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Report: Force Augmentation

#1
(By Alysa)
Force Augmentation

Force Augmentation is the ability to utilize the Force to enhance both your speed and your strength. It allows you to become faster and stronger then you normally are.
This ability can get stronger the more you progress and the more you use it and the knowledge of it increases.

Force Augmentation is one of the core powers that is learned by the Acolytes, and is advised to be studied and practice to gain better understanding of it. This Force Power for Acolytes can be essential in both spars and in battles to overwelm your oponents, and during combat none force Sensitive who do not share this capability.

The Force Augmentation however is also something one has to be careful with using too much, as it can drain new practicioners quite fast, but experience users know how and when to apply this Force Power during combat situations.

Force Augmented Speed, is also a precursers for Force Speed, which is the advanced capability and ability in the Force to move at extremely fast pace. However, Acolytes are unable to practice this Force Power. But Force Augmented Speed allows you to be faster in movement enough that can overwelm None Force Sensitives or unprepared Force Users.

Force Augmented Strength will allow your muscles to become stronger by enhancing it with the Force and the energy output of your movements to add significantly more amounts of strength to for example your saber lashes, or even your punches and kicks.
[Image: 66iciMH.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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