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Small Unit Methods

#3



[indent] Basing[/indent]




Every sentient being needs to rest. (Stim Junkies are excluded from this). Normally a group march for 50 minutes and rest for 10. Every 4th march you take 1h rest to eat. Of course there are situations where you can't do this but this is a guide on how to do things by the bibl-- Book. There is one Okay way to do this and one Good way. You can of course mix both, the more area awareness the better and you never really know what will be the best course of action.

All-Round Defense

This is the most basic form of encampment and the "okay" option. You just want everyone to take a quick break, change socks, drink some water and take a breath of air. You will preferebly maintain low stances while resting and not fiddle too much with the packing. The limits in this formation is that not everyone will be able to instantly engage the enemy in case of contact, this isn't as prepared. Just like in an ambush, you want to prepare it to do as much damage with as little time as possible. You will initiate the fire fight but you will quickly lose the upper hand unless you're in really good terrain, have the Repeater on the right location or fail to retreat in time.

This is what it looks like.
[Image: giphy.gif]



Fishing-Hook Movement

This is the best and most prefered way to go into base. You leave just one trail after you which is a trap for the enemy. This way is far more prepared and ready to engage the enemy, just like the ambush. Most of the squad will be able to have a proper rest without being far too awake on the terrain. Some of the squad members will be able to sleep and eat.

Here is how you move into it.
[Image: giphy.gif]


Fishing-Hook Contact


Keep in mind that when you're in a base, half of your force might be asleep, not have all their cloths on, needing to pack or emptying their gutts. You do not want to fight when your entire force isn't 100% prepared, meaning that your priority is to withdraw. This is why you've made distance between you and the Firing Position (Stag man) and why you made the hook. The enemy will follow a trail where you can hit them from the side, have them walk straight into your mines. You put the repeater there to have a high rate of firepower and make every little second count.

While the firefight is going on the squad will be preparing to move. The first men ready to move will reinforce the firing position just to allow the stag man time to get their stuff.

The goal with the firefight is to deny the enemy room to maneuvre. If they lose 2 men they will most likely not pursue you until reinforcements arrive. Supress the enemy to the point the enemy won't be able to see your entire force. Use the terrain to your advantage where you have a free retreat way and hidden flanks.

[Image: giphy.gif]
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Messages In This Thread
Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:12 PM
RE: Small Unit Methods - by Dalle - 28-04-2023, 07:13 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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