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[Restricted] Artefact Profile: Flesh's Allure

#1
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A note has been written by Sith Sarias

Potential weaponizing was considered, however with the risk of overloading the artifact and unpredictable nature of its mutations, there are issues pertaining to it.
Alternative approach, would be to bring the artifact closer to sights of conflict, force a mutation on a select few individuals and drop them into republic lines. Mutations lasting only 24 hours and having the artifact near sights of much conflict or force presence, may leave this unreliable however.
Always is there the option to simply destroy it, however it remains an interesting artifact with unique proportions. Potentially it could be used to inspire crafts in luring devices for enemy forces, or making faux artifacts that would cause the unguarded user harm and leave them exposed.


Artefact Profile: Flesh's Allure
[Image: 66iciMH.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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