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Instructor Training Template (Suggestion)

#1
This is an example of a training course which NCOs and instructors will utilise as an introduction and checklist to ensure all soldiers recieve similar quality of training and all speak the same language. The rule of all of our training should be adhered to what will be taught in an instructor course, which mean that it will begin with an active theoretic part to ensure everyone understands what we're to do, followed by a practical part where we test and evaluate the soldier. If the course is too long or heavy in theory, the course can be split into different parts but must be specified if it's a theoretic or practical course.



Individual Combat 1


Important Information:
Primary purpose of this exercise is to ensure the soldier knows of the 3 different situations that combat can begin and knows how to act accordingly.
Second purpose of this exercise is to ensure the soldier know how to utilise the cover in their position.

Participants: 1-2 Soldiers
Equipment: Combat Uniform & Blaster Rifle
Instructor Qualification: Basic Instructor Course
Safety regulations:
  1. First Aid Pack
  2. Vehicle
  3. Communication with local command & ambulance
  4. Marked location
  5. Announcement of practice fire.
Estimated time: 1-3h
Scenario Orders: Engage



Educational Checklist:

  1. We Engage Situation
  2. Duel Situation
  3. Enemy Engage Situation
  4. Call out Target
  5. Call out neutralized Target
  6. Utilise Cover
  7. Understanding fire superiority

Bonus points: Observe if the soldier knows when to retreat.



Additional information about the checklist:

We Engage: When the soldier identify an enemy before they themselves have been spotted. The orders are engage, the soldier is to neutralize the enemy quick an accurate shot, taking their time.

Duel: Our soldier and the enemy see each other at the same time. The soldier is to quickly get their barrel in the enemies direction and fire off two supressive shots to quickly gain fire superiority.

Enemy Engage: The soldier is engaged upon by an enemy and is to quickly seek cover, find out the enemies position and either try to achieve fire superiority by displacing a short of long distance, or to retreat.

Call out targets: The soldier is to call out targets as specific as they can, examples. During a preset, gesture for a contact with their weapon. Any other situation yell out "Straight ahead, one rifleman", "Left of big boulder, grenade launcher". The soldier should always have opened fire before calling out targets when it's loud.

Call out neutralized targets: As this is always after a loud firefight, the soldier should always yell for example, "Rifleman ahead neutralized", "Target left of big boulder killed". The soldier should never let their guard down with neutralized targets.

Utilise cover: The soldier is to always fire first, find the best cover later. If the best cover is to go prone, we expect the soldier to go prone before moving again.

Understanding fire superiority: We want the soldier to understand that their best defense is their rifle fire. By neutralising the enemy or supressing them to the point they can't fight back is the safest situation for any infantryman. 


Completed courses should be logged on the soldiers service history.


Long live the Empire.
-Instructor Grovestream
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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