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Imperial Quartermaster: Cybernetic Enhancements

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The Imperial Quartermaster - Cybernetic Enhancements

[Image: Zh5UB6l.jpg]





A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.

"The Imperial Quartermaster can be accessed through the Imperial Training Room aboard Th’Asidra or within the Horuset Estate. Cybernetics enhancements are technological marvels that are used from militaries aiming to enhance their soldier's combat effectiveness all the way to civilians who are looking to be more efficient while they work. The Sith Empire has long since had a standing interest in developing and upkeeping Cybernetic Enhancements for their soldiers to ensure that when the Empire does battle, it does battle with shock and awe. Cybernetic enhancements are installed directly into the individual through a surgery conducted within one of the Horuset Powerbase’s medical bays with a recovery time of two standard days and require exceptionally healthy users to take. This often means corrupted individuals or the degraded elderly cannot have cybernetic enhancements. While standard enhancements are common across the Empire, the Horuset Powerbase has only recently managed to solidify a supply.
A Cybernetic Enhancement is different to a Cybernetic Replacement. While replacements are often fully synthetic limbs that replace the user’s previous limb, cybernetic enhancements are small chips or systems that regulate already existing biological processes within the body of the user to optimise them to become the best they can be and beyond with artificial enhancement. This leaves someone who uses cybernetic enhancements still a near entirely biological being with their cybernetic enhancements drawing power for their operation from the user’s body directly. Mostly discreet, there are few easily identifiable signs to show that a user is cybernetically enhanced."

And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Cybernetic Enhancements that are available at the Imperial Quartermaster.


Distribution of Cybernetic Enhancements across Specialisations:



Cybernetic Eyes - One of the Below:









Cybernetic Brain Enhancements - Two of the Below:









Cybernetic Arm Enhancements - One of the Below:







Cybernetic Chest Enhancements - One of the Below:







Cybernetic Leg Enhancements - One of the Below:






[Image: QcJCbko.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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