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[Normal] Creations of Lord Sarias

#9
Zarwas Mikn



Spoiler: Appearance

Overview
A modified Hawkbat, Zarwas Mikn is slightly larger than its original form with a wingspan of 2 and a half meters. Boney scales akin to the modified wingmaw flock of Sith Sarias, cover its outer wings to aid in natural armouring. Additionally, it bears the same modified talons for stabbing and piercing, alongside a sharpened enlarged horn. The natural echolocation has been enchanged through modification of its throat muscles, leaving its noise emission to be disorienting and potentially harmful if to exsposed long enough, or the range being short".

Zarwas Mikn is unique not just due to modifications, but its exsistance as a joint-project between two alchemists. Sith Sarias tended to its body, while Lord Ahlaro was the mind behind modifying its mental capacities. Its current alternations has it able to function with the same ferocity and instrinct without its flock.


Zarwas Mikn presently resides in the High Security Lab


Personality:
Due to increased mental cababilities, Zarwas Mikn is noteably smarter than its usual counterparts - holding a sense of independence and ability to function on its own outside of a flock. This has made him able to follow commands, although nothing beyond the most simple. With this added independence, a side-effect is an emerged territorial nature and high aggression towards protecting its food

Main Uses:
Scouting, interrorgation via its sonic emission, strike attacks, ambush.
[Image: 66iciMH.png]
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Messages In This Thread
[Normal] Creations of Lord Sarias - by Sarias - 20-04-2023, 11:41 AM
RE: [Normal] Modified Sithspawn of Sith Sarias - by Sarias - 21-04-2023, 12:30 PM
RE: [Normal] Creations of Lord Sarias - by Sarias - 16-01-2024, 01:46 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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