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Ability Sheet: Sith Andnoa

#1
Arcana 
Sith Andnoa / Rhave Vipion
7d6
Powers
PowersLevel
Affect Mind3 (Expert)
Affliction3 (Adept)
Animal Bond2 (N/A)
Augmentation3 (Expert)
Barrier3 (Expert)
Breath Control2 (N/A)
Bubble3 (Adept)
Chain Lightning3 (Expert)
Choke3 (Beginner)
Dampen Presence3 (Adept)
Detoxify Poison3 (Beginner)
Electronic Manipulation3 (Beginner)
Fear3 (Adept)
Grip3 (Adept)
Horror2 (N/A)
Inertia3 (Beginner)
Jump3 (Adept)
Lightning3 (Expert)
Mental Barrier3 (Expert)
Mind Shard3 (Adept)
Mind Twist2 (N/A)
Perception3 (Expert)
Protection3 (Expert)
Sense3 (Master)
Shock3 (Expert)
Sight3 (Expert)
Slow3 (Adept)
Speed3 (Expert)
Tapas3 (Beginner)
Telekinesis3 (Expert)
Telepathic Screen3 (Beginner)
Telepathy3 (Expert)
Tutaminis3 (Adept)
Wave3 (Beginner)
Wound3 (Adept)
Lightsaber Forms
Lightsaber FormsLevel
Form I: Shii-Cho3 (Adept)
Form II: Makashi3 (Adept)
Form III: Soresu3 (Expert)
Form IV: Ataru3 (Adept)
Form V: Shien/Djem So3 (Adept)
Form VI: Niman3 (Beginner)
Saberstaff3 (Expert)
Sorcery
SorceryLevel
School of BindingExpert
- Aura of Uneasiness3
- False Lightside Aura 3
- Hallucinatory Terrain3
- Major Illusion 3
- Minor Illusion3
- Project Emotion3
- Summon Fear3
School of MendingAdept
- Dispel Curse3
- Dispel Ward3
- Tnimi3
- Tumora Dutitsi3
School of PreservingAdept
- Ansi Niti3
- Arsiatijza3
- Create Curse3
- Irdziyi2
- Muiai3
- Rite of Scrying3
- Soti Asarsi3
- Spell of Concealment2
School of SummoningExpert
- Conjure Whisp3
- Force Blast3
- Odojinya3
- Sutta Chwituskak 3
- Vile Voices3
Alchemy
AlchemyMaterialsTheoreticalPractical
Sith Rune InscriptionN/AYesYes
- Circle of ProtectionYesYesYes
- Rune of DarknessYesYesYes
- Rune of PowerYesYesYes
Sith Amulet CreationYesYesYes
Other
SkillsLevel
SingingProficient
Space Piloting3 (Beginner)
Stealth Field Generator3 (Adept)
Thought Shield3 (Adept)
Vehicle Piloting3 (Adept)
LanguagesLevel
BasicFluent
Droid BinaryFluent
High SithFluent
HutteseFluent
LorradianNative
Low SithFluent
Mando'aFluent
Equipment
Spoiler: Gear
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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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