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Amara Thayne - Skill sheet

#1
Name: Amara Thayne
Species: Kiffar (Albino)
Age: 18
Height: 173 cm
Weight: 55-60kg

Master: Lord Krevas (Sith Zveris)
Dark Side Corruption: No corruption

Descprition: Apprentice Amara - near-human scum of the earth can be easily recognised by her pale countenanse and long silvery hair. If that still doesn't help the operative looking out for this individual let it be added that her eyes are a steely grey. Not yet blessed with the yellow tang of our sith leaders. Further indetifying markers is the wavy navy blue tattoo design the apprentice has tattood on her face. Some tribal thing the powers that be haven't seen fit to remove, yet. The woman is of slightly taller than average height for a human woman. Thin. Like with all sith, and their apprentices - approach with caution and respect. - Excerpt: Imperial Personel Data server 1138.



Force Powers:
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Lightsaber skills:
Spoiler: Spoiler
Languages:
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Misc:
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Inventory:
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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