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Operation: Gambit Juice

#1
Operation: Gambit Juice
[Image: cdx.lore.nar_shaddaa.data_slicing.png]



Situation


Sector: Remion Sector
Planet: Norya IV
Time: 09/12/28 ATC 01:30 Kaas Time


The mission targets a Republic-sponsored fighter organization on Norya IV. However, intelligence suggests this organization may be a front for a deeper operation, possibly involving Imperial double agents or a trap set by the Republic.

The Enemy.
  • Republic-Sponsored Organization: Estimated 32 fighters, mixed capabilities.
  • Hidden Operatives: Unknown number, potentially high-level operatives playing double roles.

Commands Judgement
Mixed urban and industrial areas with potential for complex escape routes and hidden facilities. Represent the Empire as usual in armour.




Mission



[Image: image.png?ex=656a7183&is=6557fc83&hm=10d...a45e41ce8&]


Leviathan
Is to RAID enemy objective and seize any intelligence. Potential enemy reinforcements limiting combat time.
  1. Approach the attack point.
  2. Attack and defeat enemy in area..
  3. Claim and evaluate enemy intelligence, retrieve it and retreat.





Execution




           Decision at Large
  • Mission Objective: Claim enemy intelligence.
  • Mission Completed: Enemy intelligence has been retrieved and secured with intelligence.
  • Implementation Idea: Deploy outside of the city and make way to the attack point. Mission plan and conduct attack.

           Guidelines
  • Free radio contact, beware of enemy SIGINT.
  • Alarm reports in case enemy show capabilities: Artillery, Armour, armored space craft, anti air / anti orbit.
  • Breaking radio silence upon contact.
  • CASEVAC if judged necessary.
  • Be ready for 24h long mission without resupply, pack accordingly.

    Rules of Engagement:
  1. Civilians are to be treated as UNFRIENDLY.
  2. Permission to open fire to achieve objective




Logistics




Password:  Rook - Mirage

Extra equipment:
Frag Grenades x 8
Camouflage Net x 2

Slicing tools x 1
Portable Signal jammer x 1
AT Launchers x 3

Locations:
Medical & injured station: Rally Point
Evacuation Zone: Rally Point




Communications & Command






CALLSIGNS

Ground & Command
Squad: Esk 1-1 
Command: Throne



-Orders End-

Signed: [Officer at Command]
Signed: Ens. Crix Rennab, Leviathan
Awaiting Signature: Lord Saltaeon, Major Koren
Long Live the Empire!


OOC INFO



Location: Voss
Time Frame: Before 2023-12-15
Estimated Party Size: Sweet spot of 6! At least 4 Leviathan Members for this event.
Rewards and assets?: Why do I always have to give you something for you to do something for the Empire?! Imps, you have no rights, orders.
GM: See who's around, I could possibly DM this. Otherwise of course contact me for the GM notes.

#2
Sergeant Kienix would sign his name up.

#3
Private Zencarde signs up

#4
Specialist Cordi'ir'taitenu signs up

#5
Apprentice Sutmua would sign up

#6
Sergeant Mays would sign up

#7
Cpl Miriadas signs herself up

#8
Mission is complete



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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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