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The Jsûrasina

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[Image: Gremory-class-star-destroyer.webp]
The Jsûrasina


Early in his Apprenticeship to Sith Andnoa, Qailân Mharn endeavoured to fill a gap within the Sphere of War's Military Doctrine when it came to orbital engagement. After proving his concept to Lord Saltaeon, it was agreed that a new Delta Class Carrier would be made in the shipyards, to meet the specifications of this new doctrine; a Mharn Pattern Delta Class Carrier dubbed 'The Jsûrasina' or 'The Sling' in Basic. 
The Mharn Pattern is a purpose-built variant of the Delta-Class Carrier designed to execute boarding doctrine. Rather than overwhelming enemy fleets through starfighter superiority, the vessel specialises in disabling, capturing, and forcibly boarding hostile capital ships. It serves as the primary mobile deployment platform for Breacher Marine formations trained at Tutsimia Station. Its specifications can be found here:

Class Name: Delta-Class Carrier [Mharn Pattern]
Class Type: Boarding Carrier / Hunt-Controller Platform
Length: 530 Metres
Crew: 780 (45 Bridge Staff, 80 Gunners, 55 Electronic Warfare / Signal Specialists, 110 Pilots, 80 Marines, 220 Specialised Staff (Breacher Marines), 190 Engineers/Other Staff)
Troop Complement: 300 Total: (Marines + Breacher Marines)
Cargo Capacity: 1,300 metric tons
Consumables: 10 Months
Armaments: 6 Turbolaser Batteries (3 port, 3 starboard)
8 Laser Cannons (4 port (2 dorsal + 2 ventral), 4 starboard (2 dorsal + 2 ventral)) - Arcs: Point Defence
4 Ion Cannons (2 port (1 dorsal + 1 ventral), 2 starboard (1 dorsal + 1 ventral)) - Arcs: Lateral + Forward (Precision Disablement)
2 Heavy Tractor Beam Emitters (Dorsal Spine Mounted)
2 Multi-Purpose Missile Silos (2 dorsal)
14 Armoured Assault Launch Bays: Breacher Torpedo (8 ventral, 6 lateral)
Shields: 3 Shield Generators (1 Bridge, 1 Ventral, 1 Internal Systems Redundancy)
Power Distribution Options: Shields (Shields can have power diverted from Engines to double strength and half speed)
Ion Weapons (Ion Weapons can have power diverted from major batteries to increase rate of fire and disablement capability)
Tractor Beams (Tractor Beams can have power diverted from major batteries, engines and ion weapons to increase intensity of draw)
Internal Compartment Control (Power can be diverted from anywhere, to seal, starve and vent sections of the ship)
Hangers: 5 (1 Port, 1 Starboard, 1 Bow, 1 Keel, 1 Ventral)
Fighter Capacity: 80
Bomber Capacity: 12 (6x configurations permit Ion Armament as needed)
Shuttle and Support Craft Capacity: 18 Boarding Shuttles
22 Utility/Support Craft (Including Breacher Torpedoes)
Internal Systems & Modifications: Boarding Operations Spine (central rapid-deployment corridor - reinforced internal corridor running bow -> keel linking assault hangars, marine staging decks and breach control, allows rapid redeployment of troops during ongoing boarding action)
Dedicated Marine Staging and Drop Decks: 6 (Integrated suit lockers, breaching gear and combat medbays)
Enhanced Compartmentalisation and Life Support Zoning (Selective venting/isolation)
Expanded Command & Control for Boarding Operations
Integrated EW/Deception Suite (False transponder spoofing, sensor signature manipulation, communications injection and battlefield coordination systems designed to obscure breacher deployments, disrupt hostile command networks and coordinate dispersed boarding teams other and deployed assets)
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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