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		<title><![CDATA[House Horuset - Sorcery Archive]]></title>
		<link>https://www.horuset.com/</link>
		<description><![CDATA[House Horuset - https://www.horuset.com]]></description>
		<pubDate>Fri, 12 Jun 2026 05:01:45 +0000</pubDate>
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			<title><![CDATA[[Tier 3] Theoretical notes for Tnimi]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1382</link>
			<pubDate>Sun, 13 Jul 2025 12:34:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1382</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/fY2zuSQ.png" loading="lazy"  alt="[Image: fY2zuSQ.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/fY2zuSQ.png" loading="lazy"  alt="[Image: fY2zuSQ.png]" class="mycode_img" /></div>]]></content:encoded>
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			<title><![CDATA[[Tier 3] Theoretical notes for Rite of Scrying]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1381</link>
			<pubDate>Sun, 13 Jul 2025 12:34:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1381</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/lvSZ2cA.png" loading="lazy"  alt="[Image: lvSZ2cA.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/lvSZ2cA.png" loading="lazy"  alt="[Image: lvSZ2cA.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
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			<title><![CDATA[[Tier 3] Theoretical notes for Project Emotion]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1380</link>
			<pubDate>Sun, 13 Jul 2025 12:33:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1380</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JFTHiWT.png" loading="lazy"  alt="[Image: JFTHiWT.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JFTHiWT.png" loading="lazy"  alt="[Image: JFTHiWT.png]" class="mycode_img" /></div>]]></content:encoded>
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		<item>
			<title><![CDATA[[Tier 3] Theoretical notes for Muiai]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1379</link>
			<pubDate>Sun, 13 Jul 2025 12:32:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1379</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/HrjUUte.png" loading="lazy"  alt="[Image: HrjUUte.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/HrjUUte.png" loading="lazy"  alt="[Image: HrjUUte.png]" class="mycode_img" /></div>]]></content:encoded>
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			<title><![CDATA[[Tier 3] Experimental Sotizi Notes, Apprentice Winter]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1148</link>
			<pubDate>Mon, 20 Nov 2023 00:10:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=16">Azzy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1148</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:x-large"><span style="text-decoration: underline;" class="mycode_u">Initial Sotizi Notes - Working</span></span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">The ritual of Sotizi is one of equivalent transfer. It heals one target by inflicting an identical wound on a donor target, effectively transferring the injury from one to another. A minimum of force sense to examine the injury, in addition to one’s own understanding of the injury in question. Those that are somewhat more complex and intricate, and possibly those that were sustained long ago, could require a minor scrying ritual to determine the true nature of the injuries in question. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The new injury should be made on the donor individual after the ritual has started, otherwise one is left with two of the same injury, and nothing to show for it. In practice, the ritual works by forming a bridge between recipient and victim, and maintaining a flow of energy between the two individuals. Through this bridge of energy, they will find themselves somewhat linked through the force, though bound only at the focal points a ritualist has drawn forth. Once the ritualist has established the connection, and is content with the hold that they have on each, the new damage can be done. Through inflicting an injury at a focal point of the ritual, the healthy parts of the donor body, and the ailed parts of the injured body swap states. Where - for instance - a broken bone was set in a cast, the body beneath would become as one, once more, where a fused donor bone will break in kind.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">It is important to note that this bridging should not be done with a ritualist at its centre [1]. Doing so will bring the sorcerer into the path of the ritual, and though success in cases may still be found, it is risking an undesirable backlash. Backlash that may not always progress correctly to the desired target properly.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Though I cannot prove it at this moment, it stands to reason that progressively longer rituals, and more donors will be required to account for the subsequently more difficult injuries attempting to be remedied. A broken bone is a rather obtuse injury, assuming a break is clean and the bones all remain in place. As such, the required ritual is relatively fast to perform in full, and observe the results of. A ritual that may require a more involved sacrifice will, of course, take longer to perform, being as the infliction and the transfer carry more intricacies with them. It may also take multiple instances of the ritual in order to achieve truly desirable results.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">As with most higher level rituals, Sotizi requires an external draw in order to carry it to completion - especially for the longer lasting sessions. An active siphon is likely the best external energy source, though in limited amounts amulets may be sufficient [2].</span><br />
<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">[1] Trust the words written here, it is a first-hand experience I would not wish repeated.</span><br />
<span style="font-style: italic;" class="mycode_i">[2] This is so far untested. A live siphon resulted in a mostly successful execution of the ritual.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:x-large"><span style="text-decoration: underline;" class="mycode_u">Initial Sotizi Notes - Working</span></span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">The ritual of Sotizi is one of equivalent transfer. It heals one target by inflicting an identical wound on a donor target, effectively transferring the injury from one to another. A minimum of force sense to examine the injury, in addition to one’s own understanding of the injury in question. Those that are somewhat more complex and intricate, and possibly those that were sustained long ago, could require a minor scrying ritual to determine the true nature of the injuries in question. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The new injury should be made on the donor individual after the ritual has started, otherwise one is left with two of the same injury, and nothing to show for it. In practice, the ritual works by forming a bridge between recipient and victim, and maintaining a flow of energy between the two individuals. Through this bridge of energy, they will find themselves somewhat linked through the force, though bound only at the focal points a ritualist has drawn forth. Once the ritualist has established the connection, and is content with the hold that they have on each, the new damage can be done. Through inflicting an injury at a focal point of the ritual, the healthy parts of the donor body, and the ailed parts of the injured body swap states. Where - for instance - a broken bone was set in a cast, the body beneath would become as one, once more, where a fused donor bone will break in kind.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">It is important to note that this bridging should not be done with a ritualist at its centre [1]. Doing so will bring the sorcerer into the path of the ritual, and though success in cases may still be found, it is risking an undesirable backlash. Backlash that may not always progress correctly to the desired target properly.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Though I cannot prove it at this moment, it stands to reason that progressively longer rituals, and more donors will be required to account for the subsequently more difficult injuries attempting to be remedied. A broken bone is a rather obtuse injury, assuming a break is clean and the bones all remain in place. As such, the required ritual is relatively fast to perform in full, and observe the results of. A ritual that may require a more involved sacrifice will, of course, take longer to perform, being as the infliction and the transfer carry more intricacies with them. It may also take multiple instances of the ritual in order to achieve truly desirable results.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">As with most higher level rituals, Sotizi requires an external draw in order to carry it to completion - especially for the longer lasting sessions. An active siphon is likely the best external energy source, though in limited amounts amulets may be sufficient [2].</span><br />
<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">[1] Trust the words written here, it is a first-hand experience I would not wish repeated.</span><br />
<span style="font-style: italic;" class="mycode_i">[2] This is so far untested. A live siphon resulted in a mostly successful execution of the ritual.</span>]]></content:encoded>
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		<item>
			<title><![CDATA[[Tier 3] Tumora Dotitsi, by Lord Vipion]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1141</link>
			<pubDate>Thu, 16 Nov 2023 04:41:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=11">Temekel Vipion</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1141</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/535822066805637131/551407254608412675/SWTOR-Sith-Inquisitor.png" loading="lazy"  alt="[Image: SWTOR-Sith-Inquisitor.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The following is a transcript of a section of a scroll written by Temekel Vipion. </span></span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">TUMORA DOTITSI</span></span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">Occasionally referred to as “the rite of stitching”, the second ritual in the school of mending provides a massive boost in both its difficulty and scope. This is a rite that you will spend an inordinate amount of time practicing to gain proficiency, and once you have done so, you will still find that there are things to learn. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Where tnimi is as simple as searing skin shut, this ritual encompasses mending everything else. It cannot cleanse or restore past injuries, reattach limbs, or cleanse poisons. It is not a quick spell- it is a full-blown ritual. Healing almost anything else is within its scope. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The applications of this ritual are as varied as there are forms of injury to the body. Broken bones, crush injuries, deep lacerations, injury to organs, split blood vessels- all of these things and more are possible to heal. You stitch them together slowly, knitting each part together, feeling as broken pieces become whole once more.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The amount of energy, strength, and stamina this ritual will take is nothing to scoff at. It could take hours to cast, making it taxing for all involved. I say “all involved” because undertaking this alone without assistance is ill-advised unless it is done with the aid of an amulet, power nexus, rune, or other sources of power. One merely needs to recall the <a href="https://www.horuset.com/showthread.php?tid=301" target="_blank" rel="noopener" class="mycode_url">Theory of Natural Resistance</a> to understand why. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">As one advances in learning this ritual, they will begin to understand an ancient form of science that is far different compared to what traditional medics possess. Through the force, one can feel what is happening to the person. The simple image of blood vessels visualized through a monitor is replaced by a far deeper understanding that the force provides. Mortal eyes can see an x-ray. A sorcerer can feel the inherent nature of a broken bone and how to reverse it. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Through the clouds of miasma generated by this ritual, this feeling will be how a practitioner can perceive what they are doing. This ritual is greatly aided by the agony of the one being healed. More than a simple fuel source (though potent in its own right), the sensations of the person being healed will be how a sorcerer understands this inherent nature. Without it, they are operating largely blind.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The sheer amount of power required for this ritual makes it corruptive for the one to receive it, particularly for those who are not gifted with the Dark Side.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Lord Vipion</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Envoy of Arcana</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Sith Sorcerer of the Horuset Powerbase</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Matriarch of House Vipion<br />
</span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><img src="https://cdn.discordapp.com/attachments/904290148987047936/955195217076703252/arcana.png" loading="lazy"  alt="[Image: arcana.png]" class="mycode_img" /></span></span> </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/535822066805637131/551407254608412675/SWTOR-Sith-Inquisitor.png" loading="lazy"  alt="[Image: SWTOR-Sith-Inquisitor.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The following is a transcript of a section of a scroll written by Temekel Vipion. </span></span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">TUMORA DOTITSI</span></span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">Occasionally referred to as “the rite of stitching”, the second ritual in the school of mending provides a massive boost in both its difficulty and scope. This is a rite that you will spend an inordinate amount of time practicing to gain proficiency, and once you have done so, you will still find that there are things to learn. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Where tnimi is as simple as searing skin shut, this ritual encompasses mending everything else. It cannot cleanse or restore past injuries, reattach limbs, or cleanse poisons. It is not a quick spell- it is a full-blown ritual. Healing almost anything else is within its scope. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The applications of this ritual are as varied as there are forms of injury to the body. Broken bones, crush injuries, deep lacerations, injury to organs, split blood vessels- all of these things and more are possible to heal. You stitch them together slowly, knitting each part together, feeling as broken pieces become whole once more.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The amount of energy, strength, and stamina this ritual will take is nothing to scoff at. It could take hours to cast, making it taxing for all involved. I say “all involved” because undertaking this alone without assistance is ill-advised unless it is done with the aid of an amulet, power nexus, rune, or other sources of power. One merely needs to recall the <a href="https://www.horuset.com/showthread.php?tid=301" target="_blank" rel="noopener" class="mycode_url">Theory of Natural Resistance</a> to understand why. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">As one advances in learning this ritual, they will begin to understand an ancient form of science that is far different compared to what traditional medics possess. Through the force, one can feel what is happening to the person. The simple image of blood vessels visualized through a monitor is replaced by a far deeper understanding that the force provides. Mortal eyes can see an x-ray. A sorcerer can feel the inherent nature of a broken bone and how to reverse it. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Through the clouds of miasma generated by this ritual, this feeling will be how a practitioner can perceive what they are doing. This ritual is greatly aided by the agony of the one being healed. More than a simple fuel source (though potent in its own right), the sensations of the person being healed will be how a sorcerer understands this inherent nature. Without it, they are operating largely blind.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The sheer amount of power required for this ritual makes it corruptive for the one to receive it, particularly for those who are not gifted with the Dark Side.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Lord Vipion</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Envoy of Arcana</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Sith Sorcerer of the Horuset Powerbase</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Matriarch of House Vipion<br />
</span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><img src="https://cdn.discordapp.com/attachments/904290148987047936/955195217076703252/arcana.png" loading="lazy"  alt="[Image: arcana.png]" class="mycode_img" /></span></span> </div>]]></content:encoded>
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			<title><![CDATA[[Tier 4] A Ritual of Mass Illusion]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1036</link>
			<pubDate>Sat, 24 Jun 2023 08:11:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=9">Andnoa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1036</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/SzFgWAn.png" loading="lazy"  alt="[Image: SzFgWAn.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Translated into Basic</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><img src="https://i.imgur.com/oubm5o6.png" loading="lazy"  alt="[Image: oubm5o6.png]" class="mycode_img" /></div></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/SzFgWAn.png" loading="lazy"  alt="[Image: SzFgWAn.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Translated into Basic</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><img src="https://i.imgur.com/oubm5o6.png" loading="lazy"  alt="[Image: oubm5o6.png]" class="mycode_img" /></div></div></div>]]></content:encoded>
		</item>
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			<title><![CDATA[[Tier 3] Theoretical Notes for Conjure Whisp]]></title>
			<link>https://www.horuset.com/showthread.php?tid=383</link>
			<pubDate>Tue, 25 Apr 2023 19:29:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=383</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nffxPiw.png" loading="lazy"  alt="[Image: nffxPiw.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nffxPiw.png" loading="lazy"  alt="[Image: nffxPiw.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tier 3] Theoretical Notes for Soti Asarsi]]></title>
			<link>https://www.horuset.com/showthread.php?tid=380</link>
			<pubDate>Tue, 25 Apr 2023 19:25:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=380</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/rUmOULx.png" loading="lazy"  alt="[Image: rUmOULx.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/rUmOULx.png" loading="lazy"  alt="[Image: rUmOULx.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tier 3] Theoretical notes for Ansi Niti]]></title>
			<link>https://www.horuset.com/showthread.php?tid=378</link>
			<pubDate>Tue, 25 Apr 2023 19:22:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=378</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/O8fERhG.png" loading="lazy"  alt="[Image: O8fERhG.png]" class="mycode_img" /></div>]]></description>
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			<title><![CDATA[[Tier 2] An Introduction to Sith Sorcery]]></title>
			<link>https://www.horuset.com/showthread.php?tid=377</link>
			<pubDate>Tue, 25 Apr 2023 19:21:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=377</guid>
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			<title><![CDATA[[Tier 1] The Principles of Sorcery]]></title>
			<link>https://www.horuset.com/showthread.php?tid=376</link>
			<pubDate>Tue, 25 Apr 2023 19:20:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=376</guid>
			<description><![CDATA[<img src="https://i.imgur.com/eMxOaYr.jpeg" loading="lazy"  alt="[Image: eMxOaYr.jpeg]" class="mycode_img" /><br />
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			<title><![CDATA[[Tier 1] The art of Meditation]]></title>
			<link>https://www.horuset.com/showthread.php?tid=375</link>
			<pubDate>Tue, 25 Apr 2023 19:19:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=375</guid>
			<description><![CDATA[<img src="https://i.imgur.com/3tOyBJg.jpeg" loading="lazy"  alt="[Image: 3tOyBJg.jpeg]" class="mycode_img" />]]></description>
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			<title><![CDATA[Use of the Sorcerous Archive]]></title>
			<link>https://www.horuset.com/showthread.php?tid=374</link>
			<pubDate>Tue, 25 Apr 2023 19:18:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=38">Trisdane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=374</guid>
			<description><![CDATA[<span style="font-size:7"><span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sorcerous Archives</span></span></span><br />
<hr></hr>
<span style="font-size:5"><span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
The Sorcerous Archive is a sub-set of the wider Horuset Archive system, monitored and kept under restrictions the documents within are only accessible for those with the necessary permissions. Permissions can be granted by the Dark Lord or the Household Sorcerer, with the Sorcerer's Disciple(s) able to distribute permissions for documents that they themselves have created. All files present are heavily monitored in order to prevent the attempt of sharing, distributing or copying files without permission; as well as keeping the files away from those not intended.<br />
<br />
Such restrictions are necessary for two primary reasons. Sorcery is the ancestral gift of the Sith Blooded and is not to be tainted by the impure and that the knowledge within has the potential to be highly dangerous, the restrictions ensure that they are only accessed by those who are experienced enough to control such power.<br />
<br />
Documents have both digital and physical copies, the physical copies are kept secure in the Sorcerous Archives along with all artifacts that have been deemed related to this field of study; stored separately from other artifacts that the Lorekeeper is responsible for.<br />
<br />
<hr></hr>
<span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="color: #761413;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Restriction Tiers:</span></span></span></span><br />
<br />
There are four tiers of restriction within the Sorcerous Archive that give access to the files, ranging from accessible to all who have passed their trials to locked away in the Horuset Vaults, accessible only to the Dark Lord and her Household Sorcerer. Some documents will have 'blanket' restrictions, meaning that everyone who meets a certain criteria will have access, whereas other documents will have case by case restrictions.<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 1 Restrictions - Public Knowledge, All:</span></span><br />
Essays and mission reports deemed safe for viewing for all who have passed their acolyte trials.<br />
Articles within this category:<br />
- The history of Sith Sorcery and Kizia, by Apprentice Zotam (Currently unpublished)<br />
- The Art of Meditation, by Apprentice Zotam<br />
- The Principles of Sorcery, by Apprentice Zotam<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 2 Restrictions - Public Knowledge, Purity:</span></span><br />
Essays and mission reports deemed safe for viewing for any who have pure blood flowing through their veins.<br />
Articles within this category:<br />
- An Introduction to Sorcery, by Apprentice Zotam<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 3 Restrictions - Theoretical Knowledge:</span></span><br />
Written theory on specific powers. And artifacts deemed safe by Darth Horuset and her Household Sorcerer. Access will only be given for specific files.<br />
Articles within this category:<br />
- Theoretical notes drafted by the Household Sorcerer or their Disciples<br />
- Objects and Artifacts that have been processed and deemed safe.<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 4 Restrictions- Forbidden Knowledge:</span></span><br />
Only accessible to Darth Horuset and her Household Sorcerer.<br />
Articles within this category:<br />
- Primary sources, ancient tomes and scrolls<br />
- Cursed objects<br />
<br />
<hr></hr>]]></description>
			<content:encoded><![CDATA[<span style="font-size:7"><span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sorcerous Archives</span></span></span><br />
<hr></hr>
<span style="font-size:5"><span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
The Sorcerous Archive is a sub-set of the wider Horuset Archive system, monitored and kept under restrictions the documents within are only accessible for those with the necessary permissions. Permissions can be granted by the Dark Lord or the Household Sorcerer, with the Sorcerer's Disciple(s) able to distribute permissions for documents that they themselves have created. All files present are heavily monitored in order to prevent the attempt of sharing, distributing or copying files without permission; as well as keeping the files away from those not intended.<br />
<br />
Such restrictions are necessary for two primary reasons. Sorcery is the ancestral gift of the Sith Blooded and is not to be tainted by the impure and that the knowledge within has the potential to be highly dangerous, the restrictions ensure that they are only accessed by those who are experienced enough to control such power.<br />
<br />
Documents have both digital and physical copies, the physical copies are kept secure in the Sorcerous Archives along with all artifacts that have been deemed related to this field of study; stored separately from other artifacts that the Lorekeeper is responsible for.<br />
<br />
<hr></hr>
<span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="color: #761413;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Restriction Tiers:</span></span></span></span><br />
<br />
There are four tiers of restriction within the Sorcerous Archive that give access to the files, ranging from accessible to all who have passed their trials to locked away in the Horuset Vaults, accessible only to the Dark Lord and her Household Sorcerer. Some documents will have 'blanket' restrictions, meaning that everyone who meets a certain criteria will have access, whereas other documents will have case by case restrictions.<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 1 Restrictions - Public Knowledge, All:</span></span><br />
Essays and mission reports deemed safe for viewing for all who have passed their acolyte trials.<br />
Articles within this category:<br />
- The history of Sith Sorcery and Kizia, by Apprentice Zotam (Currently unpublished)<br />
- The Art of Meditation, by Apprentice Zotam<br />
- The Principles of Sorcery, by Apprentice Zotam<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 2 Restrictions - Public Knowledge, Purity:</span></span><br />
Essays and mission reports deemed safe for viewing for any who have pure blood flowing through their veins.<br />
Articles within this category:<br />
- An Introduction to Sorcery, by Apprentice Zotam<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 3 Restrictions - Theoretical Knowledge:</span></span><br />
Written theory on specific powers. And artifacts deemed safe by Darth Horuset and her Household Sorcerer. Access will only be given for specific files.<br />
Articles within this category:<br />
- Theoretical notes drafted by the Household Sorcerer or their Disciples<br />
- Objects and Artifacts that have been processed and deemed safe.<br />
<br />
<span style="color: #761413;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier 4 Restrictions- Forbidden Knowledge:</span></span><br />
Only accessible to Darth Horuset and her Household Sorcerer.<br />
Articles within this category:<br />
- Primary sources, ancient tomes and scrolls<br />
- Cursed objects<br />
<br />
<hr></hr>]]></content:encoded>
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			<title><![CDATA[[Tier 3] An Essay on Force Apparitions; By the Dark Lord of Horuset]]></title>
			<link>https://www.horuset.com/showthread.php?tid=360</link>
			<pubDate>Tue, 25 Apr 2023 17:34:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=8">Ahandra Horuset</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=360</guid>
			<description><![CDATA[<span style="font-size:5"><span style="color: #ddd123;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">An Essay on Force Apparitions, their traits and how to recognise them; By Ahandra Yaria Horuset</span></span></span><br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Introduction to the topic:</span></span><br />
In my many years as a Sith, a sorceress and a Kissai priestess, I have encountered dozens of Force apparitions. These strange phenomena sometimes seem sentient and motivated by real desires or urges. Some are wise, friendly and good teachers, but most are without a doubt extremely dangerous. In this short essay, I will try to cleanse you, the reader, of your ignorance on the topic so you may be prepared for future encounters with these wonderful miracles of the Force.<br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A foreword on power levels.</span></span><br />
I write this with Lorekeeper Jadie Priaa, who, not unlike me, has developed an interest in these mysterious appearances. Together we have devised a system to identify the power level of the many different types of Apparitions. This has not been designed in order to provide an insight of the dangers of these unlikely appearances, but rather to see them for what they are and what they could potentially be capable of. We have also taken it to ourselves to design a simplistic listing of each apparition for those whom are considered ‘illiterate’. (For example, primitive species with underdeveloped brains such as ‘Cathar’, ‘Zabraki’ and ’Twi’lek’, ‘Rattataki’, etc.)<br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier One Apparitions:</span></span><br />
Tier one Apparitions are often little more than flashes of light, blurry persona’s and vague figures appearing on a set location. What defines them as Tier one is that they Cannot exist without outside influences. They have to be fueled, conjured or bound in order for them to remain on this plain of existence. Tier one Apparitions are not capable of truly interacting with their environment.<br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Fragment’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘One’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘A vague outline of the person that left the emotional imprint. They are see-through, easily distracted and are hard to communicate with. While it is often possible to simply speak to them, they are unfocused and stuck in a certain ‘Emotional state’, often causing them to look grotesque or ridiculous.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of existence:</span></span> ‘A fragment is brought into this world through a Kizia or a Sorcery ritual. A fragment is literally the embodiment of an emotional imprint. Every action of a Force-sensitive leaves traces of their activity. When a particularly strong emotion is at play, there is a good chance an imprint will come to exist on or near a certain item present at the given time. A strong enough imprint can be recognised and used. A ritual is used and the result is a ‘Fragment’. While the Fragment itself is harmless, the item it was conjured from may be dangerous if not treated with caution.<br />
<img src="http://i.imgur.com/f2ssqDK.jpg" loading="lazy"  alt="[Image: f2ssqDK.jpg]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Whisp’ <span style="color: #989898;" class="mycode_color">(Neutral)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘One’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘A ball of pure energy that emits a bright light. It can be all sorts of colours depending on its alignment. It appears to be sentient as it is roughly ‘controlled’ by its caster, but it is not. A Whisp can be absorbed as an energy source if one so desires. It is mostly harmless, but the heat it emits may be considered unpleasant.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of existence:</span></span> ‘A Whisp is a leftover product of a Kizia ritual. When the energy of a Sith Amulet is absorbed by the wielder, it has to be used or it will damage the wielder from the inside. An effective way to get rid of excessive energy is to create a ‘Whisp’. The energy is cast out of the body and clutters together, forming a coloured ball of energy. It will eventually burn out and disappear altogether. Whisps sometimes appear in tombs. They are the result of excessive residual Force presence. Many primitive species and cultures have formed legends and myths around these balls of energy, stating that they might lead you astray.’<br />
<img src="http://i.imgur.com/gcvC5Gl.jpg" loading="lazy"  alt="[Image: gcvC5Gl.jpg]" class="mycode_img" /><br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier Two Apparition:</span></span><br />
Tier two Apparitions are vague auras of which creep up every now and then in order to spook or observe Sith within their resting places. These auras can be communicated with in rare cases, and are usually completely harmless. They are literally images of the dead. These types of Apparitions are not very common, and you are not likely to envision these in your lifetime. But if you do, it will be near harmless. At most, these Apparitions may imprint an image of doubt or even a memory of their life within your mind. <br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span> ‘</span>Force Silhouette’ <span style="color: #989898;" class="mycode_color">(Neutral)</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Tier:</span></span> ‘Two’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘The name of these specific Apparitions outlines what specifically these are. However, these silhouettes are usually mere primitive ghosts of which wander areas without a clue in the world. They rarely interact with those who are passing by and are completely harmless. Though offer a cooling sensation when passed by.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘These are the unrested dead, of which roam around the force and have done so for thousands of years. They’re completely oblivious to their surroundings, and could even be considered a memory of a once honoured guard of said tomb. They exist due to being completely engaged in the aura of the once fallen greater force user, of which keeps these Apparitions at bay, even in death. This can be seen as a sort of ‘bond’ with their former ruler.<br />
<br />
<img src="http://i.imgur.com/8aDvQKO.jpg" loading="lazy"  alt="[Image: 8aDvQKO.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Vile Voices’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Two’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘No visible appearance.’ <br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘When the Sith Lords of Old had their tombs made by the Zuguruk Caste, they had the Kissai priests ‘install’ several defence measures against graverobbers, rival Sith and other intruders alike. The Zuchjura or ‘Vile Voices’, as they have come to be known, are semi-sentient entities fueled by the residual Force power inside the tomb. Their sole purpose is to provide illusions in the minds of unwanted intruders. While harmless themselves, the effects they can have on the feeble-minded are not to be underestimated. On Korriban alone, hundreds of ill-prepared explorers and tomb raiders lose their lives and sanity to the voices each year. They whisper ‘suggestions’ and try to instill fear by telling you things you do not want to hear. Somehow, they seem to have the tendency to mention exactly that which you fear most.’<br />
<br />
<img src="http://i.imgur.com/3viGfjx.jpg" loading="lazy"  alt="[Image: 3viGfjx.jpg]" class="mycode_img" /><br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier Three Apparition:</span></span><br />
Tier Three apparations are frightening constructs indeed. They are the very rarest, most dangerous apparitions one may encounter. They often maintain a large part of their sentience, yet it is degraded to a point where it has become dangerous, unpredicatable and utterly unyielding. They are created with a purpose in mind, such as guarding a tomb, or they may have come into this world by accident, refusing to leave the mortal coil due to some invisible tether than keeps them here. One thing is for sure: They are not to be taken lightly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Entombed Guardians’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘Horribly scarred, contorted and mummified corpses, animated by the Dark side of the Force. These vile beings have only one purpose: To protect the final resting place of their long-dead master. While they do not appear to be truly sentient, they can move, interact and even fight like living beings. They seem to be driven by a primal instinct alone.<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> During the Golden Age of the Sith, the mightiest of Sith Lords had vast numbers of servants seeing to their every wishes. Guards were included in this. When the Sith Lord died, he would often choose to bury his servants and slaves with him. The guards would be bound to the tomb and forced to protect it for eternity as a horribly disfigured but loyal corpse.<br />
<br />
<img src="http://i.imgur.com/cnqi7Qo.jpg" loading="lazy"  alt="[Image: cnqi7Qo.jpg]" class="mycode_img" /><br />
<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span>  ‘Sosû’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘The Sosû has no real physical appearance, but can manifest in various forms inside the head of it’s victim. There, it can manipulate memories to appear to it’s host as a familiar figure, or read their thoughts to take the shape of their worst fear, or even deepest desire. This all depends on the strength and motives of the Sosû in question, however.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘The Sosû cannot survive without a host. They are merely a fragment or lingering presence of a once mighty Dark side wielder. Upon death, a part of the darksider remains in the mortal coil, unable to depart out of fear for what is to come. They do this by feeding on residual Dark Side power in their location of departure. A nexus, tomb, temple or any other location strong in the Force is ideal for this. Because of their fear of death, and their desperation to stay alive, they are always searching for a host. Once found, the Sosû will latch on the unfortunate explorer or random passerby, and use their force signature as anchor point. From then on, it will feed like a, often harmless, parasite. They whisper suggestions to their hosts, and display the same characteristics they possessed when they were alive.’<br />
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<img src="https://i.imgur.com/9IMxLTl.png" loading="lazy"  alt="[Image: 9IMxLTl.png]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Banshee’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> 'There is no word that described the appearance of the banshee as well as the word 'unsettling'. Long filthy hair, a thin tattered dress, skeletal long-nailed hands and cold, furious eyes that stare out of a pale, decomposing face. She, if you can even call the banshee that, almost always appears in -that- exact form. A terrying, long-dead woman, levitating just above the ground, her cold gaze fixated on whoever made the mistake to disturb her. Both her razor-like nails and dangerously high-pitched voice are used as weapons to either shred her victim to pieces, or to paralyze them with her shrieks. It is not unheard of that a banshee uses forms of illusions to give herself her former beauty in an effort lull her victim in a false sense of security.'<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> 'Banshee's are the very embodiement of hatred. A great many cultures and worlds speak of banshee-like creatures. Almost all agree that it is the spirit of a woman who was wronged during her lifetime, or who died a violent death. This would presumably be the reason why the banshee could not move on to the after life, since she had unfinished business. It is intriguing how close to the truth these stories are... A banshee appears exclusively after the death of a powerful force sensetive female. Unlike other apparitions, the banshee is not created or summoned by another force power. Rather, it manifests itself due to the sheer willpower of the deceased woman. This is what makes them dangerous: They keep, for a large part, their sentience. They are calculating, cunning, and have the mindset of a predator. The reason why they can keep their personality and sentience is because they anchor themselves to a specific object, room or item that meant something to them during their lifetime. The item in question needs to have a powerful force imprint for it to work. This makes it rather easy to predict what item it may be. A necklace given by a lover? A lightsaber build with her own hands? Or even... a wedding ring? All very touching, and all very predictable. The item is the key to the existence of the banshee. They will not stray far from it, and they will most certainly not - give - it - up... Not without a fight.'<br />
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<img src="http://i.imgur.com/sS5jZL0.jpg" loading="lazy"  alt="[Image: sS5jZL0.jpg]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A work in progress</span></span><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Sentient Tomb Mind’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘N/A’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> 'Whatever they want. Be it a visualisation of their former selves or another form that suits their need at that given time.'<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> 'The sentient Tomb Mind is an anomaly. It is the remnant of a powerful individual, almost always Sith, who had outgrown death. For them, life was just a phase. They have maintained full awareness and sentience, and are completely aware of what they are and where they are. Their terrifying existence continues to live on in the place that binds them: Their final resting place. In my many years, I have encountered this construct only a handful of times. I have found it to contain an inspiring amount of power. It is capable of harnassing every last bit of energy in it's surrounding, using it to control everything around it. In essence, it had become it's tomb, and will violently defend it against any intruder- if they are lucky... Nothing is beyond the realm of possibilities when dealing with such an apparation. As such, it is impossible to document them in detail. In the rare that you encounter one, back off! <span style="font-weight: bold;" class="mycode_b">YOU WILL NOT SURVIVE.</span><br />
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<img src="https://i.imgur.com/8kC8bzk.png" loading="lazy"  alt="[Image: 8kC8bzk.png]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A work forever in progress. More additions will be made when more apparitions are encountered.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size:5"><span style="color: #ddd123;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">An Essay on Force Apparitions, their traits and how to recognise them; By Ahandra Yaria Horuset</span></span></span><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Introduction to the topic:</span></span><br />
In my many years as a Sith, a sorceress and a Kissai priestess, I have encountered dozens of Force apparitions. These strange phenomena sometimes seem sentient and motivated by real desires or urges. Some are wise, friendly and good teachers, but most are without a doubt extremely dangerous. In this short essay, I will try to cleanse you, the reader, of your ignorance on the topic so you may be prepared for future encounters with these wonderful miracles of the Force.<br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A foreword on power levels.</span></span><br />
I write this with Lorekeeper Jadie Priaa, who, not unlike me, has developed an interest in these mysterious appearances. Together we have devised a system to identify the power level of the many different types of Apparitions. This has not been designed in order to provide an insight of the dangers of these unlikely appearances, but rather to see them for what they are and what they could potentially be capable of. We have also taken it to ourselves to design a simplistic listing of each apparition for those whom are considered ‘illiterate’. (For example, primitive species with underdeveloped brains such as ‘Cathar’, ‘Zabraki’ and ’Twi’lek’, ‘Rattataki’, etc.)<br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier One Apparitions:</span></span><br />
Tier one Apparitions are often little more than flashes of light, blurry persona’s and vague figures appearing on a set location. What defines them as Tier one is that they Cannot exist without outside influences. They have to be fueled, conjured or bound in order for them to remain on this plain of existence. Tier one Apparitions are not capable of truly interacting with their environment.<br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Fragment’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘One’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘A vague outline of the person that left the emotional imprint. They are see-through, easily distracted and are hard to communicate with. While it is often possible to simply speak to them, they are unfocused and stuck in a certain ‘Emotional state’, often causing them to look grotesque or ridiculous.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of existence:</span></span> ‘A fragment is brought into this world through a Kizia or a Sorcery ritual. A fragment is literally the embodiment of an emotional imprint. Every action of a Force-sensitive leaves traces of their activity. When a particularly strong emotion is at play, there is a good chance an imprint will come to exist on or near a certain item present at the given time. A strong enough imprint can be recognised and used. A ritual is used and the result is a ‘Fragment’. While the Fragment itself is harmless, the item it was conjured from may be dangerous if not treated with caution.<br />
<img src="http://i.imgur.com/f2ssqDK.jpg" loading="lazy"  alt="[Image: f2ssqDK.jpg]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Whisp’ <span style="color: #989898;" class="mycode_color">(Neutral)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘One’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘A ball of pure energy that emits a bright light. It can be all sorts of colours depending on its alignment. It appears to be sentient as it is roughly ‘controlled’ by its caster, but it is not. A Whisp can be absorbed as an energy source if one so desires. It is mostly harmless, but the heat it emits may be considered unpleasant.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of existence:</span></span> ‘A Whisp is a leftover product of a Kizia ritual. When the energy of a Sith Amulet is absorbed by the wielder, it has to be used or it will damage the wielder from the inside. An effective way to get rid of excessive energy is to create a ‘Whisp’. The energy is cast out of the body and clutters together, forming a coloured ball of energy. It will eventually burn out and disappear altogether. Whisps sometimes appear in tombs. They are the result of excessive residual Force presence. Many primitive species and cultures have formed legends and myths around these balls of energy, stating that they might lead you astray.’<br />
<img src="http://i.imgur.com/gcvC5Gl.jpg" loading="lazy"  alt="[Image: gcvC5Gl.jpg]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier Two Apparition:</span></span><br />
Tier two Apparitions are vague auras of which creep up every now and then in order to spook or observe Sith within their resting places. These auras can be communicated with in rare cases, and are usually completely harmless. They are literally images of the dead. These types of Apparitions are not very common, and you are not likely to envision these in your lifetime. But if you do, it will be near harmless. At most, these Apparitions may imprint an image of doubt or even a memory of their life within your mind. <br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span> ‘</span>Force Silhouette’ <span style="color: #989898;" class="mycode_color">(Neutral)</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Tier:</span></span> ‘Two’<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Appearance:</span></span> ‘The name of these specific Apparitions outlines what specifically these are. However, these silhouettes are usually mere primitive ghosts of which wander areas without a clue in the world. They rarely interact with those who are passing by and are completely harmless. Though offer a cooling sensation when passed by.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘These are the unrested dead, of which roam around the force and have done so for thousands of years. They’re completely oblivious to their surroundings, and could even be considered a memory of a once honoured guard of said tomb. They exist due to being completely engaged in the aura of the once fallen greater force user, of which keeps these Apparitions at bay, even in death. This can be seen as a sort of ‘bond’ with their former ruler.<br />
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<img src="http://i.imgur.com/8aDvQKO.jpg" loading="lazy"  alt="[Image: 8aDvQKO.jpg]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Vile Voices’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Two’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘No visible appearance.’ <br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘When the Sith Lords of Old had their tombs made by the Zuguruk Caste, they had the Kissai priests ‘install’ several defence measures against graverobbers, rival Sith and other intruders alike. The Zuchjura or ‘Vile Voices’, as they have come to be known, are semi-sentient entities fueled by the residual Force power inside the tomb. Their sole purpose is to provide illusions in the minds of unwanted intruders. While harmless themselves, the effects they can have on the feeble-minded are not to be underestimated. On Korriban alone, hundreds of ill-prepared explorers and tomb raiders lose their lives and sanity to the voices each year. They whisper ‘suggestions’ and try to instill fear by telling you things you do not want to hear. Somehow, they seem to have the tendency to mention exactly that which you fear most.’<br />
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<img src="http://i.imgur.com/3viGfjx.jpg" loading="lazy"  alt="[Image: 3viGfjx.jpg]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier Three Apparition:</span></span><br />
Tier Three apparations are frightening constructs indeed. They are the very rarest, most dangerous apparitions one may encounter. They often maintain a large part of their sentience, yet it is degraded to a point where it has become dangerous, unpredicatable and utterly unyielding. They are created with a purpose in mind, such as guarding a tomb, or they may have come into this world by accident, refusing to leave the mortal coil due to some invisible tether than keeps them here. One thing is for sure: They are not to be taken lightly.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd9323;" class="mycode_color">Name:</span></span> ‘Entombed Guardians’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘Horribly scarred, contorted and mummified corpses, animated by the Dark side of the Force. These vile beings have only one purpose: To protect the final resting place of their long-dead master. While they do not appear to be truly sentient, they can move, interact and even fight like living beings. They seem to be driven by a primal instinct alone.<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> During the Golden Age of the Sith, the mightiest of Sith Lords had vast numbers of servants seeing to their every wishes. Guards were included in this. When the Sith Lord died, he would often choose to bury his servants and slaves with him. The guards would be bound to the tomb and forced to protect it for eternity as a horribly disfigured but loyal corpse.<br />
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<img src="http://i.imgur.com/cnqi7Qo.jpg" loading="lazy"  alt="[Image: cnqi7Qo.jpg]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span>  ‘Sosû’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> ‘The Sosû has no real physical appearance, but can manifest in various forms inside the head of it’s victim. There, it can manipulate memories to appear to it’s host as a familiar figure, or read their thoughts to take the shape of their worst fear, or even deepest desire. This all depends on the strength and motives of the Sosû in question, however.’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> ‘The Sosû cannot survive without a host. They are merely a fragment or lingering presence of a once mighty Dark side wielder. Upon death, a part of the darksider remains in the mortal coil, unable to depart out of fear for what is to come. They do this by feeding on residual Dark Side power in their location of departure. A nexus, tomb, temple or any other location strong in the Force is ideal for this. Because of their fear of death, and their desperation to stay alive, they are always searching for a host. Once found, the Sosû will latch on the unfortunate explorer or random passerby, and use their force signature as anchor point. From then on, it will feed like a, often harmless, parasite. They whisper suggestions to their hosts, and display the same characteristics they possessed when they were alive.’<br />
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<img src="https://i.imgur.com/9IMxLTl.png" loading="lazy"  alt="[Image: 9IMxLTl.png]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Banshee’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘Three’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> 'There is no word that described the appearance of the banshee as well as the word 'unsettling'. Long filthy hair, a thin tattered dress, skeletal long-nailed hands and cold, furious eyes that stare out of a pale, decomposing face. She, if you can even call the banshee that, almost always appears in -that- exact form. A terrying, long-dead woman, levitating just above the ground, her cold gaze fixated on whoever made the mistake to disturb her. Both her razor-like nails and dangerously high-pitched voice are used as weapons to either shred her victim to pieces, or to paralyze them with her shrieks. It is not unheard of that a banshee uses forms of illusions to give herself her former beauty in an effort lull her victim in a false sense of security.'<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> 'Banshee's are the very embodiement of hatred. A great many cultures and worlds speak of banshee-like creatures. Almost all agree that it is the spirit of a woman who was wronged during her lifetime, or who died a violent death. This would presumably be the reason why the banshee could not move on to the after life, since she had unfinished business. It is intriguing how close to the truth these stories are... A banshee appears exclusively after the death of a powerful force sensetive female. Unlike other apparitions, the banshee is not created or summoned by another force power. Rather, it manifests itself due to the sheer willpower of the deceased woman. This is what makes them dangerous: They keep, for a large part, their sentience. They are calculating, cunning, and have the mindset of a predator. The reason why they can keep their personality and sentience is because they anchor themselves to a specific object, room or item that meant something to them during their lifetime. The item in question needs to have a powerful force imprint for it to work. This makes it rather easy to predict what item it may be. A necklace given by a lover? A lightsaber build with her own hands? Or even... a wedding ring? All very touching, and all very predictable. The item is the key to the existence of the banshee. They will not stray far from it, and they will most certainly not - give - it - up... Not without a fight.'<br />
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<img src="http://i.imgur.com/sS5jZL0.jpg" loading="lazy"  alt="[Image: sS5jZL0.jpg]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A work in progress</span></span><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Name:</span></span> ‘Sentient Tomb Mind’ <span style="color: #dd2423;" class="mycode_color">(Dark)</span><br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Tier:</span></span> ‘N/A’<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Appearance:</span></span> 'Whatever they want. Be it a visualisation of their former selves or another form that suits their need at that given time.'<br />
<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reason of Existence:</span></span> 'The sentient Tomb Mind is an anomaly. It is the remnant of a powerful individual, almost always Sith, who had outgrown death. For them, life was just a phase. They have maintained full awareness and sentience, and are completely aware of what they are and where they are. Their terrifying existence continues to live on in the place that binds them: Their final resting place. In my many years, I have encountered this construct only a handful of times. I have found it to contain an inspiring amount of power. It is capable of harnassing every last bit of energy in it's surrounding, using it to control everything around it. In essence, it had become it's tomb, and will violently defend it against any intruder- if they are lucky... Nothing is beyond the realm of possibilities when dealing with such an apparation. As such, it is impossible to document them in detail. In the rare that you encounter one, back off! <span style="font-weight: bold;" class="mycode_b">YOU WILL NOT SURVIVE.</span><br />
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<img src="https://i.imgur.com/8kC8bzk.png" loading="lazy"  alt="[Image: 8kC8bzk.png]" class="mycode_img" /><br />
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<span style="color: #dd9323;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A work forever in progress. More additions will be made when more apparitions are encountered.</span></span>]]></content:encoded>
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