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Imperial Quartermaster: Armours and Uniforms

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The Imperial Quartermaster - Armours and Uniforms

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A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.
"The Imperial Quartermaster can be accessed inside the Imperial Training Room, aboard Th'Asidra Harrower-Class Dreadnought. For Privates, the default armour is the latest in Duraplast protection in two forms. The newest Privates are issued Imperial Light Infantry Armour, giving suitable protection despite the more mobile appearance. For Privates who have been in the Imperial Military a number of weeks, are reissued with the latest in front line protection in the form of Imperial Medium Infantry Armour. For those who become a Specialist, you are given access to the Imperial Heavy Infantry Armour. Further Armour to replace others becomes available to the soldiers as they progress in their career.
For uniforms, a standard formal wear has been provided that all soldiers will wear when appropriate. Such a formal uniform is only rarely seen and will be provided when necessary. Officers receive an updated Formal Uniform when they are promoted to such a role."
And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Armours and Uniforms that are available at the Imperial Quartermaster.


Standard Armours of the Imperial Military:







Specialised Chestplates of the Imperial Military:














Commanding Officer Armours of the Imperial Military:








Uniforms of the Imperial Military:





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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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