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Survey of the Imperial Northern Territories
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Posts: 351
Threads: 202
Joined: Jan 2023
Character(s): Lord Saltaeon
Discord username: lord_saltaeon
Jagarth VII
System: Jagarth
Suns: Stellar
Galactic Grid: P-3
Class: Terrestrial - Unknown
Inhabitants: Unknown
Civilization Level: Primitives
Exports: Unknown
- The world is almost unknown to Imperial cartographers, but the world has been mentioned in pre-hyperspace war archives of the Sith Empire in long lists of known planets to the previous Empire.
- Mere months previous, a galactic signal was pinged from the planet. It is known to exist but is kept confidential by the Sphere of Galactic Influence.
OOC Coordinator: NÖ TÖMAT#1337
Posts: 351
Threads: 202
Joined: Jan 2023
Character(s): Lord Saltaeon
Discord username: lord_saltaeon
Sovano
System: Sovan Major
Suns: Stellar
Galactic Grid: K-3
Class: Terrestrial - Alpine
Inhabitants: 7,200,000 - Highly Diverse Demographics
Civilization Level: Galactic
Exports: Unknown
- The moon of Sovan, it hosts a diverse populations who have constructed large towns and cities between the many mountains off the surface, or often in caves.
- Believed that much of the planetary economy is based on salvage from Sovan, and that groups like the Void Dwellers have a hand in Sovano.
- Believed to be behind the attack on the Imperial floatilla.
OOC Coordinator:
Posts: 351
Threads: 202
Joined: Jan 2023
Character(s): Lord Saltaeon
Discord username: lord_saltaeon
Mictal
System: Mictal
Suns: Stellar
Galactic Grid: M-2
Class: Terrestrial - Tropical
Inhabitants: 33,000,000 - Majority human
Civilization Level: Primitive
Exports: None
- A heavily forested world with primitive and ritualised inhabitants with the native culture appearing highly religious with a focus on a natural material found on the world that appears to be like black glass.
- The world has had visitors in the past as the ruling class uses rare forms of technology such as vibro weapons or antique hover chairs.
- They do not tolerate the Empire well, but a city in one of the Grand Cenotes sinkholes frequently sells slaves to Imperial buyers.
- Life beyond this Grand Cenotes is virtually unknown to the Empire, and much of their unique culture remains unstudied.
- An Imperial shuttle was attacked during a routine check-up mission.
OOC Coordinator: Aodh#9310
Posts: 351
Threads: 202
Joined: Jan 2023
Character(s): Lord Saltaeon
Discord username: lord_saltaeon
Echoy'la
System: Trakhnor
Suns: Stellar
Galactic Grid: L-3
Class: Terrestrial - Arid
Inhabitants: 24,000,000 - Slightly Diverse Demographics
Civilization Level: Galactic
Exports: Slave labour
- An arid and dry world further out in the Trakhnor system. It's primary populace are noted to be farmers and basic labourers for the most part.
- The Parjii Clan of Mandalorians reside on the planet and have not followed the call of the Mandalore. The Clan appear to be the major driving force behind the slave trade on the world, selling to all factions.
- The Clan has ties with the Empire but it is known that the world remains sceptical of the Empire.
- The Horuset powerbase has entered into trade with the Parjii through the work of Sith Zarchas.
OOC Coordinator: Shybag#5619
Posts: 351
Threads: 202
Joined: Jan 2023
Character(s): Lord Saltaeon
Discord username: lord_saltaeon
27-04-2023, 07:20 PM
(This post was last modified: 27-04-2023, 07:23 PM by Joslae.)
Pollus
System: Pollus
Suns:Stellar
Galactic Grid: L-4
Class: Terrestrial - Continental
Inhabitants: 80,000,000 - Highly Diverse Demographics
Civilization Level: Galactic
Exports: Agricultural products
- A grassland world broken up by difficult mountains and crags, has undergone many settlement attempts and mining attempts, though very few succeeded.
- Almost all settlers across the years have instead found easy jobs in the agricultural industry, which always has more roles.
- A lot of towns and structures are still abandoned from previous settlers from centuries prior.
- The Empire recently abandoned the world after the Republic pushed an offensive into the Myto Sector, leaving Pollus in a difficult situation without Imperial protection but also no solid allies in the Republic as it is yet to gain a voice in the Senate.
OOC Coordinator:
Posts: 71
Threads: 32
Joined: Apr 2023
Character(s): Sith Hazlem (Emlar)
29-09-2024, 10:07 PM
(This post was last modified: 29-09-2024, 10:08 PM by Emlar Racta.)
System: Aefao
Suns: Stellar
Galactic Grid: N-5
Class: Terrestrial - Continental
Inhabitants: 12,000,000
Civilization level: Galactic
Exports: Mining and Agriculture
Aefao, and its native Aefan species, are secluded from the wider Galaxy. A tendency, reinforced by their insular habits and xenophobic attitude towards other species, especially non-humanoid.
The world sports diversified climates across the different regions and continents, with most large settlements being situated in the regions that remain temperate throughout the year.
Aefans and the planet's underworld elements have interacted with those of Vinsoth - from mercenaries, to smugglers and slavers.
An Imperial government was established in 26 BTC, on Aefao. The Aefans have held the Empire in favour since the days of Revan, swayed by their conquest and belligerent behaviour. Many were swayed by promises of positions of power, others by promises of greatness and expansion.
While the majority does not oppose the Imperial regime, conservative Aefans - some more radical than others - vie for autonomy.
OOC COORDINATOR: NerevarineJuice, aodhana
Posts: 296
Threads: 162
Joined: Apr 2023
Character(s): Aregra Kalkoran, Yallanda Kalkoran
22-09-2025, 09:54 AM
(This post was last modified: 07-11-2025, 07:56 PM by Rhysand Sekker.)
Ciutric - I, II, III, IV
System: Ciutric System, Ciutric Sector
Suns: 1
Moons: 2+
Galactic Grid: N-5
Class: Terrestrial - Continental. Frequent but brief rain showers and downpour
Inhabitants: Ciutric I (4 billion), Ciutric II (2 billion), Ciutric III (7 billion), Ciutric IV (11 billion). Predominantly human populations.
Civilization Level: Galactic
Exports: Industrial products, components and goods. Ciutric IV has a smaller starship industry supporting a small shipyard.
The four primary worlds of the Ciutric Sector in the Ciutric System are designated Ciutric I, II, III & IV. The shared focus of the worlds are heavy industrial focus, from manufacturing, to assembly and refining. Only Ciutric IV has a starship industry to support a small shipyard. Ciutric IV also serves as the capital world of the four.
Ciutric IV is the largest of the worlds, with Daplona as its capital and seat of government for the Hegemony. Daplona is built on top of and around a series of rivers.
Ciutric’s population is entirely human and run by a hegemonic planetary government across its worlds under the Sith Empire’s rule. A major hyperlane, the Veragi Route, runs from Sernpidal all the way to Hydrian Way Hyperlane and the Sith Worlds.
Due to the cross-planet leadership, each planet is divided into a sector-based grid, run by a minister. Ministers may oversee several sectors at once, but rarely more than 5 due to population numbers. The ministers are typically natives, but some are appointed by the Empire.
Each minister answers to a Chancellor, which makes up the majority of the Hegemony’s government.
Each sector holds a Command Garrison, with smaller garrisons reporting to it dependent on sector functions and population numbers. Naming conventions follow a standard structure of [Sector] - [Sector's classification] - [Garrison or Command]. (Example: 5th Residential Command. Garrison would be 5th Residential Garrison-A)
Ciutric I:
Ciutric II:
Ciutric III:
One of the industrial sectors came under the headlight of local news, spreading to the remainder of the sector and reaching some imperial channels. Footage of the long-seated Minister Laoman of Sector 9 was arrested. A well-beloved man, he was caught up in a scandal of money laundering and fraud. Several arrests have since followed, with the Minister painted as a victim rather than the head of these criminal schemes.
Sector 9 is now under the hold of Acting Minister Amiver appointed by the Empire, until the matter has been resolved.
Ciutric IV
The primarily civilian and trade focused Sector 17 has carried rumors of an increasing underworld element arising, particularly in the port district around its spaceport. Recent explosions and rumors of fighting between these elements and the empire, leaving people dead and wounded, has left locals restless.
OOC Coordinator: Sarias - ladysaya.
Posts: 29
Threads: 8
Joined: Jan 2025
Character(s): Qailân Mharn
Discord username: c.a.l_ #8788
06-11-2025, 01:09 PM
(This post was last modified: 07-11-2025, 07:57 PM by Rhysand Sekker.)
System: Tertiary Kesmere
Galactic Grid: L-4, Raioballo sector, Outer Rim Territories
Class: Terrestrial – Oceanic / Storm-Wracked
Inhabitants: ~2,400,000
Civilization Level: Frontier Galactic
Exports: Ionite crystals, abyssal minerals, bioluminescent reagents, rare atmospheric gases
- Tertiary Kesmere is a turbulent oceanic world in the Raioballo sector of the Outer Rim. Blanketed by dense storm fronts and violent electrical systems, it is a place where technology and nature constantly clash. Over two-thirds of the planet’s surface is covered by deep oceanic basins, with only a handful of small continents and archipelagos breaking through the endless waters.
- Tertiary Kesmere's Belt - A dense circumplanetary debris field left by an ancient moon that fractured centuries ago; now mined for metals and used by smugglers and contractors as a refuelling and transshipment zone. It’s riddled with wreckage, micro-platforms, and half-derelict ore haulers.
- These landmasses; rugged, mineral-rich, and lashed by near-constant rain, host a scattering of settlements and industrial outposts clinging to survival. Much of Kesmere’s wealth lies beneath its seas: deep-sea trench mining yields rare ionite crystals and heavy abyssal minerals, while certain marine life forms produce reagents prized for advanced alchemy and bioengineering.
- The largest settlement, Vethar Reach, straddles a relatively calm equatorial shelf and serves as the primary trade hub for off-world shipments. However, the extreme weather and scattered population make governance tenuous; local city-states, corporate enclaves, and planetary guilds often rule independently.
- In recent cycles, both Republic and Sith interests have turned toward Kesmere’s resources and its position as a potential staging ground in the New Territories.
- Originally colonised as a mining and research world, Tertiary Kesmere was later abandoned following severe ecological collapses and catastrophic storm cycles.
- Over centuries, the surviving colonies adapted into semi-autonomous enclaves, relying on orbital stations and deep-sea harvesting platforms for survival.
- During the Galactic War, both Imperial and Republic scouts charted the system for its unique resources but found its tempestuous climate ill-suited for large-scale occupation.
- Now, with the New Territories becoming a frontier of strategic interest, Kesmere’s isolation and mineral wealth have drawn renewed attention. The Republic has quietly re-established a presence through private contractors and “aid initiatives,” while Sith-aligned factions eye the system as a potential bastion for military expansion.
- Tensions between native guilds, off-world interests, and military powers have reached a critical point — making Kesmere an ideal candidate for the opening of a new War Front.
OOC Coordinator: Cal/Qailan Mharn (Discord: c.a.l_)
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Ongoing Crisis
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War in the Northern Territories
The Balance of Power in the Northern Territories!
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"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."
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((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))
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