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The Horuset Lightning Powers

#1
Lightning powers
By Ahandra/Rik, Zikarn/Daniel, and Zevasa/Cain

[Image: capture.png]

“Force Lightning requires strength of a sort only a Sith can command because we accept consequence and reject compassion. To do so requires a thirst for power that is not easily satisfied.”
— Darth Plagueis

Introduction

Force Lightning, also known as Sith Lightning, is a pure expression of the Dark Side; it is raw Force energy, the product of extreme hatred unleashed as searing arcs of electrical energy. The moniker ‘Sith Lightning’ is well-earned, as these abilities and their subsets are so intrinsic to the Sith Order that it is thought of as one of the truly iconic powers of the Sith.

Even at its most basic levels, this power can cause extreme pain, stun an enemy, and take them off-guard; at its most potent, it can reduce even experienced and powerful opponents to steaming corpses. Force Lightning of all kinds is most effective as a tool of pure superiority against Non-Force-Users, who have virtually no defence against it.

Yet it is not a power learned without sacrifice; and a highly visual one at that. Often practitioners, and certainly Masters, of Lightning are identifiable by the patterns of scars on their hands and forearms caused by the backfiring of new abilities in this tree. Yet, the pain is worthwhile; for those select few who truly master lightning, the Dark Side itself is manifest as a weapon for you to command.

Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are: for Acolytes, Force Shock, and for those above that rank, Force Lightning. Basic knowledge not sufficient to learn any true theory or practice that can be found for abilities up to the Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.

Spoiler: Colours

Tier I - Core
Spoiler: Force Shock

Tier III - Apprentice

Tier V - Advanced
Spoiler: Sith Barrage

Tier VI - Expert

Tier VII - Master
Spoiler: Force Storm

Lightning Sickness

Not only is being struck with Force Lightning of any kind an extremely painful and life-threatening experience, but surviving such an attack carries complications with it as well. In Dark-Side users specifically, these effects are mitigated greatly, but for Light-Side users and Non-Force-users in particular, the corruptive effects of the pure dark side energy of lightning can cause a condition known as ‘lightning sickness’, which can last for days or even weeks.

“Prolonged exposure to intense electrical fields (such as a sustained current of Force lightning) caused most humanoids to experience sudden and massive calcification of their skeletal system; the abrupt drop in blood minerals provoked muscular micro-seizures all over the victim's body. Telltale symptoms included generalised muscle aches and double vision. A blood test or bioscan could be used to confirm the diagnosis. Unless the victim received complete bed rest and appropriate medical treatment, the disorder would become chronic, lingering for years (barring timely bacta immersion).”
— From Wookiepedia

Important Notes

Force Lightning cannot be blocked with a Force Barrier or Force Protection. It can be defended against by using a Lightsaber, Tutaminis, Force Bubble or Force Warshield, with varying degrees of efficacy depending on your skill and the type of lightning. Blocking any form of Lightning with a lightsaber is challenging, more so than a blaster bolt by an order of magnitude, and can often have unintended effects, such as the Lightning ‘splashing’ onto the defender or the kinetic force knocking their weapon aside.

Force Lightning is primarily a useful weapon against non-Force-sensitives or non-lightsaber users. Natural Force Resistance means that most Force-Users cannot be killed quickly by lightning, though it is certainly possible with a sufficiently prolonged stream or high enough power level.

When learning a new lightning ability, you will always cause damage to your skin or burn your fingers on the first attempts; this goes away with practice and does not necessarily scar, but is still painful. This effect is increased for the highest powers, especially Lightning Burst and Force Storm, due to their natures.



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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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