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Force Barrier

#1
Force Barrier

[Image: capture.png]

The Premise
Trakaton/Scott and Razia/Luca originally started the hard work of trying to describe in greater detail all there is to know about barriers; recently aided by Zevasa/Cain. With many different changes made here and there it has finally been approved and is here for all of you to read. This is an OOC guide to Barriers and progress in House Horuset, and as such, is not to be taken as an IC document that one could access.

The image below is a pathway, if you will, down the 'tree' of force barriers and divides the abilities into the rough categories of accomplishment a force user should have before attempting a more advanced barrier. Below the image, there is an entry on each power, outlining whether it requires concentration or not, what type of attacks it defends against, and a brief description.

We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on force barriers. Any and all, questions and inquiries into this document are welcome privately and can be answered there.

Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Barrier, and for those above that rank, Mental Barrier. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.


Tier I - Core
Spoiler: Force Barrier

Tier II - Acolyte

Tier IV - Adept
Spoiler: Tutaminis

Tier V - Advanced
Spoiler: Force Bubble

Tier VII - Master

Passive and Non-Force-Sensitive Barriers
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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