[-]
Latest Threads
Acolyte Task: Supplication
Last Post: Andnoa
Today 07:21 PM
» Replies: 0
» Views: 8
Morvana Sheet
Last Post: Abby Moth
Today 02:56 PM
» Replies: 0
» Views: 22
Ability Sheet - Lhor
Last Post: Qailân Mharn
Today 02:54 PM
» Replies: 0
» Views: 26
Operation: Lich Road
Last Post: Xogram
Yesterday 02:47 PM
» Replies: 3
» Views: 429
Portrait of Ruin
Last Post: Qailân Mharn
Yesterday 09:29 AM
» Replies: 4
» Views: 399

Vax's Starfighter Guide

#2
Basic Starfighter Movement
Fore you even get to the fancy shite, you’ve gotta go through more goddam checks to ensure you ain’t gonna hit anything or kriff your fighter up.
AESELL:
Altitude: Your distance from any gravity well or in atmosphere the bloody ground, do you have ‘nuff room to preform your maneuver an recover afterward.
Elements: These are visual elements of your craft, is anythin’ smokin’ or lookin’ all karked.
Security: Equipment all secured, ain’t gonna come loose an be a hassle for the pilot.
Electronics: Are your electronics tellin’ you shit is able an willin’ for whatever you wanna pull off. Is your engine too high pressure or whatnot.
Location: Check your ABC: Active docking areas, Built up an built down area(In space debris often floats), clouds(Anythin’ visually blockin’) and cunts(Controlled area)
Lookout: Ensure you ain’t gonna hit anyone, be that with clearing turn checks or just scanners, or in case of Sith senses that.
This applies to all maneuvers, once that bollocks is all sorted it becomes AELL for a short period afterwards, so you don’t gotta check everythin’ everytime, especially in tense situations.
AELL:
Altitude
Electronics
Location
Lookout
-------------------------------------
Three Types of Movement
Yaw: Yawing is the turnin’ motion that turns the vessel, or adjusts it’s position mid flight along the horizontal axis or to deviate from the original path.
Pitch: Is maintainin’ direction but arcin’ upwards.
Roll: I’ll try spinning that’s a cool trick. It’s rollin’ around the center mass
Accounting for drag:
While our Starfighters an even our airspeeders, are pretty far beyond the karkin’ aerial craft of the past, we still gotta deal with the aether and other shite when in atmo. This mean we’ve least gotta account for our speed and the weight of our craft, the larger mass an power tends to mean the more you’ve gotta yaw or pitch to reclaim control in longer turnin’ arcs. Your inertial compensator will help with the actual bloody aerodynamics, even if your mass remains the kriffin’ same.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Starfighter Combat
There are five stages to starfighter engagement. These. Are gonna be a massive parta this document and are some of the most bloody important parts, all with their own tactics. The five are: Detection, Closing, Attack, Maneuver and Disengagement. Each playin’ a very important role in your survival an victory.
Spoiler: Detection
-----------
Spoiler: Closing
------------------------------------
Spoiler: Attack
--------------
Spoiler: Maneuver
-------------------------
Spoiler: Disengagement
------------------------------------------------------------------------------------------------------------------------
Live Example:
Course we gotta get some examples, so we’ll be takin’ some helmet cam footage from the Forge Squadron to give you bastards an’ example.
------------------------------------------------------------------------------------------------------------------------
Conclusion
There are a lotta movin' parts that go into flyin' a starfighter without lookin' like a total bloody prat. For Imperial an' some for Sith, but flyin' one in combat is somethin' I recommend to almost every bastard who likes the thrill of combat. Be it aerial dogfights or space battles, they are bloody thrills. Just like every damn thing in this galaxy you gotta learn some of this boring shite before you even get to the fight, unless you wanna crash into a asteroid or get totally karked. So study this guide, congrats I just gave you a damn good resource if you can read.
You are about to close several tabs. Are you sure you want to continue?
-------------------
-------------------
Spoiler: OOC
Reply



Messages In This Thread
Vax's Starfighter Guide - by Meatslopper - 29-04-2023, 04:26 AM
RE: Vax's Starfighter Guide - by Meatslopper - 29-04-2023, 04:26 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)

[-]
Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

[-]
Top Poster
Top Posters For All Time
no avatar Rhysand Sekker
407
no avatar Sarias
358
no avatar Joslae
350
no avatar Trakaton Kalkoran
316
no avatar Lord Iezkon
236
no avatar Trisdane
128
no avatar Temekel Vipion
110
no avatar Veilak
97
no avatar Theprettiestorc
83
no avatar Andnoa
78