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Pureblood Headcanon

#2
Pureblooded Diaspora: The Walker Tribes of Jaguada

Overview:
The Walkers are a divergent Sith culture, a product of the interbreeding of a small population of Kissai and Massassi who were stranded on Jaguada in the wake of the Great Hyperspace War with the human populations who were on the planet serving them. This has resulted in a highly collectivist culture of disparate tribes who live a pastoral lifestyle rich in cultural texture and spirituality in the deep deserts of the planet. Despite being generally separate from broader Imperial society, they have an abiding loyalty to the Empire and the Sith, regarding them as their progenitor culture.

Physiology:
The Walker Tribes are in almost every way identical to baseline sithblooded humans, albeit more accustomed to hot and arid conditions than most - living on one of the few truly hot planets in the Sith Core. They also trend slightly larger and heavier on average than baseline humans.

Spoiler: Religion:

Spoiler: Culture:
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Messages In This Thread
Pureblood Headcanon - by Luvane Vipion - 16-04-2023, 05:57 PM
RE: Pureblood Headcanon - by Hazlem - 09-04-2024, 08:58 PM
RE: Pureblood Headcanon - by Hazlem - 20-07-2024, 07:46 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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