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ability sheet: Lyrissa Elvarthane

#1
Name: Lyrissa Redacted Title: Sith Zasa Dice: 7d6 Corruption: Temptation

Mental Abilities Stage
Force Sense 3 Expert
Telepathy 3 Expert
Force perception 3 Adept
Force sight 3 Adept
Far sight 2 N/A
Force Ionize 2 N/A
Affect Mind 3 Adept
Force Slow 3 Adept

Barrier Abilities Stage
Force Barrier
- Force protection
3 Expert
Mental Barrier 3 Expert
Tutaminis 3 Adept
Force Bubble 3 Adept

Telekinetic Abilities Stage
Telekinesis 3 Adept
Force grip 3 Adept
Force Choke 2 N/A
Force wave 3 Beginner

Control Abilities Stage
Augmentation 3 Expert
Force Jump 3 Adept
Force Speed 3 Adept
Force Tapas 3 Beginner
Dampen Presence 3 Adept

Lightning Abilities Stage
Force Shock 3 Adept
Force Lightning 3 Adept

Lightsaber Forms Stage
Soresu (Form III) 3 Adept
Shii Cho (Form I) 3 Beginner
Ataru (Form IV) 3 Beginner
Shien (Form V) 2 N/A
Makashi (Form II 1 N/A
Jar'Kai 3 Adept

Miscellaneous Stage
Thought Shield 3 Adept
Blasters 3 Adept
Piloting 3 Beginner
Slicing 3 Beginner
First aid 3 Adept
Hand to Hand Combat: Imperial 2 N/A

Languages Stage
Galactic Basic Fluent
High Sith Fluent
Low Sith Fluent
Huttese Adept
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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