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[Normal] Toxicology

#1
By apprentice Therdel
Poisons can be classified into several different groups. The most known types of such are: highly lethal, lethal, possibly lethal and non-lethal ones. Each of poison types has certain rarity and difficulty in production attached to it, grading as first classification stands, non-lethal poisons would be easiest to produce and gather ingredients for as highly lethal ones would require a lot of effort placed into creating such. Most common poisons would be: White Fiijeline, Worrt worm venom. The list of other ones could go on, causing all types of symptoms, here would be a list of poisons used by myself:

-Tirasian Burning Spores - possibly lethal
-Balmorran Curare - possibly lethal
-Kaas nettle - lethal
-Tirasian Arsen Ivy - highly lethal
-(in extreme cases)White fijeline - highly lethal

Most of the potent poisons would be obtained from venomous animals on certain planets, yet the difficulty of such is produced due to the extremely high possibility of one extracting to become injected by such during the extraction process. Poisons extracted from flora are having the possibility of being extremely potent if refined correctly and applied in a certain way, most of the poisons are extremely effective when applied to the bloodstream, but some require a different area of effectiveness. TBC.
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Messages In This Thread
[Normal] Toxicology - by Rhysand Sekker - 19-04-2023, 09:28 AM
RE: [Normal] Toxicology - by Rhysand Sekker - 19-04-2023, 09:31 AM
RE: [Normal] Toxicology - by Rhysand Sekker - 19-04-2023, 09:33 AM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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