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		<title><![CDATA[House Horuset - Member's Lounge]]></title>
		<link>https://www.horuset.com/</link>
		<description><![CDATA[House Horuset - https://www.horuset.com]]></description>
		<pubDate>Mon, 15 Jun 2026 14:56:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Imperial Art Thread]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1058</link>
			<pubDate>Wed, 19 Jul 2023 00:45:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=7">Leive</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1058</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffc95f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-family: Georgia;" class="mycode_font">Imperial Art Emporium</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Yes this is as the post says, A collection of imperial Art that has been commissioned by our Imperial players over the years, so prepare your PCs for combat, against the menace of rendering. If you like an artist in particular? Contact the player characters directly, they'll know.</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">"Glory to the Empire"</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align">
<hr></hr></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/xd0NO83.png" loading="lazy"  alt="[Image: xd0NO83.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Commission: Horuset Command Staff</div>
Occupants: (Left to right) Jackler Koren, Marcus McCarthy, Vareniu, Jonas Talim<br />
<br />
<hr></hr>
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1100172602993029220/Tebastian_Trisdane_1.jpg" loading="lazy"  alt="[Image: Tebastian_Trisdane_1.jpg]" class="mycode_img" /><br />
<br />
Commission: Tebastian Trisdane<br />
Occupants: Tebastian Trisdane<br />
<br />
<hr></hr>
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/939845246286692362/Sniper_unmasked.png" loading="lazy"  alt="[Image: Sniper_unmasked.png]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/939845247247220757/Sniper.png" loading="lazy"  alt="[Image: Sniper.png]" class="mycode_img" /><br />
Commission: Javikan Wellsow <br />
Occupants:  Javikan Wellsow <br />
<br />
<hr class="mycode_hr" />
<img src="https://i.imgur.com/Cqk6qu2.jpeg" loading="lazy"  alt="[Image: Cqk6qu2.jpeg]" class="mycode_img" /><br />
<br />
Commission: Hanging out with the regulars (Anx Minor)<br />
Occupants: Serina Rees<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855202740472643674/twi322b60f61149bee89.png" loading="lazy"  alt="[Image: twi322b60f61149bee89.png]" class="mycode_img" /><br />
<br />
Commission: Thymius Chillin<br />
Occupants: Thymius Rees<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1076542472802533396/SAVE_20220415_201647-1.jpg" loading="lazy"  alt="[Image: SAVE_20220415_201647-1.jpg]" class="mycode_img" /><br />
<br />
Commission: Trumpet<br />
Occupants: Tebastian Trisdane + Some supple boyz<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://i.imgur.com/X2EyoeL.jpeg" loading="lazy"  alt="[Image: X2EyoeL.jpeg]" class="mycode_img" /><br />
<br />
Commission: Chakad and the Rackler<br />
Occupants: Chakad Igneel and Jackler Koren<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855351508370456586/Gary_Naveil_commission.png" loading="lazy"  alt="[Image: Gary_Naveil_commission.png]" class="mycode_img" /><br />
<br />
Commission: Gary<br />
Occupants: Gary Naveil<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855203233949024286/starwars1-1-1.png" loading="lazy"  alt="[Image: starwars1-1-1.png]" class="mycode_img" /><br />
<br />
Commission: Thymius Portrait<br />
Occupants: Thymius Rees<br />
<br />
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1101800476946735114/battleREV.png" loading="lazy"  alt="[Image: battleREV.png]" class="mycode_img" /><br />
<br />
Commission: The fate of Trisdane<br />
Occupants: Tebastian Trisdane (May he rest in peace) <br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">[To be continued]</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffc95f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-family: Georgia;" class="mycode_font">Imperial Art Emporium</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Yes this is as the post says, A collection of imperial Art that has been commissioned by our Imperial players over the years, so prepare your PCs for combat, against the menace of rendering. If you like an artist in particular? Contact the player characters directly, they'll know.</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">"Glory to the Empire"</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align">
<hr></hr></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/xd0NO83.png" loading="lazy"  alt="[Image: xd0NO83.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Commission: Horuset Command Staff</div>
Occupants: (Left to right) Jackler Koren, Marcus McCarthy, Vareniu, Jonas Talim<br />
<br />
<hr></hr>
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1100172602993029220/Tebastian_Trisdane_1.jpg" loading="lazy"  alt="[Image: Tebastian_Trisdane_1.jpg]" class="mycode_img" /><br />
<br />
Commission: Tebastian Trisdane<br />
Occupants: Tebastian Trisdane<br />
<br />
<hr></hr>
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/939845246286692362/Sniper_unmasked.png" loading="lazy"  alt="[Image: Sniper_unmasked.png]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/939845247247220757/Sniper.png" loading="lazy"  alt="[Image: Sniper.png]" class="mycode_img" /><br />
Commission: Javikan Wellsow <br />
Occupants:  Javikan Wellsow <br />
<br />
<hr class="mycode_hr" />
<img src="https://i.imgur.com/Cqk6qu2.jpeg" loading="lazy"  alt="[Image: Cqk6qu2.jpeg]" class="mycode_img" /><br />
<br />
Commission: Hanging out with the regulars (Anx Minor)<br />
Occupants: Serina Rees<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855202740472643674/twi322b60f61149bee89.png" loading="lazy"  alt="[Image: twi322b60f61149bee89.png]" class="mycode_img" /><br />
<br />
Commission: Thymius Chillin<br />
Occupants: Thymius Rees<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1076542472802533396/SAVE_20220415_201647-1.jpg" loading="lazy"  alt="[Image: SAVE_20220415_201647-1.jpg]" class="mycode_img" /><br />
<br />
Commission: Trumpet<br />
Occupants: Tebastian Trisdane + Some supple boyz<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://i.imgur.com/X2EyoeL.jpeg" loading="lazy"  alt="[Image: X2EyoeL.jpeg]" class="mycode_img" /><br />
<br />
Commission: Chakad and the Rackler<br />
Occupants: Chakad Igneel and Jackler Koren<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855351508370456586/Gary_Naveil_commission.png" loading="lazy"  alt="[Image: Gary_Naveil_commission.png]" class="mycode_img" /><br />
<br />
Commission: Gary<br />
Occupants: Gary Naveil<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="https://cdn.discordapp.com/attachments/855198363855355944/855203233949024286/starwars1-1-1.png" loading="lazy"  alt="[Image: starwars1-1-1.png]" class="mycode_img" /><br />
<br />
Commission: Thymius Portrait<br />
Occupants: Thymius Rees<br />
<br />
<hr class="mycode_hr" />
<img src="https://cdn.discordapp.com/attachments/468097442110242817/1101800476946735114/battleREV.png" loading="lazy"  alt="[Image: battleREV.png]" class="mycode_img" /><br />
<br />
Commission: The fate of Trisdane<br />
Occupants: Tebastian Trisdane (May he rest in peace) <br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">[To be continued]</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eddi Commissioned Art]]></title>
			<link>https://www.horuset.com/showthread.php?tid=584</link>
			<pubDate>Sat, 29 Apr 2023 10:41:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=584</guid>
			<description><![CDATA[<img src="https://i.imgur.com/kloRKVV.png" loading="lazy"  alt="[Image: kloRKVV.png]" class="mycode_img" /><br />
The first piece commissioned of Eddi. His early days as an Apprentice, still young and finding his feet. By 1enary1 on deviant.<br />
<br />
<img src="https://i.imgur.com/FJUjm88.jpg" loading="lazy"  alt="[Image: FJUjm88.jpg]" class="mycode_img" /><br />
This piece shows Eddi's scholarly side, lounging in the Archives shortly after becoming the Assistant Lorekeeper to Sith Tarimra, IVth Sith Lorekeeper. By cozshedead on deviant.<br />
<br />
<img src="https://i.imgur.com/UqaO6Lb.jpg" loading="lazy"  alt="[Image: UqaO6Lb.jpg]" class="mycode_img" /><br />
This piece shows Eddi with his second Master - Sith Tarimra - within a training spar on Korriban, shortly after admitting to his desire t become the next Sith Blademaster. By cozshedead on deviant.<br />
<br />
<img src="https://i.imgur.com/x4aiVRm.png" loading="lazy"  alt="[Image: x4aiVRm.png]" class="mycode_img" /><br />
Eddi in battle mode. By hoiist.<br />
<br />
<img src="https://i.imgur.com/pkJWAMK.png" loading="lazy"  alt="[Image: pkJWAMK.png]" class="mycode_img" /><br />
Eddi, once more sparring his second Master - Sith Tarimra - within the dessert of Korriban, training his skills in the use of the saberstaff. By frodoyoloart.<br />
<br />
<img src="https://i.imgur.com/uv8T3wg.jpg" loading="lazy"  alt="[Image: uv8T3wg.jpg]" class="mycode_img" /><br />
Eddi learning Soresu from Sith Tutam. This piece in memoriam of Tutam, depicting Eddi's enthusiasm to learn and Tutam's cold demeanor. By starspawn art.<br />
<br />
<img src="https://i.imgur.com/GoBjrAj.jpg" loading="lazy"  alt="[Image: GoBjrAj.jpg]" class="mycode_img" /><br />
The first piece depicting Eddi's use of Jar'Kai, as taught to him by his Master, Lord Kalkoran. This piece shows Eddi's warrior side. By palepinkycat on tumblr.<br />
<br />
<img src="https://i.imgur.com/9OtuFvi.jpg" loading="lazy"  alt="[Image: 9OtuFvi.jpg]" class="mycode_img" /><br />
This piece shows Eddi's more cocky side. Boyishly handsome, his smiles are almost always mocking. Also the first piece to depict the shift in his eye colour as he grows more deeply entrenched in the Dark Side. By LoneLionART.<br />
<br />
<img src="https://i.imgur.com/s0jbThe.png" loading="lazy"  alt="[Image: s0jbThe.png]" class="mycode_img" /><br />
This piece, again by frodoyoloart, depicts Eddi using Soresu and Force Choke concurrently in order to see his enemy cut down - showing the true nature of his brutal practice of the third form.<br />
<br />
<img src="https://i.imgur.com/QXOzo55.jpg" loading="lazy"  alt="[Image: QXOzo55.jpg]" class="mycode_img" /><br />
This piece is from PalePinkyCat on Tumblr. This depicts Eddi in one of his more dramatic moments, and shows the hints of Dark Side Corruption beginning to make themselves known on his face.<br />
<br />
<img src="https://i.imgur.com/4MoiSd3.png" loading="lazy"  alt="[Image: 4MoiSd3.png]" class="mycode_img" /><br />
This one was just fun! By Whistles the wind#6216 on Discord<br />
<br />
<img src="https://i.imgur.com/nqVhvA7.jpg" loading="lazy"  alt="[Image: nqVhvA7.jpg]" class="mycode_img" /><br />
This piece, by MemorysMark, depicts Eddi seeming a touch bashful, glancing towards someone he admires..<br />
<br />
<img src="https://i.imgur.com/o54A3ZF.png" loading="lazy"  alt="[Image: o54A3ZF.png]" class="mycode_img" /><br />
By the lovely JakubJagoda, this piece is a depiction of a potential future Eddi.<br />
<br />
<img src="https://i.imgur.com/h7peJ8I.jpg" loading="lazy"  alt="[Image: h7peJ8I.jpg]" class="mycode_img" /><br />
This piece was made by thekaryna on DeviantART, and depicts Eddi at the very start of his apprenticeship, looking much more like his mother than he does as he grows up. His face was much softer.<br />
<br />
<img src="https://i.imgur.com/lnxL73V.jpg" loading="lazy"  alt="[Image: lnxL73V.jpg]" class="mycode_img" /><br />
Eddi and Trakaton fighting Jedi Battlemaster Emoral Heliolite. One of the first true duels Eddi ever faced with a Jedi, his first outing with his Master, and me and Scott's first piece depicting the Master and Apprentice pair. This piece holds a very special place in my heart. By hifarry.<br />
<br />
<img src="https://i.imgur.com/6hqqvez.jpg" loading="lazy"  alt="[Image: 6hqqvez.jpg]" class="mycode_img" /><br />
Eddi, a loyal Apprentice, kneeled before his Master, Lord Kalkoran. This shows Eddi being subservient, loyal, an a devoted apprentice. Made by cozshedead<br />
<br />
<img src="https://i.imgur.com/ujRwt92.jpg" loading="lazy"  alt="[Image: ujRwt92.jpg]" class="mycode_img" /><br />
By the lovely TearCry08 on A&amp;C. This piece shows more accurately the corruption Eddi has reached up to time of writing (6d6)<br />
<br />
<img src="https://i.imgur.com/wS2xO6q.jpg" loading="lazy"  alt="[Image: wS2xO6q.jpg]" class="mycode_img" /><br />
Made by thekaryna, this piece shows an angry Eddi in full attack mode.<br />
<br />
<img src="https://i.imgur.com/RHgjhJM.jpg" loading="lazy"  alt="[Image: RHgjhJM.jpg]" class="mycode_img" /><br />
This piece is from Necrosh on Tumblr. It shows Eddi in battle-mode, leaping through the air to crash down upon an enemy.<br />
<br />
<img src="https://i.imgur.com/DRMg3s5.jpg" loading="lazy"  alt="[Image: DRMg3s5.jpg]" class="mycode_img" /><br />
By LoneLionART once more, this piece depicts Eddi in his new armour, looking a little smug.<br />
<br />
<img src="https://i.imgur.com/wmvIWDY.jpg" loading="lazy"  alt="[Image: wmvIWDY.jpg]" class="mycode_img" /><br />
A helmeted version of the above!<br />
<br />
<img src="https://i.imgur.com/bebqYhu.jpg" loading="lazy"  alt="[Image: bebqYhu.jpg]" class="mycode_img" /><br />
Eddi, Trakaton and Tarimra walking into battle. By the lovely cozshedead, who couldn’t have captured the three characters better.<br />
<br />
<img src="https://i.imgur.com/DjFlSVx.jpg" loading="lazy"  alt="[Image: DjFlSVx.jpg]" class="mycode_img" /><br />
Master and Apprentice, Lord Kalkoran and Apprentice Arkiti in 5 colours, by the lovely PalePinkyCat on Tumblr<br />
<br />
<img src="https://i.imgur.com/1qlS9Iv.jpg" loading="lazy"  alt="[Image: 1qlS9Iv.jpg]" class="mycode_img" /><br />
Eddi and his lightsaber pike by ELZDraw on A&amp;C<br />
<br />
<img src="https://i.imgur.com/qYCaBzK.png" loading="lazy"  alt="[Image: qYCaBzK.png]" class="mycode_img" /><br />
Eddi relaxing in a chair by spindlewhit on Tumblr!<br />
<br />
<img src="https://i.imgur.com/MGcR9jK.jpg" loading="lazy"  alt="[Image: MGcR9jK.jpg]" class="mycode_img" /><br />
Embracing the spooky vibes with Eddi, a lightsaber and some lightning! By Necrosh on Tumblr.<br />
<br />
<img src="https://i.imgur.com/rVFhEBI.png" loading="lazy"  alt="[Image: rVFhEBI.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/rbXI17r.png" loading="lazy"  alt="[Image: rbXI17r.png]" class="mycode_img" /><br />
Eddi Arkiti - the first piece depicting Eddi after his new name, allowing the sadism to appear without a shadow of a doubt. By WolfeJaws on Discord.]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/kloRKVV.png" loading="lazy"  alt="[Image: kloRKVV.png]" class="mycode_img" /><br />
The first piece commissioned of Eddi. His early days as an Apprentice, still young and finding his feet. By 1enary1 on deviant.<br />
<br />
<img src="https://i.imgur.com/FJUjm88.jpg" loading="lazy"  alt="[Image: FJUjm88.jpg]" class="mycode_img" /><br />
This piece shows Eddi's scholarly side, lounging in the Archives shortly after becoming the Assistant Lorekeeper to Sith Tarimra, IVth Sith Lorekeeper. By cozshedead on deviant.<br />
<br />
<img src="https://i.imgur.com/UqaO6Lb.jpg" loading="lazy"  alt="[Image: UqaO6Lb.jpg]" class="mycode_img" /><br />
This piece shows Eddi with his second Master - Sith Tarimra - within a training spar on Korriban, shortly after admitting to his desire t become the next Sith Blademaster. By cozshedead on deviant.<br />
<br />
<img src="https://i.imgur.com/x4aiVRm.png" loading="lazy"  alt="[Image: x4aiVRm.png]" class="mycode_img" /><br />
Eddi in battle mode. By hoiist.<br />
<br />
<img src="https://i.imgur.com/pkJWAMK.png" loading="lazy"  alt="[Image: pkJWAMK.png]" class="mycode_img" /><br />
Eddi, once more sparring his second Master - Sith Tarimra - within the dessert of Korriban, training his skills in the use of the saberstaff. By frodoyoloart.<br />
<br />
<img src="https://i.imgur.com/uv8T3wg.jpg" loading="lazy"  alt="[Image: uv8T3wg.jpg]" class="mycode_img" /><br />
Eddi learning Soresu from Sith Tutam. This piece in memoriam of Tutam, depicting Eddi's enthusiasm to learn and Tutam's cold demeanor. By starspawn art.<br />
<br />
<img src="https://i.imgur.com/GoBjrAj.jpg" loading="lazy"  alt="[Image: GoBjrAj.jpg]" class="mycode_img" /><br />
The first piece depicting Eddi's use of Jar'Kai, as taught to him by his Master, Lord Kalkoran. This piece shows Eddi's warrior side. By palepinkycat on tumblr.<br />
<br />
<img src="https://i.imgur.com/9OtuFvi.jpg" loading="lazy"  alt="[Image: 9OtuFvi.jpg]" class="mycode_img" /><br />
This piece shows Eddi's more cocky side. Boyishly handsome, his smiles are almost always mocking. Also the first piece to depict the shift in his eye colour as he grows more deeply entrenched in the Dark Side. By LoneLionART.<br />
<br />
<img src="https://i.imgur.com/s0jbThe.png" loading="lazy"  alt="[Image: s0jbThe.png]" class="mycode_img" /><br />
This piece, again by frodoyoloart, depicts Eddi using Soresu and Force Choke concurrently in order to see his enemy cut down - showing the true nature of his brutal practice of the third form.<br />
<br />
<img src="https://i.imgur.com/QXOzo55.jpg" loading="lazy"  alt="[Image: QXOzo55.jpg]" class="mycode_img" /><br />
This piece is from PalePinkyCat on Tumblr. This depicts Eddi in one of his more dramatic moments, and shows the hints of Dark Side Corruption beginning to make themselves known on his face.<br />
<br />
<img src="https://i.imgur.com/4MoiSd3.png" loading="lazy"  alt="[Image: 4MoiSd3.png]" class="mycode_img" /><br />
This one was just fun! By Whistles the wind#6216 on Discord<br />
<br />
<img src="https://i.imgur.com/nqVhvA7.jpg" loading="lazy"  alt="[Image: nqVhvA7.jpg]" class="mycode_img" /><br />
This piece, by MemorysMark, depicts Eddi seeming a touch bashful, glancing towards someone he admires..<br />
<br />
<img src="https://i.imgur.com/o54A3ZF.png" loading="lazy"  alt="[Image: o54A3ZF.png]" class="mycode_img" /><br />
By the lovely JakubJagoda, this piece is a depiction of a potential future Eddi.<br />
<br />
<img src="https://i.imgur.com/h7peJ8I.jpg" loading="lazy"  alt="[Image: h7peJ8I.jpg]" class="mycode_img" /><br />
This piece was made by thekaryna on DeviantART, and depicts Eddi at the very start of his apprenticeship, looking much more like his mother than he does as he grows up. His face was much softer.<br />
<br />
<img src="https://i.imgur.com/lnxL73V.jpg" loading="lazy"  alt="[Image: lnxL73V.jpg]" class="mycode_img" /><br />
Eddi and Trakaton fighting Jedi Battlemaster Emoral Heliolite. One of the first true duels Eddi ever faced with a Jedi, his first outing with his Master, and me and Scott's first piece depicting the Master and Apprentice pair. This piece holds a very special place in my heart. By hifarry.<br />
<br />
<img src="https://i.imgur.com/6hqqvez.jpg" loading="lazy"  alt="[Image: 6hqqvez.jpg]" class="mycode_img" /><br />
Eddi, a loyal Apprentice, kneeled before his Master, Lord Kalkoran. This shows Eddi being subservient, loyal, an a devoted apprentice. Made by cozshedead<br />
<br />
<img src="https://i.imgur.com/ujRwt92.jpg" loading="lazy"  alt="[Image: ujRwt92.jpg]" class="mycode_img" /><br />
By the lovely TearCry08 on A&amp;C. This piece shows more accurately the corruption Eddi has reached up to time of writing (6d6)<br />
<br />
<img src="https://i.imgur.com/wS2xO6q.jpg" loading="lazy"  alt="[Image: wS2xO6q.jpg]" class="mycode_img" /><br />
Made by thekaryna, this piece shows an angry Eddi in full attack mode.<br />
<br />
<img src="https://i.imgur.com/RHgjhJM.jpg" loading="lazy"  alt="[Image: RHgjhJM.jpg]" class="mycode_img" /><br />
This piece is from Necrosh on Tumblr. It shows Eddi in battle-mode, leaping through the air to crash down upon an enemy.<br />
<br />
<img src="https://i.imgur.com/DRMg3s5.jpg" loading="lazy"  alt="[Image: DRMg3s5.jpg]" class="mycode_img" /><br />
By LoneLionART once more, this piece depicts Eddi in his new armour, looking a little smug.<br />
<br />
<img src="https://i.imgur.com/wmvIWDY.jpg" loading="lazy"  alt="[Image: wmvIWDY.jpg]" class="mycode_img" /><br />
A helmeted version of the above!<br />
<br />
<img src="https://i.imgur.com/bebqYhu.jpg" loading="lazy"  alt="[Image: bebqYhu.jpg]" class="mycode_img" /><br />
Eddi, Trakaton and Tarimra walking into battle. By the lovely cozshedead, who couldn’t have captured the three characters better.<br />
<br />
<img src="https://i.imgur.com/DjFlSVx.jpg" loading="lazy"  alt="[Image: DjFlSVx.jpg]" class="mycode_img" /><br />
Master and Apprentice, Lord Kalkoran and Apprentice Arkiti in 5 colours, by the lovely PalePinkyCat on Tumblr<br />
<br />
<img src="https://i.imgur.com/1qlS9Iv.jpg" loading="lazy"  alt="[Image: 1qlS9Iv.jpg]" class="mycode_img" /><br />
Eddi and his lightsaber pike by ELZDraw on A&amp;C<br />
<br />
<img src="https://i.imgur.com/qYCaBzK.png" loading="lazy"  alt="[Image: qYCaBzK.png]" class="mycode_img" /><br />
Eddi relaxing in a chair by spindlewhit on Tumblr!<br />
<br />
<img src="https://i.imgur.com/MGcR9jK.jpg" loading="lazy"  alt="[Image: MGcR9jK.jpg]" class="mycode_img" /><br />
Embracing the spooky vibes with Eddi, a lightsaber and some lightning! By Necrosh on Tumblr.<br />
<br />
<img src="https://i.imgur.com/rVFhEBI.png" loading="lazy"  alt="[Image: rVFhEBI.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/rbXI17r.png" loading="lazy"  alt="[Image: rbXI17r.png]" class="mycode_img" /><br />
Eddi Arkiti - the first piece depicting Eddi after his new name, allowing the sadism to appear without a shadow of a doubt. By WolfeJaws on Discord.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Memorium of Raeniu Doazi Vipion]]></title>
			<link>https://www.horuset.com/showthread.php?tid=564</link>
			<pubDate>Fri, 28 Apr 2023 21:34:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=6">Trakaton Kalkoran</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=564</guid>
			<description><![CDATA[Raeniu Vipion, Acolyte, Apprentice, Neophyte, Betrayer and War Hero<br />
<br />
Raeniu Vipion has been the focus of my spare time for two years now, I have had my highs and my lows with the character but I have enjoyed the entire journey. From her humble and simple beginnings of the guild being the first Vipion Acolyte and a staunch traditionalist. Being a part of the Shadow Hand with Scott and Jake was so much fun and the Gen 1 trials are some of the most fun i've ever had. Especially the trials that she had to endure thanks to our lovely Officer Team and how much Raeniu grew as a character.<br />
<br />
And when she ascended to Apprentice I was overjoyed at the success I had achieved and my tenure as Ahandra's Apprentice was some of my favourite time on the character, especially when Raeniu had to travel to Ziost to gain her lightsaber that would be part of her iconic look. Also the time when Raeniu, Trakaton and Therdel traveled to Nar Shadda and fought the infamous edgelord Fenrir Wolfblood was a frustrating but amusing time indeed.<br />
<br />
Now to the time where she was Neophyted (Big oof), it was difficult indeed but I held no animosity for it and it created some interesting roleplay, little did I know at the time it would be her last title received, admittedly my least active period but I still had fun with the events I had attended with her and the Sernpidal event where we had to hold the chokepoint against a swarm of Tauril was taxing for the character.<br />
<br />
Lastly the Sernpidal event where Raeniu died, she was holding one of three relays by herself and she had fought valiantly and with great strength and courage against her foes but she had perished, taking a fair few of the creatures with her but the relay was intact and she aided in saving the planet from an overwhelming enemy, she had been known as Raeniu the betrayer and the disappointment but she had died as a War Hero of the Empire, fighting for the Empire's goals till the end.<br />
<br />
With thanks to Scott, Alex, Jake, Sven, Rik and the rest of the guild for creating a wonderful experience with this character and leaving a great legacy for her, I know she will be missed by some and i'm glad to have affected so many people, I hadn't realized she stuck with so many people until she had gone.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/274243498268688386/331847115322032128/Raeniu_Finished_Piece_Standing.png" loading="lazy"  alt="[Image: Raeniu_Finished_Piece_Standing.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Raeniu Vipion, Acolyte, Apprentice, Neophyte, Betrayer and War Hero<br />
<br />
Raeniu Vipion has been the focus of my spare time for two years now, I have had my highs and my lows with the character but I have enjoyed the entire journey. From her humble and simple beginnings of the guild being the first Vipion Acolyte and a staunch traditionalist. Being a part of the Shadow Hand with Scott and Jake was so much fun and the Gen 1 trials are some of the most fun i've ever had. Especially the trials that she had to endure thanks to our lovely Officer Team and how much Raeniu grew as a character.<br />
<br />
And when she ascended to Apprentice I was overjoyed at the success I had achieved and my tenure as Ahandra's Apprentice was some of my favourite time on the character, especially when Raeniu had to travel to Ziost to gain her lightsaber that would be part of her iconic look. Also the time when Raeniu, Trakaton and Therdel traveled to Nar Shadda and fought the infamous edgelord Fenrir Wolfblood was a frustrating but amusing time indeed.<br />
<br />
Now to the time where she was Neophyted (Big oof), it was difficult indeed but I held no animosity for it and it created some interesting roleplay, little did I know at the time it would be her last title received, admittedly my least active period but I still had fun with the events I had attended with her and the Sernpidal event where we had to hold the chokepoint against a swarm of Tauril was taxing for the character.<br />
<br />
Lastly the Sernpidal event where Raeniu died, she was holding one of three relays by herself and she had fought valiantly and with great strength and courage against her foes but she had perished, taking a fair few of the creatures with her but the relay was intact and she aided in saving the planet from an overwhelming enemy, she had been known as Raeniu the betrayer and the disappointment but she had died as a War Hero of the Empire, fighting for the Empire's goals till the end.<br />
<br />
With thanks to Scott, Alex, Jake, Sven, Rik and the rest of the guild for creating a wonderful experience with this character and leaving a great legacy for her, I know she will be missed by some and i'm glad to have affected so many people, I hadn't realized she stuck with so many people until she had gone.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/274243498268688386/331847115322032128/Raeniu_Finished_Piece_Standing.png" loading="lazy"  alt="[Image: Raeniu_Finished_Piece_Standing.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Military RP Basics (Joslae hates this)]]></title>
			<link>https://www.horuset.com/showthread.php?tid=538</link>
			<pubDate>Fri, 28 Apr 2023 19:41:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=538</guid>
			<description><![CDATA[Good evening, Recruit!<br />
<br />
This is a guide to give you as a Military RPer some decent information on the following subjects:<ul class="mycode_list"><li>Ranks &amp; Branches<br />
</li>
<li>Acting as a Serviceman<br />
</li>
<li>Bonus Information<br />
</li>
</ul>
<br />
Be aware that none of this is in the lore. There is no lore on how to be a soldier in the armed forces, yet we know that there's "One way" to run an armed force from the real world and it only makes sense that you would utilise real life elements to run an armed force in Star Wars. The goal of this guide is not to be fan-made lore, it's to fluff up your Military RP experience and give you an idea of what you're doing - Again, no lore on how to be a soldier yet ton of lore on how to be a Sith, Jedi, Mandalorian and so on.<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #3a7613;" class="mycode_color">Basic Information</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
In the game you can play as the "Havoc Squad Leader" during the Trooper playthrough, a soldier who was selected for the most Special of the Special Forces. A soldier who join Havoc Squad as a Sergeant and then gain rank after rank after his feet of awesome-stuff. As you play the Havoc Squad Leader you get to do Light Side and Dark Side choices to make decisions on your own to complete the mission the way you see fit. <br />
<br />
Is the Havoc Squad Leader a good example on how to play a soldier? The answer should be no, here's why:<br />
<ol type="1" class="mycode_list"><li>You start as a Sergeant yet you're promoted to Lieutenant without any evidence saying you have the competence level to actually be a Lieutenant. This is a trend you see throughout the story, being promoted for simply doing your job.<br />
</li>
<li>You eventually hit a rank so high you shouldn't even be on the field, yet lead a squad.<br />
</li>
<li>The missions types Havoc Squad carry out are not fit for special forces. They're mostly good enough for the Infantry or more specialised infantry units.<br />
</li>
<li>The Havoc Squad Leader shouldn't get to choose major decisions which change the Republic and the course of the war, that is the job for the Generals at High Command. A good soldier carry out the mission and doesn't need to know every detail around it.<br />
</li>
<li>Superior training doesn't mean superior fire rate on a full auto-firing rifle. It can mean better accuracy, better aim, better reaction and better use of the enviroment - Yet in multiple occasions Havoc Squad get into situations where regular Special Forces would have pulled out or be overrun.<br />
</li>
</ol>
<br />
<br />
Alright, recruit, No doubt that the Havoc Squad Leader have been influencing a lot of RPers - After all, the only way to really know how to act in a military is to either enlist or be a fan boy hanging around on milforum.com or something.<br />
<br />
A few mistakes I see people do in RP is:<br />
<br />
<ol type="1" class="mycode_list"><li>Not think up their unit.<br />
</li>
<li>Not researching their given rank.<br />
</li>
<li>Putting too much effort into talking stories than making stories.<br />
</li>
<li>Seemingly uneffected by the hardships of war.<br />
</li>
<li>Unaware of training, educations and careers.<br />
</li>
<li>Using a lot of tacticool / military sounding words without making sense of it.<br />
</li>
<li>Thinking Standard-Issue is designed to be bad.<br />
</li>
</ol>
<br />
All those points are understandable - Like I said, you either have to enlist to learn all of this or do research on other venues that do not include Star Wars in the name. Now a recruit might say "But maybe they do this in Star wars" - Maybe they do and maybe they don't. All the lore in Star Wars is made by people with no military experience, most of the scenes in the books and movies are there to look cool and nothing else. It's the "Run at eachother guns blazing somehow someone win" effect. If that's your cup of tea, keep it up! Otherwise, there's a huge gap in lore in regards to Military RP, we have only these few clips and the story to go on. If you want to evolve, learn more, see patterns - Start feeling like your little soldier is developing then this might be for you.<br />
<br />
Now how do you solve these points? What are the solutions?<br />
<br />
<br />
<span style="font-size:5"><span style="color: #dd9323;" class="mycode_color">Ranks, Branches &amp; Units</span></span><br />
<br />
Essentialy all armed forces on Earth follow the following structures with some minor variations from country, task and doctrines:<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Military Units</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="text-decoration: underline;" class="mycode_u">Army (NATO Template)</span><br />
<span style="font-weight: bold;" class="mycode_b">Fireteam</span>; led by a Corporal.<br />
<span style="font-weight: bold;" class="mycode_b">Squad</span> (2-3 Fireteams); led by a Sergeant.<br />
<span style="font-weight: bold;" class="mycode_b">Platoon</span> (2-6 Squads); led by a Second Lieutenant (new graduate) or First Lieutenant (experienced).<br />
<span style="font-weight: bold;" class="mycode_b">Company</span> (2-6 Platoons); led by a Captain with a 1LT as 2IC or XO.<br />
<span style="font-weight: bold;" class="mycode_b">Battalion</span> (2-8 Companies); led by a Major.<br />
<span style="font-weight: bold;" class="mycode_b">Regiment</span> (1-6 Battalions); led by a Lieutenant Colonel (small regt) or Colonel (large regt).<br />
<span style="font-weight: bold;" class="mycode_b">Brigade</span> (2-6 Regiments); led by a Colonel (small Bde) or Brigadier General (large Bde).<br />
<span style="font-weight: bold;" class="mycode_b">Division</span> (4-10 Brigades); led by a Major General.<br />
<span style="font-weight: bold;" class="mycode_b">Army Group</span> (18-24 Divisions); led by a Lieutenant-General.<br />
<span style="font-weight: bold;" class="mycode_b">Army Theater</span> (All Forces in the Theater); led by a General.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Marines (US / Invasion Force Template)</span><br />
<span style="font-weight: bold;" class="mycode_b">Fireteam</span>; led by a Corporal.<br />
<span style="font-weight: bold;" class="mycode_b">Squad</span> (2-3 Fireteams); led by a Sergeant.<br />
<span style="font-weight: bold;" class="mycode_b">Platoon</span> (2-6 Squads); led by a Second Lieutenant (new graduate) or First Lieutenant (experienced).<br />
<span style="font-weight: bold;" class="mycode_b">Company</span> (2-6 Platoons); led by a Captain with a 1LT as 2IC or XO.<br />
<span style="font-weight: bold;" class="mycode_b">Battalion</span> (2-8 Companies); led by a Major or Lieutenant-Colonel.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Expeditionary Unit</span> (1 Reinforced Battalion &amp; Support Elements); led by Colonel.<br />
<span style="font-weight: bold;" class="mycode_b">Regiment</span> (1-6 Battalions); led by a Colonel (large regt). (Note: Administrative Unit)<br />
<span style="font-weight: bold;" class="mycode_b">Brigade</span> (5-10 Battalions); led by Brigadier General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Division</span> (4-10 Brigades); led by a Major General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Expeditionary Force</span> (1 Division &amp; Support Elements); led by a Lieutenant General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Force</span> (1-10 MEF); led by a General.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Navy</span> <br />
<span style="font-weight: bold;" class="mycode_b">Detail:</span> Leading Rate<br />
<span style="font-weight: bold;" class="mycode_b">Section:</span> Lead by a Petty Officer &amp; Ensign<br />
<span style="font-weight: bold;" class="mycode_b">Group:</span> Lead by a Lieutenant<br />
<span style="font-weight: bold;" class="mycode_b">Task Element / The Boat:</span> Lead by Commander or Captain<br />
<span style="font-weight: bold;" class="mycode_b">Flotilla:</span> 4-6 Ships lead by a Commodore <br />
<span style="font-weight: bold;" class="mycode_b">Task Unit:</span> 2-3 Flotillas led by a Rear Admiral<br />
<span style="font-weight: bold;" class="mycode_b">Task Group:</span> 2-5 Task Units led by a Vice Admiral<br />
<span style="font-weight: bold;" class="mycode_b">Task Force:</span> 2-6 Task groups, led by an Admiral.<br />
<span style="font-weight: bold;" class="mycode_b">Fleet:</span> 10 Task Groups, led by a Fleet Admiral .<br />
<span style="font-weight: bold;" class="mycode_b">Strategic Command:</span> All Fleets within a Strategic Command Zone: Led by a Moff / Grand Admiral.<br />
<br />
(Disclaimer: I have 0 experience with the Navy, can not confirm if this information is correct and there will be wonky translations. At least it makes decent enough sense until someone else have it. Also trying to utilise adaptations to the lore fleets.)<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">High Command / Joint Chief of Staff</span><br />
<span style="font-weight: bold;" class="mycode_b">Army Command</span> Led by Field Marshalls / 5 Star Generals.<br />
<span style="font-weight: bold;" class="mycode_b">Naval Command</span> Led by Moffs / Grand Moffs / Admirality<br />
<span style="font-weight: bold;" class="mycode_b">Special Operations Command</span> ??????? <br />
&gt;<span style="font-weight: bold;" class="mycode_b">Intelligence &amp; Security Command</span> Led by Generals / Admirals<br />
&gt;<span style="font-weight: bold;" class="mycode_b">Research and Development command</span> Led by General / Admirals</div></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Republic Ranks</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="color: #6cdd23;" class="mycode_color">RANKS TABLE (REPUBLIC)</span><br />
ENLISTED RANKS (ER)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-1</span></td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Crewman</td><td class="trow1" valign="top" align="left">Crewman</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-2</span></td><td class="trow1" valign="top" align="left">Private First Class</td><td class="trow1" valign="top" align="left">Private First Class</td><td class="trow1" valign="top" align="left">Leading Crewman</td><td class="trow1" valign="top" align="left">Leading Crewman</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-3</span></td><td class="trow1" valign="top" align="left">Specialist</td><td class="trow1" valign="top" align="left">Lance Corporal</td><td class="trow1" valign="top" align="left">Specialist</td><td class="trow1" valign="top" align="left">Specialist</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-4</span></td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-5</span></td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Petty Officer</td><td class="trow1" valign="top" align="left">Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-6</span></td><td class="trow1" valign="top" align="left">Staff Sergeant</td><td class="trow1" valign="top" align="left">Staff Sergeant</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-7</span></td><td class="trow1" valign="top" align="left">First Sergeant</td><td class="trow1" valign="top" align="left">Gunnery Sergeant</td><td class="trow1" valign="top" align="left">Master Chief Petty Officer</td><td class="trow1" valign="top" align="left">Master Chief Petty Officer</td></tr>
</table>
<br />
WARRANT OFFICERS (WO)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">WO2</span></td><td class="trow1" valign="top" align="left">Master Sergeant</td><td class="trow1" valign="top" align="left">Master Gunnery Sergeant</td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Pilot Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">WO1</span></td><td class="trow1" valign="top" align="left">Command Sergeant Major</td><td class="trow1" valign="top" align="left">Sergeant Major</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td><td class="trow1" valign="top" align="left">Flying Officer</td></tr>
</table>
<br />
COMMISSIONED OFFICERS (OF)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-1</span></td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Ensign</td><td class="trow1" valign="top" align="left">Ensign</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-2</span></td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">Lieutenant Junior Grade</td><td class="trow1" valign="top" align="left">Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-3</span></td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Lieutenant</td><td class="trow1" valign="top" align="left">Flight Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-4</span></td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Lieutenant Commander</td><td class="trow1" valign="top" align="left">Squadron Leader</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-5</span></td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Commander</td><td class="trow1" valign="top" align="left">Wing Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-6</span></td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Group Captain</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-7</span></td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Commodore</td><td class="trow1" valign="top" align="left">Commodore</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-8</span></td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Rear Admiral</td><td class="trow1" valign="top" align="left">Flight Admiral</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-9</span></td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Vice Admiral</td><td class="trow1" valign="top" align="left">Vice Admiral</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-10</span></td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">Admiral</td><td class="trow1" valign="top" align="left">Admiral</td></tr>
</table></div></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Ranks</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">ENLISTED RANKS (ER)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-1</span></td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Rating</td><td class="trow1" valign="top" align="left">Rating</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-2</span></td><td class="trow1" valign="top" align="left">Lance Corporal</td><td class="trow1" valign="top" align="left">Able Rate</td><td class="trow1" valign="top" align="left">Able Rate</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-3</span></td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Leading Rate</td><td class="trow1" valign="top" align="left">Leading Rate</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-4</span></td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Petty Officer</td><td class="trow1" valign="top" align="left">Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-5</span></td><td class="trow1" valign="top" align="left">Colour Sergeant</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td></tr>
</table>
<br />
WARRANT OFFICERS (WO)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">WO2</span></td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Warrant Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">WO1</span></td><td class="trow1" valign="top" align="left">Regimental Warrant Officer</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td></tr>
</table>
<br />
COMMISSIONED OFFICERS (OF)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-1</span></td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Midshipman</td><td class="trow1" valign="top" align="left">Ensign</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-2</span></td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">Sub-Lieutenant</td><td class="trow1" valign="top" align="left">Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-3</span></td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Lieutenant</td><td class="trow1" valign="top" align="left">Flight Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-4</span></td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Lieutenant Commander</td><td class="trow1" valign="top" align="left">Squadron Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-5</span></td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Commander</td><td class="trow1" valign="top" align="left">Wing Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-6</span></td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Group Captain</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-7</span></td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Commodore</td><td class="trow1" valign="top" align="left">Commodore</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-8</span></td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Rear Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-9</span></td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Vice Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-10</span></td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
</table></div></div>
<br />
The Missions and tasks are organised by different levels of commands. High Command decide war goals and split up responsibilities to ensure that this goal can be achived. High Command have all the necessary resources to give them the upper hand in the upcomming battle - They don't send people to battle "just because".<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">How units link up - Potential Overcourse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">High Command gather intelligence on a Planet, this case the Planet is Balmorra. High Command have Special Forces on the planet and there's less opposition activity in the region. Balmorra hosts a lot of minerals and industry which would be good for the war effort. After calculating the risks, High Command look to their resources in Manpower, Logistics and Intelligence to split up responsibilities.<br />
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The plan is a planetary invasion on multiple continents. To achive this, you need Orbital Superiority. Battlegroups are being organised with very specific tasks. An admiral with a Fleet is selected to handle the Orbital Superiority, wether the Admiral use all ships or send a Task Force is up to him / her.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Navy Chain-of-Command</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">The Admiral recive Intelligence saying that there's barely any Orbital resistance. He decide to send a Task Force to escort the Marines in - He specify that he do indeed want the entire task force to do the escort, now removing the Task Force leaders options to choose how many ships he would like for this mission.<br />
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The Task Force Leader begin working on a plan as he organise his "Expeditionary Strike Group", deciding on how the Marines will live and organise themselves onboard his ships. He talk to the Marine Commanders to organise the invasion points for the best effect possible. He then pass on his orders down to the Task Group Commanders.<br />
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The Task Group Commander recieve his orders and set up his ships in the formation. As he is in command of around 10-15 Ships he will most likely have 3 MEFs onboard or if they're Escort have no MEF on. He do as told by the Task Force Leader ordered.<br />
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Flotilla Leaders integrate their MEF onboard or plan their course of action if they're Escort.<br />
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Onboard the Ship the Captain or commander is preparing his men for combat. Maintenance checks must be peak, everything should be clean - all system are being checked multiple times through tests and simulations. He give very specific orders on how the Ship is to maneuver, how to act in different situations and more importantly what the Groups are ment to do.<br />
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Groups carry out their checks on the systems and do counter-bording exercises, practise evacuation, target practise and ensure they're at peak condition.<br />
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The Sections just listen to the Petty Officer and ensure everything work fine.<br />
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There you have a Chain of Command for a Navy.</div></div>
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Marines will handle the initial invasion - That is what marines are for. A Marine Force is selected and an Army Group to follow behind and conquer once the difficult invasion is done.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Marines Chain-of-Command</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">The Marine General begin planning invasion points, where do he want his marines, what does he want his marines to capture before the Army arrives and so on. He most likely send special forces in first to do Reconnaissnace, Raids and ease the locals. Once he have his war targets he will send his orders down to to the MEFs.<br />
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The MEF Commanders recieve the orders and look at the tasks at hand, what is his resistance, how is the terrain - Will he need additional equipment or anything else requested from the Marine General? The MEF command can utilise a small group of Special Forces, Force Recon or his MEFs to Pathfind and make the invasion for the Marine Division an easier task. Once he's decided, he sends his orders to the Marine Expeditionary Units, the Marine Division, The Marine Starfighter Wing and the Marine Logistical Element.<br />
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The MEU Colonel recieve his orders and begin organising his reinforced Marine Battalion and make the decision wether he require more armour to complete this task or not. Then he will make a very detailed plan on How to quickly take terrain and pathfind for the Marine Division to Follow Suit. The other MEUs will do the same but in their own zones around the Division Landing Zone.<br />
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Marine Division is when the big guns come in, that's the Marine Unit that's far more heavy on firepower and can expand quickly to surround and secure a good area for the Army to roll in with their Armour, walkers, Artillery and all their other stuff. They can sometimes be invading along the MEU and sometimes they wait for the MEUs to do their jobs. The MEU takes up most space onboard the Ships as they usually staff around 21000 men.<br />
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Down to the Marine Division Brigades the Commander is ordered to Fight along the Division as a big chunk on the map or to act more independently with a specific mission. It depends from situation to situation.<br />
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The Regiment is where the Troops exercise, train and are organised. It's not a fighting unit unless you follow a more European / Small Marine Force template.<br />
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Battalions prepare themselves for their very specific tasks to ensure the Mission of the Brigade is Achived. Battalions are independant units without much combined firepower - It's one type of troop with for example 4 Infantry Companies and 1 Support company. Maybe 3 Infantry Companies, 1 Recon Company and 1 Support Company.<br />
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Companies have only 1 Task to complete. The Captain is Far behind yet still on the field and move along with his troops to from a distance see the battle. He organise his men with support from a Warrant Officer to see to it that Logistics, Orders, Signals and all the basic needs to complete the tasks are delivered as for making detailed plans on a Tactical Level and less tactical.<br />
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Platoons with a "PL", 2nd or 1st Lieutenant is the most basic fighting unit that a person can lead. An Infantry Platoon is dead close to the opposition and are the ones doing the gritty fighting like you see in films. The Platoon Leader organise his platoon in a Tactical Manner, decide how they should march - What formations to keep and is vital for the decision to neutralise the enemy!<br />
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The Squad is the most personal unit you can be in, every individual in that squad has a task but nearly the same kind of training in everything. You follow orders from the Squad Leader on how the Squad move, march, carry out its direct missions and do combat.<br />
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Individual Soldier, is a person with a weapon marching towards or in enemy terrain. Following the orders from the Squad Leaders or fireteam leader, shout out when he sees something, communicates all the time in command and utilise training and experience to ensure he survives and not the opposition. The Individual Soldier does not make any major decisions but is one of the most important pieces on the field.</div></div>
The army follow an almost identical structure to the Marines, except their job is full on conquest of the planet while the Marines job is to simply ensure the Army can land.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #761413;" class="mycode_color">And the Greatest No no! Don't break the chain of command!</span></span></div></div></div>
There are even more type of temporary unit types such as "Battlegroups", Expeditionary Groups, Army Corps, Field Force, Air supremacy command and more weird variations of it.<br />
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Simply put:<br />
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A squad should be led by <span style="color: #6cdd23;" class="mycode_color">ER-4</span> at the very least, and by no higher than an <span style="color: #6cdd23;" class="mycode_color">ER-6</span>, unless there is an absence of other ranks to command.<br />
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A platoon should contain a commanding officer at rank <span style="color: #6cdd23;" class="mycode_color">OF-1</span> or <span style="color: #6cdd23;" class="mycode_color">OF-2</span>, preferably with a platoon second-in-command at rank <span style="color: #6cdd23;" class="mycode_color">ER-5</span> (Sergeant) at the least.<br />
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A company or small specialist task force should contain a commanding officer at rank <span style="color: #6cdd23;" class="mycode_color">OF-3</span>, with rank <span style="color: #6cdd23;" class="mycode_color">OF-1</span> or <span style="color: #6cdd23;" class="mycode_color">OF-2</span> as second-in-command where possible. A company should contain a primary administrator and disciplinary adjutant for enlisted personnel at rank of <span style="color: #6cdd23;" class="mycode_color">ER-6</span>, <span style="color: #6cdd23;" class="mycode_color">ER-7</span> or <span style="color: #6cdd23;" class="mycode_color">WO2</span>.<br />
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A battalion, or large task force, should be led by the rank of <span style="color: #6cdd23;" class="mycode_color">OF-4</span> at a minimum, or <span style="color: #6cdd23;" class="mycode_color">OF-6</span> at maximum, depending on unit size. A battalion should have a senior soldier to act as administrator and disciplinary adjutant at rank <span style="color: #6cdd23;" class="mycode_color">WO2</span> or <span style="color: #6cdd23;" class="mycode_color">WO1</span> where possible. <br />
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Keep the ranks down - It doesn't mean much. If anything, the higher up you climb the less you should be on the field. Do a bit of research on the rank before you applying it - Seeing a Naval Lieutenant-Commander run around on the Front Line between infantry Battalions is quite a sight, not necessarily in a positive way.<br />
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Now Recruit, you know a bit more about ranks and units - Reminder, note that it sometimes take years to gain a rank. A 22 year old Colonel would be a first, even a 22 year old Captain would be odd. Keep in mind that the NCO (ER-3+, only Enlisted) / Warrant Officer and the Officer rank tables are two entirely different schools. A Warrant Officer would probably not want to try and get "Promoted" to Lieutenant, it's closer to a demotion for him.<br />
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How do you apply this then, Recruit? When making your toon, or adjusting your existing toon - The ranks. Ensure that the rank fit the job describtion. When it comes to the Unit it depends on the branch of service. If you're Starfighter Corps, you'll say your wing. Marines, say their division or MEU. Army would say Regiment, Navy would say Flotilla.<br />
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How are Units named then?<br />
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<span style="font-weight: bold;" class="mycode_b">Here's examples:</span><br />
<span style="color: #dd9323;" class="mycode_color">Army Theater:</span> [planet] Theater = Balmorran Theater. Kaasian Theater. Coruscant Theater.<br />
<span style="color: #dd9323;" class="mycode_color">Army Group:</span> [number] Army = 4th Army, 2nd Army, 11th Army, 21st Republic Army, 83rd Imperial Army<br />
<span style="color: #dd9323;" class="mycode_color">Division:</span> [number] ([sometimes purpose]) [division] = 3rd Division, 1st Mountain Division, 2nd Alderaanian Armoured Division<br />
<span style="color: #dd9323;" class="mycode_color">Brigade:</span> [number] ([traditional name] / [purpose]) Brigade = 7th White Guards Brigade. 2nd Infantry Brigade<br />
<span style="color: #dd9323;" class="mycode_color">Regiment:</span> [home planet] [number] [service] = Corellian 4th Infantry. Corellian 21st Armour. Breentalian 29992 Logistics<br />
<span style="color: #dd9323;" class="mycode_color">Battalion:</span>  [number] [purpose] Battalion = 3rd Armoured Battalion, 1st Support Battalion<br />
<span style="color: #dd9323;" class="mycode_color">Company:</span>  [number] [purpose] Company = 1st Armoured Company, 2nd Mechanized Company<br />
<span style="color: #dd9323;" class="mycode_color">Platoon:</span> [number] Platoon = 1st Platoon, 4th Platoon, 3rd Platoon<br />
<span style="color: #dd9323;" class="mycode_color">Squad:</span> [number] Squad = 2nd Squad, 7th Squad, 5th Squad<br />
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A soldier in the Army will refer to his or her Regiment because that is the lowest distuinguishable unit. Every Regiment (Few exceptions) will have a 1st Battalion. Every Battalion will have a 1st Company and so on and on. Regiment - The unit you belong to. Then the regiment might be organised under a Brigade which is organised under a Division and so on and on.<br />
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You should of course know your precise position in the formation.<br />
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<span style="font-weight: bold;" class="mycode_b">Private Sanders</span>, 2nd Squad, 3rd Platoon, 4th Company, 2nd Battalion, <span style="color: #3a7613;" class="mycode_color">4th Infantry Regiment / Coruscanti 4th Infantry</span>, 3rd Infantry Brigade, 1st Mountain Division, 1st Army - To be assigned to the Balmorran Theater.<br />
<div style="text-align: center;" class="mycode_align">Same shit for the other branches.</div>
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<br />
<br />
<span style="font-size:5"><span style="color: #dd9323;" class="mycode_color">Acting as a Serviceman</span></span><br />
<br />
A serviceman no matter the branch is a person with discipline. A soldier must be capable to work in a group, wether the person had that trait prior to enlistment or was forced to adopt it, of course a soldier might want a bit of lone-time but there's no such thing as a "Lone-wolf" in the forces. Personality wise, it depends on the soldiers branch of service, unit and background. The infantry grunts might be far more vulgar, mostly staffed with "the boys" and far more loudmouthed as they always go through the "Suck" - While maybe signals and a starfighter wing is a bit more relaxed, polite and have a better mix between the genders.<br />
<br />
Most basic things to do as a soldier:<ul class="mycode_list"><li>Salute -Officers- and return Salutes. Bonus: Say Good evening, Good day, Good something, [rank]<br />
</li>
<li>Adress Officers as Sir.<br />
</li>
<li>Don't say anything you think could be classified or restricted information.<br />
</li>
<li>Don't badmouth the war effort, in a civilian setting!<br />
</li>
<li>Don't badmouth different units in a Civilian setting!<br />
</li>
<li>Return your kit when you don't need it! It's not your uniform for show, it's the Empress, the Kings or the States!<br />
</li>
<li>Be polite to everyone when wearing uniform.<br />
</li>
<li>Never say something is classified, avoid the subject completely!<br />
</li>
<li>Don't drink when on duty! Especially don't get shitfaced in uniform!<br />
</li>
<li>Don't spread rumours!<br />
</li>
</ul>
<br />
More than that, just be examplary. People do look at soldiers in a different manner, individuals with some sort of authority and the people in the uniform represent their states most lethal tool.<br />
<br />
Don't act like a maniac, the first sign that you enjoy killing for the joy of killing in the Republic army and you should be discharged. Soldiers are trained to shoot on reflex, seeing silhouettes in the terrain. Looking at someone through the scope, seeing the person to pull the trigger and walk away like it's nothing is maybe only possible for imperials slaughtering their enemies. But for pubs, there will be a world of mental challanges yet soldiers show they're capable to simply live with it. Talking about killing shouldn't be taken lightly if your soldier is experienced, unless you're the imperial exception.<br />
<br />
<br />
Additional <a href="http://www.military.com/join-armed-forces/military-terms-and-jargon.html" target="_blank" rel="noopener" class="mycode_url">Stuff</a>. I do encourage making up individual words as well for the "Unit Tradition".]]></description>
			<content:encoded><![CDATA[Good evening, Recruit!<br />
<br />
This is a guide to give you as a Military RPer some decent information on the following subjects:<ul class="mycode_list"><li>Ranks &amp; Branches<br />
</li>
<li>Acting as a Serviceman<br />
</li>
<li>Bonus Information<br />
</li>
</ul>
<br />
Be aware that none of this is in the lore. There is no lore on how to be a soldier in the armed forces, yet we know that there's "One way" to run an armed force from the real world and it only makes sense that you would utilise real life elements to run an armed force in Star Wars. The goal of this guide is not to be fan-made lore, it's to fluff up your Military RP experience and give you an idea of what you're doing - Again, no lore on how to be a soldier yet ton of lore on how to be a Sith, Jedi, Mandalorian and so on.<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #3a7613;" class="mycode_color">Basic Information</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
In the game you can play as the "Havoc Squad Leader" during the Trooper playthrough, a soldier who was selected for the most Special of the Special Forces. A soldier who join Havoc Squad as a Sergeant and then gain rank after rank after his feet of awesome-stuff. As you play the Havoc Squad Leader you get to do Light Side and Dark Side choices to make decisions on your own to complete the mission the way you see fit. <br />
<br />
Is the Havoc Squad Leader a good example on how to play a soldier? The answer should be no, here's why:<br />
<ol type="1" class="mycode_list"><li>You start as a Sergeant yet you're promoted to Lieutenant without any evidence saying you have the competence level to actually be a Lieutenant. This is a trend you see throughout the story, being promoted for simply doing your job.<br />
</li>
<li>You eventually hit a rank so high you shouldn't even be on the field, yet lead a squad.<br />
</li>
<li>The missions types Havoc Squad carry out are not fit for special forces. They're mostly good enough for the Infantry or more specialised infantry units.<br />
</li>
<li>The Havoc Squad Leader shouldn't get to choose major decisions which change the Republic and the course of the war, that is the job for the Generals at High Command. A good soldier carry out the mission and doesn't need to know every detail around it.<br />
</li>
<li>Superior training doesn't mean superior fire rate on a full auto-firing rifle. It can mean better accuracy, better aim, better reaction and better use of the enviroment - Yet in multiple occasions Havoc Squad get into situations where regular Special Forces would have pulled out or be overrun.<br />
</li>
</ol>
<br />
<br />
Alright, recruit, No doubt that the Havoc Squad Leader have been influencing a lot of RPers - After all, the only way to really know how to act in a military is to either enlist or be a fan boy hanging around on milforum.com or something.<br />
<br />
A few mistakes I see people do in RP is:<br />
<br />
<ol type="1" class="mycode_list"><li>Not think up their unit.<br />
</li>
<li>Not researching their given rank.<br />
</li>
<li>Putting too much effort into talking stories than making stories.<br />
</li>
<li>Seemingly uneffected by the hardships of war.<br />
</li>
<li>Unaware of training, educations and careers.<br />
</li>
<li>Using a lot of tacticool / military sounding words without making sense of it.<br />
</li>
<li>Thinking Standard-Issue is designed to be bad.<br />
</li>
</ol>
<br />
All those points are understandable - Like I said, you either have to enlist to learn all of this or do research on other venues that do not include Star Wars in the name. Now a recruit might say "But maybe they do this in Star wars" - Maybe they do and maybe they don't. All the lore in Star Wars is made by people with no military experience, most of the scenes in the books and movies are there to look cool and nothing else. It's the "Run at eachother guns blazing somehow someone win" effect. If that's your cup of tea, keep it up! Otherwise, there's a huge gap in lore in regards to Military RP, we have only these few clips and the story to go on. If you want to evolve, learn more, see patterns - Start feeling like your little soldier is developing then this might be for you.<br />
<br />
Now how do you solve these points? What are the solutions?<br />
<br />
<br />
<span style="font-size:5"><span style="color: #dd9323;" class="mycode_color">Ranks, Branches &amp; Units</span></span><br />
<br />
Essentialy all armed forces on Earth follow the following structures with some minor variations from country, task and doctrines:<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Military Units</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="text-decoration: underline;" class="mycode_u">Army (NATO Template)</span><br />
<span style="font-weight: bold;" class="mycode_b">Fireteam</span>; led by a Corporal.<br />
<span style="font-weight: bold;" class="mycode_b">Squad</span> (2-3 Fireteams); led by a Sergeant.<br />
<span style="font-weight: bold;" class="mycode_b">Platoon</span> (2-6 Squads); led by a Second Lieutenant (new graduate) or First Lieutenant (experienced).<br />
<span style="font-weight: bold;" class="mycode_b">Company</span> (2-6 Platoons); led by a Captain with a 1LT as 2IC or XO.<br />
<span style="font-weight: bold;" class="mycode_b">Battalion</span> (2-8 Companies); led by a Major.<br />
<span style="font-weight: bold;" class="mycode_b">Regiment</span> (1-6 Battalions); led by a Lieutenant Colonel (small regt) or Colonel (large regt).<br />
<span style="font-weight: bold;" class="mycode_b">Brigade</span> (2-6 Regiments); led by a Colonel (small Bde) or Brigadier General (large Bde).<br />
<span style="font-weight: bold;" class="mycode_b">Division</span> (4-10 Brigades); led by a Major General.<br />
<span style="font-weight: bold;" class="mycode_b">Army Group</span> (18-24 Divisions); led by a Lieutenant-General.<br />
<span style="font-weight: bold;" class="mycode_b">Army Theater</span> (All Forces in the Theater); led by a General.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Marines (US / Invasion Force Template)</span><br />
<span style="font-weight: bold;" class="mycode_b">Fireteam</span>; led by a Corporal.<br />
<span style="font-weight: bold;" class="mycode_b">Squad</span> (2-3 Fireteams); led by a Sergeant.<br />
<span style="font-weight: bold;" class="mycode_b">Platoon</span> (2-6 Squads); led by a Second Lieutenant (new graduate) or First Lieutenant (experienced).<br />
<span style="font-weight: bold;" class="mycode_b">Company</span> (2-6 Platoons); led by a Captain with a 1LT as 2IC or XO.<br />
<span style="font-weight: bold;" class="mycode_b">Battalion</span> (2-8 Companies); led by a Major or Lieutenant-Colonel.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Expeditionary Unit</span> (1 Reinforced Battalion &amp; Support Elements); led by Colonel.<br />
<span style="font-weight: bold;" class="mycode_b">Regiment</span> (1-6 Battalions); led by a Colonel (large regt). (Note: Administrative Unit)<br />
<span style="font-weight: bold;" class="mycode_b">Brigade</span> (5-10 Battalions); led by Brigadier General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Division</span> (4-10 Brigades); led by a Major General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Expeditionary Force</span> (1 Division &amp; Support Elements); led by a Lieutenant General.<br />
<span style="font-weight: bold;" class="mycode_b">Marine Force</span> (1-10 MEF); led by a General.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Navy</span> <br />
<span style="font-weight: bold;" class="mycode_b">Detail:</span> Leading Rate<br />
<span style="font-weight: bold;" class="mycode_b">Section:</span> Lead by a Petty Officer &amp; Ensign<br />
<span style="font-weight: bold;" class="mycode_b">Group:</span> Lead by a Lieutenant<br />
<span style="font-weight: bold;" class="mycode_b">Task Element / The Boat:</span> Lead by Commander or Captain<br />
<span style="font-weight: bold;" class="mycode_b">Flotilla:</span> 4-6 Ships lead by a Commodore <br />
<span style="font-weight: bold;" class="mycode_b">Task Unit:</span> 2-3 Flotillas led by a Rear Admiral<br />
<span style="font-weight: bold;" class="mycode_b">Task Group:</span> 2-5 Task Units led by a Vice Admiral<br />
<span style="font-weight: bold;" class="mycode_b">Task Force:</span> 2-6 Task groups, led by an Admiral.<br />
<span style="font-weight: bold;" class="mycode_b">Fleet:</span> 10 Task Groups, led by a Fleet Admiral .<br />
<span style="font-weight: bold;" class="mycode_b">Strategic Command:</span> All Fleets within a Strategic Command Zone: Led by a Moff / Grand Admiral.<br />
<br />
(Disclaimer: I have 0 experience with the Navy, can not confirm if this information is correct and there will be wonky translations. At least it makes decent enough sense until someone else have it. Also trying to utilise adaptations to the lore fleets.)<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">High Command / Joint Chief of Staff</span><br />
<span style="font-weight: bold;" class="mycode_b">Army Command</span> Led by Field Marshalls / 5 Star Generals.<br />
<span style="font-weight: bold;" class="mycode_b">Naval Command</span> Led by Moffs / Grand Moffs / Admirality<br />
<span style="font-weight: bold;" class="mycode_b">Special Operations Command</span> ??????? <br />
&gt;<span style="font-weight: bold;" class="mycode_b">Intelligence &amp; Security Command</span> Led by Generals / Admirals<br />
&gt;<span style="font-weight: bold;" class="mycode_b">Research and Development command</span> Led by General / Admirals</div></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Republic Ranks</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="color: #6cdd23;" class="mycode_color">RANKS TABLE (REPUBLIC)</span><br />
ENLISTED RANKS (ER)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-1</span></td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Crewman</td><td class="trow1" valign="top" align="left">Crewman</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-2</span></td><td class="trow1" valign="top" align="left">Private First Class</td><td class="trow1" valign="top" align="left">Private First Class</td><td class="trow1" valign="top" align="left">Leading Crewman</td><td class="trow1" valign="top" align="left">Leading Crewman</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-3</span></td><td class="trow1" valign="top" align="left">Specialist</td><td class="trow1" valign="top" align="left">Lance Corporal</td><td class="trow1" valign="top" align="left">Specialist</td><td class="trow1" valign="top" align="left">Specialist</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-4</span></td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Corporal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-5</span></td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Petty Officer</td><td class="trow1" valign="top" align="left">Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-6</span></td><td class="trow1" valign="top" align="left">Staff Sergeant</td><td class="trow1" valign="top" align="left">Staff Sergeant</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">ER-7</span></td><td class="trow1" valign="top" align="left">First Sergeant</td><td class="trow1" valign="top" align="left">Gunnery Sergeant</td><td class="trow1" valign="top" align="left">Master Chief Petty Officer</td><td class="trow1" valign="top" align="left">Master Chief Petty Officer</td></tr>
</table>
<br />
WARRANT OFFICERS (WO)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">WO2</span></td><td class="trow1" valign="top" align="left">Master Sergeant</td><td class="trow1" valign="top" align="left">Master Gunnery Sergeant</td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Pilot Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">WO1</span></td><td class="trow1" valign="top" align="left">Command Sergeant Major</td><td class="trow1" valign="top" align="left">Sergeant Major</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td><td class="trow1" valign="top" align="left">Flying Officer</td></tr>
</table>
<br />
COMMISSIONED OFFICERS (OF)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MARINE CORPS</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVY</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER COMMAND</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-1</span></td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Ensign</td><td class="trow1" valign="top" align="left">Ensign</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-2</span></td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">Lieutenant Junior Grade</td><td class="trow1" valign="top" align="left">Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-3</span></td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Lieutenant</td><td class="trow1" valign="top" align="left">Flight Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-4</span></td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Lieutenant Commander</td><td class="trow1" valign="top" align="left">Squadron Leader</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-5</span></td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Commander</td><td class="trow1" valign="top" align="left">Wing Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-6</span></td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Group Captain</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-7</span></td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Commodore</td><td class="trow1" valign="top" align="left">Commodore</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-8</span></td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Rear Admiral</td><td class="trow1" valign="top" align="left">Flight Admiral</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-9</span></td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Vice Admiral</td><td class="trow1" valign="top" align="left">Vice Admiral</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">OF-10</span></td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">Admiral</td><td class="trow1" valign="top" align="left">Admiral</td></tr>
</table></div></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Imperial Ranks</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">ENLISTED RANKS (ER)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-1</span></td><td class="trow1" valign="top" align="left">Private</td><td class="trow1" valign="top" align="left">Rating</td><td class="trow1" valign="top" align="left">Rating</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-2</span></td><td class="trow1" valign="top" align="left">Lance Corporal</td><td class="trow1" valign="top" align="left">Able Rate</td><td class="trow1" valign="top" align="left">Able Rate</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-3</span></td><td class="trow1" valign="top" align="left">Corporal</td><td class="trow1" valign="top" align="left">Leading Rate</td><td class="trow1" valign="top" align="left">Leading Rate</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-4</span></td><td class="trow1" valign="top" align="left">Sergeant</td><td class="trow1" valign="top" align="left">Petty Officer</td><td class="trow1" valign="top" align="left">Petty Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">ER-5</span></td><td class="trow1" valign="top" align="left">Colour Sergeant</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td><td class="trow1" valign="top" align="left">Chief Petty Officer</td></tr>
</table>
<br />
WARRANT OFFICERS (WO)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">WO2</span></td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Warrant Officer</td><td class="trow1" valign="top" align="left">Warrant Officer</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">WO1</span></td><td class="trow1" valign="top" align="left">Regimental Warrant Officer</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td><td class="trow1" valign="top" align="left">Chief Warrant Officer</td></tr>
</table>
<br />
COMMISSIONED OFFICERS (OF)<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ARMY/MARINE</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NAVAL</span></span></td><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">STARFIGHTER</span></span></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-1</span></td><td class="trow1" valign="top" align="left">Second Lieutenant</td><td class="trow1" valign="top" align="left">Midshipman</td><td class="trow1" valign="top" align="left">Ensign</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-2</span></td><td class="trow1" valign="top" align="left">First Lieutenant</td><td class="trow1" valign="top" align="left">Sub-Lieutenant</td><td class="trow1" valign="top" align="left">Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-3</span></td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Lieutenant</td><td class="trow1" valign="top" align="left">Flight Lieutenant</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-4</span></td><td class="trow1" valign="top" align="left">Major</td><td class="trow1" valign="top" align="left">Lieutenant Commander</td><td class="trow1" valign="top" align="left">Squadron Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-5</span></td><td class="trow1" valign="top" align="left">Lieutenant Colonel</td><td class="trow1" valign="top" align="left">Commander</td><td class="trow1" valign="top" align="left">Wing Commander</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-6</span></td><td class="trow1" valign="top" align="left">Colonel</td><td class="trow1" valign="top" align="left">Captain</td><td class="trow1" valign="top" align="left">Group Captain</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-7</span></td><td class="trow1" valign="top" align="left">Brigadier General</td><td class="trow1" valign="top" align="left">Commodore</td><td class="trow1" valign="top" align="left">Commodore</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-8</span></td><td class="trow1" valign="top" align="left">Major General</td><td class="trow1" valign="top" align="left">Rear Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-9</span></td><td class="trow1" valign="top" align="left">Lieutenant General</td><td class="trow1" valign="top" align="left">Vice Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">OF-10</span></td><td class="trow1" valign="top" align="left">General</td><td class="trow1" valign="top" align="left">Admiral</td><td class="trow1" valign="top" align="left"></td></tr>
</table></div></div>
<br />
The Missions and tasks are organised by different levels of commands. High Command decide war goals and split up responsibilities to ensure that this goal can be achived. High Command have all the necessary resources to give them the upper hand in the upcomming battle - They don't send people to battle "just because".<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">How units link up - Potential Overcourse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">High Command gather intelligence on a Planet, this case the Planet is Balmorra. High Command have Special Forces on the planet and there's less opposition activity in the region. Balmorra hosts a lot of minerals and industry which would be good for the war effort. After calculating the risks, High Command look to their resources in Manpower, Logistics and Intelligence to split up responsibilities.<br />
<br />
The plan is a planetary invasion on multiple continents. To achive this, you need Orbital Superiority. Battlegroups are being organised with very specific tasks. An admiral with a Fleet is selected to handle the Orbital Superiority, wether the Admiral use all ships or send a Task Force is up to him / her.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Navy Chain-of-Command</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">The Admiral recive Intelligence saying that there's barely any Orbital resistance. He decide to send a Task Force to escort the Marines in - He specify that he do indeed want the entire task force to do the escort, now removing the Task Force leaders options to choose how many ships he would like for this mission.<br />
<br />
The Task Force Leader begin working on a plan as he organise his "Expeditionary Strike Group", deciding on how the Marines will live and organise themselves onboard his ships. He talk to the Marine Commanders to organise the invasion points for the best effect possible. He then pass on his orders down to the Task Group Commanders.<br />
<br />
The Task Group Commander recieve his orders and set up his ships in the formation. As he is in command of around 10-15 Ships he will most likely have 3 MEFs onboard or if they're Escort have no MEF on. He do as told by the Task Force Leader ordered.<br />
<br />
Flotilla Leaders integrate their MEF onboard or plan their course of action if they're Escort.<br />
<br />
Onboard the Ship the Captain or commander is preparing his men for combat. Maintenance checks must be peak, everything should be clean - all system are being checked multiple times through tests and simulations. He give very specific orders on how the Ship is to maneuver, how to act in different situations and more importantly what the Groups are ment to do.<br />
<br />
Groups carry out their checks on the systems and do counter-bording exercises, practise evacuation, target practise and ensure they're at peak condition.<br />
<br />
The Sections just listen to the Petty Officer and ensure everything work fine.<br />
<br />
<br />
There you have a Chain of Command for a Navy.</div></div>
<br />
Marines will handle the initial invasion - That is what marines are for. A Marine Force is selected and an Army Group to follow behind and conquer once the difficult invasion is done.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Marines Chain-of-Command</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">The Marine General begin planning invasion points, where do he want his marines, what does he want his marines to capture before the Army arrives and so on. He most likely send special forces in first to do Reconnaissnace, Raids and ease the locals. Once he have his war targets he will send his orders down to to the MEFs.<br />
<br />
The MEF Commanders recieve the orders and look at the tasks at hand, what is his resistance, how is the terrain - Will he need additional equipment or anything else requested from the Marine General? The MEF command can utilise a small group of Special Forces, Force Recon or his MEFs to Pathfind and make the invasion for the Marine Division an easier task. Once he's decided, he sends his orders to the Marine Expeditionary Units, the Marine Division, The Marine Starfighter Wing and the Marine Logistical Element.<br />
<br />
The MEU Colonel recieve his orders and begin organising his reinforced Marine Battalion and make the decision wether he require more armour to complete this task or not. Then he will make a very detailed plan on How to quickly take terrain and pathfind for the Marine Division to Follow Suit. The other MEUs will do the same but in their own zones around the Division Landing Zone.<br />
<br />
Marine Division is when the big guns come in, that's the Marine Unit that's far more heavy on firepower and can expand quickly to surround and secure a good area for the Army to roll in with their Armour, walkers, Artillery and all their other stuff. They can sometimes be invading along the MEU and sometimes they wait for the MEUs to do their jobs. The MEU takes up most space onboard the Ships as they usually staff around 21000 men.<br />
<br />
Down to the Marine Division Brigades the Commander is ordered to Fight along the Division as a big chunk on the map or to act more independently with a specific mission. It depends from situation to situation.<br />
<br />
The Regiment is where the Troops exercise, train and are organised. It's not a fighting unit unless you follow a more European / Small Marine Force template.<br />
<br />
Battalions prepare themselves for their very specific tasks to ensure the Mission of the Brigade is Achived. Battalions are independant units without much combined firepower - It's one type of troop with for example 4 Infantry Companies and 1 Support company. Maybe 3 Infantry Companies, 1 Recon Company and 1 Support Company.<br />
<br />
Companies have only 1 Task to complete. The Captain is Far behind yet still on the field and move along with his troops to from a distance see the battle. He organise his men with support from a Warrant Officer to see to it that Logistics, Orders, Signals and all the basic needs to complete the tasks are delivered as for making detailed plans on a Tactical Level and less tactical.<br />
<br />
Platoons with a "PL", 2nd or 1st Lieutenant is the most basic fighting unit that a person can lead. An Infantry Platoon is dead close to the opposition and are the ones doing the gritty fighting like you see in films. The Platoon Leader organise his platoon in a Tactical Manner, decide how they should march - What formations to keep and is vital for the decision to neutralise the enemy!<br />
<br />
The Squad is the most personal unit you can be in, every individual in that squad has a task but nearly the same kind of training in everything. You follow orders from the Squad Leader on how the Squad move, march, carry out its direct missions and do combat.<br />
<br />
Individual Soldier, is a person with a weapon marching towards or in enemy terrain. Following the orders from the Squad Leaders or fireteam leader, shout out when he sees something, communicates all the time in command and utilise training and experience to ensure he survives and not the opposition. The Individual Soldier does not make any major decisions but is one of the most important pieces on the field.</div></div>
The army follow an almost identical structure to the Marines, except their job is full on conquest of the planet while the Marines job is to simply ensure the Army can land.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #761413;" class="mycode_color">And the Greatest No no! Don't break the chain of command!</span></span></div></div></div>
There are even more type of temporary unit types such as "Battlegroups", Expeditionary Groups, Army Corps, Field Force, Air supremacy command and more weird variations of it.<br />
<br />
Simply put:<br />
<br />
A squad should be led by <span style="color: #6cdd23;" class="mycode_color">ER-4</span> at the very least, and by no higher than an <span style="color: #6cdd23;" class="mycode_color">ER-6</span>, unless there is an absence of other ranks to command.<br />
<br />
A platoon should contain a commanding officer at rank <span style="color: #6cdd23;" class="mycode_color">OF-1</span> or <span style="color: #6cdd23;" class="mycode_color">OF-2</span>, preferably with a platoon second-in-command at rank <span style="color: #6cdd23;" class="mycode_color">ER-5</span> (Sergeant) at the least.<br />
<br />
A company or small specialist task force should contain a commanding officer at rank <span style="color: #6cdd23;" class="mycode_color">OF-3</span>, with rank <span style="color: #6cdd23;" class="mycode_color">OF-1</span> or <span style="color: #6cdd23;" class="mycode_color">OF-2</span> as second-in-command where possible. A company should contain a primary administrator and disciplinary adjutant for enlisted personnel at rank of <span style="color: #6cdd23;" class="mycode_color">ER-6</span>, <span style="color: #6cdd23;" class="mycode_color">ER-7</span> or <span style="color: #6cdd23;" class="mycode_color">WO2</span>.<br />
<br />
A battalion, or large task force, should be led by the rank of <span style="color: #6cdd23;" class="mycode_color">OF-4</span> at a minimum, or <span style="color: #6cdd23;" class="mycode_color">OF-6</span> at maximum, depending on unit size. A battalion should have a senior soldier to act as administrator and disciplinary adjutant at rank <span style="color: #6cdd23;" class="mycode_color">WO2</span> or <span style="color: #6cdd23;" class="mycode_color">WO1</span> where possible. <br />
<br />
Keep the ranks down - It doesn't mean much. If anything, the higher up you climb the less you should be on the field. Do a bit of research on the rank before you applying it - Seeing a Naval Lieutenant-Commander run around on the Front Line between infantry Battalions is quite a sight, not necessarily in a positive way.<br />
<br />
<br />
Now Recruit, you know a bit more about ranks and units - Reminder, note that it sometimes take years to gain a rank. A 22 year old Colonel would be a first, even a 22 year old Captain would be odd. Keep in mind that the NCO (ER-3+, only Enlisted) / Warrant Officer and the Officer rank tables are two entirely different schools. A Warrant Officer would probably not want to try and get "Promoted" to Lieutenant, it's closer to a demotion for him.<br />
<br />
<br />
How do you apply this then, Recruit? When making your toon, or adjusting your existing toon - The ranks. Ensure that the rank fit the job describtion. When it comes to the Unit it depends on the branch of service. If you're Starfighter Corps, you'll say your wing. Marines, say their division or MEU. Army would say Regiment, Navy would say Flotilla.<br />
<br />
How are Units named then?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here's examples:</span><br />
<span style="color: #dd9323;" class="mycode_color">Army Theater:</span> [planet] Theater = Balmorran Theater. Kaasian Theater. Coruscant Theater.<br />
<span style="color: #dd9323;" class="mycode_color">Army Group:</span> [number] Army = 4th Army, 2nd Army, 11th Army, 21st Republic Army, 83rd Imperial Army<br />
<span style="color: #dd9323;" class="mycode_color">Division:</span> [number] ([sometimes purpose]) [division] = 3rd Division, 1st Mountain Division, 2nd Alderaanian Armoured Division<br />
<span style="color: #dd9323;" class="mycode_color">Brigade:</span> [number] ([traditional name] / [purpose]) Brigade = 7th White Guards Brigade. 2nd Infantry Brigade<br />
<span style="color: #dd9323;" class="mycode_color">Regiment:</span> [home planet] [number] [service] = Corellian 4th Infantry. Corellian 21st Armour. Breentalian 29992 Logistics<br />
<span style="color: #dd9323;" class="mycode_color">Battalion:</span>  [number] [purpose] Battalion = 3rd Armoured Battalion, 1st Support Battalion<br />
<span style="color: #dd9323;" class="mycode_color">Company:</span>  [number] [purpose] Company = 1st Armoured Company, 2nd Mechanized Company<br />
<span style="color: #dd9323;" class="mycode_color">Platoon:</span> [number] Platoon = 1st Platoon, 4th Platoon, 3rd Platoon<br />
<span style="color: #dd9323;" class="mycode_color">Squad:</span> [number] Squad = 2nd Squad, 7th Squad, 5th Squad<br />
<br />
A soldier in the Army will refer to his or her Regiment because that is the lowest distuinguishable unit. Every Regiment (Few exceptions) will have a 1st Battalion. Every Battalion will have a 1st Company and so on and on. Regiment - The unit you belong to. Then the regiment might be organised under a Brigade which is organised under a Division and so on and on.<br />
<br />
You should of course know your precise position in the formation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Private Sanders</span>, 2nd Squad, 3rd Platoon, 4th Company, 2nd Battalion, <span style="color: #3a7613;" class="mycode_color">4th Infantry Regiment / Coruscanti 4th Infantry</span>, 3rd Infantry Brigade, 1st Mountain Division, 1st Army - To be assigned to the Balmorran Theater.<br />
<div style="text-align: center;" class="mycode_align">Same shit for the other branches.</div>
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<br />
<br />
<span style="font-size:5"><span style="color: #dd9323;" class="mycode_color">Acting as a Serviceman</span></span><br />
<br />
A serviceman no matter the branch is a person with discipline. A soldier must be capable to work in a group, wether the person had that trait prior to enlistment or was forced to adopt it, of course a soldier might want a bit of lone-time but there's no such thing as a "Lone-wolf" in the forces. Personality wise, it depends on the soldiers branch of service, unit and background. The infantry grunts might be far more vulgar, mostly staffed with "the boys" and far more loudmouthed as they always go through the "Suck" - While maybe signals and a starfighter wing is a bit more relaxed, polite and have a better mix between the genders.<br />
<br />
Most basic things to do as a soldier:<ul class="mycode_list"><li>Salute -Officers- and return Salutes. Bonus: Say Good evening, Good day, Good something, [rank]<br />
</li>
<li>Adress Officers as Sir.<br />
</li>
<li>Don't say anything you think could be classified or restricted information.<br />
</li>
<li>Don't badmouth the war effort, in a civilian setting!<br />
</li>
<li>Don't badmouth different units in a Civilian setting!<br />
</li>
<li>Return your kit when you don't need it! It's not your uniform for show, it's the Empress, the Kings or the States!<br />
</li>
<li>Be polite to everyone when wearing uniform.<br />
</li>
<li>Never say something is classified, avoid the subject completely!<br />
</li>
<li>Don't drink when on duty! Especially don't get shitfaced in uniform!<br />
</li>
<li>Don't spread rumours!<br />
</li>
</ul>
<br />
More than that, just be examplary. People do look at soldiers in a different manner, individuals with some sort of authority and the people in the uniform represent their states most lethal tool.<br />
<br />
Don't act like a maniac, the first sign that you enjoy killing for the joy of killing in the Republic army and you should be discharged. Soldiers are trained to shoot on reflex, seeing silhouettes in the terrain. Looking at someone through the scope, seeing the person to pull the trigger and walk away like it's nothing is maybe only possible for imperials slaughtering their enemies. But for pubs, there will be a world of mental challanges yet soldiers show they're capable to simply live with it. Talking about killing shouldn't be taken lightly if your soldier is experienced, unless you're the imperial exception.<br />
<br />
<br />
Additional <a href="http://www.military.com/join-armed-forces/military-terms-and-jargon.html" target="_blank" rel="noopener" class="mycode_url">Stuff</a>. I do encourage making up individual words as well for the "Unit Tradition".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Combat]]></title>
			<link>https://www.horuset.com/showthread.php?tid=537</link>
			<pubDate>Fri, 28 Apr 2023 19:40:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=537</guid>
			<description><![CDATA[<hr></hr>
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<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Basics in Combat</span></span>[/indent]<br />
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<br />
<hr></hr>
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<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Preperation for Battle</span></span><br />
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As an individual Soldier you will do a combat control before you go to battle. You will ensure that the following criterias are met.<br />
<ul class="mycode_list"><li>Your weapons are functional.<br />
</li>
<li>Ensure your optics are on.<br />
</li>
<li>Load up on ammunition and gas.<br />
</li>
<li>Ensure Vehicles are combat ready.<br />
</li>
<li>Test communications equipment.<br />
</li>
<li>Account all the medical equipment.<br />
</li>
<li>That your uniform is sealed and adapted.<br />
</li>
<li>You have everything necessary with you.<br />
</li>
<li>Your water bottle is full.<br />
</li>
<li>Empty bladder and gutt.<br />
</li>
<li>Grenades are armed and ready.<br />
</li>
</ul>
<br />
<br />
Report to your Squad Leader once you're ready. Ensure that you spread the information he has given you to ensure everyone has the same idea of the mission and to prevent rumours to spread. Take the time to help a comrade and double check your own equipment.<br />
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<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Skirmish Team</span></span><br />
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A Skirmish team is the smallest unit where Fire and Movement can be coordinated. You and one friend form by rule of thumb a Skirmish Team. That mean that you independantly or with a squad defend or support eachother, especially in combat. If one of you is injured it's up to the other buddy to pull the injured away into cover and defend him while beginning the process of first aid. A chief will always be assigned in the Skirmish Team.<br />
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It is a tradition for the Skirmish team buddies to tell each others families in case of a casualty.<br />
<br />
<div style="text-align: right;" class="mycode_align">[columns]<br />
  <br />
[nextcol]<br />
  <br />
[nextcol]<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size:2">A well practised Skirmish Team has the potential to be more effective than 4 uncoordinated soldiers.</span></span><br />
[/columns]</div>
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<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Squad Combat</span></span><br />
<br />
A Squad fight in a manner where the entire Squads fire is gathered on one position and one opposition. The Squad Leader lead the fire to its maximal potential.<br />
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Combining the firepower to one position will ensure that the Squad recieve the initiative and can neutralize Vehicles and Personnel.<br />
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<br />
The Squad Leader decide:<br />
<ul class="mycode_list"><li>When to open fire.<br />
</li>
<li>For how long you will fire.<br />
</li>
<li>Between what time to open fire.<br />
</li>
<li>From where the Fire will be opened.<br />
</li>
<li>How much ammunition you will spend.<br />
</li>
<li>When to seize fire.<br />
</li>
</ul>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Priorities</span></span><br />
<br />
Neutralize firstly:<br />
<ol type="1" class="mycode_list"><li>Opposition that are in your way.<br />
</li>
<li>Opposition that advance.<br />
</li>
<li>The most Deadly opposition. Support Weapons, Combat Vehicles, e g.<br />
</li>
<li>Most visible Targets.<br />
</li>
<li>Oppositions Leadership.<br />
</li>
<li>Drivers<br />
</li>
</ol>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Opening Fire</span></span><br />
<br />
Open fire when the opposition is far from cover. The closer you are the more accurate will your shots be. Yet he may not get close enough to throw grenades at you. Usually the most practical range of our anti-tank weapons that decide when we can open fire. Be conservative with your ammunition, you may fire at longer distances if your task is to supress the opposition and hinder their movement.<br />
<br />
The goal is to open fire with as many weapons as possible at the same time.<br />
<br />
Naturally you will always open fire on the target that is "Infront" of you in the oppositions formation. To then support your Squads targets.<br />
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Firing Above Friendlies</span></span><br />
<br />
To fire above firnedly personnel, in this case a squad who is moving forward, you have to ensure that you have elevation above them - Preferebly at least two meters above their height.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">In case of Casualties</span></span><br />
<br />
If the squad is advancing during combat it's the Combat Medics or the units to the rear to ensure the well-being of the injured. The Squad presses on to not cancel the assault and give the opposition the opportunity to regroup and counter-attack. Friendly Casualties will always be taken care of even if you have to reconquer terrain to support them. <br />
<br />
If you capture injured opposition it's up to the Squad Leader to organize medical care with the Platoon leader and seizement of POW. You will prioritize treatment of our own yet treat the opposition as equals.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">In case of Surrender</span></span><br />
<br />
If the opposition Surrender during the Assault, guard them until reserves have reached your squad.<br />
<br />
Disarm the opposition and bring them to safety and await Military Police to transport them to our rear lines. Ensure they're taken care of as if they were our equals. Have your skirmish team buddy protect you when you disarm and communicate with the prisoner.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">After the Battle</span></span><br />
<br />
Do the following steps:<br />
<ul class="mycode_list"><li>Set up posts to ensure it's defendable.<br />
</li>
<li>Send messages to Platoon staff and organize the coordination of the seizement.<br />
</li>
<li>If the Squad Leader is a casualty, assume command if noone else is.<br />
</li>
<li>Help the injured, take them to cover and support them with first aid. Request Medical Transport.<br />
</li>
<li>Split the Ammunition for everyone to take.<br />
</li>
<li>Control weapons and yourself.<br />
</li>
<li>Improve your Firing Position.<br />
</li>
<li>Eat and drink within your skirmish team.<br />
</li>
<li>Be ready for battle!<br />
</li>
</ul>
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Formations</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Platoon Formations</span></span><br />
<br />
The Squads usually advance with its platoon, where the Platoon Leader decide the readiness of the platoon depending on:<ul class="mycode_list"><li>The task<br />
</li>
<li>How fast the Platoon Has to move<br />
</li>
<li>Risk for Contact<br />
</li>
<li>The terrain<br />
</li>
</ul>
<br />
Distances on how much area has to be covered and the gaps between Squads can be changed and adjusted by the Platoon Leader.<br />
<br />
<div style="text-align: center;" class="mycode_align">Combat Line<br />
<img src="https://s21.postimg.io/oqlusl8t3/Pluton_Linje_1.jpg" loading="lazy"  alt="[Image: Pluton_Linje_1.jpg]" class="mycode_img" /><br />
Triangle<br />
<img src="http://oi66.tinypic.com/2gso0av.jpg" loading="lazy"  alt="[Image: 2gso0av.jpg]" class="mycode_img" /><br />
Combat Column<br />
<img src="https://s15.postimg.io/vswqs6faj/Pluton_Led.jpg" loading="lazy"  alt="[Image: Pluton_Led.jpg]" class="mycode_img" /></div>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Squad Formations</span></span><br />
<br />
The squad march in their own independant formation depending on where they are in the Platoon Formation and their risk for contact.<br />
<br />
<div style="text-align: center;" class="mycode_align">Single-File<br />
<img src="https://s15.postimg.io/mnodybbvv/Single_file.jpg" loading="lazy"  alt="[Image: Single_file.jpg]" class="mycode_img" /></div>
<br />
Advancement is done by everyone following the same steps. This formation is usually done through more gritty terrain when the squad has to move quickly. Readiness to the sides are incredibly well but lack firepower to the front. A pointman may be assigned ahead of the squad. <br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Staggered File<br />
<img src="https://s15.postimg.io/6qu7fc8vf/Staggered_File_1.jpg" loading="lazy"  alt="[Image: Staggered_File_1.jpg]" class="mycode_img" /></div>
<br />
<br />
Movement is done like in a Single-file except there's more coordination between the Squad members and one more rifle on point. This formation is decent to move through tough terrain and there's less effective firepower to the sides due to the spacing. <br />
A pointman may be assigned ahead of the squad. <br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Wedge<br />
<img src="http://oi66.tinypic.com/dvfvoy.jpg" loading="lazy"  alt="[Image: dvfvoy.jpg]" class="mycode_img" /></div>
<br />
<br />
The wedge has characteristics from a single-file and Line in the manner that it's rather quick, has firepower to the sides AND the front. The wedge is used when the direction of contact is unknown.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Firing Line<br />
<img src="https://s15.postimg.io/tlsi49a0b/Firing_Line.jpg" loading="lazy"  alt="[Image: Firing_Line.jpg]" class="mycode_img" /></div>
<br />
<br />
This formation gives maximal fire-power straight forward. It gives minimal fire support to the sides. This formation require coordination and active leadership due to the limited movement speed and safety risks.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Contact</span></span><br />
<br />
Contact can happen in 3 Situations:<br />
Preset - We spot the opposition, they havn't spotted us.<br />
Postset - The opposition have spotted us, we havn't spotted them.<br />
Duel - We spot eachother at the same time.<br />
<br />
Contact have happen in different ways. When your squad make contact you could be oblivious and hear bullets come towards you - Making you think it's a postset. Yet your friend might have spotted the opposition and opened fire, which puts him in a duel. This happen in a matter of seconds.<br />
<br />
<br />
Actions in Preset<br />
<ol type="1" class="mycode_list"><li>Take a lower stance.<br />
</li>
<li>Observe the opposition. <br />
</li>
<li>Open fire on Squad Leaders order or Self Defense.<br />
</li>
</ol>
<br />
Actions in Postset<br />
<ol type="1" class="mycode_list"><li>Hit the deck for cover.<br />
</li>
<li>Return fire and call out oppositions location.<br />
</li>
<li>Conceal yourself with Smoke.<br />
</li>
<li>Act on Squad Leaders orders.<br />
</li>
</ol>
<br />
Actions in a Duel<br />
<ol type="1" class="mycode_list"><li>Open fire - take initiative.<br />
</li>
<li>Call out the oppositions location.<br />
</li>
<li>Let Squad Leader Lead the fight.<br />
</li>
</ol>
<br />
<br />
Note: In your formation, try and always get into better cover within your spot of the line.<br />
<br />
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Techniques</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Offensive Combat</span></span><br />
<br />
Combat on the Offensive is done through the Squad, Fire Teams, Skirmish Team and individual Soldier coordination to through fire and movement take terrain and thereby neutralize the opposition.<br />
<br />
The goal is to weaken the opposition until there can be a breakthrough.<br />
<br />
Combat is done through:<br />
<ul class="mycode_list"><li>Support, fire from another squad or Support elements to improve the opportunity for movement.<br />
</li>
<li>Movement through undefended terrain.<br />
</li>
<li>Breakthrough against a lesser enemy.<br />
</li>
<li>Close Quarter for Seizement.<br />
</li>
</ul>
<br />
Remember:<br />
<ol type="1" class="mycode_list"><li>You have to want to neutralize the opposition. Never underestimate the opposition. Don't underestimate yourself.<br />
</li>
<li>Let the bolts and grenade do its job. The bolt and grenade is faster than the artillery and you can not hesitate to force yourself into a melee if there's no time to reload or your weapon breaks to defend yourself.<br />
</li>
<li>Take all opportunity for cover.<br />
</li>
<li>Use the cover you recieve yet use your rifle as your finest cover. It is your life-insurance. <br />
</li>
<li>Surprise, quickly use the opportunity recklessly whenever the opposition give you the chance. Yet don't let yourself get surprised. To surprise the opposition and avoid being surprised you have to be alert.<br />
</li>
<li>Be ready to quickly move to your own defense. They opposition isn't lying still to let you end them and take their objective.<br />
</li>
<li>Ensure coordination from Skirmish Team to Fire Team to Squad to Platoon to win.<br />
</li>
<li>Keep the missions goal in mind. In the heat of battle it's easy to lose orientation.<br />
</li>
<li>When you attack you should be aggresive in a controlled mannet, make decisions and be swift. It's your or the oppositions life.<br />
</li>
</ol>
<br />
<br />
When the Squad has taken the attack point it's important to quickly act so the conquered terrain can be of use to eventually fight the opposition once again. Be ready to support or advance - Most importantly, be ready for a counter-assault.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Combat Position</span></span><br />
<br />
Combat from a Combat Position is done to neutralise the opposition or to support another squad. A Combat Position can also be used to defend a location. When the squad has attacked and taken the terrain it's important to quickly assign a Combat position to engage the retreating opposition and continue the fight.<br />
<br />
The goal from a Combat Position is to collect as much firepower as possible to one area. <br />
<br />
A perfect Combat Position &amp; Firing Position have:<br />
<ul class="mycode_list"><li>Cover to the Front.<br />
</li>
<li>Cover to the flank.<br />
</li>
<li>Defendable Firing range<br />
</li>
<li>Free line of sight.<br />
</li>
<li>Cover from above such as trees.<br />
</li>
<li>Aerial Cover.<br />
</li>
<li>Easy terrain to reinforce.<br />
</li>
<li>Free passage of retreat.<br />
</li>
</ul>
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Methods</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
The most important task about the battle is to win the firefight, by enforcing fire superiority before any movement begin. <br />
<br />
Fire superiority is done and maintained by as many weapons as possible firing at the same time against the same group of enemies while the Squad and the individual Soldier act aggresivly.<br />
<br />
For the individual Soldier it's the following:<ul class="mycode_list"><li>Hold your spot in the formation.<br />
</li>
<li>Follow the Squad Leaders commands and act.<br />
</li>
<li>Repeat Commands and signs to ensure everyone understood.<br />
</li>
<li>Open fire is done in self defense or Squad Leaders order. If you can't see the opposition, follow a friends tracer to supress.<br />
</li>
</ul>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Fire and Move Forward &amp; Rearwards</span></span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.giphy.com/media/3o7TKQAGlMpmu2qpxe/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /></div>
This method is done to take the terrain from the opposition. Half the squad try and kill them while the other move up to try and kill them better.<br />
<br />
The method is to Storm the opposition for a breakthrough in the oppositions Platoon and Company Lines.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Fire Shock</span></span><br />
<br />
As the name says you Shock the opposition with firepower. It is done with the entire unit at opposition with lesser firepower. Lesser firepower could be that you've already neutralized a lot of the oppositions squad members or you simply made contact with this weaker unit in general.<br />
<br />
<br />
<img src="https://media.giphy.com/media/l2SpORo4oUdUtyPde/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /><br />
<br />
Step by step you are to:<br />
<br />
<ol type="1" class="mycode_list"><li>First recieve the order to be in a line.<br />
</li>
<li>On command "Fire Shock!" Fire 10 Bolts in quick succesion. Use full auto depending on range.<br />
</li>
<li>On command "Move!" sprint 5-10 meters ahead, unsecure your weapon and open fire again.<br />
</li>
<li>On command "On March!" you march forward in a line ready to shock the opposition again.<br />
</li>
<li>On command "Firing positions" return to Fire and Move with Fire Teams.<br />
</li>
</ol>
<br />
Fire Shock can be done in the opposite direction to supress the opposition when your retreat, usually in a postset to supress the advancing opposition and keep your distance. It is for the Squad Leader to decide wether you can take the initiative and win the firefight.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Envelopment</span></span><br />
Envelopment is done when the terrain allow for an attack on the flank. The advantages of an attack on the flank is that often can support a movement over a longer duration while getting close to the oppositions lines with a surprise attack.<br />
<br />
Envelopment within a platoon may only be done if it allows in the Platoon Leaders combat plan, the tactical opportunities on the sides may already be adopted by friendly squads. The risk for friendly fire is far to high.<br />
<br />
Envelopment is done by:<br />
<ul class="mycode_list"><li>Squad leader assign a bait team to fire from a Combat Position.<br />
</li>
<li>Squad Leader assign a fireteam on an envelopment route to be followed and orders on how to neutralize. Flares or other communication means will be assigned. Example is a red flare that the envelopment can't win the firefight. Yellow flare mean they're struggling and could need the bait team to advance. Green flare mean the opposition is easily neutralised. Communicate when Fire teams split off.<br />
</li>
<li>Squad Leader has to assign Shoot barriers, example "Bait team, don't fire to the left of the big rotten oak" to avoid friendly fire.<br />
</li>
</ul>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Zipper</span></span><br />
The most effect way to break through combat is to zipper out of there. This can be done after you've ambushed the opposition and need to get away while causing damage. The rule is to always zipper in the direction that you're secure. Aka the way you came from or a secure retreat point.<br />
<ul class="mycode_list"><li>During a Zipper you will fire in a much more higher rate than generally to force the opposition down as much as possible.<br />
</li>
<li>The Opposition will think that there's more of you without acknowledging the movement to their side.<br />
</li>
<li>Once break off is done, Squad Leader will decide wether you can win the firefight or not.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.giphy.com/media/l2Sq8bRt5IUQ6dC80/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Alley Movement</span></span><br />
<br />
The tight-spaces version of a Zipper. The alley maneuver is executed when the highest fire rate ahead possible is a Staggered formation without exposing the gaps in a line formation. This method is a quick way to retreat where maneuveres are limited.<br />
<br />
A scenario where you may have to call for an Alley Movement is when you're on a road with dense bushes or trees on the side of the road making it impossible to form a Line, or if you're in in a town.<br />
<br />
<img src="https://media.giphy.com/media/26uflI4OQ17urRd16/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /><br />
<ul class="mycode_list"><li>The First two men in the Staggered formation or double column open fire and assign targets.<br />
</li>
<li>The Second two make ready to open fire.<br />
</li>
<li>The third row can prepare smoke grenades if so requires.<br />
</li>
<li>The fourth row check safety rearwards.<br />
</li>
<li>The first two Sprint rearwards as the Second line open fire.<br />
</li>
<li>The Second line sprint rearward as the third line open fire.<br />
<hr></hr>
<span style="font-size:5">OOC</span><br />
These are the most basic forms of Combat you can conduct. All factions would most likely have some form of this guide IC!<br />
If you have the right "tacticool" words for a formation or just anything in general, please tell me!</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Basics in Combat</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Preperation for Battle</span></span><br />
<br />
<br />
<br />
As an individual Soldier you will do a combat control before you go to battle. You will ensure that the following criterias are met.<br />
<ul class="mycode_list"><li>Your weapons are functional.<br />
</li>
<li>Ensure your optics are on.<br />
</li>
<li>Load up on ammunition and gas.<br />
</li>
<li>Ensure Vehicles are combat ready.<br />
</li>
<li>Test communications equipment.<br />
</li>
<li>Account all the medical equipment.<br />
</li>
<li>That your uniform is sealed and adapted.<br />
</li>
<li>You have everything necessary with you.<br />
</li>
<li>Your water bottle is full.<br />
</li>
<li>Empty bladder and gutt.<br />
</li>
<li>Grenades are armed and ready.<br />
</li>
</ul>
<br />
<br />
Report to your Squad Leader once you're ready. Ensure that you spread the information he has given you to ensure everyone has the same idea of the mission and to prevent rumours to spread. Take the time to help a comrade and double check your own equipment.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Skirmish Team</span></span><br />
<br />
A Skirmish team is the smallest unit where Fire and Movement can be coordinated. You and one friend form by rule of thumb a Skirmish Team. That mean that you independantly or with a squad defend or support eachother, especially in combat. If one of you is injured it's up to the other buddy to pull the injured away into cover and defend him while beginning the process of first aid. A chief will always be assigned in the Skirmish Team.<br />
<br />
It is a tradition for the Skirmish team buddies to tell each others families in case of a casualty.<br />
<br />
<div style="text-align: right;" class="mycode_align">[columns]<br />
  <br />
[nextcol]<br />
  <br />
[nextcol]<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size:2">A well practised Skirmish Team has the potential to be more effective than 4 uncoordinated soldiers.</span></span><br />
[/columns]</div>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Squad Combat</span></span><br />
<br />
A Squad fight in a manner where the entire Squads fire is gathered on one position and one opposition. The Squad Leader lead the fire to its maximal potential.<br />
<br />
Combining the firepower to one position will ensure that the Squad recieve the initiative and can neutralize Vehicles and Personnel.<br />
<br />
<br />
The Squad Leader decide:<br />
<ul class="mycode_list"><li>When to open fire.<br />
</li>
<li>For how long you will fire.<br />
</li>
<li>Between what time to open fire.<br />
</li>
<li>From where the Fire will be opened.<br />
</li>
<li>How much ammunition you will spend.<br />
</li>
<li>When to seize fire.<br />
</li>
</ul>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Priorities</span></span><br />
<br />
Neutralize firstly:<br />
<ol type="1" class="mycode_list"><li>Opposition that are in your way.<br />
</li>
<li>Opposition that advance.<br />
</li>
<li>The most Deadly opposition. Support Weapons, Combat Vehicles, e g.<br />
</li>
<li>Most visible Targets.<br />
</li>
<li>Oppositions Leadership.<br />
</li>
<li>Drivers<br />
</li>
</ol>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Opening Fire</span></span><br />
<br />
Open fire when the opposition is far from cover. The closer you are the more accurate will your shots be. Yet he may not get close enough to throw grenades at you. Usually the most practical range of our anti-tank weapons that decide when we can open fire. Be conservative with your ammunition, you may fire at longer distances if your task is to supress the opposition and hinder their movement.<br />
<br />
The goal is to open fire with as many weapons as possible at the same time.<br />
<br />
Naturally you will always open fire on the target that is "Infront" of you in the oppositions formation. To then support your Squads targets.<br />
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Firing Above Friendlies</span></span><br />
<br />
To fire above firnedly personnel, in this case a squad who is moving forward, you have to ensure that you have elevation above them - Preferebly at least two meters above their height.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">In case of Casualties</span></span><br />
<br />
If the squad is advancing during combat it's the Combat Medics or the units to the rear to ensure the well-being of the injured. The Squad presses on to not cancel the assault and give the opposition the opportunity to regroup and counter-attack. Friendly Casualties will always be taken care of even if you have to reconquer terrain to support them. <br />
<br />
If you capture injured opposition it's up to the Squad Leader to organize medical care with the Platoon leader and seizement of POW. You will prioritize treatment of our own yet treat the opposition as equals.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">In case of Surrender</span></span><br />
<br />
If the opposition Surrender during the Assault, guard them until reserves have reached your squad.<br />
<br />
Disarm the opposition and bring them to safety and await Military Police to transport them to our rear lines. Ensure they're taken care of as if they were our equals. Have your skirmish team buddy protect you when you disarm and communicate with the prisoner.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">After the Battle</span></span><br />
<br />
Do the following steps:<br />
<ul class="mycode_list"><li>Set up posts to ensure it's defendable.<br />
</li>
<li>Send messages to Platoon staff and organize the coordination of the seizement.<br />
</li>
<li>If the Squad Leader is a casualty, assume command if noone else is.<br />
</li>
<li>Help the injured, take them to cover and support them with first aid. Request Medical Transport.<br />
</li>
<li>Split the Ammunition for everyone to take.<br />
</li>
<li>Control weapons and yourself.<br />
</li>
<li>Improve your Firing Position.<br />
</li>
<li>Eat and drink within your skirmish team.<br />
</li>
<li>Be ready for battle!<br />
</li>
</ul>
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Formations</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Platoon Formations</span></span><br />
<br />
The Squads usually advance with its platoon, where the Platoon Leader decide the readiness of the platoon depending on:<ul class="mycode_list"><li>The task<br />
</li>
<li>How fast the Platoon Has to move<br />
</li>
<li>Risk for Contact<br />
</li>
<li>The terrain<br />
</li>
</ul>
<br />
Distances on how much area has to be covered and the gaps between Squads can be changed and adjusted by the Platoon Leader.<br />
<br />
<div style="text-align: center;" class="mycode_align">Combat Line<br />
<img src="https://s21.postimg.io/oqlusl8t3/Pluton_Linje_1.jpg" loading="lazy"  alt="[Image: Pluton_Linje_1.jpg]" class="mycode_img" /><br />
Triangle<br />
<img src="http://oi66.tinypic.com/2gso0av.jpg" loading="lazy"  alt="[Image: 2gso0av.jpg]" class="mycode_img" /><br />
Combat Column<br />
<img src="https://s15.postimg.io/vswqs6faj/Pluton_Led.jpg" loading="lazy"  alt="[Image: Pluton_Led.jpg]" class="mycode_img" /></div>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Squad Formations</span></span><br />
<br />
The squad march in their own independant formation depending on where they are in the Platoon Formation and their risk for contact.<br />
<br />
<div style="text-align: center;" class="mycode_align">Single-File<br />
<img src="https://s15.postimg.io/mnodybbvv/Single_file.jpg" loading="lazy"  alt="[Image: Single_file.jpg]" class="mycode_img" /></div>
<br />
Advancement is done by everyone following the same steps. This formation is usually done through more gritty terrain when the squad has to move quickly. Readiness to the sides are incredibly well but lack firepower to the front. A pointman may be assigned ahead of the squad. <br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Staggered File<br />
<img src="https://s15.postimg.io/6qu7fc8vf/Staggered_File_1.jpg" loading="lazy"  alt="[Image: Staggered_File_1.jpg]" class="mycode_img" /></div>
<br />
<br />
Movement is done like in a Single-file except there's more coordination between the Squad members and one more rifle on point. This formation is decent to move through tough terrain and there's less effective firepower to the sides due to the spacing. <br />
A pointman may be assigned ahead of the squad. <br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Wedge<br />
<img src="http://oi66.tinypic.com/dvfvoy.jpg" loading="lazy"  alt="[Image: dvfvoy.jpg]" class="mycode_img" /></div>
<br />
<br />
The wedge has characteristics from a single-file and Line in the manner that it's rather quick, has firepower to the sides AND the front. The wedge is used when the direction of contact is unknown.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Firing Line<br />
<img src="https://s15.postimg.io/tlsi49a0b/Firing_Line.jpg" loading="lazy"  alt="[Image: Firing_Line.jpg]" class="mycode_img" /></div>
<br />
<br />
This formation gives maximal fire-power straight forward. It gives minimal fire support to the sides. This formation require coordination and active leadership due to the limited movement speed and safety risks.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Contact</span></span><br />
<br />
Contact can happen in 3 Situations:<br />
Preset - We spot the opposition, they havn't spotted us.<br />
Postset - The opposition have spotted us, we havn't spotted them.<br />
Duel - We spot eachother at the same time.<br />
<br />
Contact have happen in different ways. When your squad make contact you could be oblivious and hear bullets come towards you - Making you think it's a postset. Yet your friend might have spotted the opposition and opened fire, which puts him in a duel. This happen in a matter of seconds.<br />
<br />
<br />
Actions in Preset<br />
<ol type="1" class="mycode_list"><li>Take a lower stance.<br />
</li>
<li>Observe the opposition. <br />
</li>
<li>Open fire on Squad Leaders order or Self Defense.<br />
</li>
</ol>
<br />
Actions in Postset<br />
<ol type="1" class="mycode_list"><li>Hit the deck for cover.<br />
</li>
<li>Return fire and call out oppositions location.<br />
</li>
<li>Conceal yourself with Smoke.<br />
</li>
<li>Act on Squad Leaders orders.<br />
</li>
</ol>
<br />
Actions in a Duel<br />
<ol type="1" class="mycode_list"><li>Open fire - take initiative.<br />
</li>
<li>Call out the oppositions location.<br />
</li>
<li>Let Squad Leader Lead the fight.<br />
</li>
</ol>
<br />
<br />
Note: In your formation, try and always get into better cover within your spot of the line.<br />
<br />
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Techniques</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Offensive Combat</span></span><br />
<br />
Combat on the Offensive is done through the Squad, Fire Teams, Skirmish Team and individual Soldier coordination to through fire and movement take terrain and thereby neutralize the opposition.<br />
<br />
The goal is to weaken the opposition until there can be a breakthrough.<br />
<br />
Combat is done through:<br />
<ul class="mycode_list"><li>Support, fire from another squad or Support elements to improve the opportunity for movement.<br />
</li>
<li>Movement through undefended terrain.<br />
</li>
<li>Breakthrough against a lesser enemy.<br />
</li>
<li>Close Quarter for Seizement.<br />
</li>
</ul>
<br />
Remember:<br />
<ol type="1" class="mycode_list"><li>You have to want to neutralize the opposition. Never underestimate the opposition. Don't underestimate yourself.<br />
</li>
<li>Let the bolts and grenade do its job. The bolt and grenade is faster than the artillery and you can not hesitate to force yourself into a melee if there's no time to reload or your weapon breaks to defend yourself.<br />
</li>
<li>Take all opportunity for cover.<br />
</li>
<li>Use the cover you recieve yet use your rifle as your finest cover. It is your life-insurance. <br />
</li>
<li>Surprise, quickly use the opportunity recklessly whenever the opposition give you the chance. Yet don't let yourself get surprised. To surprise the opposition and avoid being surprised you have to be alert.<br />
</li>
<li>Be ready to quickly move to your own defense. They opposition isn't lying still to let you end them and take their objective.<br />
</li>
<li>Ensure coordination from Skirmish Team to Fire Team to Squad to Platoon to win.<br />
</li>
<li>Keep the missions goal in mind. In the heat of battle it's easy to lose orientation.<br />
</li>
<li>When you attack you should be aggresive in a controlled mannet, make decisions and be swift. It's your or the oppositions life.<br />
</li>
</ol>
<br />
<br />
When the Squad has taken the attack point it's important to quickly act so the conquered terrain can be of use to eventually fight the opposition once again. Be ready to support or advance - Most importantly, be ready for a counter-assault.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Combat Position</span></span><br />
<br />
Combat from a Combat Position is done to neutralise the opposition or to support another squad. A Combat Position can also be used to defend a location. When the squad has attacked and taken the terrain it's important to quickly assign a Combat position to engage the retreating opposition and continue the fight.<br />
<br />
The goal from a Combat Position is to collect as much firepower as possible to one area. <br />
<br />
A perfect Combat Position &amp; Firing Position have:<br />
<ul class="mycode_list"><li>Cover to the Front.<br />
</li>
<li>Cover to the flank.<br />
</li>
<li>Defendable Firing range<br />
</li>
<li>Free line of sight.<br />
</li>
<li>Cover from above such as trees.<br />
</li>
<li>Aerial Cover.<br />
</li>
<li>Easy terrain to reinforce.<br />
</li>
<li>Free passage of retreat.<br />
</li>
</ul>
<br />
<br />
<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat Methods</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
The most important task about the battle is to win the firefight, by enforcing fire superiority before any movement begin. <br />
<br />
Fire superiority is done and maintained by as many weapons as possible firing at the same time against the same group of enemies while the Squad and the individual Soldier act aggresivly.<br />
<br />
For the individual Soldier it's the following:<ul class="mycode_list"><li>Hold your spot in the formation.<br />
</li>
<li>Follow the Squad Leaders commands and act.<br />
</li>
<li>Repeat Commands and signs to ensure everyone understood.<br />
</li>
<li>Open fire is done in self defense or Squad Leaders order. If you can't see the opposition, follow a friends tracer to supress.<br />
</li>
</ul>
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Fire and Move Forward &amp; Rearwards</span></span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.giphy.com/media/3o7TKQAGlMpmu2qpxe/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /></div>
This method is done to take the terrain from the opposition. Half the squad try and kill them while the other move up to try and kill them better.<br />
<br />
The method is to Storm the opposition for a breakthrough in the oppositions Platoon and Company Lines.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Fire Shock</span></span><br />
<br />
As the name says you Shock the opposition with firepower. It is done with the entire unit at opposition with lesser firepower. Lesser firepower could be that you've already neutralized a lot of the oppositions squad members or you simply made contact with this weaker unit in general.<br />
<br />
<br />
<img src="https://media.giphy.com/media/l2SpORo4oUdUtyPde/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /><br />
<br />
Step by step you are to:<br />
<br />
<ol type="1" class="mycode_list"><li>First recieve the order to be in a line.<br />
</li>
<li>On command "Fire Shock!" Fire 10 Bolts in quick succesion. Use full auto depending on range.<br />
</li>
<li>On command "Move!" sprint 5-10 meters ahead, unsecure your weapon and open fire again.<br />
</li>
<li>On command "On March!" you march forward in a line ready to shock the opposition again.<br />
</li>
<li>On command "Firing positions" return to Fire and Move with Fire Teams.<br />
</li>
</ol>
<br />
Fire Shock can be done in the opposite direction to supress the opposition when your retreat, usually in a postset to supress the advancing opposition and keep your distance. It is for the Squad Leader to decide wether you can take the initiative and win the firefight.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Envelopment</span></span><br />
Envelopment is done when the terrain allow for an attack on the flank. The advantages of an attack on the flank is that often can support a movement over a longer duration while getting close to the oppositions lines with a surprise attack.<br />
<br />
Envelopment within a platoon may only be done if it allows in the Platoon Leaders combat plan, the tactical opportunities on the sides may already be adopted by friendly squads. The risk for friendly fire is far to high.<br />
<br />
Envelopment is done by:<br />
<ul class="mycode_list"><li>Squad leader assign a bait team to fire from a Combat Position.<br />
</li>
<li>Squad Leader assign a fireteam on an envelopment route to be followed and orders on how to neutralize. Flares or other communication means will be assigned. Example is a red flare that the envelopment can't win the firefight. Yellow flare mean they're struggling and could need the bait team to advance. Green flare mean the opposition is easily neutralised. Communicate when Fire teams split off.<br />
</li>
<li>Squad Leader has to assign Shoot barriers, example "Bait team, don't fire to the left of the big rotten oak" to avoid friendly fire.<br />
</li>
</ul>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Zipper</span></span><br />
The most effect way to break through combat is to zipper out of there. This can be done after you've ambushed the opposition and need to get away while causing damage. The rule is to always zipper in the direction that you're secure. Aka the way you came from or a secure retreat point.<br />
<ul class="mycode_list"><li>During a Zipper you will fire in a much more higher rate than generally to force the opposition down as much as possible.<br />
</li>
<li>The Opposition will think that there's more of you without acknowledging the movement to their side.<br />
</li>
<li>Once break off is done, Squad Leader will decide wether you can win the firefight or not.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://media.giphy.com/media/l2Sq8bRt5IUQ6dC80/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Alley Movement</span></span><br />
<br />
The tight-spaces version of a Zipper. The alley maneuver is executed when the highest fire rate ahead possible is a Staggered formation without exposing the gaps in a line formation. This method is a quick way to retreat where maneuveres are limited.<br />
<br />
A scenario where you may have to call for an Alley Movement is when you're on a road with dense bushes or trees on the side of the road making it impossible to form a Line, or if you're in in a town.<br />
<br />
<img src="https://media.giphy.com/media/26uflI4OQ17urRd16/giphy.gif" loading="lazy"  alt="[Image: giphy.gif]" class="mycode_img" /><br />
<ul class="mycode_list"><li>The First two men in the Staggered formation or double column open fire and assign targets.<br />
</li>
<li>The Second two make ready to open fire.<br />
</li>
<li>The third row can prepare smoke grenades if so requires.<br />
</li>
<li>The fourth row check safety rearwards.<br />
</li>
<li>The first two Sprint rearwards as the Second line open fire.<br />
</li>
<li>The Second line sprint rearward as the third line open fire.<br />
<hr></hr>
<span style="font-size:5">OOC</span><br />
These are the most basic forms of Combat you can conduct. All factions would most likely have some form of this guide IC!<br />
If you have the right "tacticool" words for a formation or just anything in general, please tell me!</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Signalling & Radio]]></title>
			<link>https://www.horuset.com/showthread.php?tid=536</link>
			<pubDate>Fri, 28 Apr 2023 19:36:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=536</guid>
			<description><![CDATA[<hr></hr>
Possibly the most pivotal thing in Modern warfare is communications and signals. Modern Warfare is made up of several elements working together across a very tight schedule. As the objective and battle pans out a Company or Battalion Commander is going to need to move his troops at a moments notice, and then smaller scale a Sergeant or Corporal is going to need to be constantly directing his/her troops around the objective. This is where modern day Communications come into play.<br />
<br />
The Equipment you will have it:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Radio 281/480</span><br />
This is that little piece of kit which is attached to your helmet, and plugged into your heads up display. It operates at a high frequency rating, giving it a very short range (Line of Sight) range. Typically your radio will be effective to up to 400-500 metres range, maximum of 1 Kilometre across open terrain. <br />
<span style="font-weight: bold;" class="mycode_b">Signallers Radio's Shizzle</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MR-90 Comset</span><br />
This is that big radiopack you imagine people running around with, with the antenna sticking out of the back. It has a much longer range than the Common Toopers headset, although weighty. It can reach ranges of 50 Kilometres or higher and punch through most kinds of weather and terrain, making it a vital piece of platoon equipment. It is attached to your backpack with a handset, antenna, sonar etc.<br />
<span style="font-weight: bold;" class="mycode_b">LR-SAT</span><br />
This is a Satelite dish which comes broken up and stuffed into the Radiomans rucksack. It can be taken out and quickly assembled for cases in which the Platoon or Company needs to punch through some really heavy mountains or storms or both! Or if they need to get a message across to orbit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Datapad</span><br />
Pulse Doppler radar is a type of radar that can determine a target's position and velocity radially from the radar from a radar pulse. By combining the function of a normal pulse radar, which can only determine a radarekos position, using the Doppler effect which enables the velocity determination of the echo one can filter out unwanted echo due to their speed. It's connected to the HUD of the wearers helmet, giving him/her a more advanced radar to keep the eyes on.<br />
<br />
<br />
-----<br />
<br />
Communications within the Platoon are typically a lot easier, with the PC and his Radio Operator being able to identify everyone by Squad name, however when you need to start talking with other Platoons and Companies you need to start using callsigns: Which are organised such<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Visit Actual</span> (Company Commander or his Radio Operator)<br />
<span style="font-weight: bold;" class="mycode_b">Visit 1-0</span> First Platoon Commander <br />
<span style="font-weight: bold;" class="mycode_b">Visit 2-2</span> Second Platoon, Second Squad<br />
<span style="font-weight: bold;" class="mycode_b">Visit 1-1</span> First Platoon, First Squad<br />
and so on...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Listening MethodsAs we have to assume, the Radio utilize batteries as it's a portable electronic device. Therefor you need to recharge these batteries - But what happen if you can't? At the same time you have to remember that as soon as you send a message the opposition could start try and track you down or at least know roughly where you are. Therefor you should try and talk as little in the radio as possible!Option 1: You keep your frequency open all the damn time and always ready to send and recieve a message. This take most strain on the batteries and is rarely used.Option 2: You're availible to recieve and send a message for 5 minutes severy 15th minute. This could be done prior to some sort of attack or during uncertainty.Option 3: Ready to send and recieve messages for 5 minutes every 30minutes. This could be used during active reconnaissance or while recieving displacement orders.Option 4: Ready to send and recieve messages once every hour. Usually done when doing active intelligence gathering deep in enemy lines to keep command up to date.Option 5: Set dates and times to when you should send.Option 6: Complete Radio Silence. Shut up.KeywordsHow Copy - Do you understand?/Did you get my message?Affirmative/Negative - Yes/NoAll Stations - Message it for everyone on the frequencyBe advised - Important InformationBreak - Message not over yetCopy - Message received. DOES NOT MEAN YESI repeat - EmphasisDo you read - Are you there friend?Over - Message over, response expectedOut - Message over, don't respond. Over and Out does not exist outside the mind of film creators, so if anyone says it I will physically, mentally and spiritually ass fuck them.Reference/Read - when referring to a previous message or the previous part of the messageHold - Be right back bro I have to do something. Like break the message isn't done yet.There are several types of Radio Channel:SquadComm: The most Lax of all the Radio Channel's, typically you don't need to identify yourself as people will know from your voice. There are few regulations to how you should structure a message. However it is said that you should not talk on this channel unless you HAVE to, as NCO's and Officers will be using it to direct the battle. If speaking to a single person it is advised to use their SURNAME to identify them, if talking to a squad use the squad name, Echo or Foxtrot.BattalionNet: The channel where all the big decisions happen. This is the channel used to direct movements within the Battalion, call for artillery and so on. Typically only those with a long range radio and qualified as Communications Men will be on this channel. All proper radio procedures are used on this channel to prevent clogging and confusion of orders and messages.and always remember:<img src="http://static.fjcdn.com/pictures/Let+s+set+this+straight_7fa7cc_5381822.jpg" loading="lazy"  alt="[Image: Let+s+set+this+straight_7fa7cc_5381822.jpg]" class="mycode_img" />Original Guide Created by <a href="http://defiancemarines.enjin.com/" target="_blank" rel="noopener" class="mycode_url">The Defiance</a></span>]]></description>
			<content:encoded><![CDATA[<hr></hr>
Possibly the most pivotal thing in Modern warfare is communications and signals. Modern Warfare is made up of several elements working together across a very tight schedule. As the objective and battle pans out a Company or Battalion Commander is going to need to move his troops at a moments notice, and then smaller scale a Sergeant or Corporal is going to need to be constantly directing his/her troops around the objective. This is where modern day Communications come into play.<br />
<br />
The Equipment you will have it:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Radio 281/480</span><br />
This is that little piece of kit which is attached to your helmet, and plugged into your heads up display. It operates at a high frequency rating, giving it a very short range (Line of Sight) range. Typically your radio will be effective to up to 400-500 metres range, maximum of 1 Kilometre across open terrain. <br />
<span style="font-weight: bold;" class="mycode_b">Signallers Radio's Shizzle</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MR-90 Comset</span><br />
This is that big radiopack you imagine people running around with, with the antenna sticking out of the back. It has a much longer range than the Common Toopers headset, although weighty. It can reach ranges of 50 Kilometres or higher and punch through most kinds of weather and terrain, making it a vital piece of platoon equipment. It is attached to your backpack with a handset, antenna, sonar etc.<br />
<span style="font-weight: bold;" class="mycode_b">LR-SAT</span><br />
This is a Satelite dish which comes broken up and stuffed into the Radiomans rucksack. It can be taken out and quickly assembled for cases in which the Platoon or Company needs to punch through some really heavy mountains or storms or both! Or if they need to get a message across to orbit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Datapad</span><br />
Pulse Doppler radar is a type of radar that can determine a target's position and velocity radially from the radar from a radar pulse. By combining the function of a normal pulse radar, which can only determine a radarekos position, using the Doppler effect which enables the velocity determination of the echo one can filter out unwanted echo due to their speed. It's connected to the HUD of the wearers helmet, giving him/her a more advanced radar to keep the eyes on.<br />
<br />
<br />
-----<br />
<br />
Communications within the Platoon are typically a lot easier, with the PC and his Radio Operator being able to identify everyone by Squad name, however when you need to start talking with other Platoons and Companies you need to start using callsigns: Which are organised such<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Visit Actual</span> (Company Commander or his Radio Operator)<br />
<span style="font-weight: bold;" class="mycode_b">Visit 1-0</span> First Platoon Commander <br />
<span style="font-weight: bold;" class="mycode_b">Visit 2-2</span> Second Platoon, Second Squad<br />
<span style="font-weight: bold;" class="mycode_b">Visit 1-1</span> First Platoon, First Squad<br />
and so on...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Listening MethodsAs we have to assume, the Radio utilize batteries as it's a portable electronic device. Therefor you need to recharge these batteries - But what happen if you can't? At the same time you have to remember that as soon as you send a message the opposition could start try and track you down or at least know roughly where you are. Therefor you should try and talk as little in the radio as possible!Option 1: You keep your frequency open all the damn time and always ready to send and recieve a message. This take most strain on the batteries and is rarely used.Option 2: You're availible to recieve and send a message for 5 minutes severy 15th minute. This could be done prior to some sort of attack or during uncertainty.Option 3: Ready to send and recieve messages for 5 minutes every 30minutes. This could be used during active reconnaissance or while recieving displacement orders.Option 4: Ready to send and recieve messages once every hour. Usually done when doing active intelligence gathering deep in enemy lines to keep command up to date.Option 5: Set dates and times to when you should send.Option 6: Complete Radio Silence. Shut up.KeywordsHow Copy - Do you understand?/Did you get my message?Affirmative/Negative - Yes/NoAll Stations - Message it for everyone on the frequencyBe advised - Important InformationBreak - Message not over yetCopy - Message received. DOES NOT MEAN YESI repeat - EmphasisDo you read - Are you there friend?Over - Message over, response expectedOut - Message over, don't respond. Over and Out does not exist outside the mind of film creators, so if anyone says it I will physically, mentally and spiritually ass fuck them.Reference/Read - when referring to a previous message or the previous part of the messageHold - Be right back bro I have to do something. Like break the message isn't done yet.There are several types of Radio Channel:SquadComm: The most Lax of all the Radio Channel's, typically you don't need to identify yourself as people will know from your voice. There are few regulations to how you should structure a message. However it is said that you should not talk on this channel unless you HAVE to, as NCO's and Officers will be using it to direct the battle. If speaking to a single person it is advised to use their SURNAME to identify them, if talking to a squad use the squad name, Echo or Foxtrot.BattalionNet: The channel where all the big decisions happen. This is the channel used to direct movements within the Battalion, call for artillery and so on. Typically only those with a long range radio and qualified as Communications Men will be on this channel. All proper radio procedures are used on this channel to prevent clogging and confusion of orders and messages.and always remember:<img src="http://static.fjcdn.com/pictures/Let+s+set+this+straight_7fa7cc_5381822.jpg" loading="lazy"  alt="[Image: Let+s+set+this+straight_7fa7cc_5381822.jpg]" class="mycode_img" />Original Guide Created by <a href="http://defiancemarines.enjin.com/" target="_blank" rel="noopener" class="mycode_url">The Defiance</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Aid]]></title>
			<link>https://www.horuset.com/showthread.php?tid=535</link>
			<pubDate>Fri, 28 Apr 2023 19:35:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=535</guid>
			<description><![CDATA[<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat First Aid</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Situation</span></span><br />
<br />
<br />
The harsh reality of combat is the risk. As a soldier, you will train to be effective and deadly. An easily forgotten part is that the opposition is doing the same. The oppositions will to survive and win the battle is at the very least, as strong as your own - Their training have similarities to ours, their motive to fight can be similar to ours.<br />
<br />
Do not forget that we are the "Opposition" to our enemy. They will do the same to us as we will do to them in Combat. We win the skirmish by being more prepared, more experienced and trick the enemy into a losing situation. By ensuring victory in the skirmish, we will reduce the chance of casualties. If you are in a situation where you take casualties, then you are in a scenario where the opposition have the upper hand.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">The Casualty</span></span><br />
<br />
When a fellow is hit, it is important that you get a hold of the situation. You may be rushed by feelings, you might lose yourself to the situation. It is important to quickly snap back to reality and begin acting. <br />
<br />
<br />
What to do when YOU see an injured.<ul class="mycode_list"><li>Shout out Injured.<br />
</li>
<li>Try and communicate with the injured.<br />
</li>
<li>Await further instructions from the Squad Leader.<br />
</li>
</ul>
<br />
<br />
What to do when YOU'RE injured.<ul class="mycode_list"><li>Shout out Injured.<br />
</li>
<li>Try and assess the injury.<br />
</li>
<li>See if you can treat yourself.<br />
</li>
<li>See if you can move away.<br />
</li>
<li>See if you can return fire.<br />
</li>
<li>Communicate with your squad.<br />
</li>
<li>Trust your squad to extract you.<br />
</li>
</ul>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">First Aid</span></span><br />
<br />
First aid is done by steps. You should shout out the Steps when you perform them for the Squad Leader to know the process.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">L - Lethal Situation.</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Get the injured away from the fighting. Ensure that the injured is in a Yellow Zone before extraction. You may have to TAKE terrain to enforce this, or give the injured cover as he's being pulled out with a buddy.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C - Catastrophic</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">In case of a an injury near by a large vein which cause a lot of bleeding.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A - Airway</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Ensuring that the injured has a free airway and can gain oxygen by checking the mouth, throat and neck.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">B - Breathing</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Check if the injured is breathing.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C - Circulation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Looking at the injureds pulse, any small exterior bleeding? Any interior bleeding? Is the heart beating?<br />
If not begin CPR before continuing.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">D - Disability</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Looking at the Consciousness and mobility. Does the injured know where he is, can he move his hand, is he awake? </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">E - Exposure</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">You do a complete body check and adapt clothing. Simply put - Take care of the well-being.</div></div>
Then you repeat the procedures until Field Medics, CLS, ambluance or any other form of extraction arrive to take over.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Zones</span></span><br />
<br />
There are Zones in combat which depend on the safety. The definition and borders on the zones depends on the terrain party and is more decided on the spot and situation.<br />
<br />
<span style="color: #dd2423;" class="mycode_color">RED Zone:</span> This is where the Skirmish is happening. Bolts are being exchanged and Terrain is being contested. The Fight is happening here in other words.<br />
<br />
<span style="color: #ddd123;" class="mycode_color">YELLOW Zone:</span> The Opposition does not / can't target you. You have friendlies fighting in the Red Zone to maintain this window. Take note, that a Yellow Zone can quickly turn into a Red Zone if the opposition have the firepower initiative.<br />
<br />
<span style="color: #6cdd23;" class="mycode_color">GREEN Zone:</span> You're safe here. There are a lot of Friendlies nearby and Field Medics, CLS and Extraction is around.<br />
<br />
<br />
<br />
<hr></hr>
<br />
<span style="font-size:5">OOC</span><br />
<br />
Here's the basics that everyone should know about medical care. Then how you use equipment and additional information will be taught IC.<br />
<br />
I also swear I did miss something, feels incomplete. In case you think there should be an addition, give me a poke and I'll update.]]></description>
			<content:encoded><![CDATA[<hr></hr>
<br />
<br />
[indent] <span style="font-size:6"><span style="color: #239edd;" class="mycode_color">Combat First Aid</span></span>[/indent]<br />
<br />
<br />
<hr></hr>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Situation</span></span><br />
<br />
<br />
The harsh reality of combat is the risk. As a soldier, you will train to be effective and deadly. An easily forgotten part is that the opposition is doing the same. The oppositions will to survive and win the battle is at the very least, as strong as your own - Their training have similarities to ours, their motive to fight can be similar to ours.<br />
<br />
Do not forget that we are the "Opposition" to our enemy. They will do the same to us as we will do to them in Combat. We win the skirmish by being more prepared, more experienced and trick the enemy into a losing situation. By ensuring victory in the skirmish, we will reduce the chance of casualties. If you are in a situation where you take casualties, then you are in a scenario where the opposition have the upper hand.<br />
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">The Casualty</span></span><br />
<br />
When a fellow is hit, it is important that you get a hold of the situation. You may be rushed by feelings, you might lose yourself to the situation. It is important to quickly snap back to reality and begin acting. <br />
<br />
<br />
What to do when YOU see an injured.<ul class="mycode_list"><li>Shout out Injured.<br />
</li>
<li>Try and communicate with the injured.<br />
</li>
<li>Await further instructions from the Squad Leader.<br />
</li>
</ul>
<br />
<br />
What to do when YOU'RE injured.<ul class="mycode_list"><li>Shout out Injured.<br />
</li>
<li>Try and assess the injury.<br />
</li>
<li>See if you can treat yourself.<br />
</li>
<li>See if you can move away.<br />
</li>
<li>See if you can return fire.<br />
</li>
<li>Communicate with your squad.<br />
</li>
<li>Trust your squad to extract you.<br />
</li>
</ul>
<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">First Aid</span></span><br />
<br />
First aid is done by steps. You should shout out the Steps when you perform them for the Squad Leader to know the process.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">L - Lethal Situation.</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Get the injured away from the fighting. Ensure that the injured is in a Yellow Zone before extraction. You may have to TAKE terrain to enforce this, or give the injured cover as he's being pulled out with a buddy.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C - Catastrophic</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">In case of a an injury near by a large vein which cause a lot of bleeding.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A - Airway</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Ensuring that the injured has a free airway and can gain oxygen by checking the mouth, throat and neck.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">B - Breathing</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Check if the injured is breathing.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C - Circulation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Looking at the injureds pulse, any small exterior bleeding? Any interior bleeding? Is the heart beating?<br />
If not begin CPR before continuing.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">D - Disability</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">Looking at the Consciousness and mobility. Does the injured know where he is, can he move his hand, is he awake? </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">E - Exposure</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">You do a complete body check and adapt clothing. Simply put - Take care of the well-being.</div></div>
Then you repeat the procedures until Field Medics, CLS, ambluance or any other form of extraction arrive to take over.<br />
<br />
<span style="font-size:5"><span style="color: #3a7613;" class="mycode_color">Zones</span></span><br />
<br />
There are Zones in combat which depend on the safety. The definition and borders on the zones depends on the terrain party and is more decided on the spot and situation.<br />
<br />
<span style="color: #dd2423;" class="mycode_color">RED Zone:</span> This is where the Skirmish is happening. Bolts are being exchanged and Terrain is being contested. The Fight is happening here in other words.<br />
<br />
<span style="color: #ddd123;" class="mycode_color">YELLOW Zone:</span> The Opposition does not / can't target you. You have friendlies fighting in the Red Zone to maintain this window. Take note, that a Yellow Zone can quickly turn into a Red Zone if the opposition have the firepower initiative.<br />
<br />
<span style="color: #6cdd23;" class="mycode_color">GREEN Zone:</span> You're safe here. There are a lot of Friendlies nearby and Field Medics, CLS and Extraction is around.<br />
<br />
<br />
<br />
<hr></hr>
<br />
<span style="font-size:5">OOC</span><br />
<br />
Here's the basics that everyone should know about medical care. Then how you use equipment and additional information will be taught IC.<br />
<br />
I also swear I did miss something, feels incomplete. In case you think there should be an addition, give me a poke and I'll update.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Space Travel, Regulations and You!]]></title>
			<link>https://www.horuset.com/showthread.php?tid=534</link>
			<pubDate>Fri, 28 Apr 2023 19:31:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=534</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">“Any sentient that has ever dreamt about owning a ship and traversing the stars has, at one point or another, looked up the necessary information on what permits they need. To save you all from time and effort navigating the mess that are the Republic or Imperial Bureaucracies and their respective Space Ministries, I have compiled below all the information that you should know, if they were to apply for a Captain’s permit.”</span><br />
[/quote]<br />
<br />
Hello fellow roleplayers of the Progenitor Server!<br />
<br />
The guide begins with a few brief words about the various Spacefaring Agencies that exist out there, then goes on to describe more specific processes that are required in order to obtain a permit.<br />
<br />
Finally, as a word of warning against misfortune (because none of us is a lying, thieving, conniving smuggler), a list of infractions and what kind of prosecution is expected for each one is included at the end of this document.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Disclaimer</span></span><br />
As always, I would like to remind that the aim of this thread is not to dictate how RP “should” happen, but instead to offer insight on how a series of gaming accessories with a large amount of material, treated the chosen subject. This kind of information can help players that may want to include in their RP a specific scene or some flavor, by providing information and simple formulas that were used by the West End tabletop RPG series to explain the subject of choice and generally make the Galaxy a larger, fleshed out, more realistic place to live in. <br />
<br />
For ease of reading, the material will be broken down in parts (if required) and heavy use of spoiler tags will be utilized to keep the text as comfortably formatted as possible.<br />
<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Canon References</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The material I will be presenting about Starports and regulations (and have already presented in the previous guides), come from a number of sources. All of them are part of the old, now out of print, tabletop accessories for the Star Wars Roleplaying Game (published by West End games) which, up to Disney’s purchase of the Star Wars franchise, was considered to be C-Canon. Past that date, they are all considered part of the “Legends” continuity characterization, or at the extreme cases, S-Canon. <br />
<br />
In layman’s terms: If you want to use them in your RP the material below is 100% lore-friendly and lore-compatible.</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Sources</span><br />
The material in this thread can be found and has been adapted from Platt’s Starport Guide [isbn: 0874312248]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Contents</span><br />
<br />
1. Spacefaring Agencies - The Republic and Imperial Space Ministries<br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314428#p132314428" target="_blank" rel="noopener" class="mycode_url">2. Spacefaring Agencies - Bureau of Ships and Services (BoSS), Navies and Customs</a><br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314441#p132314441" target="_blank" rel="noopener" class="mycode_url">3. Your papers, please</a><br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314445#p132314445" target="_blank" rel="noopener" class="mycode_url">4. Crime and Punishment - Infractions</a><br />
<br />
<br />
<span style="font-size:5">1. Spacefaring Agencies - The Republic and Imperial Space Ministries</span><br />
<br />
Space is filled with rules and regulations meant to protect most honest, legitimate spacers plying the hyperspace lanes and ports of the galaxy. These regulations make sure spacers are fully qualified to go zipping around the galaxy in starships, certify that those starships are spaceworth, and insure that weapons on starships are for protective purposes. They also set down some general rules regarding trade and flight within most civilized systems.<br />
Needless to say, most smugglers tend to ignore them.<br />
<br />
However, even these smugglers need to get around the galaxy, which means that at least part of the time we need to work within the existing labyrinthine bureaucracy governing space travel <span style="font-style: italic;" class="mycode_i">[poster’s note: especially with not one, but two major governments occupying most of the galaxy, and currently at war with each other!]</span><br />
<br />
Let’s take a quick look at the most important groups which create, record and enforce regulations on space travel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2360dd;" class="mycode_color">Imperial [republic] Space Ministry</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A brief word on timeline</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
As SWTOR is set some 3000 years before the “era” that the printed book refers to, some of the information contained inside mention the Empire and refer to Palpatine’s Galactic Empire. Because Palpatine has taken a LOT of influence for his own empire from ancient sith texts, most of the text I have in my possession can simply be copied over and we can assume it’s the same.<br />
<br />
Wherever the information I have fits a Sith theme, but not a “benevolent Republic” theme, I will make sure to add some analogy to how the Republic would treat such a case. Again, some examples I have are - thankfully - based on ministries and bureaucracies that existed for thousands of years in Star Wars, making this job much much easier.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">And what about Hutt Space?</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
It is very safe to assume that even in a criminal empire like Hutt Space, some analogy of these ministries, permits and regulations exist. The only difference is the ease by which one obtains them.<br />
<br />
For example, to obtain a Captain’s License in Hutt Space will most likely <span style="font-weight: bold;" class="mycode_b">require</span> some bribe to some Hutt official in order to circumvent extremely long and disheartening waiting times (which are probably there to encourage the practice of bribing to begin with).<br />
<br />
As always, anything you like, keep it and use it. Anything that strikes you as odd, feel free to drop it.</div></div>
The Empire and the Republic laws - when it comes to starship regulations - don’t have many differences, besides the severity of punishments. Generally, both follow the same category of infraction codes - commonly known as Imperial Penal References or Republic Penal References (<span style="font-weight: bold;" class="mycode_b">ImPeRe</span> and <span style="font-weight: bold;" class="mycode_b">RePeRe</span> respectively). These rules and regulations are updated and tracked by their respective Space Ministries - their Navies’ regulatory agency monitoring space travel.<br />
<br />
The Space Ministry of each nation reviews the immense volumes of their Spacefaring Regulations annually, updating older rules and creating new ones to encompass new space traffic situations, astrographical features, military controls and other situations requiring a regulated set of protocols. Each Space Ministry publishes the updates and changes every year in the <span style="font-weight: bold;" class="mycode_b">Spacer’s Information Manual</span> or <span style="font-weight: bold;" class="mycode_b">SIM</span> - ISIM for Imperial and RSIM for Republic spacers - available for a minor 25 credits charge when spacers update or renew their flight certification. Of course, smugglers and others who obtain their captain’s accredited license through less legitimate channels have no easy access to the SIM… not that they particularly need it or pay much attention to it anyway.<br />
<br />
<br />
[spoiler=It’s hard being legal]<br />
<span style="font-style: italic;" class="mycode_i">[Poster’s note: A major difficulty for a legitimate Captain in our era is keeping up to date with all the regulations that might affect him and making sure he’s covered on all sides. The SIM is a huge document to begin with, filled with legal texts and with procedures on how to tackle all recorded cases of traffic and space interactions. It would be hard work to remember its contents alone.<br />
Now, picture this two-fold, for two major governments - Empire and Republic - each saying “mostly” the same things, with small differences between them and each fining a Captain that fails to either procure their respective SIM or if he/she fails to act according to each government’s regulations.<br />
Now, add in another - minor - faction, like the secluded Tion Hegemony. Their own sets of rules and regulations, their own fines, their own treatment etc. And now add a fourth - the Hutt Space Ministry. Getting bogged down already?<br />
Sometimes, it’s easier to just be a smuggler…]</span><br />
[/spoiler]<br />
<br />
Each Space Ministry also certifies new starports and occasionally inspects heavily used starports to be sure landing and docking facilities meet with certain Imperial or Republic standards for safety and security. The Space Ministry most often concerns itself with regulating starports with busy or high levels of starship traffic, those starports along major trade corridors or starports in systems with industrial, tactical or political importance to either side of the war. As a rule, its inspectors don’t even bother with starports classified as landing fields or limited services - even standard class starports are often overlooked if not important to the military and industrial machine.<br />
<br />
The ministries also coordinate reports from traders and scouts registered with each government, regarding new or upgraded hyperspace routes, new systems and worlds discovered. This data is sold as download astrogational and informational updates for starships’ general and navigational computers. The download includes updated astrogation charts and routes, new areas mapped, as well as new and updated planet profiles for access through a ship’s computer banks.<br />
<br />
This astrogation update is available from Space Ministry offices throughout the galaxy - most often found at sector capitals. To receive the update, spacers must show their captains’ accredited license. These documents are checked for authenticity and any violations of the ImPeRe or the RePeRe on file - depending on which ministry the Captain currently talks to - before the astrogation update is authorized. A small fee of about 150 credits is also charged for the update.<br />
<br />
Offices of the Imperial or the Republic Space Ministry throughout the galaxy also issue permits for transport of restricted goods, usually at the capital of the sector where the restricted cargo originates. Other petty permits for travel through certain hazardous routes, secure landing facilities and restricted hyperlanes or systems are also issued at space ministry offices in sector capitals.<br />
<br />
However, when it comes to keeping track of the innumerable starships and certified spacers out there, the mighty Empire and the glorious Republic turn the formidable and important task over to an agency seemingly separate from the great military power (and conflict) which controls vast portions of the space lanes - the secretive and clan-administered <span style="font-weight: bold;" class="mycode_b">Bureau of Ships and Services</span> (BoSS)]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">“Any sentient that has ever dreamt about owning a ship and traversing the stars has, at one point or another, looked up the necessary information on what permits they need. To save you all from time and effort navigating the mess that are the Republic or Imperial Bureaucracies and their respective Space Ministries, I have compiled below all the information that you should know, if they were to apply for a Captain’s permit.”</span><br />
[/quote]<br />
<br />
Hello fellow roleplayers of the Progenitor Server!<br />
<br />
The guide begins with a few brief words about the various Spacefaring Agencies that exist out there, then goes on to describe more specific processes that are required in order to obtain a permit.<br />
<br />
Finally, as a word of warning against misfortune (because none of us is a lying, thieving, conniving smuggler), a list of infractions and what kind of prosecution is expected for each one is included at the end of this document.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Disclaimer</span></span><br />
As always, I would like to remind that the aim of this thread is not to dictate how RP “should” happen, but instead to offer insight on how a series of gaming accessories with a large amount of material, treated the chosen subject. This kind of information can help players that may want to include in their RP a specific scene or some flavor, by providing information and simple formulas that were used by the West End tabletop RPG series to explain the subject of choice and generally make the Galaxy a larger, fleshed out, more realistic place to live in. <br />
<br />
For ease of reading, the material will be broken down in parts (if required) and heavy use of spoiler tags will be utilized to keep the text as comfortably formatted as possible.<br />
<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Canon References</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The material I will be presenting about Starports and regulations (and have already presented in the previous guides), come from a number of sources. All of them are part of the old, now out of print, tabletop accessories for the Star Wars Roleplaying Game (published by West End games) which, up to Disney’s purchase of the Star Wars franchise, was considered to be C-Canon. Past that date, they are all considered part of the “Legends” continuity characterization, or at the extreme cases, S-Canon. <br />
<br />
In layman’s terms: If you want to use them in your RP the material below is 100% lore-friendly and lore-compatible.</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Sources</span><br />
The material in this thread can be found and has been adapted from Platt’s Starport Guide [isbn: 0874312248]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Contents</span><br />
<br />
1. Spacefaring Agencies - The Republic and Imperial Space Ministries<br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314428#p132314428" target="_blank" rel="noopener" class="mycode_url">2. Spacefaring Agencies - Bureau of Ships and Services (BoSS), Navies and Customs</a><br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314441#p132314441" target="_blank" rel="noopener" class="mycode_url">3. Your papers, please</a><br />
<a href="https://progenitor-rp.enjin.com/forum/m/46474106/viewthread/30934841-fluff-space-travel-regulations-you/post/132314445#p132314445" target="_blank" rel="noopener" class="mycode_url">4. Crime and Punishment - Infractions</a><br />
<br />
<br />
<span style="font-size:5">1. Spacefaring Agencies - The Republic and Imperial Space Ministries</span><br />
<br />
Space is filled with rules and regulations meant to protect most honest, legitimate spacers plying the hyperspace lanes and ports of the galaxy. These regulations make sure spacers are fully qualified to go zipping around the galaxy in starships, certify that those starships are spaceworth, and insure that weapons on starships are for protective purposes. They also set down some general rules regarding trade and flight within most civilized systems.<br />
Needless to say, most smugglers tend to ignore them.<br />
<br />
However, even these smugglers need to get around the galaxy, which means that at least part of the time we need to work within the existing labyrinthine bureaucracy governing space travel <span style="font-style: italic;" class="mycode_i">[poster’s note: especially with not one, but two major governments occupying most of the galaxy, and currently at war with each other!]</span><br />
<br />
Let’s take a quick look at the most important groups which create, record and enforce regulations on space travel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2360dd;" class="mycode_color">Imperial [republic] Space Ministry</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A brief word on timeline</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
As SWTOR is set some 3000 years before the “era” that the printed book refers to, some of the information contained inside mention the Empire and refer to Palpatine’s Galactic Empire. Because Palpatine has taken a LOT of influence for his own empire from ancient sith texts, most of the text I have in my possession can simply be copied over and we can assume it’s the same.<br />
<br />
Wherever the information I have fits a Sith theme, but not a “benevolent Republic” theme, I will make sure to add some analogy to how the Republic would treat such a case. Again, some examples I have are - thankfully - based on ministries and bureaucracies that existed for thousands of years in Star Wars, making this job much much easier.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">And what about Hutt Space?</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
It is very safe to assume that even in a criminal empire like Hutt Space, some analogy of these ministries, permits and regulations exist. The only difference is the ease by which one obtains them.<br />
<br />
For example, to obtain a Captain’s License in Hutt Space will most likely <span style="font-weight: bold;" class="mycode_b">require</span> some bribe to some Hutt official in order to circumvent extremely long and disheartening waiting times (which are probably there to encourage the practice of bribing to begin with).<br />
<br />
As always, anything you like, keep it and use it. Anything that strikes you as odd, feel free to drop it.</div></div>
The Empire and the Republic laws - when it comes to starship regulations - don’t have many differences, besides the severity of punishments. Generally, both follow the same category of infraction codes - commonly known as Imperial Penal References or Republic Penal References (<span style="font-weight: bold;" class="mycode_b">ImPeRe</span> and <span style="font-weight: bold;" class="mycode_b">RePeRe</span> respectively). These rules and regulations are updated and tracked by their respective Space Ministries - their Navies’ regulatory agency monitoring space travel.<br />
<br />
The Space Ministry of each nation reviews the immense volumes of their Spacefaring Regulations annually, updating older rules and creating new ones to encompass new space traffic situations, astrographical features, military controls and other situations requiring a regulated set of protocols. Each Space Ministry publishes the updates and changes every year in the <span style="font-weight: bold;" class="mycode_b">Spacer’s Information Manual</span> or <span style="font-weight: bold;" class="mycode_b">SIM</span> - ISIM for Imperial and RSIM for Republic spacers - available for a minor 25 credits charge when spacers update or renew their flight certification. Of course, smugglers and others who obtain their captain’s accredited license through less legitimate channels have no easy access to the SIM… not that they particularly need it or pay much attention to it anyway.<br />
<br />
<br />
[spoiler=It’s hard being legal]<br />
<span style="font-style: italic;" class="mycode_i">[Poster’s note: A major difficulty for a legitimate Captain in our era is keeping up to date with all the regulations that might affect him and making sure he’s covered on all sides. The SIM is a huge document to begin with, filled with legal texts and with procedures on how to tackle all recorded cases of traffic and space interactions. It would be hard work to remember its contents alone.<br />
Now, picture this two-fold, for two major governments - Empire and Republic - each saying “mostly” the same things, with small differences between them and each fining a Captain that fails to either procure their respective SIM or if he/she fails to act according to each government’s regulations.<br />
Now, add in another - minor - faction, like the secluded Tion Hegemony. Their own sets of rules and regulations, their own fines, their own treatment etc. And now add a fourth - the Hutt Space Ministry. Getting bogged down already?<br />
Sometimes, it’s easier to just be a smuggler…]</span><br />
[/spoiler]<br />
<br />
Each Space Ministry also certifies new starports and occasionally inspects heavily used starports to be sure landing and docking facilities meet with certain Imperial or Republic standards for safety and security. The Space Ministry most often concerns itself with regulating starports with busy or high levels of starship traffic, those starports along major trade corridors or starports in systems with industrial, tactical or political importance to either side of the war. As a rule, its inspectors don’t even bother with starports classified as landing fields or limited services - even standard class starports are often overlooked if not important to the military and industrial machine.<br />
<br />
The ministries also coordinate reports from traders and scouts registered with each government, regarding new or upgraded hyperspace routes, new systems and worlds discovered. This data is sold as download astrogational and informational updates for starships’ general and navigational computers. The download includes updated astrogation charts and routes, new areas mapped, as well as new and updated planet profiles for access through a ship’s computer banks.<br />
<br />
This astrogation update is available from Space Ministry offices throughout the galaxy - most often found at sector capitals. To receive the update, spacers must show their captains’ accredited license. These documents are checked for authenticity and any violations of the ImPeRe or the RePeRe on file - depending on which ministry the Captain currently talks to - before the astrogation update is authorized. A small fee of about 150 credits is also charged for the update.<br />
<br />
Offices of the Imperial or the Republic Space Ministry throughout the galaxy also issue permits for transport of restricted goods, usually at the capital of the sector where the restricted cargo originates. Other petty permits for travel through certain hazardous routes, secure landing facilities and restricted hyperlanes or systems are also issued at space ministry offices in sector capitals.<br />
<br />
However, when it comes to keeping track of the innumerable starships and certified spacers out there, the mighty Empire and the glorious Republic turn the formidable and important task over to an agency seemingly separate from the great military power (and conflict) which controls vast portions of the space lanes - the secretive and clan-administered <span style="font-weight: bold;" class="mycode_b">Bureau of Ships and Services</span> (BoSS)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Slangs & Lingo]]></title>
			<link>https://www.horuset.com/showthread.php?tid=533</link>
			<pubDate>Fri, 28 Apr 2023 19:29:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=533</guid>
			<description><![CDATA[Hello ladies, gentlemen and aliens!<br />
<br />
Everyone that engages in (fairly) regular RP tends to use slang every now and then, from 'braintails' to 'blinkers'. But as with everything, there are still things you might not know. So I hope that after reading this guide, you might find a new bit of slang that just fits perfectly for your character!<br />
<br />
As usual, please post additions in the comments so I can add them to the main list :)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">saying</span> (origin) - information<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Abo</span> (Imperial) - used to denote any indigenous lifeform to a planet<br />
<span style="font-weight: bold;" class="mycode_b">Alpha team</span> (unknown) - generic term to describe the first survey group to determine a newly-found planet's resources and habitability.<br />
<span style="font-weight: bold;" class="mycode_b">Antenna-breaker</span> (Underworld) - the hired thug of a crimelord, goons sent out to collect the fees and interest charged by their employers, under order to break the antennae of their victim if they can't pay up<br />
<span style="font-weight: bold;" class="mycode_b">Aristo</span> (Tatooine) - a wealthy individual</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">B</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Bantha Brakes</span> (spacer) - tractor beam<br />
<span style="font-weight: bold;" class="mycode_b">Beta mission</span> (unknown) - following the recommendation of an Alpha Team with regards to a newly-discovered planet, if colonization is an option then a Beta Mission is sent to begin the preliminary activities to ready the planet for habitation.<br />
<span style="font-weight: bold;" class="mycode_b">Big L</span> (starfighter pilot) - lightspeed<br />
<span style="font-weight: bold;" class="mycode_b">Big Push, The</span> (unknown) - refers to the killing of another individual<br />
<span style="font-weight: bold;" class="mycode_b">Black Scum</span> (Corellia) - derogatory name to describe members of Black Sun.<br />
<span style="font-weight: bold;" class="mycode_b">Blastfighter</span> (unknown) - gunslingers who staged quick-draw fights across the Outer Rim.<br />
<span style="font-weight: bold;" class="mycode_b">Blinker</span> (Underworld) - used to describe a spice addict. It referred to the rapid, involuntary eye movement caused by severe addiction.<br />
<span style="font-weight: bold;" class="mycode_b">Blockade Runner</span> (unknown) - any small, well-armed ship used to break through a planetary blockade.<br />
<span style="font-weight: bold;" class="mycode_b">Bloodshine</span> (Sith) - term used by the Sith Lords to describe the red color of their lightsaber blades.<br />
<span style="font-weight: bold;" class="mycode_b">Bloodwork</span> (unknown) - ancient word for bounty hunting.<br />
<span style="font-weight: bold;" class="mycode_b">Bludfly</span> (unknown) - used to describe any being who would sell their own mother in order to get ahead<br />
<span style="font-weight: bold;" class="mycode_b">Blue Milk Run</span> (military) - phrase used to describe any mission that was deemed simple and easy.<br />
<span style="font-weight: bold;" class="mycode_b">Brainpicker</span> (unknown) - a being of the Anzati race<br />
<span style="font-weight: bold;" class="mycode_b">Brain Tails</span> (Ryloth) - the lekku of a Twi'lek<br />
<span style="font-weight: bold;" class="mycode_b">Brainwalker</span> (unknown) - derogatory name for the Bomarr monks<br />
<span style="font-weight: bold;" class="mycode_b">Brandy Ague</span> (starfighter pilot) - hangover<br />
<span style="font-weight: bold;" class="mycode_b">BTAD</span> (deal-slang) - Boring, Typical, Average Deal<br />
<span style="font-weight: bold;" class="mycode_b">Buggie</span> (unknown) - derogatory term used by many humanoid races to describe any being of insectile shape or race.<br />
<span style="font-weight: bold;" class="mycode_b">Burnout</span> (unknown) - refers to the loss of a starship's power plant</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Camwielder</span> (Adumar) - a reporter who uses a flatcam to record events.<br />
<span style="font-weight: bold;" class="mycode_b">Carpet-Back</span> (unknown) - slang term, often used in a derogatory fashion, to refer to a member of the Wookiee race.<br />
<span style="font-weight: bold;" class="mycode_b">Cheapjack</span> (unknown) - anything which was poorly made or manufactured.<br />
<span style="font-weight: bold;" class="mycode_b">Choobies</span> (unknown) - vulgar slang term for the genitals<br />
<span style="font-weight: bold;" class="mycode_b">Chroma-neeka</span> (gambling) - any being who worked within the corporate and political bureaucracy to exploit the knowledge that some people are too stupid for their own good. They could steal just about anything out from underneath corporate security, or pose as a government official to steal secret information.<br />
<span style="font-weight: bold;" class="mycode_b">Chunder</span> (Drovian) - excrement<br />
<span style="font-weight: bold;" class="mycode_b">Class-D</span> (Imperial) - any barren, crater-scarred moon or satellite.<br />
<span style="font-weight: bold;" class="mycode_b">Come-up Flector</span> (unknown) - a person who patrolled a starport or other point of debarkation, searching for potential buyers of services they don't really need.<br />
<span style="font-weight: bold;" class="mycode_b">Corellian Overdrive</span> (unknown) - phrase, used to denote the need to do whatever it takes to complete a job. It ranges from finagling the rules to rearranging operational parameters, but doesn't mean cheating in an honest game.<br />
<span style="font-weight: bold;" class="mycode_b">Corporata</span> (Business world) - term to describe the unfailing loyalty and devotion to one's corporation. In simple terms, corporata was the belief that one's corporate "family" was the only family one would ever need.<br />
<span style="font-weight: bold;" class="mycode_b">Cosmic Overdrive</span> (unknown) - a starship's fastest possible sublight speed<br />
<span style="font-weight: bold;" class="mycode_b">Crash and Bash</span> (deal-slang) - any act of thievery which involved the destruction of non-essential property, to make the act appear to be a random act of piracy<br />
<span style="font-weight: bold;" class="mycode_b">Crate</span> (starfighter pilot) - any form of landing craft.<br />
<span style="font-weight: bold;" class="mycode_b">Creature Chess</span> (unknown) - Dejarik game<br />
<span style="font-weight: bold;" class="mycode_b">Creddrone</span> (Corporate Sector) - the lowest drudges working in the Sector for minimal wages and living in the poorest of conditions</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">D</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Deal-slang</span> (unknown) - underground form of language grew out of the haggling and bargaining often required when dealing with criminal elements. Used by conmen and swindlers, and described many of the activities they took part in.<br />
<span style="font-weight: bold;" class="mycode_b">Deconstructor</span> (military) - bomb expert<br />
Decor (starfighter pilot) - the designations of rank each officer wore, and the respect and honor they deserved from other pilots. Used disparagingly, because it meant flight officers had to keep their opinions to themselves. Many Captains and Commanders preferred to go "no decor" when not on a mission or in the presence of VIPs, since it maintained morale among the squadron-mates.<br />
<span style="font-weight: bold;" class="mycode_b">Defender</span> (Imperial) - individuals who worked as special investigators within the Imperial armed forces.<br />
<span style="font-weight: bold;" class="mycode_b">Dirtdock</span> (CorSec officers) - Treasure Ship Row<br />
<span style="font-weight: bold;" class="mycode_b">Drill the Woofer</span> (unknown) - originated in the lowly cantinas of the galaxy. A slang phrase, it meant that a being was particularly bad at something, as in "You really drill the woofer!"<br />
<span style="font-weight: bold;" class="mycode_b">Droid-Rot</span> (unknown) - deterioration or corrosion of a droid's electrical wiring and circuitry.<br />
<span style="font-weight: bold;" class="mycode_b">Drooling Drebble</span> (deal-slang) - bounty hunter<br />
<span style="font-weight: bold;" class="mycode_b">Drooling Drebble With Fangs</span> (deal-slang) - particularly nasty bounty hunter<br />
<span style="font-weight: bold;" class="mycode_b">Drop-Point</span> (unknown) - any location which was maintained for the secret delivery of goods and material. These locations could also be used by the Intelligence division as a field office.<br />
<span style="font-weight: bold;" class="mycode_b">Dumbot</span> (unknown) - derogatory term for any labor droid who performed a single, repetitive operation, such as welding the frame of a landspeeder.<br />
<span style="font-weight: bold;" class="mycode_b">Dust-happy</span> (Corellia) - anyone addicted to spice, as most spices are sold in powder form.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">E</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Espo</span> (Corporate Sector) - Corporate Sector Authority's Security Police. Used in singular or plural terms.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">F</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Fanboy</span> (military) - crewman of a hovercraft<br />
<span style="font-weight: bold;" class="mycode_b">Final Jump</span> (spacer) - death<br />
<span style="font-weight: bold;" class="mycode_b">First Kiss</span> (spacer) - a smooth, gentle landing<br />
<span style="font-weight: bold;" class="mycode_b">Fixer</span> (unknown) - a specialized form of computer slicer. Fixers hacked into corporate or government data centers and stole proprietary information, leaving forged - though bogus - data behind. They then sold the information on the black market. It was believed that the term "fixer" came from the Sullustan phrase tersish g'loc, which loosely translated to "fix them once and for all."<br />
<span style="font-weight: bold;" class="mycode_b">Flammer</span> (law enforcement) - con artist<br />
<span style="font-weight: bold;" class="mycode_b">Flashtail</span> (unknown) - any hasty and swift departure for a remote destination, as in "We'd better flashtail it out of here, or we'll never make it."<br />
<span style="font-weight: bold;" class="mycode_b">Flutie</span> (Imperial) - any race that can't speak the Basic language of humans.<br />
<span style="font-weight: bold;" class="mycode_b">Flux-fiend</span> (gambling) - any gambler who liked to play flux.<br />
<span style="font-weight: bold;" class="mycode_b">Free-freighter</span> (spacer) - any transport ship or freighter which was independently owned and operated<br />
<span style="font-weight: bold;" class="mycode_b">Freighter Bum</span> (unknown) - any cargo pilot or spacer<br />
<span style="font-weight: bold;" class="mycode_b">Full DSW</span> (starfighter pilots) - phrase to indicate that their starfighters had enough energy to fully supply drive systems, shields, and weapons.<br />
<span style="font-weight: bold;" class="mycode_b">Furball</span> (starfighter pilot) - the incredibly complex collection of starships and weaponry that formed an interstellar dogfight</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">G</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Gig</span> (spacer) - a myriad of small ships designed for atmospheric or low-orbit operation. They are built as support craft for larger starships, and are often well-armed for combat<br />
<span style="font-weight: bold;" class="mycode_b">Giggle-dust</span> (spacer) - most any form of illegal, inhaled drug<br />
<span style="font-weight: bold;" class="mycode_b">Glick</span> - (unknown) - a misfortunate being<br />
<span style="font-weight: bold;" class="mycode_b">Glitbiter</span> (unknown) - those addicts of glitterstim spice who consume it in its raw form. They are often high-strung and tend to ramble incoherently.<br />
<span style="font-weight: bold;" class="mycode_b">Gnardly</span> (unknown) - something less than wonderful<br />
<span style="font-weight: bold;" class="mycode_b">Grav-car</span> (unknown) - any land-based repulsorcraft<br />
<span style="font-weight: bold;" class="mycode_b">Green Boys</span> (mercenary) - an Imperial ground force<br />
<span style="font-weight: bold;" class="mycode_b">Guncta</span> (unknown) - lower form of life, any being who would lie and cheat to get what they wanted.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">H</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Hard Merchandise</span> (bounty hunter) - the being on which a bounty has been placed<br />
<span style="font-weight: bold;" class="mycode_b">Haul Jets</span> (smuggler) - commonly used term for "let's get out of here"<br />
<span style="font-weight: bold;" class="mycode_b">Holo-bim</span> (Cularin) - a derogatory term, short for 'HoloNet Bimbo', used to describe an inane, female celebrity.<br />
<span style="font-weight: bold;" class="mycode_b">Holoshill</span> (unknown) - derogatory term used to describe reporters who work for tabloids and sensationalistic news agencies<br />
<span style="font-weight: bold;" class="mycode_b">Hootyboo</span> (Alderaan) - a streetfighter<br />
<span style="font-weight: bold;" class="mycode_b">Hot-bedding</span> (military) - military term was used to describe the practice of having two or three crewmen sharing the same bunk. Usually done on overcrowded ships, hot-bedding forced crewmen to sleep in rotations, so that the bed was always in use by a different being. While sometimes expedient in combat situations, over the long-term hot-bedding could leading to discomfort and general loss of morale among the troops.<br />
<span style="font-weight: bold;" class="mycode_b">Hotshot</span> (CorSec) - any blaster which had the trigger guard removed.<br />
<span style="font-weight: bold;" class="mycode_b">Hot-vape</span> (unknown) - fighter pilot slang for being ambushed<br />
<span style="font-weight: bold;" class="mycode_b">Howlpack</span> (unknown) - any loose affiliation of untrained warriors, derived from the fact that many such group usually attacked in the midst of loud screams and howls, meant to startle their enemies long enough for the warriors to gain an advantage in the fighting<br />
<span style="font-weight: bold;" class="mycode_b">Hurt Vector</span> (spacer) - unemployment and indebtedness<br />
<span style="font-weight: bold;" class="mycode_b">Huttoad</span> (starfighter pilot) - any being who undermined their efforts.<br />
<span style="font-weight: bold;" class="mycode_b">Hutt-smut</span> (unknown) - name used by many beings to describe the weird forms of pornography that were enjoyed by the Hutt race.<br />
<span style="font-weight: bold;" class="mycode_b">Hyperdust</span> (unknown) - outrunning an opponent and reaching hyperspace ("Eat my hyperdust")</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">I</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">ImPeRe</span> (spacer) - Imperial Penal References<br />
<span style="font-weight: bold;" class="mycode_b">Infochant</span> (unknown) - underworld operative who sells information for a living<br />
<span style="font-weight: bold;" class="mycode_b">ISO</span> (unknown) - an acronym meaning "independent ship owner."</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">J</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Jiffies</span> (unknown) - male genitalia, as in the phrase, "I just slipped your jiffies off the roaster", indicating that one being had saved the life of another<br />
<span style="font-weight: bold;" class="mycode_b">Jig Time</span> (smugglers) - phrase, used to indicate the speedy resolution of a situation.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">K</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">K-Class Planet</span> (unknown) - designation of a planet with a specific bandwidth of ambient light.<br />
<span style="font-weight: bold;" class="mycode_b">Kicking the Rancor</span> (Imperial) - a foolish stunt, in which the risks vastly outweighed the gains.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">L</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Lance</span> (Imperial) - a speeder bike unit<br />
<span style="font-weight: bold;" class="mycode_b">Landing Zone</span> (smuggling) - room or flat<br />
<span style="font-weight: bold;" class="mycode_b">Level Zip Ship</span> (spacer) - a starship which was an easy target for theft, because it had very few, if any security obstacles<br />
<span style="font-weight: bold;" class="mycode_b">Lignyot</span> (Imperial) - the Empire's cryptanalysis agency, it was originally coined to describe the agents of the Old Republic's Cryptanalysis Department.<br />
<span style="font-weight: bold;" class="mycode_b">Lint-nerf</span> (unknown) large dust mote<br />
<span style="font-weight: bold;" class="mycode_b">Little Slugland</span> (smuggler) nickname for Nar Shaddaa<br />
<span style="font-weight: bold;" class="mycode_b">Lizling</span> (Imperial) - derogatory term for a small, reptiloid being.<br />
<span style="font-weight: bold;" class="mycode_b">LTS</span> (unknown) - starfighter pilot slang for a pilot who is "likely to survive"<br />
<span style="font-weight: bold;" class="mycode_b">Lum Run</span> (spacer) - any routine trip or task<br />
<span style="font-weight: bold;" class="mycode_b">Lumrunner</span> (spacer) - used either to compliment an individual or deride him. In its complimentary form, a lumrunner is an individual who can perform heroic tasks and make them look simple. In its derogatory form, a lumrunner is someone who avoids risks at all costs, taking the jobs which are easy and have little risk.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">M</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Manding</span> (Esseles) - used by the children of the planet to indicate a high level of incredibility, as in, "He's so manding cute!"<br />
<span style="font-weight: bold;" class="mycode_b">Mind Evaporator</span> (Kashyyyk) - Basic translation of a Wookiee term for any addictive video game that lacked any form of educational purpose.<br />
<span style="font-weight: bold;" class="mycode_b">Minder</span> (Old Repuplic) - physicians who are also empaths, and work to ensure the mental and emotional well-being of their patients.<br />
<span style="font-weight: bold;" class="mycode_b">Money Lane</span> (smugglers) - an unmarked area within the sights of a laser cannon which fighters often use to denote those kills which require more skill.<br />
<span style="font-weight: bold;" class="mycode_b">Moonside Run</span> (smuggler) - any run which involved moving goods from one part of Nar Shaddaa to another.<br />
<span style="font-weight: bold;" class="mycode_b">Mud-baller</span> (scout) - anyone who lives on the surface of a planet<br />
<span style="font-weight: bold;" class="mycode_b">Mudfoot</span> (Imperial military) - the infantry which accompanies an walker<br />
<span style="font-weight: bold;" class="mycode_b">Mudwater</span> (smuggling) - any cloudy, gritty beverage</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">N</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Name It, Claim It Law</span> (unknown) - an Old Republic planetary development decree, under which explorers had only to locate remote systems, perform cursory life-form scans, and file for development rights in order to take control of the system. The result was the discovery and naming of a vast number of planetary systems without any real idea what each system and its worlds held. Czerka used this method quite often, and named most of these planets CZ-(number).<br />
<span style="font-weight: bold;" class="mycode_b">Neep</span> (unknown) - an individual who installs computer systems.<br />
<span style="font-weight: bold;" class="mycode_b">Nerf Bait</span> (spacer) - any form of phony lock or security system installed on a starship, which was booby-trapped by the owner in order to catch shipjackers<br />
<span style="font-weight: bold;" class="mycode_b">NRC</span> (deal-slang) - "not really committed", inferred the cynical attitude most gamblers had towards the Republic</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">O</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Old Spacemen's Home</span> (spacer) - a term used to indicate retirement.<br />
<span style="font-weight: bold;" class="mycode_b">Organ-legger</span> (unknown) - smugglers who transport illegally-obtained donor organs across the galaxy.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">P</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Pinmoney</span> (bounty hunter) - term used to identify a small-time criminal who has engaged in illicit activities for many years, but only commands a small bounty.<br />
<span style="font-weight: bold;" class="mycode_b">Plastihead</span> (smuggling) - any thick-headed individual<br />
<span style="font-weight: bold;" class="mycode_b">Pleasure Planet in the Purple System</span> (unknown) - phrase used to describe a euphoric place in which everything is happy and fun.<br />
<span style="font-weight: bold;" class="mycode_b">Polyglot</span> (unknown) - any higher-grade computer language<br />
<span style="font-weight: bold;" class="mycode_b">Popper</span> (unknown) - any riot suppression weapon which used a sonic blast to halt an attacker<br />
<span style="font-weight: bold;" class="mycode_b">Precog</span> (unknown) - used to describe any Gotal who could use their sensitive head cones to anticipate an opponent's next move<br />
<span style="font-weight: bold;" class="mycode_b">Protie</span> (Elrood Sector) - protocol droid<br />
<span style="font-weight: bold;" class="mycode_b">Prune Face</span> (Imperial) - a member of the Dresselian race<br />
<span style="font-weight: bold;" class="mycode_b">Puck</span> (military) - repulsortank</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">R</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Ratch</span> (smugglers) - any lowlife criminal<br />
<span style="font-weight: bold;" class="mycode_b">Rawmat</span> (corporate) - raw materials<br />
<span style="font-weight: bold;" class="mycode_b">Reading the G's</span> (starship pilots) - phrase used to describe the ability to fly a ship by tactile feel, rather than by instruments.<br />
<span style="font-weight: bold;" class="mycode_b">Reigat Rage</span> (unknown) - the incredible fits of anger which sometimes struck the Reigat species, often resulting in large amounts of destruction.<br />
<span style="font-weight: bold;" class="mycode_b">RePeRe</span> (spacers) - Republic Penal References<br />
<span style="font-weight: bold;" class="mycode_b">Rill out</span> (unknown) - slang term which indicates a being was going to go to sleep, as in "Don't rill out in the middle of a fight!"<br />
<span style="font-weight: bold;" class="mycode_b">Rimkin</span> (Core Worlds) - anyone who lived beyond the Inner Rim; offensive to most natives of the Outer Rim.<br />
<span style="font-weight: bold;" class="mycode_b">Rulebook</span> (criminal) - blaster weapon, derives from the phrase "making your own rules" by taking the law into your own hands and enforcing it at blaster-point.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">S</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Sabacc Mask</span> (gamblers) - the completely expressionless face of a competitor. A sabacc mask betrayed no emotion, not even in the slightly twitch of an eyelash. A true sabacc mask was said to be unreadable even by a Lorrdian.<br />
<span style="font-weight: bold;" class="mycode_b">SB1</span> (Imperial) - battalion's captain, second-in-command to the battalion's major, responsible for the unit's intel<br />
<span style="font-weight: bold;" class="mycode_b">SB2</span> (Imperial) - battalion's logistics officer<br />
<span style="font-weight: bold;" class="mycode_b">SB3</span> (Imperial) - battalion's medical officer<br />
<span style="font-weight: bold;" class="mycode_b">SB4</span> (Imperial) - battalion's technical officer<br />
<span style="font-weight: bold;" class="mycode_b">SB5</span> (Imperial) - battalion's headquarters officer, has no counterpart at the company level; SB5 is responsible for coordinating the battalion's support, security, and order<br />
<span style="font-weight: bold;" class="mycode_b">SC1</span> (Imperial) - company's lieutenant, the second in command<br />
<span style="font-weight: bold;" class="mycode_b">SC2</span> (Imperial) - company's logistics officer<br />
<span style="font-weight: bold;" class="mycode_b">SC3</span> (Imperial) - company's medical officer<br />
<span style="font-weight: bold;" class="mycode_b">SC4</span> (Imperial) - company's technical officer<br />
<span style="font-weight: bold;" class="mycode_b">Scooptrooper</span> (Imperial) - an imperial soldier who travels on a swoop, rather than a speeder bike.<br />
<span style="font-weight: bold;" class="mycode_b">Scrobb</span> (Hutt) - small denomination of money<br />
<span style="font-weight: bold;" class="mycode_b">Sellsecret</span> (Tatooine) - any being who make a living buying and selling information; term has a more dubious connotation than <span style="font-weight: bold;" class="mycode_b">infochant</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Sevari Sidestep</span> (deal-slang) - starship maneuver, implies the use of finesse and guile to elude the long arm of the law.<br />
<span style="font-weight: bold;" class="mycode_b">Shadowport</span> (unknown) - any spaceport that catered to the less-reputable spacers of the galaxy, and provided services without requiring official licensing or notification.<br />
<span style="font-weight: bold;" class="mycode_b">Shag</span> (Huttese) - slave<br />
<span style="font-weight: bold;" class="mycode_b">Show, The</span> (starfighter pilot) - space battle<br />
<span style="font-weight: bold;" class="mycode_b">Simsoft</span> (military) - the software which gets loaded into a flight simulator; it defines the mission, the opponent's strength and configuration, and the the artificial intelligence necessary to similate the opponent's actions<br />
<span style="font-weight: bold;" class="mycode_b">Sitrep</span> (military) - a situation report.<br />
<span style="font-weight: bold;" class="mycode_b">Skip-tracer</span> (unknown) - collections agent<br />
<span style="font-weight: bold;" class="mycode_b">Sleeper</span> (unknown) - a hold-out blaster<br />
<span style="font-weight: bold;" class="mycode_b">Slicer</span> (unknown) - a computer hacker.<br />
<span style="font-weight: bold;" class="mycode_b">Slythmonger</span> (unknown) - beings who illegally sold prescription drugs or narcotics for a disbarred physician.<br />
<span style="font-weight: bold;" class="mycode_b">Spacer</span> (unknown) - starship pilot<br />
<span style="font-weight: bold;" class="mycode_b">Spacescraper</span> (Coruscant) - the tallest buildings found on the planet, if not in the galaxy.<br />
<span style="font-weight: bold;" class="mycode_b">Spacing</span> (unknown) - form of execution in which the victim is cast into the vacuum of deep space without any protection.<br />
<span style="font-weight: bold;" class="mycode_b">Spice-Jacker</span> (unknown) - pirates who illegally obtain spice by hijacking other smugglers and stealing their cargoes.<br />
<span style="font-weight: bold;" class="mycode_b">Spill Air</span> (racer) - the super-heated gases that are created by a hot engine, can be bled off in order to cool the engine or prevent engine fires<br />
<span style="font-weight: bold;" class="mycode_b">Spore Tour</span> (Agricultural Corps) - any examination of a planet's native plant life and its applications in terraforming<br />
<span style="font-weight: bold;" class="mycode_b">Squealer</span> (unknown) - a sonic pistol.<br />
<span style="font-weight: bold;" class="mycode_b">Sticks, The</span> (Core Worlds) - any planets located beyond the Colonies.<br />
<span style="font-weight: bold;" class="mycode_b">Stim-pickled</span> (unknown) - a being who was addicted to stimulants and other such drugs.<br />
<span style="font-weight: bold;" class="mycode_b">Suvivor's Fund</span> (starfighter pilots) - any sabacc or gambling pot which was left whenever their squadron was called to active duty. Any game interrupted by a combat order had its pot added to the Survivor's Fund, which was distributed to the surviving members of the families of pilots who were killed in the line of duty.<br />
<span style="font-weight: bold;" class="mycode_b">Swamp hider</span> (bounty hunters) - any being who chose to hide, rather than fight back.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">T</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Talkdroid</span> (unknown) - protocol droid<br />
<span style="font-weight: bold;" class="mycode_b">Tapcafe</span> (unknown) - a bar, often housing several games of chance.<br />
<span style="font-weight: bold;" class="mycode_b">Technico</span> (starfighter pilot) - starship technician<br />
<span style="font-weight: bold;" class="mycode_b">Techrat</span> (unknown) - a being who relies too heavily on technology.<br />
<span style="font-weight: bold;" class="mycode_b">Techno</span> (unknown) - any being who made a living as a technician who worked on complex systems<br />
<span style="font-weight: bold;" class="mycode_b">Temp-flu</span> (starfighter pilot) - the mental state of mind which overcomes pilots shortly before their tour of duty was up; if they survived long enough, some tried to ensure their continued survival by holding back and not becoming too aggressive<br />
<span style="font-weight: bold;" class="mycode_b">Thrill-Killer</span> (unknown) - a person whose mental state is unstable, and who enjoys killing anything for the excitement is brings. They often have special weapons surgically implanted in their bodies.<br />
<span style="font-weight: bold;" class="mycode_b">Tinny</span> (military) - a battle droid<br />
<span style="font-weight: bold;" class="mycode_b">Toydarian Print</span> (unknown) - term used during the Old Republic to describe the "fine print" (all the information on the obscure terms and conditions, often buried in a document or written in small fonts) in a contract or document.<br />
<span style="font-weight: bold;" class="mycode_b">Trakkie</span> (Outer Rim) - any droid which uses anything from treads to rotating tracks for locomotion<br />
<span style="font-weight: bold;" class="mycode_b">Tramper</span> (unknown) - any independent starship owner who performed odd transport jobs, rather than joining a corporation or guild to pull in a regular paycheck.<br />
<span style="font-weight: bold;" class="mycode_b">Triggo</span> (Imperial military) - the primitive settlements of alien beings<br />
<span style="font-weight: bold;" class="mycode_b">Tunding</span> (unknown) - used to disparagingly describe a object</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">U</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">UCT</span> (republic military) - acronym for a "universal cutting tool," otherwise known as a lightsaber.<br />
<span style="font-weight: bold;" class="mycode_b">Umron</span> (Giju) - a being who was so stupid, he didn't even know he was an idiot.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">V</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Velocity-blinker</span> (unknown) - any being who enjoyed and participated in extremely fast racing sports, such as podracing and swoop racing.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">W</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Wagyx</span> (Corellia) - anal region of a human<br />
<span style="font-weight: bold;" class="mycode_b">Wookinate</span> (unknown) - excessive use of force in dealing with a situation, refers to the battle rage a Wookiee could enter when presented with danger. A verb, it could be used like this: "I'll Wookinate that scout walker!"</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Y</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Yegg</span> (Imperial) - lowlife being</div></div>
<div style="text-align: right;" class="mycode_align">Source: Just Dutch, Malgus-RP (Enjin)</div>]]></description>
			<content:encoded><![CDATA[Hello ladies, gentlemen and aliens!<br />
<br />
Everyone that engages in (fairly) regular RP tends to use slang every now and then, from 'braintails' to 'blinkers'. But as with everything, there are still things you might not know. So I hope that after reading this guide, you might find a new bit of slang that just fits perfectly for your character!<br />
<br />
As usual, please post additions in the comments so I can add them to the main list :)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">saying</span> (origin) - information<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">A</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Abo</span> (Imperial) - used to denote any indigenous lifeform to a planet<br />
<span style="font-weight: bold;" class="mycode_b">Alpha team</span> (unknown) - generic term to describe the first survey group to determine a newly-found planet's resources and habitability.<br />
<span style="font-weight: bold;" class="mycode_b">Antenna-breaker</span> (Underworld) - the hired thug of a crimelord, goons sent out to collect the fees and interest charged by their employers, under order to break the antennae of their victim if they can't pay up<br />
<span style="font-weight: bold;" class="mycode_b">Aristo</span> (Tatooine) - a wealthy individual</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">B</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Bantha Brakes</span> (spacer) - tractor beam<br />
<span style="font-weight: bold;" class="mycode_b">Beta mission</span> (unknown) - following the recommendation of an Alpha Team with regards to a newly-discovered planet, if colonization is an option then a Beta Mission is sent to begin the preliminary activities to ready the planet for habitation.<br />
<span style="font-weight: bold;" class="mycode_b">Big L</span> (starfighter pilot) - lightspeed<br />
<span style="font-weight: bold;" class="mycode_b">Big Push, The</span> (unknown) - refers to the killing of another individual<br />
<span style="font-weight: bold;" class="mycode_b">Black Scum</span> (Corellia) - derogatory name to describe members of Black Sun.<br />
<span style="font-weight: bold;" class="mycode_b">Blastfighter</span> (unknown) - gunslingers who staged quick-draw fights across the Outer Rim.<br />
<span style="font-weight: bold;" class="mycode_b">Blinker</span> (Underworld) - used to describe a spice addict. It referred to the rapid, involuntary eye movement caused by severe addiction.<br />
<span style="font-weight: bold;" class="mycode_b">Blockade Runner</span> (unknown) - any small, well-armed ship used to break through a planetary blockade.<br />
<span style="font-weight: bold;" class="mycode_b">Bloodshine</span> (Sith) - term used by the Sith Lords to describe the red color of their lightsaber blades.<br />
<span style="font-weight: bold;" class="mycode_b">Bloodwork</span> (unknown) - ancient word for bounty hunting.<br />
<span style="font-weight: bold;" class="mycode_b">Bludfly</span> (unknown) - used to describe any being who would sell their own mother in order to get ahead<br />
<span style="font-weight: bold;" class="mycode_b">Blue Milk Run</span> (military) - phrase used to describe any mission that was deemed simple and easy.<br />
<span style="font-weight: bold;" class="mycode_b">Brainpicker</span> (unknown) - a being of the Anzati race<br />
<span style="font-weight: bold;" class="mycode_b">Brain Tails</span> (Ryloth) - the lekku of a Twi'lek<br />
<span style="font-weight: bold;" class="mycode_b">Brainwalker</span> (unknown) - derogatory name for the Bomarr monks<br />
<span style="font-weight: bold;" class="mycode_b">Brandy Ague</span> (starfighter pilot) - hangover<br />
<span style="font-weight: bold;" class="mycode_b">BTAD</span> (deal-slang) - Boring, Typical, Average Deal<br />
<span style="font-weight: bold;" class="mycode_b">Buggie</span> (unknown) - derogatory term used by many humanoid races to describe any being of insectile shape or race.<br />
<span style="font-weight: bold;" class="mycode_b">Burnout</span> (unknown) - refers to the loss of a starship's power plant</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">C</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Camwielder</span> (Adumar) - a reporter who uses a flatcam to record events.<br />
<span style="font-weight: bold;" class="mycode_b">Carpet-Back</span> (unknown) - slang term, often used in a derogatory fashion, to refer to a member of the Wookiee race.<br />
<span style="font-weight: bold;" class="mycode_b">Cheapjack</span> (unknown) - anything which was poorly made or manufactured.<br />
<span style="font-weight: bold;" class="mycode_b">Choobies</span> (unknown) - vulgar slang term for the genitals<br />
<span style="font-weight: bold;" class="mycode_b">Chroma-neeka</span> (gambling) - any being who worked within the corporate and political bureaucracy to exploit the knowledge that some people are too stupid for their own good. They could steal just about anything out from underneath corporate security, or pose as a government official to steal secret information.<br />
<span style="font-weight: bold;" class="mycode_b">Chunder</span> (Drovian) - excrement<br />
<span style="font-weight: bold;" class="mycode_b">Class-D</span> (Imperial) - any barren, crater-scarred moon or satellite.<br />
<span style="font-weight: bold;" class="mycode_b">Come-up Flector</span> (unknown) - a person who patrolled a starport or other point of debarkation, searching for potential buyers of services they don't really need.<br />
<span style="font-weight: bold;" class="mycode_b">Corellian Overdrive</span> (unknown) - phrase, used to denote the need to do whatever it takes to complete a job. It ranges from finagling the rules to rearranging operational parameters, but doesn't mean cheating in an honest game.<br />
<span style="font-weight: bold;" class="mycode_b">Corporata</span> (Business world) - term to describe the unfailing loyalty and devotion to one's corporation. In simple terms, corporata was the belief that one's corporate "family" was the only family one would ever need.<br />
<span style="font-weight: bold;" class="mycode_b">Cosmic Overdrive</span> (unknown) - a starship's fastest possible sublight speed<br />
<span style="font-weight: bold;" class="mycode_b">Crash and Bash</span> (deal-slang) - any act of thievery which involved the destruction of non-essential property, to make the act appear to be a random act of piracy<br />
<span style="font-weight: bold;" class="mycode_b">Crate</span> (starfighter pilot) - any form of landing craft.<br />
<span style="font-weight: bold;" class="mycode_b">Creature Chess</span> (unknown) - Dejarik game<br />
<span style="font-weight: bold;" class="mycode_b">Creddrone</span> (Corporate Sector) - the lowest drudges working in the Sector for minimal wages and living in the poorest of conditions</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">D</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Deal-slang</span> (unknown) - underground form of language grew out of the haggling and bargaining often required when dealing with criminal elements. Used by conmen and swindlers, and described many of the activities they took part in.<br />
<span style="font-weight: bold;" class="mycode_b">Deconstructor</span> (military) - bomb expert<br />
Decor (starfighter pilot) - the designations of rank each officer wore, and the respect and honor they deserved from other pilots. Used disparagingly, because it meant flight officers had to keep their opinions to themselves. Many Captains and Commanders preferred to go "no decor" when not on a mission or in the presence of VIPs, since it maintained morale among the squadron-mates.<br />
<span style="font-weight: bold;" class="mycode_b">Defender</span> (Imperial) - individuals who worked as special investigators within the Imperial armed forces.<br />
<span style="font-weight: bold;" class="mycode_b">Dirtdock</span> (CorSec officers) - Treasure Ship Row<br />
<span style="font-weight: bold;" class="mycode_b">Drill the Woofer</span> (unknown) - originated in the lowly cantinas of the galaxy. A slang phrase, it meant that a being was particularly bad at something, as in "You really drill the woofer!"<br />
<span style="font-weight: bold;" class="mycode_b">Droid-Rot</span> (unknown) - deterioration or corrosion of a droid's electrical wiring and circuitry.<br />
<span style="font-weight: bold;" class="mycode_b">Drooling Drebble</span> (deal-slang) - bounty hunter<br />
<span style="font-weight: bold;" class="mycode_b">Drooling Drebble With Fangs</span> (deal-slang) - particularly nasty bounty hunter<br />
<span style="font-weight: bold;" class="mycode_b">Drop-Point</span> (unknown) - any location which was maintained for the secret delivery of goods and material. These locations could also be used by the Intelligence division as a field office.<br />
<span style="font-weight: bold;" class="mycode_b">Dumbot</span> (unknown) - derogatory term for any labor droid who performed a single, repetitive operation, such as welding the frame of a landspeeder.<br />
<span style="font-weight: bold;" class="mycode_b">Dust-happy</span> (Corellia) - anyone addicted to spice, as most spices are sold in powder form.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">E</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Espo</span> (Corporate Sector) - Corporate Sector Authority's Security Police. Used in singular or plural terms.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">F</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Fanboy</span> (military) - crewman of a hovercraft<br />
<span style="font-weight: bold;" class="mycode_b">Final Jump</span> (spacer) - death<br />
<span style="font-weight: bold;" class="mycode_b">First Kiss</span> (spacer) - a smooth, gentle landing<br />
<span style="font-weight: bold;" class="mycode_b">Fixer</span> (unknown) - a specialized form of computer slicer. Fixers hacked into corporate or government data centers and stole proprietary information, leaving forged - though bogus - data behind. They then sold the information on the black market. It was believed that the term "fixer" came from the Sullustan phrase tersish g'loc, which loosely translated to "fix them once and for all."<br />
<span style="font-weight: bold;" class="mycode_b">Flammer</span> (law enforcement) - con artist<br />
<span style="font-weight: bold;" class="mycode_b">Flashtail</span> (unknown) - any hasty and swift departure for a remote destination, as in "We'd better flashtail it out of here, or we'll never make it."<br />
<span style="font-weight: bold;" class="mycode_b">Flutie</span> (Imperial) - any race that can't speak the Basic language of humans.<br />
<span style="font-weight: bold;" class="mycode_b">Flux-fiend</span> (gambling) - any gambler who liked to play flux.<br />
<span style="font-weight: bold;" class="mycode_b">Free-freighter</span> (spacer) - any transport ship or freighter which was independently owned and operated<br />
<span style="font-weight: bold;" class="mycode_b">Freighter Bum</span> (unknown) - any cargo pilot or spacer<br />
<span style="font-weight: bold;" class="mycode_b">Full DSW</span> (starfighter pilots) - phrase to indicate that their starfighters had enough energy to fully supply drive systems, shields, and weapons.<br />
<span style="font-weight: bold;" class="mycode_b">Furball</span> (starfighter pilot) - the incredibly complex collection of starships and weaponry that formed an interstellar dogfight</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">G</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Gig</span> (spacer) - a myriad of small ships designed for atmospheric or low-orbit operation. They are built as support craft for larger starships, and are often well-armed for combat<br />
<span style="font-weight: bold;" class="mycode_b">Giggle-dust</span> (spacer) - most any form of illegal, inhaled drug<br />
<span style="font-weight: bold;" class="mycode_b">Glick</span> - (unknown) - a misfortunate being<br />
<span style="font-weight: bold;" class="mycode_b">Glitbiter</span> (unknown) - those addicts of glitterstim spice who consume it in its raw form. They are often high-strung and tend to ramble incoherently.<br />
<span style="font-weight: bold;" class="mycode_b">Gnardly</span> (unknown) - something less than wonderful<br />
<span style="font-weight: bold;" class="mycode_b">Grav-car</span> (unknown) - any land-based repulsorcraft<br />
<span style="font-weight: bold;" class="mycode_b">Green Boys</span> (mercenary) - an Imperial ground force<br />
<span style="font-weight: bold;" class="mycode_b">Guncta</span> (unknown) - lower form of life, any being who would lie and cheat to get what they wanted.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">H</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Hard Merchandise</span> (bounty hunter) - the being on which a bounty has been placed<br />
<span style="font-weight: bold;" class="mycode_b">Haul Jets</span> (smuggler) - commonly used term for "let's get out of here"<br />
<span style="font-weight: bold;" class="mycode_b">Holo-bim</span> (Cularin) - a derogatory term, short for 'HoloNet Bimbo', used to describe an inane, female celebrity.<br />
<span style="font-weight: bold;" class="mycode_b">Holoshill</span> (unknown) - derogatory term used to describe reporters who work for tabloids and sensationalistic news agencies<br />
<span style="font-weight: bold;" class="mycode_b">Hootyboo</span> (Alderaan) - a streetfighter<br />
<span style="font-weight: bold;" class="mycode_b">Hot-bedding</span> (military) - military term was used to describe the practice of having two or three crewmen sharing the same bunk. Usually done on overcrowded ships, hot-bedding forced crewmen to sleep in rotations, so that the bed was always in use by a different being. While sometimes expedient in combat situations, over the long-term hot-bedding could leading to discomfort and general loss of morale among the troops.<br />
<span style="font-weight: bold;" class="mycode_b">Hotshot</span> (CorSec) - any blaster which had the trigger guard removed.<br />
<span style="font-weight: bold;" class="mycode_b">Hot-vape</span> (unknown) - fighter pilot slang for being ambushed<br />
<span style="font-weight: bold;" class="mycode_b">Howlpack</span> (unknown) - any loose affiliation of untrained warriors, derived from the fact that many such group usually attacked in the midst of loud screams and howls, meant to startle their enemies long enough for the warriors to gain an advantage in the fighting<br />
<span style="font-weight: bold;" class="mycode_b">Hurt Vector</span> (spacer) - unemployment and indebtedness<br />
<span style="font-weight: bold;" class="mycode_b">Huttoad</span> (starfighter pilot) - any being who undermined their efforts.<br />
<span style="font-weight: bold;" class="mycode_b">Hutt-smut</span> (unknown) - name used by many beings to describe the weird forms of pornography that were enjoyed by the Hutt race.<br />
<span style="font-weight: bold;" class="mycode_b">Hyperdust</span> (unknown) - outrunning an opponent and reaching hyperspace ("Eat my hyperdust")</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">I</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">ImPeRe</span> (spacer) - Imperial Penal References<br />
<span style="font-weight: bold;" class="mycode_b">Infochant</span> (unknown) - underworld operative who sells information for a living<br />
<span style="font-weight: bold;" class="mycode_b">ISO</span> (unknown) - an acronym meaning "independent ship owner."</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">J</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Jiffies</span> (unknown) - male genitalia, as in the phrase, "I just slipped your jiffies off the roaster", indicating that one being had saved the life of another<br />
<span style="font-weight: bold;" class="mycode_b">Jig Time</span> (smugglers) - phrase, used to indicate the speedy resolution of a situation.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">K</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">K-Class Planet</span> (unknown) - designation of a planet with a specific bandwidth of ambient light.<br />
<span style="font-weight: bold;" class="mycode_b">Kicking the Rancor</span> (Imperial) - a foolish stunt, in which the risks vastly outweighed the gains.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">L</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Lance</span> (Imperial) - a speeder bike unit<br />
<span style="font-weight: bold;" class="mycode_b">Landing Zone</span> (smuggling) - room or flat<br />
<span style="font-weight: bold;" class="mycode_b">Level Zip Ship</span> (spacer) - a starship which was an easy target for theft, because it had very few, if any security obstacles<br />
<span style="font-weight: bold;" class="mycode_b">Lignyot</span> (Imperial) - the Empire's cryptanalysis agency, it was originally coined to describe the agents of the Old Republic's Cryptanalysis Department.<br />
<span style="font-weight: bold;" class="mycode_b">Lint-nerf</span> (unknown) large dust mote<br />
<span style="font-weight: bold;" class="mycode_b">Little Slugland</span> (smuggler) nickname for Nar Shaddaa<br />
<span style="font-weight: bold;" class="mycode_b">Lizling</span> (Imperial) - derogatory term for a small, reptiloid being.<br />
<span style="font-weight: bold;" class="mycode_b">LTS</span> (unknown) - starfighter pilot slang for a pilot who is "likely to survive"<br />
<span style="font-weight: bold;" class="mycode_b">Lum Run</span> (spacer) - any routine trip or task<br />
<span style="font-weight: bold;" class="mycode_b">Lumrunner</span> (spacer) - used either to compliment an individual or deride him. In its complimentary form, a lumrunner is an individual who can perform heroic tasks and make them look simple. In its derogatory form, a lumrunner is someone who avoids risks at all costs, taking the jobs which are easy and have little risk.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">M</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Manding</span> (Esseles) - used by the children of the planet to indicate a high level of incredibility, as in, "He's so manding cute!"<br />
<span style="font-weight: bold;" class="mycode_b">Mind Evaporator</span> (Kashyyyk) - Basic translation of a Wookiee term for any addictive video game that lacked any form of educational purpose.<br />
<span style="font-weight: bold;" class="mycode_b">Minder</span> (Old Repuplic) - physicians who are also empaths, and work to ensure the mental and emotional well-being of their patients.<br />
<span style="font-weight: bold;" class="mycode_b">Money Lane</span> (smugglers) - an unmarked area within the sights of a laser cannon which fighters often use to denote those kills which require more skill.<br />
<span style="font-weight: bold;" class="mycode_b">Moonside Run</span> (smuggler) - any run which involved moving goods from one part of Nar Shaddaa to another.<br />
<span style="font-weight: bold;" class="mycode_b">Mud-baller</span> (scout) - anyone who lives on the surface of a planet<br />
<span style="font-weight: bold;" class="mycode_b">Mudfoot</span> (Imperial military) - the infantry which accompanies an walker<br />
<span style="font-weight: bold;" class="mycode_b">Mudwater</span> (smuggling) - any cloudy, gritty beverage</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">N</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Name It, Claim It Law</span> (unknown) - an Old Republic planetary development decree, under which explorers had only to locate remote systems, perform cursory life-form scans, and file for development rights in order to take control of the system. The result was the discovery and naming of a vast number of planetary systems without any real idea what each system and its worlds held. Czerka used this method quite often, and named most of these planets CZ-(number).<br />
<span style="font-weight: bold;" class="mycode_b">Neep</span> (unknown) - an individual who installs computer systems.<br />
<span style="font-weight: bold;" class="mycode_b">Nerf Bait</span> (spacer) - any form of phony lock or security system installed on a starship, which was booby-trapped by the owner in order to catch shipjackers<br />
<span style="font-weight: bold;" class="mycode_b">NRC</span> (deal-slang) - "not really committed", inferred the cynical attitude most gamblers had towards the Republic</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">O</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Old Spacemen's Home</span> (spacer) - a term used to indicate retirement.<br />
<span style="font-weight: bold;" class="mycode_b">Organ-legger</span> (unknown) - smugglers who transport illegally-obtained donor organs across the galaxy.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">P</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Pinmoney</span> (bounty hunter) - term used to identify a small-time criminal who has engaged in illicit activities for many years, but only commands a small bounty.<br />
<span style="font-weight: bold;" class="mycode_b">Plastihead</span> (smuggling) - any thick-headed individual<br />
<span style="font-weight: bold;" class="mycode_b">Pleasure Planet in the Purple System</span> (unknown) - phrase used to describe a euphoric place in which everything is happy and fun.<br />
<span style="font-weight: bold;" class="mycode_b">Polyglot</span> (unknown) - any higher-grade computer language<br />
<span style="font-weight: bold;" class="mycode_b">Popper</span> (unknown) - any riot suppression weapon which used a sonic blast to halt an attacker<br />
<span style="font-weight: bold;" class="mycode_b">Precog</span> (unknown) - used to describe any Gotal who could use their sensitive head cones to anticipate an opponent's next move<br />
<span style="font-weight: bold;" class="mycode_b">Protie</span> (Elrood Sector) - protocol droid<br />
<span style="font-weight: bold;" class="mycode_b">Prune Face</span> (Imperial) - a member of the Dresselian race<br />
<span style="font-weight: bold;" class="mycode_b">Puck</span> (military) - repulsortank</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">R</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Ratch</span> (smugglers) - any lowlife criminal<br />
<span style="font-weight: bold;" class="mycode_b">Rawmat</span> (corporate) - raw materials<br />
<span style="font-weight: bold;" class="mycode_b">Reading the G's</span> (starship pilots) - phrase used to describe the ability to fly a ship by tactile feel, rather than by instruments.<br />
<span style="font-weight: bold;" class="mycode_b">Reigat Rage</span> (unknown) - the incredible fits of anger which sometimes struck the Reigat species, often resulting in large amounts of destruction.<br />
<span style="font-weight: bold;" class="mycode_b">RePeRe</span> (spacers) - Republic Penal References<br />
<span style="font-weight: bold;" class="mycode_b">Rill out</span> (unknown) - slang term which indicates a being was going to go to sleep, as in "Don't rill out in the middle of a fight!"<br />
<span style="font-weight: bold;" class="mycode_b">Rimkin</span> (Core Worlds) - anyone who lived beyond the Inner Rim; offensive to most natives of the Outer Rim.<br />
<span style="font-weight: bold;" class="mycode_b">Rulebook</span> (criminal) - blaster weapon, derives from the phrase "making your own rules" by taking the law into your own hands and enforcing it at blaster-point.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">S</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Sabacc Mask</span> (gamblers) - the completely expressionless face of a competitor. A sabacc mask betrayed no emotion, not even in the slightly twitch of an eyelash. A true sabacc mask was said to be unreadable even by a Lorrdian.<br />
<span style="font-weight: bold;" class="mycode_b">SB1</span> (Imperial) - battalion's captain, second-in-command to the battalion's major, responsible for the unit's intel<br />
<span style="font-weight: bold;" class="mycode_b">SB2</span> (Imperial) - battalion's logistics officer<br />
<span style="font-weight: bold;" class="mycode_b">SB3</span> (Imperial) - battalion's medical officer<br />
<span style="font-weight: bold;" class="mycode_b">SB4</span> (Imperial) - battalion's technical officer<br />
<span style="font-weight: bold;" class="mycode_b">SB5</span> (Imperial) - battalion's headquarters officer, has no counterpart at the company level; SB5 is responsible for coordinating the battalion's support, security, and order<br />
<span style="font-weight: bold;" class="mycode_b">SC1</span> (Imperial) - company's lieutenant, the second in command<br />
<span style="font-weight: bold;" class="mycode_b">SC2</span> (Imperial) - company's logistics officer<br />
<span style="font-weight: bold;" class="mycode_b">SC3</span> (Imperial) - company's medical officer<br />
<span style="font-weight: bold;" class="mycode_b">SC4</span> (Imperial) - company's technical officer<br />
<span style="font-weight: bold;" class="mycode_b">Scooptrooper</span> (Imperial) - an imperial soldier who travels on a swoop, rather than a speeder bike.<br />
<span style="font-weight: bold;" class="mycode_b">Scrobb</span> (Hutt) - small denomination of money<br />
<span style="font-weight: bold;" class="mycode_b">Sellsecret</span> (Tatooine) - any being who make a living buying and selling information; term has a more dubious connotation than <span style="font-weight: bold;" class="mycode_b">infochant</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Sevari Sidestep</span> (deal-slang) - starship maneuver, implies the use of finesse and guile to elude the long arm of the law.<br />
<span style="font-weight: bold;" class="mycode_b">Shadowport</span> (unknown) - any spaceport that catered to the less-reputable spacers of the galaxy, and provided services without requiring official licensing or notification.<br />
<span style="font-weight: bold;" class="mycode_b">Shag</span> (Huttese) - slave<br />
<span style="font-weight: bold;" class="mycode_b">Show, The</span> (starfighter pilot) - space battle<br />
<span style="font-weight: bold;" class="mycode_b">Simsoft</span> (military) - the software which gets loaded into a flight simulator; it defines the mission, the opponent's strength and configuration, and the the artificial intelligence necessary to similate the opponent's actions<br />
<span style="font-weight: bold;" class="mycode_b">Sitrep</span> (military) - a situation report.<br />
<span style="font-weight: bold;" class="mycode_b">Skip-tracer</span> (unknown) - collections agent<br />
<span style="font-weight: bold;" class="mycode_b">Sleeper</span> (unknown) - a hold-out blaster<br />
<span style="font-weight: bold;" class="mycode_b">Slicer</span> (unknown) - a computer hacker.<br />
<span style="font-weight: bold;" class="mycode_b">Slythmonger</span> (unknown) - beings who illegally sold prescription drugs or narcotics for a disbarred physician.<br />
<span style="font-weight: bold;" class="mycode_b">Spacer</span> (unknown) - starship pilot<br />
<span style="font-weight: bold;" class="mycode_b">Spacescraper</span> (Coruscant) - the tallest buildings found on the planet, if not in the galaxy.<br />
<span style="font-weight: bold;" class="mycode_b">Spacing</span> (unknown) - form of execution in which the victim is cast into the vacuum of deep space without any protection.<br />
<span style="font-weight: bold;" class="mycode_b">Spice-Jacker</span> (unknown) - pirates who illegally obtain spice by hijacking other smugglers and stealing their cargoes.<br />
<span style="font-weight: bold;" class="mycode_b">Spill Air</span> (racer) - the super-heated gases that are created by a hot engine, can be bled off in order to cool the engine or prevent engine fires<br />
<span style="font-weight: bold;" class="mycode_b">Spore Tour</span> (Agricultural Corps) - any examination of a planet's native plant life and its applications in terraforming<br />
<span style="font-weight: bold;" class="mycode_b">Squealer</span> (unknown) - a sonic pistol.<br />
<span style="font-weight: bold;" class="mycode_b">Sticks, The</span> (Core Worlds) - any planets located beyond the Colonies.<br />
<span style="font-weight: bold;" class="mycode_b">Stim-pickled</span> (unknown) - a being who was addicted to stimulants and other such drugs.<br />
<span style="font-weight: bold;" class="mycode_b">Suvivor's Fund</span> (starfighter pilots) - any sabacc or gambling pot which was left whenever their squadron was called to active duty. Any game interrupted by a combat order had its pot added to the Survivor's Fund, which was distributed to the surviving members of the families of pilots who were killed in the line of duty.<br />
<span style="font-weight: bold;" class="mycode_b">Swamp hider</span> (bounty hunters) - any being who chose to hide, rather than fight back.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">T</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Talkdroid</span> (unknown) - protocol droid<br />
<span style="font-weight: bold;" class="mycode_b">Tapcafe</span> (unknown) - a bar, often housing several games of chance.<br />
<span style="font-weight: bold;" class="mycode_b">Technico</span> (starfighter pilot) - starship technician<br />
<span style="font-weight: bold;" class="mycode_b">Techrat</span> (unknown) - a being who relies too heavily on technology.<br />
<span style="font-weight: bold;" class="mycode_b">Techno</span> (unknown) - any being who made a living as a technician who worked on complex systems<br />
<span style="font-weight: bold;" class="mycode_b">Temp-flu</span> (starfighter pilot) - the mental state of mind which overcomes pilots shortly before their tour of duty was up; if they survived long enough, some tried to ensure their continued survival by holding back and not becoming too aggressive<br />
<span style="font-weight: bold;" class="mycode_b">Thrill-Killer</span> (unknown) - a person whose mental state is unstable, and who enjoys killing anything for the excitement is brings. They often have special weapons surgically implanted in their bodies.<br />
<span style="font-weight: bold;" class="mycode_b">Tinny</span> (military) - a battle droid<br />
<span style="font-weight: bold;" class="mycode_b">Toydarian Print</span> (unknown) - term used during the Old Republic to describe the "fine print" (all the information on the obscure terms and conditions, often buried in a document or written in small fonts) in a contract or document.<br />
<span style="font-weight: bold;" class="mycode_b">Trakkie</span> (Outer Rim) - any droid which uses anything from treads to rotating tracks for locomotion<br />
<span style="font-weight: bold;" class="mycode_b">Tramper</span> (unknown) - any independent starship owner who performed odd transport jobs, rather than joining a corporation or guild to pull in a regular paycheck.<br />
<span style="font-weight: bold;" class="mycode_b">Triggo</span> (Imperial military) - the primitive settlements of alien beings<br />
<span style="font-weight: bold;" class="mycode_b">Tunding</span> (unknown) - used to disparagingly describe a object</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">U</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">UCT</span> (republic military) - acronym for a "universal cutting tool," otherwise known as a lightsaber.<br />
<span style="font-weight: bold;" class="mycode_b">Umron</span> (Giju) - a being who was so stupid, he didn't even know he was an idiot.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">V</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Velocity-blinker</span> (unknown) - any being who enjoyed and participated in extremely fast racing sports, such as podracing and swoop racing.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">W</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Wagyx</span> (Corellia) - anal region of a human<br />
<span style="font-weight: bold;" class="mycode_b">Wookinate</span> (unknown) - excessive use of force in dealing with a situation, refers to the battle rage a Wookiee could enter when presented with danger. A verb, it could be used like this: "I'll Wookinate that scout walker!"</div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Y</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><span style="font-weight: bold;" class="mycode_b">Yegg</span> (Imperial) - lowlife being</div></div>
<div style="text-align: right;" class="mycode_align">Source: Just Dutch, Malgus-RP (Enjin)</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rations & stuff]]></title>
			<link>https://www.horuset.com/showthread.php?tid=532</link>
			<pubDate>Fri, 28 Apr 2023 19:28:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=27">Dalle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=532</guid>
			<description><![CDATA[<span style="font-size:6"><span style="color: #2360dd;" class="mycode_color">Ration Meals</span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.instructables.com/FFS/QPCK/H9G17N8R/FFSQPCKH9G17N8R.MEDIUM.jpg" loading="lazy"  alt="[Image: FFSQPCKH9G17N8R.MEDIUM.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Disclaimer:</span> This is in no way certified Canon or Lore, this is just a bit of fun to spice up casual Military RP. I am also aware of the protein cubes and ration pastes and stuff like that. All those take place 3,000 years later and such. Again, this purely a bit of fun.</span></div>
<br />
<br />
<hr></hr>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #2360dd;" class="mycode_color">What are Ration Packs?</span></span></div>
<br />
<br />
Military operations can take place anywhere in the Galaxy and at any time. Field Rations or "Meal Ready to Eat" (MREs) must contain components that can be stored at ambient temperature in a temperate climate for a specified period of time. A temperate climate is generally considered to range between +3°C (37 °F) and +25°C (77°F). Star wars ration packs are undoubtedly far more flexible than real life ration packs due to their advanced technology and food storage, creation and mixture techniques.<br />
<br />
Ration Components are selected to provide a soldier with the required daily nutrients and yet remain compact, lightweight and easy to consume. They come in two forms. The Individual Ration Pack and the Ten Man Ration Pack. The nutritional guidelines for Field Ration Packet (FRP) are based on the advice given by the Office of Naval Medicine (ONM) and the Surgeon Generals Office (SG).<br />
<br />
Ten Man Ration Packs are primarily used in things such as FOB kitchens, and are designed (obviously) feed ten men for a single day. These are used when the stage of warfighting has allowed the deployment of a field kitchen.  Each box of 10<br />
rations is designed to enable a two course breakfast, lunch and three course dinner to be made,<br />
as well as various drinks, both hot and cold.<br />
<br />
The Individual Ration Pack, also referred to as the Rotational Ration Pack or the Coruscant Issue Ration Pack contains everything the individual soldier will need for the period of a Coruscant Rotation, 24 hours. The 24 Hr IRP is currently available in one of 20 menus. These menus are mixed 10 to a box, with box Aurek containing menus 1-10, and box Besh menus 11-20. These are then mixed on the pallet with an equal number of box Aurek and Besh. In this way the maximum number of menus is made available to the end user.<br />
<br />
Modern Day Ration packs come in a variety of different climate compatible containers and styles. The former is unlikely in our setting as they are more than likely universal in their packaging and storage. The cuisine style however is more than likely similar. However The below menu will be aimed at temperate to arid climates, which is where most of the ingame fighting takes place. This list is also just aimed at humans as different species have different dietary requirements.<br />
<br />
Now with all the boring stuff aside, onto the RP stuff.<br />
<br />
<br />
<hr></hr>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #2360dd;" class="mycode_color">Ration packs in RP</span></span></div>
<br />
<br />
In RP I think it'd be quite cool in some Military RP Cases where you're sat doing nothing to just whack out an MRE and start scoffing. Now I've given you a load of information to skip up there and for that i apologise, so here's the fun stuff. <br />
<br />
Ration Packs in RP can work like this; You're sat in some casual military Rp and you want something to do. You reach into your rig and bang out your first ration pack. Now using the below menu, you hit a /roll 20 in the chat and hit upon a 17, and you then RP eating whatever meal is number 17 on the menu, it's simple and just a bit of fun to add into the RP.<br />
<br />
<br />
<hr></hr>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #2360dd;" class="mycode_color"><span style="font-size:5">Ration Pack Menus - 24 Hours - Box Aurek - Republic - Human</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong>M 1</strong></th>
<th class="tcat" align="left"><strong>M 2</strong></th>
<th class="tcat" align="left"><strong>M 3</strong></th>
<th class="tcat" align="left"><strong>M 4</strong></th>
<th class="tcat" align="left"><strong>M 5</strong></th>
<th class="tcat" align="left"><strong>M 6</strong></th>
<th class="tcat" align="left"><strong>M 7</strong></th>
<th class="tcat" align="left"><strong>M 8</strong></th>
<th class="tcat" align="left"><strong>M 9</strong></th>
<th class="tcat" align="left"><strong>M 0</strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Porridge</td>
<td class="trow1" valign="top" align="left">Dantooine Cereal</td>
<td class="trow1" valign="top" align="left">Ho'Din Style<br />
Omelette</td>
<td class="trow1" valign="top" align="left">Reek Beef Hash</td>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Macbean </td>
<td class="trow1" valign="top" align="left">Potato &amp;<br />
Beans</td>
<td class="trow1" valign="top" align="left">Kessel<br />
Surprise</td>
<td class="trow1" valign="top" align="left">Alderaan<br />
Muesli</td>
<td class="trow1" valign="top" align="left">Coruscanti<br />
Cebble</td>
<td class="trow1" valign="top" align="left">All Day<br />
Breakfast</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Beans<br />
Cheese Soup<br />
Puffcake</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Curry<br />
Rice<br />
Lentil Soup<br />
Fruit Pudding</td>
<td class="trow1" valign="top" align="left">Bantha Steak<br />
&amp; Vegetables<br />
Runleaf Stew<br />
Anaxes Mess</td>
<td class="trow1" valign="top" align="left">Tomato Noodles<br />
Rice<br />
Grassroot Stew<br />
Sticky Mantellian <br />
Pudding</td>
<td class="trow1" valign="top" align="left">Corn and<br />
Fish Pasta<br />
Endorian<br />
Chicken Soup<br />
Treacle Pudding</td>
<td class="trow1" valign="top" align="left">Hutt Bean<br />
Bake<br />
Dewback Stew<br />
Lemon Sponge</td>
<td class="trow1" valign="top" align="left">Manaan Tuna <br />
Pasta Bake<br />
Sour Soup<br />
Volcano Mess<br />
</td>
<td class="trow1" valign="top" align="left">Bantha Curry<br />
Rice<br />
Redstew<br />
Chocolate Sponge<br />
</td>
<td class="trow1" valign="top" align="left">Endorian <br />
Chicken <br />
Rice<br />
Anaxes Broth<br />
Rice Pudding</td>
<td class="trow1" valign="top" align="left">Bantha Beef<br />
&amp; Potatoes<br />
Bantha Tail Broth<br />
Rice Pudding</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">
Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Orange Drink Powder</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">V 1</td>
<td class="trow1" valign="top" align="left">V 2</td>
<td class="trow1" valign="top" align="left">V 3</td>
<td class="trow1" valign="top" align="left">V 4</td>
<td class="trow1" valign="top" align="left">V 5</td>
<td class="trow1" valign="top" align="left">V 6</td>
<td class="trow1" valign="top" align="left">V 7</td>
<td class="trow1" valign="top" align="left">V 8</td>
<td class="trow1" valign="top" align="left">V 9</td>
<td class="trow1" valign="top" align="left">V 0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Macbean</td>
<td class="trow1" valign="top" align="left">Alderaan<br />
Muesli</td>
<td class="trow1" valign="top" align="left">Porridge</td>
<td class="trow1" valign="top" align="left">All Day<br />
Breakfast</td>
<td class="trow1" valign="top" align="left">Reek Beef Hash</td>
<td class="trow1" valign="top" align="left">Ho'Din Style<br />
Omelette</td>
<td class="trow1" valign="top" align="left">Potato &amp;<br />
Beans</td>
<td class="trow1" valign="top" align="left">Coruscanti<br />
Cebble</td>
<td class="trow1" valign="top" align="left">Kessel<br />
Surprise</td>
<td class="trow1" valign="top" align="left">Dantooine Cereal</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Tomato Noodles<br />
Rice<br />
Grassroot Stew<br />
Sticky Mantellian<br />
Pudding</td>
<td class="trow1" valign="top" align="left">Hutt Bean<br />
Bake<br />
Dewback Stew<br />
Lemon Sponge</td>
<td class="trow1" valign="top" align="left">Bantha Beef<br />
&amp; Potatoes<br />
Bantha Tail Broth<br />
Rice Pudding</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Curry<br />
Rice<br />
Lentil Soup<br />
Fruit Pudding</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Pasta Bake<br />
Sour Soup<br />
Volcano Mess</td>
<td class="trow1" valign="top" align="left">Bantha Steak<br />
&amp; Vegetables<br />
Runleaf Stew<br />
Anaxes Mess</td>
<td class="trow1" valign="top" align="left">Bantha Curry<br />
Rice<br />
Redstew<br />
Chocolate Sponge</td>
<td class="trow1" valign="top" align="left">Corn and<br />
Fish Pasta<br />
Endorian<br />
Chicken Soup<br />
Treacle Pudding</td>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Beans<br />
Cheese Soup<br />
Puffcake</td>
<td class="trow1" valign="top" align="left">Endorian<br />
Chicken<br />
Rice<br />
Anaxes Broth<br />
Rice Pudding</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Orange Drink Powder</td>
</tr>
</table></div>
<br />
<br />
<span style="font-size:5"><span style="font-weight: bold;" class="mycode_b">Items Common to all Menus</span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Snacks</span><br />
Oat Block<br />
Ration Bar<br />
Biscuits<br />
Boiled Sweets<br />
Chocolate<br />
<span style="text-decoration: underline;" class="mycode_u">Drinks</span><br />
Hot Chocolate<br />
Caffa<br />
Tea<br />
Sweetner<br />
<span style="text-decoration: underline;" class="mycode_u">Sundries</span><br />
Tooth Gum<br />
Matches<br />
Disposable Spork<br />
Purifying Tablets<br />
Tissues<br />
Hot Sauce]]></description>
			<content:encoded><![CDATA[<span style="font-size:6"><span style="color: #2360dd;" class="mycode_color">Ration Meals</span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.instructables.com/FFS/QPCK/H9G17N8R/FFSQPCKH9G17N8R.MEDIUM.jpg" loading="lazy"  alt="[Image: FFSQPCKH9G17N8R.MEDIUM.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Disclaimer:</span> This is in no way certified Canon or Lore, this is just a bit of fun to spice up casual Military RP. I am also aware of the protein cubes and ration pastes and stuff like that. All those take place 3,000 years later and such. Again, this purely a bit of fun.</span></div>
<br />
<br />
<hr></hr>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #2360dd;" class="mycode_color">What are Ration Packs?</span></span></div>
<br />
<br />
Military operations can take place anywhere in the Galaxy and at any time. Field Rations or "Meal Ready to Eat" (MREs) must contain components that can be stored at ambient temperature in a temperate climate for a specified period of time. A temperate climate is generally considered to range between +3°C (37 °F) and +25°C (77°F). Star wars ration packs are undoubtedly far more flexible than real life ration packs due to their advanced technology and food storage, creation and mixture techniques.<br />
<br />
Ration Components are selected to provide a soldier with the required daily nutrients and yet remain compact, lightweight and easy to consume. They come in two forms. The Individual Ration Pack and the Ten Man Ration Pack. The nutritional guidelines for Field Ration Packet (FRP) are based on the advice given by the Office of Naval Medicine (ONM) and the Surgeon Generals Office (SG).<br />
<br />
Ten Man Ration Packs are primarily used in things such as FOB kitchens, and are designed (obviously) feed ten men for a single day. These are used when the stage of warfighting has allowed the deployment of a field kitchen.  Each box of 10<br />
rations is designed to enable a two course breakfast, lunch and three course dinner to be made,<br />
as well as various drinks, both hot and cold.<br />
<br />
The Individual Ration Pack, also referred to as the Rotational Ration Pack or the Coruscant Issue Ration Pack contains everything the individual soldier will need for the period of a Coruscant Rotation, 24 hours. The 24 Hr IRP is currently available in one of 20 menus. These menus are mixed 10 to a box, with box Aurek containing menus 1-10, and box Besh menus 11-20. These are then mixed on the pallet with an equal number of box Aurek and Besh. In this way the maximum number of menus is made available to the end user.<br />
<br />
Modern Day Ration packs come in a variety of different climate compatible containers and styles. The former is unlikely in our setting as they are more than likely universal in their packaging and storage. The cuisine style however is more than likely similar. However The below menu will be aimed at temperate to arid climates, which is where most of the ingame fighting takes place. This list is also just aimed at humans as different species have different dietary requirements.<br />
<br />
Now with all the boring stuff aside, onto the RP stuff.<br />
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<hr></hr>
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="color: #2360dd;" class="mycode_color">Ration packs in RP</span></span></div>
<br />
<br />
In RP I think it'd be quite cool in some Military RP Cases where you're sat doing nothing to just whack out an MRE and start scoffing. Now I've given you a load of information to skip up there and for that i apologise, so here's the fun stuff. <br />
<br />
Ration Packs in RP can work like this; You're sat in some casual military Rp and you want something to do. You reach into your rig and bang out your first ration pack. Now using the below menu, you hit a /roll 20 in the chat and hit upon a 17, and you then RP eating whatever meal is number 17 on the menu, it's simple and just a bit of fun to add into the RP.<br />
<br />
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<hr></hr>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #2360dd;" class="mycode_color"><span style="font-size:5">Ration Pack Menus - 24 Hours - Box Aurek - Republic - Human</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong>M 1</strong></th>
<th class="tcat" align="left"><strong>M 2</strong></th>
<th class="tcat" align="left"><strong>M 3</strong></th>
<th class="tcat" align="left"><strong>M 4</strong></th>
<th class="tcat" align="left"><strong>M 5</strong></th>
<th class="tcat" align="left"><strong>M 6</strong></th>
<th class="tcat" align="left"><strong>M 7</strong></th>
<th class="tcat" align="left"><strong>M 8</strong></th>
<th class="tcat" align="left"><strong>M 9</strong></th>
<th class="tcat" align="left"><strong>M 0</strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Porridge</td>
<td class="trow1" valign="top" align="left">Dantooine Cereal</td>
<td class="trow1" valign="top" align="left">Ho'Din Style<br />
Omelette</td>
<td class="trow1" valign="top" align="left">Reek Beef Hash</td>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Macbean </td>
<td class="trow1" valign="top" align="left">Potato &amp;<br />
Beans</td>
<td class="trow1" valign="top" align="left">Kessel<br />
Surprise</td>
<td class="trow1" valign="top" align="left">Alderaan<br />
Muesli</td>
<td class="trow1" valign="top" align="left">Coruscanti<br />
Cebble</td>
<td class="trow1" valign="top" align="left">All Day<br />
Breakfast</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Beans<br />
Cheese Soup<br />
Puffcake</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Curry<br />
Rice<br />
Lentil Soup<br />
Fruit Pudding</td>
<td class="trow1" valign="top" align="left">Bantha Steak<br />
&amp; Vegetables<br />
Runleaf Stew<br />
Anaxes Mess</td>
<td class="trow1" valign="top" align="left">Tomato Noodles<br />
Rice<br />
Grassroot Stew<br />
Sticky Mantellian <br />
Pudding</td>
<td class="trow1" valign="top" align="left">Corn and<br />
Fish Pasta<br />
Endorian<br />
Chicken Soup<br />
Treacle Pudding</td>
<td class="trow1" valign="top" align="left">Hutt Bean<br />
Bake<br />
Dewback Stew<br />
Lemon Sponge</td>
<td class="trow1" valign="top" align="left">Manaan Tuna <br />
Pasta Bake<br />
Sour Soup<br />
Volcano Mess<br />
</td>
<td class="trow1" valign="top" align="left">Bantha Curry<br />
Rice<br />
Redstew<br />
Chocolate Sponge<br />
</td>
<td class="trow1" valign="top" align="left">Endorian <br />
Chicken <br />
Rice<br />
Anaxes Broth<br />
Rice Pudding</td>
<td class="trow1" valign="top" align="left">Bantha Beef<br />
&amp; Potatoes<br />
Bantha Tail Broth<br />
Rice Pudding</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">
Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Orange Drink Powder</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">V 1</td>
<td class="trow1" valign="top" align="left">V 2</td>
<td class="trow1" valign="top" align="left">V 3</td>
<td class="trow1" valign="top" align="left">V 4</td>
<td class="trow1" valign="top" align="left">V 5</td>
<td class="trow1" valign="top" align="left">V 6</td>
<td class="trow1" valign="top" align="left">V 7</td>
<td class="trow1" valign="top" align="left">V 8</td>
<td class="trow1" valign="top" align="left">V 9</td>
<td class="trow1" valign="top" align="left">V 0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Macbean</td>
<td class="trow1" valign="top" align="left">Alderaan<br />
Muesli</td>
<td class="trow1" valign="top" align="left">Porridge</td>
<td class="trow1" valign="top" align="left">All Day<br />
Breakfast</td>
<td class="trow1" valign="top" align="left">Reek Beef Hash</td>
<td class="trow1" valign="top" align="left">Ho'Din Style<br />
Omelette</td>
<td class="trow1" valign="top" align="left">Potato &amp;<br />
Beans</td>
<td class="trow1" valign="top" align="left">Coruscanti<br />
Cebble</td>
<td class="trow1" valign="top" align="left">Kessel<br />
Surprise</td>
<td class="trow1" valign="top" align="left">Dantooine Cereal</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Tomato Noodles<br />
Rice<br />
Grassroot Stew<br />
Sticky Mantellian<br />
Pudding</td>
<td class="trow1" valign="top" align="left">Hutt Bean<br />
Bake<br />
Dewback Stew<br />
Lemon Sponge</td>
<td class="trow1" valign="top" align="left">Bantha Beef<br />
&amp; Potatoes<br />
Bantha Tail Broth<br />
Rice Pudding</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Curry<br />
Rice<br />
Lentil Soup<br />
Fruit Pudding</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
Pasta Bake<br />
Sour Soup<br />
Volcano Mess</td>
<td class="trow1" valign="top" align="left">Bantha Steak<br />
&amp; Vegetables<br />
Runleaf Stew<br />
Anaxes Mess</td>
<td class="trow1" valign="top" align="left">Bantha Curry<br />
Rice<br />
Redstew<br />
Chocolate Sponge</td>
<td class="trow1" valign="top" align="left">Corn and<br />
Fish Pasta<br />
Endorian<br />
Chicken Soup<br />
Treacle Pudding</td>
<td class="trow1" valign="top" align="left">Sausage &amp;<br />
Beans<br />
Cheese Soup<br />
Puffcake</td>
<td class="trow1" valign="top" align="left">Endorian<br />
Chicken<br />
Rice<br />
Anaxes Broth<br />
Rice Pudding</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Vegetable Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Endorian Chicken<br />
&amp; Herb Pate<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Orange Drink Powder</td>
<td class="trow1" valign="top" align="left">Cheese &amp;<br />
Crackers<br />
Lemon Drink Powder</td>
<td class="trow1" valign="top" align="left">Manaan Tuna<br />
&amp; Rodian<br />
Mayo<br />
Orange Drink Powder</td>
</tr>
</table></div>
<br />
<br />
<span style="font-size:5"><span style="font-weight: bold;" class="mycode_b">Items Common to all Menus</span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Snacks</span><br />
Oat Block<br />
Ration Bar<br />
Biscuits<br />
Boiled Sweets<br />
Chocolate<br />
<span style="text-decoration: underline;" class="mycode_u">Drinks</span><br />
Hot Chocolate<br />
Caffa<br />
Tea<br />
Sweetner<br />
<span style="text-decoration: underline;" class="mycode_u">Sundries</span><br />
Tooth Gum<br />
Matches<br />
Disposable Spork<br />
Purifying Tablets<br />
Tissues<br />
Hot Sauce]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Annabelle/Kaer Commissioned Art]]></title>
			<link>https://www.horuset.com/showthread.php?tid=522</link>
			<pubDate>Fri, 28 Apr 2023 12:53:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=5">Lord Iezkon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=522</guid>
			<description><![CDATA[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Annabelle, a young Apprentice.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/377104398385676298/424332825542656000/image.jpg" loading="lazy"  alt="[Image: image.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">This is the first commission I ever received. This is Annabelle in her early stages of her second Apprenticeship. She had a feeling that her life would never be the same after seeing the 'death' of her first Master at the hands on her new Master, who was once a student along side her.</div>
<br />
This image was drawn by <a href="https://www.horuset.com/profile/17895068" target="_blank" rel="noopener" class="mycode_url">Roberta.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Master and Apprentice of Old...</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/377104398385676298/482248326725500968/image0.png" loading="lazy"  alt="[Image: image0.png]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Master and Apprentice. Annabelle was a determined scholar, seeking the position of Lorekeeper and powerful Force user. She felt that nothing could stop her, especially with her Master at her side. A combat focused Master and a Force focus student, truly a powerful duo.</div>
<br />
The artist behind this piece is <a href="https://www.deviantart.com/karolding" target="_blank" rel="noopener" class="mycode_url">KaRolding.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Young Love.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/465929832388362280/518531828185825281/final.jpg" loading="lazy"  alt="[Image: final.jpg]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/465929832388362280/535116421110300675/Matentus_and_Annabelle_C.jpg" loading="lazy"  alt="[Image: Matentus_and_Annabelle_C.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Annabelle had two great loves in her life. There was one from her Acolyte days, but it was short-lived. It was during her second Apprenticeship that she fell in love with a man known as Matentus. They had to hide their love from their Masters and the Powerbase, but both could not deny that the risks were worth it, if it meant that they could be together.</div>
<br />
The artist is for the first image is <a href="https://www.deviantart.com/amionna" target="_blank" rel="noopener" class="mycode_url">Amionna.</a><br />
<br />
The artist for the second image is <a href="https://www.deviantart.com/jeleynai" target="_blank" rel="noopener" class="mycode_url">Jeleynai.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A New Start.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/380185311399116811/553747398220972052/Annabelle_final.jpg" loading="lazy"  alt="[Image: Annabelle_final.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Gone were the people close to her. Her Master. Her best friend. Her love. She was left alone to fend for herself, and she took on this new challenge with both hands. Annabelle became Assistant Lorekeeper, the first ever Assistant in the new regime in the Powerbase. Next, she did her Sith Trial and passed, becoming the next Household Sith and first to ascend from her Acolyte and Apprentice Pool. She achieved many things, on her own, without the help from her former alliances.</div>
<br />
The artist is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Embracing Power with No More Fear.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/465929832388362280/598932803685580839/Kaer.jpg" loading="lazy"  alt="[Image: Kaer.jpg]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472367766142451714/607242888727887960/Kaer.jpg" loading="lazy"  alt="[Image: Kaer.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">She knew that her old life gave her a new opening, but it was also her weakness, her chain. Therefore, she erased her past, took away her slave markings that framed her face, scratched out her name and replaced it with another. She was known as Kaer, and she made peace knowing that Annabelle died in the tomb that took this woman from being a Neophyte to a Household Sith and the Powerbase's new Lorekeeper. Her solitude gave her the passion and motivation to become unstoppable and strong, despite facing dangers and near death experiences. She embraced the Dark Side in its entirety, and she loved it.</div>
<br />
The artist for the first image is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
<br />
The artist for the second image is <a href="https://www.horuset.com/profile/17397779" target="_blank" rel="noopener" class="mycode_url">Moric Dar.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A New Master.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/827609203417284638/827970039579410472/Commission_Final_png.png" loading="lazy"  alt="[Image: Commission_Final_png.png]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Kaer took on the mantle of becoming a Master. Her first Apprentice was the female Twi'lek known as Leive and her second was a male Sith-Blooded Human known as Johran. Kaer took her all the lessons that was given to her and perfected them to her new students. The Powerbase looked down on her Alien Apprentice whereas Kaer saw a challenge as well as true loyalty and dedication in Leive. Kaer learned what a Master should and should not be like, and ensured to be a better Master to her new students.</div>
<br />
The artist is <a href="https://www.deviantart.com/gabriele-b" target="_blank" rel="noopener" class="mycode_url">Gabriele-B.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">New Challenges.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/667464350990073860/Kaer2.jpg" loading="lazy"  alt="[Image: Kaer2.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">The war carried on in the galaxy. A beautiful, destructive dance between the Republic and the Empire. Kaer soon realised that the time was coming for to leave the title of Household Sith and seek a more powerful title...a Sith Lord. Many challenges came to her, but she did not let her stop her pursuit in seeking more power.</div>
<br />
The artist is <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1.</a><br />
<br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The First Love Returned...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/827609203417284638/827932911835283519/AlmirKaer.jpg" loading="lazy"  alt="[Image: AlmirKaer.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">The war front on Orsus came to an end, but it was only the beginning. Kaer learned of a very private secret, and had to protect and hide this fact as she was at the war front. Little did she realise that the man she loved first had returned to the Powerbase. Almir Priaa, her young love from their Acolyte days came back from years of silence, and there in the midst of war, Kaer found conflicted, and felt her old life, Annabelle, pounding at the door, wanting to be with Almir.</div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">She returned home, secrets begging to come out and there he was, waiting for her in her home. Later that night, after much discussion, the two rekindled a love long forgotten and chose to be together once more, despite what the Powerbase may think of this union. However, the relationship had to be kept secret due to Almir being an Alien. To Kaer, his race did not matter to her. She saw a man who she deeply loved and refused to let go again.</div>
<br />
The artist is <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A Title Well Earned.</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/380185311399116811/786241387556503552/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">With her old love returned, Kaer felt more determined to become a Lord of the Sith. With this new goal in mind, she did not rest until it was hers. Finally, after a Sith Trial, she claimed the title of Lord and became Lord Iezkon. Though the day did not end there. Lord Sanguinis doubted that Kaer was ready for her new title and responsibilities, and challenged her. What he and the rest of the Powerbase did not expect was for Kaer to survive this duel.</div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">All know the strength and power of Lord Sanguinis, so many thought the fight will be quick with a clear victor, but they were proven wrong. Kaer did sustain injuries but she did not fall, did not quit and stood her ground, even when Lord Sanguinis used the Force to hold her in place and Kaer fought hard with each step. That day and that duel proved to everyone that Kaer was meant and ready to become Lord Iezkon.</div>
<br />
The artist is <a href="https://www.deviantart.com/amionna" target="_blank" rel="noopener" class="mycode_url">Amionna.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A Beautiful Wedding and a New Beginning.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/827609203417284638/827932953698631681/Marriage_C.jpg" loading="lazy"  alt="[Image: Marriage_C.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Kaer and A'tul, who also got rid of his past and his name Almir, decided that they did not want to be in the universe without each other. They found their strength in their relationship, and in their bond. Even though the relationship was hidden, they did not care that they would be treated differently, to be looked down upon. They decided to become husband and wife in the eyes of the Empire. They wanted their love to grow and prosper, and it did.</div>
<br />
The artist is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The Lovers...the Warrior and the Force User.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/380185311399116811/986682409183498320/6_-_Kaer_Atul.jpg" loading="lazy"  alt="[Image: 6_-_Kaer_Atul.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">With each passing day, their love grew stronger. They were the perfect duo that complimented each other greatly. Kaer never knew a love like this; a love so strong it fuelled her every single second of every day. She found her true love, someone to have to true connection, not just in a marriage but also a bond in the Force.</div>
<br />
The artist is <a href="https://le-mooon.tumblr.com/" target="_blank" rel="noopener" class="mycode_url">Lemon.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Annabelle, a young Apprentice.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/377104398385676298/424332825542656000/image.jpg" loading="lazy"  alt="[Image: image.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">This is the first commission I ever received. This is Annabelle in her early stages of her second Apprenticeship. She had a feeling that her life would never be the same after seeing the 'death' of her first Master at the hands on her new Master, who was once a student along side her.</div>
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This image was drawn by <a href="https://www.horuset.com/profile/17895068" target="_blank" rel="noopener" class="mycode_url">Roberta.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Master and Apprentice of Old...</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/377104398385676298/482248326725500968/image0.png" loading="lazy"  alt="[Image: image0.png]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Master and Apprentice. Annabelle was a determined scholar, seeking the position of Lorekeeper and powerful Force user. She felt that nothing could stop her, especially with her Master at her side. A combat focused Master and a Force focus student, truly a powerful duo.</div>
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The artist behind this piece is <a href="https://www.deviantart.com/karolding" target="_blank" rel="noopener" class="mycode_url">KaRolding.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Young Love.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/465929832388362280/518531828185825281/final.jpg" loading="lazy"  alt="[Image: final.jpg]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/465929832388362280/535116421110300675/Matentus_and_Annabelle_C.jpg" loading="lazy"  alt="[Image: Matentus_and_Annabelle_C.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Annabelle had two great loves in her life. There was one from her Acolyte days, but it was short-lived. It was during her second Apprenticeship that she fell in love with a man known as Matentus. They had to hide their love from their Masters and the Powerbase, but both could not deny that the risks were worth it, if it meant that they could be together.</div>
<br />
The artist is for the first image is <a href="https://www.deviantart.com/amionna" target="_blank" rel="noopener" class="mycode_url">Amionna.</a><br />
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The artist for the second image is <a href="https://www.deviantart.com/jeleynai" target="_blank" rel="noopener" class="mycode_url">Jeleynai.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A New Start.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/380185311399116811/553747398220972052/Annabelle_final.jpg" loading="lazy"  alt="[Image: Annabelle_final.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Gone were the people close to her. Her Master. Her best friend. Her love. She was left alone to fend for herself, and she took on this new challenge with both hands. Annabelle became Assistant Lorekeeper, the first ever Assistant in the new regime in the Powerbase. Next, she did her Sith Trial and passed, becoming the next Household Sith and first to ascend from her Acolyte and Apprentice Pool. She achieved many things, on her own, without the help from her former alliances.</div>
<br />
The artist is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Embracing Power with No More Fear.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/465929832388362280/598932803685580839/Kaer.jpg" loading="lazy"  alt="[Image: Kaer.jpg]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472367766142451714/607242888727887960/Kaer.jpg" loading="lazy"  alt="[Image: Kaer.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">She knew that her old life gave her a new opening, but it was also her weakness, her chain. Therefore, she erased her past, took away her slave markings that framed her face, scratched out her name and replaced it with another. She was known as Kaer, and she made peace knowing that Annabelle died in the tomb that took this woman from being a Neophyte to a Household Sith and the Powerbase's new Lorekeeper. Her solitude gave her the passion and motivation to become unstoppable and strong, despite facing dangers and near death experiences. She embraced the Dark Side in its entirety, and she loved it.</div>
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The artist for the first image is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
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The artist for the second image is <a href="https://www.horuset.com/profile/17397779" target="_blank" rel="noopener" class="mycode_url">Moric Dar.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A New Master.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/827609203417284638/827970039579410472/Commission_Final_png.png" loading="lazy"  alt="[Image: Commission_Final_png.png]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Kaer took on the mantle of becoming a Master. Her first Apprentice was the female Twi'lek known as Leive and her second was a male Sith-Blooded Human known as Johran. Kaer took her all the lessons that was given to her and perfected them to her new students. The Powerbase looked down on her Alien Apprentice whereas Kaer saw a challenge as well as true loyalty and dedication in Leive. Kaer learned what a Master should and should not be like, and ensured to be a better Master to her new students.</div>
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The artist is <a href="https://www.deviantart.com/gabriele-b" target="_blank" rel="noopener" class="mycode_url">Gabriele-B.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">New Challenges.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/667464350990073860/Kaer2.jpg" loading="lazy"  alt="[Image: Kaer2.jpg]" class="mycode_img" /><br />
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<div style="text-align: justify;" class="mycode_align">The war carried on in the galaxy. A beautiful, destructive dance between the Republic and the Empire. Kaer soon realised that the time was coming for to leave the title of Household Sith and seek a more powerful title...a Sith Lord. Many challenges came to her, but she did not let her stop her pursuit in seeking more power.</div>
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The artist is <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The First Love Returned...</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/827609203417284638/827932911835283519/AlmirKaer.jpg" loading="lazy"  alt="[Image: AlmirKaer.jpg]" class="mycode_img" /></div>
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<div style="text-align: justify;" class="mycode_align">The war front on Orsus came to an end, but it was only the beginning. Kaer learned of a very private secret, and had to protect and hide this fact as she was at the war front. Little did she realise that the man she loved first had returned to the Powerbase. Almir Priaa, her young love from their Acolyte days came back from years of silence, and there in the midst of war, Kaer found conflicted, and felt her old life, Annabelle, pounding at the door, wanting to be with Almir.</div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">She returned home, secrets begging to come out and there he was, waiting for her in her home. Later that night, after much discussion, the two rekindled a love long forgotten and chose to be together once more, despite what the Powerbase may think of this union. However, the relationship had to be kept secret due to Almir being an Alien. To Kaer, his race did not matter to her. She saw a man who she deeply loved and refused to let go again.</div>
<br />
The artist is <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A Title Well Earned.</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/380185311399116811/786241387556503552/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">With her old love returned, Kaer felt more determined to become a Lord of the Sith. With this new goal in mind, she did not rest until it was hers. Finally, after a Sith Trial, she claimed the title of Lord and became Lord Iezkon. Though the day did not end there. Lord Sanguinis doubted that Kaer was ready for her new title and responsibilities, and challenged her. What he and the rest of the Powerbase did not expect was for Kaer to survive this duel.</div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">All know the strength and power of Lord Sanguinis, so many thought the fight will be quick with a clear victor, but they were proven wrong. Kaer did sustain injuries but she did not fall, did not quit and stood her ground, even when Lord Sanguinis used the Force to hold her in place and Kaer fought hard with each step. That day and that duel proved to everyone that Kaer was meant and ready to become Lord Iezkon.</div>
<br />
The artist is <a href="https://www.deviantart.com/amionna" target="_blank" rel="noopener" class="mycode_url">Amionna.</a><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size:5"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">A Beautiful Wedding and a New Beginning.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/827609203417284638/827932953698631681/Marriage_C.jpg" loading="lazy"  alt="[Image: Marriage_C.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">Kaer and A'tul, who also got rid of his past and his name Almir, decided that they did not want to be in the universe without each other. They found their strength in their relationship, and in their bond. Even though the relationship was hidden, they did not care that they would be treated differently, to be looked down upon. They decided to become husband and wife in the eyes of the Empire. They wanted their love to grow and prosper, and it did.</div>
<br />
The artist is <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">artAlais.</a><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The Lovers...the Warrior and the Force User.</span></span></span></span></div>
<img src="https://cdn.discordapp.com/attachments/380185311399116811/986682409183498320/6_-_Kaer_Atul.jpg" loading="lazy"  alt="[Image: 6_-_Kaer_Atul.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align">With each passing day, their love grew stronger. They were the perfect duo that complimented each other greatly. Kaer never knew a love like this; a love so strong it fuelled her every single second of every day. She found her true love, someone to have to true connection, not just in a marriage but also a bond in the Force.</div>
<br />
The artist is <a href="https://le-mooon.tumblr.com/" target="_blank" rel="noopener" class="mycode_url">Lemon.</a><br />
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		<item>
			<title><![CDATA[Leive Commissioned Art]]></title>
			<link>https://www.horuset.com/showthread.php?tid=472</link>
			<pubDate>Thu, 27 Apr 2023 01:54:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=7">Leive</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=472</guid>
			<description><![CDATA[<span style="font-size:small"><img src="https://cdn.discordapp.com/attachments/662817426995413003/662830168485920829/Leive_C.png" loading="lazy"  alt="[Image: Leive_C.png]" class="mycode_img" /></span><br />
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Description: First art peice I ever got of leive, summerises beginning of her Apprenticeship, this dedicated, eager to prove alien of the powerbase wanting to prove herself to her master and the powerbase.<br />
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Artist: <a href="https://www.deviantart.com/jeleynai" target="_blank" rel="noopener" class="mycode_url">Jeleynai</a><br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/662817426995413003/662821059611066395/Leive.jpg" loading="lazy"  alt="[Image: Leive.jpg]" class="mycode_img" /><br />
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Description: Art of leive further into her Apprenticeship, where the twisted nature of the Dark side is taking it's hold on her, fully indoctrinated into the sith culture and doctrine, Accompanied by her own droid creation, sentinel VI Series battledroid, or Simply Onyx Guard due to their colour. <br />
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Artist: <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">AlaisL</a><br />
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<img src="https://cdn.discordapp.com/attachments/662817426995413003/662821141588606991/leiveC-Hal.jpg" loading="lazy"  alt="[Image: leiveC-Hal.jpg]" class="mycode_img" /><br />
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Description: Leive in more casual clothing standing on a balcony, this peice was meant to be a more normalcy than sith like. Leive is in a more feminine pose, almost posing for the camera<br />
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Artist:<a href="https://www.deviantart.com/halchroma" target="_blank" rel="noopener" class="mycode_url">Halchroma</a><br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/504741719309287430/674045626937507885/Commission_Final_png.png" loading="lazy"  alt="[Image: Commission_Final_png.png]" class="mycode_img" /><br />
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Artist: <a href="https://www.deviantart.com/gabriele-b/gallery" target="_blank" rel="noopener" class="mycode_url">Gabriele-B</a><br />
Description: A master and Apprentices Art, leive being on the left, snarling, in battle mode doing her masters bidding as her first and most loyal Apprentice! ((click on the image for a full detailed view.))<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/681214552544772096/728239026665947146/commission_Leive.png" loading="lazy"  alt="[Image: commission_Leive.png]" class="mycode_img" /><br />
Artist: Lyaki<br />
Description: Fairly simple commission as an apprentice, a newer artist at the time but the robes are fantastic.<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/293823670986473482/716096982527246396/Leive1342.png" loading="lazy"  alt="[Image: Leive1342.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/bearcub" target="_blank" rel="noopener" class="mycode_url">Bearcub</a><br />
Description: Combat Centred peice, Leive leading the Taieu Security force Soldiers of her company against the republic, unofficially of course.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/723285353623978044/Leivehal2.jpg" loading="lazy"  alt="[Image: Leivehal2.jpg]" class="mycode_img" /><br />
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Artist:<a href="https://www.deviantart.com/halchroma" target="_blank" rel="noopener" class="mycode_url">Halchroma</a><br />
Description: Another peice from Halchroma, one more meant to capture an elegence and seductivity. Wearing a fur coat she wears often due to hating the cold. A turning point as a sith, her eyes and facial expression are one of falling down the ladders into evil.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/736209158428164186/Leive_Final.png" loading="lazy"  alt="[Image: Leive_Final.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/736209167320219658/Leive_Final_Helmet.png" loading="lazy"  alt="[Image: Leive_Final_Helmet.png]" class="mycode_img" /><br />
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Artist: <a href="https://www.deviantart.com/hifarry" target="_blank" rel="noopener" class="mycode_url">Hifarry</a><br />
Description: Same commission helmet on and off varients, the intention is to capture the Warrior and bladeswomen she is, alongwith finally having a helmet reference!<br />
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<img src="https://cdn.discordapp.com/attachments/681214552544772096/743282992776085504/racklscommissions_1.jpg" loading="lazy"  alt="[Image: racklscommissions_1.jpg]" class="mycode_img" /><br />
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Artist: <a href="https://www.deviantart.com/geirahod" target="_blank" rel="noopener" class="mycode_url">Geirahod</a><br />
Description: An art peice intended to capture the fine line between her humanity and being sith. Leive has struggled to fit in with her peers something is always stopping her from drowning in emotions and becoming the evil creature she is, and remaining her.<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/681214552544772096/733116076187189298/aaa_1_by_myks0_de1dkt8-pre.png" loading="lazy"  alt="[Image: aaa_1_by_myks0_de1dkt8-pre.png]" class="mycode_img" /><br />
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Artist:  <a href="https://www.deviantart.com/myks0" target="_blank" rel="noopener" class="mycode_url">Myks0</a><br />
Description: As the newly Appointed C.O.I.N Warlord/CEO Leive has made the considerable effort to be potrayed as a business women in areas where necessary, expanding it along with the Help of Peztic.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/801130352927834132/H2_portrait.png" loading="lazy"  alt="[Image: H2_portrait.png]" class="mycode_img" /><br />
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Artist:  h2<br />
Description: A portrait of leive with her devious smile<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/759928795456339968/Mastermind_no_effects.jpg" loading="lazy"  alt="[Image: Mastermind_no_effects.jpg]" class="mycode_img" /><br />
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Artist: <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: An art peice intended to show how evil the twi'lek really is, the scene is taken on board one of Coin's hammerhead corvette's representing coins interest in the neutral sector.<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/681214552544772096/764894334453022760/collage2.png" loading="lazy"  alt="[Image: collage2.png]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/myks0" target="_blank" rel="noopener" class="mycode_url">Myks0</a><br />
Description: The then and now timelapse, commissioned to represent the harsh childhood and the evolution into a sith of the Empire<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/781828773409456138/6__successfulraid__lightsaberon__by_abrahamdavid_de98rz2-pre.png" loading="lazy"  alt="[Image: 6__successfulraid__lightsaberon__by_abra...z2-pre.png]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: A follow up to the previous Abraham peice, a raid of a pirate vessal alongside her droids and Soldiers. The intent is to depict a merciless Sith who is not afraid to lop off arms, legs and murder to succeed in her goals<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/801130404769693737/isbj_Sith_tw.jpg" loading="lazy"  alt="[Image: isbj_Sith_tw.jpg]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/isbjorg" target="_blank" rel="noopener" class="mycode_url">isbjorg</a><br />
Description: A scripture intended to depict a warrior. The unique style of this artist depicted an amazing effect<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/816305296157966356/1c_by_1enary1_decdtgd-pre.jpg" loading="lazy"  alt="[Image: 1c_by_1enary1_decdtgd-pre.jpg]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/816305293919125514/1_by_1enary1_decdtg6-pre.jpg" loading="lazy"  alt="[Image: 1_by_1enary1_decdtg6-pre.jpg]" class="mycode_img" /><br />
Artist:  <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1</a><br />
Description: A commission to show the seeker, a household position leivé attained, cladded in armoured robes and somtimes a helmet. Depicts a more mature Leive, as a person and as a Sith.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/848242146083733576/848242986113302558/comm__taking_the_bridge_by_abrahamdavid_deibpmi-fullview.jpg" loading="lazy"  alt="[Image: comm__taking_the_bridge_by_abrahamdavid_...llview.jpg]" class="mycode_img" /><br />
Artist:  <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: The finale of the three (see above) this one is a direct follow up of the previous Abraham peice. The taking of the bridge, Starring Alexandrio Peztic and a Sentinal VI droid. This one is intended to depict the brutality of the sith. No prisoners.<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/851581964700090408/Helmoffle.png" loading="lazy"  alt="[Image: Helmoffle.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/851581968122380288/HelmonLei.png" loading="lazy"  alt="[Image: HelmonLei.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/maoxfhan" target="_blank" rel="noopener" class="mycode_url">Maoxfhan</a><br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/791252831306776577/854020953482723358/dopros.png" loading="lazy"  alt="[Image: dopros.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/cozshedead" target="_blank" rel="noopener" class="mycode_url">Cozshedead</a><br />
Description: A scene unfolding of the torture of one of the Republic Commandos on Dubrillion. Capture by herself and Specialist Trisdane. As Seeker the role of torture fell to her. An amazing depiction of the Sadistic side to a character that potrays herself as quite 'sane' <br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/855198363855355944/869633924253495336/MasterandApp.png" loading="lazy"  alt="[Image: MasterandApp.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/855198363855355944/869633948408496138/Masterandapphelmon.png" loading="lazy"  alt="[Image: Masterandapphelmon.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/cozshedead" target="_blank" rel="noopener" class="mycode_url">Cozshedead</a><br />
Description: Master and Apprentice, within the fields of Dubrillion. A representation of Teacher and student working together in combat on the fields of our recent war deployment arc, Dubrillion. The Soldiers in the background are to represent Leive's first experience in commanding Army ground forces in larger scale battles, leading them into combat as a Sith Commander<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/904726029430566942/906245684066398288/sw_leive.png" loading="lazy"  alt="[Image: sw_leive.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/hanonaut" target="_blank" rel="noopener" class="mycode_url">Hanonaut</a><br />
Description: Art of the point of relative no return. The aggression and anger of both her experiences and history on full display when displaying her passions in Form VII. Colouring her combat style as one of emotion and havoc.<br />
<hr></hr>]]></description>
			<content:encoded><![CDATA[<span style="font-size:small"><img src="https://cdn.discordapp.com/attachments/662817426995413003/662830168485920829/Leive_C.png" loading="lazy"  alt="[Image: Leive_C.png]" class="mycode_img" /></span><br />
<br />
Description: First art peice I ever got of leive, summerises beginning of her Apprenticeship, this dedicated, eager to prove alien of the powerbase wanting to prove herself to her master and the powerbase.<br />
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Artist: <a href="https://www.deviantart.com/jeleynai" target="_blank" rel="noopener" class="mycode_url">Jeleynai</a><br />
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<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/662817426995413003/662821059611066395/Leive.jpg" loading="lazy"  alt="[Image: Leive.jpg]" class="mycode_img" /><br />
<br />
Description: Art of leive further into her Apprenticeship, where the twisted nature of the Dark side is taking it's hold on her, fully indoctrinated into the sith culture and doctrine, Accompanied by her own droid creation, sentinel VI Series battledroid, or Simply Onyx Guard due to their colour. <br />
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Artist: <a href="https://www.deviantart.com/alaisl" target="_blank" rel="noopener" class="mycode_url">AlaisL</a><br />
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<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/662817426995413003/662821141588606991/leiveC-Hal.jpg" loading="lazy"  alt="[Image: leiveC-Hal.jpg]" class="mycode_img" /><br />
<br />
Description: Leive in more casual clothing standing on a balcony, this peice was meant to be a more normalcy than sith like. Leive is in a more feminine pose, almost posing for the camera<br />
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Artist:<a href="https://www.deviantart.com/halchroma" target="_blank" rel="noopener" class="mycode_url">Halchroma</a><br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/504741719309287430/674045626937507885/Commission_Final_png.png" loading="lazy"  alt="[Image: Commission_Final_png.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/gabriele-b/gallery" target="_blank" rel="noopener" class="mycode_url">Gabriele-B</a><br />
Description: A master and Apprentices Art, leive being on the left, snarling, in battle mode doing her masters bidding as her first and most loyal Apprentice! ((click on the image for a full detailed view.))<br />
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<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/728239026665947146/commission_Leive.png" loading="lazy"  alt="[Image: commission_Leive.png]" class="mycode_img" /><br />
Artist: Lyaki<br />
Description: Fairly simple commission as an apprentice, a newer artist at the time but the robes are fantastic.<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/293823670986473482/716096982527246396/Leive1342.png" loading="lazy"  alt="[Image: Leive1342.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/bearcub" target="_blank" rel="noopener" class="mycode_url">Bearcub</a><br />
Description: Combat Centred peice, Leive leading the Taieu Security force Soldiers of her company against the republic, unofficially of course.<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/723285353623978044/Leivehal2.jpg" loading="lazy"  alt="[Image: Leivehal2.jpg]" class="mycode_img" /><br />
<br />
Artist:<a href="https://www.deviantart.com/halchroma" target="_blank" rel="noopener" class="mycode_url">Halchroma</a><br />
Description: Another peice from Halchroma, one more meant to capture an elegence and seductivity. Wearing a fur coat she wears often due to hating the cold. A turning point as a sith, her eyes and facial expression are one of falling down the ladders into evil.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/736209158428164186/Leive_Final.png" loading="lazy"  alt="[Image: Leive_Final.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/736209167320219658/Leive_Final_Helmet.png" loading="lazy"  alt="[Image: Leive_Final_Helmet.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/hifarry" target="_blank" rel="noopener" class="mycode_url">Hifarry</a><br />
Description: Same commission helmet on and off varients, the intention is to capture the Warrior and bladeswomen she is, alongwith finally having a helmet reference!<br />
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<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/743282992776085504/racklscommissions_1.jpg" loading="lazy"  alt="[Image: racklscommissions_1.jpg]" class="mycode_img" /><br />
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Artist: <a href="https://www.deviantart.com/geirahod" target="_blank" rel="noopener" class="mycode_url">Geirahod</a><br />
Description: An art peice intended to capture the fine line between her humanity and being sith. Leive has struggled to fit in with her peers something is always stopping her from drowning in emotions and becoming the evil creature she is, and remaining her.<br />
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<hr></hr>
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<img src="https://cdn.discordapp.com/attachments/681214552544772096/733116076187189298/aaa_1_by_myks0_de1dkt8-pre.png" loading="lazy"  alt="[Image: aaa_1_by_myks0_de1dkt8-pre.png]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/myks0" target="_blank" rel="noopener" class="mycode_url">Myks0</a><br />
Description: As the newly Appointed C.O.I.N Warlord/CEO Leive has made the considerable effort to be potrayed as a business women in areas where necessary, expanding it along with the Help of Peztic.<br />
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<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/801130352927834132/H2_portrait.png" loading="lazy"  alt="[Image: H2_portrait.png]" class="mycode_img" /><br />
<br />
Artist:  h2<br />
Description: A portrait of leive with her devious smile<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/759928795456339968/Mastermind_no_effects.jpg" loading="lazy"  alt="[Image: Mastermind_no_effects.jpg]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: An art peice intended to show how evil the twi'lek really is, the scene is taken on board one of Coin's hammerhead corvette's representing coins interest in the neutral sector.<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/764894334453022760/collage2.png" loading="lazy"  alt="[Image: collage2.png]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/myks0" target="_blank" rel="noopener" class="mycode_url">Myks0</a><br />
Description: The then and now timelapse, commissioned to represent the harsh childhood and the evolution into a sith of the Empire<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/781828773409456138/6__successfulraid__lightsaberon__by_abrahamdavid_de98rz2-pre.png" loading="lazy"  alt="[Image: 6__successfulraid__lightsaberon__by_abra...z2-pre.png]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: A follow up to the previous Abraham peice, a raid of a pirate vessal alongside her droids and Soldiers. The intent is to depict a merciless Sith who is not afraid to lop off arms, legs and murder to succeed in her goals<br />
<br />
<hr></hr>
<br />
<img src="https://cdn.discordapp.com/attachments/681214552544772096/801130404769693737/isbj_Sith_tw.jpg" loading="lazy"  alt="[Image: isbj_Sith_tw.jpg]" class="mycode_img" /><br />
<br />
Artist:  <a href="https://www.deviantart.com/isbjorg" target="_blank" rel="noopener" class="mycode_url">isbjorg</a><br />
Description: A scripture intended to depict a warrior. The unique style of this artist depicted an amazing effect<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/816305296157966356/1c_by_1enary1_decdtgd-pre.jpg" loading="lazy"  alt="[Image: 1c_by_1enary1_decdtgd-pre.jpg]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/681214552544772096/816305293919125514/1_by_1enary1_decdtg6-pre.jpg" loading="lazy"  alt="[Image: 1_by_1enary1_decdtg6-pre.jpg]" class="mycode_img" /><br />
Artist:  <a href="https://www.deviantart.com/1enary1" target="_blank" rel="noopener" class="mycode_url">1Enary1</a><br />
Description: A commission to show the seeker, a household position leivé attained, cladded in armoured robes and somtimes a helmet. Depicts a more mature Leive, as a person and as a Sith.<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/848242146083733576/848242986113302558/comm__taking_the_bridge_by_abrahamdavid_deibpmi-fullview.jpg" loading="lazy"  alt="[Image: comm__taking_the_bridge_by_abrahamdavid_...llview.jpg]" class="mycode_img" /><br />
Artist:  <a href="https://www.deviantart.com/abrahamdavid" target="_blank" rel="noopener" class="mycode_url">abrahamdavid</a><br />
Description: The finale of the three (see above) this one is a direct follow up of the previous Abraham peice. The taking of the bridge, Starring Alexandrio Peztic and a Sentinal VI droid. This one is intended to depict the brutality of the sith. No prisoners.<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/851581964700090408/Helmoffle.png" loading="lazy"  alt="[Image: Helmoffle.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/468097442110242817/851581968122380288/HelmonLei.png" loading="lazy"  alt="[Image: HelmonLei.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/maoxfhan" target="_blank" rel="noopener" class="mycode_url">Maoxfhan</a><br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/791252831306776577/854020953482723358/dopros.png" loading="lazy"  alt="[Image: dopros.png]" class="mycode_img" /><br />
<br />
Artist: <a href="https://www.deviantart.com/cozshedead" target="_blank" rel="noopener" class="mycode_url">Cozshedead</a><br />
Description: A scene unfolding of the torture of one of the Republic Commandos on Dubrillion. Capture by herself and Specialist Trisdane. As Seeker the role of torture fell to her. An amazing depiction of the Sadistic side to a character that potrays herself as quite 'sane' <br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/855198363855355944/869633924253495336/MasterandApp.png" loading="lazy"  alt="[Image: MasterandApp.png]" class="mycode_img" /><br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/855198363855355944/869633948408496138/Masterandapphelmon.png" loading="lazy"  alt="[Image: Masterandapphelmon.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/cozshedead" target="_blank" rel="noopener" class="mycode_url">Cozshedead</a><br />
Description: Master and Apprentice, within the fields of Dubrillion. A representation of Teacher and student working together in combat on the fields of our recent war deployment arc, Dubrillion. The Soldiers in the background are to represent Leive's first experience in commanding Army ground forces in larger scale battles, leading them into combat as a Sith Commander<br />
<br />
<hr></hr>
<img src="https://cdn.discordapp.com/attachments/904726029430566942/906245684066398288/sw_leive.png" loading="lazy"  alt="[Image: sw_leive.png]" class="mycode_img" /><br />
Artist: <a href="https://www.deviantart.com/hanonaut" target="_blank" rel="noopener" class="mycode_url">Hanonaut</a><br />
Description: Art of the point of relative no return. The aggression and anger of both her experiences and history on full display when displaying her passions in Form VII. Colouring her combat style as one of emotion and havoc.<br />
<hr></hr>]]></content:encoded>
		</item>
	</channel>
</rss>