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Character Sheet: Vessin Zynn

#1
First name:                                                              Vessin
Surname:                                                                Zynn
Title/position:                                                          Sith Acolyte
Nickname:                                                              N/A
Race:                                                                      Sith Pureblood
Gender:                                                                  Female
Age:                                                                        21
Height:                                                                    188 cm
Weight:                                                                    119 kg
Skin colour:                                                            Crimson
Hair colour:                                                            Black
Eye colour:                                                            Vibrant Red
Force sensitive:                                                      Yes
Alive:                                                                        No


Physical Description:

Still relatively young, just into adulthood, Vessin is somewhat slender for a Pureblood. Her head is partly shaven in a warrior standard, and she has a strong posture when standing, steps sure. Her movements seem precise, her gaze deliberate on where it falls...

Scar(s)/Jewelry:

Scars most prominently over her right eye, superficial facial scars, many lines and gouges over arms, legs, torso, and back from blades. Golden earrings at the top of each ear, as well as metal bits embedded at the sides of her forehead, and under her eyes.

Personality:

Quiet, reserved, Vessin doesn't tend to speak unless she has something of substance to say. She is dutiful, and though there is ambition to her, it is on behalf of her family first, and House, second. She starts coming out of her shell when she cooks, although how good she is at it is debatable.

Backstory:

It's not easy being Vessin.

Born an only child, mother ambitious and calculating, she was tested near-constantly as she grew. Zinami, a proud warrior practiced in Jar'kai, left many cuts and scars for every mistake Vessin made in combat, beating the lessons into her daughter with a cold demeanor. Punishing risky maneuvers, gambits, anything that disrupted the purity of bladework.

Perhaps something is to be said of it, for Vessin became a survivor, navigating her training as an official Acolyte with more ease. Socially-reclusive and generally quiet, her work with a blade filled in when needed, proof of strength through battle instead of posturing and words. Words mean nothing without skill to back them. And, eventually, she came to study for House Horuset.

For someone with a goal of bringing honor to House Zynn, it's not easy being Vessin. Only hardship tests a Sith, however.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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