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Space Travel, Regulations and You!

#3
3. Your papers, please

Every spacer is required to carry certain data documents aboard their ship at all times. These are most often kept on a secure datapad issued by BoSS at the time of ship registry and captain’s accreditation - a custom format input plug available only at BoSS and Space Ministry offices is the only way of downloading new certifications and permits or altering information already existing on this datapad. [Poster’s Note: Slicers! OWNING this kind of custom plug allows you to manipulate the contents of a BoSS Datapad! This is a very premium, very lucrative, VERY expensive service to charge your customers! And a very deadly thing to own, or advertise that you own…]

Port officials or those inspecting the ship in person, request this datapad for their personal inspection, and can read the information and verify it through their own computers. A separate plug also allows the datapad to download information to a starship’s computer for transmission to port and naval authorities monitoring traffic from other ships or installations. Most busy starports require this form of identification, as starport personnel cannot possibly board every starship passing through to personally inspect data documents.

The list of some of the required documentation spacers must carry aboard their vessels, as well as how to obtain them, costs for doing so and fines for not having them, is the following. All three documents described below are available from the Bureau of Ships and Services only.

Ship’s Operating License

Every starship must have an operating license detailing the ship’s specifications, port of origin, manufacturer and registration code with the BoSS. The License also identifies the current owner and transponder codes. Transponder codes are the fingerprints of the starship - if a transponder code doesn’t match up with datafile information for a starship registry number, it’s a sure sign of illegal operation (and in most cases, a bad license forgery or data implantation on the part of the starship owner).

Operating licenses are available for 1,000 credits and require a background check on the owner, a brief inspection of the ship, and a transponder code verification reading.

Captain’s Accredited License

Every starship captain is required to have a license to pilot the particular starship class they’re flying. Some licenses cover several kinds of starships, depending on the captain’s training and experience. Obtaining a captain’s license requires several oral, written and flight tests, as well as 10 years of documented time in space, an extensive background check and a 300 credits fee.

However, BoSS often overlooks the flight time and testing for a 200 credit “expediter fee” - bringing the total for a pilot’s license to 500 credits [Poster’s note: and explaining why many pilots and captains are so young, they’d have to start their 10 years of documented flight time at the age of 5]

Arms Load-Out Permit

Non-military starships with weapons or unusually high shield ratings require an arms load-out permit acknowledging that the additional weapons and shields are authorized by the Bureau of Ships and Services. These permits are issues quite often and easily in the regions past the Colonies, as piracy and other attacks are much more common. Ships with weapons emplacements or boosted shields without one of these permits can be impounded on the grounds that it is a vessel in the service of a pirate group or - worse - used for espionage and sabotage actions against the Faction in whose space they’re caught.

Because boosted arms and shields are part of a starship’s spec profile, BoSS assumes authority in keeping track of augmented ordnance and tags the permit onto the ship’s operating license. Each weapon or boosted shield aboard a ship requires a separate permit. An arms load-out permit requires a brief inspection, verification of starship and captain’s licenses, a background check, and a minimum of 250 credit fee (the fee depends on the specific shielding and weapons to be carried). Existing weapons that are upgraded in power require new, upgraded permits.

[Poster’s Note: For the absolutely legal spacer: This is why you want to modify your vessel in large, Stellar class starports. They are usually found on sector capitals where BoSS always has offices so you can cut down on time between modifying and registering the modification.]

Getting Around BoSS

“Gee”, you might be thinking “all these documents I need to fly my spaceship require extensive background checks and inspections. How do I get around this if I’m not really using my starship for legitimate or legal activities?” It’s something we all have to know - if you get caught without any of the above documents, you’re on a one-way trip to the spice mines of Kessel!

First, you’ll need a good data document forger. It’s been said that they’ll charge you half your ship’s value just to obtain the official BoSS secure datapad, then they’ll charge you the other half of your ship to imprint the required documents on it - and sometimes that’s not too much of an exaggeration. Add to it the transponder verification codes and your bill could run pretty high.

All in all, the entire process can cost you between 6,000 and 10,000 credits depending on how good (or bad) your forger is and how well you can bargain the price down. If you look hard enough you can find forgers who do nothing but replicate fake starship documentation for a living. Their prices are usually at the cheaper end of the scale, since they mostly have regular contacts or channels through various criminal organizations.

Once you have the actual datawork done, you still need to make it official by getting into BoSS’s databanks and inputting the information as if it were legitimate. Just because you have a BoSS secure datapad with some fancy-looking documentation on it, doesn’t mean you’re okay - if it doesn’t correlate with BoSS records, you can be in big trouble. The solution? Find a slicer who has contacts, can access the BoSS data network and implant your information so it seems real.

A slicer’s services can run you about 3,000 to 5,000 credits for this kind of operation. Like document forgers, some slicers earn their living from nothing but messing with BoSS databanks. These slicers charge closer to the lower end of the scale -if- you manage to find them and strike a deal.

Once in a while you’ll find a forger/slicer team working together to produce false documents for spacers. Some even go as far as to offer “full packages” - all proper documentation, from starship certification, captain’s license and heavy weapons load-out permit, all “legitimately” updated in BoSS databanks - for 6,000 to 10,000 credits.

Of course, those of you obtaining your ships from crimelords often have the proper documentation thrown into the starship purchase deal. Besides, why would your criminal employer want his prized workers getting caught doing his dirty work because of bad forgeries?

This also works both ways. Mess with your crimelord boss who provides you with starship documents and it’s real easy for him to yank the deck out from beneath your feet and change your records with BoSS. My advice - even if you’re working for a crimelord, get your own starship documentation.
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Messages In This Thread
Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:31 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:32 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:32 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:34 PM

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War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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