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[Restricted] Sithspawn Profile: Neuroworms, by Lord Sarias

#1
RESTRICTED - Neuroworms

A note has been written by Lord Sarias
Out of all the creations faced, be it sithspawn maddened by a creator's death, or one actively seeking conquest, the case of Lord Lyunotsia is one of tragedy, warning and the danger any alchemist faces. Of a bright mind, as judged by data logs recovered, the dark side gradually eroded away what had been. Intentions to strengthen the empire, twisted into a mind weakened by desperation - resulting in their creation not just overtaking their mind, but body as well.

Prior creations lead to scarring of body and mind in the Horuset Powerbase, yet never has it caused fear and panic, be it in our imperial forces watching bodies of comrades move like morbid puppets, to Sith seeing the extent of the danger alchemy poses. While the main source is eradicated now, during an expedition lead by myself, and there may yet never be something like this I encounter, it shall forever be a fascinating find.


Sithspawn Profile, Neuroworms
[Image: 66iciMH.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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