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Central Orsus Command

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Central Orsus Command


[Image: XSVbANI.png]

An Imperial hex symbol is displayed before the image of a planet appears on screen, annotated as 'Orsus', the view zooms in: to a continent, to a country sized city, to a district, before then highlighting a stretch of ground and highlighting multiple facts about it. An Imperial announcer introduces it as Central Orsus Command, it then gives way to a full document of data.

"Central Orsus Command, or COC, is the newly constructed Army Command Centre on Orsus that was commissioned by Lord Saltaeon. It is a major bastion of Imperial force in the Northern Territories, designed to resist invasion and uprising and radiate Imperial authority. Further to this it hosts enough command facilities that Generals or Admirals can comfortably use the facility as a headquarters for their operations: sensor suites, communications nexus', banks of tactical consoles. The base is built up to support a major Imperial garrison with armoured support, along with Navy attachments with shuttles and fighter craft, surrounded by a curtain wall fitted with state of the art turbo-laser defense batteries and laser turrets to cover the ground approaches. Built near the center of the the populous heart of Orsus a major park was used as a common battleground during the battle in 24 ATC, the park and surrounding suberbs were levelled to allow the COC to rise up in the city with a 75 metre clearing around all the walls. The details of the COC are available to the Horuset Powerbase as ranking Sith or Army officials may require it's extensive services for operations within the Northern Territories."

The introductory description gives way to a number of categories of expanded information.


Above Ground Facilities

Spoiler: Map

Spoiler: Landing Grid

Spoiler: Hanger Bay

Spoiler: Navy Command


Spoiler: Army Command

Spoiler: Garage



Spoiler: Armoury


Spoiler: Main Entrance

Bellow Ground Facilities









Spoiler: Tunnels


[Image: QcJCbko.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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