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Small Unit Methods

#2



[indent] Ambush Methods[/indent]




What is an Ambush? An ambush is when a force engage the enemy by surprise.

Why and When should you Ambush? To delay the enemy and cause casualties without taking casualties yourself. An ambush is faught in terrain you're ready to give up.

Every ambush will be more effective if you have time to prepare. Preperation will include; scout the area for a good ambush point, way to stop the enemy vehicles, what vehicle to neutralise, where to set a combat position, how to be alerted of incomming enemy and retreat way. How you do this will be showns.

Shoot n' Scoot

This is the most common method to use against a larger force to simply cause casualties and delay them. This method is mostly done by a Squad, where the principle is to use STOP enemy vehicles, force them to disembark and treat their casualties. You do this by unloading AT in a simultaneous opening of fire to then simply retreat. NOTE that you will most likely only be capable to take out ONE enemy vehicle and everyone should only target said vehicle, unless the terrain, training and materials allow otherwise. Squad leader or assigned spotter should be the only one to see the effect on the target.

You do not try to neutralize the entire enemy force or treat their wounded as the enemy's vehicles will most likely be heavily armed with auto cannons, grenade launcher and repeaters. As the enemy are transporting there's most likely troops inside the other transports, you're outnumbered in the terrain you're fighting in. A qualified enemy will also in most circumstances have a Quick Reaction Force (QRF) nearby or indirect fire support raining onto you within minutes. This is why the best course of action is to retreat.


Here's a map of the terrain.
The enemy is comming from the South moving to the north west. They're following the road to the right. Your squad have orders to conduct an ambush on an enemy convoy on said road. Now DON'T SCROLL DOWN! Blue is a ditch of water going by. You're in a forest on some elevation. The road curves. Where would you do the ambush?
[Image: 1.jpg]



Yes. The ambush would go something like this!

[Image: giphy.gif]


Things to consider:
  • How will the Enemy be moving.
  • What kind of Enemy will you be facing.
  • Purpose of this Ambush.
  • Do you even have to do this Ambush?

Where RPers Usually go Wrong
  • Turning the Ambush into an Assault where they try to Seize Terrain with a Lesser Force.
  • Attacking from Multiple Angles. BIG! BAD! FRIENDLY! FIRE! RISK!
  • Stay too long to Fight. Retreat!
  • Too close to the enemy. Explosives blow you up.
Reply



Messages In This Thread
Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:13 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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