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Preserver Branch Records

#6
ARCHAEOLOGICAL SITE KR-03
Tomb of Sith Beastmaster


Site KR-03 acts as the final resting place for Lord Dyiasizi, a Beastmaster of Old. The visage of Dyiasizi has been immortalized in stone with a carving above the entrance way. The tomb harboured a small amount of runical traps to bar the initial entrance walkways, not unlike those documented in site KR-19, albeit of a different nature and structure. The remains of warden beasts and dwelling pests have been recovered and removed correspondingly. 

KR-03-A1: Shyrack and Tuk'ata hound statues, positioned in the premier chamber of the tomb and mirroring each other from opposite walls. The creatures have either been aggrandized in their display or they are depictions of much larger specimens, potentially alchemically modified or mutated variants. 

KR-03-A2: Imbued inner resting chamber door. A contraption that appears to be connected to some kind of power source deeper within the structure's construct [NOTES REDACTED]. An offering of the blood of KR-03-B1 into the small basin mounted into its centre appears to activate the contraption and grand passage beyond.

KR-03-A3: An elaborate marble statue depicting a tall and lean Pureblood male (Lord Dyiasizi), clad in an ornate robe. Three large tuk'ata loom above and behind him. Connected to the pedestal of the statue is the coffin itself, the skeletonized remains of the beastmaster still preserved within. The lack of any notable fractures or otherwise damage to the bones indicate it was either a quiet passing or a precise killing.

KR-03-B1: Mutated (and possibly modified) Tuk'ata warden. One of the three beasts depicted in KR-03-A3, this one had grown to massive proportions. Lacking the armour of its siblings, likely having outgrown it or seen it ripped off at an earlier point. Killed in combat and succumbed to the runic defences built into the walkway as documented above. Portions of the skeleton remain and pieces of flesh and blood have been collected and sampled. Samples are presently in storage within the Preserver vaults.

KR-03-B2 and B3: The skeletonized remains of the other two Tuk'atas, found in the inner burial chamber. Guarding his place of rest from both sides until their own final hour, their modified harnesses and battle armour are still largely intact and preserved, attached to their bodies. Specimens are observed to be notably smaller than KR-03-B1. Remains have been transferred to storage within the Preserver vaults.

KR-03-C1: An ornate halberd, fashioned out of mundane steel. Remarkably well preserved despite the years, with little to no wear or tear upon it. The decorative depictions on its ax are of a tuk'ata hound, with its tail raised up high and primed to strike, its tip sharp alike a stinger. The other is a clenched fist motif, a familial or House sigil. A ceremonial execution weapon, this did not see frequent employment on the battlefield. Presently in storage within the Preserver vaults.

KR-03-C2: A physical chronicler that was written and maintained by Lord Dyiasizi himself. It documents his techniques for taming and controlling beasts, dietary plans, propositions and plans for alchemical modifications and several profiles of different creatures, detailing both their inclinations and physical specifications. Presently in storage within the Preserver vaults. A digitalized transcript has been made available to Lord Sarias.

KR-03-C3: An embellished golden amulet, with an attached long metallic chain. Its centerpiece bears a beast claw motif. Presently in storage within the Preserver vaults.

KR-03-C4: A silver signet ring, bearing the sigil of Lord Dyiasizi, the same fist motif as observed on KR-03-C1 is present here. Presently in storage within the Preserver vaults.

Along with these, several other pieces of jewelry and smaller trinkets have been secured and collected. A variety of these are clearly are the works of a less skilled hand, likely offerings by less notable figures or perhaps even journeyman craftsmen. The site remains under guard and constant surveillance, unauthorized passage is forbidden.
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Messages In This Thread
Preserver Branch Records - by Hazlem - 28-09-2023, 02:36 PM
RE: Preserver Branch Records - by Emlar Racta - 30-09-2023, 01:11 AM
RE: Preserver Branch Records - by Emlar Racta - 04-10-2023, 03:05 PM
RE: Preserver Branch Records - by Emlar Racta - 16-12-2023, 10:24 PM
RE: Preserver Branch Records - by Emlar Racta - 08-01-2024, 12:58 AM
RE: Preserver Branch Records - by Emlar Racta - 18-01-2024, 05:37 AM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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