<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[House Horuset - Imperial Archives]]></title>
		<link>https://www.horuset.com/</link>
		<description><![CDATA[House Horuset - https://www.horuset.com]]></description>
		<pubDate>Wed, 03 Jun 2026 15:13:15 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Operation Honed Edge (Training Plan)]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1562</link>
			<pubDate>Mon, 01 Jun 2026 20:31:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1562</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="color: #239edd;" class="mycode_color"><span style="font-size:1">Operation Honed Edge</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Small-Unit and Weapon-System Training Cycle</span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">To:</span> The Lord of War<br />
<span style="font-weight: bold;" class="mycode_b">From:</span> Instructor Aric Grovestream, S.O.D. Leviathan<br />
<span style="font-weight: bold;" class="mycode_b">Re:</span> Authorisation and funding for one combined training cycle<br />
<span style="font-weight: bold;" class="mycode_b">Trainees:</span> S.O.D. Leviathan<br />
<br />
<hr class="mycode_hr" />
<br />
Lord of War,<br />
<br />
With decent numbers now in the unit, we fight as a gathering of individuals. Each soldier can kill. What they cannot yet do is fight as a tight-knit unit, move covered, break a contact on minimal communication, hold fire until it serves the squad, and run every weapon between them. This cycle closes that gap.<br />
<br />
I will instruct every phase personally with the instructor team. The cycle is built to climb. We start with the individual soldier and his weapons, move to how the squad walks the ground, then to the fight, and only once those hold do we layer on the hard combined work and the live serials. Every exercise below carries a goal, a purpose, and a way to measure a good result, so both the trainees and you, my Lord, know what success is defined as. Each will be run as its own full exercise on the day. Costs, field bookings, and transport sit at the bottom for your authority.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE ONE: THE INDIVIDUAL SOLDIER</span></span><br />
<span style="font-style: italic;" class="mycode_i">The easy ground first. Before a man can fight in a squad he must run his own weapon and hide his own body.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">1. Cover and Concealment</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Use terrain and shadow to stay unseen, and know the difference between cover that stops a bolt and concealment that only hides.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The unseen soldier wins the first shot. The soldier who confuses a bush for a wall dies behind it.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Instructor moves trainees through a lane and calls each man out who shows a silhouette, breaks a treeline, or takes "cover" behind something a bolt passes straight through. Repeat until they read ground on instinct.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A trainee can move a hundred metres of mixed ground and be spotted by the instructor no more than once, and can name real cover from mere concealment on sight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">2. Land Navigation</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Map and terrain association, finding a point unled, by day and in the dark.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A unit that cannot navigate is a unit that walks into the wrong valley and the right ambush.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A set course of marked points across the manoeuvre area, run individually and then as a split team, no instructor leading.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Each trainee reaches every point within tolerance and can place his own position on the map when stopped and asked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">3. Hold Fire and Fire Discipline</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Restraint on command, and target identification before engaging.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The discipline not to strike is harder and more valuable than the strike. A premature shot loses an ambush or kills a friendly.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pop-up targets including no-shoot targets and friendlies, with fire permitted only on the call.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> No trainee fires on an unassigned or no-shoot target, and all engage cleanly on the command.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE TWO: MOVING AS A SQUAD</span></span><br />
<span style="font-style: italic;" class="mycode_i">With the individual sound, the squad learns to walk the ground together without being caught.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">4. Movement and Bounding Overwatch</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The squad moves through terrain in the right formation without bunching, and crosses dangerous ground by bounds.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> So the squad cannot be caught in the open and defeated in one burst. This underpins every other drill.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Dry movement over the Vrelken foothills, switching wedge to file as the ground tightens, each soldier assigned an arc. Then bounding practice across marked danger areas, one element static and watching while the other moves.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Each trainee holds an arc, the formation fits the terrain, one element is always still and ready to fire while the other moves. No clustering, no element bounds past supporting range.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">5. Hand Signals and Noise Discipline</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Silent communication and movement.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The squad that controls itself without a sound owns the night and the approach.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A standard signal set drilled on the move, with the instructor enforcing silence and calling out kit that rattles.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad halts, changes formation, and signals contact entirely by hand, moving quiet enough that the instructor cannot hear them approach.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">6. Danger-Area and Obstacle Crossing</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Cross roads, open lanes, water, and wire without losing the squad or getting caught mid-crossing.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The crossing is where an unprepared squad is most exposed, and the enemy knows it.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Set-piece crossings of a road and a watercourse, near-side and far-side security posted, weapons kept up and dry, the squad flowing across in covered bounds rather than a single rush.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Security is posted both sides before anyone crosses, the crossing is covered throughout, and the squad re-forms and accounts for all on the far side.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">7. Track and Sign, and Anti-Tracking</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Read the enemy's sign, and deny him yours on the withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The fishing-hook traps a follower, but the better answer is leaving no trail to follow. The retreat route matters as much as the ambush site.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainees follow a laid trail and report what it tells them, then lay their own withdrawal and have the instructor team attempt to track it, learning what gave them away.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A trainee reads numbers, direction, and freshness off a trail, and can move a withdrawal leg that the tracking team loses.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE THREE: RECON AND CONTROL</span></span><br />
<span style="font-style: italic;" class="mycode_i">A squad that moves well can now watch, report, and hold itself together when split.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">8. Recon, Reporting and Patrolling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> See without being seen, and report it cleanly to format.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Information is the small unit's true weapon. A clear report is worth more than a brave one.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Holding an observation point under concealment, the stop-observe-listen-often halt discipline on the move, and rendering a report to format.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A recce report rendered to format (Time, Location, Number, Type, Activity, Symbol, Sent-by), an OP held unseen, and the halt discipline kept on the move.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">9. Comms Procedure</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Send a contact report and a periodic report cleanly, know what breaks radio silence, report even when there is nothing to report.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Command builds the picture from your reports. A garbled or missing report blinds them.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Message drills on the squad net, contact reports and timed report summaries, including the discipline of checking in on schedule even with nothing to say, and proposing how you could do the task better.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Reports are brief, correctly formatted, sent on time, and rehearsed before transmission so there is no stumbling on the net.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">10. Rally Points and the Lost Soldier</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> A scatter is not a loss. Trainees name rally points as they move and return to the last one if split off.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The squad cannot afford to lose a man to simple confusion.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Deliberate scatters sprung mid-move, with rally points named beforehand and the separated-soldier drill run.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> After a scatter, every trainee reaches the correct rally point. The separated-soldier drill is run quiet, patient, rejoining rather than hunting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">11. Survival and Evasion</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The lost soldier living and moving on the long walk home.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A separated man with what he knows is worth more delivered home than spent on a doomed fight.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Tied to the rally-point drill above, a trainee is "separated" and must navigate quiet, by night, to a home point.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The trainee moves patient and unseen, reaches the rally or home point, and arrives with his information intact.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE FOUR: THE FIGHT</span></span><br />
<span style="font-style: italic;" class="mycode_i">Now the shooting starts. The squad meets the enemy, plans the fight it chooses, and survives the one it does not.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">12. Actions on Contact</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The unplanned fight. First man to see the enemy fires and shouts the direction.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The opening seconds of a chance contact decide whether the squad lives. There is no waiting for an order that has not been thought of yet.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pop-up contacts sprung on the squad mid-move, from front then flank, with no warning of direction.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Every trainee returns fire and calls the direction within the first seconds. The squad either wins it fast or commits to breaking, with no man standing and trading.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">13. Break Contact</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Get off the killing ground alive by peeling, fire and move, leapfrogging away from the enemy.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A small unit with no reinforcement does not win a stand-up fight. It breaks clean and lives.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Peeling drills from a contact, smoke used to break line of sight, rehearsed until the leapfrog is automatic.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> One foot always shooting, one foot always moving. Fire never lifts entirely off the enemy. The squad breaks line of sight, then breaks distance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">14. Ambush</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Few soldiers, many weapons, a short violent strike on a moving or weakly-guarded enemy, then a fast withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> This is the fight we choose, and the one our doctrine is built on. Done right it costs the enemy dearly and us nothing.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Siting the killing ground, posting flank protection as strong as the strike element, laying anti-tank and mines forward, and rehearsing the strike-and-go. Expect enemy artillery within five to ten minutes and gunships within ten to fifteen, so the withdrawal is timed and drilled, not improvised. The more guns you put on the killing ground, the longer the withdrawal, so balance firepower against the time it costs you.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Surprise achieved, flanks secured, the strike short and heavy, and the whole element off the site before the reaction window closes. Only the spotter or leader confirms effect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">15. Reaction to Ambush and Counter-Ambush</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Survive being the one caught, near or far.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Knowing how an ambush is sprung is what lets you read one being sprung on you. In a near ambush you turn and fight through, in a far one you break.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> The instructor team springs both types, and the squad drills the correct opposite response to each.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad reads near from far correctly and commits to the right response without hesitation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">16. Reaction to Indirect Fire</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> What to do when the shells or mortars land.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Standing still under indirect fire is how a whole squad falls at once.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Simulated impacts called on a moving squad, drilling the immediate move out of the beaten zone in the right direction.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad clears the impact area fast, in a controlled direction, without bunching into the next salvo.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">17. Hasty Attack on a Weak Position</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The controlled opposite of break-contact, fighting through a weak point by fire and manoeuvre in pairs.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Sometimes the way out is forward, through a lighter enemy than the one behind you.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pairs bounding onto a marked position, one firing while one moves, clearing through.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Fire is continuous, the pairs alternate cleanly, and the position is taken without the assaulters crossing each other's fire.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE FIVE: CASUALTIES</span></span><br />
<span style="font-style: italic;" class="mycode_i">The squad can fight. Now it learns to take a hit and keep its wounded.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">18. Casualty Handling and Buddy Recovery</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Drag a wounded man to cover and apply basic field aid.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A unit with no reinforcement cannot leave a man, and cannot freeze over one either.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Carries and drags (fireman's, two-man, drag-strap) and self-aid including tourniquet, under time and noise pressure.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A casualty is moved to cover and stabilised without the recovery party stopping the squad's fight or exposing itself needlessly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">19. Casualty Extraction During a Break</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The hardest version, moving a wounded man while the squad is peeling off the X.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> This is the real test, because it is where most squads either lose the casualty or lose more men trying.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A break-contact drill with a designated casualty injected, integrating the carry into the leapfrog.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The casualty comes off the X with the squad, fire is maintained throughout, and no second man is hit recovering the first.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE SIX: SABOTAGE, MINES AND ENGINEERING</span></span><br />
<span style="font-style: italic;" class="mycode_i">The specialist work. The squad learns to break things, lay traps, and find the enemy's.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">20. Field Fortification</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Build a fire position and an OP fast.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A position dug and masked before contact is worth more than twice the men standing in the open.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Digging and siting a fire position with arcs and overhead consideration, and constructing a concealed OP.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The position covers its arc, is masked from the likely enemy approach, and the OP cannot be picked out from the front.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">21. Masking and Decoys</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Hide yourself, your position, and your activity, and where useful show the enemy something false.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> What the enemy cannot find he cannot hit, and what he wrongly finds he wastes his fire on.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Masking the individual, the position, and movement signature, then siting a simple decoy to draw fire or attention off the real position.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The real position survives an instructor's search while the decoy draws the eye.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">22. Mine-Laying</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Lay mines to channel and stop the enemy, for the fishing-hook and the break-contact.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A few well-sited mines turn terrain you are giving up into terrain that costs the enemy.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Siting fragmentation and EMP mines, HUD-tagging friendly movement through them, placing tripwires and pressure triggers, and siting EMP mines to halt a vehicle column.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Mines are sited where the enemy must pass, friendlies are tagged through safely, and the layout supports the ambush or withdrawal rather than just littering the ground.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">23. Mine Detection and Clearing</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Find and deal with the enemy's mines and unexploded ordnance before they find your squad.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A mined approach unspotted is a casualty list. This is the survival half of mine warfare.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Recognising the triggers (pressure, tripwire at ankle and waist height, magnetic, heat, command-detonated), spotting anti-handling devices and unexploded ordnance, marking what is found, and the rule that unexploded ordnance is treated as a mine and left to those trained to clear it. A nominated field-works soldier per squad specialises in this.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The trainee spots a laid trip and pressure device on a marked lane, marks them, moves the squad around them, and does not touch suspected anti-handling or unexploded items.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">24. Breaching</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Charge and mechanical entry, the stack and the flow through.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Getting into a building or position fast and alive, without standing in the doorway.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Stacking either side of a breach point with directional charges, the stack kept safe, the flow through drilled.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The breach is placed with the stack protected, and the entry flows through in order without crossing fires.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">25. Demolitions and Charge Placement</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Drop the bridge, wreck the depot, and time the detonation against the withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The sabotage half of the small-unit job, the thing the recon found.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Charge placement on target structures, det timing rehearsed against a clean withdrawal, and the standing question of whether the target needed blowing at all.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The charge is placed for effect, the detonation is timed to cover the squad clear, and the demolition serves the mission rather than the noise.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE SEVEN: MOUNTED AND SPECIAL ENVIRONMENTS</span></span><br />
<span style="font-style: italic;" class="mycode_i">The harder ground. Fighting from transport, in the open column, and inside built-up terrain.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">26. Vehicle and Mounted Movement</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Embark, dismount, and fight from and around transport.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Moving between objectives by vehicle is where a squad is packed tight and most vulnerable.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilled embark and dismount, fighting off the vehicle, and the reaction to a disabled transport.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad dismounts fast into all-round security, fights clear of the vehicle, and reacts correctly when it is disabled.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">27. Convoy Drills</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> React to contact and to a disabled vehicle in a moving column.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The convoy ambush is the enemy's favourite, and the response has to be reflexive.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Contacts sprung on a moving column, drilling the push-through or the dismount-and-fight as the situation dictates.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The column reacts as one, the disabled vehicle is dealt with, and the squad neither freezes in the killing zone nor scatters uncontrolled.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">28. Shuttle Insertion and Extraction</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The rushed load and unload, into and out of a hot or cold zone.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The minutes at the landing zone are the most exposed of any operation.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilled boarding and debussing under time pressure, security posted on the zone, the LZ marked by smoke where comms are degraded.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad loads and unloads fast into security, accounts for all men, and holds the zone only as long as needed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">29. Urban and Close-Quarters</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Room clearing, corners, stairs, and the breach.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Built-up ground swallows squads and favours the defender. It must be fought methodically.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Clearing rooms in pairs and fours, taking corners and stairs, and flowing from the breach, with the reminder that the enemy comes from the sides, behind, and above, not only the front.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Rooms are cleared in order, angles are covered, and no trainee leads with his body into an unchecked corner.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE EIGHT: NIGHT, PRISONERS AND THE FINAL TESTS</span></span><br />
<span style="font-style: italic;" class="mycode_i">Everything learned, now run in the dark, under fatigue, and stitched into one whole.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">30. Night Operations</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Move, navigate, fight, and hold discipline with vision and comms degraded.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Darkness multiplies every other skill and forces reliance on the section.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> The movement, navigation, crossing, and contact drills re-run at night with light and noise discipline enforced.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad moves, navigates, and fights in the dark without lights, without straggling, and without sound that carries.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">31. Taking and Handling Prisoners</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Take a prisoner cleanly, strip him of what matters, and move him under guard.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A captured officer is worth more than a dead one, and a mishandled prisoner is a risk and a stain on the unit.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilling the capture, separating his weapons, tools, maps, and documents from what he keeps, separating officers from rank and file, and reporting a captured officer at once. Prisoners are handled firmly and correctly so they neither escape nor are abused.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The prisoner is disarmed, his intelligence taken, officers held apart and reported, and he is moved under guard without incident.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">32. Combat Estimate and Orders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Can a junior actually give a clear set of orders.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> When the leader falls, the next man gives the orders or the squad stalls. Every soldier should be able to.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainees rotated into the lead and made to give a short five-part set of orders for a simple task.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The orders are clear enough that the squad executes the task without going back to ask what was meant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">33. Stalk Test</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The marksman fieldcraft exercise, get within range unseen and prove it with a shot.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A marksman who cannot stay hidden is just a slow rifleman.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainee stalks to within range of an instructor observer and fires a marking shot without being located.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The shot is taken from inside effective range and the observer cannot pinpoint the firer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">34. Stress Shoot</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Shooting under noise, time pressure, and a deliberately injected error.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The verdict on whether fire discipline holds when it stops being calm.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A timed, loud course with multiple targets, no-shoot targets, and a single unexpected problem dropped in.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Hits on the right targets, no fire on no-shoots, and the error handled without the trainee losing control.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">35. The Endurance Crucible</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> One continuous problem stitching movement, contact, casualty, recon, mines, and a sabotage task together.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Skills pass alone and fail in combination. This proves they hold under fatigue and in sequence.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A long final exercise running the squad through a patrol, a chance contact, a casualty, a mined approach, a recon, and a demolition, end to end.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad carries every individual skill through the chain under fatigue, and brings every man home.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">WEAPON SYSTEMS</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Note for the Lord of War: the weapon systems below are to be requested by the troops themselves. A trooper may train on any system he intends to carry or may be called to use. Grovestream has considered a distinct exercise for each and will instruct all of them personally. The list is drawn from the Imperial Quartermaster's arsenal, with the squad-support and anti-armour systems the trainees have asked after added in.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Default weapons (every trainee, no request needed):</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">DLA-13s Blaster Rifle</span> - the standard rifle. Load, make ready, clear a stoppage and overheat under stress, reload from cover, fire on the target-call.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">CQ-7s Blaster Pistol</span> - the sidearm. Draw and transition when the rifle goes down mid-fight. Close work.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fragmentation Grenade</span> - timing, throwing from cover, clearing dead ground, and the magnetic-grapple mine use.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Smoke Grenade</span> - screening a bound or a break, and signalling an LZ.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Combat Knife</span> - last-ditch, and field utility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested rifles and carbines:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">DLA-19 Blaster Rifle</span> - the newer stamped pattern, heavier, near unbreakable, built for volume of fire at close and medium range.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">R2 Recon Carbine</span> - the shorter support weapon, iron-sight work for tight ground.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VM-5s Blaster Marksman Rifle</span> - precision at medium and long range, and the standing rule to carry a sidearm with it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">AN-35 Ion Rifle</span> - against droids, electronics, and light vehicle shielding, and the powershot crystal's risk.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested squad-support and heavy weapons:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">LRZ-2s Light Repeating Blaster (Squad Repeater)</span> - controlled bursts, sustaining a beaten zone, bipod work, a second man cross-trained.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Medium Repeater</span> - the heavier sustained-fire piece for holding a line or an ambush base.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">WDAC-II Blaster Assault Cannon - </span>a heavy hip-fired weapon for intense fire.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">WDAC-III Heavy Repeater - </span>heaviest direct line blaster weapon for heavy sustained fire attached to a platform.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">OBF-2S Sniper Rifle</span> - long-range overwatch and the officer-kill, range estimation, the spotter relationship, and fieldcraft.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">TS-2B Scatterblaster</span> - close-quarters spread fire for breaching and tight ground.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested anti-armour and anti-air:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">RI-CL Rudimentary Launcher (Disposable Anti-Tank)</span> - the cheap, dumb-fired, throwaway launcher, the natural shoot-n-scoot opener.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">K2 Launcher (Advanced Rocket Launcher)</span> - the two-shot reloadable, backblast danger area, and the one-shot-confirm-then-gone timing.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Recoilless Rifle</span> - direct-fire anti-armour and bunker-busting at range, crew drill and backblast clearance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Guided Anti-Tank Launcher (NLAW-pattern)</span> - fire-and-forget against harder targets, lock procedure, top attack, and the rule on launch signature and displacement.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Anti-Air MANPAD</span> - against gunships and low shuttles, acquisition, lock tone, engagement window, and the immediate move after launch.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested launchers, grenades, and pyrotechnics:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">M-01 Grenade Launcher</span> - arcing grenades onto reverse slopes and into cover, four-grenade load, and cluster-discipline.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Grenade natures</span> - thermal detonator, ion, flashbang, EMP, gas, sonic, cryoban. When each is reached for, and when it is the wrong one.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Flares and pyrotechnics</span> - illumination, single-use signal flares to mark a contact on patrol, and recognition signals between split elements.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested explosives and demolitions:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Breaching Charges</span> - directional charges with the stack safe to either side, plus sabotage uses.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">High Impact Charges</span> - the heavy detonite charge for a structure or a medium tank, placement and det timing.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fragmentation and EMP Mines</span> - laying for the fishing-hook and break-contact, HUD-tagging, and stopping a vehicle column.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested melee and specialist:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Vibroknife and Vibrosword</span> - for the Leviathan men at Specialist and above, closing the gap and cutting through shield and armour.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Flamethrower (M-2)</span> - clearing caves, bunkers, and rooms, the rebreather rule, and the warning that the tanks explode if hit.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Riot Control Shield</span> - mobile cover and holding a choke, and how much fire it eats before it breaks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emplaced and mounted weapons (familiarisation)</span> - enough handling on a portable turret or captured crew weapon to use an abandoned one or take over a downed mount.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">On the anti-tank work specifically: live anti-armour rounds are costly and scarce. The cycle trains the AT systems chiefly with exercise rounds, drill rockets, and inert warheads, which carry the firing drill, the backblast danger area, the lock procedure, and the displacement, at a fraction of the cost of live ordnance. A small allocation of live serials is reserved so each crewed system is fired live at least once before the cycle closes.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PASS STANDARD</span></span><ul class="mycode_list"><li>Each trainee moves, takes cover, and bounds on command without bunching.<br />
</li>
<li>Each trainee returns fire and calls the contact direction in the opening seconds of a chance contact.<br />
</li>
<li>The squad breaks contact by peeling, with fire never lifting fully off the enemy.<br />
</li>
<li>Each trainee reaches the correct rally point after a scatter, and runs the lost-soldier drill correctly.<br />
</li>
<li>Each trainee spots and marks a laid mine and tripwire on a cleared lane, and leaves unexploded ordnance to those trained to clear it.<br />
</li>
<li>Each trainee is qualified on his default weapons. Every requested system is qualified by the trainee who requested it, with one cross-trained reserve per crewed weapon.<br />
</li>
<li>A recce report is rendered to format, a prisoner is taken and handled correctly, and a demolition task is placed and timed against a clean withdrawal.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">LOGISTICS AND BUDGET</span></span><br />
<span style="font-style: italic;" class="mycode_i">All figures in Imperial credits, estimated for one cycle. Planning estimates for your Lordship's authority.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Field bookings and facilities</span></span><ul class="mycode_list"><li>Vrelken foothills manoeuvre area, full-cycle booking: <span style="font-weight: bold;" class="mycode_b">99,000</span><br />
</li>
<li>Live-fire range allocation, small-arms lanes: <span style="font-weight: bold;" class="mycode_b">66,000</span><br />
</li>
<li>Anti-armour and demolition range, hardened, with target hulks and structures: <span style="font-weight: bold;" class="mycode_b">82,500</span><br />
</li>
<li>Anti-air engagement range with drone targets: <span style="font-weight: bold;" class="mycode_b">49,500</span><br />
</li>
<li>Mine-warfare and breaching lane, laid and cleared: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Urban and close-quarters shoot-house hire: <span style="font-weight: bold;" class="mycode_b">38,500</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Transportation</span></span><ul class="mycode_list"><li>Shuttle lift, squad and cadre to Karagath and return: <span style="font-weight: bold;" class="mycode_b">88,000</span><br />
</li>
<li>Ground transport and stores haulage on-world: <span style="font-weight: bold;" class="mycode_b">38,500</span><br />
</li>
<li>Ordnance and demolition-stores secure transport: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Vehicle hire for mounted and convoy drills: <span style="font-weight: bold;" class="mycode_b">55,000</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Ammunition and stores</span></span><ul class="mycode_list"><li>Small-arms power packs and gas cells, all rifles, carbines, pistols, repeaters: <span style="font-weight: bold;" class="mycode_b">374,000</span><br />
</li>
<li>Marksman and sniper match cells, optics hire: <span style="font-weight: bold;" class="mycode_b">104,500</span><br />
</li>
<li>Grenade natures, frag, smoke, ion, flash, EMP, gas, sonic, cryoban: <span style="font-weight: bold;" class="mycode_b">176,000</span><br />
</li>
<li>Flares, pyrotechnics, recognition sets: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Anti-tank exercise rounds, drill rockets, inert warheads (bulk): <span style="font-weight: bold;" class="mycode_b">121,000</span><br />
</li>
<li>Anti-tank live serials, reserved minimum (RI-CL, K2, recoilless, guided): <span style="font-weight: bold;" class="mycode_b">198,000</span><br />
</li>
<li>Anti-air practice rounds and one live serial: <span style="font-weight: bold;" class="mycode_b">99,000</span><br />
</li>
<li>Demolition stores, breaching and high-impact charges, dets, timers, mines: <span style="font-weight: bold;" class="mycode_b">154,000</span><br />
</li>
<li>Inert and practice mines for detection and clearing drills: <span style="font-weight: bold;" class="mycode_b">49,500</span><br />
</li>
<li>Casualty-simulation and recovery stores: <span style="font-weight: bold;" class="mycode_b">33,000</span><br />
</li>
<li>Flamethrower fuel, melee training blades, riot shield, turret range time: <span style="font-weight: bold;" class="mycode_b">71,500</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Personnel and overhead</span></span><ul class="mycode_list"><li>Instructor stipend, Grovestream and cadre, full cycle: <span style="font-weight: bold;" class="mycode_b">132,000</span><br />
</li>
<li>Opposing-force role-players, blank-equipped: <span style="font-weight: bold;" class="mycode_b">77,000</span><br />
</li>
<li>Contingency, 10 percent, wastage, re-serials, weather: <span style="font-weight: bold;" class="mycode_b">259,600</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Total, full programme, all systems funded: 2,855,600 credits</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The core (movement, contact, rally, recon, rifle, pistol, repeater, range hire, transport) is the irreducible line at which the squad becomes a unit. The guided anti-tank, anti-air, and live anti-armour serials are the costliest items and may be deferred to a later cycle should funds be held. The cycle scales to whatever credits your Lordship releases.</span><br />
<br />
<hr class="mycode_hr" />
<br />
For your authority,<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Instructor Aric Grovestream</span><br />
S.O.D. Leviathan, Training Attachment<br />
<br />
Pentarchy of War, House Horuset <span style="font-style: italic;" class="mycode_i">Awaiting Signatures:_______________________</span></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="color: #239edd;" class="mycode_color"><span style="font-size:1">Operation Honed Edge</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Small-Unit and Weapon-System Training Cycle</span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">To:</span> The Lord of War<br />
<span style="font-weight: bold;" class="mycode_b">From:</span> Instructor Aric Grovestream, S.O.D. Leviathan<br />
<span style="font-weight: bold;" class="mycode_b">Re:</span> Authorisation and funding for one combined training cycle<br />
<span style="font-weight: bold;" class="mycode_b">Trainees:</span> S.O.D. Leviathan<br />
<br />
<hr class="mycode_hr" />
<br />
Lord of War,<br />
<br />
With decent numbers now in the unit, we fight as a gathering of individuals. Each soldier can kill. What they cannot yet do is fight as a tight-knit unit, move covered, break a contact on minimal communication, hold fire until it serves the squad, and run every weapon between them. This cycle closes that gap.<br />
<br />
I will instruct every phase personally with the instructor team. The cycle is built to climb. We start with the individual soldier and his weapons, move to how the squad walks the ground, then to the fight, and only once those hold do we layer on the hard combined work and the live serials. Every exercise below carries a goal, a purpose, and a way to measure a good result, so both the trainees and you, my Lord, know what success is defined as. Each will be run as its own full exercise on the day. Costs, field bookings, and transport sit at the bottom for your authority.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE ONE: THE INDIVIDUAL SOLDIER</span></span><br />
<span style="font-style: italic;" class="mycode_i">The easy ground first. Before a man can fight in a squad he must run his own weapon and hide his own body.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">1. Cover and Concealment</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Use terrain and shadow to stay unseen, and know the difference between cover that stops a bolt and concealment that only hides.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The unseen soldier wins the first shot. The soldier who confuses a bush for a wall dies behind it.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Instructor moves trainees through a lane and calls each man out who shows a silhouette, breaks a treeline, or takes "cover" behind something a bolt passes straight through. Repeat until they read ground on instinct.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A trainee can move a hundred metres of mixed ground and be spotted by the instructor no more than once, and can name real cover from mere concealment on sight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">2. Land Navigation</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Map and terrain association, finding a point unled, by day and in the dark.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A unit that cannot navigate is a unit that walks into the wrong valley and the right ambush.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A set course of marked points across the manoeuvre area, run individually and then as a split team, no instructor leading.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Each trainee reaches every point within tolerance and can place his own position on the map when stopped and asked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">3. Hold Fire and Fire Discipline</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Restraint on command, and target identification before engaging.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The discipline not to strike is harder and more valuable than the strike. A premature shot loses an ambush or kills a friendly.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pop-up targets including no-shoot targets and friendlies, with fire permitted only on the call.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> No trainee fires on an unassigned or no-shoot target, and all engage cleanly on the command.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE TWO: MOVING AS A SQUAD</span></span><br />
<span style="font-style: italic;" class="mycode_i">With the individual sound, the squad learns to walk the ground together without being caught.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">4. Movement and Bounding Overwatch</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The squad moves through terrain in the right formation without bunching, and crosses dangerous ground by bounds.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> So the squad cannot be caught in the open and defeated in one burst. This underpins every other drill.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Dry movement over the Vrelken foothills, switching wedge to file as the ground tightens, each soldier assigned an arc. Then bounding practice across marked danger areas, one element static and watching while the other moves.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Each trainee holds an arc, the formation fits the terrain, one element is always still and ready to fire while the other moves. No clustering, no element bounds past supporting range.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">5. Hand Signals and Noise Discipline</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Silent communication and movement.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The squad that controls itself without a sound owns the night and the approach.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A standard signal set drilled on the move, with the instructor enforcing silence and calling out kit that rattles.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad halts, changes formation, and signals contact entirely by hand, moving quiet enough that the instructor cannot hear them approach.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">6. Danger-Area and Obstacle Crossing</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Cross roads, open lanes, water, and wire without losing the squad or getting caught mid-crossing.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The crossing is where an unprepared squad is most exposed, and the enemy knows it.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Set-piece crossings of a road and a watercourse, near-side and far-side security posted, weapons kept up and dry, the squad flowing across in covered bounds rather than a single rush.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Security is posted both sides before anyone crosses, the crossing is covered throughout, and the squad re-forms and accounts for all on the far side.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">7. Track and Sign, and Anti-Tracking</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Read the enemy's sign, and deny him yours on the withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The fishing-hook traps a follower, but the better answer is leaving no trail to follow. The retreat route matters as much as the ambush site.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainees follow a laid trail and report what it tells them, then lay their own withdrawal and have the instructor team attempt to track it, learning what gave them away.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A trainee reads numbers, direction, and freshness off a trail, and can move a withdrawal leg that the tracking team loses.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE THREE: RECON AND CONTROL</span></span><br />
<span style="font-style: italic;" class="mycode_i">A squad that moves well can now watch, report, and hold itself together when split.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">8. Recon, Reporting and Patrolling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> See without being seen, and report it cleanly to format.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Information is the small unit's true weapon. A clear report is worth more than a brave one.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Holding an observation point under concealment, the stop-observe-listen-often halt discipline on the move, and rendering a report to format.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A recce report rendered to format (Time, Location, Number, Type, Activity, Symbol, Sent-by), an OP held unseen, and the halt discipline kept on the move.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">9. Comms Procedure</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Send a contact report and a periodic report cleanly, know what breaks radio silence, report even when there is nothing to report.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Command builds the picture from your reports. A garbled or missing report blinds them.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Message drills on the squad net, contact reports and timed report summaries, including the discipline of checking in on schedule even with nothing to say, and proposing how you could do the task better.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Reports are brief, correctly formatted, sent on time, and rehearsed before transmission so there is no stumbling on the net.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">10. Rally Points and the Lost Soldier</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> A scatter is not a loss. Trainees name rally points as they move and return to the last one if split off.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The squad cannot afford to lose a man to simple confusion.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Deliberate scatters sprung mid-move, with rally points named beforehand and the separated-soldier drill run.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> After a scatter, every trainee reaches the correct rally point. The separated-soldier drill is run quiet, patient, rejoining rather than hunting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">11. Survival and Evasion</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The lost soldier living and moving on the long walk home.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A separated man with what he knows is worth more delivered home than spent on a doomed fight.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Tied to the rally-point drill above, a trainee is "separated" and must navigate quiet, by night, to a home point.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The trainee moves patient and unseen, reaches the rally or home point, and arrives with his information intact.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE FOUR: THE FIGHT</span></span><br />
<span style="font-style: italic;" class="mycode_i">Now the shooting starts. The squad meets the enemy, plans the fight it chooses, and survives the one it does not.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">12. Actions on Contact</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The unplanned fight. First man to see the enemy fires and shouts the direction.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The opening seconds of a chance contact decide whether the squad lives. There is no waiting for an order that has not been thought of yet.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pop-up contacts sprung on the squad mid-move, from front then flank, with no warning of direction.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Every trainee returns fire and calls the direction within the first seconds. The squad either wins it fast or commits to breaking, with no man standing and trading.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">13. Break Contact</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Get off the killing ground alive by peeling, fire and move, leapfrogging away from the enemy.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A small unit with no reinforcement does not win a stand-up fight. It breaks clean and lives.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Peeling drills from a contact, smoke used to break line of sight, rehearsed until the leapfrog is automatic.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> One foot always shooting, one foot always moving. Fire never lifts entirely off the enemy. The squad breaks line of sight, then breaks distance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">14. Ambush</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Few soldiers, many weapons, a short violent strike on a moving or weakly-guarded enemy, then a fast withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> This is the fight we choose, and the one our doctrine is built on. Done right it costs the enemy dearly and us nothing.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Siting the killing ground, posting flank protection as strong as the strike element, laying anti-tank and mines forward, and rehearsing the strike-and-go. Expect enemy artillery within five to ten minutes and gunships within ten to fifteen, so the withdrawal is timed and drilled, not improvised. The more guns you put on the killing ground, the longer the withdrawal, so balance firepower against the time it costs you.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Surprise achieved, flanks secured, the strike short and heavy, and the whole element off the site before the reaction window closes. Only the spotter or leader confirms effect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">15. Reaction to Ambush and Counter-Ambush</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Survive being the one caught, near or far.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Knowing how an ambush is sprung is what lets you read one being sprung on you. In a near ambush you turn and fight through, in a far one you break.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> The instructor team springs both types, and the squad drills the correct opposite response to each.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad reads near from far correctly and commits to the right response without hesitation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">16. Reaction to Indirect Fire</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> What to do when the shells or mortars land.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Standing still under indirect fire is how a whole squad falls at once.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Simulated impacts called on a moving squad, drilling the immediate move out of the beaten zone in the right direction.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad clears the impact area fast, in a controlled direction, without bunching into the next salvo.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">17. Hasty Attack on a Weak Position</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The controlled opposite of break-contact, fighting through a weak point by fire and manoeuvre in pairs.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Sometimes the way out is forward, through a lighter enemy than the one behind you.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Pairs bounding onto a marked position, one firing while one moves, clearing through.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Fire is continuous, the pairs alternate cleanly, and the position is taken without the assaulters crossing each other's fire.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE FIVE: CASUALTIES</span></span><br />
<span style="font-style: italic;" class="mycode_i">The squad can fight. Now it learns to take a hit and keep its wounded.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">18. Casualty Handling and Buddy Recovery</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Drag a wounded man to cover and apply basic field aid.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A unit with no reinforcement cannot leave a man, and cannot freeze over one either.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Carries and drags (fireman's, two-man, drag-strap) and self-aid including tourniquet, under time and noise pressure.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> A casualty is moved to cover and stabilised without the recovery party stopping the squad's fight or exposing itself needlessly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">19. Casualty Extraction During a Break</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The hardest version, moving a wounded man while the squad is peeling off the X.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> This is the real test, because it is where most squads either lose the casualty or lose more men trying.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A break-contact drill with a designated casualty injected, integrating the carry into the leapfrog.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The casualty comes off the X with the squad, fire is maintained throughout, and no second man is hit recovering the first.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE SIX: SABOTAGE, MINES AND ENGINEERING</span></span><br />
<span style="font-style: italic;" class="mycode_i">The specialist work. The squad learns to break things, lay traps, and find the enemy's.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">20. Field Fortification</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Build a fire position and an OP fast.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A position dug and masked before contact is worth more than twice the men standing in the open.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Digging and siting a fire position with arcs and overhead consideration, and constructing a concealed OP.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The position covers its arc, is masked from the likely enemy approach, and the OP cannot be picked out from the front.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">21. Masking and Decoys</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Hide yourself, your position, and your activity, and where useful show the enemy something false.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> What the enemy cannot find he cannot hit, and what he wrongly finds he wastes his fire on.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Masking the individual, the position, and movement signature, then siting a simple decoy to draw fire or attention off the real position.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The real position survives an instructor's search while the decoy draws the eye.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">22. Mine-Laying</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Lay mines to channel and stop the enemy, for the fishing-hook and the break-contact.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A few well-sited mines turn terrain you are giving up into terrain that costs the enemy.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Siting fragmentation and EMP mines, HUD-tagging friendly movement through them, placing tripwires and pressure triggers, and siting EMP mines to halt a vehicle column.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Mines are sited where the enemy must pass, friendlies are tagged through safely, and the layout supports the ambush or withdrawal rather than just littering the ground.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">23. Mine Detection and Clearing</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Find and deal with the enemy's mines and unexploded ordnance before they find your squad.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A mined approach unspotted is a casualty list. This is the survival half of mine warfare.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Recognising the triggers (pressure, tripwire at ankle and waist height, magnetic, heat, command-detonated), spotting anti-handling devices and unexploded ordnance, marking what is found, and the rule that unexploded ordnance is treated as a mine and left to those trained to clear it. A nominated field-works soldier per squad specialises in this.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The trainee spots a laid trip and pressure device on a marked lane, marks them, moves the squad around them, and does not touch suspected anti-handling or unexploded items.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">24. Breaching</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Charge and mechanical entry, the stack and the flow through.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Getting into a building or position fast and alive, without standing in the doorway.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Stacking either side of a breach point with directional charges, the stack kept safe, the flow through drilled.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The breach is placed with the stack protected, and the entry flows through in order without crossing fires.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">25. Demolitions and Charge Placement</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Drop the bridge, wreck the depot, and time the detonation against the withdrawal.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The sabotage half of the small-unit job, the thing the recon found.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Charge placement on target structures, det timing rehearsed against a clean withdrawal, and the standing question of whether the target needed blowing at all.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The charge is placed for effect, the detonation is timed to cover the squad clear, and the demolition serves the mission rather than the noise.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE SEVEN: MOUNTED AND SPECIAL ENVIRONMENTS</span></span><br />
<span style="font-style: italic;" class="mycode_i">The harder ground. Fighting from transport, in the open column, and inside built-up terrain.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">26. Vehicle and Mounted Movement</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Embark, dismount, and fight from and around transport.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Moving between objectives by vehicle is where a squad is packed tight and most vulnerable.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilled embark and dismount, fighting off the vehicle, and the reaction to a disabled transport.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad dismounts fast into all-round security, fights clear of the vehicle, and reacts correctly when it is disabled.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">27. Convoy Drills</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> React to contact and to a disabled vehicle in a moving column.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The convoy ambush is the enemy's favourite, and the response has to be reflexive.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Contacts sprung on a moving column, drilling the push-through or the dismount-and-fight as the situation dictates.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The column reacts as one, the disabled vehicle is dealt with, and the squad neither freezes in the killing zone nor scatters uncontrolled.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">28. Shuttle Insertion and Extraction</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The rushed load and unload, into and out of a hot or cold zone.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The minutes at the landing zone are the most exposed of any operation.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilled boarding and debussing under time pressure, security posted on the zone, the LZ marked by smoke where comms are degraded.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad loads and unloads fast into security, accounts for all men, and holds the zone only as long as needed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">29. Urban and Close-Quarters</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Room clearing, corners, stairs, and the breach.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Built-up ground swallows squads and favours the defender. It must be fought methodically.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Clearing rooms in pairs and fours, taking corners and stairs, and flowing from the breach, with the reminder that the enemy comes from the sides, behind, and above, not only the front.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Rooms are cleared in order, angles are covered, and no trainee leads with his body into an unchecked corner.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PHASE EIGHT: NIGHT, PRISONERS AND THE FINAL TESTS</span></span><br />
<span style="font-style: italic;" class="mycode_i">Everything learned, now run in the dark, under fatigue, and stitched into one whole.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">30. Night Operations</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Move, navigate, fight, and hold discipline with vision and comms degraded.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Darkness multiplies every other skill and forces reliance on the section.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> The movement, navigation, crossing, and contact drills re-run at night with light and noise discipline enforced.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad moves, navigates, and fights in the dark without lights, without straggling, and without sound that carries.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">31. Taking and Handling Prisoners</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Take a prisoner cleanly, strip him of what matters, and move him under guard.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A captured officer is worth more than a dead one, and a mishandled prisoner is a risk and a stain on the unit.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Drilling the capture, separating his weapons, tools, maps, and documents from what he keeps, separating officers from rank and file, and reporting a captured officer at once. Prisoners are handled firmly and correctly so they neither escape nor are abused.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The prisoner is disarmed, his intelligence taken, officers held apart and reported, and he is moved under guard without incident.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">32. Combat Estimate and Orders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Can a junior actually give a clear set of orders.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> When the leader falls, the next man gives the orders or the squad stalls. Every soldier should be able to.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainees rotated into the lead and made to give a short five-part set of orders for a simple task.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The orders are clear enough that the squad executes the task without going back to ask what was meant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">33. Stalk Test</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> The marksman fieldcraft exercise, get within range unseen and prove it with a shot.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> A marksman who cannot stay hidden is just a slow rifleman.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> Trainee stalks to within range of an instructor observer and fires a marking shot without being located.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The shot is taken from inside effective range and the observer cannot pinpoint the firer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">34. Stress Shoot</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> Shooting under noise, time pressure, and a deliberately injected error.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> The verdict on whether fire discipline holds when it stops being calm.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A timed, loud course with multiple targets, no-shoot targets, and a single unexpected problem dropped in.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> Hits on the right targets, no fire on no-shoots, and the error handled without the trainee losing control.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">35. The Endurance Crucible</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Goal:</span> One continuous problem stitching movement, contact, casualty, recon, mines, and a sabotage task together.<br />
<span style="font-weight: bold;" class="mycode_b">Purpose:</span> Skills pass alone and fail in combination. This proves they hold under fatigue and in sequence.<br />
<span style="font-weight: bold;" class="mycode_b">How we train it:</span> A long final exercise running the squad through a patrol, a chance contact, a casualty, a mined approach, a recon, and a demolition, end to end.<br />
<span style="font-weight: bold;" class="mycode_b">Measure of a good result:</span> The squad carries every individual skill through the chain under fatigue, and brings every man home.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">WEAPON SYSTEMS</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Note for the Lord of War: the weapon systems below are to be requested by the troops themselves. A trooper may train on any system he intends to carry or may be called to use. Grovestream has considered a distinct exercise for each and will instruct all of them personally. The list is drawn from the Imperial Quartermaster's arsenal, with the squad-support and anti-armour systems the trainees have asked after added in.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Default weapons (every trainee, no request needed):</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">DLA-13s Blaster Rifle</span> - the standard rifle. Load, make ready, clear a stoppage and overheat under stress, reload from cover, fire on the target-call.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">CQ-7s Blaster Pistol</span> - the sidearm. Draw and transition when the rifle goes down mid-fight. Close work.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fragmentation Grenade</span> - timing, throwing from cover, clearing dead ground, and the magnetic-grapple mine use.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Smoke Grenade</span> - screening a bound or a break, and signalling an LZ.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Combat Knife</span> - last-ditch, and field utility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested rifles and carbines:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">DLA-19 Blaster Rifle</span> - the newer stamped pattern, heavier, near unbreakable, built for volume of fire at close and medium range.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">R2 Recon Carbine</span> - the shorter support weapon, iron-sight work for tight ground.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VM-5s Blaster Marksman Rifle</span> - precision at medium and long range, and the standing rule to carry a sidearm with it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">AN-35 Ion Rifle</span> - against droids, electronics, and light vehicle shielding, and the powershot crystal's risk.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested squad-support and heavy weapons:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">LRZ-2s Light Repeating Blaster (Squad Repeater)</span> - controlled bursts, sustaining a beaten zone, bipod work, a second man cross-trained.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Medium Repeater</span> - the heavier sustained-fire piece for holding a line or an ambush base.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">WDAC-II Blaster Assault Cannon - </span>a heavy hip-fired weapon for intense fire.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">WDAC-III Heavy Repeater - </span>heaviest direct line blaster weapon for heavy sustained fire attached to a platform.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">OBF-2S Sniper Rifle</span> - long-range overwatch and the officer-kill, range estimation, the spotter relationship, and fieldcraft.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">TS-2B Scatterblaster</span> - close-quarters spread fire for breaching and tight ground.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested anti-armour and anti-air:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">RI-CL Rudimentary Launcher (Disposable Anti-Tank)</span> - the cheap, dumb-fired, throwaway launcher, the natural shoot-n-scoot opener.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">K2 Launcher (Advanced Rocket Launcher)</span> - the two-shot reloadable, backblast danger area, and the one-shot-confirm-then-gone timing.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Recoilless Rifle</span> - direct-fire anti-armour and bunker-busting at range, crew drill and backblast clearance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Guided Anti-Tank Launcher (NLAW-pattern)</span> - fire-and-forget against harder targets, lock procedure, top attack, and the rule on launch signature and displacement.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Anti-Air MANPAD</span> - against gunships and low shuttles, acquisition, lock tone, engagement window, and the immediate move after launch.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested launchers, grenades, and pyrotechnics:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">M-01 Grenade Launcher</span> - arcing grenades onto reverse slopes and into cover, four-grenade load, and cluster-discipline.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Grenade natures</span> - thermal detonator, ion, flashbang, EMP, gas, sonic, cryoban. When each is reached for, and when it is the wrong one.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Flares and pyrotechnics</span> - illumination, single-use signal flares to mark a contact on patrol, and recognition signals between split elements.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested explosives and demolitions:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Breaching Charges</span> - directional charges with the stack safe to either side, plus sabotage uses.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">High Impact Charges</span> - the heavy detonite charge for a structure or a medium tank, placement and det timing.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fragmentation and EMP Mines</span> - laying for the fishing-hook and break-contact, HUD-tagging, and stopping a vehicle column.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Requested melee and specialist:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Vibroknife and Vibrosword</span> - for the Leviathan men at Specialist and above, closing the gap and cutting through shield and armour.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Flamethrower (M-2)</span> - clearing caves, bunkers, and rooms, the rebreather rule, and the warning that the tanks explode if hit.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Riot Control Shield</span> - mobile cover and holding a choke, and how much fire it eats before it breaks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emplaced and mounted weapons (familiarisation)</span> - enough handling on a portable turret or captured crew weapon to use an abandoned one or take over a downed mount.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">On the anti-tank work specifically: live anti-armour rounds are costly and scarce. The cycle trains the AT systems chiefly with exercise rounds, drill rockets, and inert warheads, which carry the firing drill, the backblast danger area, the lock procedure, and the displacement, at a fraction of the cost of live ordnance. A small allocation of live serials is reserved so each crewed system is fired live at least once before the cycle closes.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">PASS STANDARD</span></span><ul class="mycode_list"><li>Each trainee moves, takes cover, and bounds on command without bunching.<br />
</li>
<li>Each trainee returns fire and calls the contact direction in the opening seconds of a chance contact.<br />
</li>
<li>The squad breaks contact by peeling, with fire never lifting fully off the enemy.<br />
</li>
<li>Each trainee reaches the correct rally point after a scatter, and runs the lost-soldier drill correctly.<br />
</li>
<li>Each trainee spots and marks a laid mine and tripwire on a cleared lane, and leaves unexploded ordnance to those trained to clear it.<br />
</li>
<li>Each trainee is qualified on his default weapons. Every requested system is qualified by the trainee who requested it, with one cross-trained reserve per crewed weapon.<br />
</li>
<li>A recce report is rendered to format, a prisoner is taken and handled correctly, and a demolition task is placed and timed against a clean withdrawal.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">LOGISTICS AND BUDGET</span></span><br />
<span style="font-style: italic;" class="mycode_i">All figures in Imperial credits, estimated for one cycle. Planning estimates for your Lordship's authority.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Field bookings and facilities</span></span><ul class="mycode_list"><li>Vrelken foothills manoeuvre area, full-cycle booking: <span style="font-weight: bold;" class="mycode_b">99,000</span><br />
</li>
<li>Live-fire range allocation, small-arms lanes: <span style="font-weight: bold;" class="mycode_b">66,000</span><br />
</li>
<li>Anti-armour and demolition range, hardened, with target hulks and structures: <span style="font-weight: bold;" class="mycode_b">82,500</span><br />
</li>
<li>Anti-air engagement range with drone targets: <span style="font-weight: bold;" class="mycode_b">49,500</span><br />
</li>
<li>Mine-warfare and breaching lane, laid and cleared: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Urban and close-quarters shoot-house hire: <span style="font-weight: bold;" class="mycode_b">38,500</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Transportation</span></span><ul class="mycode_list"><li>Shuttle lift, squad and cadre to Karagath and return: <span style="font-weight: bold;" class="mycode_b">88,000</span><br />
</li>
<li>Ground transport and stores haulage on-world: <span style="font-weight: bold;" class="mycode_b">38,500</span><br />
</li>
<li>Ordnance and demolition-stores secure transport: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Vehicle hire for mounted and convoy drills: <span style="font-weight: bold;" class="mycode_b">55,000</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Ammunition and stores</span></span><ul class="mycode_list"><li>Small-arms power packs and gas cells, all rifles, carbines, pistols, repeaters: <span style="font-weight: bold;" class="mycode_b">374,000</span><br />
</li>
<li>Marksman and sniper match cells, optics hire: <span style="font-weight: bold;" class="mycode_b">104,500</span><br />
</li>
<li>Grenade natures, frag, smoke, ion, flash, EMP, gas, sonic, cryoban: <span style="font-weight: bold;" class="mycode_b">176,000</span><br />
</li>
<li>Flares, pyrotechnics, recognition sets: <span style="font-weight: bold;" class="mycode_b">44,000</span><br />
</li>
<li>Anti-tank exercise rounds, drill rockets, inert warheads (bulk): <span style="font-weight: bold;" class="mycode_b">121,000</span><br />
</li>
<li>Anti-tank live serials, reserved minimum (RI-CL, K2, recoilless, guided): <span style="font-weight: bold;" class="mycode_b">198,000</span><br />
</li>
<li>Anti-air practice rounds and one live serial: <span style="font-weight: bold;" class="mycode_b">99,000</span><br />
</li>
<li>Demolition stores, breaching and high-impact charges, dets, timers, mines: <span style="font-weight: bold;" class="mycode_b">154,000</span><br />
</li>
<li>Inert and practice mines for detection and clearing drills: <span style="font-weight: bold;" class="mycode_b">49,500</span><br />
</li>
<li>Casualty-simulation and recovery stores: <span style="font-weight: bold;" class="mycode_b">33,000</span><br />
</li>
<li>Flamethrower fuel, melee training blades, riot shield, turret range time: <span style="font-weight: bold;" class="mycode_b">71,500</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a7613;" class="mycode_color">Personnel and overhead</span></span><ul class="mycode_list"><li>Instructor stipend, Grovestream and cadre, full cycle: <span style="font-weight: bold;" class="mycode_b">132,000</span><br />
</li>
<li>Opposing-force role-players, blank-equipped: <span style="font-weight: bold;" class="mycode_b">77,000</span><br />
</li>
<li>Contingency, 10 percent, wastage, re-serials, weather: <span style="font-weight: bold;" class="mycode_b">259,600</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Total, full programme, all systems funded: 2,855,600 credits</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The core (movement, contact, rally, recon, rifle, pistol, repeater, range hire, transport) is the irreducible line at which the squad becomes a unit. The guided anti-tank, anti-air, and live anti-armour serials are the costliest items and may be deferred to a later cycle should funds be held. The cycle scales to whatever credits your Lordship releases.</span><br />
<br />
<hr class="mycode_hr" />
<br />
For your authority,<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Instructor Aric Grovestream</span><br />
S.O.D. Leviathan, Training Attachment<br />
<br />
Pentarchy of War, House Horuset <span style="font-style: italic;" class="mycode_i">Awaiting Signatures:_______________________</span></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[S.O.D Leviathan]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1450</link>
			<pubDate>Sun, 23 Nov 2025 20:47:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=132">Qailân Mharn</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1450</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Attempting to Access Server 'Imperial; Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Conducting Security Check...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Security Clearance Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Access Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Displaying File...</span></span></span></span></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-family: Arial, sans-serif;" class="mycode_font">Special Operations Detachment: Leviathan</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://i.ibb.co/PG565Jgn/595fe3aabd18944edb51a6cbb5227ce0.jpg" loading="lazy"  alt="[Image: 595fe3aabd18944edb51a6cbb5227ce0.jpg]" class="mycode_img" /></span></span></span></span></div>
<br />
<br />
<hr class="mycode_hr" />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">The announcement file comes with a holorecording that would play once the file had successfully downloaded, and a transcript that contained the detail. The Imperial voice that spoke was clean and crisp, befitting of an Imperial announcer.</span></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“Task Force: Leviathan was previously recognised for its service and distinction under the 294th Infantry battalion, at the time the newly formed task force, operational parameters and freedoms were limited by their proximity and attachment to the battalion. With the growing threats both domestic and foreign, the newly reignited war; Leviathan is to be reorganised to better streamline the force and give clarity of purpose, once again.”</span><span style="font-family: Arial, sans-serif;" class="mycode_font">“By orders of General Rackus Bastion II and by approval of the Ministry of War; Task Force Leviathan is to be reformed into the Special Operations Detachment (S.O.D) of the 142nd Kaas Division designation: Leviathan. This will officially reinforce the growing flexibility and individuality of the Unit operations with Sith of the powerbase and on their own.”</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“Leviathan now falls under direct control of Division Command located on Sernpidal, rather than being battalion-linked as before and as such their operations will be directly tied to the Northern Territories, where they will execute division-level special operations, rapid-response actions, and joint missions with sanctioned Sith assets in order to secure Imperial interests, suppress insurgent activity, and project decisive force in contested zones.”</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“To oversee this restructuring and to co-ordinate Leviathan in achieving its objectives, S.O.D Leviathan will be helmed by a new Officer Corps, Leviathan will now have clear leadership beneath a limited command structure, where only one of each Officer Corps rank can be fulfilled within Leviathan at any one time. This Officer Corps will be structured as follows:</span></span></span><br />
<br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Ensign - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Lieutenant - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Captain - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Major - Major Jackler Koren </span></span></span><br />
</li>
</ul>
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Additionally, Leviathan will undergo extensive upskilling to ensure key skills and roles are fulfilled; this means that Privates formerly serving in Task Force Leviathan will undertake a mandatory reassessment and retraining period under the authority of the 142nd Kaas Division Training Command. This process will ensure operational readiness, unit cohesion, and conformity to new special operations doctrine; success shall award them the rank of Specialist, the new minimum requirement for service within S.O.D Leviathan.” </span></span></span><br />
<br />
<span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">And as soon as it had started, the brief recording was done. </span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-family: Arial, sans-serif;" class="mycode_font">Operation Guidelines:</span></span></span></span></div>
<br />
<br />
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Leviathan operates at the platoon and squad level. Increasing the capability and flexibility afforded to the unit. The Force Commander is a flexible position to allow for appropriate individuals to hold command if the need arises. The current Force Commander is: Major Jackler Koren until one such replacement is available.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">All ranks present within the S.O.D are expected to operate on the field together seamlessly no matter the rank. The highest ranking officer present, typically the a Sergeant or Sergeant Staff Grade will be entrusted to give mission and squad command to the appropriate personnel based on judgement and mission briefings. It is then the role of the squad lead to build up fire teams as they see fit, including the placement of any soldiers available at that time.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Squads and fire teams formed for missions are not permanent assignments, they last for the duration of a mission and are disbanded upon completion. This allows for any collection of soldiers within Leviathan to operate together no matter previous squad interactions.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">S.O.D. Leviathan remains formally classified under the broader umbrella of Imperial Infantry, but operates as a Special Operations Detachment within the 142nd Kaas Division. As such, Leviathan personnel are permitted to train into a defined set of Infantry Support Roles approved by Division Command using the standard Imperial Certifications Regime. These roles enhance the Detachment’s operational flexibility but do not remove its core identity as elite infantry.</span></span></span></div>
<br />
</li>
<li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Any roles, abilities, or combat functions outside the authorised Infantry Support Roles and certification pathways are not permitted, and must fall within the scope of Division-sanctioned classifications. The same restrictions apply to gear, armour variants, and weapon systems — all equipment must be obtained through the Imperial Quartermaster or formally issued through Division Command.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">As the S.O.D remains one platoon out of a company it is composed of 100 soldiers, however only 20 are capable of deployment aboard The Herald at a time, the remaining 80 can function as reinforcements but are otherwise deployed locally, through division infrastructure</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">The S-Class Light Star Cruiser: The Herald functions as the heart and home of Leviathan. Trusted to care for the ship and treat the naval crew with respect it is nonetheless a weapon to be deployed in the completion of the mission parameters, but if the resource is squandered or misused it can be removed and returned to active line duty within the Imperial Navy.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Disagreements and conflicts between Leviathan members are to be overseen by the Officer Corps primarily, with the Force Commander and the Pentarch of War available to settle major disputes and to handle discipline in regards to interactions with the wider Imperial Army and the Sith Order. Conflicts between Imperials and Sith receive no tolerance.</span></span></span></div>
<br />
</li>
<li><div style="text-align: justify;" class="mycode_align"><span style="font-size:medium"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">All prior rules and regulations set down by Division Command or other authorities remain in effect for S.O.D: Leviathan.</span></span></span></div>
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://i.ibb.co/ccvHyzGZ/QcJCbko.webp" loading="lazy"  alt="[Image: QcJCbko.webp]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out of Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">File Closing...</span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Attempting to Access Server 'Imperial; Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Conducting Security Check...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Security Clearance Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Access Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Displaying File...</span></span></span></span></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-family: Arial, sans-serif;" class="mycode_font">Special Operations Detachment: Leviathan</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://i.ibb.co/PG565Jgn/595fe3aabd18944edb51a6cbb5227ce0.jpg" loading="lazy"  alt="[Image: 595fe3aabd18944edb51a6cbb5227ce0.jpg]" class="mycode_img" /></span></span></span></span></div>
<br />
<br />
<hr class="mycode_hr" />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">The announcement file comes with a holorecording that would play once the file had successfully downloaded, and a transcript that contained the detail. The Imperial voice that spoke was clean and crisp, befitting of an Imperial announcer.</span></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“Task Force: Leviathan was previously recognised for its service and distinction under the 294th Infantry battalion, at the time the newly formed task force, operational parameters and freedoms were limited by their proximity and attachment to the battalion. With the growing threats both domestic and foreign, the newly reignited war; Leviathan is to be reorganised to better streamline the force and give clarity of purpose, once again.”</span><span style="font-family: Arial, sans-serif;" class="mycode_font">“By orders of General Rackus Bastion II and by approval of the Ministry of War; Task Force Leviathan is to be reformed into the Special Operations Detachment (S.O.D) of the 142nd Kaas Division designation: Leviathan. This will officially reinforce the growing flexibility and individuality of the Unit operations with Sith of the powerbase and on their own.”</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“Leviathan now falls under direct control of Division Command located on Sernpidal, rather than being battalion-linked as before and as such their operations will be directly tied to the Northern Territories, where they will execute division-level special operations, rapid-response actions, and joint missions with sanctioned Sith assets in order to secure Imperial interests, suppress insurgent activity, and project decisive force in contested zones.”</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">“To oversee this restructuring and to co-ordinate Leviathan in achieving its objectives, S.O.D Leviathan will be helmed by a new Officer Corps, Leviathan will now have clear leadership beneath a limited command structure, where only one of each Officer Corps rank can be fulfilled within Leviathan at any one time. This Officer Corps will be structured as follows:</span></span></span><br />
<br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Ensign - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Lieutenant - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Captain - Vacant (Awaiting Assessment)</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Major - Major Jackler Koren </span></span></span><br />
</li>
</ul>
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Additionally, Leviathan will undergo extensive upskilling to ensure key skills and roles are fulfilled; this means that Privates formerly serving in Task Force Leviathan will undertake a mandatory reassessment and retraining period under the authority of the 142nd Kaas Division Training Command. This process will ensure operational readiness, unit cohesion, and conformity to new special operations doctrine; success shall award them the rank of Specialist, the new minimum requirement for service within S.O.D Leviathan.” </span></span></span><br />
<br />
<span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">And as soon as it had started, the brief recording was done. </span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-family: Arial, sans-serif;" class="mycode_font">Operation Guidelines:</span></span></span></span></div>
<br />
<br />
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Leviathan operates at the platoon and squad level. Increasing the capability and flexibility afforded to the unit. The Force Commander is a flexible position to allow for appropriate individuals to hold command if the need arises. The current Force Commander is: Major Jackler Koren until one such replacement is available.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">All ranks present within the S.O.D are expected to operate on the field together seamlessly no matter the rank. The highest ranking officer present, typically the a Sergeant or Sergeant Staff Grade will be entrusted to give mission and squad command to the appropriate personnel based on judgement and mission briefings. It is then the role of the squad lead to build up fire teams as they see fit, including the placement of any soldiers available at that time.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Squads and fire teams formed for missions are not permanent assignments, they last for the duration of a mission and are disbanded upon completion. This allows for any collection of soldiers within Leviathan to operate together no matter previous squad interactions.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">S.O.D. Leviathan remains formally classified under the broader umbrella of Imperial Infantry, but operates as a Special Operations Detachment within the 142nd Kaas Division. As such, Leviathan personnel are permitted to train into a defined set of Infantry Support Roles approved by Division Command using the standard Imperial Certifications Regime. These roles enhance the Detachment’s operational flexibility but do not remove its core identity as elite infantry.</span></span></span></div>
<br />
</li>
<li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Any roles, abilities, or combat functions outside the authorised Infantry Support Roles and certification pathways are not permitted, and must fall within the scope of Division-sanctioned classifications. The same restrictions apply to gear, armour variants, and weapon systems — all equipment must be obtained through the Imperial Quartermaster or formally issued through Division Command.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">As the S.O.D remains one platoon out of a company it is composed of 100 soldiers, however only 20 are capable of deployment aboard The Herald at a time, the remaining 80 can function as reinforcements but are otherwise deployed locally, through division infrastructure</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">The S-Class Light Star Cruiser: The Herald functions as the heart and home of Leviathan. Trusted to care for the ship and treat the naval crew with respect it is nonetheless a weapon to be deployed in the completion of the mission parameters, but if the resource is squandered or misused it can be removed and returned to active line duty within the Imperial Navy.</span></span></span></div>
<br />
</li>
</ul>
<ul class="mycode_list"><li><div style="text-align: justify;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Arial, sans-serif;" class="mycode_font">Disagreements and conflicts between Leviathan members are to be overseen by the Officer Corps primarily, with the Force Commander and the Pentarch of War available to settle major disputes and to handle discipline in regards to interactions with the wider Imperial Army and the Sith Order. Conflicts between Imperials and Sith receive no tolerance.</span></span></span></div>
<br />
</li>
<li><div style="text-align: justify;" class="mycode_align"><span style="font-size:medium"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">All prior rules and regulations set down by Division Command or other authorities remain in effect for S.O.D: Leviathan.</span></span></span></div>
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://i.ibb.co/ccvHyzGZ/QcJCbko.webp" loading="lazy"  alt="[Image: QcJCbko.webp]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out of Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">Logging out...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font">File Closing...</span></span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Instructor Training Template (Suggestion)]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1037</link>
			<pubDate>Sat, 24 Jun 2023 15:33:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1037</guid>
			<description><![CDATA[This is an example of a training course which NCOs and instructors will utilise as an introduction and checklist to ensure all soldiers recieve similar quality of training and all speak the same language. The rule of all of our training should be adhered to what will be taught in an instructor course, which mean that it will begin with an active theoretic part to ensure everyone understands what we're to do, followed by a practical part where we test and evaluate the soldier. If the course is too long or heavy in theory, the course can be split into different parts but must be specified if it's a theoretic or practical course.<br />
<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Individual Combat 1</span></span></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:medium">Important Information:</span></span></div>
<div style="text-align: left;" class="mycode_align">Primary purpose of this exercise is to ensure the soldier knows of the 3 different situations that combat can begin and knows how to act accordingly.<br />
Second purpose of this exercise is to ensure the soldier know how to utilise the cover in their position.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Participants:</span> 1-2 Soldiers<br />
<span style="font-weight: bold;" class="mycode_b">Equipment:</span> Combat Uniform &amp; Blaster Rifle<br />
<span style="font-weight: bold;" class="mycode_b">Instructor Qualification:</span> Basic Instructor Course<br />
<span style="font-weight: bold;" class="mycode_b">Safety regulations:</span> <br />
<ol type="1" class="mycode_list"><li><span style="font-size:small">First Aid Pack</span><br />
</li>
<li><span style="font-size:small">Vehicle</span><br />
</li>
<li><span style="font-size:small">Communication with local command &amp; ambulance</span><br />
</li>
<li><span style="font-size:small">Marked location</span><br />
</li>
<li><span style="font-size:small">Announcement of practice fire.</span><br />
</li>
</ol></div></div>
<span style="font-weight: bold;" class="mycode_b">Estimated time: </span>1-3h<br />
<span style="font-weight: bold;" class="mycode_b">Scenario Orders: </span>Engage<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Educational Checklist:<br />
</span></span><br />
<ol type="1" class="mycode_list"><li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">We Engage Situation</span></span><br />
</li>
<li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">Duel Situation</span></span><br />
</li>
<li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">Enemy Engage Situation</span></span><br />
</li>
<li><span style="font-size:small">Call out Target</span><br />
</li>
<li><span style="font-size:small">Call out neutralized Target</span><br />
</li>
<li><span style="font-size:small">Utilise Cover</span><br />
</li>
<li><span style="font-size:small">Understanding fire superiority</span><br />
</li>
</ol>
<br />
<span style="font-size:small"><span style="font-weight: bold;" class="mycode_b">Bonus points:</span> Observe if the soldier knows when to retreat.</span><br />
<br />
<hr class="mycode_hr" />
<br />
Additional information about the checklist:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We Engage: </span>When the soldier identify an enemy before they themselves have been spotted. The orders are engage, the soldier is to neutralize the enemy quick an accurate shot, taking their time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Duel:</span> Our soldier and the enemy see each other at the same time. The soldier is to quickly get their barrel in the enemies direction and fire off two supressive shots to quickly gain fire superiority.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy Engage:</span> The soldier is engaged upon by an enemy and is to quickly seek cover, find out the enemies position and either try to achieve fire superiority by displacing a short of long distance, or to retreat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Call out targets:</span> The soldier is to call out targets as specific as they can, examples. During a preset, gesture for a contact with their weapon. Any other situation yell out "Straight ahead, one rifleman", "Left of big boulder, grenade launcher". The soldier should always have opened fire before calling out targets when it's loud.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Call out neutralized targets:</span> As this is always after a loud firefight, the soldier should always yell for example, "Rifleman ahead neutralized", "Target left of big boulder killed". The soldier should never let their guard down with neutralized targets.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Utilise cover:</span> The soldier is to always fire first, find the best cover later. If the best cover is to go prone, we expect the soldier to go prone before moving again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Understanding fire superiority:</span> We want the soldier to understand that their best defense is their rifle fire. By neutralising the enemy or supressing them to the point they can't fight back is the safest situation for any infantryman. <br />
<br />
<br />
Completed courses should be logged on the soldiers service history.<br />
<br />
<br />
<div style="text-align: right;" class="mycode_align">Long live the Empire.<br />
-Instructor Grovestream</div>]]></description>
			<content:encoded><![CDATA[This is an example of a training course which NCOs and instructors will utilise as an introduction and checklist to ensure all soldiers recieve similar quality of training and all speak the same language. The rule of all of our training should be adhered to what will be taught in an instructor course, which mean that it will begin with an active theoretic part to ensure everyone understands what we're to do, followed by a practical part where we test and evaluate the soldier. If the course is too long or heavy in theory, the course can be split into different parts but must be specified if it's a theoretic or practical course.<br />
<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Individual Combat 1</span></span></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:medium">Important Information:</span></span></div>
<div style="text-align: left;" class="mycode_align">Primary purpose of this exercise is to ensure the soldier knows of the 3 different situations that combat can begin and knows how to act accordingly.<br />
Second purpose of this exercise is to ensure the soldier know how to utilise the cover in their position.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Participants:</span> 1-2 Soldiers<br />
<span style="font-weight: bold;" class="mycode_b">Equipment:</span> Combat Uniform &amp; Blaster Rifle<br />
<span style="font-weight: bold;" class="mycode_b">Instructor Qualification:</span> Basic Instructor Course<br />
<span style="font-weight: bold;" class="mycode_b">Safety regulations:</span> <br />
<ol type="1" class="mycode_list"><li><span style="font-size:small">First Aid Pack</span><br />
</li>
<li><span style="font-size:small">Vehicle</span><br />
</li>
<li><span style="font-size:small">Communication with local command &amp; ambulance</span><br />
</li>
<li><span style="font-size:small">Marked location</span><br />
</li>
<li><span style="font-size:small">Announcement of practice fire.</span><br />
</li>
</ol></div></div>
<span style="font-weight: bold;" class="mycode_b">Estimated time: </span>1-3h<br />
<span style="font-weight: bold;" class="mycode_b">Scenario Orders: </span>Engage<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Educational Checklist:<br />
</span></span><br />
<ol type="1" class="mycode_list"><li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">We Engage Situation</span></span><br />
</li>
<li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">Duel Situation</span></span><br />
</li>
<li><span style="font-size:small"><span style="font-size: small;" class="mycode_size">Enemy Engage Situation</span></span><br />
</li>
<li><span style="font-size:small">Call out Target</span><br />
</li>
<li><span style="font-size:small">Call out neutralized Target</span><br />
</li>
<li><span style="font-size:small">Utilise Cover</span><br />
</li>
<li><span style="font-size:small">Understanding fire superiority</span><br />
</li>
</ol>
<br />
<span style="font-size:small"><span style="font-weight: bold;" class="mycode_b">Bonus points:</span> Observe if the soldier knows when to retreat.</span><br />
<br />
<hr class="mycode_hr" />
<br />
Additional information about the checklist:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We Engage: </span>When the soldier identify an enemy before they themselves have been spotted. The orders are engage, the soldier is to neutralize the enemy quick an accurate shot, taking their time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Duel:</span> Our soldier and the enemy see each other at the same time. The soldier is to quickly get their barrel in the enemies direction and fire off two supressive shots to quickly gain fire superiority.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy Engage:</span> The soldier is engaged upon by an enemy and is to quickly seek cover, find out the enemies position and either try to achieve fire superiority by displacing a short of long distance, or to retreat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Call out targets:</span> The soldier is to call out targets as specific as they can, examples. During a preset, gesture for a contact with their weapon. Any other situation yell out "Straight ahead, one rifleman", "Left of big boulder, grenade launcher". The soldier should always have opened fire before calling out targets when it's loud.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Call out neutralized targets:</span> As this is always after a loud firefight, the soldier should always yell for example, "Rifleman ahead neutralized", "Target left of big boulder killed". The soldier should never let their guard down with neutralized targets.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Utilise cover:</span> The soldier is to always fire first, find the best cover later. If the best cover is to go prone, we expect the soldier to go prone before moving again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Understanding fire superiority:</span> We want the soldier to understand that their best defense is their rifle fire. By neutralising the enemy or supressing them to the point they can't fight back is the safest situation for any infantryman. <br />
<br />
<br />
Completed courses should be logged on the soldiers service history.<br />
<br />
<br />
<div style="text-align: right;" class="mycode_align">Long live the Empire.<br />
-Instructor Grovestream</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Operation: Trisdanes Draw]]></title>
			<link>https://www.horuset.com/showthread.php?tid=993</link>
			<pubDate>Mon, 08 May 2023 00:13:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=993</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Operation</span>: <span style="font-style: italic;" class="mycode_i">Trisdanes Draw<br />
<br />
</span></span><img src="https://i.redd.it/what-media-is-this-sith-empire-logo-used-in-comics-shows-v0-p6o6rijiof891.jpg?s=c549d37152248cae24ab3189035b70700e8c04ba" loading="lazy"  alt="[Image: what-media-is-this-sith-empire-logo-used...700e8c04ba]" class="mycode_img" /></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sector</span><span style="font-weight: bold;" class="mycode_b">:</span> Raioballo Sector<br />
<span style="font-weight: bold;" class="mycode_b">Planet</span>: Anx Minor<br />
<span style="font-weight: bold;" class="mycode_b">Time</span>: 08/05/28ATC 01:07 Kaas Time</div>
<div style="text-align: center;" class="mycode_align">
<br />
<hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Situation</span></span></div>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">The Enemy.</span><br />
We've made contact with Republic forces with unit patches connecting them to Republic Regular forces of different formations, enemy size is unknown yet we JUDGE there are larger forces PER enemy position. The enemy has taken up stationary positions near Ridgeside and Longrock to the north of us, details from recon reports will be available. The enemy's current activities are conducting recon on us, mostly on foot within platoons as per their reinforcement and response rates, as well as confirmed by the patterns the enemy has responded to us when we've made contact. The enemy is lightly motorized with an abundance of lighter speeders and some walkers spread out, there is no clear pattern of armored formations as of yet. The enemy have the option to attack all over our front line but has refrained to do so, as Ridgeside has only one supply and reinforcement route we judge the enemy is slowly mustering a larger force before an attack. The enemy is showing signs to be a QRF and Garrison. The Garrisons' objective was to DELAY imperial forces, this task was partly achieved yet not efficiently. The QRF's task was to DEFEND terrain and they ACHIEVED this objective and managed to regain terrain. The enemy has utilized Jedi and there are rumors of insurgent activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Partners &amp; Civilians</span><br />
The Civilians are supporting the enemy and are to be treated as hostile. There are no imperial colonisation initaitives.<br />
<br />
ITEC is mining and drilling in the terrain to seize resources from the planet. Do not engage their slaves, let them do their work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Friendly Units</span><br />
The brigade's objectives are as of now to DEFEND seized enemy terrain stretching from Mosila to Mosanek. The command is decentralized to cover these distances and there are risks that friendlies will run into friendlies, confirm location status if friendlies are spotted in the terrain. If they are not meant to be there, engage, arrest, and report to command for new instructions. <br />
<br />
Note that there are plans on attacking Ridgeside and Sith plans for Longrock in preparation for OUR attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Support Units</span><br />
There is indirect fire support available and Transportation for quick movement and CASEVAC. The battalion is assigned a Battalion Combat Team for direct leadership.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Commands Judgement</span><br />
High sense of Vengeance against the enemy's wrongdoings. We believe that soldiers feel uncertainty against the Enemy and their wrongdoings, with their use of internal rebellion and exploitation of defeatists. In tough times, the soldier must remember that all messages from the enemy that we have surrendered are false and that all their offerings are false. The enemy will not grant any warm meal, calm, or a good night of sleep. We are only strong when we stand united against the Empire and reject the whispers from the Jedi. Our foe knows us, he fears us.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Mission</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/1Tp96KJ/Kopia-av-Ze-Taris-Map.jpg" loading="lazy"  alt="[Image: Kopia-av-Ze-Taris-Map.jpg]" class="mycode_img" /></div>
<br />
<br />
<br />
156th Battalion + Leviathan are to DISTURB fortified enemy positions. This is to cause enemy casualties and increase enemies' readiness over time to reduce their combat value, and perseverance and to inflict casualties upon them. The battalion is to have EOT (Eyes on Target) by [Timestamp] and conduct these operations until at least [One month later] or until recalled. Our targets will be both garrisons of Ridgeside and Longrock. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recon Questions:</span><ul class="mycode_list"><li>Enemies' areas of interest?<br />
</li>
<li>Enemies' reaction to civilians?<br />
</li>
<li>Where is Colonel Manel Scylles?<br />
</li>
<li>Where are the Jedi?<br />
</li>
<li>Enemies Units?<br />
</li>
<li>Enemies Formation Type?<br />
</li>
</ul>
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">EXECUTION</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Decision at Large</span><ul class="mycode_list"><li>Mission Objective: The enemy has responded to our efforts to force them out of their fortified terrain for us to ambush them and cause losses. As well as forcing them into firing positions without engaging in combat.<br />
</li>
<li>Mission Completed: The mission will be completed when we have either taken 10% losses or created an opening for an attack, with the capability to attack. Or when other is said.<br />
</li>
<li>Implementation Idea: In companies: To Have 1 Platoon on Recon to act as sensors for enemy movements. 1 Platoon as a bait force for the enemy to react to. 1 Platoon ready in ambush positions.<br />
</li>
<li>IMPORTANT NOTES: Preparation time for ambushes with artillery targets already set and was prepared to stop convoys. The rule is to cause chaos, and casualties and quickly retreat.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Guidelines</span><ul class="mycode_list"><li>Do not engage forces without proper preparations.<br />
</li>
<li>Radio Silence except when making contact or sending a recon package.<br />
</li>
<li>Alarm Report when spotting: Enemy Tanks, Enemy Heavy Walkers, Enemy opening fire with indirect fire, Enemy commanders about Major spotted, Jedi.<br />
</li>
<li>CASEVACs must include nearby enemy forces.<br />
</li>
<li>Be ready for 10-day-long missions without resupply, pack accordingly.<br />
Rules of Engagements:<br />
</li>
<li>Civilians are to be treated as Hostiles yet not engaged unless there's interference with the mission.<br />
</li>
<li>Firing permission is only granted when you are or are about to be engaged.<br />
</li>
<li>Enemy Survivors of the rank of Captain or Above are to be taken, prisoner.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Area of Responsibility</span><br />
1st Company: Is to conduct mission DISTURB near Ridgeside. <br />
2nd Company: Is to conduct mission DISTURB near Longrock. NOTE: Terrain to pass towards Longrock is difficult.<br />
3rd Company: Is to be in reserve near Mosanek.<br />
4th Company: Is to be ready in reserve near Varath<br />
5th Company: This is to reinforce the trauma unit near Varath &amp; Hold the BCT.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leviathan</span>: Is to REINFORCE 1st &amp; 2nd Companies in their missions.<br />
<br />
1st Company will avoid the terrain around Rennar. And is not allowed to go further west than Varath.<br />
2nd Company is not allowed to move further EAST than Mosanek.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Logistics</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
The battalion is to be supplied with extra anti-armor equipment and sensory equipment to conduct ambushes and recon. <br />
<br />
Every 12 Hours an updated message with the squad's supply status is to be sent. This will include:<br />
<ul class="mycode_list"><li>Staffing &amp; Manpower Status<br />
</li>
<li>Food &amp; Water<br />
</li>
<li>Fuel &amp; Batteries<br />
</li>
<li>Ammunition &amp; Combat Supplies Status<br />
</li>
<li>Reserve Parts Status<br />
</li>
<li>Medical status &amp; Medical Supplies<br />
</li>
<li>Combat Value 1- 5.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Note:</span> This is asking what the troops have and what they need to fill up with.<br />
<br />
During critical conditions, efforts for logistics runs will be made and carried out by the 5th Company.<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Communications &amp; Command</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
Standard Signals Rules is One five minutes Opening to send text messages, once every hour.  <br />
<br />
You make break the radio silence in case of an alarm report or contact.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CALLSIGNS</span><br />
1st company: "Ink"<br />
2nd company: "Juice"<br />
3rd Company: "Ketchup"<br />
4th Company: "Longneck"<br />
5th Company: "Olive"<br />
Leviathan: "Pancake"<br />
<br />
Indirect Fire: "Crayon"<br />
Command: "Throne"<br />
CASEVAC: "Muja"<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Orders End</span></div>
<br />
<div style="text-align: right;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Signed:</span> <span style="font-style: italic;" class="mycode_i">[Command of 156th Battalion]</span><br />
<span style="font-weight: bold;" class="mycode_b">Signed:</span> <span style="font-style: italic;" class="mycode_i">Sgt. Crix Rennab, Leviathan</span><br />
<span style="font-weight: bold;" class="mycode_b">Awaiting Signature:</span> <span style="font-style: italic;" class="mycode_i">Sith Immortus, Sith Kalkoran(?), Lord Saltaeon, Major Koren</span></div>
<div style="text-align: right;" class="mycode_align">Long Live the Empire!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Operation</span>: <span style="font-style: italic;" class="mycode_i">Trisdanes Draw<br />
<br />
</span></span><img src="https://i.redd.it/what-media-is-this-sith-empire-logo-used-in-comics-shows-v0-p6o6rijiof891.jpg?s=c549d37152248cae24ab3189035b70700e8c04ba" loading="lazy"  alt="[Image: what-media-is-this-sith-empire-logo-used...700e8c04ba]" class="mycode_img" /></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sector</span><span style="font-weight: bold;" class="mycode_b">:</span> Raioballo Sector<br />
<span style="font-weight: bold;" class="mycode_b">Planet</span>: Anx Minor<br />
<span style="font-weight: bold;" class="mycode_b">Time</span>: 08/05/28ATC 01:07 Kaas Time</div>
<div style="text-align: center;" class="mycode_align">
<br />
<hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Situation</span></span></div>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">The Enemy.</span><br />
We've made contact with Republic forces with unit patches connecting them to Republic Regular forces of different formations, enemy size is unknown yet we JUDGE there are larger forces PER enemy position. The enemy has taken up stationary positions near Ridgeside and Longrock to the north of us, details from recon reports will be available. The enemy's current activities are conducting recon on us, mostly on foot within platoons as per their reinforcement and response rates, as well as confirmed by the patterns the enemy has responded to us when we've made contact. The enemy is lightly motorized with an abundance of lighter speeders and some walkers spread out, there is no clear pattern of armored formations as of yet. The enemy have the option to attack all over our front line but has refrained to do so, as Ridgeside has only one supply and reinforcement route we judge the enemy is slowly mustering a larger force before an attack. The enemy is showing signs to be a QRF and Garrison. The Garrisons' objective was to DELAY imperial forces, this task was partly achieved yet not efficiently. The QRF's task was to DEFEND terrain and they ACHIEVED this objective and managed to regain terrain. The enemy has utilized Jedi and there are rumors of insurgent activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Partners &amp; Civilians</span><br />
The Civilians are supporting the enemy and are to be treated as hostile. There are no imperial colonisation initaitives.<br />
<br />
ITEC is mining and drilling in the terrain to seize resources from the planet. Do not engage their slaves, let them do their work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Friendly Units</span><br />
The brigade's objectives are as of now to DEFEND seized enemy terrain stretching from Mosila to Mosanek. The command is decentralized to cover these distances and there are risks that friendlies will run into friendlies, confirm location status if friendlies are spotted in the terrain. If they are not meant to be there, engage, arrest, and report to command for new instructions. <br />
<br />
Note that there are plans on attacking Ridgeside and Sith plans for Longrock in preparation for OUR attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Support Units</span><br />
There is indirect fire support available and Transportation for quick movement and CASEVAC. The battalion is assigned a Battalion Combat Team for direct leadership.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Commands Judgement</span><br />
High sense of Vengeance against the enemy's wrongdoings. We believe that soldiers feel uncertainty against the Enemy and their wrongdoings, with their use of internal rebellion and exploitation of defeatists. In tough times, the soldier must remember that all messages from the enemy that we have surrendered are false and that all their offerings are false. The enemy will not grant any warm meal, calm, or a good night of sleep. We are only strong when we stand united against the Empire and reject the whispers from the Jedi. Our foe knows us, he fears us.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Mission</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/1Tp96KJ/Kopia-av-Ze-Taris-Map.jpg" loading="lazy"  alt="[Image: Kopia-av-Ze-Taris-Map.jpg]" class="mycode_img" /></div>
<br />
<br />
<br />
156th Battalion + Leviathan are to DISTURB fortified enemy positions. This is to cause enemy casualties and increase enemies' readiness over time to reduce their combat value, and perseverance and to inflict casualties upon them. The battalion is to have EOT (Eyes on Target) by [Timestamp] and conduct these operations until at least [One month later] or until recalled. Our targets will be both garrisons of Ridgeside and Longrock. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recon Questions:</span><ul class="mycode_list"><li>Enemies' areas of interest?<br />
</li>
<li>Enemies' reaction to civilians?<br />
</li>
<li>Where is Colonel Manel Scylles?<br />
</li>
<li>Where are the Jedi?<br />
</li>
<li>Enemies Units?<br />
</li>
<li>Enemies Formation Type?<br />
</li>
</ul>
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">EXECUTION</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Decision at Large</span><ul class="mycode_list"><li>Mission Objective: The enemy has responded to our efforts to force them out of their fortified terrain for us to ambush them and cause losses. As well as forcing them into firing positions without engaging in combat.<br />
</li>
<li>Mission Completed: The mission will be completed when we have either taken 10% losses or created an opening for an attack, with the capability to attack. Or when other is said.<br />
</li>
<li>Implementation Idea: In companies: To Have 1 Platoon on Recon to act as sensors for enemy movements. 1 Platoon as a bait force for the enemy to react to. 1 Platoon ready in ambush positions.<br />
</li>
<li>IMPORTANT NOTES: Preparation time for ambushes with artillery targets already set and was prepared to stop convoys. The rule is to cause chaos, and casualties and quickly retreat.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Guidelines</span><ul class="mycode_list"><li>Do not engage forces without proper preparations.<br />
</li>
<li>Radio Silence except when making contact or sending a recon package.<br />
</li>
<li>Alarm Report when spotting: Enemy Tanks, Enemy Heavy Walkers, Enemy opening fire with indirect fire, Enemy commanders about Major spotted, Jedi.<br />
</li>
<li>CASEVACs must include nearby enemy forces.<br />
</li>
<li>Be ready for 10-day-long missions without resupply, pack accordingly.<br />
Rules of Engagements:<br />
</li>
<li>Civilians are to be treated as Hostiles yet not engaged unless there's interference with the mission.<br />
</li>
<li>Firing permission is only granted when you are or are about to be engaged.<br />
</li>
<li>Enemy Survivors of the rank of Captain or Above are to be taken, prisoner.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Area of Responsibility</span><br />
1st Company: Is to conduct mission DISTURB near Ridgeside. <br />
2nd Company: Is to conduct mission DISTURB near Longrock. NOTE: Terrain to pass towards Longrock is difficult.<br />
3rd Company: Is to be in reserve near Mosanek.<br />
4th Company: Is to be ready in reserve near Varath<br />
5th Company: This is to reinforce the trauma unit near Varath &amp; Hold the BCT.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leviathan</span>: Is to REINFORCE 1st &amp; 2nd Companies in their missions.<br />
<br />
1st Company will avoid the terrain around Rennar. And is not allowed to go further west than Varath.<br />
2nd Company is not allowed to move further EAST than Mosanek.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Logistics</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
The battalion is to be supplied with extra anti-armor equipment and sensory equipment to conduct ambushes and recon. <br />
<br />
Every 12 Hours an updated message with the squad's supply status is to be sent. This will include:<br />
<ul class="mycode_list"><li>Staffing &amp; Manpower Status<br />
</li>
<li>Food &amp; Water<br />
</li>
<li>Fuel &amp; Batteries<br />
</li>
<li>Ammunition &amp; Combat Supplies Status<br />
</li>
<li>Reserve Parts Status<br />
</li>
<li>Medical status &amp; Medical Supplies<br />
</li>
<li>Combat Value 1- 5.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Note:</span> This is asking what the troops have and what they need to fill up with.<br />
<br />
During critical conditions, efforts for logistics runs will be made and carried out by the 5th Company.<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Communications &amp; Command</span></span></div>
<br />
<hr class="mycode_hr" />
<br />
Standard Signals Rules is One five minutes Opening to send text messages, once every hour.  <br />
<br />
You make break the radio silence in case of an alarm report or contact.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CALLSIGNS</span><br />
1st company: "Ink"<br />
2nd company: "Juice"<br />
3rd Company: "Ketchup"<br />
4th Company: "Longneck"<br />
5th Company: "Olive"<br />
Leviathan: "Pancake"<br />
<br />
Indirect Fire: "Crayon"<br />
Command: "Throne"<br />
CASEVAC: "Muja"<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Orders End</span></div>
<br />
<div style="text-align: right;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Signed:</span> <span style="font-style: italic;" class="mycode_i">[Command of 156th Battalion]</span><br />
<span style="font-weight: bold;" class="mycode_b">Signed:</span> <span style="font-style: italic;" class="mycode_i">Sgt. Crix Rennab, Leviathan</span><br />
<span style="font-weight: bold;" class="mycode_b">Awaiting Signature:</span> <span style="font-style: italic;" class="mycode_i">Sith Immortus, Sith Kalkoran(?), Lord Saltaeon, Major Koren</span></div>
<div style="text-align: right;" class="mycode_align">Long Live the Empire!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Report: Gunner [Specialization]]]></title>
			<link>https://www.horuset.com/showthread.php?tid=968</link>
			<pubDate>Sun, 30 Apr 2023 10:08:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=20">Sarias</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=968</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b">Attempting to Access Server 'Imperial;Archives'...Accessing...Accessing...Conducting Security Check...Security Clearance Granted...Access Granted...Displaying File...</span></span> </div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b">Specialisation - Gunner</span></span></span></div>
<br />
<img src="https://cdn.discordapp.com/attachments/281403771421196288/480743172759093268/GunnerMow.PNG" loading="lazy"  alt="[Image: GunnerMow.PNG]" class="mycode_img" /><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Equipment:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="color: #ddd123;" class="mycode_color">Standard Blaster Rifle<br />
Light Repeating Rifles<br />
Blaster Assault Cannons<br />
Standard Blaster Pistol<br />
Standard Issue Knife<br />
Five Days Rations</span><br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Two Grenades From The Following List:</span></span></span><br />
<span style="color: #ddd123;" class="mycode_color">Fragmentation Grenades<br />
Thermal Detonators<br />
Ion Grenades<br />
Flashbang Grenades<br />
Smoke Grenades</span></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Training:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="color: #ddd123;" class="mycode_color">Weaponry - Blaster Rifles<br />
Weaponry - Blaster Pistols<br />
Weaponry - Blaster Assault Cannons<br />
Grenade Throwing<br />
Imperial Hand to Hand Combat<br />
First Aid<br />
Imperial Light Infantry Armour use<br />
Imperial Heavy Infantry Armour use</span></div></div><hr></hr>
<span style="font-size:4"><br />
<span style="color: #dd2423;" class="mycode_color">The Heavy Gunner - A brief history</span><br />
</span><br />
<span style="font-style: italic;" class="mycode_i">Victory through superiority.<br />
The Maxim that assures sustainable victory,  with sheer overwhelming power, we need not suffer casualties.</span><br />
The Gunner is one of the newest breed of Elite Imperial Soldiers which has since become a vital backbone in the military despite its youth. The Imperial conquest prior to the Treaty of Corruscant was optimised for a Lightning war strategy, exterminating defense forces with speed and efficacy to subjugate civilisations.  Heavy weapons specialists then were outfitted with the easily carried, light repeating rifles to enable the rapid mobilisation to mow down the futile, demoralised resistance efforts.<br />
The republic then developed the highly deadly and successful next-generation heavy blasters, which triggered a galactic arms-race to develop bigger and more powerful armaments, our stream of unstoppable victories slowed. <br />
The Treaty gave the greatest minds of the Empire time to tinker with these new toys. For what the republic can do, we will do far better.<br />
Behold, the Gunner.<br />
These soldiers are an embodiment of the Imperial military's ambitions. Unrivalled firepower, Professional perfectionism and Undying loyalty, they stand proudly among the most advanced fighting force to dominate the battlefield. Imperial engineers work overtime yearly to provide newer cutting edge weaponry and support tools to these advanced specialist, who are only comprised of the most disciplined candidates. The strength and training required to handle their war machines singlehandedly are staggering, allowing only the Elite to bear them.<br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Heavy Gunner - Pros</span>:</span><br />
<span style="font-weight: bold;" class="mycode_b">Battlefield Control</span>: The Gunner fulfills the support role optimally. No other infantry can provide the sheer firepower for the squad with surpressing fire like the gunner. Surpressive fire neutralises its intended target by forcing it into cover, impeding their ability to return fire and dissuading them from repositioning lest they deal with a wall of blaster fire. This gives the squad free reign, particularly the assault roles of the team to possibly reposition, carry out flanking maneuvers or advance to grenade range to eliminate the target.<br />
<span style="font-weight: bold;" class="mycode_b">Sheer Firepower</span>: The next-generation blaster cannons renders personal armour moot, through its extreme rate of fire disables and ignores personal shield generators within fractions of a second. As Light repeater rifles punch through the armour of light armour vehicles, Heavy-blaster cannons negates them entirely, as with any non-reinforced improvised cover and everything short of heavily armoured vehicles. Anyone caught in inadequate cover under its fire are merely living on borrowed time, as they will soon become exposed.<br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Heavy Gunner - Cons</span>:</span><br />
<span style="font-weight: bold;" class="mycode_b">Low Mobility:</span> The cumbersome nature of the blaster cannon with portable power backpacks and sometimes the acompanying bipod or tri-pod mounts, makes the gunner the least mobile of the advanced specialisation role. Though the soldier can move in quick fashion to reposition or evade oncoming fire in combat, In extended campaigns, the use of armoured personel carriers(APCs), shuttles, walkers or other vehicles are necessary to speedily mobilise the Gunner transporting them, their gear and powerpacks between locations. <br />
<span style="font-weight: bold;" class="mycode_b">Limited Effective Range</span>: The gunner is absolutely deadly in short to mid-range and is a champion support from mid to long, however it cannot deal with very long ranges effectively, as any attempt will expose it as an immobile target. Choosing to suppress a sniper's nest at extended range is an inadvisable tactic to say the least.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...Logging out...Logging out...File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b">Attempting to Access Server 'Imperial;Archives'...Accessing...Accessing...Conducting Security Check...Security Clearance Granted...Access Granted...Displaying File...</span></span> </div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b">Specialisation - Gunner</span></span></span></div>
<br />
<img src="https://cdn.discordapp.com/attachments/281403771421196288/480743172759093268/GunnerMow.PNG" loading="lazy"  alt="[Image: GunnerMow.PNG]" class="mycode_img" /><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Equipment:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="color: #ddd123;" class="mycode_color">Standard Blaster Rifle<br />
Light Repeating Rifles<br />
Blaster Assault Cannons<br />
Standard Blaster Pistol<br />
Standard Issue Knife<br />
Five Days Rations</span><br />
<span style="font-size:5"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Two Grenades From The Following List:</span></span></span><br />
<span style="color: #ddd123;" class="mycode_color">Fragmentation Grenades<br />
Thermal Detonators<br />
Ion Grenades<br />
Flashbang Grenades<br />
Smoke Grenades</span></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Training:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="color: #ddd123;" class="mycode_color">Weaponry - Blaster Rifles<br />
Weaponry - Blaster Pistols<br />
Weaponry - Blaster Assault Cannons<br />
Grenade Throwing<br />
Imperial Hand to Hand Combat<br />
First Aid<br />
Imperial Light Infantry Armour use<br />
Imperial Heavy Infantry Armour use</span></div></div><hr></hr>
<span style="font-size:4"><br />
<span style="color: #dd2423;" class="mycode_color">The Heavy Gunner - A brief history</span><br />
</span><br />
<span style="font-style: italic;" class="mycode_i">Victory through superiority.<br />
The Maxim that assures sustainable victory,  with sheer overwhelming power, we need not suffer casualties.</span><br />
The Gunner is one of the newest breed of Elite Imperial Soldiers which has since become a vital backbone in the military despite its youth. The Imperial conquest prior to the Treaty of Corruscant was optimised for a Lightning war strategy, exterminating defense forces with speed and efficacy to subjugate civilisations.  Heavy weapons specialists then were outfitted with the easily carried, light repeating rifles to enable the rapid mobilisation to mow down the futile, demoralised resistance efforts.<br />
The republic then developed the highly deadly and successful next-generation heavy blasters, which triggered a galactic arms-race to develop bigger and more powerful armaments, our stream of unstoppable victories slowed. <br />
The Treaty gave the greatest minds of the Empire time to tinker with these new toys. For what the republic can do, we will do far better.<br />
Behold, the Gunner.<br />
These soldiers are an embodiment of the Imperial military's ambitions. Unrivalled firepower, Professional perfectionism and Undying loyalty, they stand proudly among the most advanced fighting force to dominate the battlefield. Imperial engineers work overtime yearly to provide newer cutting edge weaponry and support tools to these advanced specialist, who are only comprised of the most disciplined candidates. The strength and training required to handle their war machines singlehandedly are staggering, allowing only the Elite to bear them.<br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Heavy Gunner - Pros</span>:</span><br />
<span style="font-weight: bold;" class="mycode_b">Battlefield Control</span>: The Gunner fulfills the support role optimally. No other infantry can provide the sheer firepower for the squad with surpressing fire like the gunner. Surpressive fire neutralises its intended target by forcing it into cover, impeding their ability to return fire and dissuading them from repositioning lest they deal with a wall of blaster fire. This gives the squad free reign, particularly the assault roles of the team to possibly reposition, carry out flanking maneuvers or advance to grenade range to eliminate the target.<br />
<span style="font-weight: bold;" class="mycode_b">Sheer Firepower</span>: The next-generation blaster cannons renders personal armour moot, through its extreme rate of fire disables and ignores personal shield generators within fractions of a second. As Light repeater rifles punch through the armour of light armour vehicles, Heavy-blaster cannons negates them entirely, as with any non-reinforced improvised cover and everything short of heavily armoured vehicles. Anyone caught in inadequate cover under its fire are merely living on borrowed time, as they will soon become exposed.<br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Heavy Gunner - Cons</span>:</span><br />
<span style="font-weight: bold;" class="mycode_b">Low Mobility:</span> The cumbersome nature of the blaster cannon with portable power backpacks and sometimes the acompanying bipod or tri-pod mounts, makes the gunner the least mobile of the advanced specialisation role. Though the soldier can move in quick fashion to reposition or evade oncoming fire in combat, In extended campaigns, the use of armoured personel carriers(APCs), shuttles, walkers or other vehicles are necessary to speedily mobilise the Gunner transporting them, their gear and powerpacks between locations. <br />
<span style="font-weight: bold;" class="mycode_b">Limited Effective Range</span>: The gunner is absolutely deadly in short to mid-range and is a champion support from mid to long, however it cannot deal with very long ranges effectively, as any attempt will expose it as an immobile target. Choosing to suppress a sniper's nest at extended range is an inadvisable tactic to say the least.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...Logging out...Logging out...File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Small Unit Methods]]></title>
			<link>https://www.horuset.com/showthread.php?tid=531</link>
			<pubDate>Fri, 28 Apr 2023 19:12:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=531</guid>
			<description><![CDATA[<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Small Unit Methods</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Information</span></span><br />
<br />
Been a while since the last guide! This one is expanding upon the basic that you can see in <a href="https://malgus-rp.enjin.com/forum/m/46474106/viewthread/30933867-how-to-military-rp-basic-combat" target="_blank" rel="noopener" class="mycode_url">THIS</a> thread. This guide is focusing a little bit more on Small Unit methods! We'll go through Ambushing, Recon, Making a base and how to act as a small unit!<br />
<br />
Now you might say "Hey Infantry-nerd, why a small unit? I want to be a big unit!" Obviously because there aren't enough military RPers around to make a big unit! Last time I saw a proper "Platoon" on SWTOR was 2017, and that was a very small platoon at best! You can of course though RP as being a squad part of a Platoon, if you now do RP Infantry Grunts and want the Guns N Glory.<br />
<br />
Small Units are not the type of guys who will be sweeping through an entire city, attack, hold the line or do any of the classic world war movies action. You don't do that because a Small Unit will in most cases operate very near or behind enemy "lines" and you will not have reinforcements. If you get the order to attack it's going to be something very Quick such as Sniping an Officer. If your smaller unit do make contact, that firefight is your great battle. You need to win this, and winning is really just to make it out alive and not be chased. This is to take out as many enemies as you can in a matter of a minute to the point they have noone left to chase you and you have enough time to make some distance. From there on, your job is to retreat -- And Command will not give you the order to continue the mission if you've been exposed.<br />
<br />
A small unit is a Squad. <span style="font-weight: bold;" class="mycode_b">5-10</span> troops will do.]]></description>
			<content:encoded><![CDATA[<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Small Unit Methods</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Information</span></span><br />
<br />
Been a while since the last guide! This one is expanding upon the basic that you can see in <a href="https://malgus-rp.enjin.com/forum/m/46474106/viewthread/30933867-how-to-military-rp-basic-combat" target="_blank" rel="noopener" class="mycode_url">THIS</a> thread. This guide is focusing a little bit more on Small Unit methods! We'll go through Ambushing, Recon, Making a base and how to act as a small unit!<br />
<br />
Now you might say "Hey Infantry-nerd, why a small unit? I want to be a big unit!" Obviously because there aren't enough military RPers around to make a big unit! Last time I saw a proper "Platoon" on SWTOR was 2017, and that was a very small platoon at best! You can of course though RP as being a squad part of a Platoon, if you now do RP Infantry Grunts and want the Guns N Glory.<br />
<br />
Small Units are not the type of guys who will be sweeping through an entire city, attack, hold the line or do any of the classic world war movies action. You don't do that because a Small Unit will in most cases operate very near or behind enemy "lines" and you will not have reinforcements. If you get the order to attack it's going to be something very Quick such as Sniping an Officer. If your smaller unit do make contact, that firefight is your great battle. You need to win this, and winning is really just to make it out alive and not be chased. This is to take out as many enemies as you can in a matter of a minute to the point they have noone left to chase you and you have enough time to make some distance. From there on, your job is to retreat -- And Command will not give you the order to continue the mission if you've been exposed.<br />
<br />
A small unit is a Squad. <span style="font-weight: bold;" class="mycode_b">5-10</span> troops will do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Imperial Assault Doctrine]]></title>
			<link>https://www.horuset.com/showthread.php?tid=493</link>
			<pubDate>Thu, 27 Apr 2023 19:46:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=493</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Assault Doctrine</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/iwQ4RFx.jpeg" loading="lazy"  alt="[Image: iwQ4RFx.jpeg]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"What follows below is an overview of how the Imperial Military will assault planetary targets. This is not an indepth tactical guide, but rather a tactical guideline that most Imperial commanders will follow on assault. Typical planetary combat is conducted with the aim of securing victory in the first strike, though if that cannot be achieved for various reasons then it is standard to adopt new strategies for a prolonged war to push for vital targets."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into further detail.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Assault Phase:</span></span></span><br />
<hr></hr>
When the orbital sphere has been secured by naval ships through the clearing of enemy vessels and orbital stations a navy fleet will take up geo-stationary orbit near the intended assault location. If required, capital ships will begin the assault with an orbital bombardment using turbolaser batteries, typically to weaken orbital defenses and shielding. While the bombardment is ongoing, if it is required, the first wave of army soldiers are deployed with a wave of Imperial Assault Shuttles deployed from Harrower-Class Dreadnoughts and Terminus-Class Destroyers.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/pDCJot0.png" loading="lazy"  alt="[Image: pDCJot0.png]" class="mycode_img" /></div>
<hr></hr>
The Assault Shuttle is a workhorse of the Imperial Navy, and serves in the planetary assault role near perfectly. Capable of deploying thirty soldiers at once, it's engines give it a speed that unexperienced soldiers find surprising when they consider the size of the shuttle. Paired with decent maneuverability it is capable of dodging most incoming fire from weapons platforms, and while it takes just one or two shots from anti-aircraft guns to disable the craft, it is often capable of survivng the landing provided the pilot can guide it to an open landing zone. Aside from the shuttles typical transport capabilties it also supports magnetic carrying points built into the landing gear. These magentic clamps are capable of carrying: two IS-AWs, two single crew tanks, one IB-ST, or one IB-AT. This allows even the rapid assault units to land with full armoured support and to quickly establish a secured landing zone, or use their armoured support to force a spearhead through enemy defenses that shuttle support cannot reach.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hv0IVZJ.jpeg" loading="lazy"  alt="[Image: hv0IVZJ.jpeg]" class="mycode_img" /></div>
<hr></hr>
The rapid assault force will land at a clear landing zone that's close as possible to the target, often times a major industrial zone or political target. Typically deploying with a Sith, or several Sith, the landed infantry must show immense bravery by continuing their speed but now on foot as it is essential to get into dense cover as quickly as possible. In urban combat this could take the form of landing in a large park and the infantry must break through ground level defenses to secure a foothold in viable and defensable locations. Typically this is accomplished through supporting fire from heavy weapons units or armoured vehicles while the infantry make the ground assault to get amongst the enemy and neutralise threats in close quarters combat.<br />
  <br />
At the landing zone a small contingent of infantry will remain to keep the point secure while the remainder of the assault force continues the push to the final target by repeating the same tactic of heavy support to cover the close quarters units. It is essential to keep the momentum at a high pace, the less time the enemy has to report Imperial actions the less time rear defence units have to adjust to the rapid assault tactics. At each captured point another group of infantry, sometimes armoured vehicles as well, are left to defend the point from enemy counter attacks. By keeping a clear path of Imperial controlled areas it is possible to land further infantry reinforcements can land at the intial landing zone and travel up the path laid by the first assault to join surviving units.<br />
<br />
Typical points of interest in a rapid assault are: large landing zones such as city parks or plazas or forest clearings, perimter locations surrounding the landing zone such as buildings or raised rock formations, air defense control stations to neutralise remaining defence weapons, transport hubs such as space ports or central highways to limit enemy troop movements, political targets to force planetary leaders into a surrender, or planetary shield generators to open more portions of the planet to the threat of orbital annihilation. Though of course the primary targets expand beyond this list and will change depending on the nature of the battlefield and tactical requirements.<br />
<hr></hr>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Prolonged Conflict:</span></span></span><br />
<hr></hr>
In the instance that planetary victory cannot be achieved in one rapid assault the ground war must enter a stage of prolonged conflict and occupation. The first phase to this method will be the establishment of a central command for Army General Staff to establish their central point of control at. Ideal locations for a primary base are often near space ports or major travel highways, to facilitate the possible landing of more resources and army units. To hold a space port and any nearby defenses allow for a near limitless supply of armed troops and war resources to be brought planetside. The first resources will typically be pre-fabricated defenses such as barricades and defence weapons to establish a secure permited around Army Headquarters, which can be defended by the surviving members of the first rapid assault force.<br />
  <br />
Ideal methods of resource and unit transportation are the Imperial Landing Shuttle or the VT-22 Troop Transport. Both ships are capable of the conveying of larger amounts of soldiers or resources than the typical Assault Shuttle. The Landing Shuttle has a much larger hold, facilitating transport of a platoon at a time, though it's single access point makes it a poor choice for cargo transpor duties. The VT-22 has the advantage of being able to land and allowing armoured vehicles, such as the Ravager Tri Walker, exit from the open hanger doors and quickly unload unit compliments before returning to orbit to transport more units or cargo.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WLavfWy.png" loading="lazy"  alt="[Image: WLavfWy.png]" class="mycode_img" /></div>
<hr></hr>
With landed forces it is then possible to expand out from Army Headquarters to establish beachheads on mutliple fronts. Armoured units can provide the necessary firepower to punch a hole through enemy defense into new sectors of the conflict zone, and then establish perimeters to link the new command points back to Army Headquarters. With a secure link between the two points more infantry units can push out and expand the area of influence for Imperial control. During the occupation stage it is vital to take a marginly slower approach to that of the initial assault as a larger area of land will need to be fully under Imperial control to prevent unseen counter attacks. The primary target of occupying units are major highways or transport methods that link contested sectors to enemy controlled zones as it is vital to cut the enemy off from potential reinforcements.<br />
<br />
Often times the targets of a prolonged war will remain similar to the rapid assault at the onset of the battle, though often times there will be an increased focus on industrial or agricultural sectors. Starving locals of necessary resources, or the enemy of vital materials, is an important method in forcing eventual capitulation. This becomes more difficult in the instance of planets with decentralised government and economies, as starving one portion of the world may have little effect on another. Intelligence on the enemy at this stage becomes vital as enemy commanders must be located so their headquarters can be assaulted. When the enemy commander is cut off from the rest of the enemy force it becomes easier to divide the enemy into managable portions and set them into a period of confusion.<br />
<br />
Capitulation must be secured from both enemy political leaders and enemy army commanders, as if one only surrenders to Imperial interests it is possible that the other will continue a bitter conflict that can easily be drawn out for a much longer period of time. Deidcated Imperial garrison units will be required to keep a hold on occupied territory, often with the assistance of Sith Intelligence to root out growing threats before they can be established. Even as active conflict ends the Imperial garrison must remain on a war footing for effective use of intimation against the local populace. This includes keeping infantry patrols in disciplined formations, and the use of armoured vehicles such as the Ravager Tri Walker or Behemoth Siege Tank to display Imperial supremacy over the cowed population. Local politicians should be used to preach a policy of compliance in return for Imperial law and order. Full occupation is possible while continued conflict rages in distant planetary sectors, in which case the Army Headquarters should work closely with new political figures to ensure all political actions line up with the ongoing goals of the Imperial war machine.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Assault Doctrine</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/iwQ4RFx.jpeg" loading="lazy"  alt="[Image: iwQ4RFx.jpeg]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"What follows below is an overview of how the Imperial Military will assault planetary targets. This is not an indepth tactical guide, but rather a tactical guideline that most Imperial commanders will follow on assault. Typical planetary combat is conducted with the aim of securing victory in the first strike, though if that cannot be achieved for various reasons then it is standard to adopt new strategies for a prolonged war to push for vital targets."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into further detail.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Assault Phase:</span></span></span><br />
<hr></hr>
When the orbital sphere has been secured by naval ships through the clearing of enemy vessels and orbital stations a navy fleet will take up geo-stationary orbit near the intended assault location. If required, capital ships will begin the assault with an orbital bombardment using turbolaser batteries, typically to weaken orbital defenses and shielding. While the bombardment is ongoing, if it is required, the first wave of army soldiers are deployed with a wave of Imperial Assault Shuttles deployed from Harrower-Class Dreadnoughts and Terminus-Class Destroyers.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/pDCJot0.png" loading="lazy"  alt="[Image: pDCJot0.png]" class="mycode_img" /></div>
<hr></hr>
The Assault Shuttle is a workhorse of the Imperial Navy, and serves in the planetary assault role near perfectly. Capable of deploying thirty soldiers at once, it's engines give it a speed that unexperienced soldiers find surprising when they consider the size of the shuttle. Paired with decent maneuverability it is capable of dodging most incoming fire from weapons platforms, and while it takes just one or two shots from anti-aircraft guns to disable the craft, it is often capable of survivng the landing provided the pilot can guide it to an open landing zone. Aside from the shuttles typical transport capabilties it also supports magnetic carrying points built into the landing gear. These magentic clamps are capable of carrying: two IS-AWs, two single crew tanks, one IB-ST, or one IB-AT. This allows even the rapid assault units to land with full armoured support and to quickly establish a secured landing zone, or use their armoured support to force a spearhead through enemy defenses that shuttle support cannot reach.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hv0IVZJ.jpeg" loading="lazy"  alt="[Image: hv0IVZJ.jpeg]" class="mycode_img" /></div>
<hr></hr>
The rapid assault force will land at a clear landing zone that's close as possible to the target, often times a major industrial zone or political target. Typically deploying with a Sith, or several Sith, the landed infantry must show immense bravery by continuing their speed but now on foot as it is essential to get into dense cover as quickly as possible. In urban combat this could take the form of landing in a large park and the infantry must break through ground level defenses to secure a foothold in viable and defensable locations. Typically this is accomplished through supporting fire from heavy weapons units or armoured vehicles while the infantry make the ground assault to get amongst the enemy and neutralise threats in close quarters combat.<br />
  <br />
At the landing zone a small contingent of infantry will remain to keep the point secure while the remainder of the assault force continues the push to the final target by repeating the same tactic of heavy support to cover the close quarters units. It is essential to keep the momentum at a high pace, the less time the enemy has to report Imperial actions the less time rear defence units have to adjust to the rapid assault tactics. At each captured point another group of infantry, sometimes armoured vehicles as well, are left to defend the point from enemy counter attacks. By keeping a clear path of Imperial controlled areas it is possible to land further infantry reinforcements can land at the intial landing zone and travel up the path laid by the first assault to join surviving units.<br />
<br />
Typical points of interest in a rapid assault are: large landing zones such as city parks or plazas or forest clearings, perimter locations surrounding the landing zone such as buildings or raised rock formations, air defense control stations to neutralise remaining defence weapons, transport hubs such as space ports or central highways to limit enemy troop movements, political targets to force planetary leaders into a surrender, or planetary shield generators to open more portions of the planet to the threat of orbital annihilation. Though of course the primary targets expand beyond this list and will change depending on the nature of the battlefield and tactical requirements.<br />
<hr></hr>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Prolonged Conflict:</span></span></span><br />
<hr></hr>
In the instance that planetary victory cannot be achieved in one rapid assault the ground war must enter a stage of prolonged conflict and occupation. The first phase to this method will be the establishment of a central command for Army General Staff to establish their central point of control at. Ideal locations for a primary base are often near space ports or major travel highways, to facilitate the possible landing of more resources and army units. To hold a space port and any nearby defenses allow for a near limitless supply of armed troops and war resources to be brought planetside. The first resources will typically be pre-fabricated defenses such as barricades and defence weapons to establish a secure permited around Army Headquarters, which can be defended by the surviving members of the first rapid assault force.<br />
  <br />
Ideal methods of resource and unit transportation are the Imperial Landing Shuttle or the VT-22 Troop Transport. Both ships are capable of the conveying of larger amounts of soldiers or resources than the typical Assault Shuttle. The Landing Shuttle has a much larger hold, facilitating transport of a platoon at a time, though it's single access point makes it a poor choice for cargo transpor duties. The VT-22 has the advantage of being able to land and allowing armoured vehicles, such as the Ravager Tri Walker, exit from the open hanger doors and quickly unload unit compliments before returning to orbit to transport more units or cargo.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WLavfWy.png" loading="lazy"  alt="[Image: WLavfWy.png]" class="mycode_img" /></div>
<hr></hr>
With landed forces it is then possible to expand out from Army Headquarters to establish beachheads on mutliple fronts. Armoured units can provide the necessary firepower to punch a hole through enemy defense into new sectors of the conflict zone, and then establish perimeters to link the new command points back to Army Headquarters. With a secure link between the two points more infantry units can push out and expand the area of influence for Imperial control. During the occupation stage it is vital to take a marginly slower approach to that of the initial assault as a larger area of land will need to be fully under Imperial control to prevent unseen counter attacks. The primary target of occupying units are major highways or transport methods that link contested sectors to enemy controlled zones as it is vital to cut the enemy off from potential reinforcements.<br />
<br />
Often times the targets of a prolonged war will remain similar to the rapid assault at the onset of the battle, though often times there will be an increased focus on industrial or agricultural sectors. Starving locals of necessary resources, or the enemy of vital materials, is an important method in forcing eventual capitulation. This becomes more difficult in the instance of planets with decentralised government and economies, as starving one portion of the world may have little effect on another. Intelligence on the enemy at this stage becomes vital as enemy commanders must be located so their headquarters can be assaulted. When the enemy commander is cut off from the rest of the enemy force it becomes easier to divide the enemy into managable portions and set them into a period of confusion.<br />
<br />
Capitulation must be secured from both enemy political leaders and enemy army commanders, as if one only surrenders to Imperial interests it is possible that the other will continue a bitter conflict that can easily be drawn out for a much longer period of time. Deidcated Imperial garrison units will be required to keep a hold on occupied territory, often with the assistance of Sith Intelligence to root out growing threats before they can be established. Even as active conflict ends the Imperial garrison must remain on a war footing for effective use of intimation against the local populace. This includes keeping infantry patrols in disciplined formations, and the use of armoured vehicles such as the Ravager Tri Walker or Behemoth Siege Tank to display Imperial supremacy over the cowed population. Local politicians should be used to preach a policy of compliance in return for Imperial law and order. Full occupation is possible while continued conflict rages in distant planetary sectors, in which case the Army Headquarters should work closely with new political figures to ensure all political actions line up with the ongoing goals of the Imperial war machine.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unique Armours and Uniforms]]></title>
			<link>https://www.horuset.com/showthread.php?tid=492</link>
			<pubDate>Thu, 27 Apr 2023 19:42:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=492</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Unique Armours and Uniforms</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The Imperial Army is knowna cross the galaxy for charcoal armoy striped with red, a representation of the Sith Order that has guided the Empire for centuries, though experienced commanders will rightly point out that often the proud colours of the army can be a hinderance in certain war zones. And so with the consent of the Ministry of War, some units have been allowed to have their standard equipment changed out to new colours that represented their elite status or the needs of extreme warfare. Covered in this article will be just a few examples, though many more exist.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color"><span style="font-size:large">Unit Examples:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Korriban Regiment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
A highly respected regiment of soldiers stationed on Korriban, with the chief duties of guarding the Sith Academy and mantaining control over the surrounding valleys to push back the ever approaching wild life. Working alongside the Imperial Guard, both in it's previous iteration and current, the Regiment is seen as one of the most respetable posistions in the Imperial Army due to it's inherent connections to not only the Sith Order but specifically the Dark Council. It's honour has however been reduced in recent years as The Jedi assault on Korriban and subsequent Eternal Empire raid was largely blamed on the Regiment.<br />
The Regiment is recognised by the dusty red armour they wear with black secondary plating. While this is often seen as the red of the Sith, it also serves as natural camoflague for the light red cliffs and mountains found on Korriban, useful when dealing with dangerous predators.<br />
In the rare instance other soldiers have the possibility of visiting Korriban they must receive permission from a Senior Commissioned Officer to wear a set of matching armour to fit in with the Korriban Regiment.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u4kdikd.png" loading="lazy"  alt="[Image: u4kdikd.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">847th Light Infantry Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 847th Light Infantry is a lesser known unit, which is how they seem to like to operate, unseen by both allies and enemies. For a long time they were deployed far to the galactic south and the Outer Rim, often willingly taking up assingments in where they'd be fighting in the cold environments. They had seen notable success on Hoth when they were shortly deployed there during the Cold War, their stark white armour being practically invisible against the snow banks. <br />
The 847th however are often confused with the much more famous Armageddon Battalion, though their armour is a mildly darker grey rather than the plain white winter camouflage used by the 847th. This white armour has been handed out to other Imperial units deployed to cold weather environments, though usually not received with enthusiasm.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/UNOSsxL.png" loading="lazy"  alt="[Image: UNOSsxL.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">796th Armoured Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Known fondly, though unofficially, as the "Desert Vultures" the 796th Armoured is an elite army unit that rarely deploys as a complete unit but is instead often split up and scattered across large zones of conflict. While fully capable of pushing an armoured spearhead with heavy assaults the units of the 796th is often used in anti-guerilla operations in desert or mountain environments. Using a tan or brown armour scheme to blend in with their operating zones to turn hostile environments against local forces that thought the home advantage would be the defeat of the 796th. Their colours are often replicated on their armoured vehicles, allowing them to carry out deadly ambushes even while encased in several inches of thick durasteel plating.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/O9NfeUB.png" loading="lazy"  alt="[Image: O9NfeUB.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">617th Infantry Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 617th was a Battalion that was drafted into the Revanite Conflict near the begining, briefly seeing deployment on Rishi and then on Yavin 4. Though they were almost entirely wiped out as a force madness spread through their ranks, unleashed by a damaged tomb during the conflict. In honour of their duty until the end the Battalion was refounded with the same identity as the previous and the once temporary jungle scheme they had worn instead became permenant, alongside an orange circle on one shoulder guard to represent Yavin. The 617th now keep extra suits of jungle and forest armour in their arsenal and encourage units fighting with them to use the dark green to fight in dense vegetation. They've proven that their choice of colours can be deadly effective in night fighting as well.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OToQdhx.png" loading="lazy"  alt="[Image: OToQdhx.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">359th Cavalry Scout Regiment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 359th is often seen as the lesser known and less honoured sister unit to the Armageddon Battalion, as during the Galactic War they spent almost the entire conflict in the Core Worlds, fighting in heavily urbanised environemts. In the years since they have kept the dirty grey they adopted in the previous conflicts. They often attribute this, quite grimly, to it being the ashes of the corrupt Republic. A strong piece of propaganda, though the morbid method of delivery used by members of the Regiment often unnerves allied units. Though the colours none the less remain effective for urban warfare, as when buildings start collapsing the layer of dust they leave behind adds a further layer of camouflage, suited perfectly to their standard role of scouting targets for nearby armoured units.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/W0DA73I.png" loading="lazy"  alt="[Image: W0DA73I.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Unique Armours and Uniforms</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The Imperial Army is knowna cross the galaxy for charcoal armoy striped with red, a representation of the Sith Order that has guided the Empire for centuries, though experienced commanders will rightly point out that often the proud colours of the army can be a hinderance in certain war zones. And so with the consent of the Ministry of War, some units have been allowed to have their standard equipment changed out to new colours that represented their elite status or the needs of extreme warfare. Covered in this article will be just a few examples, though many more exist.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color"><span style="font-size:large">Unit Examples:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Korriban Regiment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
A highly respected regiment of soldiers stationed on Korriban, with the chief duties of guarding the Sith Academy and mantaining control over the surrounding valleys to push back the ever approaching wild life. Working alongside the Imperial Guard, both in it's previous iteration and current, the Regiment is seen as one of the most respetable posistions in the Imperial Army due to it's inherent connections to not only the Sith Order but specifically the Dark Council. It's honour has however been reduced in recent years as The Jedi assault on Korriban and subsequent Eternal Empire raid was largely blamed on the Regiment.<br />
The Regiment is recognised by the dusty red armour they wear with black secondary plating. While this is often seen as the red of the Sith, it also serves as natural camoflague for the light red cliffs and mountains found on Korriban, useful when dealing with dangerous predators.<br />
In the rare instance other soldiers have the possibility of visiting Korriban they must receive permission from a Senior Commissioned Officer to wear a set of matching armour to fit in with the Korriban Regiment.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u4kdikd.png" loading="lazy"  alt="[Image: u4kdikd.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">847th Light Infantry Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 847th Light Infantry is a lesser known unit, which is how they seem to like to operate, unseen by both allies and enemies. For a long time they were deployed far to the galactic south and the Outer Rim, often willingly taking up assingments in where they'd be fighting in the cold environments. They had seen notable success on Hoth when they were shortly deployed there during the Cold War, their stark white armour being practically invisible against the snow banks. <br />
The 847th however are often confused with the much more famous Armageddon Battalion, though their armour is a mildly darker grey rather than the plain white winter camouflage used by the 847th. This white armour has been handed out to other Imperial units deployed to cold weather environments, though usually not received with enthusiasm.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/UNOSsxL.png" loading="lazy"  alt="[Image: UNOSsxL.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">796th Armoured Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Known fondly, though unofficially, as the "Desert Vultures" the 796th Armoured is an elite army unit that rarely deploys as a complete unit but is instead often split up and scattered across large zones of conflict. While fully capable of pushing an armoured spearhead with heavy assaults the units of the 796th is often used in anti-guerilla operations in desert or mountain environments. Using a tan or brown armour scheme to blend in with their operating zones to turn hostile environments against local forces that thought the home advantage would be the defeat of the 796th. Their colours are often replicated on their armoured vehicles, allowing them to carry out deadly ambushes even while encased in several inches of thick durasteel plating.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/O9NfeUB.png" loading="lazy"  alt="[Image: O9NfeUB.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">617th Infantry Battalion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 617th was a Battalion that was drafted into the Revanite Conflict near the begining, briefly seeing deployment on Rishi and then on Yavin 4. Though they were almost entirely wiped out as a force madness spread through their ranks, unleashed by a damaged tomb during the conflict. In honour of their duty until the end the Battalion was refounded with the same identity as the previous and the once temporary jungle scheme they had worn instead became permenant, alongside an orange circle on one shoulder guard to represent Yavin. The 617th now keep extra suits of jungle and forest armour in their arsenal and encourage units fighting with them to use the dark green to fight in dense vegetation. They've proven that their choice of colours can be deadly effective in night fighting as well.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OToQdhx.png" loading="lazy"  alt="[Image: OToQdhx.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">359th Cavalry Scout Regiment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The 359th is often seen as the lesser known and less honoured sister unit to the Armageddon Battalion, as during the Galactic War they spent almost the entire conflict in the Core Worlds, fighting in heavily urbanised environemts. In the years since they have kept the dirty grey they adopted in the previous conflicts. They often attribute this, quite grimly, to it being the ashes of the corrupt Republic. A strong piece of propaganda, though the morbid method of delivery used by members of the Regiment often unnerves allied units. Though the colours none the less remain effective for urban warfare, as when buildings start collapsing the layer of dust they leave behind adds a further layer of camouflage, suited perfectly to their standard role of scouting targets for nearby armoured units.<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/W0DA73I.png" loading="lazy"  alt="[Image: W0DA73I.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Task Force: Leviathan]]></title>
			<link>https://www.horuset.com/showthread.php?tid=491</link>
			<pubDate>Thu, 27 Apr 2023 19:40:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=491</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Task Force: Leviathan</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"Task Force: Leviathan is a newly reorganised army unit operating at the platoon level. The Task Force remains firmly under the command of the 294th Infantry Battalion, though is afforded special privelages to operate in the far reaches of the Empire and in isolation from the Battalion and parent Division for extended periods of time. The Task Force is further trusted with operating alongside Sith as and when the requirements arise, under the supervision of the Envoy of War. Although seen as a seperate unit, when the parent Battalion is deployed on campaign the Task Force must be fully capable of fully returning to line service and seemlessly reintergrating into the standard force organisation as laid down by the Ministry of War. Guidlines will follow below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Operation Guidelines:</span></span></span><br />
<hr></hr><ul class="mycode_list"><li>The Task Force operates at the Platoon level, though the commanding officer need not be a Lieutenant, the Force Commander is a flexible posistion to allow for appropriate individuals to hold command if the need arises. The current Force Commander is: Major Jackler Koren.<br />
</li>
<li>All ranks present within the Task Force are expected to operate on the field together seemlessly no matter the rank. The highest ranking officer present, typically the Force Commander, will be entrusted to give mission and squad command to the appropriate soldier based on judgement and mission briefings. It is then the role of the squad lead to build up fire teams as they see fit, including the placement on any soldiers that are of higher rank than the squad lead.<br />
</li>
<li>Squads and fire teams formed for missions are not permenant assignments, they last for the duration of a mission and are disbanded upon completion. This allows for any collection of soldiers within the Task Force to operate together no matter previous squad interactions.<br />
</li>
<li>To comply with standards set by the Ministry of War the Task Force is not permitted outlandish equipment or unit organisation. As part of the 294th Infantry Battalion it is expected that the Task Force comply to the description of infantry with unique soldier composistions remaining a secondary and support element of the Task Force. Anything outside of the typical infantry <a href="https://www.horuset.com/forum/m/42275839/viewthread/32143486-imperial-army-specialisations" target="_blank" rel="noopener" class="mycode_url">specialisations</a> and classifications is against regulations, and the same is to be applied for equipment not provided by the Quartermaster.<br />
</li>
<li>As the the Task Force remains one platoon out of a company it is composed of 100 soldiers, however only 20 are capable of deployment aboard The Herald at a time, the remaining 80 function as reinforcements during return visits to Battalion Command.<br />
</li>
<li>The S-Class Light Star Cruiser: The Herald functions as the heart and home of the Task Force. Trusted to care for the ship and treat the naval crew with respect it is none the less a weapon to be deployed in the completion of the Task Forces mission parameters, but if the resource is squandered or misused it can be removed and returned to active line duty within the Imperial Navy.<br />
</li>
<li>Disagreements and conflicts between Task Force members are to be overseen by the Force Commander primarily, with the Envoy of War available to settle major disputes and to handle discipline in regards to interactions with the wider Imperial Army and the Sith Order. Conflicts between Imperials and Sith receive no tolerance.<br />
</li>
<li>All prior rules and regulations set down by Division Command or other authorities remain in effect for Task Force: Leviathan.<br />
</li>
</ul>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Task Force: Leviathan</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></div>
<hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"Task Force: Leviathan is a newly reorganised army unit operating at the platoon level. The Task Force remains firmly under the command of the 294th Infantry Battalion, though is afforded special privelages to operate in the far reaches of the Empire and in isolation from the Battalion and parent Division for extended periods of time. The Task Force is further trusted with operating alongside Sith as and when the requirements arise, under the supervision of the Envoy of War. Although seen as a seperate unit, when the parent Battalion is deployed on campaign the Task Force must be fully capable of fully returning to line service and seemlessly reintergrating into the standard force organisation as laid down by the Ministry of War. Guidlines will follow below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Operation Guidelines:</span></span></span><br />
<hr></hr><ul class="mycode_list"><li>The Task Force operates at the Platoon level, though the commanding officer need not be a Lieutenant, the Force Commander is a flexible posistion to allow for appropriate individuals to hold command if the need arises. The current Force Commander is: Major Jackler Koren.<br />
</li>
<li>All ranks present within the Task Force are expected to operate on the field together seemlessly no matter the rank. The highest ranking officer present, typically the Force Commander, will be entrusted to give mission and squad command to the appropriate soldier based on judgement and mission briefings. It is then the role of the squad lead to build up fire teams as they see fit, including the placement on any soldiers that are of higher rank than the squad lead.<br />
</li>
<li>Squads and fire teams formed for missions are not permenant assignments, they last for the duration of a mission and are disbanded upon completion. This allows for any collection of soldiers within the Task Force to operate together no matter previous squad interactions.<br />
</li>
<li>To comply with standards set by the Ministry of War the Task Force is not permitted outlandish equipment or unit organisation. As part of the 294th Infantry Battalion it is expected that the Task Force comply to the description of infantry with unique soldier composistions remaining a secondary and support element of the Task Force. Anything outside of the typical infantry <a href="https://www.horuset.com/forum/m/42275839/viewthread/32143486-imperial-army-specialisations" target="_blank" rel="noopener" class="mycode_url">specialisations</a> and classifications is against regulations, and the same is to be applied for equipment not provided by the Quartermaster.<br />
</li>
<li>As the the Task Force remains one platoon out of a company it is composed of 100 soldiers, however only 20 are capable of deployment aboard The Herald at a time, the remaining 80 function as reinforcements during return visits to Battalion Command.<br />
</li>
<li>The S-Class Light Star Cruiser: The Herald functions as the heart and home of the Task Force. Trusted to care for the ship and treat the naval crew with respect it is none the less a weapon to be deployed in the completion of the Task Forces mission parameters, but if the resource is squandered or misused it can be removed and returned to active line duty within the Imperial Navy.<br />
</li>
<li>Disagreements and conflicts between Task Force members are to be overseen by the Force Commander primarily, with the Envoy of War available to settle major disputes and to handle discipline in regards to interactions with the wider Imperial Army and the Sith Order. Conflicts between Imperials and Sith receive no tolerance.<br />
</li>
<li>All prior rules and regulations set down by Division Command or other authorities remain in effect for Task Force: Leviathan.<br />
</li>
</ul>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Imperial Quartermaster: Beasts and Droids]]></title>
			<link>https://www.horuset.com/showthread.php?tid=490</link>
			<pubDate>Thu, 27 Apr 2023 19:37:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=490</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Displaying File...</span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><br />
<hr></hr></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">The Imperial Quartermaster - Beasts and Droids</span></span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:1"><br />
<img src="https://i.imgur.com/Zh5UB6l.jpg" loading="lazy"  alt="[Image: Zh5UB6l.jpg]" class="mycode_img" /><br />
</span></span></span><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
In this thread, you'll see the beasts and droids that can be deployed by the Imperial soldiers that take up the role of Imperial Coordinator. Each of these have rank requirements and deployment limits that are written about in the following entries for them all. They can be represented in game with the use of pets or companions, some requiring appearance modifiers to be achieved, though it may not always be possible to summon your companion in-game. The OOC appearances are as follows:<br />
Akk Dog - Akk Dog (any appearance option)<br />
Wingmaw - Bogstalker<br />
Krak'jya- Krakjya<br />
Nexu - Nexu (Any appearance option)<br />
Vine Cat - Vine Cat <br />
Imperial Mouse Droid - Mouse Droid Pet<br />
Imperial Astromech Droid - T7-01 (Any appearance option)<br />
Imperial Protocol Droid - 2V-R8<br />
Imperial Probe Droid - Probe Droid OR A7 Surveillance Droid<br />
Imperial Assault Droid - HK-51 (Imperial Assault HK Customisation)<br />
Imperial War Droid - Annihilator T4-1D (T4-1D Mark I Customisation)</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The Imperial Quartermaster has now cleared provisional licensing and training to handle select beasts and droids from the beastiary and armoury respectively. The beasts are shared with the Horuset Bestiary and have had a small cargo section cleared for their transport aboard Th'Asidra and the droid armoury has been made more available for typical soldiers to make use of. The following transcripts describe notable details of each entry and data to keep in mind with their usage. Access to this content is only authorised to soldiers who are marked as <span style="color: #e82a1f;" class="mycode_color">Imperial Coordinator</span>."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Beasts of the Imperial Bestiary:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Wingmaws:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A common reptavian that is found on many worlds across the galaxy. Often no larger than a hound with a skinny body it's leathery wings allow it both glide and even hover in place with intense beats of it's wings. It has a suprisingly high energy requirement as most flying creatures do, so it can often be tempted into following commands with the promise of meat or the chance to prey on high calorie and defenseless targets. This results in the common Wingmaw proving to be a perfect harassement tool, unleashed on a fleeing enemy to bite at their heels or distract while a strong force engages." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hQNRuim.png" loading="lazy"  alt="[Image: hQNRuim.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">2, though increased to 3 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Akk Dogs:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The common reptomammal hound that can be found all across the galaxy. They can be great companions, but also great tools for the common soldier. With triangular teeth, their strong jaws and crumple durasteel plates, their scaly hides can prove very resistant to damage as the dog ages, and with muscular tails and large claws they present a fearsome image. An adult Akk dog can be as long as a landspeeder, however the Bestiary does not tend to keep the beasts until adulthood. Also of note is their sense of smell, lending them well to tracking missions as well as combat." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ZeFTOSm.png" loading="lazy"  alt="[Image: ZeFTOSm.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Krak'jyas:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A krak'jya is a large feline predator, originally native to Bothawui but now found commonly in the galactic north and east. It is a fearsome predator that relies on brutal assault and power to defeat it's foes rather than stealth or guile. Some specimens can run at speeds just shy of the cruising speed of a speeder car. With powerful legs and jaws to engage a krak'jya unprepared would prove fatal for most sentient creatures, jaws and paws able to crush skulls with ease. Though it is noted for savagery and a bad temper, making it difficult to control." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/bgbJ52A.png" loading="lazy"  alt="[Image: bgbJ52A.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Corporal</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nexu Cats:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The nexu has spread across the galaxy through poachers, which is partly how there are now serveral in the Horuset Bestiary. They are often as savage as the krak'jya, yet this feline is much smarter. Able to scale stone and swing from trees, it uses an enhanced intelect to hunt it's targets and rip them to shreds with teeth and claws. Surviving a nexu attack often has the prey bleeding to death shortly after from the bloody injuries. A beast handler must act with care, as too much beatings from the handler may anger the nexu and it could fight back." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/BzVhuTW.png" loading="lazy"  alt="[Image: BzVhuTW.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Vine Cats:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A curious feline and reptomammal, it has been hunted on Dromund Kaas for centuries after being introduced from Ziost. With leathery skins and fearsome jaws it presents the image of a terrifying predator that could easily tear apart any foe. And to an extent that is correct, they often take a stealthier approach to their hunting. Using claws to climb trees and cliffs and their large tail for balance they can easily stalk the forests while they wait for landbound prey. Though a vine cat is large and demands near constant nutrition, thus it is not advised to bring these beasts on missions where they cannot quickly eat their enemies or stimulate their senses with tree climbing." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/skdnOB4.png" loading="lazy"  alt="[Image: skdnOB4.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Droids in the Imperial Arsenal:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Mouse Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IMU-3 series mouse droid is a common sight aboard Imperial war vessels and administrative buildings alike. Intended as a messenger for Imperial officers, as well as minor repairs in size restricted compartments. Not a combat droid it has the honour of so often being overlooked as practically useless. However, clever commanders can make use of their cameras and small manipulators to add a fine touch to infiltration missions, or even for the intended mission of carrying messages without the use of comms traffic." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/oIMk0vg.png" loading="lazy"  alt="[Image: oIMk0vg.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">2, though increased to 3 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Astromech Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The E5 series astromech, designed by Duwani Mechanical Products, is a rarer sight in the Empire as many of their typical uses are fulfilled by the IMU-3 series mouse droid or by sentient engineers, however they are still a common sight in some spheres of Imperial influence. The E5 series is the model of astromech commonly found aboard the vessels of the 14th Imperial Reserve Fleet, chosen for their droid brain being comparatively streamlined and a stripped back personality chip. They are fitted with the full assortment of tools such as: holoprojectors, clasper arms, console interface tools, diagnostic units, data card storage, and manipulator arms. The photoreceptor of an astromech droid does allow remote connection to a Droid Controller dataslate, however the viewing angle and head rotation has been known to induce mild feelings of sickness." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/FyBGrnq.jpeg" loading="lazy"  alt="[Image: FyBGrnq.jpeg]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Protocol Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The Seneschal-2V-series of protocol droids has been a common sight within the Sith Empire for the past fifteen years, serving it's purpose without the need for major upgrades. Intended to act as a service droid in hospitality roles, however it can also be used to accompany diplomatic officials as the personality chip can upgraded to support alien languages or data stores of foreign cultures, or even aid with military forces with uploaded tactical plans. The 2V series serves as a perfect infiltrator in Imperial settings due to it's extreme abundance within the Empire and it's wide array of roles. However it is not outfitted with any tools or combat functions." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aljND9Q.png" loading="lazy"  alt="[Image: aljND9Q.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #e82a1f;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Probe Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A Specter-series probe droid is often a rare sight within the Empire as they tend to operate far away from the front lines, launched into space to charter new systems or to survey potential enemy holdings. They can be deployed alongside Imperial infantry to act as remote surveilance for ground units, moving far ahead of the main force to identify potential targets ahead of time. Outside of manual control their preset programming is extremely limited, they are intended to automatically seek out potential stealth routes and observe contacts from a distance. While outfited with a weapon equivalent to a standard blaster pistol, the droid will only fire it if certain it's target is a valid enemy and only in defence once it's posistion has been comprimised. Remote control of a probe droid provides many new avenues to scouting infantry units as they can cover greater distances as well as heights." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1wEvFu3.png" loading="lazy"  alt="[Image: 1wEvFu3.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Corporal</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Assault Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The DK-9 Assault Droid is one of the primary droid units found within the Imperial Army, often valued by Imperial officers and Sith alike for it's combat capabilities and reliability. A fully functioning battle droid with a high level programming though a minimal personality chip. Capable of advanced movement patterns and even intermediate level battle tactics on it's own processing. Depending on the commander a DK-9 droid may be more effective if left alone rather than forced to obey specific battle commands, of which it can follow complex instructions. The DK-9 is however not very sturdy, with it's arms and legs being notable weak points, and it's armament is a modified blaster rifle, the DLA-13-A. Where it lacks in durability and raw fire power it makes up for in it's processing power, a single DK-9 behind enemy lines can effectively operate alone for a short time with shock and awe tactics, understanding the requirement of cover and appropriate choice of targets." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CAWOrsI.png" loading="lazy"  alt="[Image: CAWOrsI.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial War Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The RSD-3 War Droid, as produced by Colicoid Creation Nest, is a historical homage to the Mark I Sith War Droid. A slightly reduced size, intended to be fire support to infantry squads as opposed to it's own heavy weapons platform. With spiked legs the RSD-3 is capable of crossing most terrain as it follows it's attached infantry squad, it's body is constructed from a durable skeleton with layer armour panels in tested weak points, and further enhanced by a medium power shield generator to provide temporary protection under stronger fire. It's arms support two twin-barrelled heavy blaster cannons, anti-infantry weapons with a fire rate that speeds up as the weapon fires for longer.  With a command from the attached commander the droid is capable of deactivating the shield generator and providing a mild power boost to it''s weapons. While the RSD-3 is heavily armed and armoured, left alone it will struggle with basic processing, often falling back to pre-defined orders or even following soldiers it recognises and providing wide arc suppresive fire on enemies. Even with a droid commander providing commands the droids concept of complex orders is limited at best." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JtWIiT3.png" loading="lazy"  alt="[Image: JtWIiT3.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">KV-1 Series War Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-style: italic;" class="mycode_i">"The Kasazi wardroid is a heavily armoured and shielded melee focused war droid towering at 2.4 Metres, designed by Sith Vi'Kas and produced by Sith Leive the droid is designed to work as advanced shock troop formations alongside Infantry or armoured vehicle formations. Wielding a large vibro-mace they were created with the aim to charge entrenched frontlines, equipped with a heavy shield generator it can take some serious punishment before the shields fail and still it's heavy armour plating can contribute to its durability, additional power supply to power the shields comes at the cost of ranged weapons as the KV-1 carries none." </span><br />
<br />
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JP5e2bX.png" loading="lazy"  alt="[Image: JP5e2bX.png]" class="mycode_img" /></div>
<hr></hr>
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant (Droid Commander)</span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Displaying File...</span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><br />
<hr></hr></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">The Imperial Quartermaster - Beasts and Droids</span></span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:1"><br />
<img src="https://i.imgur.com/Zh5UB6l.jpg" loading="lazy"  alt="[Image: Zh5UB6l.jpg]" class="mycode_img" /><br />
</span></span></span><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
In this thread, you'll see the beasts and droids that can be deployed by the Imperial soldiers that take up the role of Imperial Coordinator. Each of these have rank requirements and deployment limits that are written about in the following entries for them all. They can be represented in game with the use of pets or companions, some requiring appearance modifiers to be achieved, though it may not always be possible to summon your companion in-game. The OOC appearances are as follows:<br />
Akk Dog - Akk Dog (any appearance option)<br />
Wingmaw - Bogstalker<br />
Krak'jya- Krakjya<br />
Nexu - Nexu (Any appearance option)<br />
Vine Cat - Vine Cat <br />
Imperial Mouse Droid - Mouse Droid Pet<br />
Imperial Astromech Droid - T7-01 (Any appearance option)<br />
Imperial Protocol Droid - 2V-R8<br />
Imperial Probe Droid - Probe Droid OR A7 Surveillance Droid<br />
Imperial Assault Droid - HK-51 (Imperial Assault HK Customisation)<br />
Imperial War Droid - Annihilator T4-1D (T4-1D Mark I Customisation)</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The Imperial Quartermaster has now cleared provisional licensing and training to handle select beasts and droids from the beastiary and armoury respectively. The beasts are shared with the Horuset Bestiary and have had a small cargo section cleared for their transport aboard Th'Asidra and the droid armoury has been made more available for typical soldiers to make use of. The following transcripts describe notable details of each entry and data to keep in mind with their usage. Access to this content is only authorised to soldiers who are marked as <span style="color: #e82a1f;" class="mycode_color">Imperial Coordinator</span>."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Beasts of the Imperial Bestiary:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Wingmaws:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A common reptavian that is found on many worlds across the galaxy. Often no larger than a hound with a skinny body it's leathery wings allow it both glide and even hover in place with intense beats of it's wings. It has a suprisingly high energy requirement as most flying creatures do, so it can often be tempted into following commands with the promise of meat or the chance to prey on high calorie and defenseless targets. This results in the common Wingmaw proving to be a perfect harassement tool, unleashed on a fleeing enemy to bite at their heels or distract while a strong force engages." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hQNRuim.png" loading="lazy"  alt="[Image: hQNRuim.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">2, though increased to 3 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Akk Dogs:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The common reptomammal hound that can be found all across the galaxy. They can be great companions, but also great tools for the common soldier. With triangular teeth, their strong jaws and crumple durasteel plates, their scaly hides can prove very resistant to damage as the dog ages, and with muscular tails and large claws they present a fearsome image. An adult Akk dog can be as long as a landspeeder, however the Bestiary does not tend to keep the beasts until adulthood. Also of note is their sense of smell, lending them well to tracking missions as well as combat." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ZeFTOSm.png" loading="lazy"  alt="[Image: ZeFTOSm.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Krak'jyas:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A krak'jya is a large feline predator, originally native to Bothawui but now found commonly in the galactic north and east. It is a fearsome predator that relies on brutal assault and power to defeat it's foes rather than stealth or guile. Some specimens can run at speeds just shy of the cruising speed of a speeder car. With powerful legs and jaws to engage a krak'jya unprepared would prove fatal for most sentient creatures, jaws and paws able to crush skulls with ease. Though it is noted for savagery and a bad temper, making it difficult to control." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/bgbJ52A.png" loading="lazy"  alt="[Image: bgbJ52A.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Corporal</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nexu Cats:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The nexu has spread across the galaxy through poachers, which is partly how there are now serveral in the Horuset Bestiary. They are often as savage as the krak'jya, yet this feline is much smarter. Able to scale stone and swing from trees, it uses an enhanced intelect to hunt it's targets and rip them to shreds with teeth and claws. Surviving a nexu attack often has the prey bleeding to death shortly after from the bloody injuries. A beast handler must act with care, as too much beatings from the handler may anger the nexu and it could fight back." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/BzVhuTW.png" loading="lazy"  alt="[Image: BzVhuTW.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Vine Cats:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A curious feline and reptomammal, it has been hunted on Dromund Kaas for centuries after being introduced from Ziost. With leathery skins and fearsome jaws it presents the image of a terrifying predator that could easily tear apart any foe. And to an extent that is correct, they often take a stealthier approach to their hunting. Using claws to climb trees and cliffs and their large tail for balance they can easily stalk the forests while they wait for landbound prey. Though a vine cat is large and demands near constant nutrition, thus it is not advised to bring these beasts on missions where they cannot quickly eat their enemies or stimulate their senses with tree climbing." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/skdnOB4.png" loading="lazy"  alt="[Image: skdnOB4.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Imperial Beast Handling</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Pack size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Droids in the Imperial Arsenal:</span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Mouse Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IMU-3 series mouse droid is a common sight aboard Imperial war vessels and administrative buildings alike. Intended as a messenger for Imperial officers, as well as minor repairs in size restricted compartments. Not a combat droid it has the honour of so often being overlooked as practically useless. However, clever commanders can make use of their cameras and small manipulators to add a fine touch to infiltration missions, or even for the intended mission of carrying messages without the use of comms traffic." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/oIMk0vg.png" loading="lazy"  alt="[Image: oIMk0vg.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">2, though increased to 3 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Astromech Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The E5 series astromech, designed by Duwani Mechanical Products, is a rarer sight in the Empire as many of their typical uses are fulfilled by the IMU-3 series mouse droid or by sentient engineers, however they are still a common sight in some spheres of Imperial influence. The E5 series is the model of astromech commonly found aboard the vessels of the 14th Imperial Reserve Fleet, chosen for their droid brain being comparatively streamlined and a stripped back personality chip. They are fitted with the full assortment of tools such as: holoprojectors, clasper arms, console interface tools, diagnostic units, data card storage, and manipulator arms. The photoreceptor of an astromech droid does allow remote connection to a Droid Controller dataslate, however the viewing angle and head rotation has been known to induce mild feelings of sickness." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/FyBGrnq.jpeg" loading="lazy"  alt="[Image: FyBGrnq.jpeg]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Protocol Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The Seneschal-2V-series of protocol droids has been a common sight within the Sith Empire for the past fifteen years, serving it's purpose without the need for major upgrades. Intended to act as a service droid in hospitality roles, however it can also be used to accompany diplomatic officials as the personality chip can upgraded to support alien languages or data stores of foreign cultures, or even aid with military forces with uploaded tactical plans. The 2V series serves as a perfect infiltrator in Imperial settings due to it's extreme abundance within the Empire and it's wide array of roles. However it is not outfitted with any tools or combat functions." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aljND9Q.png" loading="lazy"  alt="[Image: aljND9Q.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Specialist</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #e82a1f;" class="mycode_color">1, though increased to 2 for Sergeants.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Probe Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A Specter-series probe droid is often a rare sight within the Empire as they tend to operate far away from the front lines, launched into space to charter new systems or to survey potential enemy holdings. They can be deployed alongside Imperial infantry to act as remote surveilance for ground units, moving far ahead of the main force to identify potential targets ahead of time. Outside of manual control their preset programming is extremely limited, they are intended to automatically seek out potential stealth routes and observe contacts from a distance. While outfited with a weapon equivalent to a standard blaster pistol, the droid will only fire it if certain it's target is a valid enemy and only in defence once it's posistion has been comprimised. Remote control of a probe droid provides many new avenues to scouting infantry units as they can cover greater distances as well as heights." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1wEvFu3.png" loading="lazy"  alt="[Image: 1wEvFu3.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Corporal</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1, though increased to 2 for Ensigns.</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Assault Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The DK-9 Assault Droid is one of the primary droid units found within the Imperial Army, often valued by Imperial officers and Sith alike for it's combat capabilities and reliability. A fully functioning battle droid with a high level programming though a minimal personality chip. Capable of advanced movement patterns and even intermediate level battle tactics on it's own processing. Depending on the commander a DK-9 droid may be more effective if left alone rather than forced to obey specific battle commands, of which it can follow complex instructions. The DK-9 is however not very sturdy, with it's arms and legs being notable weak points, and it's armament is a modified blaster rifle, the DLA-13-A. Where it lacks in durability and raw fire power it makes up for in it's processing power, a single DK-9 behind enemy lines can effectively operate alone for a short time with shock and awe tactics, understanding the requirement of cover and appropriate choice of targets." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CAWOrsI.png" loading="lazy"  alt="[Image: CAWOrsI.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial War Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The RSD-3 War Droid, as produced by Colicoid Creation Nest, is a historical homage to the Mark I Sith War Droid. A slightly reduced size, intended to be fire support to infantry squads as opposed to it's own heavy weapons platform. With spiked legs the RSD-3 is capable of crossing most terrain as it follows it's attached infantry squad, it's body is constructed from a durable skeleton with layer armour panels in tested weak points, and further enhanced by a medium power shield generator to provide temporary protection under stronger fire. It's arms support two twin-barrelled heavy blaster cannons, anti-infantry weapons with a fire rate that speeds up as the weapon fires for longer.  With a command from the attached commander the droid is capable of deactivating the shield generator and providing a mild power boost to it''s weapons. While the RSD-3 is heavily armed and armoured, left alone it will struggle with basic processing, often falling back to pre-defined orders or even following soldiers it recognises and providing wide arc suppresive fire on enemies. Even with a droid commander providing commands the droids concept of complex orders is limited at best." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JtWIiT3.png" loading="lazy"  alt="[Image: JtWIiT3.png]" class="mycode_img" /></div>
<hr></hr>
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant</span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">KV-1 Series War Droid:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-style: italic;" class="mycode_i">"The Kasazi wardroid is a heavily armoured and shielded melee focused war droid towering at 2.4 Metres, designed by Sith Vi'Kas and produced by Sith Leive the droid is designed to work as advanced shock troop formations alongside Infantry or armoured vehicle formations. Wielding a large vibro-mace they were created with the aim to charge entrenched frontlines, equipped with a heavy shield generator it can take some serious punishment before the shields fail and still it's heavy armour plating can contribute to its durability, additional power supply to power the shields comes at the cost of ranged weapons as the KV-1 carries none." </span><br />
<br />
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JP5e2bX.png" loading="lazy"  alt="[Image: JP5e2bX.png]" class="mycode_img" /></div>
<hr></hr>
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Skill Required:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">Droid Programming</span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Rank required:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">Sergeant (Droid Commander)</span><br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Unit size:</span></span><br />
<br />
<span style="color: #fffa1e;" class="mycode_color">1</span></div></div><hr></hr>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Heavy Arsenal of the Empire]]></title>
			<link>https://www.horuset.com/showthread.php?tid=486</link>
			<pubDate>Thu, 27 Apr 2023 17:42:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=486</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Accessing...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Accessing...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Conducting Security Check...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Security Clearance Granted...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Access Granted...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">The Heavy Arsenal of the Empire</span></span></span></div>
<br />
<img src="https://i.imgur.com/Zh5UB6l.jpg" loading="lazy"  alt="[Image: Zh5UB6l.jpg]" class="mycode_img" /><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The vehicles in this thread are not used by player characters due to requiring more than one crew member. This is just lore.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The armoured fist of the Imperial Army is a well developed list of tanks and walkers and even field guns that any foe should rightfully fear. The vehicles as described below are deployed with specially trained vehicle crews who know their assigned vehicle inside and out, and as such most members of the army will not be expected to pilot these vehicles unless they are redeployed to the appropirate units. Although knowing your allies is as important as knowing your enemy."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the larger vehicles that are available to the Empire.</span><br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Closed Walkers:<br />
</span></span></span></span><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IR-TW - Imperial Ravager-Tri Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A mainstay of the Imperial Army for years, the Imperial Ravager-Tri Walker (IR-TW) is a hugely imposing sight on the battlefield tanks to it's supreme height and heavy armour. Armed with two forward facing Mk-IIc Heavy Laser Cannons, two backwards facing HRZ-2 Repeating Blaster, and a top mounted SI-02 Missile Pod. A crew of three operates the heavy walker: one pilot, one rear gunner, and the commander who doubles as the forwards gunner. It was not uncommon for field modifications to replace the viewing screens with more heavily armoured plating with vision ports and exterior cameras to improve crew survability.<br />
<br />
Slowly the IR-TW was phased out after the Battle of Ilum, the largwe design of the walker was starting to prove more of a disadvantage and it's tri-legged design was struggling in the snow. By modern standards the IR-TW is an antique piece of equipment, though a respected one with a lot of fire power." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/AqkAJNt.png" loading="lazy"  alt="[Image: AqkAJNt.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IS-RW - Imperial Scout-Reinforced Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IS-RW is the larger and better armoured cousin of the IS-AW. While not a strict replacement, many scouting units favour the IS-RW in heavy combat zones as they can operate it fully enclosed from the elements. The drivers comparment has not only been enlarged but clever space usage has allowed it to mount more weapons and a second crew member. Originally designed by Hive Industries, a subsidiary of the Banking Clans, it was sold to both the Republic and the Empire in secret. Years later it is not uncommon to see both powers using the same walker on the same battlefield, though with slight adjustments.<br />
<br />
The IS-RW is armed with a chin mounted Mk-IVa Light Laser Cannon and two side mounted LRZ-2s Light Repeating Blasters. The crew is cramped but consists of a pilot/gunner and the commander/comms operator. Despite the tight conditions of the walker, many crew swear by it, stating they'd rather be uncomfortable for a few hours than dead." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/a3S0Wtw.jpeg" loading="lazy"  alt="[Image: a3S0Wtw.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IL-AW - Imperial Lancer-Assault Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IL-AW was the replacement to the older tri-walker that served the Empire for many years. It's development started on Dromund Kalakar following the Battle of Illum and by the time of the Revanite Crisis it was already in use within some Imperial Divisions, common enough that the Revanite Traitors managed to secure enough before their destruction. The IL-AW is a formidable piece of miliitary equipment, often loaned from Armoured Brigades to form the core spear point of an infantry assault. It was famously used on Iokath with the renowned walker Crimson Talon fighting briefly under the leadership of Empress Acina.<br />
<br />
The IL-AW shares much in common with the IS-AW, though is more heavily armoured and armed. Over six meters tall, it does still not come close to the full height of the IR-TW but maintains all the same fire power and defenses, with none of the drawbacks. The walkers is armed with: a chin mounted MRZ-5m Repeating Blaster, a side mounted Mk-VIb Heavy Laser Cannon, two side mounted NT-02 grenade launchers, and a top mounted SI-05 Missile Pod. It also has a crew of two. The pilot will operate the blaster weaponry while the commander will operate the launchers and comms units. Since it's introduction the IL-AW has quickly become one of the most favoured walkers of the Imperial Army." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2LKPOdn.png" loading="lazy"  alt="[Image: 2LKPOdn.png]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Heavy Imperial Tanks:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IB-ST - Imperial Behemoth-SiegeTank:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The Imperial Siege tank is by far the most recognisable heavy tank used by the Sith Empire. Used for generations as a highly reliable transport and line breaker, as well as mobile command centers. Seeing use all across the galaxy from Corellia to Tatooine and Quesh, the IB-ST is a veteran of every warzone the Empire has ever seen. Known for it's supremely heavy armour it can transport a full fifty soldiers into the enemy lines with very little damage. Four tread rollers allow it to crawl through all but the most difficult terrain, and the soft middle gives a tighter turning circle for what is by all accounts a super heavy vehicle.<br />
<br />
The siege tank does not carry much in weapons, as standard it is manufactured with a mortar turret equiped with two KI5 Auto-Mortar. Though it is common for crews to modify the front cab with a top mounted blaster turret. The massive tank requires at least 5 crew members, but some use up to 10. This includes: a driver, co-driver, engineer, commander, and mortar gunner. It is not uncommon for there to be an onboard medic, comms officers, and a spare engineer." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hv0IVZJ.jpeg" loading="lazy"  alt="[Image: hv0IVZJ.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IB-AT - Imperial Behemoth-Assault Transport:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A much more recent design, the IB-AT is the faster cousin to the siege tank. Where the IB-ST is known for it's deliberate advance and unstoppable engines, the IB-AT is designed for a rapid assault to catch the enemy unawares. Nearly as large as the crawler but instead fitted with six massive wheels, difficult terrain can prove troublesome, though higher speeds and mobility allows it to take avenues of assault that the siege tank may not consider due to time constraints. Able to transport fifty troops into battle; it has recently been used for deploying elite units on enemy flanks when shuttles haven't been a viable pathway. While it lacks the super heavy armour of the siege tank it is still armoured enough to resist small arms fire and even some medium yield explosives.<br />
<br />
The IB-AT is outfitted with just two side mounted MkVIb Laser Cannons. Early into the vehicles life span it is difficult to tell if vehicle crews will make adjustments for heavier weapons or not. The tank is crewed by four: a driver, co-driver, a commander, and comms officer who also doubles as an engineer." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2UrlKef.png" loading="lazy"  alt="[Image: 2UrlKef.png]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Field Guns:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">KP-4 Field Gun:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"While technically not a vehicle, the KP-4 fills the important role of large, stationary weapon. Fitted with a quad barrel  on a large turret base with a seat for a gunner at the rear. Large magazines make up the left and right flanks of the gun, able to fire solid proton shells or proton flak shells. The great advantage of the KP-4 is that it can fire a devestating amount of firepower in such a short space of time, easily overwhelming most targets with proton detonations or flak shrapnel. The largest disadvantages to the KP-4 are that due to it's rate of fire it eats ammo faster than some commanders would like, and it can be too innacurate to use as dedicated artillery. The KP-4 for this reason is more often used in combat zones with large undisturbed views, such as desert landscapes. Though it remains an admirable anti-air weapon when fitted with flak shells, but if a gun battery cannot destroy their enemy quickly they'll be left exposed during the reloading process." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Q8SA5IV.png" loading="lazy"  alt="[Image: Q8SA5IV.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">MK1 Barrage War Droid</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"Not a true cannon but capable of serving the role of artillery on field battles. The MK1-Barrage War Droid is produced by Pinit Industrial Foundries under the supervision of Lord Saltaeon. Based on the venerable Sith War Droid of the early Great Galactic War era, conventional blaster cannons have been swapped with the AP-08 Proton Cannon on the right arm, capable of firing solid projectile proton shells up to 10KM away if in ideal firing conditions. The proton cannon features a gravity fed magazine that can be replaced by the pneumatic-controller on the left hard point. The central processing unit is capble of taking target data from Imperial controlling officers and use the advanced droid brain to calculate the ideal firing angles based on ambient information available to the droid. Typically only available to dedicated artillery battalions." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RW6FtHx.jpeg" loading="lazy"  alt="[Image: RW6FtHx.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Transport Vehicles:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">LTT - Light Troop Transport</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The PF27-L10 Light Troop Transport is a recent development in the Imperial war effort, designed and manufactured at Pinit Inudstrial Foundries udner the supervision of Lord Saltaeon. Serving the role of land based transport it is fully capable of transporting 10 man squads from point to point with relative ease. Using hover engines to provide suitable lift and propulsion for the armoured frame. The interior is fitted with seating and storage for 10 soldiers, and a seperate compartment for the driver. Armed with two heavy blaster cannons for basic levels of defense in the forward facing arc it trades heavy armour and weapons for high speeds on open roads and a high degree of movability. Can be deployed with Mechanised Infantry army units or planetary garrison units for patrol duties." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qbYamVD.png" loading="lazy"  alt="[Image: qbYamVD.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CjvWeV4.png" loading="lazy"  alt="[Image: CjvWeV4.png]" class="mycode_img" /></div>
<hr></hr></div></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Accessing...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Accessing...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Conducting Security Check...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Security Clearance Granted...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Access Granted...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Displaying File...</span></span></div>
<br />
<hr></hr>
<div style="text-align: center;" class="mycode_align">
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">The Heavy Arsenal of the Empire</span></span></span></div>
<br />
<img src="https://i.imgur.com/Zh5UB6l.jpg" loading="lazy"  alt="[Image: Zh5UB6l.jpg]" class="mycode_img" /><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The vehicles in this thread are not used by player characters due to requiring more than one crew member. This is just lore.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.</span><br />
<br />
"The armoured fist of the Imperial Army is a well developed list of tanks and walkers and even field guns that any foe should rightfully fear. The vehicles as described below are deployed with specially trained vehicle crews who know their assigned vehicle inside and out, and as such most members of the army will not be expected to pilot these vehicles unless they are redeployed to the appropirate units. Although knowing your allies is as important as knowing your enemy."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the larger vehicles that are available to the Empire.</span><br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Closed Walkers:<br />
</span></span></span></span><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IR-TW - Imperial Ravager-Tri Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A mainstay of the Imperial Army for years, the Imperial Ravager-Tri Walker (IR-TW) is a hugely imposing sight on the battlefield tanks to it's supreme height and heavy armour. Armed with two forward facing Mk-IIc Heavy Laser Cannons, two backwards facing HRZ-2 Repeating Blaster, and a top mounted SI-02 Missile Pod. A crew of three operates the heavy walker: one pilot, one rear gunner, and the commander who doubles as the forwards gunner. It was not uncommon for field modifications to replace the viewing screens with more heavily armoured plating with vision ports and exterior cameras to improve crew survability.<br />
<br />
Slowly the IR-TW was phased out after the Battle of Ilum, the largwe design of the walker was starting to prove more of a disadvantage and it's tri-legged design was struggling in the snow. By modern standards the IR-TW is an antique piece of equipment, though a respected one with a lot of fire power." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/AqkAJNt.png" loading="lazy"  alt="[Image: AqkAJNt.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IS-RW - Imperial Scout-Reinforced Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IS-RW is the larger and better armoured cousin of the IS-AW. While not a strict replacement, many scouting units favour the IS-RW in heavy combat zones as they can operate it fully enclosed from the elements. The drivers comparment has not only been enlarged but clever space usage has allowed it to mount more weapons and a second crew member. Originally designed by Hive Industries, a subsidiary of the Banking Clans, it was sold to both the Republic and the Empire in secret. Years later it is not uncommon to see both powers using the same walker on the same battlefield, though with slight adjustments.<br />
<br />
The IS-RW is armed with a chin mounted Mk-IVa Light Laser Cannon and two side mounted LRZ-2s Light Repeating Blasters. The crew is cramped but consists of a pilot/gunner and the commander/comms operator. Despite the tight conditions of the walker, many crew swear by it, stating they'd rather be uncomfortable for a few hours than dead." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/a3S0Wtw.jpeg" loading="lazy"  alt="[Image: a3S0Wtw.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IL-AW - Imperial Lancer-Assault Walker:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The IL-AW was the replacement to the older tri-walker that served the Empire for many years. It's development started on Dromund Kalakar following the Battle of Illum and by the time of the Revanite Crisis it was already in use within some Imperial Divisions, common enough that the Revanite Traitors managed to secure enough before their destruction. The IL-AW is a formidable piece of miliitary equipment, often loaned from Armoured Brigades to form the core spear point of an infantry assault. It was famously used on Iokath with the renowned walker Crimson Talon fighting briefly under the leadership of Empress Acina.<br />
<br />
The IL-AW shares much in common with the IS-AW, though is more heavily armoured and armed. Over six meters tall, it does still not come close to the full height of the IR-TW but maintains all the same fire power and defenses, with none of the drawbacks. The walkers is armed with: a chin mounted MRZ-5m Repeating Blaster, a side mounted Mk-VIb Heavy Laser Cannon, two side mounted NT-02 grenade launchers, and a top mounted SI-05 Missile Pod. It also has a crew of two. The pilot will operate the blaster weaponry while the commander will operate the launchers and comms units. Since it's introduction the IL-AW has quickly become one of the most favoured walkers of the Imperial Army." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2LKPOdn.png" loading="lazy"  alt="[Image: 2LKPOdn.png]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Heavy Imperial Tanks:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IB-ST - Imperial Behemoth-SiegeTank:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The Imperial Siege tank is by far the most recognisable heavy tank used by the Sith Empire. Used for generations as a highly reliable transport and line breaker, as well as mobile command centers. Seeing use all across the galaxy from Corellia to Tatooine and Quesh, the IB-ST is a veteran of every warzone the Empire has ever seen. Known for it's supremely heavy armour it can transport a full fifty soldiers into the enemy lines with very little damage. Four tread rollers allow it to crawl through all but the most difficult terrain, and the soft middle gives a tighter turning circle for what is by all accounts a super heavy vehicle.<br />
<br />
The siege tank does not carry much in weapons, as standard it is manufactured with a mortar turret equiped with two KI5 Auto-Mortar. Though it is common for crews to modify the front cab with a top mounted blaster turret. The massive tank requires at least 5 crew members, but some use up to 10. This includes: a driver, co-driver, engineer, commander, and mortar gunner. It is not uncommon for there to be an onboard medic, comms officers, and a spare engineer." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/hv0IVZJ.jpeg" loading="lazy"  alt="[Image: hv0IVZJ.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">IB-AT - Imperial Behemoth-Assault Transport:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"A much more recent design, the IB-AT is the faster cousin to the siege tank. Where the IB-ST is known for it's deliberate advance and unstoppable engines, the IB-AT is designed for a rapid assault to catch the enemy unawares. Nearly as large as the crawler but instead fitted with six massive wheels, difficult terrain can prove troublesome, though higher speeds and mobility allows it to take avenues of assault that the siege tank may not consider due to time constraints. Able to transport fifty troops into battle; it has recently been used for deploying elite units on enemy flanks when shuttles haven't been a viable pathway. While it lacks the super heavy armour of the siege tank it is still armoured enough to resist small arms fire and even some medium yield explosives.<br />
<br />
The IB-AT is outfitted with just two side mounted MkVIb Laser Cannons. Early into the vehicles life span it is difficult to tell if vehicle crews will make adjustments for heavier weapons or not. The tank is crewed by four: a driver, co-driver, a commander, and comms officer who also doubles as an engineer." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2UrlKef.png" loading="lazy"  alt="[Image: 2UrlKef.png]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Field Guns:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">KP-4 Field Gun:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"While technically not a vehicle, the KP-4 fills the important role of large, stationary weapon. Fitted with a quad barrel  on a large turret base with a seat for a gunner at the rear. Large magazines make up the left and right flanks of the gun, able to fire solid proton shells or proton flak shells. The great advantage of the KP-4 is that it can fire a devestating amount of firepower in such a short space of time, easily overwhelming most targets with proton detonations or flak shrapnel. The largest disadvantages to the KP-4 are that due to it's rate of fire it eats ammo faster than some commanders would like, and it can be too innacurate to use as dedicated artillery. The KP-4 for this reason is more often used in combat zones with large undisturbed views, such as desert landscapes. Though it remains an admirable anti-air weapon when fitted with flak shells, but if a gun battery cannot destroy their enemy quickly they'll be left exposed during the reloading process." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Q8SA5IV.png" loading="lazy"  alt="[Image: Q8SA5IV.png]" class="mycode_img" /></div>
<hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">MK1 Barrage War Droid</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"Not a true cannon but capable of serving the role of artillery on field battles. The MK1-Barrage War Droid is produced by Pinit Industrial Foundries under the supervision of Lord Saltaeon. Based on the venerable Sith War Droid of the early Great Galactic War era, conventional blaster cannons have been swapped with the AP-08 Proton Cannon on the right arm, capable of firing solid projectile proton shells up to 10KM away if in ideal firing conditions. The proton cannon features a gravity fed magazine that can be replaced by the pneumatic-controller on the left hard point. The central processing unit is capble of taking target data from Imperial controlling officers and use the advanced droid brain to calculate the ideal firing angles based on ambient information available to the droid. Typically only available to dedicated artillery battalions." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/RW6FtHx.jpeg" loading="lazy"  alt="[Image: RW6FtHx.jpeg]" class="mycode_img" /></div>
<hr></hr></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Imperial Transport Vehicles:</span></span></span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">LTT - Light Troop Transport</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
"The PF27-L10 Light Troop Transport is a recent development in the Imperial war effort, designed and manufactured at Pinit Inudstrial Foundries udner the supervision of Lord Saltaeon. Serving the role of land based transport it is fully capable of transporting 10 man squads from point to point with relative ease. Using hover engines to provide suitable lift and propulsion for the armoured frame. The interior is fitted with seating and storage for 10 soldiers, and a seperate compartment for the driver. Armed with two heavy blaster cannons for basic levels of defense in the forward facing arc it trades heavy armour and weapons for high speeds on open roads and a high degree of movability. Can be deployed with Mechanised Infantry army units or planetary garrison units for patrol duties." <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qbYamVD.png" loading="lazy"  alt="[Image: qbYamVD.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CjvWeV4.png" loading="lazy"  alt="[Image: CjvWeV4.png]" class="mycode_img" /></div>
<hr></hr></div></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Contraband Guidelines]]></title>
			<link>https://www.horuset.com/showthread.php?tid=485</link>
			<pubDate>Thu, 27 Apr 2023 17:22:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=485</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Contraband Guidelines</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff851b;" class="mycode_color"><span style="font-size:x-small">Revision number 3. Accurate as of 27 ATC.</span></span></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.pinimg.com/750x/2b/6a/9e/2b6a9ea986a0b0639ab0abad118d25ac.jpg" loading="lazy"  alt="[Image: 2b6a9ea986a0b0639ab0abad118d25ac.jpg]" class="mycode_img" /></div>
<span style="font-weight: bold;" class="mycode_b">By decree of the Dark Lord, this list has been compiled as an official ruleset for the Imperial personnel in House Horuset. It describes their code of conduct in regards to the contraband searches. These rules are absolute and can only be overruled by the Conservancy or by General Bastion.</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Acolytes</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Allowed Equipment</span></span></span><br />
<br />
-House Horuset Acolyte Robe<br />
-House Horuset Training Blade<br />
-House Horuset Datapad<br />
-House Horuset Holocom <br />
-House Horuset code cylinders<br />
-Drinks bottles, must be checked for contents<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">All equipment or items not listed above is considered “Prohibited Equipment” (Examples)</span></span></span><ul class="mycode_list"><li>Cameras<br />
</li>
<li>Listening Devices<br />
</li>
<li>Any type of blaster<br />
</li>
<li>Any form of personal belongings or mementoes.<span style="font-size:x-small">1</span> <br />
</li>
</ul>
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">1</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">*An exception worth mentioning is certain cultural accessories (Pureblood jewellery, Twi’lek headbands and other trinkets that pose no threat to the harmony aboard the ship or estate) Note that this is not done out of compassion or understanding. These items often form an important part of the identity of an acolyte, and can be used by more senior Sith or Overseers as leverage to shape and mould the student. They can and should be thoroughly searched and scanned however.</div></div><hr></hr>
<br />
Vibroswords and armour plates can be awarded to acolyte's but must be immediatly confirmed with the Conservancy and Imperial Security teams or the rewarded items will be stripped as contraband.<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">This means when a vibrosword of piece of armour is awarded to acolytes a member of the Conservancy must be told as soon as possible so the information can be passed along to the security teams and included in a list of exceptions to the the rules. A character found with equipment that hasn't been noted as an exception will have the equipment removed.</div></div>
<hr></hr> <br />
<br />
Failure to comply with the initial search or the confiscation of goods will result in being stunned with a stun round, or by being handed over to a nearby Sith, or preferably the Envoy of War. Should none be around, the Imperials on duty are within their right to temporarily detain said Acolyte. Bear in mind that the Imperials are always to show restraint in these scenarios. Needless violence or damaging of the students will be frowned upon.<br />
<br />
As a guideline for those who confiscate the contraband; Cameras and listening devices are to be checked for sensitive information before being destroyed. Blasters and Armour are to be cross referenced with anything that may be missing from the Powerbases’ Imperial supply. Should it be stolen, the thief will face consequences. If equipment is of non-imperial origin, it is to be safeguarded for exactly 50 days. If nothing has been done with it by then, it can be scrapped for parts. Belongings or Personal Mementos are to be handed to an Overseer of the house for the furthering of Acolyte training.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Apprentices or Neophytes</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">The equipment of an Apprentice is different.</span></span></span><br />
<br />
A Sith apprentice is often sponsored by their masters, making the lines blurry in regards to authority. However, these contraband searches are ordered by the Dark Lord. This means that, whether they like it or not, the apprentice will have to subject themselves to searches.<br />
<br />
There is a list of what they cannot have.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">All equipment listed below is prohibited for certain.</span></span></span><ul class="mycode_list"><li>Cameras or recording devices<br />
</li>
<li>Alcohol. Beverages or in pure form<br />
</li>
<li>Spice, deathsticks or other drugs<br />
</li>
<li>Grenades, bombs or other explosives<br />
</li>
<li>EMP’s or Ion weapons<br />
</li>
<li>Slicing terminals or dataspikes<br />
</li>
<li>Any type of blaster<br />
</li>
<li>Any equipment from the 142nd Division's Arsenal<br />
</li>
<li>Live animals<br />
</li>
<li>Any droid<br />
</li>
<li>Datapad or holocom not supplied by Horuset (These will be kept at the checkpoint and can be collected upon departure.)<br />
</li>
</ul>
<hr></hr>
Failure to comply with the initial search or the confiscation of goods will result in being stunned with a stun round, or by being handed over to a nearby Sith, or preferably the Envoy of War. Should none be around, the Imperials on duty are within their right to temporarily detain said Apprentice. Bear in mind that the Imperials are always to show restraint in these scenarios. Needless violence or damaging of the Sith will be frowned upon and may be met by consequences.<br />
<br />
As a guideline for those who confiscate the contraband; Cameras, slicing equipment, listening devices are to be checked for sensitive information before being destroyed. EMP’s, Blasters and Grenades are to be cross referenced with anything that may be missing from the Powerbases’ Imperial supply. Should it be stolen, the thief will face consequences. If the blaster is of non-imperial origin, it is to be safeguarded for exactly 50 days. If nothing has been done with it by then, it can be scrapped for parts.<br />
<br />
Alcohol is allowed on the ship, but only when sold in the mess hall. It cannot be taken off the ship, nor can alcohol from outside be brought unto the ship. If it is confiscated, the bottles are to be brought to the Imperial Quartermaster who will either destroy or re-distribute it.<br />
<br />
Spice and other drugs are to be destroyed in all scenarios. It has no place on an Imperial Warship. If any soldier who confiscated it is found in possession of it an hour after confiscation, they will spend the night in the brig to sober up.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Household Sith</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Functionally, a Household Sith may carry whatever they wish to fulfil their specific role within the Powerbase; however, Security Teams maintain the authority to search Household Sith to check for any suspicious items, which are to be confirmed with a member of the Conservancy if there are doubts about the items found. However, one rule is in place for Household Sith:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">No live animals or droids are permitted within the estate.</span></span></span><br />
<br />
An exception can be negotiated with the Pentarchy; however, this is per occasion and is intended for lessons. A Household Sith may not have a blanket pass to bring any animal they wish into the estate at any time they wish.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Soldiers</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Imperial soldiers are not permitted to carry:</span></span></span><ul class="mycode_list"><li>Equipment outside of their specialisation<br />
</li>
<li>Modified equipment<br />
</li>
<li>Alcohol or other drugs<br />
</li>
<li>Sith relics<br />
</li>
</ul>
<hr></hr>
<br />
An exclusion can be negotiated with the Envoy of War in exceptional circumstances, or through sufficient rank one can gain permission to carry select pieces of equipment from other specialisations. Squad leaders are encouraged to perform regular equipment checks to ensure all pieces of equipment are kept up to standard and nothing is missing, though the standards in question are to the discretion of the squad leader. Lieutenants and Ensigns can request to examine the dress uniform.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">File Closing...</span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC notice</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">This document is a reupload; originally this document was under the guidelines created by Lord Tarati, and edited by Lord Saltaeon and Darth Kalkoran.</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Contraband Guidelines</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff851b;" class="mycode_color"><span style="font-size:x-small">Revision number 3. Accurate as of 27 ATC.</span></span></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.pinimg.com/750x/2b/6a/9e/2b6a9ea986a0b0639ab0abad118d25ac.jpg" loading="lazy"  alt="[Image: 2b6a9ea986a0b0639ab0abad118d25ac.jpg]" class="mycode_img" /></div>
<span style="font-weight: bold;" class="mycode_b">By decree of the Dark Lord, this list has been compiled as an official ruleset for the Imperial personnel in House Horuset. It describes their code of conduct in regards to the contraband searches. These rules are absolute and can only be overruled by the Conservancy or by General Bastion.</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Acolytes</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Allowed Equipment</span></span></span><br />
<br />
-House Horuset Acolyte Robe<br />
-House Horuset Training Blade<br />
-House Horuset Datapad<br />
-House Horuset Holocom <br />
-House Horuset code cylinders<br />
-Drinks bottles, must be checked for contents<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">All equipment or items not listed above is considered “Prohibited Equipment” (Examples)</span></span></span><ul class="mycode_list"><li>Cameras<br />
</li>
<li>Listening Devices<br />
</li>
<li>Any type of blaster<br />
</li>
<li>Any form of personal belongings or mementoes.<span style="font-size:x-small">1</span> <br />
</li>
</ul>
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">1</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">*An exception worth mentioning is certain cultural accessories (Pureblood jewellery, Twi’lek headbands and other trinkets that pose no threat to the harmony aboard the ship or estate) Note that this is not done out of compassion or understanding. These items often form an important part of the identity of an acolyte, and can be used by more senior Sith or Overseers as leverage to shape and mould the student. They can and should be thoroughly searched and scanned however.</div></div><hr></hr>
<br />
Vibroswords and armour plates can be awarded to acolyte's but must be immediatly confirmed with the Conservancy and Imperial Security teams or the rewarded items will be stripped as contraband.<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">This means when a vibrosword of piece of armour is awarded to acolytes a member of the Conservancy must be told as soon as possible so the information can be passed along to the security teams and included in a list of exceptions to the the rules. A character found with equipment that hasn't been noted as an exception will have the equipment removed.</div></div>
<hr></hr> <br />
<br />
Failure to comply with the initial search or the confiscation of goods will result in being stunned with a stun round, or by being handed over to a nearby Sith, or preferably the Envoy of War. Should none be around, the Imperials on duty are within their right to temporarily detain said Acolyte. Bear in mind that the Imperials are always to show restraint in these scenarios. Needless violence or damaging of the students will be frowned upon.<br />
<br />
As a guideline for those who confiscate the contraband; Cameras and listening devices are to be checked for sensitive information before being destroyed. Blasters and Armour are to be cross referenced with anything that may be missing from the Powerbases’ Imperial supply. Should it be stolen, the thief will face consequences. If equipment is of non-imperial origin, it is to be safeguarded for exactly 50 days. If nothing has been done with it by then, it can be scrapped for parts. Belongings or Personal Mementos are to be handed to an Overseer of the house for the furthering of Acolyte training.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Apprentices or Neophytes</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">The equipment of an Apprentice is different.</span></span></span><br />
<br />
A Sith apprentice is often sponsored by their masters, making the lines blurry in regards to authority. However, these contraband searches are ordered by the Dark Lord. This means that, whether they like it or not, the apprentice will have to subject themselves to searches.<br />
<br />
There is a list of what they cannot have.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">All equipment listed below is prohibited for certain.</span></span></span><ul class="mycode_list"><li>Cameras or recording devices<br />
</li>
<li>Alcohol. Beverages or in pure form<br />
</li>
<li>Spice, deathsticks or other drugs<br />
</li>
<li>Grenades, bombs or other explosives<br />
</li>
<li>EMP’s or Ion weapons<br />
</li>
<li>Slicing terminals or dataspikes<br />
</li>
<li>Any type of blaster<br />
</li>
<li>Any equipment from the 142nd Division's Arsenal<br />
</li>
<li>Live animals<br />
</li>
<li>Any droid<br />
</li>
<li>Datapad or holocom not supplied by Horuset (These will be kept at the checkpoint and can be collected upon departure.)<br />
</li>
</ul>
<hr></hr>
Failure to comply with the initial search or the confiscation of goods will result in being stunned with a stun round, or by being handed over to a nearby Sith, or preferably the Envoy of War. Should none be around, the Imperials on duty are within their right to temporarily detain said Apprentice. Bear in mind that the Imperials are always to show restraint in these scenarios. Needless violence or damaging of the Sith will be frowned upon and may be met by consequences.<br />
<br />
As a guideline for those who confiscate the contraband; Cameras, slicing equipment, listening devices are to be checked for sensitive information before being destroyed. EMP’s, Blasters and Grenades are to be cross referenced with anything that may be missing from the Powerbases’ Imperial supply. Should it be stolen, the thief will face consequences. If the blaster is of non-imperial origin, it is to be safeguarded for exactly 50 days. If nothing has been done with it by then, it can be scrapped for parts.<br />
<br />
Alcohol is allowed on the ship, but only when sold in the mess hall. It cannot be taken off the ship, nor can alcohol from outside be brought unto the ship. If it is confiscated, the bottles are to be brought to the Imperial Quartermaster who will either destroy or re-distribute it.<br />
<br />
Spice and other drugs are to be destroyed in all scenarios. It has no place on an Imperial Warship. If any soldier who confiscated it is found in possession of it an hour after confiscation, they will spend the night in the brig to sober up.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Household Sith</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Functionally, a Household Sith may carry whatever they wish to fulfil their specific role within the Powerbase; however, Security Teams maintain the authority to search Household Sith to check for any suspicious items, which are to be confirmed with a member of the Conservancy if there are doubts about the items found. However, one rule is in place for Household Sith:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">No live animals or droids are permitted within the estate.</span></span></span><br />
<br />
An exception can be negotiated with the Pentarchy; however, this is per occasion and is intended for lessons. A Household Sith may not have a blanket pass to bring any animal they wish into the estate at any time they wish.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Soldiers</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Imperial soldiers are not permitted to carry:</span></span></span><ul class="mycode_list"><li>Equipment outside of their specialisation<br />
</li>
<li>Modified equipment<br />
</li>
<li>Alcohol or other drugs<br />
</li>
<li>Sith relics<br />
</li>
</ul>
<hr></hr>
<br />
An exclusion can be negotiated with the Envoy of War in exceptional circumstances, or through sufficient rank one can gain permission to carry select pieces of equipment from other specialisations. Squad leaders are encouraged to perform regular equipment checks to ensure all pieces of equipment are kept up to standard and nothing is missing, though the standards in question are to the discretion of the squad leader. Lieutenants and Ensigns can request to examine the dress uniform.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Logging out...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">File Closing...</span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC notice</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">This document is a reupload; originally this document was under the guidelines created by Lord Tarati, and edited by Lord Saltaeon and Darth Kalkoran.</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Tactics of Bombing]]></title>
			<link>https://www.horuset.com/showthread.php?tid=482</link>
			<pubDate>Thu, 27 Apr 2023 17:20:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=482</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><hr></hr></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Tactics of Bombing</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Author: Lord;Saltaeon</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/6QrJfiP.png" loading="lazy"  alt="[Image: 6QrJfiP.png]" class="mycode_img" /></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">[b]A small holorecording would play once the file was downloaded. The voice of Lord Saltaeon accompanied images and on-screen text.</span>[/b]</div>
<div style="text-align: center;" class="mycode_align">"Perhaps unsurprising that have noted the tactics I have employed in war, I proudly proclaim that one of the best weapons in the Imperial arsenal is the naval bomber. As far as tactics go, bombing as done by naval bombers or from warships in orbit can be one of the most devastating ways to hurt an enemy; in both physical damage and morale. Often the task of destroying land or naval forces requires too much time or resources, strategic bombing aims to harm the enemy much closer to home; wear down their willingness to wage war and destroy their economical abilities. Systematically organised and executed by bomber craft flying in atmosphere aimed to attack targets deemed vital to the enemies capability to wage war, though often civilians can be caught in the cross fire.</div>
<div style="text-align: center;" class="mycode_align">In our modern era it is often forgotten that a primary aim of war is to demoralize the enemy, to force the enemy into surrender. Strategic bombing has been used for this purpose, though terror bombing is a contrasting technique purposefully used to break down the enemies will to resist. The common targets of strategic bombing are: factories, transport lines, refineries, and resource extraction zones.</div>
<div style="text-align: center;" class="mycode_align">For this purpose the Imperial Navy makes use of bomber craft, with two models being the most prevalent: the B-28 Extinction, and the B-5 Decimus. However the B-28 is the more common model of bomber used in atmosphere bombing raids due to it’s production lines being all across the empire. On the underside of the wing pylons are mounting points for two missile launchers which can be loaded with vital armaments such as concussion missiles, proton torpedoes, or important to this information the VL-59 Proton Bomb, which is loaded from the front and ejected from the rear. Each missile launcher on the B-28 can fit a total of 36 proton bombs for a combined payload of 72 bombs of 110kg each. The B-5 is able to carry a similar though small payload, and while it was banned for bombing purposes by the Treaty of Coruscant, that has since been withdrawn due to the Republics aggression. The B-5 is best suited to rapid attacks on changing or moving targets while the B-28 is suited more to traditional bombing raids on large and stationary targets.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/ZTz9FOv.png" loading="lazy"  alt="[Image: ZTz9FOv.png]" class="mycode_img" /></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></div>
<div style="text-align: center;" class="mycode_align">During the Dubrillion Campaign the B-28 had multiple uses of note such as a bombing run by a squadron of just three craft that successfully hit a major reactor junction outside of Valadad City before dropping more proton bombs on the exterior defenses of the city. The high payload and wide range allowed the three bombers to achieve more than any infantry could have possibly have achieved and shocked the citizens of Valadad as they were shown how vulnerable they were from air attacks. Later in the campaign a B-5 bomber was used in the defense of the city, as the Republic launched a major offensive a B-5 was able to be scrambled in a short time and reach the battlefield to drop a light payload on the Republic who felt they were about to breach the final line.</div>
<div style="text-align: center;" class="mycode_align">Several bomber squadrons of B-28s would also be used at the end of the campaign in the final bombardment of Dubrillion. The turbo lasers and concussion missiles of Harrower Dreadnoughts and Terminus Destroyers were more than sufficient of dealing the first blow but it was the bomber squadrons that were scrambled to to finish the job. The bomber squadrons were able to hit more targets and change direction far faster than the warships and the bombs they dropped would thoroughly ruin any structures not targeted by the orbital bombardment. It is a common misconception that after the Empire bombarded Dubrillion that it was a left a pile of ash, that is not the case. The orbital bombardment did succeed at breaking down the major fortifications, many of which can be constructed by the Empire, while it was the the bombers that were able to break down factories and bridges and communication centres. The Empire did not leave Dubrillion as ash, it left Dubrillion as ruins and chemical leaks that will take years to repair. And much of that is thanks to the work of dedicated bomber crews.</div>
<div style="text-align: center;" class="mycode_align">A war can be won by naval warships or it can be won by infantry and their armour or it can be won by Sith. But none of these three have the sheet destructive power that can be delivered by bomber squadrons. Five squadrons of five bombers with support from fighters and scouts can effectively deliver enough ordnance to reduce industrial zones to unusable rubble in hours. During the Battle of Corellia, as lead by Darth Decimus, he made use of heavy ordnance from bombers to crack the surface of tunnels and to strip the first layer of defense from the Republic before the army moved in and assaulted the shocked defenders. This was a major part of the strategy that allowed Corellia to initially fall to the Empire. I hope this assessment will have lead future warzone commanders to consider the validity of strategic bombing, instead of sending infantry to their deaths in front of enemy guns. The Republic is dug in deep, bit we can root them out with just eight tonnes of proton bombs."</div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></span></span></span> </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...<br />
Accessing...<br />
Accessing...<br />
Conducting Security Check...<br />
Security Clearance Granted...<br />
Access Granted...<br />
Displaying File...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><hr></hr></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Tactics of Bombing</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Author: Lord;Saltaeon</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/6QrJfiP.png" loading="lazy"  alt="[Image: 6QrJfiP.png]" class="mycode_img" /></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">[b]A small holorecording would play once the file was downloaded. The voice of Lord Saltaeon accompanied images and on-screen text.</span>[/b]</div>
<div style="text-align: center;" class="mycode_align">"Perhaps unsurprising that have noted the tactics I have employed in war, I proudly proclaim that one of the best weapons in the Imperial arsenal is the naval bomber. As far as tactics go, bombing as done by naval bombers or from warships in orbit can be one of the most devastating ways to hurt an enemy; in both physical damage and morale. Often the task of destroying land or naval forces requires too much time or resources, strategic bombing aims to harm the enemy much closer to home; wear down their willingness to wage war and destroy their economical abilities. Systematically organised and executed by bomber craft flying in atmosphere aimed to attack targets deemed vital to the enemies capability to wage war, though often civilians can be caught in the cross fire.</div>
<div style="text-align: center;" class="mycode_align">In our modern era it is often forgotten that a primary aim of war is to demoralize the enemy, to force the enemy into surrender. Strategic bombing has been used for this purpose, though terror bombing is a contrasting technique purposefully used to break down the enemies will to resist. The common targets of strategic bombing are: factories, transport lines, refineries, and resource extraction zones.</div>
<div style="text-align: center;" class="mycode_align">For this purpose the Imperial Navy makes use of bomber craft, with two models being the most prevalent: the B-28 Extinction, and the B-5 Decimus. However the B-28 is the more common model of bomber used in atmosphere bombing raids due to it’s production lines being all across the empire. On the underside of the wing pylons are mounting points for two missile launchers which can be loaded with vital armaments such as concussion missiles, proton torpedoes, or important to this information the VL-59 Proton Bomb, which is loaded from the front and ejected from the rear. Each missile launcher on the B-28 can fit a total of 36 proton bombs for a combined payload of 72 bombs of 110kg each. The B-5 is able to carry a similar though small payload, and while it was banned for bombing purposes by the Treaty of Coruscant, that has since been withdrawn due to the Republics aggression. The B-5 is best suited to rapid attacks on changing or moving targets while the B-28 is suited more to traditional bombing raids on large and stationary targets.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/ZTz9FOv.png" loading="lazy"  alt="[Image: ZTz9FOv.png]" class="mycode_img" /></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></div>
<div style="text-align: center;" class="mycode_align">During the Dubrillion Campaign the B-28 had multiple uses of note such as a bombing run by a squadron of just three craft that successfully hit a major reactor junction outside of Valadad City before dropping more proton bombs on the exterior defenses of the city. The high payload and wide range allowed the three bombers to achieve more than any infantry could have possibly have achieved and shocked the citizens of Valadad as they were shown how vulnerable they were from air attacks. Later in the campaign a B-5 bomber was used in the defense of the city, as the Republic launched a major offensive a B-5 was able to be scrambled in a short time and reach the battlefield to drop a light payload on the Republic who felt they were about to breach the final line.</div>
<div style="text-align: center;" class="mycode_align">Several bomber squadrons of B-28s would also be used at the end of the campaign in the final bombardment of Dubrillion. The turbo lasers and concussion missiles of Harrower Dreadnoughts and Terminus Destroyers were more than sufficient of dealing the first blow but it was the bomber squadrons that were scrambled to to finish the job. The bomber squadrons were able to hit more targets and change direction far faster than the warships and the bombs they dropped would thoroughly ruin any structures not targeted by the orbital bombardment. It is a common misconception that after the Empire bombarded Dubrillion that it was a left a pile of ash, that is not the case. The orbital bombardment did succeed at breaking down the major fortifications, many of which can be constructed by the Empire, while it was the the bombers that were able to break down factories and bridges and communication centres. The Empire did not leave Dubrillion as ash, it left Dubrillion as ruins and chemical leaks that will take years to repair. And much of that is thanks to the work of dedicated bomber crews.</div>
<div style="text-align: center;" class="mycode_align">A war can be won by naval warships or it can be won by infantry and their armour or it can be won by Sith. But none of these three have the sheet destructive power that can be delivered by bomber squadrons. Five squadrons of five bombers with support from fighters and scouts can effectively deliver enough ordnance to reduce industrial zones to unusable rubble in hours. During the Battle of Corellia, as lead by Darth Decimus, he made use of heavy ordnance from bombers to crack the surface of tunnels and to strip the first layer of defense from the Republic before the army moved in and assaulted the shocked defenders. This was a major part of the strategy that allowed Corellia to initially fall to the Empire. I hope this assessment will have lead future warzone commanders to consider the validity of strategic bombing, instead of sending infantry to their deaths in front of enemy guns. The Republic is dug in deep, bit we can root them out with just eight tonnes of proton bombs."</div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><hr></hr></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></span></span></span> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Logging out of Server 'Imperial;Archives'...<br />
Logging out...<br />
Logging out...<br />
File Closing...</span></span></span></span></span> </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Imperial Army: Specialisations]]></title>
			<link>https://www.horuset.com/showthread.php?tid=462</link>
			<pubDate>Wed, 26 Apr 2023 22:39:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=6">Trakaton Kalkoran</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=462</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Displaying File...</span></span></span></span></span> </span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Imperial Specialisations</span></span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><img src="https://i.imgur.com/pRHUVdv.png" loading="lazy"  alt="[Image: pRHUVdv.png]" class="mycode_img" /></span></span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Info</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Imperial Specialisations are the way we add flavour and customisation to the Imperial Soldiers of the Empire. Varied training and equipment is all put together here, where a Soldier decides what kind of Soldier they want to be. ICly this means that if someone was to go down the Combat Engineer Specialisation, they would gain access to the training offered by the Infantry, Engineer and Combat Engineer roles and likewise the equipment from each by default. Imperial Specialisations can be changed if the soldier is early on in their career and the specialisations are awarded at different ranks ICly, with the first tier of Specialisations becoming available at Specialist and the second tier at Sergeant.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Changing Specialisations</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Imperial Specialisations can be changed if the soldier is early on in their career, as each Specialisations is in effect a career choice for the soldier. Changing Specialisations during the career will require prior approval from a surperior officer as prior training and cybernetic enhancements must be considered. If a soldier is seen to be changing specialisations too often and without commitment then the change request will be denied. Any cybnernetic enhancements gained from the prior specialisation must be removed, this can be more difficult for some, and unique equipment returned to the quartermaster.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.<br />
</span><br />
"Imperial Soldiers have over the years have been at the forefront of success of the Empire. Skills and training are important in all aspects of the Imperial Military, training for all situations and events is critical, but honing the skills of certain Soldiers beyond the norm is vital to maintain a specialised and flexible army. Using key skills from different soldiers to naturally compliment each other in the field is important for success and giving the Soldiers the means to hone these skills is something the Empire has prided itself on for centuries.<br />
<br />
A Specialisation is a field that offers development in more than basic skills for a particular job in the field. Whether that is supporting your fellow squad mates in the form of the 'Imperial Protector' or more of an offensive specialisation like the 'Gunner', a specialisation will always have a role that no other soldier can fill. Specialisation will give soldiers the ability to decide which road bests fits them individually, so they may better assist the collective Empire as a whole. All specialisations are just as important as the others and all have a purpose in the overall makeup of the Imperial Military.<br />
<br />
Specialisations are chosen at the rank of Specialist, after having been promoted from Private, and are enhanced and honed from there to the foreseeable future. Once these initial specialisations have been developed, new opportunities within the chosen field will become available once you have achieved the rank of Sergeant, these are called advanced specialisations. Skills that you excel in will be honed and tailored into part of the unit.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Specialisations that are available, both as a newly made Specialist and once having become a Sergeant.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">The Rank of Private and the Infantry Role:<br />
</span></span><br />
As an Imperial Soldier, the basic role of 'Infantry' will be available along with all knowledge that goes with it. Each of the specialisations below have two advanced specialisations attached to them. That is where a second choice, a second pathway comes into play. Each advanced specialisation has relevance to the previous base specialisation yet they hone specific skills of that specialisation at the cost of others under that field.<br />
<br />
An example from below is you have been promoted to specialist, you now have the choice of six Specialisations...you choose Marksman. You then excel at the marksman specialisation and are further noticed by myself, Major Koren. You become a Corporal, and then go onto become a Sergeant. You then choose to go down the route of Sharpshooter. A sharpshooter is a long ranged specialisation however it is very different to the 'Sniper' specialisation. Sharpshooters have the ability to flexibly move between taking on the role of 'Infantry' in close quarters environments but still has the ability to shoot from range. <br />
<br />
The equipment available to you also varies at this later and more advanced stage, A sharpshooter is equipped with a high impact Blaster Marksman Rifle which is medium to long range combat. A sniper however is honed to a high power long range sniper rifle to take out its prey from even longer distances. <br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Infantry:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
A typical role amongst most soldiers in the empire, using the a standard issue Blaster Rifle and a standard issue Blaster Pistol. All Army personnel have this role. It is the basics, the groundwork that will form over an entire career dedicated towards seeing the Empire triumphant. Soldiers do not get to choose another first role. Infantry are permitted to carry <span style="font-weight: bold;" class="mycode_b">two</span> Grenades, of any type available to the Infantry role and a single Adrenal or Stimulant as standard.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Weapons Training<br />
Imperial Hand to Hand Combat<br />
Piloting<br />
First Aid<br />
Armour Training<br />
Explosives<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Standard Blaster Rifle<br />
Standard Blaster Pistol<br />
Fragmentation Grenades<br />
Thermal Detonators<br />
Ion Grenades<br />
Flashbang Grenades<br />
Smoke Grenades<br />
Standard Issue Knife<br />
Five Days Rations<br />
Battle Stimulant<br />
Medpac<br />
</span></div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Specialisations of the Imperial Army:</span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Heavy Weapons Soldier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Heavy Weapons Soldier is the Specialisation that dedicates themselves towards supporting their squad. Unleashed with a new classification of weaponry, the Heavy Weapons Soldier has access to the Light Repeating Rifles available from the Imperial Quartermaster. Such a new weapon enables the Soldier to lay down covering and suppressing fire with ease compared to the use of Standard Blaster Rifles. Truly capable of bringing a torrent of blaster fire towards their foes, the Heavy Weapon Soldier is not to be underestimated.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Infantry' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Light Repeating Rifles<br />
Adrenal Strength<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Anti-tank Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Anti-tank Specialist is the specialisation dedicated towards the destruction of fortified emplacements, bunkers and enemy Vehicles. With minor adjustments, such a role can be be used towards enemy Infantry. Able to now use both the Rocket Launchers and Heavy Blaster Pistols, an Anti-Tank Specialist can easily see themselves fully equipped with Rockets and a handful of Power packs for their Heavy Pistol if they so desire.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Rocket launcher Training</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Rocket Launchers<br />
Heavy Blaster Pistol<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Gunner:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Gunner specialisation has access to the Blaster Assault Cannons weapon to bring untold destruction onto the battlefield in an Anti-Infantry format. The fastest firing weapon with the largest bolt, the Gunner can wreck havoc on enemy lines with impunity and is the ultimate weapon for providing suppressing fire on an enemy position. The Gunner is adapted to fight on the front lines and force the enemy to cower behind cover while other squad members go for the pinpoint kill shots from flanking positions.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Assault Cannon Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Assault Cannons<br />
AS-38-B<br />
AS-38-C</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Marksman:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Marksman Specialisation is suited for soldiers who prefer to engage their foes at medium to long ranges. While the standard blaster rifle enables a Soldier to fire accurately at close and medium ranges, the new Blaster Marksman Rifle enables the Marksman to have similar accuracy at Medium and Long ranges at the cost of the short range. The longer reach of the medium scopes ensures that no foe is too far for a Marksman, provided they can be seen.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color">None - New Equipment falls under Skills from the 'Infantry' role</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Marksman Rifles<br />
Adrenal Alacrity<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stealth Trooper:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Stealth Trooper is an Advanced specialiastion in which the soldier is expected to operate away from the squad, trusted to act in silence and darkness to report scouting information back to the squad or strike unseen. With a stealth field generator the trooper can go unseen in the eyes of the enemy, slowly moving into the perfect posistion to observe the enemy or use a customised marksman rifle to surprise the enemy from unexpected angles. For this purpose the trooper is allowed to use any weapon attachment on their marksman rifle, even if they do not have access to the same attachments on other weapons.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Stealth Field Usage<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistols<br />
Holdout Blaster Pistols<br />
Stealth Field Generator<br />
Tracking Beacon<br />
All weapons attachments for the Marksman Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
Reaction System<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sniper:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Sniper is the Advanced Specialisation in which you take on the role of 'Overwatch'. The Sniper is the predator hunting its prey, supporting the unit as a whole from vantage points and providing tactical data for those on the ground. Snipers tend to distance themselves away from the unit because of their role so it is recommended highly recommended that each sniper is equipped to deal with threats alone, if they should encounter them. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Sniper Rifle Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Sniper Rifles<br />
Recon Spotter Remote<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
Visual Enhancement Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Demolitions Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Commonly wherever there is an explosion, the Demolition Specialist is behind it. A specialisation for those who love a bit of danger and can work under pressure, the Demolitions Specialist gets access to a wide variety of new equipment to see their role completed efficiently. While all Imperial Soldiers have been trained in an amount of bomb defusal, only the Demolitions Specialist can efficiently know which wire to cut, which button to press to override the bomb on non-standard non-Republic equipment. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbines<br />
Scatterblasters<br />
Fragmentation mine<br />
EMP mines<br />
Breaching charge<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Grenadier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Grenadier is equipped with a Grenade Launcher as a secondary weapon to provide support in the field with a whole arsenal of new grenade types for the enemy. The Launcher enables the Grenadier to launcher their grenades further than they could throw them and at an easier arc to manage through doorways, windows or over barricades. While the standard Infantry carry two grenades, the Grenadier carries a hefty twelve, with or without the Launcher.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Grenade Launcher Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Grenade Launchers<br />
Gas grenades<br />
Sonic Grenades<br />
CyroBan Grenades<br />
EMP Grenades<br />
Adrenal Alacrity<br />
Adrenal Stamina<br />
AS-38-B<br />
AS-38-C<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Explosives Expert:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Explosives Expert specialises in Mines, Breach Charges, and High Impact Charges. However their role is not only offensive and they also offer skill in the diffusing and removing explosives and mines. Equipped with a large arsenal of deadly explosives and a mine detector addition to their helmet's HUD, the Explosives Expert are your saviours on the frontline. A very useful Soldier to have when taking out a strategic location, the Explosives Expert always has the right tool for the job, be it sabotage or otherwise.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Demolitions Specialist' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
High Impact Charges<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Close Quarters Combatant:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Close Quarters Combatant specialisation requires skill, common sense and an immense amount of bravery. Armed with a Scatterblaster that fires five Blaster Pistol bolts simultaneously, the CQC specialisation offers a multitude of ways to end the enemy threat from a handful of metres away. Offering a Vibrosword alongside the Scatterblaster, the CQC is trained to run in to unsuspecting foes and cut them to shreds before they can react. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Infantry' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Vibrosword<br />
Scatterblaster<br />
Blaster Carbine<br />
Adrenal Strength<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);"> Imperial Protector</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Protector is a specialisation for the brave and bold, the Imperial vanguard that spearheads through the door when breaching, be the shield of your comrades. Imperial Protectors are equipped with a Riot Control Shield and a Heavy Blaster Pistol for maintaining offensive capability. This specialisation will be almost an essential role when breaching and clearing to providing cover in large open areas. This specialisation was previously utilised by riot control units across the Empire alongside Military Police forces but it has found capability within the main Imperial Ground Forces.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Riot Control Shield Use<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Riot Control Shield<br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);"> Imperial Breacher</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Breacher is armed with a Scattergun, a true terror responsible for quick entry into a breach. Blasting the middle or the side of locked doors and hurtling them open, the Imperial Breacher is one of the first through the breach, likely alongside the Imperial Protector. Equipped with a Personal Shield Generator, the Imperial Breacher can swiftly run through the clouds of dust towards the enemy lines with a Vibrosword in hand. Able to take sustained fire for a small amount of time, the Imperial Breacher not only has the capabilities to bring the fight to the enemy, but keep it there.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Personal Shield Generator<br />
Breaching Charges<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Specialised Infantry:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Specialised Infantry is a role within the Sith Empire that sees the Soldier take on unique ways of assisting their squads. Still a frontline Soldier, the Specialised Infantry's true purpose is to begin laying the groundwork for its divergent later paths. Able to access the Blaster Marksman Rifles, the Specialised Infantry can lay down significant fire from Medium and Long ranges with practised ease.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the previous roles<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Marksman Rifles<br />
Adrenal Stamina<br />
AS-38-A<br />
AS-38-B<br />
One Extra Grenade<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Combat Medic:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Combat medic is responsible for the wellbeing of the squad. Expected to be able to perform life saving first aid in the field and keep the squad alive by providing ongoing medical support the Combat Medic has an important job that any Imperial Soldier can respect. Equipped with an Advanced Medpac with many different tools and healing capable items within, the Combat Medic can use the Advanced Medpac alongside their extra grenade from the Specialised Infantry role to see a smoke screen created to save a fellow Imperial Soldier. Combat Medic's are expected to maintain a fundamental understanding of both Pureblood and Human anatomy in conjunction with a high level of the First Aid skill. Additionally, Combat Medics are capable of carrying six Adrenals or Stimulants onto the battlefield.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Advanced First Aid<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Advanced Medpac<br />
Blaster Carbine<br />
Holdout Blaster Pistol<br />
Heavy Blaster Pistol<br />
Adrenal Alacrity<br />
Adrenal Strength<br />
Painkiller Stimulant<br />
Blood-Clotter Medical Stimulant<br />
Blood-Thinner Medical Stimulant<br />
AS-38-C<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Jumptrooper</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Jumptrooper is trained in the utilisation of Jetpacks and jump packs to land in specific areas of the battlefield, get to high vantage points and simply cause havoc for the enemy. Enabled to flank around the sides of cover and land behind enemy lines, the Jumptrooper is in the unique dual position of being able to fly to angles that the enemy forces would never expect an attack from and also able to jump into the middle of an enemy line and reply on their Personal Shield Generator to see them through the day. The job of a jumptrooper is hard and demanding and requires extensive training in Imperial protocol and Language shorthand to ensure that orders are followed as quickly and efficiently as possible.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Jump-pack Training<br />
Jet-pack Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Personal Shield Generator<br />
Jump and Jetpacks<br />
Scatterblaster<br />
Heavy Blaster Pistol<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Engineer:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Engineer is responsible for maintenance of equipment and vehicles within the army, making sure everyone's equipment is functioning and electronics are functioning correctly. The Engineer is technical, clever, and resourceful, using their skills to make emergency repairs on several pieces of field equipment and machinery whenever needed. The ordinary Soldier would be forgiven for thinking that this meant that an Engineer was sidelined away from the front lines. Being the only Specialisation able to use the Flamethrower, the Engineer can bring liquid death to any of the foes who dare stand in their way. Capable of burning enemy forces out of fortified bunkers, the Engineer will likely find a duality to their role that sees them unable to perform all of it in in a single mission.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Engineering<br />
Flamethrower Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbines<br />
Holdout Blaster Pistol<br />
Scatterblasters<br />
Flamethrowers<br />
Soldier's Toolkit<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Combat Engineer</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Combat engineer excels in using technical equipment on the battlefield, utilising portable auto turrets, inbuilt Helmet HUD mine detectors, and a torch tool for fast entries or even fusing repairs. The combat engineers is able to repair and do maintenance on equipment off the field, But on the field they utilise the skills and equipment at their disposal. Sabotage of enemy mechanical equipment is common and expected,<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Fragmentation Mine<br />
EMP Mine<br />
Portable Blaster Turret<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Slicer</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Slicer is proficient in both friendly and enemy systems and software. The slicer uses their abilities to disrupt enemy systems, gather information and divert emergency systems. Able to carry a single Data Spike on a mission, slicing the first system can be made easier if used. A slicer is an important Soldier within the squad, providing their technical expertise to important to missions of high risk Able to take down automated systems and droids connected to a mainframe alike, a Slicer's favourite trick is to flip the friend/foe software on defensive systems and see their enemies be taken down by their own automated defenses..</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Slicing<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistols<br />
Portable Handheld Terminals<br />
Data Spike <br />
Adrenal Alacrity<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
Slicing Enhancement System<br />
Internal Dataspike Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Communications Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Communications Specialist is the Specialisation most often seen at the right hand of the Sergeant during squad duties. Trusted with carrying a high-powered commlink booster on their back, able to easily link multiple squads together or push through orbital static to communicate with Navy assets. A potentially vital role in the evolving war, to be able to communicate with allies and avoid detection by the enemy is an advantage that should rightly never be overlooked. Communication Specialists often advance later in their career to work with Artillery or Armoured Battalions, forming the armoured fist of the Empire.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Engineering<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbine<br />
Commlink Booster<br />
Signal Jammer<br />
Soldier's Toolkit<br />
Access to one single-crew vehicle of choice<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tank Commander:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Tank Commander is the tool used to crack open the strongest defence. With expert knowledge of their vehicle of choice, walker or armoured tank, they can be expected to act as the speartip to an infantry assault, taking fire and dealing out death while their allies on foot are able to take cover in the shadow of armoured vehicles or carry out other objectives while the enemy focuses on the larger target. A Tank Commander may request any single-crew vehicle, no matter their rank, provided the mission allows for such a vehicle.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Access to any single-crew vehicle of choice.<br />
Holdout Blaster Pistol<br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Artillery Soldier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Artillery Soldier is the extension of the Communication Specialist, trusted with immense firepower for the correct situations they can be deadly beyond comparison, but with untrained eyes, it can be deadly to Imperial forces as well. The Artillery Soldier must be well trained in the specifics of long-ranged bombardment weaponry to ensure the destruction is inflicted only on the enemy. With the use of a Recon Spotter Remote, they can pass data through the Commlink Booster to give precise targeting data to orbital forces, artillery units, or naval bombers. Though this is subject to the accuracy and specifics of the bombardment method being used, which should be accounted for in the sending of targetting data to ensure bombs or shells have their inaccuracy accounted for in targetting.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Recon Spotter Remote<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Coordinator:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Coordinator is a role trusted with coordinating and controlling the support elements of the Imperial Bestiary and Droid Arsenal. Useful in scenarios ranging from combat support to tracking to infiltration a Coordinator can be a useful tool in the arsenal of any seasoned commander, no matter the objective. New equipment and training allow the Coordinator to properly direct those under their supervision and eventually specialise towards specific beasts or specifically droids. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Imperial Beast Handling<br />
Droid Programming<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbine<br />
Stun-Prod<br />
Shock Collar<br />
Droid Controller <br />
Restraining Bolts<br />
Access to Imperial Beasts and Droids<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Beast Handler:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Beast Handler is trusted with the care and training of a selection of beasts that can be unleashed, either in small groups or as singular. The role of Beast Handler has traditionally been used in tracking operations, though with the proper training and experience beasts can be used in combat roles or even surveillance. A Beast Handler can be a difficult role to fulfil due to the ferocity of animals, and as such one is encouraged to not get too familiar with them as it remains many of the beasts available to the Handler are dangerous predators.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistol<br />
Remote Camera<br />
Remote Viewer<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Droid Commander:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Droid Commander is the counterpart to the Beast Handler, replacing raw ferocity with calculated power. Droid Commanders are often seen in military units working with the Sphere of Scientific Advancement. However, the Empire has always used droids as disposable troops or to fight in environments that may prove too dangerous for conventional soldiers. This allows a Droid Commander to send their attached droids to fulfil objectives normally too dangerous for mortal soldiers, such as walking into enemy fire to retrieve a priority item or attract enemy attention.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
Cardio Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<span style="font-style: italic;" class="mycode_i"> All Specialisations above come with a compliment of new equipment and gear, search through the Imperial Archives for the Imperial Quartermaster files, to see a complete list of all available equipment.</span></span><br />
<div style="text-align: right;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i">-Major Koren</span></span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:1"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">File Closing...</span></span></span></span> </span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Displaying File...</span></span></span></span></span> </span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Imperial Specialisations</span></span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><img src="https://i.imgur.com/pRHUVdv.png" loading="lazy"  alt="[Image: pRHUVdv.png]" class="mycode_img" /></span></span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Info</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Imperial Specialisations are the way we add flavour and customisation to the Imperial Soldiers of the Empire. Varied training and equipment is all put together here, where a Soldier decides what kind of Soldier they want to be. ICly this means that if someone was to go down the Combat Engineer Specialisation, they would gain access to the training offered by the Infantry, Engineer and Combat Engineer roles and likewise the equipment from each by default. Imperial Specialisations can be changed if the soldier is early on in their career and the specialisations are awarded at different ranks ICly, with the first tier of Specialisations becoming available at Specialist and the second tier at Sergeant.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Changing Specialisations</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Imperial Specialisations can be changed if the soldier is early on in their career, as each Specialisations is in effect a career choice for the soldier. Changing Specialisations during the career will require prior approval from a surperior officer as prior training and cybernetic enhancements must be considered. If a soldier is seen to be changing specialisations too often and without commitment then the change request will be denied. Any cybnernetic enhancements gained from the prior specialisation must be removed, this can be more difficult for some, and unique equipment returned to the quartermaster.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.<br />
</span><br />
"Imperial Soldiers have over the years have been at the forefront of success of the Empire. Skills and training are important in all aspects of the Imperial Military, training for all situations and events is critical, but honing the skills of certain Soldiers beyond the norm is vital to maintain a specialised and flexible army. Using key skills from different soldiers to naturally compliment each other in the field is important for success and giving the Soldiers the means to hone these skills is something the Empire has prided itself on for centuries.<br />
<br />
A Specialisation is a field that offers development in more than basic skills for a particular job in the field. Whether that is supporting your fellow squad mates in the form of the 'Imperial Protector' or more of an offensive specialisation like the 'Gunner', a specialisation will always have a role that no other soldier can fill. Specialisation will give soldiers the ability to decide which road bests fits them individually, so they may better assist the collective Empire as a whole. All specialisations are just as important as the others and all have a purpose in the overall makeup of the Imperial Military.<br />
<br />
Specialisations are chosen at the rank of Specialist, after having been promoted from Private, and are enhanced and honed from there to the foreseeable future. Once these initial specialisations have been developed, new opportunities within the chosen field will become available once you have achieved the rank of Sergeant, these are called advanced specialisations. Skills that you excel in will be honed and tailored into part of the unit.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Specialisations that are available, both as a newly made Specialist and once having become a Sergeant.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">The Rank of Private and the Infantry Role:<br />
</span></span><br />
As an Imperial Soldier, the basic role of 'Infantry' will be available along with all knowledge that goes with it. Each of the specialisations below have two advanced specialisations attached to them. That is where a second choice, a second pathway comes into play. Each advanced specialisation has relevance to the previous base specialisation yet they hone specific skills of that specialisation at the cost of others under that field.<br />
<br />
An example from below is you have been promoted to specialist, you now have the choice of six Specialisations...you choose Marksman. You then excel at the marksman specialisation and are further noticed by myself, Major Koren. You become a Corporal, and then go onto become a Sergeant. You then choose to go down the route of Sharpshooter. A sharpshooter is a long ranged specialisation however it is very different to the 'Sniper' specialisation. Sharpshooters have the ability to flexibly move between taking on the role of 'Infantry' in close quarters environments but still has the ability to shoot from range. <br />
<br />
The equipment available to you also varies at this later and more advanced stage, A sharpshooter is equipped with a high impact Blaster Marksman Rifle which is medium to long range combat. A sniper however is honed to a high power long range sniper rifle to take out its prey from even longer distances. <br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Infantry:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
A typical role amongst most soldiers in the empire, using the a standard issue Blaster Rifle and a standard issue Blaster Pistol. All Army personnel have this role. It is the basics, the groundwork that will form over an entire career dedicated towards seeing the Empire triumphant. Soldiers do not get to choose another first role. Infantry are permitted to carry <span style="font-weight: bold;" class="mycode_b">two</span> Grenades, of any type available to the Infantry role and a single Adrenal or Stimulant as standard.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Weapons Training<br />
Imperial Hand to Hand Combat<br />
Piloting<br />
First Aid<br />
Armour Training<br />
Explosives<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Standard Blaster Rifle<br />
Standard Blaster Pistol<br />
Fragmentation Grenades<br />
Thermal Detonators<br />
Ion Grenades<br />
Flashbang Grenades<br />
Smoke Grenades<br />
Standard Issue Knife<br />
Five Days Rations<br />
Battle Stimulant<br />
Medpac<br />
</span></div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Specialisations of the Imperial Army:</span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Heavy Weapons Soldier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Heavy Weapons Soldier is the Specialisation that dedicates themselves towards supporting their squad. Unleashed with a new classification of weaponry, the Heavy Weapons Soldier has access to the Light Repeating Rifles available from the Imperial Quartermaster. Such a new weapon enables the Soldier to lay down covering and suppressing fire with ease compared to the use of Standard Blaster Rifles. Truly capable of bringing a torrent of blaster fire towards their foes, the Heavy Weapon Soldier is not to be underestimated.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Infantry' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Light Repeating Rifles<br />
Adrenal Strength<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Anti-tank Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Anti-tank Specialist is the specialisation dedicated towards the destruction of fortified emplacements, bunkers and enemy Vehicles. With minor adjustments, such a role can be be used towards enemy Infantry. Able to now use both the Rocket Launchers and Heavy Blaster Pistols, an Anti-Tank Specialist can easily see themselves fully equipped with Rockets and a handful of Power packs for their Heavy Pistol if they so desire.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Rocket launcher Training</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Rocket Launchers<br />
Heavy Blaster Pistol<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Gunner:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Gunner specialisation has access to the Blaster Assault Cannons weapon to bring untold destruction onto the battlefield in an Anti-Infantry format. The fastest firing weapon with the largest bolt, the Gunner can wreck havoc on enemy lines with impunity and is the ultimate weapon for providing suppressing fire on an enemy position. The Gunner is adapted to fight on the front lines and force the enemy to cower behind cover while other squad members go for the pinpoint kill shots from flanking positions.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Assault Cannon Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Assault Cannons<br />
AS-38-B<br />
AS-38-C</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Nerve Enhancement System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Regenerator Implant<br />
Stabilised Platform Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Marksman:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Marksman Specialisation is suited for soldiers who prefer to engage their foes at medium to long ranges. While the standard blaster rifle enables a Soldier to fire accurately at close and medium ranges, the new Blaster Marksman Rifle enables the Marksman to have similar accuracy at Medium and Long ranges at the cost of the short range. The longer reach of the medium scopes ensures that no foe is too far for a Marksman, provided they can be seen.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color">None - New Equipment falls under Skills from the 'Infantry' role</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Marksman Rifles<br />
Adrenal Alacrity<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stealth Trooper:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Stealth Trooper is an Advanced specialiastion in which the soldier is expected to operate away from the squad, trusted to act in silence and darkness to report scouting information back to the squad or strike unseen. With a stealth field generator the trooper can go unseen in the eyes of the enemy, slowly moving into the perfect posistion to observe the enemy or use a customised marksman rifle to surprise the enemy from unexpected angles. For this purpose the trooper is allowed to use any weapon attachment on their marksman rifle, even if they do not have access to the same attachments on other weapons.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Stealth Field Usage<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistols<br />
Holdout Blaster Pistols<br />
Stealth Field Generator<br />
Tracking Beacon<br />
All weapons attachments for the Marksman Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
Reaction System<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sniper:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Sniper is the Advanced Specialisation in which you take on the role of 'Overwatch'. The Sniper is the predator hunting its prey, supporting the unit as a whole from vantage points and providing tactical data for those on the ground. Snipers tend to distance themselves away from the unit because of their role so it is recommended highly recommended that each sniper is equipped to deal with threats alone, if they should encounter them. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Sniper Rifle Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Sniper Rifles<br />
Recon Spotter Remote<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Night Sight Visual Implant<br />
Advanced Targeting Implant<br />
Visual Enhancement Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Demolitions Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Commonly wherever there is an explosion, the Demolition Specialist is behind it. A specialisation for those who love a bit of danger and can work under pressure, the Demolitions Specialist gets access to a wide variety of new equipment to see their role completed efficiently. While all Imperial Soldiers have been trained in an amount of bomb defusal, only the Demolitions Specialist can efficiently know which wire to cut, which button to press to override the bomb on non-standard non-Republic equipment. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbines<br />
Scatterblasters<br />
Fragmentation mine<br />
EMP mines<br />
Breaching charge<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Grenadier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Grenadier is equipped with a Grenade Launcher as a secondary weapon to provide support in the field with a whole arsenal of new grenade types for the enemy. The Launcher enables the Grenadier to launcher their grenades further than they could throw them and at an easier arc to manage through doorways, windows or over barricades. While the standard Infantry carry two grenades, the Grenadier carries a hefty twelve, with or without the Launcher.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Grenade Launcher Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Grenade Launchers<br />
Gas grenades<br />
Sonic Grenades<br />
CyroBan Grenades<br />
EMP Grenades<br />
Adrenal Alacrity<br />
Adrenal Stamina<br />
AS-38-B<br />
AS-38-C<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Explosives Expert:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Explosives Expert specialises in Mines, Breach Charges, and High Impact Charges. However their role is not only offensive and they also offer skill in the diffusing and removing explosives and mines. Equipped with a large arsenal of deadly explosives and a mine detector addition to their helmet's HUD, the Explosives Expert are your saviours on the frontline. A very useful Soldier to have when taking out a strategic location, the Explosives Expert always has the right tool for the job, be it sabotage or otherwise.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Demolitions Specialist' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
High Impact Charges<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Reaction System<br />
Numbness System Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Close Quarters Combatant:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Close Quarters Combatant specialisation requires skill, common sense and an immense amount of bravery. Armed with a Scatterblaster that fires five Blaster Pistol bolts simultaneously, the CQC specialisation offers a multitude of ways to end the enemy threat from a handful of metres away. Offering a Vibrosword alongside the Scatterblaster, the CQC is trained to run in to unsuspecting foes and cut them to shreds before they can react. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the 'Infantry' role<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Vibrosword<br />
Scatterblaster<br />
Blaster Carbine<br />
Adrenal Strength<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);"> Imperial Protector</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Protector is a specialisation for the brave and bold, the Imperial vanguard that spearheads through the door when breaching, be the shield of your comrades. Imperial Protectors are equipped with a Riot Control Shield and a Heavy Blaster Pistol for maintaining offensive capability. This specialisation will be almost an essential role when breaching and clearing to providing cover in large open areas. This specialisation was previously utilised by riot control units across the Empire alongside Military Police forces but it has found capability within the main Imperial Ground Forces.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Riot Control Shield Use<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Riot Control Shield<br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);"> Imperial Breacher</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Breacher is armed with a Scattergun, a true terror responsible for quick entry into a breach. Blasting the middle or the side of locked doors and hurtling them open, the Imperial Breacher is one of the first through the breach, likely alongside the Imperial Protector. Equipped with a Personal Shield Generator, the Imperial Breacher can swiftly run through the clouds of dust towards the enemy lines with a Vibrosword in hand. Able to take sustained fire for a small amount of time, the Imperial Breacher not only has the capabilities to bring the fight to the enemy, but keep it there.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Personal Shield Generator<br />
Breaching Charges<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Nerve Enhancement System<br />
Reaction System<br />
Numbness System Implant<br />
Strength Package Implant<br />
Toughness Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Specialised Infantry:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Specialised Infantry is a role within the Sith Empire that sees the Soldier take on unique ways of assisting their squads. Still a frontline Soldier, the Specialised Infantry's true purpose is to begin laying the groundwork for its divergent later paths. Able to access the Blaster Marksman Rifles, the Specialised Infantry can lay down significant fire from Medium and Long ranges with practised ease.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None - New Equipment falls under Skills from the previous roles<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Marksman Rifles<br />
Adrenal Stamina<br />
AS-38-A<br />
AS-38-B<br />
One Extra Grenade<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Combat Medic:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Combat medic is responsible for the wellbeing of the squad. Expected to be able to perform life saving first aid in the field and keep the squad alive by providing ongoing medical support the Combat Medic has an important job that any Imperial Soldier can respect. Equipped with an Advanced Medpac with many different tools and healing capable items within, the Combat Medic can use the Advanced Medpac alongside their extra grenade from the Specialised Infantry role to see a smoke screen created to save a fellow Imperial Soldier. Combat Medic's are expected to maintain a fundamental understanding of both Pureblood and Human anatomy in conjunction with a high level of the First Aid skill. Additionally, Combat Medics are capable of carrying six Adrenals or Stimulants onto the battlefield.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Advanced First Aid<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Advanced Medpac<br />
Blaster Carbine<br />
Holdout Blaster Pistol<br />
Heavy Blaster Pistol<br />
Adrenal Alacrity<br />
Adrenal Strength<br />
Painkiller Stimulant<br />
Blood-Clotter Medical Stimulant<br />
Blood-Thinner Medical Stimulant<br />
AS-38-C<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Jumptrooper</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Jumptrooper is trained in the utilisation of Jetpacks and jump packs to land in specific areas of the battlefield, get to high vantage points and simply cause havoc for the enemy. Enabled to flank around the sides of cover and land behind enemy lines, the Jumptrooper is in the unique dual position of being able to fly to angles that the enemy forces would never expect an attack from and also able to jump into the middle of an enemy line and reply on their Personal Shield Generator to see them through the day. The job of a jumptrooper is hard and demanding and requires extensive training in Imperial protocol and Language shorthand to ensure that orders are followed as quickly and efficiently as possible.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Jump-pack Training<br />
Jet-pack Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Personal Shield Generator<br />
Jump and Jetpacks<br />
Scatterblaster<br />
Heavy Blaster Pistol<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Reaction System<br />
Bio-antidote Package<br />
Calibrated Shock Implant<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Engineer:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Engineer is responsible for maintenance of equipment and vehicles within the army, making sure everyone's equipment is functioning and electronics are functioning correctly. The Engineer is technical, clever, and resourceful, using their skills to make emergency repairs on several pieces of field equipment and machinery whenever needed. The ordinary Soldier would be forgiven for thinking that this meant that an Engineer was sidelined away from the front lines. Being the only Specialisation able to use the Flamethrower, the Engineer can bring liquid death to any of the foes who dare stand in their way. Capable of burning enemy forces out of fortified bunkers, the Engineer will likely find a duality to their role that sees them unable to perform all of it in in a single mission.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Engineering<br />
Flamethrower Training<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbines<br />
Holdout Blaster Pistol<br />
Scatterblasters<br />
Flamethrowers<br />
Soldier's Toolkit<br />
AS-38-A<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Combat Engineer</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Combat engineer excels in using technical equipment on the battlefield, utilising portable auto turrets, inbuilt Helmet HUD mine detectors, and a torch tool for fast entries or even fusing repairs. The combat engineers is able to repair and do maintenance on equipment off the field, But on the field they utilise the skills and equipment at their disposal. Sabotage of enemy mechanical equipment is common and expected,<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Explosives Proficiency<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Fragmentation Mine<br />
EMP Mine<br />
Portable Blaster Turret<br />
Ion Rifle<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - One:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Slicer</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Slicer is proficient in both friendly and enemy systems and software. The slicer uses their abilities to disrupt enemy systems, gather information and divert emergency systems. Able to carry a single Data Spike on a mission, slicing the first system can be made easier if used. A slicer is an important Soldier within the squad, providing their technical expertise to important to missions of high risk Able to take down automated systems and droids connected to a mainframe alike, a Slicer's favourite trick is to flip the friend/foe software on defensive systems and see their enemies be taken down by their own automated defenses..</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Slicing<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistols<br />
Portable Handheld Terminals<br />
Data Spike <br />
Adrenal Alacrity<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Cardio Package<br />
Enhanced Sprinting Implant<br />
Slicing Enhancement System<br />
Internal Dataspike Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Communications Specialist:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Communications Specialist is the Specialisation most often seen at the right hand of the Sergeant during squad duties. Trusted with carrying a high-powered commlink booster on their back, able to easily link multiple squads together or push through orbital static to communicate with Navy assets. A potentially vital role in the evolving war, to be able to communicate with allies and avoid detection by the enemy is an advantage that should rightly never be overlooked. Communication Specialists often advance later in their career to work with Artillery or Armoured Battalions, forming the armoured fist of the Empire.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Engineering<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbine<br />
Commlink Booster<br />
Signal Jammer<br />
Soldier's Toolkit<br />
Access to one single-crew vehicle of choice<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tank Commander:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Tank Commander is the tool used to crack open the strongest defence. With expert knowledge of their vehicle of choice, walker or armoured tank, they can be expected to act as the speartip to an infantry assault, taking fire and dealing out death while their allies on foot are able to take cover in the shadow of armoured vehicles or carry out other objectives while the enemy focuses on the larger target. A Tank Commander may request any single-crew vehicle, no matter their rank, provided the mission allows for such a vehicle.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Access to any single-crew vehicle of choice.<br />
Holdout Blaster Pistol<br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Artillery Soldier:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Artillery Soldier is the extension of the Communication Specialist, trusted with immense firepower for the correct situations they can be deadly beyond comparison, but with untrained eyes, it can be deadly to Imperial forces as well. The Artillery Soldier must be well trained in the specifics of long-ranged bombardment weaponry to ensure the destruction is inflicted only on the enemy. With the use of a Recon Spotter Remote, they can pass data through the Commlink Booster to give precise targeting data to orbital forces, artillery units, or naval bombers. Though this is subject to the accuracy and specifics of the bombardment method being used, which should be accounted for in the sending of targetting data to ensure bombs or shells have their inaccuracy accounted for in targetting.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Recon Spotter Remote<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Retinal Combat Implant<br />
Visual Enhancement Implant<br />
Nerve Enhancement System<br />
Cardio Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Coordinator:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Coordinator is a role trusted with coordinating and controlling the support elements of the Imperial Bestiary and Droid Arsenal. Useful in scenarios ranging from combat support to tracking to infiltration a Coordinator can be a useful tool in the arsenal of any seasoned commander, no matter the objective. New equipment and training allow the Coordinator to properly direct those under their supervision and eventually specialise towards specific beasts or specifically droids. <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Imperial Beast Handling<br />
Droid Programming<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Blaster Carbine<br />
Stun-Prod<br />
Shock Collar<br />
Droid Controller <br />
Restraining Bolts<br />
Access to Imperial Beasts and Droids<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Beast Handler:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Beast Handler is trusted with the care and training of a selection of beasts that can be unleashed, either in small groups or as singular. The role of Beast Handler has traditionally been used in tracking operations, though with the proper training and experience beasts can be used in combat roles or even surveillance. A Beast Handler can be a difficult role to fulfil due to the ferocity of animals, and as such one is encouraged to not get too familiar with them as it remains many of the beasts available to the Handler are dangerous predators.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistol<br />
Remote Camera<br />
Remote Viewer<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Two:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
</span></div></div><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Droid Commander:</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Imperial Droid Commander is the counterpart to the Beast Handler, replacing raw ferocity with calculated power. Droid Commanders are often seen in military units working with the Sphere of Scientific Advancement. However, the Empire has always used droids as disposable troops or to fight in environments that may prove too dangerous for conventional soldiers. This allows a Droid Commander to send their attached droids to fulfil objectives normally too dangerous for mortal soldiers, such as walking into enemy fire to retrieve a priority item or attract enemy attention.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Training Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
None<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Additional Equipment Provided:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Heavy Blaster Pistol<br />
</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #dd2423;" class="mycode_color">Cybernetic Enhancement Capacity - Three:</span></span><br />
<span style="color: #ddd123;" class="mycode_color"><br />
Night Sight Visual Implant<br />
Nerve Enhancement System<br />
Reaction System<br />
Bio-antidote Package<br />
Cardio Package<br />
</span></div></div><hr></hr></div></div><hr></hr>
<span style="font-style: italic;" class="mycode_i"> All Specialisations above come with a compliment of new equipment and gear, search through the Imperial Archives for the Imperial Quartermaster files, to see a complete list of all available equipment.</span></span><br />
<div style="text-align: right;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i">-Major Koren</span></span></div>
<span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:1"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span> </span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span class="emphasized"><span style="color: #dd2423;" class="mycode_color">File Closing...</span></span></span></span> </span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Imperial Protocols and Call-signs]]></title>
			<link>https://www.horuset.com/showthread.php?tid=459</link>
			<pubDate>Wed, 26 Apr 2023 22:32:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=6">Trakaton Kalkoran</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=459</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small">Displaying File...</span></span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size:small"><br />
<hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Imperial Protocols and Call-signs</span></span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size:small"><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
In this thread you'll learn about important means of communication which are employed by Imperial personnel, both inside and outside the field of battle. This thread will breakdown call-signs, the reason for their use, how they're employed and <span style="font-weight: bold;" class="mycode_b">introduce the new personal call-signs which Horuset special forces are looking to fully embrace.</span><br />
Too will Imperial protocol be outlined. That being how Imperial soldiers are expected to address and act around the various other groups and individuals which make up the Empire.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">Upon accessing, a prerecording would begin to play. Static and crackling at first, the voice of Captain McCarthy soon became loud and clear, his voice backed by the <a href="https://www.youtube.com/watch?v=-bzWSJG93P8" target="_blank" rel="noopener" class="mycode_url">Imperial Anthem</a> which too faded in.</span><br />
"This recording has been produced by Captain McCarthy under orders of General Bastion. The nature of this recording is to introduce this file which outlines the importance of two key tenants within the Imperial military. That of strategically valuable call-signs and the upmost importance of the respect of, and engagement with, hierarchy. Which Imperial protocol demands. <br />
 <br />
Following this transmission will be outlined the details and specifics regarding how call-signs are to be utilised, their pros and cons alongside the introduction of personal call-signs which Horuset special forces are soon looking to adopt as a means of strengthening comradery. Too will be outlined how an Imperial is expected to act, respect, and treat the various different powers which make up the Sith Empire.<br />
Read well. Memorise, and prosper.<br />
<span style="font-weight: bold;" class="mycode_b">For the Dark Lord.For the Empire."</span><br />
<span style="font-weight: bold;" class="mycode_b">The Imperial anthem would play for a few moments longer, giving the listener time to reflect until it faded into silence. It is then that the file promptly followed.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Call-signs:</span></span><br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color">A call sign is a designation assigned in the field which replaces someone's rank or name. This is done not only to allow for quick and succinct communication of orders and statuses, but to also mask the identity and roles of those engaging in operations, so to limit enemy knowledge as to who and what they're dealing with.<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Call-signs within the Horuset Powerbase are broken down into two distinct groups.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Standard Call-signs:</span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Standard Call-signs</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Standard Call-signs will be utilised for a majority of large-scale operations. They are designated in descending rank order and always begin with a letter (relating to the squad or fire team the soldier is in) and finish with a number which relates to how high the soldier's rank is compared to everyone else within their squad or fire-team.<br />
For example: A squad or fire-team may be labelled Aurek, or A. The highest rank in this case will be referred to as A-1. 1 signalling that they are the highest rank and will be the one giving out orders to the other Aurek soldiers. Meanwhile in the same squad there may be a specialist who is the lowest ranked individual. If there are five soldiers in this squad, this specialist would take the call-sign A-5.</span></span><br />
<span style="font-weight: bold;" class="mycode_b">An example of this squad's call-sign structure would be:</span><br />
<ul class="mycode_list"><li>  Major Koren = A-1<br />
</li>
<li>  Captain McCarthy = A-2<br />
</li>
<li>  Lieutenant Vareniu = A-3<br />
</li>
<li>  Sergeant Quinton = A-4<br />
</li>
<li>  Specialist Thymius= A-5<br />
</li>
</ul>
<br />
Standard call-signs are usually employed as they allow for easy and quick communication . 'A-1' for example, will always be the acting Commanding Officer, and therefore even if a soldier isn't sure of their CO's name, they will always be able to ask for them. Standard Call-signs too mask the respective ranks and abilities of those within the fire-team or squad. A-1 of course will always be the acting CO, yet to the enemy that could very well be anything from a Corporal to a Major. As for the rest of the squad or fire-teams members, their ranks and abilities are completely unknown.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Standard Call-signs OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
To allow for easier management of who is which call-sign, the in-game OPS group will be organised from top to bottom as a reference for who is which. For example A-1 will always be at the top of the OPS list, while A-4 will be fourth from the top. If two fire-teams are operating at the same time, then two columns will be created so there is no confusion.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:small">Personal Call-signs:</span></span></span><br />
<hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Personal Call-signs</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Personal Call-signs are ones which abandon the militant and logistical demeanor of standard call-signs. Where before an individual is only referred to as a letter and a number. Now only fire-teams or squads are to be referred to by a letter so that they can be distinguished between one-another. With personal call-signs a soldier may be referred by something more personal. Be it simply their surname, a preferred nickname, or for those who boast skill, experience, and past-triumphs. A soldier may be called something which pays testament to such feats. <br />
<br />
For example, a fire-team may be labelled Aurek, but those within it will be referred as:<br />
<ul class="mycode_list"><li>  Major Koren = "Bane"<br />
</li>
<li>  Captain McCarthy = "Ace"<br />
</li>
<li>  Lieutenant Vareniu = "Tyrant"<br />
</li>
</ul>
<br />
With their less standardized nature, personal call-signs are far more prevalent in smaller scale operations where the soldiers are all familiar with one another. The focus on individuality tends to create stronger bonds between the soldiers. Bonds which tend to see far greater effectiveness in the field.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Therefore under new military guidelines. On operations featuring smaller-scale and far more specialised Imperial personnel, personal call-signs are to be utilised.</span></span><br />
Despite the still relatively frequent use within certain spheres of the Imperial Military. They are frowned upon by most military circles as the call-signs may reveal certain aspects about those employing them. Names for example help the enemy with cataloging their opponent, while ones ascertaining to one's abilities. Such as 'Pyro' may give away information regarding their skill set.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Personal Call-signs OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
For all starting soldiers, their personal call-sign will default to their first or surname, whichever they prefer. However, as a soldier receives marks and medals, unique call-signs will be unlocked which they can designate as their preferred personal call-sign.<br />
<br />
If two individuals desire the same personal call-sign and can't come to an agreement then it's best a member of the guild team is contacted.</div></div><hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Common Military Phrasiology</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size:4"><span style="color: #dd2423;" class="mycode_color">Common Military Phrasiology:</span></span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Roger That -</span> Message received and understood (similar to <span style="font-weight: bold;" class="mycode_b">Ten Four</span> or <span style="font-weight: bold;" class="mycode_b">Copy That</span>).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Roger so far -</span> Confirm parts of a long message before continuing with the rest.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Affirmative -</span> Normally used when a question is asked and the reply is yes.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Negative -</span> Normally used when a question is asked and the reply is no.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Come in -</span> Asking another party/team to acknowledge they can hear you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Go Ahead -</span> I am ready for your message.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Say Again -</span> Repeat all of your transmission.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Say all after/before -</span> Repeat all after/before a certain key word or phrase.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Over -</span>Your message is finished, invitation for others to respond/transmit.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Comm Check -</span> What's my signal strength? Can you hear me?<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emergency, Emergency -</span> Distress call, used when there is a grave or imminent danger to life, immediate assistance is required.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Stand By -</span> Wait for a short period and I will get back to you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wait Out -</span> The waiting period is longer than expected, I will call you as soon as possible.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">I spell -</span> The next word will be spelt out using the phonetic alphabet.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Call-sign check -</span> Requesting all personnel respond with their call-signs. Used to test statuses<br />
</li>
</ul></div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">Protocol:</span></span></span><br />
<hr></hr>
Imperial protocol is how an Imperial is expected to act and behave when around the various ranks which make up the Empire's hierarchy. For ease of access this section will be broken down into how the various Sith and Imperial ranks are to be treated.<br />
<hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Protocol</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">The Sith are the forefront of the Empire and are considered superior and as a result should be shown upmost respect at all times. The Sith acolytes are the only exception to this rule.When receiving tasks from an Apprentice. Imperial personnel must contact a CO before embarking on the related operation as it may be deemed too hazardous or even a potential waste of Horuset forces. Sith, Sith Lords or Darths however can command Imperials to do what they wish.</span><br />
While Sith may be Imperial superiors, they are not all knowing. Therefore while talking out of line is regularly frowned upo,, Imperial advice is valued and is potentially critical to operational success. Therefore an Imperial who heeds critical advice may be rewarded instead of punished. Though it is not always a guarantee.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Darths/Dark Lords:</span></span> <br />
The Dark Lords of the Sith are amongst the highest ranked in the Empire and should be shown the appropriate respect. When approaching or coming into contact with a Darth, an Imperial must immediately salute such an individual before removing their helmet and tucking it beneath their right arm. In a Darth's presence an Imperial is only to speak if commanded to. Lest they wish to draw the Darth's attention.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sith/Sith Lords:</span></span> <br />
All Imperials should refer to <span style="font-weight: bold;" class="mycode_b">any</span> Sith above the rank of Apprentice as my lord or their title, followed by a formal salute. If the Imperial shows sincere respect towards a Sith or Sith Lord, they too can remove their helmet as they should do when in the presence of a Darth. Though some Lords may be demand or expect this behavior from all Imperials. <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Apprentices:</span></span> <br />
Apprentices may be considered almost equal in terms of rank but respect is still required and a salute is still expected, especially if you are a lower-ranked member of the Imperial military.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acolytes:</span></span><br />
As Sith doctrine states, acolytes are still to be respected as they are technically within the Sith hierarchy. However, they have little to no power. Therefore an Imperial is not required to salute or refer to them in any formal manner. Too are Imperials allowed to employ the use of force against acolytes who are unruly or impede Imperials as they go about their duties. However, it must be stated that an acolyte may ascend to Apprentice-hood, and perhaps even further. Sith are not typically the type to forgive any abuse, so Imperials facing consequences for such actions are not unheard of. It's also common for Imperials who engage in wanton abuse of their powers to be disciplined by Sith or Imperial COs who think their actions are harming the powerbase.<br />
<br />
Soldiers can on the flip side also patronise Acolytes, offering them training and a mutual understanding in favour of upon the Acolyte's ascension, such favours being reciprocated in kind. Such a relationship lays the foundation for mutually beneficial arrangements between Soldiers and Acolytes alike, with a soldier who successfully patronises an Acolyte to become an Apprentice achieving a medal alongside their newfound ally.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Protocol</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<span style="font-weight: bold;" class="mycode_b">In comparison to Sith protocol. Imperial protocol is relatively simple. Imperials are all comrades in arms. Cogs which work together so that the greater machine which is the Empire may function. As a result hierarchy is still extremely important when it comes to the command structure. But where showing inappropriate behaviour around a Sith may see an Imperial being mutilated or potentially killed, an Imperial superior will more likely impose harsh punishments or re-education. Fates which are typically far less lethal. However, this is not an excuse to show a lack of discipline. Imperials require one another more than anything on the battlefield. Therefore it's highly advised to not develop negative relations with their officers or compatriots as there may be lethal consequences.</span> <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Superior Officers:</span></span><br />
A superior officer is referred to as Sir or their rank and a salute is compulsory when orders are being given and when addressing a superior off the field. On the field when an operation is taking place a salute is not required, especially when in a hostile environment or war-zone. Under no circumstance are soldiers to refer to their superiors by rank, name or call them 'Sir'.<br />
Superiors off-duty should still be referred to as 'Sir' or their rank but shouldn’t be saluted. <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Relationships:</span></span><br />
While relationships between Imperial personnel are not disallowed. They are not looked upon fondly. This is because the emotional attachment between the two may see rash and impulsive behaviour develop on the battlefield. Which may have lethal consequences. It also isn't unheard of for Imperial personnel to be blackmailed, their relationship exploited by enemy forces, leading to an Imperial working against the very Empire they have sworn to protect.<br />
</div></div><hr></hr>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">File Closing...</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Attempting to Access Server 'Imperial;Archives'...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Accessing...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Conducting Security Check...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Security Clearance Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color">Access Granted...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:small">Displaying File...</span></span></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size:small"><br />
<hr></hr></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Imperial Protocols and Call-signs</span></span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:small"><span style="font-style: italic;" class="mycode_i"><img src="https://i.imgur.com/RverFWQ.png" loading="lazy"  alt="[Image: RverFWQ.png]" class="mycode_img" /></span></span></div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size:small"><hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">OOC Information</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
In this thread you'll learn about important means of communication which are employed by Imperial personnel, both inside and outside the field of battle. This thread will breakdown call-signs, the reason for their use, how they're employed and <span style="font-weight: bold;" class="mycode_b">introduce the new personal call-signs which Horuset special forces are looking to fully embrace.</span><br />
Too will Imperial protocol be outlined. That being how Imperial soldiers are expected to address and act around the various other groups and individuals which make up the Empire.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b">Upon accessing, a prerecording would begin to play. Static and crackling at first, the voice of Captain McCarthy soon became loud and clear, his voice backed by the <a href="https://www.youtube.com/watch?v=-bzWSJG93P8" target="_blank" rel="noopener" class="mycode_url">Imperial Anthem</a> which too faded in.</span><br />
"This recording has been produced by Captain McCarthy under orders of General Bastion. The nature of this recording is to introduce this file which outlines the importance of two key tenants within the Imperial military. That of strategically valuable call-signs and the upmost importance of the respect of, and engagement with, hierarchy. Which Imperial protocol demands. <br />
 <br />
Following this transmission will be outlined the details and specifics regarding how call-signs are to be utilised, their pros and cons alongside the introduction of personal call-signs which Horuset special forces are soon looking to adopt as a means of strengthening comradery. Too will be outlined how an Imperial is expected to act, respect, and treat the various different powers which make up the Sith Empire.<br />
Read well. Memorise, and prosper.<br />
<span style="font-weight: bold;" class="mycode_b">For the Dark Lord.For the Empire."</span><br />
<span style="font-weight: bold;" class="mycode_b">The Imperial anthem would play for a few moments longer, giving the listener time to reflect until it faded into silence. It is then that the file promptly followed.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Call-signs:</span></span><br />
<hr></hr>
<span style="color: #dd2423;" class="mycode_color">A call sign is a designation assigned in the field which replaces someone's rank or name. This is done not only to allow for quick and succinct communication of orders and statuses, but to also mask the identity and roles of those engaging in operations, so to limit enemy knowledge as to who and what they're dealing with.<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Call-signs within the Horuset Powerbase are broken down into two distinct groups.</span><br />
<hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Standard Call-signs:</span></span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Standard Call-signs</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Standard Call-signs will be utilised for a majority of large-scale operations. They are designated in descending rank order and always begin with a letter (relating to the squad or fire team the soldier is in) and finish with a number which relates to how high the soldier's rank is compared to everyone else within their squad or fire-team.<br />
For example: A squad or fire-team may be labelled Aurek, or A. The highest rank in this case will be referred to as A-1. 1 signalling that they are the highest rank and will be the one giving out orders to the other Aurek soldiers. Meanwhile in the same squad there may be a specialist who is the lowest ranked individual. If there are five soldiers in this squad, this specialist would take the call-sign A-5.</span></span><br />
<span style="font-weight: bold;" class="mycode_b">An example of this squad's call-sign structure would be:</span><br />
<ul class="mycode_list"><li>  Major Koren = A-1<br />
</li>
<li>  Captain McCarthy = A-2<br />
</li>
<li>  Lieutenant Vareniu = A-3<br />
</li>
<li>  Sergeant Quinton = A-4<br />
</li>
<li>  Specialist Thymius= A-5<br />
</li>
</ul>
<br />
Standard call-signs are usually employed as they allow for easy and quick communication . 'A-1' for example, will always be the acting Commanding Officer, and therefore even if a soldier isn't sure of their CO's name, they will always be able to ask for them. Standard Call-signs too mask the respective ranks and abilities of those within the fire-team or squad. A-1 of course will always be the acting CO, yet to the enemy that could very well be anything from a Corporal to a Major. As for the rest of the squad or fire-teams members, their ranks and abilities are completely unknown.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Standard Call-signs OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
To allow for easier management of who is which call-sign, the in-game OPS group will be organised from top to bottom as a reference for who is which. For example A-1 will always be at the top of the OPS list, while A-4 will be fourth from the top. If two fire-teams are operating at the same time, then two columns will be created so there is no confusion.</div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="font-size:small">Personal Call-signs:</span></span></span><br />
<hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Personal Call-signs</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Personal Call-signs are ones which abandon the militant and logistical demeanor of standard call-signs. Where before an individual is only referred to as a letter and a number. Now only fire-teams or squads are to be referred to by a letter so that they can be distinguished between one-another. With personal call-signs a soldier may be referred by something more personal. Be it simply their surname, a preferred nickname, or for those who boast skill, experience, and past-triumphs. A soldier may be called something which pays testament to such feats. <br />
<br />
For example, a fire-team may be labelled Aurek, but those within it will be referred as:<br />
<ul class="mycode_list"><li>  Major Koren = "Bane"<br />
</li>
<li>  Captain McCarthy = "Ace"<br />
</li>
<li>  Lieutenant Vareniu = "Tyrant"<br />
</li>
</ul>
<br />
With their less standardized nature, personal call-signs are far more prevalent in smaller scale operations where the soldiers are all familiar with one another. The focus on individuality tends to create stronger bonds between the soldiers. Bonds which tend to see far greater effectiveness in the field.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Therefore under new military guidelines. On operations featuring smaller-scale and far more specialised Imperial personnel, personal call-signs are to be utilised.</span></span><br />
Despite the still relatively frequent use within certain spheres of the Imperial Military. They are frowned upon by most military circles as the call-signs may reveal certain aspects about those employing them. Names for example help the enemy with cataloging their opponent, while ones ascertaining to one's abilities. Such as 'Pyro' may give away information regarding their skill set.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Personal Call-signs OOC</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
For all starting soldiers, their personal call-sign will default to their first or surname, whichever they prefer. However, as a soldier receives marks and medals, unique call-signs will be unlocked which they can designate as their preferred personal call-sign.<br />
<br />
If two individuals desire the same personal call-sign and can't come to an agreement then it's best a member of the guild team is contacted.</div></div><hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Common Military Phrasiology</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size:4"><span style="color: #dd2423;" class="mycode_color">Common Military Phrasiology:</span></span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Roger That -</span> Message received and understood (similar to <span style="font-weight: bold;" class="mycode_b">Ten Four</span> or <span style="font-weight: bold;" class="mycode_b">Copy That</span>).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Roger so far -</span> Confirm parts of a long message before continuing with the rest.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Affirmative -</span> Normally used when a question is asked and the reply is yes.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Negative -</span> Normally used when a question is asked and the reply is no.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Come in -</span> Asking another party/team to acknowledge they can hear you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Go Ahead -</span> I am ready for your message.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Say Again -</span> Repeat all of your transmission.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Say all after/before -</span> Repeat all after/before a certain key word or phrase.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Over -</span>Your message is finished, invitation for others to respond/transmit.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Comm Check -</span> What's my signal strength? Can you hear me?<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emergency, Emergency -</span> Distress call, used when there is a grave or imminent danger to life, immediate assistance is required.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Stand By -</span> Wait for a short period and I will get back to you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wait Out -</span> The waiting period is longer than expected, I will call you as soon as possible.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">I spell -</span> The next word will be spelt out using the phonetic alphabet.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Call-sign check -</span> Requesting all personnel respond with their call-signs. Used to test statuses<br />
</li>
</ul></div></div><hr></hr>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">Protocol:</span></span></span><br />
<hr></hr>
Imperial protocol is how an Imperial is expected to act and behave when around the various ranks which make up the Empire's hierarchy. For ease of access this section will be broken down into how the various Sith and Imperial ranks are to be treated.<br />
<hr></hr>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Protocol</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">The Sith are the forefront of the Empire and are considered superior and as a result should be shown upmost respect at all times. The Sith acolytes are the only exception to this rule.When receiving tasks from an Apprentice. Imperial personnel must contact a CO before embarking on the related operation as it may be deemed too hazardous or even a potential waste of Horuset forces. Sith, Sith Lords or Darths however can command Imperials to do what they wish.</span><br />
While Sith may be Imperial superiors, they are not all knowing. Therefore while talking out of line is regularly frowned upo,, Imperial advice is valued and is potentially critical to operational success. Therefore an Imperial who heeds critical advice may be rewarded instead of punished. Though it is not always a guarantee.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Darths/Dark Lords:</span></span> <br />
The Dark Lords of the Sith are amongst the highest ranked in the Empire and should be shown the appropriate respect. When approaching or coming into contact with a Darth, an Imperial must immediately salute such an individual before removing their helmet and tucking it beneath their right arm. In a Darth's presence an Imperial is only to speak if commanded to. Lest they wish to draw the Darth's attention.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Sith/Sith Lords:</span></span> <br />
All Imperials should refer to <span style="font-weight: bold;" class="mycode_b">any</span> Sith above the rank of Apprentice as my lord or their title, followed by a formal salute. If the Imperial shows sincere respect towards a Sith or Sith Lord, they too can remove their helmet as they should do when in the presence of a Darth. Though some Lords may be demand or expect this behavior from all Imperials. <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Apprentices:</span></span> <br />
Apprentices may be considered almost equal in terms of rank but respect is still required and a salute is still expected, especially if you are a lower-ranked member of the Imperial military.<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acolytes:</span></span><br />
As Sith doctrine states, acolytes are still to be respected as they are technically within the Sith hierarchy. However, they have little to no power. Therefore an Imperial is not required to salute or refer to them in any formal manner. Too are Imperials allowed to employ the use of force against acolytes who are unruly or impede Imperials as they go about their duties. However, it must be stated that an acolyte may ascend to Apprentice-hood, and perhaps even further. Sith are not typically the type to forgive any abuse, so Imperials facing consequences for such actions are not unheard of. It's also common for Imperials who engage in wanton abuse of their powers to be disciplined by Sith or Imperial COs who think their actions are harming the powerbase.<br />
<br />
Soldiers can on the flip side also patronise Acolytes, offering them training and a mutual understanding in favour of upon the Acolyte's ascension, such favours being reciprocated in kind. Such a relationship lays the foundation for mutually beneficial arrangements between Soldiers and Acolytes alike, with a soldier who successfully patronises an Acolyte to become an Apprentice achieving a medal alongside their newfound ally.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Protocol</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<span style="font-weight: bold;" class="mycode_b">In comparison to Sith protocol. Imperial protocol is relatively simple. Imperials are all comrades in arms. Cogs which work together so that the greater machine which is the Empire may function. As a result hierarchy is still extremely important when it comes to the command structure. But where showing inappropriate behaviour around a Sith may see an Imperial being mutilated or potentially killed, an Imperial superior will more likely impose harsh punishments or re-education. Fates which are typically far less lethal. However, this is not an excuse to show a lack of discipline. Imperials require one another more than anything on the battlefield. Therefore it's highly advised to not develop negative relations with their officers or compatriots as there may be lethal consequences.</span> <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Superior Officers:</span></span><br />
A superior officer is referred to as Sir or their rank and a salute is compulsory when orders are being given and when addressing a superior off the field. On the field when an operation is taking place a salute is not required, especially when in a hostile environment or war-zone. Under no circumstance are soldiers to refer to their superiors by rank, name or call them 'Sir'.<br />
Superiors off-duty should still be referred to as 'Sir' or their rank but shouldn’t be saluted. <br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Relationships:</span></span><br />
While relationships between Imperial personnel are not disallowed. They are not looked upon fondly. This is because the emotional attachment between the two may see rash and impulsive behaviour develop on the battlefield. Which may have lethal consequences. It also isn't unheard of for Imperial personnel to be blackmailed, their relationship exploited by enemy forces, leading to an Imperial working against the very Empire they have sworn to protect.<br />
</div></div><hr></hr>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QcJCbko.png" loading="lazy"  alt="[Image: QcJCbko.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Logging out of Server 'Imperial;Archives'...</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color">Logging out...</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">File Closing...</span></span></span></div>]]></content:encoded>
		</item>
	</channel>
</rss>