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		<title><![CDATA[House Horuset - Guild-Collated Headcanon]]></title>
		<link>https://www.horuset.com/</link>
		<description><![CDATA[House Horuset - https://www.horuset.com]]></description>
		<pubDate>Wed, 03 Jun 2026 10:47:16 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Rattataki Headcanon]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1474</link>
			<pubDate>Fri, 20 Feb 2026 23:09:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=37">whats1tsay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1474</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<hr class="mycode_hr" />
<img src="https://i.ibb.co/mCHfNTFD/Rattatatatattak.jpg" loading="lazy"  alt="[Image: Rattatatatattak.jpg]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">“Chee moto mando sangui”</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size:x-small">”The whole thing runs on blood”</span> </span></span></div>
<div style="text-align: center;" class="mycode_align">- Rattataki saying.</div>
<hr class="mycode_hr" />
<br />
<div style="text-align: justify;" class="mycode_align">Once, Rattatak might well have been verdant. The deep canyons of the outer-rim planet at the very least suggest there were once rivers on the surface. However, those have long since dried up, and the depths of the canyons run with nothing but blood. Indeed, the planet itself has been described as ‘a drop of blood hanging among the stars’, for its surface is predominantly a rusty red. Its landscapes are drably unvarying, ranging from dust-swept plains to dusty mountains and dusty canyons. There is very little flora present, and in the modern day even surface fauna is sparse. Some reptavians exist among the craggy rocks, and flat-backed lizards vie for the thin rays of sunlight from the system’s yellow sun. To find some semblance of a full ecosystem, one has to delve below the surface. The crust is woven with complex systems of caves and hollows, where the planet’s water supply resides. Here there’s varieties of lichen and slime-molds, and animals that feed on them. The largest of these beasts is the blind Kzuyrk, a crustacean a meter in length that feeds on the larger slime-mould colonies. Beyond these, there’s a variety of insectoids and reptilians, including aquatic ones. No mammalian species have been found outside of the native peoples.<br />
<br />
These native peoples spent their earliest history within the caves, barely surviving and sometimes having to turn to cannibalism to feed the tribe. They rarely ventured to the surface, as it was dominated by large, vicious beasts that found the Rattataki worthwhile prey. This only changed thanks to the rise of the first Warlord, the one who would lend his name to the people and the planet: Rattatak. He united the tribes from the various mountains and cave systems, and led them to the surface to conquer the beasts. This was the first true war, and fortresses were erected, marking the surface with civilization for the first time. Rattatak led his people to the surface, but did not enjoy the spoils as he was killed before the end of the war. In the absence of their unifying figure, the tribes quickly descended back into their old ways, and started fighting over territory, insult, lineage, curses and everything they could think off.<br />
<br />
The planet was in turmoil forever onwards. The ancient fortresses are long leveled, towns and cities are constructed and razed, fields stained in blood and broken by artillery. Indeed, the only field the people of Rattatak truly progressed in during their isolated existence was warfare. Going from iron axes and shields to blasters and bombs, all industry on the planet was geared towards combat. Strength was paramount, and strength was solely the ability to overcome an enemy. Through this philosophy, the people of Rattatak became skilled fighters.<br />
<br />
The planet was eventually discovered by Outer Rim explorers. Having not developed spaceflight themselves, the Rattataki were defenseless against the star-people. These explorers were the typical slavers of the outer rim, and they initially thought these strong, warlike folk would be good merchandise. However, the Rattataki proved difficult to capture, difficult to keep captive, and prone to escaping at the earliest opportunity. Still looking for ways to exploit these warriors, one particularly unscrupulous businessman introduced them to the concept of blood sports. Building a large arena called the Cauldron in the planet’s largest city, he made the natural aggression of the Rattataki into a revenue stream, and began inviting offworlders to test their mettle against these savage warriors.<br />
<br />
The final major chapter in the history of the planet is their discovery by the Sith. One Darth Vich found the planet, and was impressed by the strength of the Rattataki. He recruited a large number of them to be his personal army, and finding a relatively high incidence of Force-Sensitivity among them, started training them as his personal acolytes. This time on Rattatak was one of relative peace. Wars were reduced to skirmishes as the majority of the strongest combattants were out in the galaxy, serving the Sith. There was a brief time that culture could progress, and yet it remained as it was. The people of Rattatak had no drive to develop beyond what they had, for development in fields other than combat had not been part of their culture at any point in their history. Eventually, Darth Vich was defeated and Rattatak was put under the purview of the Empire. Some balked at this, either leaving for the mercenary life in the galaxy, or starting pockets of resistance on the planet itself. But most accepted it, as they did most things, and continued their way of fighting to live and living to fight.</div>
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Culture</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Rattataki culture starts at the tribal level. Though children retain inheritance rights from their parents, they are mostly communally raised. Parents deliver their children into the not-so-tender cares of Guardians. These are generally harsh if not downright cruel taskmasters, who teach children in warcraft from infancy. At ten years old, the children undertake the Kwemeran Jaeran: A trial in the gladiator pits to test their strength. The specifics of the test vary with each iteration and by tribal tradition, but always involve combat. These tests are often a matter of life and death. Victory shows strength, and the child survives. Loss means weakness and thus death. Surviving means a continued existence of combat in the gladiatorial pits, with occasional expeditions to participate in skirmishes.<br />
<br />
Strength at arms is the only notable merit in Rattataki culture. As such, they put little to no stock in the creation of non-combat items. Their historical artifacts are invariably weaponry, and everyday items like utensils and storage are utilitarian and unadorned. Most often, crafting of non-combat items is done by pregnant women, the elderly and surviving infirm. In other words those who would be a hindrance on the battlefield. This leads to these items being inexpertly made and disposable. <br />
<br />
Rattataki food is similarly unadorned. There is precious little to go around, and what is there is dense in nutrients and flavourless. Since agriculture is restricted to underground lichen, slime-mold colonies and small crop plots, they have to stretch their supplies. Thin soups, hardtack, and rare dried meats are common. The arid planet only allows for few vegetables in the form of hard tubers, root vegetables and bulbuous plants. It is no surprise that Rattataki cuisine finds no export to the wider galaxy.</div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Physiology</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
There is a distinct difference between Rattatak-born and expat Rattataki. On Rattatak, they tend towards wiry, short figures. They hover around human heights, but tend to be slighter and though muscular, do not tend to herculean physiques. They are rather dense and wiry. Those born in the galaxy at large, where food is abundant, are rather different. As their physiology is adapted to extracting maximal nutrition from every meal, expat Rattataki quickly grow larger than their homegrown counterparts. Still, they tend towards power-lifter builds over body builder builds. Rattataki broadly exhibit a very efficient metabolism. As they are used to bare sustenance in their natural environs, the Rattaki body extract nutrients extremely efficiently. This has led to the diaspora Rattataki gaining weight very easily. However, unlike Twi’lek, who view obesity as a sign of wealth, Rattataki consider excess body mass as a sign of laziness. Instead, those Rattataki that gain weight generally lean towards more powerful builds, where mass is concentrated in muscle and powerful physique rather than fat reserves.</div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Religion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Rattataki have no institutionalised system of religion, but there is still a subtle spirituality in the people. Stemming from superstitious beliefs of psychopomps and natural spirits, in the modern day it takes the form of a subtle ancestor worship. No Rattataki would proclaim any being a deity, save for rare zealots that believed Rattatak himself some kind of promised chosen and believe in a return to once again gather the strength of his people and conquer the galaxy. This is a vast minority, however. Most Rattataki one would encounter in the galaxy only appeal to honouring ancestors, and even that is only done through the shedding of blood. The past is an ideal to aspire to, mighty ancestors examples to follow. They build no shrines and hold no ceremonies, but a warrior might beg his ancestors to witness his glories in battle. There also remain superstitions about curses and poor fortunes. Displeasing the ancestors, being cowardly or abandoning one’s duties are believed to be the cause of bad luck, sickness and infirmity. Finally, blood oaths are sworn, considered unbreakable. These oaths are of vengeance, conquest and very rarely brotherhood - for the Rattataki are rarely companionable sorts.</div></div><hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<hr class="mycode_hr" />
<img src="https://i.ibb.co/mCHfNTFD/Rattatatatattak.jpg" loading="lazy"  alt="[Image: Rattatatatattak.jpg]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">“Chee moto mando sangui”</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size:x-small">”The whole thing runs on blood”</span> </span></span></div>
<div style="text-align: center;" class="mycode_align">- Rattataki saying.</div>
<hr class="mycode_hr" />
<br />
<div style="text-align: justify;" class="mycode_align">Once, Rattatak might well have been verdant. The deep canyons of the outer-rim planet at the very least suggest there were once rivers on the surface. However, those have long since dried up, and the depths of the canyons run with nothing but blood. Indeed, the planet itself has been described as ‘a drop of blood hanging among the stars’, for its surface is predominantly a rusty red. Its landscapes are drably unvarying, ranging from dust-swept plains to dusty mountains and dusty canyons. There is very little flora present, and in the modern day even surface fauna is sparse. Some reptavians exist among the craggy rocks, and flat-backed lizards vie for the thin rays of sunlight from the system’s yellow sun. To find some semblance of a full ecosystem, one has to delve below the surface. The crust is woven with complex systems of caves and hollows, where the planet’s water supply resides. Here there’s varieties of lichen and slime-molds, and animals that feed on them. The largest of these beasts is the blind Kzuyrk, a crustacean a meter in length that feeds on the larger slime-mould colonies. Beyond these, there’s a variety of insectoids and reptilians, including aquatic ones. No mammalian species have been found outside of the native peoples.<br />
<br />
These native peoples spent their earliest history within the caves, barely surviving and sometimes having to turn to cannibalism to feed the tribe. They rarely ventured to the surface, as it was dominated by large, vicious beasts that found the Rattataki worthwhile prey. This only changed thanks to the rise of the first Warlord, the one who would lend his name to the people and the planet: Rattatak. He united the tribes from the various mountains and cave systems, and led them to the surface to conquer the beasts. This was the first true war, and fortresses were erected, marking the surface with civilization for the first time. Rattatak led his people to the surface, but did not enjoy the spoils as he was killed before the end of the war. In the absence of their unifying figure, the tribes quickly descended back into their old ways, and started fighting over territory, insult, lineage, curses and everything they could think off.<br />
<br />
The planet was in turmoil forever onwards. The ancient fortresses are long leveled, towns and cities are constructed and razed, fields stained in blood and broken by artillery. Indeed, the only field the people of Rattatak truly progressed in during their isolated existence was warfare. Going from iron axes and shields to blasters and bombs, all industry on the planet was geared towards combat. Strength was paramount, and strength was solely the ability to overcome an enemy. Through this philosophy, the people of Rattatak became skilled fighters.<br />
<br />
The planet was eventually discovered by Outer Rim explorers. Having not developed spaceflight themselves, the Rattataki were defenseless against the star-people. These explorers were the typical slavers of the outer rim, and they initially thought these strong, warlike folk would be good merchandise. However, the Rattataki proved difficult to capture, difficult to keep captive, and prone to escaping at the earliest opportunity. Still looking for ways to exploit these warriors, one particularly unscrupulous businessman introduced them to the concept of blood sports. Building a large arena called the Cauldron in the planet’s largest city, he made the natural aggression of the Rattataki into a revenue stream, and began inviting offworlders to test their mettle against these savage warriors.<br />
<br />
The final major chapter in the history of the planet is their discovery by the Sith. One Darth Vich found the planet, and was impressed by the strength of the Rattataki. He recruited a large number of them to be his personal army, and finding a relatively high incidence of Force-Sensitivity among them, started training them as his personal acolytes. This time on Rattatak was one of relative peace. Wars were reduced to skirmishes as the majority of the strongest combattants were out in the galaxy, serving the Sith. There was a brief time that culture could progress, and yet it remained as it was. The people of Rattatak had no drive to develop beyond what they had, for development in fields other than combat had not been part of their culture at any point in their history. Eventually, Darth Vich was defeated and Rattatak was put under the purview of the Empire. Some balked at this, either leaving for the mercenary life in the galaxy, or starting pockets of resistance on the planet itself. But most accepted it, as they did most things, and continued their way of fighting to live and living to fight.</div>
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Culture</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
Rattataki culture starts at the tribal level. Though children retain inheritance rights from their parents, they are mostly communally raised. Parents deliver their children into the not-so-tender cares of Guardians. These are generally harsh if not downright cruel taskmasters, who teach children in warcraft from infancy. At ten years old, the children undertake the Kwemeran Jaeran: A trial in the gladiator pits to test their strength. The specifics of the test vary with each iteration and by tribal tradition, but always involve combat. These tests are often a matter of life and death. Victory shows strength, and the child survives. Loss means weakness and thus death. Surviving means a continued existence of combat in the gladiatorial pits, with occasional expeditions to participate in skirmishes.<br />
<br />
Strength at arms is the only notable merit in Rattataki culture. As such, they put little to no stock in the creation of non-combat items. Their historical artifacts are invariably weaponry, and everyday items like utensils and storage are utilitarian and unadorned. Most often, crafting of non-combat items is done by pregnant women, the elderly and surviving infirm. In other words those who would be a hindrance on the battlefield. This leads to these items being inexpertly made and disposable. <br />
<br />
Rattataki food is similarly unadorned. There is precious little to go around, and what is there is dense in nutrients and flavourless. Since agriculture is restricted to underground lichen, slime-mold colonies and small crop plots, they have to stretch their supplies. Thin soups, hardtack, and rare dried meats are common. The arid planet only allows for few vegetables in the form of hard tubers, root vegetables and bulbuous plants. It is no surprise that Rattataki cuisine finds no export to the wider galaxy.</div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Physiology</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
There is a distinct difference between Rattatak-born and expat Rattataki. On Rattatak, they tend towards wiry, short figures. They hover around human heights, but tend to be slighter and though muscular, do not tend to herculean physiques. They are rather dense and wiry. Those born in the galaxy at large, where food is abundant, are rather different. As their physiology is adapted to extracting maximal nutrition from every meal, expat Rattataki quickly grow larger than their homegrown counterparts. Still, they tend towards power-lifter builds over body builder builds. Rattataki broadly exhibit a very efficient metabolism. As they are used to bare sustenance in their natural environs, the Rattaki body extract nutrients extremely efficiently. This has led to the diaspora Rattataki gaining weight very easily. However, unlike Twi’lek, who view obesity as a sign of wealth, Rattataki consider excess body mass as a sign of laziness. Instead, those Rattataki that gain weight generally lean towards more powerful builds, where mass is concentrated in muscle and powerful physique rather than fat reserves.</div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Religion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
The Rattataki have no institutionalised system of religion, but there is still a subtle spirituality in the people. Stemming from superstitious beliefs of psychopomps and natural spirits, in the modern day it takes the form of a subtle ancestor worship. No Rattataki would proclaim any being a deity, save for rare zealots that believed Rattatak himself some kind of promised chosen and believe in a return to once again gather the strength of his people and conquer the galaxy. This is a vast minority, however. Most Rattataki one would encounter in the galaxy only appeal to honouring ancestors, and even that is only done through the shedding of blood. The past is an ideal to aspire to, mighty ancestors examples to follow. They build no shrines and hold no ceremonies, but a warrior might beg his ancestors to witness his glories in battle. There also remain superstitions about curses and poor fortunes. Displeasing the ancestors, being cowardly or abandoning one’s duties are believed to be the cause of bad luck, sickness and infirmity. Finally, blood oaths are sworn, considered unbreakable. These oaths are of vengeance, conquest and very rarely brotherhood - for the Rattataki are rarely companionable sorts.</div></div><hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cryokinesis]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1334</link>
			<pubDate>Tue, 14 Jan 2025 13:41:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=26">Emlar Racta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1334</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color"><span style="font-size:x-large">CRYOKINESIS</span></span></span><br />
<hr class="mycode_hr" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/BVWv1rg2/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%"></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Primary</td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10 metres</td></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%"></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description:</span></td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left">
Cryokinesis utilizes the Force to draw upon the heat of the caster's target. This can be either an object, in which case depending on the composition of the material, it may be rendered frigid and fragile. Or a living creature, in which case it will draw upon the temperature of the body, to the point of forcibly onset frostbite or even death. <br />
<br />
Although Cryokinesis draws upon the heat of the target, that heat cannot in turn be channeled into the caster and can only be taken away from the target.<br />
<br />
Cryokinesis can be defended against with a Force Barrier, Force Bubble or Force Tapas. Sufficiently insulated suits or armour will also block the ability, although the latter may be rendered fragile provided the material is not extraordinarily hardy.</div>
<div style="text-align: center;" class="mycode_align"></td></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color"><span style="font-size:x-large">CRYOKINESIS</span></span></span><br />
<hr class="mycode_hr" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/BVWv1rg2/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%"></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Primary</td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10 metres</td></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%"></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description:</span></td></tr></div>
<div style="text-align: center;" class="mycode_align"><tr><td class="trow1" valign="top" align="left">
Cryokinesis utilizes the Force to draw upon the heat of the caster's target. This can be either an object, in which case depending on the composition of the material, it may be rendered frigid and fragile. Or a living creature, in which case it will draw upon the temperature of the body, to the point of forcibly onset frostbite or even death. <br />
<br />
Although Cryokinesis draws upon the heat of the target, that heat cannot in turn be channeled into the caster and can only be taken away from the target.<br />
<br />
Cryokinesis can be defended against with a Force Barrier, Force Bubble or Force Tapas. Sufficiently insulated suits or armour will also block the ability, although the latter may be rendered fragile provided the material is not extraordinarily hardy.</div>
<div style="text-align: center;" class="mycode_align"></td></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Control Powers]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1126</link>
			<pubDate>Thu, 26 Oct 2023 14:51:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=4">Rhysand Sekker</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1126</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Control Powers</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/3mQZMMvW/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<br />
Some time ago, <span style="font-weight: bold;" class="mycode_b">Rekhen/Jensen</span> and I started the hard work of collecting the information we have to finally piece it together into a fully-fledged-out tree for control-based powers for use in House Horuset. While it has been hard work, it has also been incredibly gratifying to assemble it into the shape you see before you. With the gathered information, we collated opinions from the Guild Team, and have now put together this OOC guide on control-based abilities within the guild. This is not an IC guide and is not to be taken as such, though it does demonstrate how abilities lead to one another.<br />
<br />
The image below is a pathway, if you will, down the 'tree' of the control powers, and divides the abilities into the rough categories of accomplishment a force user should have before attempting more advanced forms of control. Below the image, there is then an entry on each power, outlining key bits of information about it and any 'definitions' that can be considered regarding the power along with a brief description.<br />
<br />
We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on control-based abilities. Any and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Augmentation and Force Tapas, above that rank Force Jump. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist but will be noted in the ability profile.</span><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">Active, Singular</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. No other abilities can be used alongside it and if concentration is disrupted, this is the ability that will fail immediately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Primary</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Secondary</span>: Such a concentration means that the ability in question can be maintained or initially used as a user’s secondary focus. Other powers can be used as well as martial combat, but fatigue and damage will affect one’s capabilities to continue to maintain it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Background</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use, but only to the lowest degree. Such powers can be used alongside many others without fear of mental disruption making the ability fail unless under the most severe duress.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Amplify</span>: A Force ability that can amplify means that the ability increases the user’s capabilities while it is active. This can range from strength, endurance, or speed to more detailed and precise uses of the ability.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Control Progression Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/4nj8Y9jk/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Core</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Augmentation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Augmentation</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
The fundamental ability used to implement the force in one's body, Force Augmentation is the ability to increase the user’s speed, strength, and endurance beyond their natural capacity. Force Augmentation can be used on particular parts of the body, such as the arms or legs, providing the capacity to use it in focused areas or even bursts.<br />
<br />
Force Augmentation is available within the Archives to learn, accessible for all Force-Sensitives.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">Tier II - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Tapas</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Tapas</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
A separate utility power for an Acolyte, taught to many early students of the Force. Force Tapas is the ability to control the flow of heat within the user’s body. It allows the user to maintain their body heat even in cold environments. Those with expertise in this ability can use it to reverse the flow: to keep their body cool in warmer environments.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Breath Control</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Breath Control</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Breath Control is a power that allows the user to temporarily subsist on the force to breathe while also maximizing the output of every inhale. This allows them to hold their breath for far greater periods of time than might naturally be possible. While new practitioners of the power may achieve marginal increases in their Breath Control, those with greater expertise can sustain themselves up to minutes without breathing.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">Tier III - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Speed</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
The natural evolution of Augmentation, Force Speed temporarily allows the user to overload the body's capabilities to perform feats that would otherwise be impossible at the cost of a lethargic aftermath. As such, this ability allows the user to react to attacks or situations far quicker than can be achieved even with Force Augmentation. This also extends to the mind: as a result of the speed achieved, it amplifies the mind's capability to process information, allowing it to learn and take a greater quantity of information.<br />
<br />
Continuous uses of Force Speed are possible but the lethargic effect is stacking, if not taken into account it will force the user to crippling exhaustion, or at worst to damaging the body. A single burst of Force Speed itself alone can be immensely tiring, capable of lasting a short period in which you may utilise it to its fullest before the user reaches a large energy crash as it starts to wear off...</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Jump</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Jump</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Force Jump is the ability to enhance the strength and endurance of the legs in particular, allowing the user to leap to distances far greater than can otherwise be achieved, both horizontally and vertically, and even from a stationary position. This extends to landing a jump as well: the enhanced strength and endurance of the legs catch the inertia and force of the landing in situations where it would otherwise damage the legs.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier IV - Adept</span></span></span></div>
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Detoxify Poison</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Detoxify Poison</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Poisons come in a variety of shapes and sizes and are used throughout the galaxy in a variety of ways for a variety of purposes. Detoxify Poison is the ability to search for and attempt to neutralise these agents and other harmful substances from the body, such as alcohol or narcotics, through the use of the Force. It is a proactive effort to contend with these poisons and the more powerful the poison, the more focus and effort must be put into removing it. <br />
<br />
The stronger the poison the harder it is to contend with, sometimes Detoxify might only be a temporary solution to buy you the time you need to get proper medical help and in other cases may let you purge lesser poisons entirely. The more familiar you are with the poison or the process that goes into removing it, the easier it will be. An expert in toxicology will find their knowledge rewarded, as will those who have regularly dealt with this type of attack. <br />
<br />
To use this ability, you must first be able to recognise that you have been poisoned; generally speaking the faster acting, the more obvious and blatant the intent. Detoxify Poison does not work on Sith Poisons or Force Affliction and Force Plague.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier V - Advanced</span></span></span></div>
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Bellow</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Bellow</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Primary</span></div>
<br />
Force Bellow is the ability to amplify one’s voice by using the Force, allowing the user to be heard over greater distances - while this insinuates a mostly utilitarian ability, expertise in this ability will allow the user to cause light damage to their surroundings when using this ability and potentially the hearing of those around them.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier VI - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hibernation Trance</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Hibernation Trance</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Singular</span></div>
<br />
Hibernation Trance (or Force Hibernation) feeds off Force Tapas, Breath Control and Detoxify Poison, to allow the user to slow their breathing and metabolism to nearly a standstill, causing the individual to only use one-tenth of the air of a normal individual. To all but Force Users, the individual would appear dead, as the individual can still be detected as alive through the use of Force Sense. Medical equipment is also capable of detecting faint traces of a heartbeat.<br />
<br />
A fully trained user can remain in this trance for up to one week in a dry climate or up to a month in a wet climate before dying from a lack of water, if a source of water intake is acquired (like an IV), the duration is extended to three months before the user dies from lack of food. If fully hooked up to medical equipment, the user can extend the hibernation for up to a year. Its most powerful Masters can extend this process to years.<br />
<br />
The user is capable of removing the trance by themselves, they can also provide a trigger phrase that if recited by another individual would remove them from the trance.</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Control Powers</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/3mQZMMvW/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<br />
Some time ago, <span style="font-weight: bold;" class="mycode_b">Rekhen/Jensen</span> and I started the hard work of collecting the information we have to finally piece it together into a fully-fledged-out tree for control-based powers for use in House Horuset. While it has been hard work, it has also been incredibly gratifying to assemble it into the shape you see before you. With the gathered information, we collated opinions from the Guild Team, and have now put together this OOC guide on control-based abilities within the guild. This is not an IC guide and is not to be taken as such, though it does demonstrate how abilities lead to one another.<br />
<br />
The image below is a pathway, if you will, down the 'tree' of the control powers, and divides the abilities into the rough categories of accomplishment a force user should have before attempting more advanced forms of control. Below the image, there is then an entry on each power, outlining key bits of information about it and any 'definitions' that can be considered regarding the power along with a brief description.<br />
<br />
We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on control-based abilities. Any and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Augmentation and Force Tapas, above that rank Force Jump. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist but will be noted in the ability profile.</span><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">Active, Singular</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. No other abilities can be used alongside it and if concentration is disrupted, this is the ability that will fail immediately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Primary</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Secondary</span>: Such a concentration means that the ability in question can be maintained or initially used as a user’s secondary focus. Other powers can be used as well as martial combat, but fatigue and damage will affect one’s capabilities to continue to maintain it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Background</span>: Such a concentration means that the ability in question must be concentrated on to maintain or initially use, but only to the lowest degree. Such powers can be used alongside many others without fear of mental disruption making the ability fail unless under the most severe duress.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Amplify</span>: A Force ability that can amplify means that the ability increases the user’s capabilities while it is active. This can range from strength, endurance, or speed to more detailed and precise uses of the ability.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Control Progression Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/4nj8Y9jk/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Core</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Augmentation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Augmentation</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
The fundamental ability used to implement the force in one's body, Force Augmentation is the ability to increase the user’s speed, strength, and endurance beyond their natural capacity. Force Augmentation can be used on particular parts of the body, such as the arms or legs, providing the capacity to use it in focused areas or even bursts.<br />
<br />
Force Augmentation is available within the Archives to learn, accessible for all Force-Sensitives.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">Tier II - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Tapas</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Tapas</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
A separate utility power for an Acolyte, taught to many early students of the Force. Force Tapas is the ability to control the flow of heat within the user’s body. It allows the user to maintain their body heat even in cold environments. Those with expertise in this ability can use it to reverse the flow: to keep their body cool in warmer environments.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Breath Control</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Breath Control</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Breath Control is a power that allows the user to temporarily subsist on the force to breathe while also maximizing the output of every inhale. This allows them to hold their breath for far greater periods of time than might naturally be possible. While new practitioners of the power may achieve marginal increases in their Breath Control, those with greater expertise can sustain themselves up to minutes without breathing.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">Tier III - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Speed</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Background</span></div>
<br />
The natural evolution of Augmentation, Force Speed temporarily allows the user to overload the body's capabilities to perform feats that would otherwise be impossible at the cost of a lethargic aftermath. As such, this ability allows the user to react to attacks or situations far quicker than can be achieved even with Force Augmentation. This also extends to the mind: as a result of the speed achieved, it amplifies the mind's capability to process information, allowing it to learn and take a greater quantity of information.<br />
<br />
Continuous uses of Force Speed are possible but the lethargic effect is stacking, if not taken into account it will force the user to crippling exhaustion, or at worst to damaging the body. A single burst of Force Speed itself alone can be immensely tiring, capable of lasting a short period in which you may utilise it to its fullest before the user reaches a large energy crash as it starts to wear off...</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Jump</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Jump</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Force Jump is the ability to enhance the strength and endurance of the legs in particular, allowing the user to leap to distances far greater than can otherwise be achieved, both horizontally and vertically, and even from a stationary position. This extends to landing a jump as well: the enhanced strength and endurance of the legs catch the inertia and force of the landing in situations where it would otherwise damage the legs.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier IV - Adept</span></span></span></div>
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Detoxify Poison</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Detoxify Poison</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Secondary</span></div>
<br />
Poisons come in a variety of shapes and sizes and are used throughout the galaxy in a variety of ways for a variety of purposes. Detoxify Poison is the ability to search for and attempt to neutralise these agents and other harmful substances from the body, such as alcohol or narcotics, through the use of the Force. It is a proactive effort to contend with these poisons and the more powerful the poison, the more focus and effort must be put into removing it. <br />
<br />
The stronger the poison the harder it is to contend with, sometimes Detoxify might only be a temporary solution to buy you the time you need to get proper medical help and in other cases may let you purge lesser poisons entirely. The more familiar you are with the poison or the process that goes into removing it, the easier it will be. An expert in toxicology will find their knowledge rewarded, as will those who have regularly dealt with this type of attack. <br />
<br />
To use this ability, you must first be able to recognise that you have been poisoned; generally speaking the faster acting, the more obvious and blatant the intent. Detoxify Poison does not work on Sith Poisons or Force Affliction and Force Plague.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier V - Advanced</span></span></span></div>
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Bellow</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Bellow</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Primary</span></div>
<br />
Force Bellow is the ability to amplify one’s voice by using the Force, allowing the user to be heard over greater distances - while this insinuates a mostly utilitarian ability, expertise in this ability will allow the user to cause light damage to their surroundings when using this ability and potentially the hearing of those around them.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Tier VI - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hibernation Trance</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Hibernation Trance</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Amplify, Active, Singular</span></div>
<br />
Hibernation Trance (or Force Hibernation) feeds off Force Tapas, Breath Control and Detoxify Poison, to allow the user to slow their breathing and metabolism to nearly a standstill, causing the individual to only use one-tenth of the air of a normal individual. To all but Force Users, the individual would appear dead, as the individual can still be detected as alive through the use of Force Sense. Medical equipment is also capable of detecting faint traces of a heartbeat.<br />
<br />
A fully trained user can remain in this trance for up to one week in a dry climate or up to a month in a wet climate before dying from a lack of water, if a source of water intake is acquired (like an IV), the duration is extended to three months before the user dies from lack of food. If fully hooked up to medical equipment, the user can extend the hibernation for up to a year. Its most powerful Masters can extend this process to years.<br />
<br />
The user is capable of removing the trance by themselves, they can also provide a trigger phrase that if recited by another individual would remove them from the trance.</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mind Powers]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1108</link>
			<pubDate>Mon, 02 Oct 2023 07:19:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=4">Rhysand Sekker</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1108</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large">Mind Powers</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/MDFmdzK0/capturejpg.jpg" loading="lazy"  alt="[Image: capturejpg.jpg]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">The Premise</span></span></span></div>
<br />
It is no surprise to see you here, fellow enthusiast, as you garner more and more interest in your character's journey within the sphere of the mind and how the force affects it. Welcome to this short, essential list of mind powers collated by <span style="font-weight: bold;" class="mycode_b">Hirak/Jake</span> and <span style="font-weight: bold;" class="mycode_b">Rendvir/Glenn</span>, with modifications by <span style="font-weight: bold;" class="mycode_b">Hazlem/Aodh</span> and <span style="font-weight: bold;" class="mycode_b">Rhysand/Nesta</span>. The aim of the document is to explain and give details on how these Mind Powers work within the setting of our guild, House Horuset. This list has changed some of the powers into the Dark Side variant, as it is doubtful that you’ll run into the Jedi variant unless your character converts. We have, however, specified where abilities are shared between the Light Side and the Dark Side, as it would most likely be covered upon learning. <br />
<br />
We split the Mind Powers into tier lists that specify their difficulty to learn, their power and accessibility. The tiers above the dotted line indicate which Force Powers have been catalogued within the Horuset Archives. ICly, those above the line could be found filed within the Horuset intranet and it is specified who has access to this information depending on their ranking within the Sith Order. Like the other documents, we will be scoring the difficulty of the abilities out of five, with five out of five being the most difficult to learn and master. <br />
<br />
You will also find below a useful progression list that will show you what powers are required to move down the list of more powerful mental abilities. Please be sure to discuss with a guild team member or your character's master the path you wish to take as some of the Force Powers do require a complete understanding before moving forward. However, do not fret if one path does not take your fancy, as there are other ways to move forward. <br />
<br />
Any queries or questions, please direct them to the Guild Team. We welcome all feedback and if anyone has anything they believe may benefit from going on the Mind Powers chart, directly contact Rhysand/Nesta or Hazlem/Aodh.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Sense, and for those above that rank, Force Slow, Perception, Telepathy, Sight, and Affect Mind. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to the Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.</span><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">Health</span>: Health is someone's state of being free from physical or psychological disease and malfunctions. When this is targeted it is experienced as physical exhaustion. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mentality</span>: Mentality is the capacity for which someone is able to retain composure or be free from stunning effects as well as interactions through two different minds. This can include an inability to control their emotions, to be in total horror or simply managing to ward off such attacks. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Control</span>: Utilising a force ability that directly affects someone’s ability to use their limbs or act autonomously. An individual under a control ability would find themselves unable to move, compelled to a different action or unwittingly tricked. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sensory</span>: Sensory is a force ability that allows the user to detect, monitor or get a glimpse of environmental, individual or residual information. This can be emotions, feelings, whereabouts or the simple presence of other beings within the force. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Primary</span>: Such a concentration means that the ability in question must be concentrated on to maintain as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Singular</span>: Such a concentration means that the ability in question must be concentrated on to maintain as the user's singular focus. No other abilities can be used alongside it and if concentration is disrupted, this is the ability that will fail immediately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Secondary</span>: Such a concentration means that the ability in question can be maintained as a user’s secondary focus. Other powers can be used as well as martial combat, but fatigue and damage will affect one’s capabilities to continue to maintain it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cleave:</span> A Force Ability with this note can be used on multiple targets at once, with the number of targets limited by the user's proficiency with the ability.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Progression Chart</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"> <br />
<img src="https://i.ibb.co/j9nQ92pS/Mentalist-Tree.webp" loading="lazy"  alt="[Image: Mentalist-Tree.webp]" class="mycode_img" /><br />
 </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Core</span></span></span></div>
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Sense</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Sense</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - OOOOO</div>
<br />
Force Sense is the ability in which a Jedi or Sith can utilise the force to reveal their surroundings, to get in touch through the force with those and things around them. It allows individuals to determine the location of others who are touched by the force, to reveal the nature behind others and to sense their emotions should they be allowed. You can also utilise Force Sense to determine someone’s nature in the force, whether they serve the Light or follow the Dark. Every Padawan and Acolyte learns this ability early on and is a prerequisite for all Mind Powers moving down the tier list.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Slow</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Force Slow</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Force Slow is a force ability that allows the user to slow the mental processes of their opponent. Working like a poison, it seeps past their mental barricade to make an individual act slower or process their opponent's attacks lethargically. This ability can be blocked by the Force Resistance of a stronger character or a simple Mental Barrier.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Perception</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Perception</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary.</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Force Perception is a sensory ability that builds upon Force Sense’s intents. Instead, it augments the physical senses of an individual user rather than their metaphysical. It allows the user to perceive things greater through their eyes, their ears and nose. A useful ability for a tracker, assassin or one that needs to hunt their prey. However, as with anything sense, what they see, hear or smell is not always the perfect representation, as interpretation is key.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Telepathy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Force Telepathy</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Force Telepathy is the ability through which a Force User can project their thoughts into another person’s mind, ranging from feelings and impressions to images and finally, words. Most users of this ability will be able to send only 4-5 words at most; this expands when you reach Expert in Telepathy, at which point longer sentences can be sent. Those who have unique bonds through the force can often reach their other half at greater distances than those who can’t and can share more information. It is a gateway ability that teaches users how to access another’s mind and work either with or against their mental barricades.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Sight</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Sight</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary/Passive</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Sight was the ability to look and see through the Force as if your eyes no longer existed. You are able to perceive through walls and objects and location presences in the force in far greater detail. The ability was natural for the Miraluka, who through evolution no longer utilised the empty sockets that once held their eyes. For these characters, they start with this at a 3 (Beginner). Others in the past, when blinded, were able to learn the ability for its practical use. There are those who believe you are able to see in 360 degrees with Force Sight, but this is simply the amalgamation of all your senses, force and otherwise, working in conjunction with this enhanced sight.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Animal Bond</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Animal Bond</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Secondary/Passive</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Animal Bond is a force ability utilised by both Jedi and Sith alike to either woo or force their minds upon a non-sentient creature. From the smallest Gizka to the mightiest Rancor, many have tried their hands to become beast-tamers. The ability itself made a wild creature bend the knee or work alongside the user for the period in which they were bonded. With extended use, a bond could grow between Master and Pet, in which the ability could become a passive bond of mutual understanding or dominance. Only creatures with force abilities could actively resist this attack, with some being able to block it entirely.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Affect Mind</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Affect Mind</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Affect Mind and Jedi Mind Trick are two sides of the same coin. While inherently a neutral power, the application and outcome result heavily on how the wielder draws on the Force. A Light side application tends to manifest more like a form of persuasion. On the other side, utilising the Dark Side, a Sith is able to affect the mind of an individual (or, when the user has become an expert in the ability, multiple individuals) to see things go… Their way. Subtle and forceful suggestions meant that the affected target would act as the Sith suggests, perhaps through a sudden unquestionable loyalty or fear of repercussion, fall into the line of thought of the Sith.<br />
<br />
Any doubt or worries that the ability would not work made it harder to utilise and required total concentration. Some species are naturally resistant to these abilities, like Toydarians. Force Resistance and Mental Barriers made this harder to use on Force Sensitives. When this ability is used on multiple targets at once, it will be harder to do: the user's focus must split between the targets, which makes using the ability on multiple people more difficult than using it on a single individual.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dominate Mind</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dominate Mind</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
A Dark Side ability filling out the top levels of the Mind Powers tree, Dominate Mind is capable of modifying an individual’s mind while it is active. This ranges from changing another’s current emotional state to modifying their memory for a short while (read: until the power is disengaged). Tiring and -very- difficult to perform, it can be stopped by innate Force Resistance or a Mental Barrier. <br />
<br />
A sufficiently powerful practitioner of this ability can use it to suppress the memories of their victims. The memories suppressed can be no more than one RP scene in length. This is achieved through longer and more intensive telepathic contact and only lasts as long as the victim is weaker than the user was at the time of the caster using this ability. Once the victim is of equal power (that we will represent as dice), they will begin to regain the memories suppressed by this power. The effect is also broken with the death of the caster, no matter the dice difference.<br />
<br />
This effect would likely be detectable by a skilled telepath viewing the false memories, though they would need a reason to look at that specific memory. </div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Fear</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Fear</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Force Fear is a force ability that allows the user to cause their opponent to be engulfed in their worst fear. Their mind would be filled with their darkest secrets, plagued by the visions of things that could not come to pass, of all the terrors that haunted them at night. It could leave their opponent reeling, demoralised and dumbstruck. This ability was inherently a dark side ability, and the precursor to its stronger, more terrifying advanced abilities. This mind attack could be stopped with natural force resistance and a mental barrier.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Horror</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Horror</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Horror is a Dark Side power that allows the user to apply Force Fear to multiple opponents, wreaking havoc across many minds as opposed to just one. The capabilities of the user and how many they could affect depended on their training and skill, but fears inflicted ramped up twofold from the base ability. Some practitioners were able to cause death through total fear or crippling their opponents entirely. It’s effectiveness was hampered by natural force resistance and a mental barrier.</div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Ionise</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Ionise</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
A first, crude attempt at disrupting electronics with the force that manifests as a localised EMP. The user can either focus it on a single device or, with greater skill, an entire area (up to the size of a medium-sized room) to disrupt and stun them. This does work against battle droids, but unless an overwhelming amount of force is applied, it will not work through the effects of shield generators. Given the precision and focus required, this would also not work against force barriers, leaving Sith Cyborgs able to resist the effects with basic defences.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Electronic Manipulation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Electronic Manipulation</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Electronic Manipulation was a power that allowed the user to manipulate the electrical components of a computing device. The user had to channel the force into the device, and thus the force, to allow them to reprogram it to a varying extent. They were also able to restore altered variations of original programming to the device, yet not rewrite it entirely. In order to learn this, the user requires some knowledge of tutaminis and affecting the minds of other living beings through the force.<br />
<br />
Systems of sufficient complexity or that possess multiple security layers will require more time to break through and greater skill. There is the risk that such tampering can also set off alarms, as any attempted breach of such systems would.</div></div><hr></hr> </div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Adept</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Affliction</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Affliction</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Affliction is another pseudo-mind power much like Force Slow, however it requires Force Telepathy to learn and utilize. Its abilities are ramped up significantly as a fast-acting toxin that spread through the body to debilitate the user. Spreading through the entire body, it felt like chains were being burned into the veins and muscles of the user, as both pain and physical disabilities began to settle in. The strength of the toxin directly corresponds to the strength of the user, and its capabilities are affected by the force resistance and strength of its target.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Stun</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Stun</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Force Stun is a mental power that can temporarily deaden the senses and perceptions of a targeted enemy. As a result, it could be used to immobilise a foe by stopping them from being able to control their own limbs. It is a power most suited to being used on a single foe, with the goal of immobilising, disadvantaging or apprehending them. Uses, such as when facing an opponent that is equal in power to the attacker, would see the target’s hearing, sight, smell and taste fade and their limbs become more sluggish as a result, with more effective uses against less powerful opponents.<br />
Force Stun is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Psychometry</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Psychometry</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Psychometry* is a near-unique Force Ability that allows the user to see into the past of an object with a force imprint. This allowed the user a glimpse into the history of those who touched the object or used it for a brief amount of time. It was natural in a few from the Kiffar species but otherwise took time to learn, and only those who had a natural inclination towards it, but became hugely beneficial to those who could.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is a rare force power that cannot be learned from the archives but can be read up on. To learn it on your character requires the permission of the Guild Team.</span></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier V - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Farsight</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Farsight</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular </div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Farsight is an advanced Force ability that builds off the user's capability with Force Sense. Through a focused effort, such as meditation, the user can project their reach through the Force at much greater distances, up to several kilometres away from the caster. This range is dependent on the user's proficiency with the ability. At higher levels, the user can also summon a hazy visualisation of their area of focus, letting them get an impression of the terrain and any prominent structures within it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is a limited ability, and as such, learning it will require the approval of the Officer Team. Force Sight 3 (Beginner) and Force Sense 3 (Expert) are prerequisites.</span></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Subjugate</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Subjugate</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Force Subjugate is a relatively unknown mind power stemming from Affect Mind; when used, it is capable of draining away willpower like a syringe: even the strongest wills will eventually become lethargic in extended duels. Like many other mental powers, the effectiveness of Force Subjugate is affected by base Force Resistance and a Mental Barrier.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Crush Opposition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Crush Opposition</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Secondary/Passive Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Stemming from Force Subjugate, Crush Opposition expands upon the effect provided by the former but expands it to be effective on multiple targets. Depending on training and the user’s force strength, this could be devastating in a fight where the user is out-gunned and surrounded, evening the playing field entirely. It was a difficult ability to maintain, and its effectiveness directly correlates with Force Resistance and a Mental Barrier.</div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mind Shard</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Mind Shard</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Mind Shard is an ability that allows the user to splinter the opponent's mind to the point that they suffer a very intense migraine. This ability could cause intense pain that wracked through an opponent's head, causing them to become incapacitated or unable to mount a proper defence. The ability could be halted by force resistance or a strong mental barrier.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mind Twist</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Mind Twist</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Mind Twist is the ability to twist an individual’s perception of reality. When used, the caster will be able to make the target feel and see things that do not physically exist. When used, this ability can make the target feel like they are suffocating while still breathing, or make the target believe that they are being burned alive. The extent of the ability’s effects is limited only by the user’s imagination, and to mental damage: it tricks the nerves into believing that the pain they feel is real. Mind Twist can be defended against by a Mental Barrier or a Telepathic Screen. requires a gesture to manifest, and is not available within the Horuset Archives to study and will need to be sought out via other means.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Illusion is the ability to dupe the mind to the point that an individual cannot tell the difference between their opponent or another. Alternatively, it could affect the mind and make something appear out of nowhere, perhaps a loved one or even a vision of a better place. Of course, this was entirely subjective to the targeted individual and is directly affected by an opponent's force resistance and mental barrier.</div></div><hr></hr> </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier VI - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Stasis</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Stasis</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Stasis is a mental power that is the enhanced version of Force Stun. Still focusing on a single foe, Force Stasis is at it’s most potent, capable of using the force to induct their target into a temporary and non-harmful catatonic state. The target will be fully unable to move of their own volition as if they were paralysed and their limbs would seem to be non-responsive. Most useful when trying to even the odds in a group fight, buy time for an escape or sneak past a guard, Force Stasis is versatile because of its non-harmful intentions.<br />
<br />
Like Force Stun, Force Stasis is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stasis Field</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Stasis Field</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Force Stasis Field, is the culmination of everything Force Stun and Force Stasis have been building towards. The ability is a mental power and now focuses on a group of foes, ranging from three, to five, to seven, to ten as the user improves with the intent of targeting all of their minds simultaneously and inducting them into a temporary and non-harmful catatonic state. The target will be fully unable to move of their own volition as if they were paralysed and their limbs would seem to be non-responsive. Force Stasis Field is far more concentration-heavy than its predecessors, requiring a near single-minded focus on maintaining its effects on the targets at hand. A lesser impact on a target may see them suffer the effects of Force Stun, a lessening of the senses such as sight, hearing, taste and smell instead of the full catatonic state.<br />
<br />
Like its predecessors, Force Stasis Field is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect. Used against a foe of comparable force resistance, even without a Mental Barrier, will see the target suffer the lessening of senses, not a full catatonic state. An attacker with a notably higher force resistance than the target will likely be able to induce the catatonic state.</div></div><hr></hr></div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier VII - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Plague</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Plague</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Force Plague is an advanced dark side power that doubles the power of Force Slow and Force Affliction. Deadly in almost every scenario where no care or healing can be given, Force Plague injected a deadly toxin through the mind that filled the entire body with an incredibly fast-acting poison that degraded over time. Even after the channelling had stopped, an individual would not recover without significant aid. This ability was a difficult one to learn and required much skill and training to achieve. One’s force resistance could help stem the tide of death so long as their force strength matched or was greater than the user. A mental barrier could stave off the attack depending on the user's skill level.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Doppelganger</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large"><span style="color: #e82a1f;" class="mycode_color">Doppelgänger</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Doppelgänger is the ultimate form of illusion one can create. It draws from the foundations of Force Telekinesis, Force Illusion, and Electronic Manipulation to form a perfect duplicate of a person or object, which appears indistinguishable from the real thing. Through the use of Telekinesis, the user is able to have the illusion look like it can lift objects with its hands, or kick an object. The illusion also affected droids and cameras by manipulating the electrical sensors. Unlike Force Illusion, a Doppelgänger would be manifested as an astral projection by the Force instead of tricking a person's mind into believing something to be there. The ability requires great focus and the user is therefore required to sit and meditate to conjure the ability, and the strain to uphold it meant that it could not be maintained for roughly a minute, though true experts can exceed this to a limited degree. Additionally, the illusions created by this ability can be seen through by Force Sight. Doppelgänger is not available within the Horuset Archives to study and must be sought out via other means.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Drain Knowledge</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Drain Knowledge</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control/Mentality. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Drain Knowledge is a master-level Dark Side power that allows the user to delve deep inside the mind and take, either by force or willingly, secrets, history and knowledge from the individual’s brain. It was an ability that was as hard to resist as it was to train, providing a powerful Sith with the capability to learn their enemies' entire plan in an instant. Users were able to almost walk through situations that their victim has lived as if they were there in person and experienced everything as well. The ability can only be passed from one who knows it to one who does not and took considerable time and effort to get to a workable state. It is a tiring ability, that becomes less taxing as their capabilities increase. Force Resistance and a Mental Barrier could be used to ward off probing and were entirely reliant on individual skill and strength.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Insanity</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Insanity</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Force Insanity is the culmination of the mentalist understanding of fear, derived from Force Horror. It can affect a wider area and deals massive damage to the psyche if used upon an undefended victim, driving them to utter madness and potentially even agonising death under the crushing weight of the dark side. Whilst Horror and Fear make a victim flee or cower, however, Insanity can also be tuned instead to fill their hearts with mindless rage and debauchery, maybe even give a group of people sadistic bloodlust against themselves or violent hatred against a specific target.<br />
<br />
The risks of this power are also greater. By affecting so many minds at once, the practitioner risks inadvertently affecting their own allies, as comprehending such a volume of people is a difficult task. This can be mitigated somewhat by focusing on a smaller group of minds, putting more focus and power into each of them at the cost of a narrower spread.<br />
<br />
This powerful ability is difficult to master and requires considerable skill and training to achieve. An opponent’s natural Force Resistance and Mental Barrier could play a part in resisting the attack’s magnitude, but entirely depended on their own individual ability as well as the number of targets being affected (the more who are, the thinner spread the caster’s power is and vice versa). A practitioner of Telepathic Screen may attempt to defend all the targets of this ability at once, at which point this is a direct contest of strength between the two users. It is possible as well to defend only a select group of individuals with the Telepathic Screen, at which point you only fight a portion of the caster's power.</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large">Mind Powers</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/MDFmdzK0/capturejpg.jpg" loading="lazy"  alt="[Image: capturejpg.jpg]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">The Premise</span></span></span></div>
<br />
It is no surprise to see you here, fellow enthusiast, as you garner more and more interest in your character's journey within the sphere of the mind and how the force affects it. Welcome to this short, essential list of mind powers collated by <span style="font-weight: bold;" class="mycode_b">Hirak/Jake</span> and <span style="font-weight: bold;" class="mycode_b">Rendvir/Glenn</span>, with modifications by <span style="font-weight: bold;" class="mycode_b">Hazlem/Aodh</span> and <span style="font-weight: bold;" class="mycode_b">Rhysand/Nesta</span>. The aim of the document is to explain and give details on how these Mind Powers work within the setting of our guild, House Horuset. This list has changed some of the powers into the Dark Side variant, as it is doubtful that you’ll run into the Jedi variant unless your character converts. We have, however, specified where abilities are shared between the Light Side and the Dark Side, as it would most likely be covered upon learning. <br />
<br />
We split the Mind Powers into tier lists that specify their difficulty to learn, their power and accessibility. The tiers above the dotted line indicate which Force Powers have been catalogued within the Horuset Archives. ICly, those above the line could be found filed within the Horuset intranet and it is specified who has access to this information depending on their ranking within the Sith Order. Like the other documents, we will be scoring the difficulty of the abilities out of five, with five out of five being the most difficult to learn and master. <br />
<br />
You will also find below a useful progression list that will show you what powers are required to move down the list of more powerful mental abilities. Please be sure to discuss with a guild team member or your character's master the path you wish to take as some of the Force Powers do require a complete understanding before moving forward. However, do not fret if one path does not take your fancy, as there are other ways to move forward. <br />
<br />
Any queries or questions, please direct them to the Guild Team. We welcome all feedback and if anyone has anything they believe may benefit from going on the Mind Powers chart, directly contact Rhysand/Nesta or Hazlem/Aodh.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Sense, and for those above that rank, Force Slow, Perception, Telepathy, Sight, and Affect Mind. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to the Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.</span><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b">Health</span>: Health is someone's state of being free from physical or psychological disease and malfunctions. When this is targeted it is experienced as physical exhaustion. <br />
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<span style="font-weight: bold;" class="mycode_b">Mentality</span>: Mentality is the capacity for which someone is able to retain composure or be free from stunning effects as well as interactions through two different minds. This can include an inability to control their emotions, to be in total horror or simply managing to ward off such attacks. <br />
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<span style="font-weight: bold;" class="mycode_b">Control</span>: Utilising a force ability that directly affects someone’s ability to use their limbs or act autonomously. An individual under a control ability would find themselves unable to move, compelled to a different action or unwittingly tricked. <br />
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<span style="font-weight: bold;" class="mycode_b">Sensory</span>: Sensory is a force ability that allows the user to detect, monitor or get a glimpse of environmental, individual or residual information. This can be emotions, feelings, whereabouts or the simple presence of other beings within the force. <br />
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<span style="font-weight: bold;" class="mycode_b">Active, Primary</span>: Such a concentration means that the ability in question must be concentrated on to maintain as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Active, Singular</span>: Such a concentration means that the ability in question must be concentrated on to maintain as the user's singular focus. No other abilities can be used alongside it and if concentration is disrupted, this is the ability that will fail immediately.<br />
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<span style="font-weight: bold;" class="mycode_b">Active, Secondary</span>: Such a concentration means that the ability in question can be maintained as a user’s secondary focus. Other powers can be used as well as martial combat, but fatigue and damage will affect one’s capabilities to continue to maintain it.<br />
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<span style="font-weight: bold;" class="mycode_b">Cleave:</span> A Force Ability with this note can be used on multiple targets at once, with the number of targets limited by the user's proficiency with the ability.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Progression Chart</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"> <br />
<img src="https://i.ibb.co/j9nQ92pS/Mentalist-Tree.webp" loading="lazy"  alt="[Image: Mentalist-Tree.webp]" class="mycode_img" /><br />
 </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Core</span></span></span></div>
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<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Sense</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Sense</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - OOOOO</div>
<br />
Force Sense is the ability in which a Jedi or Sith can utilise the force to reveal their surroundings, to get in touch through the force with those and things around them. It allows individuals to determine the location of others who are touched by the force, to reveal the nature behind others and to sense their emotions should they be allowed. You can also utilise Force Sense to determine someone’s nature in the force, whether they serve the Light or follow the Dark. Every Padawan and Acolyte learns this ability early on and is a prerequisite for all Mind Powers moving down the tier list.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Acolyte</span></span></span></div>
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<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Slow</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Force Slow</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
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Force Slow is a force ability that allows the user to slow the mental processes of their opponent. Working like a poison, it seeps past their mental barricade to make an individual act slower or process their opponent's attacks lethargically. This ability can be blocked by the Force Resistance of a stronger character or a simple Mental Barrier.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Perception</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Perception</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary.</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
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Force Perception is a sensory ability that builds upon Force Sense’s intents. Instead, it augments the physical senses of an individual user rather than their metaphysical. It allows the user to perceive things greater through their eyes, their ears and nose. A useful ability for a tracker, assassin or one that needs to hunt their prey. However, as with anything sense, what they see, hear or smell is not always the perfect representation, as interpretation is key.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Telepathy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Force Telepathy</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
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Force Telepathy is the ability through which a Force User can project their thoughts into another person’s mind, ranging from feelings and impressions to images and finally, words. Most users of this ability will be able to send only 4-5 words at most; this expands when you reach Expert in Telepathy, at which point longer sentences can be sent. Those who have unique bonds through the force can often reach their other half at greater distances than those who can’t and can share more information. It is a gateway ability that teaches users how to access another’s mind and work either with or against their mental barricades.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Apprentice</span></span></span></div>
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<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Sight</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Sight</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary/Passive</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
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Force Sight was the ability to look and see through the Force as if your eyes no longer existed. You are able to perceive through walls and objects and location presences in the force in far greater detail. The ability was natural for the Miraluka, who through evolution no longer utilised the empty sockets that once held their eyes. For these characters, they start with this at a 3 (Beginner). Others in the past, when blinded, were able to learn the ability for its practical use. There are those who believe you are able to see in 360 degrees with Force Sight, but this is simply the amalgamation of all your senses, force and otherwise, working in conjunction with this enhanced sight.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Animal Bond</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Animal Bond</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Secondary/Passive</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
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Animal Bond is a force ability utilised by both Jedi and Sith alike to either woo or force their minds upon a non-sentient creature. From the smallest Gizka to the mightiest Rancor, many have tried their hands to become beast-tamers. The ability itself made a wild creature bend the knee or work alongside the user for the period in which they were bonded. With extended use, a bond could grow between Master and Pet, in which the ability could become a passive bond of mutual understanding or dominance. Only creatures with force abilities could actively resist this attack, with some being able to block it entirely.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Affect Mind</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Affect Mind</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
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Affect Mind and Jedi Mind Trick are two sides of the same coin. While inherently a neutral power, the application and outcome result heavily on how the wielder draws on the Force. A Light side application tends to manifest more like a form of persuasion. On the other side, utilising the Dark Side, a Sith is able to affect the mind of an individual (or, when the user has become an expert in the ability, multiple individuals) to see things go… Their way. Subtle and forceful suggestions meant that the affected target would act as the Sith suggests, perhaps through a sudden unquestionable loyalty or fear of repercussion, fall into the line of thought of the Sith.<br />
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Any doubt or worries that the ability would not work made it harder to utilise and required total concentration. Some species are naturally resistant to these abilities, like Toydarians. Force Resistance and Mental Barriers made this harder to use on Force Sensitives. When this ability is used on multiple targets at once, it will be harder to do: the user's focus must split between the targets, which makes using the ability on multiple people more difficult than using it on a single individual.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dominate Mind</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dominate Mind</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
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A Dark Side ability filling out the top levels of the Mind Powers tree, Dominate Mind is capable of modifying an individual’s mind while it is active. This ranges from changing another’s current emotional state to modifying their memory for a short while (read: until the power is disengaged). Tiring and -very- difficult to perform, it can be stopped by innate Force Resistance or a Mental Barrier. <br />
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A sufficiently powerful practitioner of this ability can use it to suppress the memories of their victims. The memories suppressed can be no more than one RP scene in length. This is achieved through longer and more intensive telepathic contact and only lasts as long as the victim is weaker than the user was at the time of the caster using this ability. Once the victim is of equal power (that we will represent as dice), they will begin to regain the memories suppressed by this power. The effect is also broken with the death of the caster, no matter the dice difference.<br />
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This effect would likely be detectable by a skilled telepath viewing the false memories, though they would need a reason to look at that specific memory. </div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Fear</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Fear</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
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Force Fear is a force ability that allows the user to cause their opponent to be engulfed in their worst fear. Their mind would be filled with their darkest secrets, plagued by the visions of things that could not come to pass, of all the terrors that haunted them at night. It could leave their opponent reeling, demoralised and dumbstruck. This ability was inherently a dark side ability, and the precursor to its stronger, more terrifying advanced abilities. This mind attack could be stopped with natural force resistance and a mental barrier.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Horror</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Horror</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
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Force Horror is a Dark Side power that allows the user to apply Force Fear to multiple opponents, wreaking havoc across many minds as opposed to just one. The capabilities of the user and how many they could affect depended on their training and skill, but fears inflicted ramped up twofold from the base ability. Some practitioners were able to cause death through total fear or crippling their opponents entirely. It’s effectiveness was hampered by natural force resistance and a mental barrier.</div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Ionise</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Ionise</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
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A first, crude attempt at disrupting electronics with the force that manifests as a localised EMP. The user can either focus it on a single device or, with greater skill, an entire area (up to the size of a medium-sized room) to disrupt and stun them. This does work against battle droids, but unless an overwhelming amount of force is applied, it will not work through the effects of shield generators. Given the precision and focus required, this would also not work against force barriers, leaving Sith Cyborgs able to resist the effects with basic defences.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Electronic Manipulation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Electronic Manipulation</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Electronic Manipulation was a power that allowed the user to manipulate the electrical components of a computing device. The user had to channel the force into the device, and thus the force, to allow them to reprogram it to a varying extent. They were also able to restore altered variations of original programming to the device, yet not rewrite it entirely. In order to learn this, the user requires some knowledge of tutaminis and affecting the minds of other living beings through the force.<br />
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Systems of sufficient complexity or that possess multiple security layers will require more time to break through and greater skill. There is the risk that such tampering can also set off alarms, as any attempted breach of such systems would.</div></div><hr></hr> </div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Adept</span></span></span></div>
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<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Affliction</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Affliction</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Affliction is another pseudo-mind power much like Force Slow, however it requires Force Telepathy to learn and utilize. Its abilities are ramped up significantly as a fast-acting toxin that spread through the body to debilitate the user. Spreading through the entire body, it felt like chains were being burned into the veins and muscles of the user, as both pain and physical disabilities began to settle in. The strength of the toxin directly corresponds to the strength of the user, and its capabilities are affected by the force resistance and strength of its target.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Stun</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Stun</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Force Stun is a mental power that can temporarily deaden the senses and perceptions of a targeted enemy. As a result, it could be used to immobilise a foe by stopping them from being able to control their own limbs. It is a power most suited to being used on a single foe, with the goal of immobilising, disadvantaging or apprehending them. Uses, such as when facing an opponent that is equal in power to the attacker, would see the target’s hearing, sight, smell and taste fade and their limbs become more sluggish as a result, with more effective uses against less powerful opponents.<br />
Force Stun is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Psychometry</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Psychometry</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XOOOO</div>
<br />
Psychometry* is a near-unique Force Ability that allows the user to see into the past of an object with a force imprint. This allowed the user a glimpse into the history of those who touched the object or used it for a brief amount of time. It was natural in a few from the Kiffar species but otherwise took time to learn, and only those who had a natural inclination towards it, but became hugely beneficial to those who could.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is a rare force power that cannot be learned from the archives but can be read up on. To learn it on your character requires the permission of the Guild Team.</span></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier V - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Farsight</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Farsight</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular </div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Farsight is an advanced Force ability that builds off the user's capability with Force Sense. Through a focused effort, such as meditation, the user can project their reach through the Force at much greater distances, up to several kilometres away from the caster. This range is dependent on the user's proficiency with the ability. At higher levels, the user can also summon a hazy visualisation of their area of focus, letting them get an impression of the terrain and any prominent structures within it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is a limited ability, and as such, learning it will require the approval of the Officer Team. Force Sight 3 (Beginner) and Force Sense 3 (Expert) are prerequisites.</span></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Subjugate</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Subjugate</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXOOO</div>
<br />
Force Subjugate is a relatively unknown mind power stemming from Affect Mind; when used, it is capable of draining away willpower like a syringe: even the strongest wills will eventually become lethargic in extended duels. Like many other mental powers, the effectiveness of Force Subjugate is affected by base Force Resistance and a Mental Barrier.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Crush Opposition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Crush Opposition</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Secondary/Passive Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Stemming from Force Subjugate, Crush Opposition expands upon the effect provided by the former but expands it to be effective on multiple targets. Depending on training and the user’s force strength, this could be devastating in a fight where the user is out-gunned and surrounded, evening the playing field entirely. It was a difficult ability to maintain, and its effectiveness directly correlates with Force Resistance and a Mental Barrier.</div></div><hr></hr> </div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mind Shard</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Mind Shard</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Mind Shard is an ability that allows the user to splinter the opponent's mind to the point that they suffer a very intense migraine. This ability could cause intense pain that wracked through an opponent's head, causing them to become incapacitated or unable to mount a proper defence. The ability could be halted by force resistance or a strong mental barrier.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mind Twist</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Mind Twist</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Mind Twist is the ability to twist an individual’s perception of reality. When used, the caster will be able to make the target feel and see things that do not physically exist. When used, this ability can make the target feel like they are suffocating while still breathing, or make the target believe that they are being burned alive. The extent of the ability’s effects is limited only by the user’s imagination, and to mental damage: it tricks the nerves into believing that the pain they feel is real. Mind Twist can be defended against by a Mental Barrier or a Telepathic Screen. requires a gesture to manifest, and is not available within the Horuset Archives to study and will need to be sought out via other means.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary/Secondary</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Illusion is the ability to dupe the mind to the point that an individual cannot tell the difference between their opponent or another. Alternatively, it could affect the mind and make something appear out of nowhere, perhaps a loved one or even a vision of a better place. Of course, this was entirely subjective to the targeted individual and is directly affected by an opponent's force resistance and mental barrier.</div></div><hr></hr> </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier VI - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Stasis</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Stasis</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXOO</div>
<br />
Force Stasis is a mental power that is the enhanced version of Force Stun. Still focusing on a single foe, Force Stasis is at it’s most potent, capable of using the force to induct their target into a temporary and non-harmful catatonic state. The target will be fully unable to move of their own volition as if they were paralysed and their limbs would seem to be non-responsive. Most useful when trying to even the odds in a group fight, buy time for an escape or sneak past a guard, Force Stasis is versatile because of its non-harmful intentions.<br />
<br />
Like Force Stun, Force Stasis is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stasis Field</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Stasis Field</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Force Stasis Field, is the culmination of everything Force Stun and Force Stasis have been building towards. The ability is a mental power and now focuses on a group of foes, ranging from three, to five, to seven, to ten as the user improves with the intent of targeting all of their minds simultaneously and inducting them into a temporary and non-harmful catatonic state. The target will be fully unable to move of their own volition as if they were paralysed and their limbs would seem to be non-responsive. Force Stasis Field is far more concentration-heavy than its predecessors, requiring a near single-minded focus on maintaining its effects on the targets at hand. A lesser impact on a target may see them suffer the effects of Force Stun, a lessening of the senses such as sight, hearing, taste and smell instead of the full catatonic state.<br />
<br />
Like its predecessors, Force Stasis Field is entirely unusable against non-biological opponents. Force Resistance and Mental Barriers make this harder to use on Force Sensitives, especially those with a high degree of willpower. Mental Barriers act as a hard block, meaning the defence will need to be whittled down before the Force power takes effect. Used against a foe of comparable force resistance, even without a Mental Barrier, will see the target suffer the lessening of senses, not a full catatonic state. An attacker with a notably higher force resistance than the target will likely be able to induce the catatonic state.</div></div><hr></hr></div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier VII - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Plague</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Plague</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Health. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXO</div>
<br />
Force Plague is an advanced dark side power that doubles the power of Force Slow and Force Affliction. Deadly in almost every scenario where no care or healing can be given, Force Plague injected a deadly toxin through the mind that filled the entire body with an incredibly fast-acting poison that degraded over time. Even after the channelling had stopped, an individual would not recover without significant aid. This ability was a difficult one to learn and required much skill and training to achieve. One’s force resistance could help stem the tide of death so long as their force strength matched or was greater than the user. A mental barrier could stave off the attack depending on the user's skill level.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Doppelganger</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large"><span style="color: #e82a1f;" class="mycode_color">Doppelgänger</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Sensory. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Doppelgänger is the ultimate form of illusion one can create. It draws from the foundations of Force Telekinesis, Force Illusion, and Electronic Manipulation to form a perfect duplicate of a person or object, which appears indistinguishable from the real thing. Through the use of Telekinesis, the user is able to have the illusion look like it can lift objects with its hands, or kick an object. The illusion also affected droids and cameras by manipulating the electrical sensors. Unlike Force Illusion, a Doppelgänger would be manifested as an astral projection by the Force instead of tricking a person's mind into believing something to be there. The ability requires great focus and the user is therefore required to sit and meditate to conjure the ability, and the strain to uphold it meant that it could not be maintained for roughly a minute, though true experts can exceed this to a limited degree. Additionally, the illusions created by this ability can be seen through by Force Sight. Doppelgänger is not available within the Horuset Archives to study and must be sought out via other means.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Drain Knowledge</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Drain Knowledge</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Control/Mentality. Active, Singular</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Drain Knowledge is a master-level Dark Side power that allows the user to delve deep inside the mind and take, either by force or willingly, secrets, history and knowledge from the individual’s brain. It was an ability that was as hard to resist as it was to train, providing a powerful Sith with the capability to learn their enemies' entire plan in an instant. Users were able to almost walk through situations that their victim has lived as if they were there in person and experienced everything as well. The ability can only be passed from one who knows it to one who does not and took considerable time and effort to get to a workable state. It is a tiring ability, that becomes less taxing as their capabilities increase. Force Resistance and a Mental Barrier could be used to ward off probing and were entirely reliant on individual skill and strength.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Insanity</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Insanity</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Mentality. Active, Primary. Cleave</div>
<div style="text-align: center;" class="mycode_align">Difficulty - XXXXX</div>
<br />
Force Insanity is the culmination of the mentalist understanding of fear, derived from Force Horror. It can affect a wider area and deals massive damage to the psyche if used upon an undefended victim, driving them to utter madness and potentially even agonising death under the crushing weight of the dark side. Whilst Horror and Fear make a victim flee or cower, however, Insanity can also be tuned instead to fill their hearts with mindless rage and debauchery, maybe even give a group of people sadistic bloodlust against themselves or violent hatred against a specific target.<br />
<br />
The risks of this power are also greater. By affecting so many minds at once, the practitioner risks inadvertently affecting their own allies, as comprehending such a volume of people is a difficult task. This can be mitigated somewhat by focusing on a smaller group of minds, putting more focus and power into each of them at the cost of a narrower spread.<br />
<br />
This powerful ability is difficult to master and requires considerable skill and training to achieve. An opponent’s natural Force Resistance and Mental Barrier could play a part in resisting the attack’s magnitude, but entirely depended on their own individual ability as well as the number of targets being affected (the more who are, the thinner spread the caster’s power is and vice versa). A practitioner of Telepathic Screen may attempt to defend all the targets of this ability at once, at which point this is a direct contest of strength between the two users. It is possible as well to defend only a select group of individuals with the Telepathic Screen, at which point you only fight a portion of the caster's power.</div></div>]]></content:encoded>
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			<title><![CDATA[Force Runes]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1100</link>
			<pubDate>Wed, 27 Sep 2023 13:16:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1100</guid>
			<description><![CDATA[<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Runes</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff851b;" class="mycode_color"><span style="font-size:small">By Aodh</span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Chaining</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605032980520/56F0653B-49B6-4CB9-9591-876D41E0318E.png?ex=65155602&amp;is=65140482&amp;hm=a047167a6832ea46a886c57a6d97f2b0ed4ef87f740ad7c7a4481efc0b6b4a5c&amp;=&amp;width=270&amp;height=575" loading="lazy"  alt="[Image: 56F0653B-49B6-4CB9-9591-876D41E0318E.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Darkness</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605280440390/27C2BE01-0BE5-40F3-A86A-C3A979311A37.png?ex=65155602&amp;is=65140482&amp;hm=539b698723040a2929c744948262577d66ed1abcdf9cfecf4d9227a45c3e53eb&amp;=&amp;width=655&amp;height=575" loading="lazy"  alt="[Image: 27C2BE01-0BE5-40F3-A86A-C3A979311A37.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Empowerment</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605557260288/71BFF047-D854-4D02-9753-720109D2102B.png?ex=65155603&amp;is=65140483&amp;hm=54c58ed81473745a4fedf906e34c2e1136988252b16d8c098995e9c05788e37a&amp;=&amp;width=656&amp;height=575" loading="lazy"  alt="[Image: 71BFF047-D854-4D02-9753-720109D2102B.png...height=575]" class="mycode_img" /></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Healing</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605863452763/4B144823-FD3A-4617-BC2A-3C0E98F4634E.png?ex=65155603&amp;is=65140483&amp;hm=f19d4611316c0e11986e83bd380d34bdef22959270e5aa944a2e8a2e3440b18b&amp;=&amp;width=490&amp;height=575" loading="lazy"  alt="[Image: 4B144823-FD3A-4617-BC2A-3C0E98F4634E.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Power</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538606438068244/D19EEF88-F693-4FFA-89AD-CCC11EFF880D.png?ex=65155603&amp;is=65140483&amp;hm=ed553c09c4e0594364e42422221cade3af98a3e98c30882e17e92efb43b9f6f9&amp;=&amp;width=473&amp;height=575" loading="lazy"  alt="[Image: D19EEF88-F693-4FFA-89AD-CCC11EFF880D.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Protection</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538606828134471/8A1BFA6E-1BEB-460E-92E2-9CCDF94C95E7.png?ex=65155603&amp;is=65140483&amp;hm=78c35280acea9a0f36ffb2a68ccb5144f6134dd02e45f85429f27f00062ca0cb&amp;=&amp;width=640&amp;height=575" loading="lazy"  alt="[Image: 8A1BFA6E-1BEB-460E-92E2-9CCDF94C95E7.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Siphoning</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538607155298414/95A88900-E9F0-43BB-8092-96C392DC259D.png?ex=65155603&amp;is=65140483&amp;hm=8bc8c01a1370b88dd70e4abe17953b36f39b434a033f53b18545be638756d77a&amp;=&amp;width=458&amp;height=575" loading="lazy"  alt="[Image: 95A88900-E9F0-43BB-8092-96C392DC259D.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Strength</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538607503421570/B09B3DFF-90FA-44E6-B03E-69EE3C7B42EF.png?ex=65155603&amp;is=65140483&amp;hm=fabcbcd2a1d062db8c04f0b684ceec96904d197da6efcab81faa773392f5a84a&amp;=&amp;width=372&amp;height=575" loading="lazy"  alt="[Image: B09B3DFF-90FA-44E6-B03E-69EE3C7B42EF.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Force Runes</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff851b;" class="mycode_color"><span style="font-size:small">By Aodh</span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Chaining</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605032980520/56F0653B-49B6-4CB9-9591-876D41E0318E.png?ex=65155602&amp;is=65140482&amp;hm=a047167a6832ea46a886c57a6d97f2b0ed4ef87f740ad7c7a4481efc0b6b4a5c&amp;=&amp;width=270&amp;height=575" loading="lazy"  alt="[Image: 56F0653B-49B6-4CB9-9591-876D41E0318E.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Darkness</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605280440390/27C2BE01-0BE5-40F3-A86A-C3A979311A37.png?ex=65155602&amp;is=65140482&amp;hm=539b698723040a2929c744948262577d66ed1abcdf9cfecf4d9227a45c3e53eb&amp;=&amp;width=655&amp;height=575" loading="lazy"  alt="[Image: 27C2BE01-0BE5-40F3-A86A-C3A979311A37.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Empowerment</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605557260288/71BFF047-D854-4D02-9753-720109D2102B.png?ex=65155603&amp;is=65140483&amp;hm=54c58ed81473745a4fedf906e34c2e1136988252b16d8c098995e9c05788e37a&amp;=&amp;width=656&amp;height=575" loading="lazy"  alt="[Image: 71BFF047-D854-4D02-9753-720109D2102B.png...height=575]" class="mycode_img" /></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Healing</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538605863452763/4B144823-FD3A-4617-BC2A-3C0E98F4634E.png?ex=65155603&amp;is=65140483&amp;hm=f19d4611316c0e11986e83bd380d34bdef22959270e5aa944a2e8a2e3440b18b&amp;=&amp;width=490&amp;height=575" loading="lazy"  alt="[Image: 4B144823-FD3A-4617-BC2A-3C0E98F4634E.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Power</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538606438068244/D19EEF88-F693-4FFA-89AD-CCC11EFF880D.png?ex=65155603&amp;is=65140483&amp;hm=ed553c09c4e0594364e42422221cade3af98a3e98c30882e17e92efb43b9f6f9&amp;=&amp;width=473&amp;height=575" loading="lazy"  alt="[Image: D19EEF88-F693-4FFA-89AD-CCC11EFF880D.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Protection</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538606828134471/8A1BFA6E-1BEB-460E-92E2-9CCDF94C95E7.png?ex=65155603&amp;is=65140483&amp;hm=78c35280acea9a0f36ffb2a68ccb5144f6134dd02e45f85429f27f00062ca0cb&amp;=&amp;width=640&amp;height=575" loading="lazy"  alt="[Image: 8A1BFA6E-1BEB-460E-92E2-9CCDF94C95E7.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Siphoning</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538607155298414/95A88900-E9F0-43BB-8092-96C392DC259D.png?ex=65155603&amp;is=65140483&amp;hm=8bc8c01a1370b88dd70e4abe17953b36f39b434a033f53b18545be638756d77a&amp;=&amp;width=458&amp;height=575" loading="lazy"  alt="[Image: 95A88900-E9F0-43BB-8092-96C392DC259D.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Rune of Strength</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://media.discordapp.net/attachments/773924939970510859/1156538607503421570/B09B3DFF-90FA-44E6-B03E-69EE3C7B42EF.png?ex=65155603&amp;is=65140483&amp;hm=fabcbcd2a1d062db8c04f0b684ceec96904d197da6efcab81faa773392f5a84a&amp;=&amp;width=372&amp;height=575" loading="lazy"  alt="[Image: B09B3DFF-90FA-44E6-B03E-69EE3C7B42EF.png...height=575]" class="mycode_img" /></div>
<hr class="mycode_hr" />]]></content:encoded>
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			<title><![CDATA[Sith Sorcery]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1094</link>
			<pubDate>Mon, 25 Sep 2023 16:35:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=4">Rhysand Sekker</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1094</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Sith Sorcery</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/Fk1C1pVz/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<br />
Originally made by <span style="font-weight: bold;" class="mycode_b">Ahandra/Rik</span> and <span style="font-weight: bold;" class="mycode_b">Razia/Luca</span>, this is an OOC guide to Sith Sorcery &amp; Kizia and progress in House Horuset, and as such, is not to be taken as an IC document that one could access. It has recently been looked over and revised by <span style="font-weight: bold;" class="mycode_b">Hazlem/Aodh</span> and a collection of other Sorcerers from within the Guild and has so been updated and adjusted, to better fit and reflect how Sith Sorcery functions within House Horuset.<br />
<br />
The images below are pathways on the progression of Sith Sorcery and Kizia. These 'skill trees' divide the different abilities/rituals into rough categories and accomplishments a Sorcerer should be at before attempting the next stages. Below the images is an entry on each ability, outlining what school of sorcery it belongs to, whether it is an incantation or a ritual, its difficulty (Out of five) if it's a forbidden ability in the empire and a brief description.<br />
<br />
It is divided into five different categories per difficulty level:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="color: #888888;" class="mycode_color">Acolyte:</span></span> Everyone has to start somewhere. The powers of the Acolyte level are, in general, the first steps towards exploring the mysteries of Sith Sorcery. They are often simple to comprehend and to execute, but almost always form the fundamentals for the more advanced powers. These are not accessible to Acolytes, merely equal to a regular Acolyte Power in difficulty.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice:</span></span> Through diligence and practice, the Apprentice level of power is achieved. These powers are more intricate and detailed than their colleagues from a tier below and require more discipline. Yet, many of these powers are still relatively simple in their use. More often than not, they tend to 'click' in the mind after extensive practice, making it possible to turn them into a second nature. So, where they might be challenging for new Sorcerers, these powers can still be perceived as a piece of cake for the more experienced wielders of the dark arts. The same disclaimer applies for the Apprentice level as it does for the Acolyte level.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Advanced:</span></span> Advanced-level powers are mostly reserved for the Sorcerers who have truly taken Sith Sorcery to heart and have dedicated themselves through extensive study and training. These powers require a strong, stable foundation of knowledge and skill, and are without a doubt far more complex and potentially dangerous than the two tiers below. Yet, where there is more danger and dedication required, there is more power to be found.<br />
</li>
<li><span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Expert</span>:</span> This tier encroaches that of the true masters, but falls just short. Under its umbrella, a great number of extremely dangerous, extremely potent powers can be found. Every last one of these possibly requires years of training and study, but there can be no doubt about the result once mastered: It is astonishing. Most of the abilities and rituals here have to be performed in a group and require preparation or even a certain set of items. Do not take any of these powers lightly, ever.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Master:</span></span> Achieving the master tier is incomprehensible for most who devote decades to Sorcery. Its powers are the sparks that create legends, and its practitioners are Demi-Gods amongst Sith. If not for the unmistakable proof that they have been performed in the past, and can be performed in the present, many would write these rituals off as myth and fiction. But it is possible. All of it. Some of it is forbidden, but all of it requires decades of training, dedication, blood, sweat and tears. But if one does manage to perform such an awe-inspiring feat... They can be assured of a place amongst history's greatest.<br />
</li>
</ul>
<br />
The way that Sith Sorcery will be presented on your ability sheets will be a little different from the rest of your powers and skills. A spoiler can be added below the sheet named 'Character Name's Sorcerous Tome'. Within this spoiler, you'd make a small table that lists the technique, the sub-sets of techniques you can do with it, and your character's skill with the ability graded on a scale of <span style="color: #888888;" class="mycode_color">1</span>, <span style="color: #888888;" class="mycode_color">2</span>, and <span style="color: #e82a1f;" class="mycode_color">3</span>, with 3, equal to the rest of ability progression. In the spoiler below is a short example.<br />
<br />
We hope this all serves you well and of course, represents our view on the complexity and paths through the Schools of Sith sorcery. Any and all questions and inquiries about this document and its contents are welcome privately and can be answered there. <br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Character Name's Sorcerous Tome</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sorcerous Ability</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Proficiency</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Preserving</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Ansi Ntii</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Soti Asarsi</td>
<td class="trow1" valign="top" align="left">-</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Amulet</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Nexus</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Syphon</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Rite of Scrying</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">1</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Muiai</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">2</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Mending</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Tnimi</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Dispel Ward</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">1</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Summoning</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sorcerous Blast</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Conjure Wisp</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Binding</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Project Emotion</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Aura of Uneasiness</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">2</span></td>
</tr>
</table></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">School of Preserving</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/qLvyJmVf/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Ansi Niti</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Ansi Niti</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Meditative Peak</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Ansi Niti describes the exact moment that a Sith reaches a climax during their channelling mediation. It is the ultimate way to turn wrath, ill intent and raw emotions into pure energy. Your very being is fixated on gathering that energy, to prepare you for any and all tasks at hand. When a Sith reaches Ansi Niti, they are at their strongest. With such energy at their fingertips, it has to be either released from the body or allowed to slowly dispersed in a controlled way through more meditation. If this is not done properly, the build-up of energy will pose a significant risk to the health of its host. This may lead to a feeling of nausea, exhaustion, internal bleeding or even signs of Corruption sickness.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Soti Asarsi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Soti Asarsi</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Channelling<br />
<span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -<br />
<span style="font-weight: bold;" class="mycode_b">Casting Time</span>: Ritual/Reactive<br />
<span style="font-weight: bold;" class="mycode_b">Incantation:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No<br />
<div style="text-align: left;" class="mycode_align">Soti Asarsi describes the mental and physical 'high' that an Alchemist or Sorcerer experiences when channelling the unrefined energy of the dark side. It is this 'high' that makes Alchemy and Sorcery so addictive to its practitioners. In both Alchemy and Sorcery the practitioner's own energy is often not enough to perform the various techniques and so Soti Asarsi was developed. This technique teaches the practitioner how to channel the power of external forces, such as Amulets, Siphons or a Dark Side Nexus. With such energy at their fingertips, it has to be either released from the body or allowed to be slowly dispersed in a controlled way through more meditation. If this is not done properly, the build-up of energy will pose a significant risk to the health of its host. This may lead to a feeling of nausea, exhaustion, internal bleeding or even signs of Corruption sickness. Soti Asarsi can be a ritual in the case of transferring significant power, but it can also be a relatively quick reaction - such as drawing power from an amulet in order to empower a use of Force Augmentation - though drawing on such things is likely to corrupt the individual doing so over-time.</div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Muiai</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Muiai</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Deflection<br />
<span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -<br />
<span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action/Reaction<br />
<span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No<br />
<div style="text-align: left;" class="mycode_align">A simple yet effective technique that acts as the gateway into far greater defensive spells and rituals. The ability is named after the spoken incantation of 'Muiai' which translates to 'Deflection' in basic. In the early stages of this incantation, it reinforces the pre-existing force barrier around the practitioner. This form of the ability requires an action to use. When someone advances their skill however a visible shield of sorcerous energy would be conjured, commonly around the palms of the practitioner, and redirect force and energy-based attacks back to their origin. This takes only a reaction. This incantation is never a complete nullification, but a skilled Sorcerer specialised in the School of Preserving will get very close.</div></div>
<div style="text-align: left;" class="mycode_align"></div></div></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Rite of Scrying</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Rite of Scrying</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The force hides a great many secrets that can be unravelled through deep concentration. Scrying is the act of focusing on these secrets through deep meditation. The user will systematically sift through every last bit of information the force provides them with, thus forming an accurate, detailed understanding of what they have been focused on. Scrying can be used to unravel the mysteries of a relic, sense someone's state of mind or even locate someone or something from far off.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Arsiatjiza</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Arsiatjiza</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Lucidity</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Many Sith are accustomed to a Mental Barrier. It protects against a great many threats, but against mentalist powers drawing from Sorcery such as Qazoi it fares less effectively, and against Sorcerous Illusions it fares not at all. Arsiatjiza fares excellently against Sorcerous Mentalism and sub-optimally against mundane mentalism, and although it cannot dispel a Sorcerous Illusion it can combat the direct effects of them - such as feelings of heat or pain from an illusion of fire, or a sensation of choking from an illusion of smoke. It can also protect against attempts by spirits and other apparitions to possess an individual. It is a shield of the mind, for the mind, is created by focusing your energy. Of course, a sufficiently powerful or extended attack can break it just as with any other barrier. Arsiatjiza can be used upon another, but only a single person at a time, leaving the user undefended unless they are using a mental barrier - and using both is a taxing prospect.</div></div></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier III - Advanced</span></span></span></div></div>
<div style="text-align: left;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Irdziyi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Irdziyi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Containment</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Irdziyi is named for the use it was originally intended for. To contain and force a cursed object or individual to remain dormant. This ward would be conjured over a pre-existing curse through a minor ritual and effectively prevented the curse from being activated even when its set conditions were triggered. Since then, however, skilled Sorcerers focused on the School of Preservation have discovered a small alteration in the ritual to conjure a ward that protected a curse instead of containing it, in return for weakening the power of the curse. Effectively adding a second layer of defence.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Spell of Concealment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Spell of Concealment</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Those proficient in Aura spells can learn how to mask the presence of a great many individuals in and through the force. A more powerful form of Dampen Presence, Spell of Concealment requires the constant focus of a caster and completely erases the user’s force presence - though this is very obvious to users of Force Sight. Just like Dampen Presence, this also dampens the sound of footsteps and blurs the outlines of one's silhouette. This is intensified to the degree that it is outright difficult to focus on a user of the technique for any extended period of time. Unlike Dampen Presence you can continue to use the force while employing this spell, though doing so is often exhausting.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Create Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Create Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The art of creating curses to protect artefacts of great power from falling into the wrong hands or weakening your foes goes back to the times of King Adas. Creating a curse is a relatively simple technique but requires a deep understanding of how the Force flows around yourself and others as well as the uninterrupted time to perform it. The Sorcerer is to focus on an object and connect with their presence in the Force, as minuscule as they may be, once done the practitioner is to set a condition and effect. The more specific and involved a curse’s triggers are the more potent its effects - a curse triggered exceptionally easily is unlikely to do very much, while one that requires specific circumstances and effort to trigger will do far more. Approaching a cursed object often causes a sense of foreboding in the individual. Curses can be lessened in impact by force resistance, but typically only in very minor ways unless the individual is significantly more powerful than the weaver of the curse (over four dice). Inflicting any severe curse on a player's character requires escalation or consent.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Examples</span></span></span></div><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Blindness - </span>A curse could damage the eyesight of a victim if a cursed mask is picked up and worn, then determined as unworthy by the creator of the mask’s instructions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Deafness -</span> A curse could create a constant, severe tinnitus for reading aloud a cursed tablet without sufficient Sith blood.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Confusion -</span> A curse could rob an individual of their sense of direction for a few days if they touch a decorative gargoyle at a certain point in the tomb.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Loss of Motor Control -</span> A curse could rob you of fine motor skills in your hands if a set of cursed manacles are applied to you until they are removed.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Cursing the Body</span></span></span></div>
Inflicting a curse upon an individual is a difficult task as the flow of force throughout a living being is far more complex than that of an object. To do so requires more time, more energy and more siphons, a demand that only draws more severe when the target is Force-sensitive. Inflicting such a curse requires access to the individual for the ritual's length. The subject will invariably become aware that something of the dark side has fallen over them, albeit probably not exactly what unless they are a skilled sorcerer themselves.</div></div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Arsuttihci Dikwa</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Arsuttihci Dikwa</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Disruption Field</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
No school of Sorcery has ever been closer to the Alchemical arts than Preserving - it interacts with it and especially with countering it deeply. The Disruption Field is a skill honed by Sorcerers of old to counteract alchemical threats on a less permanent, but more versatile basis than its predecessor Irdziyi. The Field disrupts force potency given firm structure in real space, but will not disrupt less defined forms like wisps, or less complex ones like Spears of Darkness. It projects a spherical field of roughly three metres in radius around its user, occupying their focus almost entirely as it does so. This field nullifies force-imbued objects and their effects so long as they express power in the force weaker than the user’s, otherwise, the field merely lessens the effects of the object. This works on both dark, neutral and Light-sided artefacts. It can also be used to dispel Sorcerous Illusions if they pass within the radius of the ability, again so long as the user is stronger than the one they are attempting to counter.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kota Mitina</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Kota Mitina</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Bulwark</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The Force's version of a ray shield. The wall barrier does exactly what it says: Forming a solid wall to wall off an area against any physical forces that seek to penetrate it. This type of power requires an active power source. As such, it has to be channelled continuously or sap off the power of an amulet or residual force power. This ability can be undone via the use of <span style="font-style: italic;" class="mycode_i">Dispel Ward</span>, or by finding a hidden weak spot or puzzle solution. For example, two hidden crystals which, when drained via Soti Asarsi, cause the bulwark to fall.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Create Greater Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Create Greater Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Some sorcerers grow powerful enough to weave curses of terrifying power, the form of which might dissuade an enemy from even attempting to step upon their grounds. The more specific and involved a curse’s triggers are the more potent its effects - a curse triggered exceptionally easily is unlikely to do very much, while one that requires specific circumstances and effort to trigger will do far more. Approaching a cursed object often causes a sense of foreboding in the individual. Curses can be lessened in impact by force resistance, but typically only in very minor ways unless the individual is significantly more powerful than the weaver of the curse (over four dice). Inflicting any severe curse on a player's character requires escalation or consent. Any inanimate object that a Higher Curse is placed upon must be of considerable value, lest it decay under the weight of the dark side.<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:medium">Examples:</span></span></span></div><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Insanity</span> - A curse could cause an emotional instability and unnatural attachment to a ring once worn, this grows in severity over time but is difficult to part with.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Catatonia</span> - A curse could force you into a permanent catatonic state tormented by visions of terror if you attempt to break open the casket of an ancient illusionist.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mental Conditioning</span> - A curse could compel you to spend several weeks constructing a shrine in the memory of an ancient Sith Lord if you come into contact with an altar in his tomb.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Necromancy</span> - A curse could force you into endless servitude in life and after that death if you were forced to wear a set of ceremonial chains.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Cursing the Blood</span></span></span></div></div>
Curse users of extraordinary skill and experience can curse someone merely through possession of their blood - so long as they possess a litre or more for a force sensitive, and 20 ml for a non-force sensitive (more is always better), and it is a week or less in age. This is exceptionally difficult regardless of the context and will require a particularly lengthy and bruising ritual, supported by several participants. Natural Force Resistance is a more effective defence against this kind of curse than any other.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">School of Mending</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/273dkckL/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tnimi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:1">Tnimi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Mending</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">School:</span> Mending</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Level:</span> Acolyte</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The logical first step for any and all practitioners of the School of Mending. Tnimi is a simple, yet effective way of healing simple wounds. It can best be described as a method that ‘welds’ the upper layers of skin back together. Avulsions, cuts and shallow wounds can all be easily cured as a result. Deep cuts, puncture wounds or other injuries that penetrate deep into the skin might not be fixed by Tnimi, as internal bleeding may continue. The treatment leaves a distinct burn mark, often in the shape of the hand of the practitioner. This rarely becomes a scar, however. Tnimi is best used if one can absorb energy from a good source. If this is not taken into account, the user will feel drained and exhausted afterwards. The corruption inflicted by being healed by Tnimi can be significant for non-force sensitives.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tumora Dotitsi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Tumora Dotitsi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Focused Healing</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Where Tnimi focuses on mending the upper layers of the skin, Tumora Dotisi focuses on everything underneath it. Deep stab wounds, internal bleeding or severe puncture wounds often leave serious internal damage that could be fatal if no action is taken. Tumora Dotisi is a good solution in such cases. Through deep channelling meditation, intense focus and the usage of vast amounts of energy, the practitioner will systematically begin to stitch each and every fibre of the unfortunate victim back together, both on the inside and the outside. The whole process is incredibly lengthy, and could potentially last several hours. Throughout this period, the individual being stitched will have to remain awake to aid the process. The whole ordeal is incredibly painful- but also life-saving. This healing is also highly corruptive - especially upon non-force users.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Ward</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Dispel Ward</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sorcerous Wards, much like any other form of Force Barrier, can be destroyed with enough force, yet this brutish process risks damaging the protected object or individual. To prevent this, the Kissai of old produced a minor ritual that allowed the sorcerer to dispel such protections through intense deep meditation in search of the weak spot of the barrier, usually the source of its power and slowly siphoning its power away, effectively removing the ward without damaging the protected object or person. The more skill a sorcerer possesses with this ritual, the more complex wards can be dispelled in this fashion.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sotizi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Sotizi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Cleansing</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation</span>: No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sotizi is the perfect method to restore what once was. Its name means ‘Cleansing’ in High Sith, and that is precisely what it does. It alters the very being of an organic, reverting their cells to a state before their current state. It requires immense focus and energy, and can seldom achieve its goals in a single session. Even more notably, Sotizi cannot function without exchange - something must be given in exchange for what is gained. A limp being healed might require the legs of several living captives, for example. But with enough time, patience and dedication, it has the potential to almost completely heal old wounds and scars. Removing a limp, effectively restoring the usefulness of a disabled limb again, curing poison or disease, or making a horrid scar fade away entirely and restoring the skin to its original smoothness are all well within the realm of possibility with this ability. Repeated casts of Sotizi can temporarily extend one’s lifespan, though it becomes a race between Sotizi’s restoration and the corruption incurred by it. Sotizi is able to heal such threats as Sith Poison and Force Plague.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Dispel Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (First Method), Ritual (Second Method)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be created can also be destroyed. Where the creation of curses can only be done in one way, the removal of curses can be done in two ways. The first method requires knowledge of the particular curse that has been placed and allows the sorcerer to delve into the force to disperse the trigger effect. This won't truly remove the curse but will render it incapable of activating. The second method takes many hours of deep meditation during which the sorcerer slowly but surely siphons the power of the curse, effectively removing it in full. This technique can only dispel a single lower curse at a time, and it may struggle to dispel the curse of a more powerful Sith.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Unbind Force Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Unbind Force Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The various apparitions and ghost-like entities that roam the galaxy are made entirely out of force energy. More often than not, they borrow this energy from a nexus or powerful source in the force. Unbinding apparition focuses on pulling that energy apart through the force, effectively dispersing the apparition you target. This should render them incapable for a while, forcing them to fade away until they can morph back into their original forms. This specific ability aims to disperse weaker apparitions such as Fragments and Wisps. These apparitions are barely sentient, and often weak as it is. Despite this fact, latching on to their energy and pulling it apart is still a significant task.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nirizi Udnizitsia</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Nirizi Udnizitsia</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sever Bonds</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
While those who place their studies within the scope of the ancient art's healing will have experienced using the gifts of the Dark Side to manipulate and shape the flesh of their victims, to restore their bodies to a state free from injury, the technique of Nirizi Udnizitsia exploits this experience to inflict harm instead. Unravelling the bonds that keep healthy tissue in place, the practitioner will be able to cause damage that renders limbs inoperable, causes organs to fail, or - in severe cases - the afflicted areas to decompose and fall from the owner's body. To do so requires at least a round of focus, and also requires contact between the user’s hand and the target’s body. It can be blocked by Muiai or a Muiai-infused Barrier, or lessened via Force Resistance.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nitpi Arumoni</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Nitpi Arumoni</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Grafting</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The ultimate proof of healing mastery: Sorcerous Grafting is an extremely difficult, time-consuming ritual that only the very best of healers can hope to achieve. Through careful planning, this power has the potential to reattach limbs or organs that were once lost, except the heart and brain. One requires a donor limb or organ, however - one that is similar in composition as their old one. For example, a Pureblood with primarily Kissai ancestry will have to find a limb of an individual who shares a similar ancestry. Once such a donor item is obtained, the difficult ritual begins. The sorcerer will require at least four siphons or another powerful source of energy. Using said energy, they will change the composition of the donor limb and attune it to the target by latching on to their presence in the force. The arm will morph into something incredibly close to the original lost limb. Then, it is attached to the target who will then have to rest for several days. Unlike a cybernetic prosthesis, the new limb will be able to channel the force and act as a true part of your body and unlike a transplanted organ, a grafted one will have little chance of rejection. However, if the ritual is not carried out perfectly, the new organ or limb might be prone to corruption sickness - and the body is likely to be corrupted considerably regardless.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Greater Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dispel Greater Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
When a sorcerer reaches this level of competency with the dispelling of curses, they will now be more capable of performing rituals to remove the more complex curses. However, the more complex or dangerous the curse, the more ritualists and potentially specialised amulets will be required to fully dispel such a curse. A single mistake will have the curse activate on you instead.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Unbind Greater Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Unbind Greater Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
To unbind a Greater Apparition is a daunting task indeed. Greater Apparitions, such as Banshees and Entombed Guardians are terrifying phantasms that outright refuse to die. More often than not, they are sentient, cunning and filled with malice and purpose. They will easily recognize your attempt to unbind them, and will almost certainly fight back. However, if a practitioner does manage to reach this level of competence, they will find themselves capable of permanently destroying lesser and ordinary apparitions.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">School of Summoning</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/wZMRBgwg/Capture.png" loading="lazy"  alt="[Image: Capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Wisp</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Conjure Wisp</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action (If Already Charged), Ritual (If Not)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A Wisp is a leftover product of a Kizia ritual. When the energy of a Sith Amulet is absorbed by the wielder, it has to be used or it will damage the wielder from the inside. An effective way to get rid of excessive energy is to create a ‘Wisp’. The energy is cast out of the body and clutters together, forming a coloured ball of energy. It will eventually burn out and disappear altogether. Wiisps sometimes appear in tombs, where they are the result of excessive residual Force presence. Creating one is the logical first step when a practitioner of the arcane wishes to familiarise themselves with how it feels to create.<br />
<br />
Wisps do provide a small amount of coloured light and can be bound permanently into torches so long as the locale they are bound within is either within a nexus or has been constructed according to the ancient architectural channelling arts of the Sith. Wisps are unstable constructs and burn the flesh when they come into contact with it, though they move too slowly and in too disorganised a manner to be used in combat. They do wicker and gutter around greater Force presences, however, and thus give away hidden force users or force-based traps if in close proximity.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sorcerous Blast</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Sorcerous Blast</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sorcerous Blast is the first step of tapping into the destructive potential of Sith Sorcery &amp; Kizia. The practitioner is to channel the unrefined energy of the dark side in the palm of their hands until it is almost impossible to control its volatile nature. When the sphere has been conjured properly the unrefined energy will slowly eat away at the skin and flesh of the practitioner, leaving burn marks. The longer the practitioner waits the more powerful it will become, while also severely damaging the user’s hand and increasing the potential for it to explode in their hand, likely blowing their arm off if not killing them outright - and corrupting them deeply if they survive.<br />
<br />
<br />
The sphere, which is roughly the size of the hand, will not fire until the incantation of 'Mnaiaza' is spoken out loud. Sorcerous Blast is extremely destructive - capable of blowing limbs off in weaker users and shredding bodies in those who are stronger in the Dark Side. Be warned, however, as with all Sorcerous and Alchemical practices, if the technique is performed without possessing the large quantities of unrefined energy required for it, it will drain the practitioner instantly of their physical and force energy. </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Odojinya</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Odojinya</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Web</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action (Smaller-Scale), Charged (Larger)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique commonly used by the Kissai of old when the Massassi managed to get to them in melee range. This incantation allowed the practitioner to physically manifest strands of pure dark side energy to block a sword or bind a foe. The Sorcerer was to speak the incantation whilst weaving quick and precise lashes with their fingers to manifest these dark side lattices around or in front of the target. It can be used on a smaller scale in applications such as a lasso or sword block, or it can be used on larger scales such as full-body restraints. Its effects are weakened by force resistance and it can be rebuffed with barriers, though most are sub-optimal with the exception of Muiai.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Vile Voices</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Conjure Vile Voices</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Vile voices or ‘Zuchura’ are a defence measure often found in the tombs of the ancients. They are semi-sentient entities that are stuck to a certain place, as they have to be fueled by a source of power. That fact is also the most important aspect of conjuring one. The sorcerer has to attach them to such a source of power. This can be a corpse of a powerful fallen force user, a stash of amulets or even just the residual force power of an area. The Zuchura itself is created when the caster manifests their ill-intent and malice through the force. An important thing to remember is that the caster themselves need to stay focused while doing this so that their minds remain shielded against the very thing they create. The Vile voices respect power, however, and will more often than not obey their creator.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sutta Chwituskak</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Sutta Chwituskak</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Spear of Midnight Black</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
By combining the destructive power of a Force Blast with the physical manifestation and control of Odojinya and adding a fourth aspect you get something entirely new. Sutta Chwituskak is an incantation that allows the Sorcerer to conjure a spear from pure rage and hatred in physical form. This manifestation of pure dark side energy of rage and hatred could be used like any other spear, but was commonly thrown due to the large quantities of energy it requires to be maintained. When the spear connects with the target the victim would have the Sorcerer's rage and hatred seep into them, making them susceptible to the dark side itself. The Spear bears a point honed from the Dark Side itself and is thus massively effective as an armour (or barrier) piercing weapon. Even Muiai only fares well against this weapon when the defender is stronger than the attacker.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Fragment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Conjure Fragment</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Speaking to those who have left the mortal coil has been a sought-after skill since the dawn of sentient life in the galaxy. The possibilities are endless. One could find the truth behind a murder and solve the case for example, or use the knowledge from the past for more selfish goals. After finding a Force Imprint on an object, a Sorcerer may wish to turn it into a Fragment Apparition. These mistakes of nature can be conjured by channelling a significant amount of energy into the Imprint, causing it to project a visual representation of its contents: The Fragment. These fragments are difficult to talk to, and can be quite... upsetting. So beware!</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dark Side Tendrils</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dark Side Tendrils</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged [2 rounds of charge] (Nexus), Ritual (In Darkness)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique that is exceptionally powerful and difficult to conjure, control and maintain. The Sorcerer would conjure a black mist from which large tendrils of pure dark side energy would manifest. These tendrils would lash out at everything and everyone around them, instantly annihilating any form of matter it comes in contact with, even the most powerful of concentrated force barriers are commonly not enough to protect against it. The tendrils also absorb lightning on contact. This technique is incredibly taxing on the body, soul and mind of the Sorcerer. This ability can be used optimally only in a dark sided nexus, though with a more involved ritual it can be summoned in dark areas such as unlit caves or tombs. Even a brief moment of interrupted concentration while using this ability will almost invariably result in the user’s death as they are reduced to nothing by the energies they control. Any usage of this technique is immensely corruptive.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Invoke Spirit</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Invoke Spirit</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> Yes</div>
<br />
This ritual is the closest our characters will ever be able to get to Forcewalking. The Sorcerer can, through an extensive ritual and knowledge of the deceased, summon the spirit of a Sith long gone. To be interacting with a Sith Spirit means that you're interacting with a Sith of the highest calibre. The Ritualist is to form a 'contract' with the spirit and set conditions under which they may agree to lend their strength to the requesting Sorcerer. The Spirit might still choose not to accept the contract, deny to offer their strength despite the contract or even attack their summoner, Sorcerers often choose to summon the spirit of their ancestor to increase their odds. Once a contract has been forged with the spirit, the Sorcerer will then be capable of summoning their contracted spirit through a contractual incantation to request their power for any one spell or ritual.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">School of Binding</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/3mB4kMDN/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Emotion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Project Emotion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Every living being possesses an aura around them in which their emotions roam free. Most individuals do not have true control over which are revealed and which aren't and more often than not Sith choose to simply dampen their presence instead. To actively project one or multiple emotions however is a must for those more politically inclined. To project your anger, hatred and rage to make those oblivious to your body language aware of the danger they're in. Or to project your fears to help others understand your experiences when words or body language alone isn't enough. Or even to project false emotions to lead others astray from your true intentions.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Aura of Uneasiness</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Aura of Uneasiness</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique that allows the practitioner to faintly touch the minds of living beings through their projected aura. This allows the Sorcerer to twist their minds just enough to instil a sense of unease into their hearts and dissuade them from coming to the source of the aura. This technique is most effective against lesser minds like those of beasts. But those who are sentient would experience nausea and find it hard to concentrate properly. The effect of this does not taunt an individual towards you, but instead makes you actively harder to focus on and deeply unpleasant to be around. This ability cannot merely be shrugged off by force of will, though it can be defended against by Mental Barrier, and especially by Arsiatjiza.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">False Light-Side Aura</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">False Light-Side Aura</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique commonly seen amongst those who seek to use the arcane for infiltration. This spell allows the practitioner to alter the flow of the Force of their own presence to mimic the aura of a Force User attuned to the Light Side of the Force. To project this false aura requires temporarily suppressing one’s Dark-Sided presence, and thus Dark-Sided abilities may not be used without breaking the aura.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Project Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The first step into the realm of perception-altering techniques. The projections of minor illusions would have the Sorcerer manipulate the flow of the force, concentrating a pocket of energy to fuel illusions. Contrary to the standard illusion practised by various Sith across the stars, the Sorcerous illusion is not just smoke and mirrors. Due to its genuine presence in the Force, it cannot only be sensed by the victim, it can also be seen by multiple individuals at once. This small illusion, often something subtle like a changing appearance of an object already there, a door opening that isn't opening, a knife being pulled on you from the corners of your eyes. A good illusionist knows to keep their art small, subtle and believable.<br />
<br />
A victim can resist by being stronger in sense or perception than the illusionist. An illusion must be believable, once a victim realises they are looking at an illusion, it doesn't just disappear, for it is anchored in an actual force presence. However, the illusion becomes translucent, odd, uncanny and obviously fake, as if one is staring at a mirage. It can be dismantled by the presence of an Arsuttihci Dikwa, Tutaminis or fully seen through using Force Sight or Force Perception.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Summon Fear</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Summon Fear</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A Sith Spell similar, yet not quite like the more common Force Fear and its advanced variants. Where Force Fear is used in two ways. The first is to draw out a primal, random sense of fear. The second requires the practitioner to know the target's fear and project that into their minds specifically. Through the use of Summon Fear, however, the spell would automatically seek out the target's most absolute fear and project it into their minds without the requirement of having to know what it is yourself. To use this spell, the Sorcerer must weave a set of Sith Runes in the air as a focal point through which the power is channelled. The longer it was channelled the more life-like the horrors became. Results of this powerful technique range from inducing insanity, pushing the target into a seizure, and having their bodies go in a coma-like state whilst what remains of their minds are tormented for all of eternity and even death is a possibility if exposed long enough.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Waves of Darkness</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Waves of Darkness</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (Inside a Nexus), Ritual (Outside of a Nexus)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
To be capable of using this ancient spell, the Sorcerer must have bathed in the very essence of the dark side. When using this technique the Sorcerer would call upon the full scope of negative emotions from their centre of being. These dark emotions would then be given physical form as they manifested in literal waves of pitch-black darkness in a spherical aura around them. The very air and ground would grow thick in Dark-Sided energy as it was immersed in darkness, this was then accompanied by sounds of roaring thunder. This aura, the waves and thunder kept on expanding their range as time passed. Those affected by the Waves of Darkness were tormented by whispers of the dark side and experienced intense confusion, pain, horror, despair and eventually utter hopelessness. Additionally, Force Users attuned to the Light Side of the Force would experience their connection to the Light being smothered. The potency of this spell even caused machines and droids to go haywire at higher levels of skill. The Waves of this ability typically wash over a 10-metre diameter, before expanding to one of 30 metres.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Bind Force Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Bind Force Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be dispelled, can also be captured. The force entities of the galaxy appear in a great many different shapes and sizes, but all are anchored to the mortal coil in one way or another. Bind Apparition focuses on finding a way to capture, enthral or chain an apparition in order to make it do your bidding, prevent it from disappearing or simply make it guard a place of your choice. Lesser apparitions can be bound through this power. The user finds something to tether the apparition: An object important to them, a power source or sometimes the sheer willpower of the caster itself. This ability binds the lesser half of the apparition types.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Greater Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Project Major Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The next step into the realm of perception-altering powers gets you closer to reality-bending illusions. At this level of skill of illusory abilities, you have grown more experienced and skilled in the manipulation of the force that travels through the brain of the target. You will now be able to trick up to four bodily senses at once with your illusions. To create an illusory duplicate of yourself? It's possible. To delve into the mind of another as they dream and twist aspects of it to your liking? Harder, but within the realm of possibility at this level of illusions. This skill can produce illusions as far away as 40 metres. A Major Illusion can be bound in one location permanently using a runic circle of specific composition, as long as it has a fuel source such as a nexus or amulet.<br />
<br />
A victim can resist by being stronger in sense or perception than the illusionist. An illusion must be believable, once a victim realises they are looking at an illusion, it doesn't just disappear, for it is anchored in an actual force presence. However, the illusion becomes translucent, odd, uncanny and obviously fake, as if one is staring at a mirage. It can be dismantled by the presence of an Arsuttihci Dikwa or fully seen through using Force Sight or Force Perception, but not Tutaminis.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Qazoi Kyantuska</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Qazoi Kyantuska</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Suppress Thought</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Qâzoi Kyantuska is a technique that is incredibly difficult to detect being used since there were no incantations or hand gestures needed to perform this Sith Spell. The Sorcerer would establish a telepathic connection with one or multiple targets and exert their own will over those of the target(s), suppressing the conscious thought of the target(s). The target(s) would be in a hypnotic trance and unable to do anything on their own volition. The Sorcerer could even have the targets end their own lives against their will. Physical contact makes this ability considerably easier to use, as does eye contact.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hallucinatory Terrain</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Hallucinatory Terrain</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (Single-Target), Ritual (Group)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
This skill is the province of deeply talented illusionists. With it, one can make dramatic changes manifest - such as immersing an individual in a mental landscape of confusing, twisting psychedelic features or projecting an illusionary flight of ships soaring through the sky, or a field of flame which causes those who walk through it to feel pain as though it were very real - albeit without physical harm imparted. Hallucinatory Terrain can be bound in a single location without runic support, so long as it is in a nexus or has an amulet to fuel it.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Possession</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Possession</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> Yes</div>
<br />
To even attempt to possess someone requires a number of prolonged and extremely taxing rituals to be performed in order to prepare the target's body, mind and spirit one by one to grow accepting of the foreign spirit. Once each of these rituals has been performed and the target is ready to be possessed, the Sorcerer would send part of their own spirit into the target to take control of their body, mind and spirit. Whilst possessing another, the Sorcerer is capable of using their force powers with a decreased level of strength through the possessed body as if they were present themselves. Whilst possessing someone the Sorcerer's own body is extremely vulnerable. Should the Sorcerer attempt to possess more than one target at the same time, they would see their level of control and power diminish even further. And should a third body be attempted to be possessed? the Sorcerer would find their spirit spread so thin that death is only a matter of seconds away. Possession is rarely, if ever, able to last for longer than a week.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Bind Greater Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Bind Greater Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be dispelled, can also be captured. The force entities of the galaxy appear in a great many different shapes and sizes, but all are anchored to the mortal coil in one way or another. Bind Apparition focuses on finding a way to capture, enthral or chain an apparition in order to make it do your bidding, prevent it from disappearing or simply make it guard a place of your choice. Not even the Zuguruk and Kissai of old could create a method that would work a hundred per cent of the time when one plans to Bind a Greater Apparition. A sentient tomb mind or banshee are a fearsome opponent indeed, and often smarter than many a sorcerer who wanders into their habitat. Only a select few have dared to try and bend them to their will, and even fewer have lived to tell the tale. Binding a powerful apparition requires months of planning, a dozen competent siphons and luck. A lot of luck.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Alter Perception of Reality</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Alter Perception of Reality</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Reaching this level of skill as an Illusionist is proof of dedicated practice and mastery over those skills that came before. You are now not merely manipulating the flow of the Force that travels through the brain, but disrupting it completely. Being able to trick all of the target's physical and even Force senses to such a degree that it is nigh impossible to distinguish reality from illusion. It is in this final stage that the Illusionist is capable of inducing physical pain and death through their illusions. It is even possible to affect targets at much greater distances through a ritual provided that the material components have been acquired beforehand.</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Sith Sorcery</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/Fk1C1pVz/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<br />
Originally made by <span style="font-weight: bold;" class="mycode_b">Ahandra/Rik</span> and <span style="font-weight: bold;" class="mycode_b">Razia/Luca</span>, this is an OOC guide to Sith Sorcery &amp; Kizia and progress in House Horuset, and as such, is not to be taken as an IC document that one could access. It has recently been looked over and revised by <span style="font-weight: bold;" class="mycode_b">Hazlem/Aodh</span> and a collection of other Sorcerers from within the Guild and has so been updated and adjusted, to better fit and reflect how Sith Sorcery functions within House Horuset.<br />
<br />
The images below are pathways on the progression of Sith Sorcery and Kizia. These 'skill trees' divide the different abilities/rituals into rough categories and accomplishments a Sorcerer should be at before attempting the next stages. Below the images is an entry on each ability, outlining what school of sorcery it belongs to, whether it is an incantation or a ritual, its difficulty (Out of five) if it's a forbidden ability in the empire and a brief description.<br />
<br />
It is divided into five different categories per difficulty level:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="color: #888888;" class="mycode_color">Acolyte:</span></span> Everyone has to start somewhere. The powers of the Acolyte level are, in general, the first steps towards exploring the mysteries of Sith Sorcery. They are often simple to comprehend and to execute, but almost always form the fundamentals for the more advanced powers. These are not accessible to Acolytes, merely equal to a regular Acolyte Power in difficulty.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice:</span></span> Through diligence and practice, the Apprentice level of power is achieved. These powers are more intricate and detailed than their colleagues from a tier below and require more discipline. Yet, many of these powers are still relatively simple in their use. More often than not, they tend to 'click' in the mind after extensive practice, making it possible to turn them into a second nature. So, where they might be challenging for new Sorcerers, these powers can still be perceived as a piece of cake for the more experienced wielders of the dark arts. The same disclaimer applies for the Apprentice level as it does for the Acolyte level.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Advanced:</span></span> Advanced-level powers are mostly reserved for the Sorcerers who have truly taken Sith Sorcery to heart and have dedicated themselves through extensive study and training. These powers require a strong, stable foundation of knowledge and skill, and are without a doubt far more complex and potentially dangerous than the two tiers below. Yet, where there is more danger and dedication required, there is more power to be found.<br />
</li>
<li><span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Expert</span>:</span> This tier encroaches that of the true masters, but falls just short. Under its umbrella, a great number of extremely dangerous, extremely potent powers can be found. Every last one of these possibly requires years of training and study, but there can be no doubt about the result once mastered: It is astonishing. Most of the abilities and rituals here have to be performed in a group and require preparation or even a certain set of items. Do not take any of these powers lightly, ever.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Master:</span></span> Achieving the master tier is incomprehensible for most who devote decades to Sorcery. Its powers are the sparks that create legends, and its practitioners are Demi-Gods amongst Sith. If not for the unmistakable proof that they have been performed in the past, and can be performed in the present, many would write these rituals off as myth and fiction. But it is possible. All of it. Some of it is forbidden, but all of it requires decades of training, dedication, blood, sweat and tears. But if one does manage to perform such an awe-inspiring feat... They can be assured of a place amongst history's greatest.<br />
</li>
</ul>
<br />
The way that Sith Sorcery will be presented on your ability sheets will be a little different from the rest of your powers and skills. A spoiler can be added below the sheet named 'Character Name's Sorcerous Tome'. Within this spoiler, you'd make a small table that lists the technique, the sub-sets of techniques you can do with it, and your character's skill with the ability graded on a scale of <span style="color: #888888;" class="mycode_color">1</span>, <span style="color: #888888;" class="mycode_color">2</span>, and <span style="color: #e82a1f;" class="mycode_color">3</span>, with 3, equal to the rest of ability progression. In the spoiler below is a short example.<br />
<br />
We hope this all serves you well and of course, represents our view on the complexity and paths through the Schools of Sith sorcery. Any and all questions and inquiries about this document and its contents are welcome privately and can be answered there. <br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Character Name's Sorcerous Tome</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sorcerous Ability</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Proficiency</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Preserving</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Ansi Ntii</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Soti Asarsi</td>
<td class="trow1" valign="top" align="left">-</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Amulet</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Nexus</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-style: italic;" class="mycode_i">Channel: Syphon</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Rite of Scrying</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">1</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Muiai</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">2</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Mending</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Tnimi</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Dispel Ward</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">1</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Summoning</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sorcerous Blast</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Conjure Wisp</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">School of Binding</span></td>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Apprentice</span></span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Project Emotion</td>
<td class="trow1" valign="top" align="left"><span style="color: #e82a1f;" class="mycode_color">3</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Aura of Uneasiness</td>
<td class="trow1" valign="top" align="left"><span style="color: #888888;" class="mycode_color">2</span></td>
</tr>
</table></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">School of Preserving</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/qLvyJmVf/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Ansi Niti</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Ansi Niti</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Meditative Peak</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Ansi Niti describes the exact moment that a Sith reaches a climax during their channelling mediation. It is the ultimate way to turn wrath, ill intent and raw emotions into pure energy. Your very being is fixated on gathering that energy, to prepare you for any and all tasks at hand. When a Sith reaches Ansi Niti, they are at their strongest. With such energy at their fingertips, it has to be either released from the body or allowed to slowly dispersed in a controlled way through more meditation. If this is not done properly, the build-up of energy will pose a significant risk to the health of its host. This may lead to a feeling of nausea, exhaustion, internal bleeding or even signs of Corruption sickness.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Soti Asarsi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Soti Asarsi</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Channelling<br />
<span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -<br />
<span style="font-weight: bold;" class="mycode_b">Casting Time</span>: Ritual/Reactive<br />
<span style="font-weight: bold;" class="mycode_b">Incantation:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No<br />
<div style="text-align: left;" class="mycode_align">Soti Asarsi describes the mental and physical 'high' that an Alchemist or Sorcerer experiences when channelling the unrefined energy of the dark side. It is this 'high' that makes Alchemy and Sorcery so addictive to its practitioners. In both Alchemy and Sorcery the practitioner's own energy is often not enough to perform the various techniques and so Soti Asarsi was developed. This technique teaches the practitioner how to channel the power of external forces, such as Amulets, Siphons or a Dark Side Nexus. With such energy at their fingertips, it has to be either released from the body or allowed to be slowly dispersed in a controlled way through more meditation. If this is not done properly, the build-up of energy will pose a significant risk to the health of its host. This may lead to a feeling of nausea, exhaustion, internal bleeding or even signs of Corruption sickness. Soti Asarsi can be a ritual in the case of transferring significant power, but it can also be a relatively quick reaction - such as drawing power from an amulet in order to empower a use of Force Augmentation - though drawing on such things is likely to corrupt the individual doing so over-time.</div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Muiai</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Muiai</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Deflection<br />
<span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -<br />
<span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action/Reaction<br />
<span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No<br />
<div style="text-align: left;" class="mycode_align">A simple yet effective technique that acts as the gateway into far greater defensive spells and rituals. The ability is named after the spoken incantation of 'Muiai' which translates to 'Deflection' in basic. In the early stages of this incantation, it reinforces the pre-existing force barrier around the practitioner. This form of the ability requires an action to use. When someone advances their skill however a visible shield of sorcerous energy would be conjured, commonly around the palms of the practitioner, and redirect force and energy-based attacks back to their origin. This takes only a reaction. This incantation is never a complete nullification, but a skilled Sorcerer specialised in the School of Preserving will get very close.</div></div>
<div style="text-align: left;" class="mycode_align"></div></div></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Rite of Scrying</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Rite of Scrying</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The force hides a great many secrets that can be unravelled through deep concentration. Scrying is the act of focusing on these secrets through deep meditation. The user will systematically sift through every last bit of information the force provides them with, thus forming an accurate, detailed understanding of what they have been focused on. Scrying can be used to unravel the mysteries of a relic, sense someone's state of mind or even locate someone or something from far off.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Arsiatjiza</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Arsiatjiza</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Lucidity</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Many Sith are accustomed to a Mental Barrier. It protects against a great many threats, but against mentalist powers drawing from Sorcery such as Qazoi it fares less effectively, and against Sorcerous Illusions it fares not at all. Arsiatjiza fares excellently against Sorcerous Mentalism and sub-optimally against mundane mentalism, and although it cannot dispel a Sorcerous Illusion it can combat the direct effects of them - such as feelings of heat or pain from an illusion of fire, or a sensation of choking from an illusion of smoke. It can also protect against attempts by spirits and other apparitions to possess an individual. It is a shield of the mind, for the mind, is created by focusing your energy. Of course, a sufficiently powerful or extended attack can break it just as with any other barrier. Arsiatjiza can be used upon another, but only a single person at a time, leaving the user undefended unless they are using a mental barrier - and using both is a taxing prospect.</div></div></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier III - Advanced</span></span></span></div></div>
<div style="text-align: left;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Irdziyi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Irdziyi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Containment</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Irdziyi is named for the use it was originally intended for. To contain and force a cursed object or individual to remain dormant. This ward would be conjured over a pre-existing curse through a minor ritual and effectively prevented the curse from being activated even when its set conditions were triggered. Since then, however, skilled Sorcerers focused on the School of Preservation have discovered a small alteration in the ritual to conjure a ward that protected a curse instead of containing it, in return for weakening the power of the curse. Effectively adding a second layer of defence.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Spell of Concealment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Spell of Concealment</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Those proficient in Aura spells can learn how to mask the presence of a great many individuals in and through the force. A more powerful form of Dampen Presence, Spell of Concealment requires the constant focus of a caster and completely erases the user’s force presence - though this is very obvious to users of Force Sight. Just like Dampen Presence, this also dampens the sound of footsteps and blurs the outlines of one's silhouette. This is intensified to the degree that it is outright difficult to focus on a user of the technique for any extended period of time. Unlike Dampen Presence you can continue to use the force while employing this spell, though doing so is often exhausting.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Create Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Create Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The art of creating curses to protect artefacts of great power from falling into the wrong hands or weakening your foes goes back to the times of King Adas. Creating a curse is a relatively simple technique but requires a deep understanding of how the Force flows around yourself and others as well as the uninterrupted time to perform it. The Sorcerer is to focus on an object and connect with their presence in the Force, as minuscule as they may be, once done the practitioner is to set a condition and effect. The more specific and involved a curse’s triggers are the more potent its effects - a curse triggered exceptionally easily is unlikely to do very much, while one that requires specific circumstances and effort to trigger will do far more. Approaching a cursed object often causes a sense of foreboding in the individual. Curses can be lessened in impact by force resistance, but typically only in very minor ways unless the individual is significantly more powerful than the weaver of the curse (over four dice). Inflicting any severe curse on a player's character requires escalation or consent.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Examples</span></span></span></div><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Blindness - </span>A curse could damage the eyesight of a victim if a cursed mask is picked up and worn, then determined as unworthy by the creator of the mask’s instructions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Deafness -</span> A curse could create a constant, severe tinnitus for reading aloud a cursed tablet without sufficient Sith blood.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Confusion -</span> A curse could rob an individual of their sense of direction for a few days if they touch a decorative gargoyle at a certain point in the tomb.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Loss of Motor Control -</span> A curse could rob you of fine motor skills in your hands if a set of cursed manacles are applied to you until they are removed.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium">Cursing the Body</span></span></span></div>
Inflicting a curse upon an individual is a difficult task as the flow of force throughout a living being is far more complex than that of an object. To do so requires more time, more energy and more siphons, a demand that only draws more severe when the target is Force-sensitive. Inflicting such a curse requires access to the individual for the ritual's length. The subject will invariably become aware that something of the dark side has fallen over them, albeit probably not exactly what unless they are a skilled sorcerer themselves.</div></div></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Arsuttihci Dikwa</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Arsuttihci Dikwa</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Disruption Field</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
No school of Sorcery has ever been closer to the Alchemical arts than Preserving - it interacts with it and especially with countering it deeply. The Disruption Field is a skill honed by Sorcerers of old to counteract alchemical threats on a less permanent, but more versatile basis than its predecessor Irdziyi. The Field disrupts force potency given firm structure in real space, but will not disrupt less defined forms like wisps, or less complex ones like Spears of Darkness. It projects a spherical field of roughly three metres in radius around its user, occupying their focus almost entirely as it does so. This field nullifies force-imbued objects and their effects so long as they express power in the force weaker than the user’s, otherwise, the field merely lessens the effects of the object. This works on both dark, neutral and Light-sided artefacts. It can also be used to dispel Sorcerous Illusions if they pass within the radius of the ability, again so long as the user is stronger than the one they are attempting to counter.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kota Mitina</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Kota Mitina</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Bulwark</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The Force's version of a ray shield. The wall barrier does exactly what it says: Forming a solid wall to wall off an area against any physical forces that seek to penetrate it. This type of power requires an active power source. As such, it has to be channelled continuously or sap off the power of an amulet or residual force power. This ability can be undone via the use of <span style="font-style: italic;" class="mycode_i">Dispel Ward</span>, or by finding a hidden weak spot or puzzle solution. For example, two hidden crystals which, when drained via Soti Asarsi, cause the bulwark to fall.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Create Greater Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Create Greater Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Some sorcerers grow powerful enough to weave curses of terrifying power, the form of which might dissuade an enemy from even attempting to step upon their grounds. The more specific and involved a curse’s triggers are the more potent its effects - a curse triggered exceptionally easily is unlikely to do very much, while one that requires specific circumstances and effort to trigger will do far more. Approaching a cursed object often causes a sense of foreboding in the individual. Curses can be lessened in impact by force resistance, but typically only in very minor ways unless the individual is significantly more powerful than the weaver of the curse (over four dice). Inflicting any severe curse on a player's character requires escalation or consent. Any inanimate object that a Higher Curse is placed upon must be of considerable value, lest it decay under the weight of the dark side.<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:medium">Examples:</span></span></span></div><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Insanity</span> - A curse could cause an emotional instability and unnatural attachment to a ring once worn, this grows in severity over time but is difficult to part with.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Catatonia</span> - A curse could force you into a permanent catatonic state tormented by visions of terror if you attempt to break open the casket of an ancient illusionist.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mental Conditioning</span> - A curse could compel you to spend several weeks constructing a shrine in the memory of an ancient Sith Lord if you come into contact with an altar in his tomb.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Necromancy</span> - A curse could force you into endless servitude in life and after that death if you were forced to wear a set of ceremonial chains.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Cursing the Blood</span></span></span></div></div>
Curse users of extraordinary skill and experience can curse someone merely through possession of their blood - so long as they possess a litre or more for a force sensitive, and 20 ml for a non-force sensitive (more is always better), and it is a week or less in age. This is exceptionally difficult regardless of the context and will require a particularly lengthy and bruising ritual, supported by several participants. Natural Force Resistance is a more effective defence against this kind of curse than any other.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">School of Mending</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/273dkckL/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tnimi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:1">Tnimi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Mending</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">School:</span> Mending</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Level:</span> Acolyte</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The logical first step for any and all practitioners of the School of Mending. Tnimi is a simple, yet effective way of healing simple wounds. It can best be described as a method that ‘welds’ the upper layers of skin back together. Avulsions, cuts and shallow wounds can all be easily cured as a result. Deep cuts, puncture wounds or other injuries that penetrate deep into the skin might not be fixed by Tnimi, as internal bleeding may continue. The treatment leaves a distinct burn mark, often in the shape of the hand of the practitioner. This rarely becomes a scar, however. Tnimi is best used if one can absorb energy from a good source. If this is not taken into account, the user will feel drained and exhausted afterwards. The corruption inflicted by being healed by Tnimi can be significant for non-force sensitives.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tumora Dotitsi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Tumora Dotitsi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Focused Healing</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Where Tnimi focuses on mending the upper layers of the skin, Tumora Dotisi focuses on everything underneath it. Deep stab wounds, internal bleeding or severe puncture wounds often leave serious internal damage that could be fatal if no action is taken. Tumora Dotisi is a good solution in such cases. Through deep channelling meditation, intense focus and the usage of vast amounts of energy, the practitioner will systematically begin to stitch each and every fibre of the unfortunate victim back together, both on the inside and the outside. The whole process is incredibly lengthy, and could potentially last several hours. Throughout this period, the individual being stitched will have to remain awake to aid the process. The whole ordeal is incredibly painful- but also life-saving. This healing is also highly corruptive - especially upon non-force users.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Ward</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Dispel Ward</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sorcerous Wards, much like any other form of Force Barrier, can be destroyed with enough force, yet this brutish process risks damaging the protected object or individual. To prevent this, the Kissai of old produced a minor ritual that allowed the sorcerer to dispel such protections through intense deep meditation in search of the weak spot of the barrier, usually the source of its power and slowly siphoning its power away, effectively removing the ward without damaging the protected object or person. The more skill a sorcerer possesses with this ritual, the more complex wards can be dispelled in this fashion.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sotizi</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Sotizi</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Cleansing</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation</span>: No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sotizi is the perfect method to restore what once was. Its name means ‘Cleansing’ in High Sith, and that is precisely what it does. It alters the very being of an organic, reverting their cells to a state before their current state. It requires immense focus and energy, and can seldom achieve its goals in a single session. Even more notably, Sotizi cannot function without exchange - something must be given in exchange for what is gained. A limp being healed might require the legs of several living captives, for example. But with enough time, patience and dedication, it has the potential to almost completely heal old wounds and scars. Removing a limp, effectively restoring the usefulness of a disabled limb again, curing poison or disease, or making a horrid scar fade away entirely and restoring the skin to its original smoothness are all well within the realm of possibility with this ability. Repeated casts of Sotizi can temporarily extend one’s lifespan, though it becomes a race between Sotizi’s restoration and the corruption incurred by it. Sotizi is able to heal such threats as Sith Poison and Force Plague.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Dispel Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (First Method), Ritual (Second Method)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be created can also be destroyed. Where the creation of curses can only be done in one way, the removal of curses can be done in two ways. The first method requires knowledge of the particular curse that has been placed and allows the sorcerer to delve into the force to disperse the trigger effect. This won't truly remove the curse but will render it incapable of activating. The second method takes many hours of deep meditation during which the sorcerer slowly but surely siphons the power of the curse, effectively removing it in full. This technique can only dispel a single lower curse at a time, and it may struggle to dispel the curse of a more powerful Sith.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Unbind Force Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Unbind Force Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The various apparitions and ghost-like entities that roam the galaxy are made entirely out of force energy. More often than not, they borrow this energy from a nexus or powerful source in the force. Unbinding apparition focuses on pulling that energy apart through the force, effectively dispersing the apparition you target. This should render them incapable for a while, forcing them to fade away until they can morph back into their original forms. This specific ability aims to disperse weaker apparitions such as Fragments and Wisps. These apparitions are barely sentient, and often weak as it is. Despite this fact, latching on to their energy and pulling it apart is still a significant task.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nirizi Udnizitsia</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Nirizi Udnizitsia</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sever Bonds</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
While those who place their studies within the scope of the ancient art's healing will have experienced using the gifts of the Dark Side to manipulate and shape the flesh of their victims, to restore their bodies to a state free from injury, the technique of Nirizi Udnizitsia exploits this experience to inflict harm instead. Unravelling the bonds that keep healthy tissue in place, the practitioner will be able to cause damage that renders limbs inoperable, causes organs to fail, or - in severe cases - the afflicted areas to decompose and fall from the owner's body. To do so requires at least a round of focus, and also requires contact between the user’s hand and the target’s body. It can be blocked by Muiai or a Muiai-infused Barrier, or lessened via Force Resistance.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Nitpi Arumoni</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Nitpi Arumoni</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Grafting</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The ultimate proof of healing mastery: Sorcerous Grafting is an extremely difficult, time-consuming ritual that only the very best of healers can hope to achieve. Through careful planning, this power has the potential to reattach limbs or organs that were once lost, except the heart and brain. One requires a donor limb or organ, however - one that is similar in composition as their old one. For example, a Pureblood with primarily Kissai ancestry will have to find a limb of an individual who shares a similar ancestry. Once such a donor item is obtained, the difficult ritual begins. The sorcerer will require at least four siphons or another powerful source of energy. Using said energy, they will change the composition of the donor limb and attune it to the target by latching on to their presence in the force. The arm will morph into something incredibly close to the original lost limb. Then, it is attached to the target who will then have to rest for several days. Unlike a cybernetic prosthesis, the new limb will be able to channel the force and act as a true part of your body and unlike a transplanted organ, a grafted one will have little chance of rejection. However, if the ritual is not carried out perfectly, the new organ or limb might be prone to corruption sickness - and the body is likely to be corrupted considerably regardless.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dispel Greater Curse</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dispel Greater Curse</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
When a sorcerer reaches this level of competency with the dispelling of curses, they will now be more capable of performing rituals to remove the more complex curses. However, the more complex or dangerous the curse, the more ritualists and potentially specialised amulets will be required to fully dispel such a curse. A single mistake will have the curse activate on you instead.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Unbind Greater Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Unbind Greater Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
To unbind a Greater Apparition is a daunting task indeed. Greater Apparitions, such as Banshees and Entombed Guardians are terrifying phantasms that outright refuse to die. More often than not, they are sentient, cunning and filled with malice and purpose. They will easily recognize your attempt to unbind them, and will almost certainly fight back. However, if a practitioner does manage to reach this level of competence, they will find themselves capable of permanently destroying lesser and ordinary apparitions.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">School of Summoning</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/wZMRBgwg/Capture.png" loading="lazy"  alt="[Image: Capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Wisp</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Conjure Wisp</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action (If Already Charged), Ritual (If Not)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A Wisp is a leftover product of a Kizia ritual. When the energy of a Sith Amulet is absorbed by the wielder, it has to be used or it will damage the wielder from the inside. An effective way to get rid of excessive energy is to create a ‘Wisp’. The energy is cast out of the body and clutters together, forming a coloured ball of energy. It will eventually burn out and disappear altogether. Wiisps sometimes appear in tombs, where they are the result of excessive residual Force presence. Creating one is the logical first step when a practitioner of the arcane wishes to familiarise themselves with how it feels to create.<br />
<br />
Wisps do provide a small amount of coloured light and can be bound permanently into torches so long as the locale they are bound within is either within a nexus or has been constructed according to the ancient architectural channelling arts of the Sith. Wisps are unstable constructs and burn the flesh when they come into contact with it, though they move too slowly and in too disorganised a manner to be used in combat. They do wicker and gutter around greater Force presences, however, and thus give away hidden force users or force-based traps if in close proximity.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sorcerous Blast</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Sorcerous Blast</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Sorcerous Blast is the first step of tapping into the destructive potential of Sith Sorcery &amp; Kizia. The practitioner is to channel the unrefined energy of the dark side in the palm of their hands until it is almost impossible to control its volatile nature. When the sphere has been conjured properly the unrefined energy will slowly eat away at the skin and flesh of the practitioner, leaving burn marks. The longer the practitioner waits the more powerful it will become, while also severely damaging the user’s hand and increasing the potential for it to explode in their hand, likely blowing their arm off if not killing them outright - and corrupting them deeply if they survive.<br />
<br />
<br />
The sphere, which is roughly the size of the hand, will not fire until the incantation of 'Mnaiaza' is spoken out loud. Sorcerous Blast is extremely destructive - capable of blowing limbs off in weaker users and shredding bodies in those who are stronger in the Dark Side. Be warned, however, as with all Sorcerous and Alchemical practices, if the technique is performed without possessing the large quantities of unrefined energy required for it, it will drain the practitioner instantly of their physical and force energy. </div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Odojinya</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Odojinya</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Sorcerous Web</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action (Smaller-Scale), Charged (Larger)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique commonly used by the Kissai of old when the Massassi managed to get to them in melee range. This incantation allowed the practitioner to physically manifest strands of pure dark side energy to block a sword or bind a foe. The Sorcerer was to speak the incantation whilst weaving quick and precise lashes with their fingers to manifest these dark side lattices around or in front of the target. It can be used on a smaller scale in applications such as a lasso or sword block, or it can be used on larger scales such as full-body restraints. Its effects are weakened by force resistance and it can be rebuffed with barriers, though most are sub-optimal with the exception of Muiai.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Vile Voices</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Conjure Vile Voices</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Vile voices or ‘Zuchura’ are a defence measure often found in the tombs of the ancients. They are semi-sentient entities that are stuck to a certain place, as they have to be fueled by a source of power. That fact is also the most important aspect of conjuring one. The sorcerer has to attach them to such a source of power. This can be a corpse of a powerful fallen force user, a stash of amulets or even just the residual force power of an area. The Zuchura itself is created when the caster manifests their ill-intent and malice through the force. An important thing to remember is that the caster themselves need to stay focused while doing this so that their minds remain shielded against the very thing they create. The Vile voices respect power, however, and will more often than not obey their creator.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sutta Chwituskak</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Sutta Chwituskak</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Spear of Midnight Black</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
By combining the destructive power of a Force Blast with the physical manifestation and control of Odojinya and adding a fourth aspect you get something entirely new. Sutta Chwituskak is an incantation that allows the Sorcerer to conjure a spear from pure rage and hatred in physical form. This manifestation of pure dark side energy of rage and hatred could be used like any other spear, but was commonly thrown due to the large quantities of energy it requires to be maintained. When the spear connects with the target the victim would have the Sorcerer's rage and hatred seep into them, making them susceptible to the dark side itself. The Spear bears a point honed from the Dark Side itself and is thus massively effective as an armour (or barrier) piercing weapon. Even Muiai only fares well against this weapon when the defender is stronger than the attacker.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Conjure Fragment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Conjure Fragment</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Speaking to those who have left the mortal coil has been a sought-after skill since the dawn of sentient life in the galaxy. The possibilities are endless. One could find the truth behind a murder and solve the case for example, or use the knowledge from the past for more selfish goals. After finding a Force Imprint on an object, a Sorcerer may wish to turn it into a Fragment Apparition. These mistakes of nature can be conjured by channelling a significant amount of energy into the Imprint, causing it to project a visual representation of its contents: The Fragment. These fragments are difficult to talk to, and can be quite... upsetting. So beware!</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dark Side Tendrils</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Dark Side Tendrils</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged [2 rounds of charge] (Nexus), Ritual (In Darkness)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique that is exceptionally powerful and difficult to conjure, control and maintain. The Sorcerer would conjure a black mist from which large tendrils of pure dark side energy would manifest. These tendrils would lash out at everything and everyone around them, instantly annihilating any form of matter it comes in contact with, even the most powerful of concentrated force barriers are commonly not enough to protect against it. The tendrils also absorb lightning on contact. This technique is incredibly taxing on the body, soul and mind of the Sorcerer. This ability can be used optimally only in a dark sided nexus, though with a more involved ritual it can be summoned in dark areas such as unlit caves or tombs. Even a brief moment of interrupted concentration while using this ability will almost invariably result in the user’s death as they are reduced to nothing by the energies they control. Any usage of this technique is immensely corruptive.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Invoke Spirit</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Invoke Spirit</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> Yes</div>
<br />
This ritual is the closest our characters will ever be able to get to Forcewalking. The Sorcerer can, through an extensive ritual and knowledge of the deceased, summon the spirit of a Sith long gone. To be interacting with a Sith Spirit means that you're interacting with a Sith of the highest calibre. The Ritualist is to form a 'contract' with the spirit and set conditions under which they may agree to lend their strength to the requesting Sorcerer. The Spirit might still choose not to accept the contract, deny to offer their strength despite the contract or even attack their summoner, Sorcerers often choose to summon the spirit of their ancestor to increase their odds. Once a contract has been forged with the spirit, the Sorcerer will then be capable of summoning their contracted spirit through a contractual incantation to request their power for any one spell or ritual.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">School of Binding</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/3mB4kMDN/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier I - Acolyte</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Emotion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Project Emotion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o - - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Every living being possesses an aura around them in which their emotions roam free. Most individuals do not have true control over which are revealed and which aren't and more often than not Sith choose to simply dampen their presence instead. To actively project one or multiple emotions however is a must for those more politically inclined. To project your anger, hatred and rage to make those oblivious to your body language aware of the danger they're in. Or to project your fears to help others understand your experiences when words or body language alone isn't enough. Or even to project false emotions to lead others astray from your true intentions.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier II - Apprentice</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Aura of Uneasiness</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Aura of Uneasiness</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique that allows the practitioner to faintly touch the minds of living beings through their projected aura. This allows the Sorcerer to twist their minds just enough to instil a sense of unease into their hearts and dissuade them from coming to the source of the aura. This technique is most effective against lesser minds like those of beasts. But those who are sentient would experience nausea and find it hard to concentrate properly. The effect of this does not taunt an individual towards you, but instead makes you actively harder to focus on and deeply unpleasant to be around. This ability cannot merely be shrugged off by force of will, though it can be defended against by Mental Barrier, and especially by Arsiatjiza.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">False Light-Side Aura</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">False Light-Side Aura</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A technique commonly seen amongst those who seek to use the arcane for infiltration. This spell allows the practitioner to alter the flow of the Force of their own presence to mimic the aura of a Force User attuned to the Light Side of the Force. To project this false aura requires temporarily suppressing one’s Dark-Sided presence, and thus Dark-Sided abilities may not be used without breaking the aura.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Project Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o - - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Action</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The first step into the realm of perception-altering techniques. The projections of minor illusions would have the Sorcerer manipulate the flow of the force, concentrating a pocket of energy to fuel illusions. Contrary to the standard illusion practised by various Sith across the stars, the Sorcerous illusion is not just smoke and mirrors. Due to its genuine presence in the Force, it cannot only be sensed by the victim, it can also be seen by multiple individuals at once. This small illusion, often something subtle like a changing appearance of an object already there, a door opening that isn't opening, a knife being pulled on you from the corners of your eyes. A good illusionist knows to keep their art small, subtle and believable.<br />
<br />
A victim can resist by being stronger in sense or perception than the illusionist. An illusion must be believable, once a victim realises they are looking at an illusion, it doesn't just disappear, for it is anchored in an actual force presence. However, the illusion becomes translucent, odd, uncanny and obviously fake, as if one is staring at a mirage. It can be dismantled by the presence of an Arsuttihci Dikwa, Tutaminis or fully seen through using Force Sight or Force Perception.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier III - Advanced</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Summon Fear</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Summon Fear</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
A Sith Spell similar, yet not quite like the more common Force Fear and its advanced variants. Where Force Fear is used in two ways. The first is to draw out a primal, random sense of fear. The second requires the practitioner to know the target's fear and project that into their minds specifically. Through the use of Summon Fear, however, the spell would automatically seek out the target's most absolute fear and project it into their minds without the requirement of having to know what it is yourself. To use this spell, the Sorcerer must weave a set of Sith Runes in the air as a focal point through which the power is channelled. The longer it was channelled the more life-like the horrors became. Results of this powerful technique range from inducing insanity, pushing the target into a seizure, and having their bodies go in a coma-like state whilst what remains of their minds are tormented for all of eternity and even death is a possibility if exposed long enough.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Waves of Darkness</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Waves of Darkness</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (Inside a Nexus), Ritual (Outside of a Nexus)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
To be capable of using this ancient spell, the Sorcerer must have bathed in the very essence of the dark side. When using this technique the Sorcerer would call upon the full scope of negative emotions from their centre of being. These dark emotions would then be given physical form as they manifested in literal waves of pitch-black darkness in a spherical aura around them. The very air and ground would grow thick in Dark-Sided energy as it was immersed in darkness, this was then accompanied by sounds of roaring thunder. This aura, the waves and thunder kept on expanding their range as time passed. Those affected by the Waves of Darkness were tormented by whispers of the dark side and experienced intense confusion, pain, horror, despair and eventually utter hopelessness. Additionally, Force Users attuned to the Light Side of the Force would experience their connection to the Light being smothered. The potency of this spell even caused machines and droids to go haywire at higher levels of skill. The Waves of this ability typically wash over a 10-metre diameter, before expanding to one of 30 metres.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Bind Force Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Bind Force Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be dispelled, can also be captured. The force entities of the galaxy appear in a great many different shapes and sizes, but all are anchored to the mortal coil in one way or another. Bind Apparition focuses on finding a way to capture, enthral or chain an apparition in order to make it do your bidding, prevent it from disappearing or simply make it guard a place of your choice. Lesser apparitions can be bound through this power. The user finds something to tether the apparition: An object important to them, a power source or sometimes the sheer willpower of the caster itself. This ability binds the lesser half of the apparition types.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Project Greater Illusion</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Project Major Illusion</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o - -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
The next step into the realm of perception-altering powers gets you closer to reality-bending illusions. At this level of skill of illusory abilities, you have grown more experienced and skilled in the manipulation of the force that travels through the brain of the target. You will now be able to trick up to four bodily senses at once with your illusions. To create an illusory duplicate of yourself? It's possible. To delve into the mind of another as they dream and twist aspects of it to your liking? Harder, but within the realm of possibility at this level of illusions. This skill can produce illusions as far away as 40 metres. A Major Illusion can be bound in one location permanently using a runic circle of specific composition, as long as it has a fuel source such as a nexus or amulet.<br />
<br />
A victim can resist by being stronger in sense or perception than the illusionist. An illusion must be believable, once a victim realises they are looking at an illusion, it doesn't just disappear, for it is anchored in an actual force presence. However, the illusion becomes translucent, odd, uncanny and obviously fake, as if one is staring at a mirage. It can be dismantled by the presence of an Arsuttihci Dikwa or fully seen through using Force Sight or Force Perception, but not Tutaminis.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier IV - Expert</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Qazoi Kyantuska</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Qazoi Kyantuska</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> Suppress Thought</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> No</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Qâzoi Kyantuska is a technique that is incredibly difficult to detect being used since there were no incantations or hand gestures needed to perform this Sith Spell. The Sorcerer would establish a telepathic connection with one or multiple targets and exert their own will over those of the target(s), suppressing the conscious thought of the target(s). The target(s) would be in a hypnotic trance and unable to do anything on their own volition. The Sorcerer could even have the targets end their own lives against their will. Physical contact makes this ability considerably easier to use, as does eye contact.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hallucinatory Terrain</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Hallucinatory Terrain</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o -</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Charged (Single-Target), Ritual (Group)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
This skill is the province of deeply talented illusionists. With it, one can make dramatic changes manifest - such as immersing an individual in a mental landscape of confusing, twisting psychedelic features or projecting an illusionary flight of ships soaring through the sky, or a field of flame which causes those who walk through it to feel pain as though it were very real - albeit without physical harm imparted. Hallucinatory Terrain can be bound in a single location without runic support, so long as it is in a nexus or has an amulet to fuel it.</div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:x-large">Tier V - Master</span></span></span></div>
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Possession</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Possession</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> Yes</div>
<br />
To even attempt to possess someone requires a number of prolonged and extremely taxing rituals to be performed in order to prepare the target's body, mind and spirit one by one to grow accepting of the foreign spirit. Once each of these rituals has been performed and the target is ready to be possessed, the Sorcerer would send part of their own spirit into the target to take control of their body, mind and spirit. Whilst possessing another, the Sorcerer is capable of using their force powers with a decreased level of strength through the possessed body as if they were present themselves. Whilst possessing someone the Sorcerer's own body is extremely vulnerable. Should the Sorcerer attempt to possess more than one target at the same time, they would see their level of control and power diminish even further. And should a third body be attempted to be possessed? the Sorcerer would find their spirit spread so thin that death is only a matter of seconds away. Possession is rarely, if ever, able to last for longer than a week.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Bind Greater Apparition</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Bind Greater Apparition</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
What can be dispelled, can also be captured. The force entities of the galaxy appear in a great many different shapes and sizes, but all are anchored to the mortal coil in one way or another. Bind Apparition focuses on finding a way to capture, enthral or chain an apparition in order to make it do your bidding, prevent it from disappearing or simply make it guard a place of your choice. Not even the Zuguruk and Kissai of old could create a method that would work a hundred per cent of the time when one plans to Bind a Greater Apparition. A sentient tomb mind or banshee are a fearsome opponent indeed, and often smarter than many a sorcerer who wanders into their habitat. Only a select few have dared to try and bend them to their will, and even fewer have lived to tell the tale. Binding a powerful apparition requires months of planning, a dozen competent siphons and luck. A lot of luck.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Alter Perception of Reality</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Alter Perception of Reality</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Basic Name:</span> N/A</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Difficulty:</span> o o o o o</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Casting Time:</span> Ritual</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Incantation:</span> Yes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Forbidden:</span> No</div>
<br />
Reaching this level of skill as an Illusionist is proof of dedicated practice and mastery over those skills that came before. You are now not merely manipulating the flow of the Force that travels through the brain, but disrupting it completely. Being able to trick all of the target's physical and even Force senses to such a degree that it is nigh impossible to distinguish reality from illusion. It is in this final stage that the Illusionist is capable of inducing physical pain and death through their illusions. It is even possible to affect targets at much greater distances through a ritual provided that the material components have been acquired beforehand.</div></div>]]></content:encoded>
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			<title><![CDATA[Force Barrier]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1086</link>
			<pubDate>Tue, 05 Sep 2023 19:17:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=4">Rhysand Sekker</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1086</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large">Force Barrier</span></span></span></div>
<hr></hr>
<div style="text-align: left;" class="mycode_align"><img src="https://i.ibb.co/TMnrrgxz/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Trakaton/Scott</span> and <span style="font-weight: bold;" class="mycode_b">Razia/Luca</span> originally started the hard work of trying to describe in greater detail all there is to know about barriers; recently aided by <span style="font-weight: bold;" class="mycode_b">Zevasa/Cain</span>. With many different changes made here and there it has finally been approved and is here for all of you to read. This is an OOC guide to Barriers and progress in House Horuset, and as such, is not to be taken as an IC document that one could access.<br />
<br />
The image below is a pathway, if you will, down the 'tree' of force barriers and divides the abilities into the rough categories of accomplishment a force user should have before attempting a more advanced barrier. Below the image, there is an entry on each power, outlining whether it requires concentration or not, what type of attacks it defends against, and a brief description.<br />
<br />
We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on force barriers. Any and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Barrier, and for those above that rank, Mental Barrier. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Physical:</span></span> Physical attacks are those that come from a physical object such as your body, a sword, lightsaber, debris or a blaster bolt.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Kinetic:</span></span> Kinetic attacks are those that have notable kinetic impact but do not originate from a physical object, examples are Force Push, and Force Pull alongside other telekinetic abilities &amp; Force Lightning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Mental:</span></span> Mental attacks are those that affect the mind, directly or otherwise. Examples of such force powers include Force Slow, Mind Shard &amp; Force Persuasion.<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ethereal:</span></span> Ethereal attacks are those that are more mystical in origin such as abilities that have a draining effect on you, examples of such powers being Drain Force &amp; Drain Life.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Passive:</span></span> A passive concentration means this ability is active at all times, no matter the condition or mental state of the user.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Active, Background:</span></span> Such a concentration means that the ability in question must be concentrated on to maintain, but only to a very low degree. Such powers can be used alongside many others without fear of mental disruption making the ability fail unless under severe duress.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Active, Primary:</span></span> Such a concentration means that the ability in question must be concentrated on to maintain as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Barrier Progression Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/JRDDRps1/Barrier-Tree.webp" loading="lazy"  alt="[Image: Barrier-Tree.webp]" class="mycode_img" /></div></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Core</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Barrier</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Barrier</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Targeted Telekinesis</div>
<br />
Force Barrier is an effective personal deterrent against single-target force-based attacks. It can only be applied to the user and encases the user’s body with the force in a way that absorbs single-target Force-based attacks. It offers no protection against physical attacks such as blasters, lightsabers, fists or projectiles, and these attacks do not affect the integrity of the barrier. Force Barrier is available for study in the Acolyte Archives, accessible to all Force Sensitives.<br />
<br />
Repeated assaults will break through a Force Barrier unless continually and actively reinforced. This ability requires little to no concentration to be maintained, comparable to other background powers such as Force Augmentation. It is intended to defend against targeted attacks such as Force Choke and Force Rend, alongside other focused Telekinetic abilities. As such, it offers virtually no protection against so-called ‘Area of Effect’ Telekinesis attacks, such as Force Push, Force Wave, and so on. It offers no protection against any form of Force Lightning, Drain, Mentalism, or Sorcery.<br />
<br />
Force Barrier does not prevent the user from launching their own Force-based attacks, and doesn’t require a gesture to form; when it does, it is entirely invisible.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Protection</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Protection</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Telekinesis, Ethereal</div>
<br />
Force Protection is an effective personal deterrent against single-target force-based attacks. It can only be applied to the user and encases the user’s body with the Force in a way that absorbs telekinetic Force-based attacks. It offers no protection against physical attacks such as blasters, lightsabers, fists or projectiles, and these attacks do not affect the integrity of the barrier.<br />
<br />
Force Protection’s Telekinetic and Ethereal resistance is substantially stronger than that of its precursor, Force Barrier, enabling it to resist abilities such as Sith Sorcery or Force Drain. However, the resistance it grants to these powers is only partial, not complete; it is not advisable compared to, for example, Muiai. As with its precursor, it offers no defence against Force Lightning, Area of Effect, or Mentalist attacks.<br />
<br />
Force Protection is completely invisible, and the ability requires concentration to be maintained comparable to that used in other background powers, such as Force Augmentation and Force Barrier. It does not hinder the user’s movements, and neither does it require a gesture to manifest.</div></div><hr></hr></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier II - Acolyte</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mental Barrier</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Mental Barrier</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
<br />
A Mental Barrier is the ability to mould the force into a suit of armour that encases the mind of the user, protecting them from having their concentration broken by mental attacks and any pain that might be associated with such strikes. Mental Barrier is available in the archives for study in the Sith Archives, accessible to all Force Sensitives except for Acolytes.<br />
<br />
Mental Barrier is a highly effective personal deterrent against mental attacks. It can only be used on oneself and encases the user’s mind with the Force in a way that deflects and absorbs mental attacks. Repeated assaults will break through a Mental Barrier unless continually and actively reinforced. It provides only limited resistance to the effects of Sorcerous mentalism, such as Aura of Uneasiness, similar to Force Protection against Sorcerous attacks. It is not as effective against such attacks as compared to, for example, Arsitsija. The ability requires concentration to be maintained comparable to that used in other background powers, such as Force Augmentation and Force Barrier.<br />
<br />
A Mental Barrier does not stop the user from launching their own mental attacks and does not cut the user off from Telepathy, as abilities such as Dampen Presence do. It does not require a gesture to activate. In addition a mental barrier can be used to push another out of the caster's mind if they have already managed to get in. To do so is more difficult than keeping them out in the first place due to the effects of the attacker within the mind potentially disrupting the caster's focus.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier IV - Adept</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tutaminis</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Tutaminis</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Energy</div>
<br />
This is a highly specialised technique designed to combat Force Lightning and other energy-based attacks by either absorbing or redirecting them with one's bare hands. Tutaminis is a relatively difficult power for most Sith to learn, as despite being a neutral power that all Force Users can gain, the technique was invented by Light Side users and comes more naturally to them.<br />
<br />
At its lowest levels, Tutaminis is only capable of absorbing <span style="font-weight: bold;" class="mycode_b">Force energy </span>- such as Force Lightning - but more skilled practitioners are able to redirect or deflect energy rather than absorb it, or even do so with broader types of energy like heat - including the raw plasma energy of a blaster bolt. Your ability to do this depends on both the skill and power of the Tutaminis practitioner, and the skill and power of the attack they are attempting to absorb, deflect, or redirect. The Force Lightning of a true master will always be more difficult to redirect than others, but a true Master of Tutaminis is able to redirect the lightning of others without even making contact with it physically. In order to fully block blaster fire, you must be at least an expert in Tutaminis; even then, it will be effective only against small arms fire, and cannot be used against cannons, repeaters, turrets, and so forth.<br />
<br />
Tutaminis manifests as a <span style="font-weight: bold;" class="mycode_b">blue</span> glow around the hands of the user, which attracts the energy they are affecting to a degree; the range and severity of attraction are affected directly by the user's skill. This power requires at least one free hand to perform, as any objects held will get in the way of the lightning you are trying to absorb. It also requires a physical gesture to interpose your hand between yourself and the source of the Lightning or other attack. Tutaminis cannot be used on Lightsabers.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier V - Advanced</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Bubble</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Bubble</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Bubble is the ability to project the force into a protective sphere that encases the user’s entire body, aiding them in resisting telekinetic, physical and ethereal attacks and the effects associated with such attacks. Force Bubble is not available in the archives and will have to be discovered through other means.<br />
<br />
Force Bubble is a highly effective deterrent against all forms of attack. It can be used on both oneself and others defensively and encases the target’s body in a faintly blue sphere that deflects and absorbs incoming attacks. Repeated assaults will eventually crack, then break through a Force Bubble, with the rate of damage depending on what power is used to attack. It is least effective against ethereal attacks such as Force Drain, Lightning, and Sorcery, and most effective against kinetic and physical attacks.<br />
<br />
Force Bubble does require strenuous concentration while active and prevents the user from launching their own attacks and limits mobility. When used to protect another, it does not hinder the recipient with limited movement or prevent them from launching their own attacks. Force Bubble requires a gesture to manifest and to maintain. It can be raised quickly, as a reaction to an attack.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier VII - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Telepathic Screen</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Telepathic Screen</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
Telepathic Screen is the ability to weave the Force into a barrier of mental power that shields the mind of the user and nearby allies of their choice, protecting them from more severe mental attacks and their side effects such as pain or debilitation. Telepathic Screen is not available in the archives and, as such, will have to be discovered through other means.<br />
<br />
Telepathic Screen is a supremely effective deterrent against mental attacks. It can be used on the user and nearby others. Repeated assaults from mental attacks will eventually break through a Telepathic Screen, with the damage to it depending on the strength and power of the individual attacks. A Telepathic Screen also grants the ability to force a presence out of your mind, allowing it to be used reactively in a way that a mental barrier cannot. It is far more effective than a Mental Barrier at resisting the effects of Sorcerous mentalism, but is still not as effective compared to, for example, Arsitsija.<br />
<br />
Telepathic Screen requires complete concentration and is incredibly straining on the mind, severely limiting movement. Think of it as the mental equivalent of Warshield. Telepathic Screen prevents the user from launching their own mental attacks and cuts the user and any others shielded by it off from Telepathy. It does not require a gesture to activate or maintain.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Warshield</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Warshield</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Warshield is the ability to project the Force into a protective barrier that can be shaped into virtually any form the user desires (including bubbles around the user or the user's intended target) aiding them in fully resisting kinetic, physical and ethereal attacks and the effects associated with such attacks. Force Warshield is not available in the archives and will have to be discovered through other means.<br />
<br />
Force Warshield is a supremely effective deterrent against kinetic, physical and ethereal attacks. It can be used on the user and other targets, both defensively and offensively, and protects or contains the target’s body in a <span style="font-weight: bold;" class="mycode_b">purple</span> bubble or field that reflects and absorbs all forms of attack. Repeated assaults will eventually crack, and then break through a Warshield, with the rate of damage depending on the strength and type of attack used. It is least effective against ethereal attacks such as Force Drain, Lightning, and Sorcery, though is a significant barrier against these compared to its precursor. It is most effective against kinetic and physical attacks, with even greater durability than its precursor.<br />
<br />
Force Warshield does require complete concentration and is incredibly straining on the mind, preventing the user from launching their own attacks while barely being able to move. If used on another target, they are unable to launch their own attacks. When used on another offensively it encases the target in a purple bubble, preventing movement and reflects their kinetic attacks back at them whilst inside of the bubble. It is possible for more than one user to contribute to a single barrier, vastly increasing its durability and/or size in proportion with the number and skill of users added. Force Warshield requires a gesture to manifest and maintain while active. It can be raised quickly, as a reaction to an attack.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Passive and Non-Force-Sensitive Barriers</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Resistance</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Resistance</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Passive</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Resistance is an innate form of protection that Force Users gain as they grow in power, granting degrees of resilience against the Force when it is used against them in a way intended to harm or hinder. This means that a being with high Force Resistance with no other defences raised will still be affected by Force abilities, but far less so than a being of lesser power in the Force, such as Non-Force Sensitives or beasts. Force Resistance can never be used to completely deflect, absorb, or negate force powers: it only ever lessens the impact or effects it has on the entity.<br />
<br />
The natural environment around us, while touched by the Force, has no form of Force Resistance and so is the most susceptible to being manipulated by the Force via powers such as Telekinesis. A Force User's powers are at their most potent when utilised against non-living things such as droids, and stones, and non-conscious life such as plants.<br />
<br />
Non-Force-Sensitives, such as Beasts and most sentient life, benefit only partially from Force Resistance. A user's force powers are at their second most potent point when used against such foes. While able to truly show off their superiority against such foes, a Force user is not quite able to manifest their abilities to the same degree as they can against non-living objects, with only a sliver of difference. The exception to this is mentalism, which requires a living mind to work against and is therefore most potent against Non Force-Sensitives, and obviously unusable against the environment/non-living things.<br />
<br />
Force Resistance becomes notable when your powers are used against Force Sensitive beings, even those who are weaker than the user. The degree of difference in power between the user and the target has an impact on how much Force Resistance affects the outcome. Such an impact is only noticeable when there is a difference of <span style="font-weight: bold;" class="mycode_b">two dice or more between the target and the user.</span> When a user targets a Force Sensitive who is weaker than them by such a degree or greater, their Force abilities will still be noticeably lesser than if used on something without life or a Non-Force Sensitive, but far greater than if used on someone of comparable or higher power than the user. This applies to mentalism as well as more physical powers like Telekinesis or even Lightning.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Thought Shield</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Thought Shield</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
<br />
Thought Shield is a technique used to keep the user’s thoughts, emotions and intents concealed from the prying eyes of those able to use the Force or other, natural forms of telepathy. Thought Shield works by the user focusing intently on a singular thought or concept to the point that the entire surface of their mind is filled with such an active thought. This leaves the user, once competent, able to think clearly deeper in their mind while still actively thinking of the one surface thought that is used to protect their mind.<br />
<br />
This technique does not stop mental attacks from occurring. Attacks that cause pain will still be felt, but through such usage of Thought Shield, the user will be much more protected against having their concentration broken, their thoughts and intents read, or their actions influenced through mental attacks, as the attacker will only be able to ‘read’ the surface thought and not penetrate deeper. Thought Shield can be broken through, as if the user’s concentration on their single thought is broken or wavers in the face of an attack the defence can splinter, leaving them open to full mental assaults. It offers little to no resistance to powerful assaults such as Mind Shard or Force Horror, which are designed to penetrate far stronger defences. It offers no resistance to Sorcerous mentalism. <br />
<br />
Thought Shield does <span style="font-weight: bold;" class="mycode_b">NOT</span> require the Force to learn, nor does it require a gesture to raise or activate. Thought Shield is a technique that anyone with a strong will can learn, and can thus help them against some forms of mental attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">While not actively taught to Soldiers or Acolytes, the existence of the technique is documented in the relevant archives but not exact methods to learn it.</span></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large">Force Barrier</span></span></span></div>
<hr></hr>
<div style="text-align: left;" class="mycode_align"><img src="https://i.ibb.co/TMnrrgxz/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large">The Premise</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Trakaton/Scott</span> and <span style="font-weight: bold;" class="mycode_b">Razia/Luca</span> originally started the hard work of trying to describe in greater detail all there is to know about barriers; recently aided by <span style="font-weight: bold;" class="mycode_b">Zevasa/Cain</span>. With many different changes made here and there it has finally been approved and is here for all of you to read. This is an OOC guide to Barriers and progress in House Horuset, and as such, is not to be taken as an IC document that one could access.<br />
<br />
The image below is a pathway, if you will, down the 'tree' of force barriers and divides the abilities into the rough categories of accomplishment a force user should have before attempting a more advanced barrier. Below the image, there is an entry on each power, outlining whether it requires concentration or not, what type of attacks it defends against, and a brief description.<br />
<br />
We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on force barriers. Any and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Barrier, and for those above that rank, Mental Barrier. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.</span><br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Definitions</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Physical:</span></span> Physical attacks are those that come from a physical object such as your body, a sword, lightsaber, debris or a blaster bolt.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Kinetic:</span></span> Kinetic attacks are those that have notable kinetic impact but do not originate from a physical object, examples are Force Push, and Force Pull alongside other telekinetic abilities &amp; Force Lightning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Mental:</span></span> Mental attacks are those that affect the mind, directly or otherwise. Examples of such force powers include Force Slow, Mind Shard &amp; Force Persuasion.<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Ethereal:</span></span> Ethereal attacks are those that are more mystical in origin such as abilities that have a draining effect on you, examples of such powers being Drain Force &amp; Drain Life.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Passive:</span></span> A passive concentration means this ability is active at all times, no matter the condition or mental state of the user.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Active, Background:</span></span> Such a concentration means that the ability in question must be concentrated on to maintain, but only to a very low degree. Such powers can be used alongside many others without fear of mental disruption making the ability fail unless under severe duress.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Active, Primary:</span></span> Such a concentration means that the ability in question must be concentrated on to maintain as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Barrier Progression Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/JRDDRps1/Barrier-Tree.webp" loading="lazy"  alt="[Image: Barrier-Tree.webp]" class="mycode_img" /></div></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier I - Core</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Barrier</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Barrier</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Targeted Telekinesis</div>
<br />
Force Barrier is an effective personal deterrent against single-target force-based attacks. It can only be applied to the user and encases the user’s body with the force in a way that absorbs single-target Force-based attacks. It offers no protection against physical attacks such as blasters, lightsabers, fists or projectiles, and these attacks do not affect the integrity of the barrier. Force Barrier is available for study in the Acolyte Archives, accessible to all Force Sensitives.<br />
<br />
Repeated assaults will break through a Force Barrier unless continually and actively reinforced. This ability requires little to no concentration to be maintained, comparable to other background powers such as Force Augmentation. It is intended to defend against targeted attacks such as Force Choke and Force Rend, alongside other focused Telekinetic abilities. As such, it offers virtually no protection against so-called ‘Area of Effect’ Telekinesis attacks, such as Force Push, Force Wave, and so on. It offers no protection against any form of Force Lightning, Drain, Mentalism, or Sorcery.<br />
<br />
Force Barrier does not prevent the user from launching their own Force-based attacks, and doesn’t require a gesture to form; when it does, it is entirely invisible.<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Protection</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Protection</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Telekinesis, Ethereal</div>
<br />
Force Protection is an effective personal deterrent against single-target force-based attacks. It can only be applied to the user and encases the user’s body with the Force in a way that absorbs telekinetic Force-based attacks. It offers no protection against physical attacks such as blasters, lightsabers, fists or projectiles, and these attacks do not affect the integrity of the barrier.<br />
<br />
Force Protection’s Telekinetic and Ethereal resistance is substantially stronger than that of its precursor, Force Barrier, enabling it to resist abilities such as Sith Sorcery or Force Drain. However, the resistance it grants to these powers is only partial, not complete; it is not advisable compared to, for example, Muiai. As with its precursor, it offers no defence against Force Lightning, Area of Effect, or Mentalist attacks.<br />
<br />
Force Protection is completely invisible, and the ability requires concentration to be maintained comparable to that used in other background powers, such as Force Augmentation and Force Barrier. It does not hinder the user’s movements, and neither does it require a gesture to manifest.</div></div><hr></hr></div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier II - Acolyte</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mental Barrier</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Mental Barrier</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
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A Mental Barrier is the ability to mould the force into a suit of armour that encases the mind of the user, protecting them from having their concentration broken by mental attacks and any pain that might be associated with such strikes. Mental Barrier is available in the archives for study in the Sith Archives, accessible to all Force Sensitives except for Acolytes.<br />
<br />
Mental Barrier is a highly effective personal deterrent against mental attacks. It can only be used on oneself and encases the user’s mind with the Force in a way that deflects and absorbs mental attacks. Repeated assaults will break through a Mental Barrier unless continually and actively reinforced. It provides only limited resistance to the effects of Sorcerous mentalism, such as Aura of Uneasiness, similar to Force Protection against Sorcerous attacks. It is not as effective against such attacks as compared to, for example, Arsitsija. The ability requires concentration to be maintained comparable to that used in other background powers, such as Force Augmentation and Force Barrier.<br />
<br />
A Mental Barrier does not stop the user from launching their own mental attacks and does not cut the user off from Telepathy, as abilities such as Dampen Presence do. It does not require a gesture to activate. In addition a mental barrier can be used to push another out of the caster's mind if they have already managed to get in. To do so is more difficult than keeping them out in the first place due to the effects of the attacker within the mind potentially disrupting the caster's focus.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Tier IV - Adept</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Tutaminis</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Tutaminis</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Energy</div>
<br />
This is a highly specialised technique designed to combat Force Lightning and other energy-based attacks by either absorbing or redirecting them with one's bare hands. Tutaminis is a relatively difficult power for most Sith to learn, as despite being a neutral power that all Force Users can gain, the technique was invented by Light Side users and comes more naturally to them.<br />
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At its lowest levels, Tutaminis is only capable of absorbing <span style="font-weight: bold;" class="mycode_b">Force energy </span>- such as Force Lightning - but more skilled practitioners are able to redirect or deflect energy rather than absorb it, or even do so with broader types of energy like heat - including the raw plasma energy of a blaster bolt. Your ability to do this depends on both the skill and power of the Tutaminis practitioner, and the skill and power of the attack they are attempting to absorb, deflect, or redirect. The Force Lightning of a true master will always be more difficult to redirect than others, but a true Master of Tutaminis is able to redirect the lightning of others without even making contact with it physically. In order to fully block blaster fire, you must be at least an expert in Tutaminis; even then, it will be effective only against small arms fire, and cannot be used against cannons, repeaters, turrets, and so forth.<br />
<br />
Tutaminis manifests as a <span style="font-weight: bold;" class="mycode_b">blue</span> glow around the hands of the user, which attracts the energy they are affecting to a degree; the range and severity of attraction are affected directly by the user's skill. This power requires at least one free hand to perform, as any objects held will get in the way of the lightning you are trying to absorb. It also requires a physical gesture to interpose your hand between yourself and the source of the Lightning or other attack. Tutaminis cannot be used on Lightsabers.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier V - Advanced</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Bubble</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Bubble</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Bubble is the ability to project the force into a protective sphere that encases the user’s entire body, aiding them in resisting telekinetic, physical and ethereal attacks and the effects associated with such attacks. Force Bubble is not available in the archives and will have to be discovered through other means.<br />
<br />
Force Bubble is a highly effective deterrent against all forms of attack. It can be used on both oneself and others defensively and encases the target’s body in a faintly blue sphere that deflects and absorbs incoming attacks. Repeated assaults will eventually crack, then break through a Force Bubble, with the rate of damage depending on what power is used to attack. It is least effective against ethereal attacks such as Force Drain, Lightning, and Sorcery, and most effective against kinetic and physical attacks.<br />
<br />
Force Bubble does require strenuous concentration while active and prevents the user from launching their own attacks and limits mobility. When used to protect another, it does not hinder the recipient with limited movement or prevent them from launching their own attacks. Force Bubble requires a gesture to manifest and to maintain. It can be raised quickly, as a reaction to an attack.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Tier VII - Master</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Telepathic Screen</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Telepathic Screen</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
Telepathic Screen is the ability to weave the Force into a barrier of mental power that shields the mind of the user and nearby allies of their choice, protecting them from more severe mental attacks and their side effects such as pain or debilitation. Telepathic Screen is not available in the archives and, as such, will have to be discovered through other means.<br />
<br />
Telepathic Screen is a supremely effective deterrent against mental attacks. It can be used on the user and nearby others. Repeated assaults from mental attacks will eventually break through a Telepathic Screen, with the damage to it depending on the strength and power of the individual attacks. A Telepathic Screen also grants the ability to force a presence out of your mind, allowing it to be used reactively in a way that a mental barrier cannot. It is far more effective than a Mental Barrier at resisting the effects of Sorcerous mentalism, but is still not as effective compared to, for example, Arsitsija.<br />
<br />
Telepathic Screen requires complete concentration and is incredibly straining on the mind, severely limiting movement. Think of it as the mental equivalent of Warshield. Telepathic Screen prevents the user from launching their own mental attacks and cuts the user and any others shielded by it off from Telepathy. It does not require a gesture to activate or maintain.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Warshield</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Warshield</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Primary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Warshield is the ability to project the Force into a protective barrier that can be shaped into virtually any form the user desires (including bubbles around the user or the user's intended target) aiding them in fully resisting kinetic, physical and ethereal attacks and the effects associated with such attacks. Force Warshield is not available in the archives and will have to be discovered through other means.<br />
<br />
Force Warshield is a supremely effective deterrent against kinetic, physical and ethereal attacks. It can be used on the user and other targets, both defensively and offensively, and protects or contains the target’s body in a <span style="font-weight: bold;" class="mycode_b">purple</span> bubble or field that reflects and absorbs all forms of attack. Repeated assaults will eventually crack, and then break through a Warshield, with the rate of damage depending on the strength and type of attack used. It is least effective against ethereal attacks such as Force Drain, Lightning, and Sorcery, though is a significant barrier against these compared to its precursor. It is most effective against kinetic and physical attacks, with even greater durability than its precursor.<br />
<br />
Force Warshield does require complete concentration and is incredibly straining on the mind, preventing the user from launching their own attacks while barely being able to move. If used on another target, they are unable to launch their own attacks. When used on another offensively it encases the target in a purple bubble, preventing movement and reflects their kinetic attacks back at them whilst inside of the bubble. It is possible for more than one user to contribute to a single barrier, vastly increasing its durability and/or size in proportion with the number and skill of users added. Force Warshield requires a gesture to manifest and maintain while active. It can be raised quickly, as a reaction to an attack.</div></div><hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:x-large">Passive and Non-Force-Sensitive Barriers</span></span></span></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Resistance</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Force Resistance</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Passive</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Physical, Kinetic, Ethereal</div>
<br />
Force Resistance is an innate form of protection that Force Users gain as they grow in power, granting degrees of resilience against the Force when it is used against them in a way intended to harm or hinder. This means that a being with high Force Resistance with no other defences raised will still be affected by Force abilities, but far less so than a being of lesser power in the Force, such as Non-Force Sensitives or beasts. Force Resistance can never be used to completely deflect, absorb, or negate force powers: it only ever lessens the impact or effects it has on the entity.<br />
<br />
The natural environment around us, while touched by the Force, has no form of Force Resistance and so is the most susceptible to being manipulated by the Force via powers such as Telekinesis. A Force User's powers are at their most potent when utilised against non-living things such as droids, and stones, and non-conscious life such as plants.<br />
<br />
Non-Force-Sensitives, such as Beasts and most sentient life, benefit only partially from Force Resistance. A user's force powers are at their second most potent point when used against such foes. While able to truly show off their superiority against such foes, a Force user is not quite able to manifest their abilities to the same degree as they can against non-living objects, with only a sliver of difference. The exception to this is mentalism, which requires a living mind to work against and is therefore most potent against Non Force-Sensitives, and obviously unusable against the environment/non-living things.<br />
<br />
Force Resistance becomes notable when your powers are used against Force Sensitive beings, even those who are weaker than the user. The degree of difference in power between the user and the target has an impact on how much Force Resistance affects the outcome. Such an impact is only noticeable when there is a difference of <span style="font-weight: bold;" class="mycode_b">two dice or more between the target and the user.</span> When a user targets a Force Sensitive who is weaker than them by such a degree or greater, their Force abilities will still be noticeably lesser than if used on something without life or a Non-Force Sensitive, but far greater than if used on someone of comparable or higher power than the user. This applies to mentalism as well as more physical powers like Telekinesis or even Lightning.</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Thought Shield</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:large">Thought Shield</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Concentration:</span> Active, Background</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Defends against:</span> Mental</div>
<br />
Thought Shield is a technique used to keep the user’s thoughts, emotions and intents concealed from the prying eyes of those able to use the Force or other, natural forms of telepathy. Thought Shield works by the user focusing intently on a singular thought or concept to the point that the entire surface of their mind is filled with such an active thought. This leaves the user, once competent, able to think clearly deeper in their mind while still actively thinking of the one surface thought that is used to protect their mind.<br />
<br />
This technique does not stop mental attacks from occurring. Attacks that cause pain will still be felt, but through such usage of Thought Shield, the user will be much more protected against having their concentration broken, their thoughts and intents read, or their actions influenced through mental attacks, as the attacker will only be able to ‘read’ the surface thought and not penetrate deeper. Thought Shield can be broken through, as if the user’s concentration on their single thought is broken or wavers in the face of an attack the defence can splinter, leaving them open to full mental assaults. It offers little to no resistance to powerful assaults such as Mind Shard or Force Horror, which are designed to penetrate far stronger defences. It offers no resistance to Sorcerous mentalism. <br />
<br />
Thought Shield does <span style="font-weight: bold;" class="mycode_b">NOT</span> require the Force to learn, nor does it require a gesture to raise or activate. Thought Shield is a technique that anyone with a strong will can learn, and can thus help them against some forms of mental attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">While not actively taught to Soldiers or Acolytes, the existence of the technique is documented in the relevant archives but not exact methods to learn it.</span></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Force Drain]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1084</link>
			<pubDate>Mon, 28 Aug 2023 20:15:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=3">Trips</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1084</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/gZdzxy7V/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-small">By Eln, Trips and Aodh</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/SwdMmHBB/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:80%">
<tr><td class="trow1" valign="top" align="left">Force Drain is more of a curse than it is a boon, or at the very least it is equally both, depending on how warped your mindset is. This should be roleplayed appropriately. Examples of characters crippling themselves, losing control, accidentally draining soldiers from their side of the battlefield, and slowly losing their ability to see people as more than batteries. The force hunger should be ever present and palpable, depending on the length of time since the user last used the ability. This does not need to be played out (otherwise inactivity would kill your character), but it is a mechanic to always be considerate of.<br />
</tr></td>
<tr><td class="trow1" valign="top" align="left">This ability is “learned” when somebody chooses to act upon the impulse created by the infliction of force drain on a person. A harmed connection seeks to be repaired, but the repairing of it through draining will set them down a path. The second somebody chooses to feed this hunger, they are on this path permanently. Every ability besides Force Wither offers this impulse.<br />
</tr></td>
<tr><td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">IMPORTANT: This damaging ability can only be gained -after- receiving officer approval. Please note that this does not constitute that you have a right to be taught the power after receiving the approval. Proper roleplay is important to gain an ability with this level of impact. It is classified as a <span style="color: #9A00B2;" class="mycode_color">Limited Ability</span>.<br />
</span></tr></td>
<tr><td class="trow1" valign="top" align="left">All drain powers will provide a degree of regeneration to the health and vitality of a user. Casting this ability feels good to the user, even when it is actively harming them. It is more difficult to cast this ability upon close family and loved ones. Even Palpatine found this excessively difficult, if not impossible. <br />
</tr></td>
<tr><td class="trow1" valign="top" align="left">While ranges of this ability are defined, proximity makes this ability stronger, with “touch casting” making this ability extremely strong. Targeting multiple targets “dilutes” the effect.<br />
</tr></td>
</table>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/rGnK83r6/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Definition Lexicon</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:80%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Vitality</span></td> <td class="trow1" valign="top" align="left">Vitality is someone's future potential and capacity to live and develop, or their lifespan in short.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Health</span></td> <td class="trow1" valign="top" align="left">Health is someone's state of being free from physical or psychological disease and malfunctions. When this is targeted it is experienced as physical exhaustion.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Ethereal</span></td> <td class="trow1" valign="top" align="left">Ethereal attacks are those that are more mystical in origin such as abilities that have a draining effect on you, examples of such powers being those within this thread.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Active, Singular</span></td> <td class="trow1" valign="top" align="left">Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. </td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Active, Primary</span></td> <td class="trow1" valign="top" align="left">Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. </td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Targeted, Singular</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted at either a single being or a single object when used. At the highest versions of the ability, it may be possible to target multiple singular targets at once but as learned, a single target is all that will be initially managed. A gesture of some form is required to decide the target.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Untargeted, Self</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted around the user. The power will originate from the user.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Targeted Area</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted on an area, independent of the user. The power will move to the targeted area.</td></tr>
</table></div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/zHmBMzkF/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Ability Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
 <img src="https://i.ibb.co/39W5stNx/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier IV - Adept<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Drain</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/qn3itWZ.png" loading="lazy"  alt="[Image: qn3itWZ.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Primary</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o - -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Force Drain is the ability to bond with and subsequently sever the connection between life by forcefully siphoning the vitality of a living target for as long as the unholy ability is being held. Prolonged uses of this power can damage the force connection of a victim and will lead to death if maintained. <br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the practitioner's hand and the target's eyes &amp; mouth. The victim will appear sick, almost rotted.<br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier VI - Expert<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Wither</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/uxNpfrf.png" loading="lazy"  alt="[Image: uxNpfrf.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular or Primary</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, up to two different targets</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 30m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Force Wither can be used on individual locations on a victim’s body, withering the location away. The caster can channel this ability to a lesser degree to achieve a more instantaneous effect. Much akin to Force Lightning, one needs to focus and channel the ability to achieve this diminishing effect. A more combat-suited ethereal assault, it is less potent and presents itself as more of a weakening effect that can grow stronger if not interrupted. Eventually, the physical pain will subside as the withering effect is complete, leaving nothing but a dead lump of mummified flesh as a reminder. A new pain will rear its ugly head, one experienced through the Force rather than the physical. If the Force Wither is held long enough, the target loses full use of the affected bodypart.<br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the practitioner's hand and the targeted area and/or limb. Skin becomes almost parchment-like and muscles atrophy rapidly.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The curse is not passed on through the use of this ability. One can not act upon learning Force Drain when afflicted by a localised Force Wither.</span></span><br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Drain Life</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/uQTZ7uf.png" loading="lazy"  alt="[Image: uQTZ7uf.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Drain Life is when the ability is channeled in a more devouring manner. The energies that are ripped out of the living target, just like with Force Drain, are instead used to provide the user with a regenerative boon. Their wounds and injuries will reside, with a priority to the most critical of them. While this feels good to the caster, the corruptive nature is far, far greater than a regular Force Drain. When a living target dies during this channel, the healing is greater than when leaving the target alive.<br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #E82A1F;" class="mycode_color">red</span> strands connected between the practitioner's hand and the target's eyes and mouths. The target will appear significantly aged when killed.<br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier VII - Master<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Death Field</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/Xo4xetx.png" loading="lazy"  alt="[Image: Xo4xetx.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o o<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Area 10m in Diameter</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 40m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Death Field is the ultimate step in the repertoire of the profane. In a large area, living entities are afflicted and subsequently drained from their vitality and Force energies. The unrelenting grip onto one’s soul is immediate and devastating. But, as powerful as the unholy act is, so are the repercussions for the user. Losing your mind to your own hunger is a looming threat, as you need to relinquish every vestige of self-control to perform this act. <br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the <br />
practitioner's hand and the target's eyes and mouths. The bodies of victims show a mix of sickness and aging and will crumble away when killed.<br />
</td></tr>
</table></div></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/gZdzxy7V/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:x-small">By Eln, Trips and Aodh</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/SwdMmHBB/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:80%">
<tr><td class="trow1" valign="top" align="left">Force Drain is more of a curse than it is a boon, or at the very least it is equally both, depending on how warped your mindset is. This should be roleplayed appropriately. Examples of characters crippling themselves, losing control, accidentally draining soldiers from their side of the battlefield, and slowly losing their ability to see people as more than batteries. The force hunger should be ever present and palpable, depending on the length of time since the user last used the ability. This does not need to be played out (otherwise inactivity would kill your character), but it is a mechanic to always be considerate of.<br />
</tr></td>
<tr><td class="trow1" valign="top" align="left">This ability is “learned” when somebody chooses to act upon the impulse created by the infliction of force drain on a person. A harmed connection seeks to be repaired, but the repairing of it through draining will set them down a path. The second somebody chooses to feed this hunger, they are on this path permanently. Every ability besides Force Wither offers this impulse.<br />
</tr></td>
<tr><td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">IMPORTANT: This damaging ability can only be gained -after- receiving officer approval. Please note that this does not constitute that you have a right to be taught the power after receiving the approval. Proper roleplay is important to gain an ability with this level of impact. It is classified as a <span style="color: #9A00B2;" class="mycode_color">Limited Ability</span>.<br />
</span></tr></td>
<tr><td class="trow1" valign="top" align="left">All drain powers will provide a degree of regeneration to the health and vitality of a user. Casting this ability feels good to the user, even when it is actively harming them. It is more difficult to cast this ability upon close family and loved ones. Even Palpatine found this excessively difficult, if not impossible. <br />
</tr></td>
<tr><td class="trow1" valign="top" align="left">While ranges of this ability are defined, proximity makes this ability stronger, with “touch casting” making this ability extremely strong. Targeting multiple targets “dilutes” the effect.<br />
</tr></td>
</table>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/rGnK83r6/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Definition Lexicon</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:80%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Vitality</span></td> <td class="trow1" valign="top" align="left">Vitality is someone's future potential and capacity to live and develop, or their lifespan in short.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Health</span></td> <td class="trow1" valign="top" align="left">Health is someone's state of being free from physical or psychological disease and malfunctions. When this is targeted it is experienced as physical exhaustion.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Ethereal</span></td> <td class="trow1" valign="top" align="left">Ethereal attacks are those that are more mystical in origin such as abilities that have a draining effect on you, examples of such powers being those within this thread.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Active, Singular</span></td> <td class="trow1" valign="top" align="left">Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. </td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Active, Primary</span></td> <td class="trow1" valign="top" align="left">Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. </td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Targeted, Singular</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted at either a single being or a single object when used. At the highest versions of the ability, it may be possible to target multiple singular targets at once but as learned, a single target is all that will be initially managed. A gesture of some form is required to decide the target.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Untargeted, Self</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted around the user. The power will originate from the user.</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Targeted Area</span> </td> <td class="trow1" valign="top" align="left">Such a target means that the ability in question will be targeted on an area, independent of the user. The power will move to the targeted area.</td></tr>
</table></div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/zHmBMzkF/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align"><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Ability Tree</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
 <img src="https://i.ibb.co/39W5stNx/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier IV - Adept<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Drain</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/qn3itWZ.png" loading="lazy"  alt="[Image: qn3itWZ.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Primary</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o - -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Force Drain is the ability to bond with and subsequently sever the connection between life by forcefully siphoning the vitality of a living target for as long as the unholy ability is being held. Prolonged uses of this power can damage the force connection of a victim and will lead to death if maintained. <br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the practitioner's hand and the target's eyes &amp; mouth. The victim will appear sick, almost rotted.<br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier VI - Expert<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Wither</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/uxNpfrf.png" loading="lazy"  alt="[Image: uxNpfrf.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular or Primary</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, up to two different targets</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 30m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Force Wither can be used on individual locations on a victim’s body, withering the location away. The caster can channel this ability to a lesser degree to achieve a more instantaneous effect. Much akin to Force Lightning, one needs to focus and channel the ability to achieve this diminishing effect. A more combat-suited ethereal assault, it is less potent and presents itself as more of a weakening effect that can grow stronger if not interrupted. Eventually, the physical pain will subside as the withering effect is complete, leaving nothing but a dead lump of mummified flesh as a reminder. A new pain will rear its ugly head, one experienced through the Force rather than the physical. If the Force Wither is held long enough, the target loses full use of the affected bodypart.<br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the practitioner's hand and the targeted area and/or limb. Skin becomes almost parchment-like and muscles atrophy rapidly.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The curse is not passed on through the use of this ability. One can not act upon learning Force Drain when afflicted by a localised Force Wither.</span></span><br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Drain Life</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/uQTZ7uf.png" loading="lazy"  alt="[Image: uQTZ7uf.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o -<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 10m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Drain Life is when the ability is channeled in a more devouring manner. The energies that are ripped out of the living target, just like with Force Drain, are instead used to provide the user with a regenerative boon. Their wounds and injuries will reside, with a priority to the most critical of them. While this feels good to the caster, the corruptive nature is far, far greater than a regular Force Drain. When a living target dies during this channel, the healing is greater than when leaving the target alive.<br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #E82A1F;" class="mycode_color">red</span> strands connected between the practitioner's hand and the target's eyes and mouths. The target will appear significantly aged when killed.<br />
</td></tr>
</table></div></div></div>
<div style="text-align: center;" class="mycode_align">
<br />
Tier VII - Master<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Death Field</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:22%">
<tr><td class="trow1" valign="top" align="left"><img src="https://i.imgur.com/Xo4xetx.png" loading="lazy"  alt="[Image: Xo4xetx.png]" class="mycode_img" /></td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Concentration</span></td><td class="trow1" valign="top" align="left">Active, Singular</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Attack Type</span></td><td class="trow1" valign="top" align="left">Ethereal</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Difficulty</span></td><td class="trow1" valign="top" align="left">o o o o o<br />
</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Target Type</span></td><td class="trow1" valign="top" align="left">Targeted, Area 10m in Diameter</td></tr>
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Range</span></td><td class="trow1" valign="top" align="left">Up to 40m</td></tr>
</table>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:60%">
<tr><td class="trow1" valign="top" align="left"><span style="color: #E82A1F;" class="mycode_color">Description</span></td></tr>
<tr><td class="trow1" valign="top" align="left">Death Field is the ultimate step in the repertoire of the profane. In a large area, living entities are afflicted and subsequently drained from their vitality and Force energies. The unrelenting grip onto one’s soul is immediate and devastating. But, as powerful as the unholy act is, so are the repercussions for the user. Losing your mind to your own hunger is a looming threat, as you need to relinquish every vestige of self-control to perform this act. <br />
<br />
<br />
When this ability is used it appears like a set of <span style="color: #9A00B2;" class="mycode_color">purple</span> strands connected between the <br />
practitioner's hand and the target's eyes and mouths. The bodies of victims show a mix of sickness and aging and will crumble away when killed.<br />
</td></tr>
</table></div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Healing]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1082</link>
			<pubDate>Tue, 22 Aug 2023 22:07:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=16">Azzy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1082</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Dark Healing</span></span><br />
<span style="font-size:x-small">Developed by Faelice/Azzy and Temekel/Ellen</span></span></div>
<br />
<span style="font-size:medium"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">So What Even Is Dark Healing?</span></span></span><br />
<br />
Dark Healing is the practice of using the Dark Side of the Force to ‘heal’ an injured individual. Contrary to the healing practices of Sorcery, and standard Imperial healing techniques that are based in science, Dark Healing at its core is a temporary solution to a given problem. There is, however, an exception to this temporary nature, although it is as unpleasant as it is difficult to obtain. Dark Healers that are unfortunate enough to have been cursed with Force Drain may find themselves able to imbue some of that very power into this technique, infusing the haphazard closure of an injury with the life force of another being to permanently seal the flesh back together. As one might expect from melding a pair of extremely volatile powers into a singular small space, there will be a deal of discomfort experienced by the recipient. Dull and throbbing aches that come from nowhere and last for hours, sharp stabbing pains as if the old wound is trying to pull itself apart again, and long periods of numbness of the affected area are all well within the realms of possibility for those that have found themselves in dire enough situations to require such a technique to preserve their life.<br />
<br />
Users of this power will understand that its healing ability is only as effective as the amount of focus that can be maintained - which is almost certain to be less than expected. If their concentration is found wavering through the mounting fatigue, or disrupted by outside influence, the Dark Healer may find themselves having to contend with that original wound in its rawest form once more. Should they find themselves in this precarious position, it will be an ever upwards battle to try and seal off an injury again - and there may be a grievous price to be paid for such an attempt…<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">The Nitty Gritty: How does Dark Healing function?</span></span></span><br />
<br />
Players that find themselves in a position where Dark Healing is among their arsenal will find that their characters are able to draw on the power of the Dark Side of the Force to, quite literally, close an open wound. The exposed edges pull together from the inside out, and apply pressure that the wound is no longer open to the outside elements. In doing so, it’s not without reason that more lacerations may occur in nearby areas, or bones may break under the stress of the movement required. Such perversion of natural order will, of course, lead to the target suffering somewhat heavy effects of Corruption in the surrounding area, not exclusive or limited to the injured area. Manipulating the Force in such a way will additionally cause a great deal of corruption to the caster - it’s certainly not going to be an easy or free task to control such volatility, especially over a prolonged period of time. <br />
<br />
Primarily, this ability should be used to stabilise a serious, open wound, and will grant the time to find the target to a source of more permanent healing. Lesser wounds can, of course, benefit from the effects of Dark Healing, however this is probably a bit wasteful considering the cost to both the user and the target. Utterly life threatening wounds can benefit from Dark Healing, but there is a somewhat exponential increase of fatigue and corruption that gets applied based on the severity of the injury. <br />
<br />
As for how one finds their way from screaming injured ally to… Screaming injured stable ally - the guide for Dark Healing is pain. The more of it being experienced, the easier the Dark Healer will be able to latch onto and start working on the injury. Pulling from one of the rawest and most primal emotions that can be felt by a person, the caster will redirect that pain through the Force, and back into their target. As such, Dark Healing is easier to perform on conscious targets, though remains very possible on the unconscious. The redirection, naturally, will cause them more pain - but it could very well be a choice between being dead and simply feeling like they’re dying.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:medium">So what’s the catch?</span></span></span><br />
<br />
Well, in short, if your character isn’t already messed up, this will mess them up. The level of corruption that is required to maintain a channel of Dark Healing for any beneficial amount of time is likely to be at least a little concerning. Additionally, your character will be thoroughly exhausted upon conclusion, and for a good while afterwards. Perhaps this lasts hours, perhaps this lasts days, but it’s an effect that should be roleplayed out somewhat. Until the highest levels of competency with Dark Healing, it’s unlikely that this ability will be able to be used more than once a day, and depending on the intensity of that use, this could extend up to a week in extreme cases. If you find yourself in a position where you are forced to use this ability on Non-Force Sensitives, it is nearly certain that they will suffer extreme corruption sickness.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:medium">Force Drain was mentioned?</span></span></span><br />
<br />
Yes. Yes it was. A great deal of lore basis for Dark Sided healing is Force Drain, and the surrounding abilities. Whilst we thought it beneficial for the ability to be taken away from this restriction, we were reluctant to ignore the lore entirely. Force Drain allows a character to siphon the life and vitality away from another living being, and use it to empower themselves - or in the case of healing in the lore - others. To that end, if a character has access to both Force Drain, and Dark Healing, they will be able to use the power drained from… Whoever their victim happens to be, to grant some permanence to the Dark Healing. What this does, effectively, is infuse the affected area with a corrupted life-force that fuses the flesh into place. For a while, this might be quite fragile, perhaps intense motions could reopen the wound completely, or a well placed punch may be considerably more effective than normal. On a more long term basis, the area could be addled by pains, aches, numbness or the like. These should both be brought up to the recipient, and ultimately it falls to them to decide just how affected they are by this. They get to choose what flavour it is - probably not chocolate.<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Who can pick this up?</span></span></span><br />
<br />
Needless to say, an ability that occupies a space in a field so niche and with such potent volatility is considered limited within the structure of the guild. What does this mean? In short - officer approval will be required before a character can learn this ability. This isn’t by any means to say a character cannot learn <span style="font-style: italic;" class="mycode_i">of</span> Dark Healing, they just can’t claim it as their own without seeking permission first.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:x-large"><span style="font-weight: bold;" class="mycode_b">Dark Healing</span></span><br />
<span style="font-size:x-small">Developed by Faelice/Azzy and Temekel/Ellen</span></span></div>
<br />
<span style="font-size:medium"><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">So What Even Is Dark Healing?</span></span></span><br />
<br />
Dark Healing is the practice of using the Dark Side of the Force to ‘heal’ an injured individual. Contrary to the healing practices of Sorcery, and standard Imperial healing techniques that are based in science, Dark Healing at its core is a temporary solution to a given problem. There is, however, an exception to this temporary nature, although it is as unpleasant as it is difficult to obtain. Dark Healers that are unfortunate enough to have been cursed with Force Drain may find themselves able to imbue some of that very power into this technique, infusing the haphazard closure of an injury with the life force of another being to permanently seal the flesh back together. As one might expect from melding a pair of extremely volatile powers into a singular small space, there will be a deal of discomfort experienced by the recipient. Dull and throbbing aches that come from nowhere and last for hours, sharp stabbing pains as if the old wound is trying to pull itself apart again, and long periods of numbness of the affected area are all well within the realms of possibility for those that have found themselves in dire enough situations to require such a technique to preserve their life.<br />
<br />
Users of this power will understand that its healing ability is only as effective as the amount of focus that can be maintained - which is almost certain to be less than expected. If their concentration is found wavering through the mounting fatigue, or disrupted by outside influence, the Dark Healer may find themselves having to contend with that original wound in its rawest form once more. Should they find themselves in this precarious position, it will be an ever upwards battle to try and seal off an injury again - and there may be a grievous price to be paid for such an attempt…<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">The Nitty Gritty: How does Dark Healing function?</span></span></span><br />
<br />
Players that find themselves in a position where Dark Healing is among their arsenal will find that their characters are able to draw on the power of the Dark Side of the Force to, quite literally, close an open wound. The exposed edges pull together from the inside out, and apply pressure that the wound is no longer open to the outside elements. In doing so, it’s not without reason that more lacerations may occur in nearby areas, or bones may break under the stress of the movement required. Such perversion of natural order will, of course, lead to the target suffering somewhat heavy effects of Corruption in the surrounding area, not exclusive or limited to the injured area. Manipulating the Force in such a way will additionally cause a great deal of corruption to the caster - it’s certainly not going to be an easy or free task to control such volatility, especially over a prolonged period of time. <br />
<br />
Primarily, this ability should be used to stabilise a serious, open wound, and will grant the time to find the target to a source of more permanent healing. Lesser wounds can, of course, benefit from the effects of Dark Healing, however this is probably a bit wasteful considering the cost to both the user and the target. Utterly life threatening wounds can benefit from Dark Healing, but there is a somewhat exponential increase of fatigue and corruption that gets applied based on the severity of the injury. <br />
<br />
As for how one finds their way from screaming injured ally to… Screaming injured stable ally - the guide for Dark Healing is pain. The more of it being experienced, the easier the Dark Healer will be able to latch onto and start working on the injury. Pulling from one of the rawest and most primal emotions that can be felt by a person, the caster will redirect that pain through the Force, and back into their target. As such, Dark Healing is easier to perform on conscious targets, though remains very possible on the unconscious. The redirection, naturally, will cause them more pain - but it could very well be a choice between being dead and simply feeling like they’re dying.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:medium">So what’s the catch?</span></span></span><br />
<br />
Well, in short, if your character isn’t already messed up, this will mess them up. The level of corruption that is required to maintain a channel of Dark Healing for any beneficial amount of time is likely to be at least a little concerning. Additionally, your character will be thoroughly exhausted upon conclusion, and for a good while afterwards. Perhaps this lasts hours, perhaps this lasts days, but it’s an effect that should be roleplayed out somewhat. Until the highest levels of competency with Dark Healing, it’s unlikely that this ability will be able to be used more than once a day, and depending on the intensity of that use, this could extend up to a week in extreme cases. If you find yourself in a position where you are forced to use this ability on Non-Force Sensitives, it is nearly certain that they will suffer extreme corruption sickness.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size:medium">Force Drain was mentioned?</span></span></span><br />
<br />
Yes. Yes it was. A great deal of lore basis for Dark Sided healing is Force Drain, and the surrounding abilities. Whilst we thought it beneficial for the ability to be taken away from this restriction, we were reluctant to ignore the lore entirely. Force Drain allows a character to siphon the life and vitality away from another living being, and use it to empower themselves - or in the case of healing in the lore - others. To that end, if a character has access to both Force Drain, and Dark Healing, they will be able to use the power drained from… Whoever their victim happens to be, to grant some permanence to the Dark Healing. What this does, effectively, is infuse the affected area with a corrupted life-force that fuses the flesh into place. For a while, this might be quite fragile, perhaps intense motions could reopen the wound completely, or a well placed punch may be considerably more effective than normal. On a more long term basis, the area could be addled by pains, aches, numbness or the like. These should both be brought up to the recipient, and ultimately it falls to them to decide just how affected they are by this. They get to choose what flavour it is - probably not chocolate.<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Who can pick this up?</span></span></span><br />
<br />
Needless to say, an ability that occupies a space in a field so niche and with such potent volatility is considered limited within the structure of the guild. What does this mean? In short - officer approval will be required before a character can learn this ability. This isn’t by any means to say a character cannot learn <span style="font-style: italic;" class="mycode_i">of</span> Dark Healing, they just can’t claim it as their own without seeking permission first.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Rage]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1081</link>
			<pubDate>Mon, 21 Aug 2023 20:30:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=4">Rhysand Sekker</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1081</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Dark Rage</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">By Yayha/Naile and the Guild Team</span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/781566071513415760/1143279059791519885/guts_dark_rage.jpg" loading="lazy"  alt="[Image: guts_dark_rage.jpg]" class="mycode_img" /></div>
<hr class="mycode_hr" />
Dark Rage is a twisted and heavily corrupting dark-sided force power characterized by bouts of unrestrained, feral fury and an uncontrolled rampage brought about through crushing all the safety inhibitions of the body and pushing and augmenting their user’s body to their absolute maximum capacity, regardless of potential consequent self-harm - for some time.<br />
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">How It Works</span></span><br />
Within every Force User’s body is a hidden potential and reserves of power that are purposefully repressed and regulated by the brain to prevent harm to the user’s body. Strength that if not otherwise repressed would break you down, for example, the maximum force that you can bite and clench with. It is subconsciously repressed to prevent you from crushing your teeth and jaw altogether—safety inhibitions.<br />
<br />
Dark Rage is the burst of malicious energy channelled towards all the appropriate centres of the brain to switch off all these safety inhibitions while also stimulating and augmenting other centres all to push the body to its absolute maximum possible capacity despite the harm and burden this puts on the user. <br />
<br />
Pain centres are repressed, and endocrine glands are augmented and infused by the Dark Side - thus enveloping the body in a malignant cloak of vengeful power. Strength, speed and endurance are amplified folds beyond their normal values at the cost of extreme exhaustion and damage once the original ball of dark-sided energy sent to the brain runs out alongside the depletion of the body’s reserves. (5 emote rounds).<br />
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Who Can Learn It</span></span><br />
While Dark Rage is a teachable ability, certain prerequisites must first be met:<ul class="mycode_list"><li>To feel is to understand. The Force User will never be able to know precisely what and where in their brain they must target to successfully bring about Dark Rage. Not unless they have already been pushed to their absolute limit before. Force Users must, through roleplay, reach a traumatic mental break.<br />
</li>
<li>There are many ways for one to reach a traumatic mental break, examples include extreme physical violence against them that threatens their life (deadly events) or through the loss of a loved one in hostile territory, or it can even be induced by the user’s teacher if they are so adamant about teaching them. Although this would put quite the risk on the teacher themselves, for now, the student will have to learn to loathe and absolutely detest their tutor - perhaps even triggering the Dark Rage against themselves. However, an interesting question that can be asked is. Who would want to share a curse like Dark Rage with another?<br />
</li>
</ul>
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Personality Changes<br />
</span></span>In this section, we review the training process of Dark Rage, regarding the practice methods themselves and what one can expect from the increased expertise. Increased mastery does not only equal an increased power burst, it also means an increased level of control over yourself during the berserker state - up to a certain extent. Once a Sith has reached complete mastery of Dark Rage, they lose further control.<br />
<br />
The philosophy behind this is that control is inversely proportional to power, the more you try to restrain and guide yourself, the less powerful you become. The Master has learnt this truth and has stopped trying to control a power that is all about the loss of control - thus tapping into much greater potentials of power and strength. When Dark Raging, a 6d6 apprentice will not be as powerful as a 12d6 Sith Lord, as both of them have vastly different maximum capacities.<br />
<br />
Now there is more than one manner a practitioner can train and practice their Dark Rage, but it will almost certainly always revolve around confronting the demons that lie within. Whether it is actually triggering the Berserker state or simple meditation, the user must enter a state of introspection and come face-to-face with all the anger and bloodlust bubbling within them and practice control over it. Rage is a strong tool, but the Sith must learn how to wield it lest it wields them. The two faces must learn to co-exist.<br />
<br />
When it comes to Dark Rage meditation, it would be advised for the practitioner to be accompanied by an ally. For much like a beginner to Ansi Niti meditation, it is safer for there to be one who can pull them out of the trance if it goes wrong - if all the sinister urges and malicious whispers seize control. This comes with its own risks.<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Expertise</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Description</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">1 (N/A)</td>
<td class="trow1" valign="top" align="left">The practitioner would find themselves in a constant state of tension and distress, as they are still coming to terms with the changes taking place within. They would be quite mentally unstable, hostile and paranoid. Here, they are the most prone to snaps and outbursts from the simplest triggers - at any time.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">2 (N/A)</td>
<td class="trow1" valign="top" align="left">The practitioner begins to have better control over themselves, at least when they are not under stress. Stress here is the keyword, and any sudden surprises or threats may be just enough for the user to relinquish control and for Dark Rage to take over like an opportunistic parasitic infection.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Beginner)</td>
<td class="trow1" valign="top" align="left">At this stage, the practitioner has more or less grasped the fundamentals of living and co-existing with Dark Rage. While the depraved desires and urges never go away, they have learned when to listen and when to tighten the leash. They can summon the Rage at will but are still very vulnerable to major triggers that may include reminders of lingering trauma or heated situations in general.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Adept)-3 (Expert)</td>
<td class="trow1" valign="top" align="left">Moving beyond this, the practitioner gradually gains better control and power. Not only over the triggers but within the Berserker state itself. They would be more able to distinguish between ally and foe for example, effectively becoming less of a rabid beast and more of a directed killing machine.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Master)</td>
<td class="trow1" valign="top" align="left">At the peak of Dark Rage, the Sith who have completely devoted themselves to this ability and those who have been thoroughly corrupted by it, have learned to co-exist with their urges and have stopped attempting to stand in its way. This is the peak of power, at the cost of control.</td>
</tr>
</table>
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Side-Effects</span></span><br />
The most significant side effect of Dark Rage is the almost complete loss of critical thinking and self-preservation that the practitioner suffers during the Berserker state. While their physical prowess is multiplied many folds, their mental functions suffer greatly. Their concentration is impaired and they completely lose all restraints: social, physical and psychological. They may find it difficult to cast certain spells and abilities, they find it hard to discern allies from foes, they fail to think strategically and so on. <br />
<br />
It is also important to note that once the practitioner has ended the Dark Rage, they suffer incredible and overwhelming exhaustion where they practically become useless. All the pain and injuries they suffered ram back in full power - all at once. Worst of all, they may not even remember what happened - like Moon Knight's personality switches. And remember, pain immunity does not mean immunity from the effects. A broken leg is a broken leg, even if you cannot feel it, you would not be able to use it.<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Ability Tree</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Effects</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Barrier Powers</td>
<td class="trow1" valign="top" align="left">Normal background barriers like Protection and Mental Barriers may function normally, but more advanced barriers that require concentration as Bubble/Warshield will suffer. The Berserker has little concern for self-preservation. He must only ravage his enemies.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Lightning Powers</td>
<td class="trow1" valign="top" align="left">The dark-sided surge of hatred may increase in power, but it will also now begin to eat and damage the user themselves due to the loss of restraint.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Mind Powers</td>
<td class="trow1" valign="top" align="left">The mental capacity of the Berserker is heavily impaired, they would find themselves unable to conjure their thoughts into anything more useful than possibly telepathy - although the recipient would find it quite painful.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sith Sorcery</td>
<td class="trow1" valign="top" align="left">Abilities requiring concentration and channelling will likely be impaired, this would include abilities like Force Blast as the lack of restraint is likely to end up in catastrophe.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Telekinetic Powers</td>
<td class="trow1" valign="top" align="left">Telekinetic prowess might be amplified due to the lack of restraint but again, the user might suffer damage themselves if they go overboard. Advanced telekinetics like Force Whirlwind and above become unusable</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sense</td>
<td class="trow1" valign="top" align="left">These abilities often require a calmer mind, to listen to the whispers of the Force. This is heavily impaired during the Berserker state, abilities like Battle Precognition would be unusable. </td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Animal Bond</td>
<td class="trow1" valign="top" align="left">The bonded animal would be able to feel the extreme distress radiating from their master, thus driving them into a berserker state themselves - possibly even attacking their master.</td>
</tr>
</table>
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Conclusion</span></span><br />
To conclude, Dark Rage is a double-edged weapon and a very risky one at that. It is heavily corrupting, forcing the user to face and confront their most twisted desires and if they can come out on top, they will be awarded extreme power - but to be used wisely. Retreat is not often a concept that enters a Berserker’s mind and that can be deadly, and similarly, you would not want to be caught off-guard at the end of the Rage when you are completely depleted. Strength, speed and endurance are greatly amplified at the cost of strategic thinking and impairment of other abilities.<br />
<br />
Dark Rage is not an ability anyone can learn, it requires colossal reservoirs of pain and hatred. An experienced fighter of many battlefields who has been driven to the brink of despair and anguish - finding an answer in the wretched depths of their mind. Yet they must be cautious to be in control - to not be a victim of their psyche's relentless and merciless abuse. <span style="font-weight: bold;" class="mycode_b">This ability requires Officer approval before being allowed to learn it.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #c10300;" class="mycode_color"><span style="font-size:xx-large"><span style="font-weight: bold;" class="mycode_b">Dark Rage</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">By Yayha/Naile and the Guild Team</span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/781566071513415760/1143279059791519885/guts_dark_rage.jpg" loading="lazy"  alt="[Image: guts_dark_rage.jpg]" class="mycode_img" /></div>
<hr class="mycode_hr" />
Dark Rage is a twisted and heavily corrupting dark-sided force power characterized by bouts of unrestrained, feral fury and an uncontrolled rampage brought about through crushing all the safety inhibitions of the body and pushing and augmenting their user’s body to their absolute maximum capacity, regardless of potential consequent self-harm - for some time.<br />
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">How It Works</span></span><br />
Within every Force User’s body is a hidden potential and reserves of power that are purposefully repressed and regulated by the brain to prevent harm to the user’s body. Strength that if not otherwise repressed would break you down, for example, the maximum force that you can bite and clench with. It is subconsciously repressed to prevent you from crushing your teeth and jaw altogether—safety inhibitions.<br />
<br />
Dark Rage is the burst of malicious energy channelled towards all the appropriate centres of the brain to switch off all these safety inhibitions while also stimulating and augmenting other centres all to push the body to its absolute maximum possible capacity despite the harm and burden this puts on the user. <br />
<br />
Pain centres are repressed, and endocrine glands are augmented and infused by the Dark Side - thus enveloping the body in a malignant cloak of vengeful power. Strength, speed and endurance are amplified folds beyond their normal values at the cost of extreme exhaustion and damage once the original ball of dark-sided energy sent to the brain runs out alongside the depletion of the body’s reserves. (5 emote rounds).<br />
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Who Can Learn It</span></span><br />
While Dark Rage is a teachable ability, certain prerequisites must first be met:<ul class="mycode_list"><li>To feel is to understand. The Force User will never be able to know precisely what and where in their brain they must target to successfully bring about Dark Rage. Not unless they have already been pushed to their absolute limit before. Force Users must, through roleplay, reach a traumatic mental break.<br />
</li>
<li>There are many ways for one to reach a traumatic mental break, examples include extreme physical violence against them that threatens their life (deadly events) or through the loss of a loved one in hostile territory, or it can even be induced by the user’s teacher if they are so adamant about teaching them. Although this would put quite the risk on the teacher themselves, for now, the student will have to learn to loathe and absolutely detest their tutor - perhaps even triggering the Dark Rage against themselves. However, an interesting question that can be asked is. Who would want to share a curse like Dark Rage with another?<br />
</li>
</ul>
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Personality Changes<br />
</span></span>In this section, we review the training process of Dark Rage, regarding the practice methods themselves and what one can expect from the increased expertise. Increased mastery does not only equal an increased power burst, it also means an increased level of control over yourself during the berserker state - up to a certain extent. Once a Sith has reached complete mastery of Dark Rage, they lose further control.<br />
<br />
The philosophy behind this is that control is inversely proportional to power, the more you try to restrain and guide yourself, the less powerful you become. The Master has learnt this truth and has stopped trying to control a power that is all about the loss of control - thus tapping into much greater potentials of power and strength. When Dark Raging, a 6d6 apprentice will not be as powerful as a 12d6 Sith Lord, as both of them have vastly different maximum capacities.<br />
<br />
Now there is more than one manner a practitioner can train and practice their Dark Rage, but it will almost certainly always revolve around confronting the demons that lie within. Whether it is actually triggering the Berserker state or simple meditation, the user must enter a state of introspection and come face-to-face with all the anger and bloodlust bubbling within them and practice control over it. Rage is a strong tool, but the Sith must learn how to wield it lest it wields them. The two faces must learn to co-exist.<br />
<br />
When it comes to Dark Rage meditation, it would be advised for the practitioner to be accompanied by an ally. For much like a beginner to Ansi Niti meditation, it is safer for there to be one who can pull them out of the trance if it goes wrong - if all the sinister urges and malicious whispers seize control. This comes with its own risks.<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Expertise</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Description</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">1 (N/A)</td>
<td class="trow1" valign="top" align="left">The practitioner would find themselves in a constant state of tension and distress, as they are still coming to terms with the changes taking place within. They would be quite mentally unstable, hostile and paranoid. Here, they are the most prone to snaps and outbursts from the simplest triggers - at any time.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">2 (N/A)</td>
<td class="trow1" valign="top" align="left">The practitioner begins to have better control over themselves, at least when they are not under stress. Stress here is the keyword, and any sudden surprises or threats may be just enough for the user to relinquish control and for Dark Rage to take over like an opportunistic parasitic infection.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Beginner)</td>
<td class="trow1" valign="top" align="left">At this stage, the practitioner has more or less grasped the fundamentals of living and co-existing with Dark Rage. While the depraved desires and urges never go away, they have learned when to listen and when to tighten the leash. They can summon the Rage at will but are still very vulnerable to major triggers that may include reminders of lingering trauma or heated situations in general.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Adept)-3 (Expert)</td>
<td class="trow1" valign="top" align="left">Moving beyond this, the practitioner gradually gains better control and power. Not only over the triggers but within the Berserker state itself. They would be more able to distinguish between ally and foe for example, effectively becoming less of a rabid beast and more of a directed killing machine.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">3 (Master)</td>
<td class="trow1" valign="top" align="left">At the peak of Dark Rage, the Sith who have completely devoted themselves to this ability and those who have been thoroughly corrupted by it, have learned to co-exist with their urges and have stopped attempting to stand in its way. This is the peak of power, at the cost of control.</td>
</tr>
</table>
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Side-Effects</span></span><br />
The most significant side effect of Dark Rage is the almost complete loss of critical thinking and self-preservation that the practitioner suffers during the Berserker state. While their physical prowess is multiplied many folds, their mental functions suffer greatly. Their concentration is impaired and they completely lose all restraints: social, physical and psychological. They may find it difficult to cast certain spells and abilities, they find it hard to discern allies from foes, they fail to think strategically and so on. <br />
<br />
It is also important to note that once the practitioner has ended the Dark Rage, they suffer incredible and overwhelming exhaustion where they practically become useless. All the pain and injuries they suffered ram back in full power - all at once. Worst of all, they may not even remember what happened - like Moon Knight's personality switches. And remember, pain immunity does not mean immunity from the effects. A broken leg is a broken leg, even if you cannot feel it, you would not be able to use it.<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Ability Tree</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Effects</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Barrier Powers</td>
<td class="trow1" valign="top" align="left">Normal background barriers like Protection and Mental Barriers may function normally, but more advanced barriers that require concentration as Bubble/Warshield will suffer. The Berserker has little concern for self-preservation. He must only ravage his enemies.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Lightning Powers</td>
<td class="trow1" valign="top" align="left">The dark-sided surge of hatred may increase in power, but it will also now begin to eat and damage the user themselves due to the loss of restraint.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Mind Powers</td>
<td class="trow1" valign="top" align="left">The mental capacity of the Berserker is heavily impaired, they would find themselves unable to conjure their thoughts into anything more useful than possibly telepathy - although the recipient would find it quite painful.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sith Sorcery</td>
<td class="trow1" valign="top" align="left">Abilities requiring concentration and channelling will likely be impaired, this would include abilities like Force Blast as the lack of restraint is likely to end up in catastrophe.</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Telekinetic Powers</td>
<td class="trow1" valign="top" align="left">Telekinetic prowess might be amplified due to the lack of restraint but again, the user might suffer damage themselves if they go overboard. Advanced telekinetics like Force Whirlwind and above become unusable</td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Sense</td>
<td class="trow1" valign="top" align="left">These abilities often require a calmer mind, to listen to the whispers of the Force. This is heavily impaired during the Berserker state, abilities like Battle Precognition would be unusable. </td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">Animal Bond</td>
<td class="trow1" valign="top" align="left">The bonded animal would be able to feel the extreme distress radiating from their master, thus driving them into a berserker state themselves - possibly even attacking their master.</td>
</tr>
</table>
<br />
<span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Conclusion</span></span><br />
To conclude, Dark Rage is a double-edged weapon and a very risky one at that. It is heavily corrupting, forcing the user to face and confront their most twisted desires and if they can come out on top, they will be awarded extreme power - but to be used wisely. Retreat is not often a concept that enters a Berserker’s mind and that can be deadly, and similarly, you would not want to be caught off-guard at the end of the Rage when you are completely depleted. Strength, speed and endurance are greatly amplified at the cost of strategic thinking and impairment of other abilities.<br />
<br />
Dark Rage is not an ability anyone can learn, it requires colossal reservoirs of pain and hatred. An experienced fighter of many battlefields who has been driven to the brink of despair and anguish - finding an answer in the wretched depths of their mind. Yet they must be cautious to be in control - to not be a victim of their psyche's relentless and merciless abuse. <span style="font-weight: bold;" class="mycode_b">This ability requires Officer approval before being allowed to learn it.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pureblood Dining]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1073</link>
			<pubDate>Tue, 08 Aug 2023 15:27:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1073</guid>
			<description><![CDATA[<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Pureblood Dining</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">When it comes to food, the Sith purebloods have a very distinct flavour profile and cuisine style. Much of their flavours are well spiced and feel like they can be cooked with a stone kiln or campfire as much as modern cooking tools. Grilled or roasted meats are often served with dried fruit or ground vegetables, meat is preferred to be as fresh as possible usually having been slaughtered that day. Large stews or broths made from an assortment of meats and a wide selection of native spices are also common and popular as easy to make and easy to eat. </div>
<div style="text-align: center;" class="mycode_align">One can tell the difference in foods that come from Korriban and those that come from other Sith worlds. The dishes of Korriban are regularly cooked with a large variety of pepper or spices made from native flowers, often served as a sort of chutney with dried or ground meats. The dishes of Dromund Kaas incorporate more eggs and sweet foods, the culture having grown from access to the honey making insects common in the jungles, and along the coastal regions one can find many varieties of fish typically roasted over open fire.</div>
<div style="text-align: center;" class="mycode_align">A common trend still is the idea that most dishes are able to be eaten without utensils, with the exception of the stews and noodles, so meat and vegetables are served in small portions that can be lifted and dipped in sauces or marinades. This is a cultural holdover from the ancient times of Korriban, and is still valued today. Vendors sell meat either on the bone or skewered for easy eating, in the home one may expect a dish of lemon, or Citrana, water to wash ones hands after eating meat that may often still be dripping with blood, fat, or a glaze. Many Pureblood would rather eat throughout the day in smaller portions instead of the three of four meals that other cultures prefer, but larger meals are well celebrated for feasts and after a hunt. </div>
<br /></div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The pictures shown will, obviously, be depictions of real life food from various places. These are meant to give a “general idea/look”, a reference point if you will. Sith food would look similar, but not the same, since they’re not using the same ingredients.</div>
<br /> </div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Overall taste stats, all are out of 5 ⭐️s.</div>
<br /> </div>
<div style="text-align: center;" class="mycode_align">Something “familiar” as an example-</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">American:</span></div>
<div style="text-align: center;" class="mycode_align">Sweet ⭐️⭐️⭐️⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Sour ⭐️</div>
<div style="text-align: center;" class="mycode_align">Spicy ⭐️</div>
<div style="text-align: center;" class="mycode_align">Bitter ⭐️</div>
<div style="text-align: center;" class="mycode_align">Salty ⭐️⭐️⭐️⭐️</div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Savoury ⭐️⭐️⭐️⭐️⭐️</div>
<br /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Sith:</span></div>
<div style="text-align: center;" class="mycode_align">Sweet ⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Sour ⭐️⭐️⭐️          </div>
<div style="text-align: center;" class="mycode_align">Spicy* ⭐️⭐️⭐️⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Bitter ⭐️</div>
<div style="text-align: center;" class="mycode_align">Salty ⭐️⭐️</div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Savoury ⭐️⭐️⭐️⭐️</div>
<br /> </div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:small">* Sith taste buds are not the same as a human’s. With humans, when capsaicin interacts with certain receptors inside the mouth, the nerves are tricked into thinking the mouth is (literally) on fire. This neural “illusion” does not occur with the Sith. So they do not experience any of the burning sensation and enjoy the flavour of spices unhindered.</span></span></div>
<br /> </div>
<div style="text-align: center;" class="mycode_align">Keep in mind, for Sith spices, they are more of the “cool colour” hues rather than the “warm” ones we are used to. Instead of spices being associated with reds, oranges, and yellows; they are shades of greens, blues, and purples.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Many Sith dishes and meals revolve around soups and stews. It’s really easy to shove a bunch of ingredients into a pot. This also ensures you get the required nutrients and accounts for great flavour and taste.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/8LQYy7vB/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">A divided pot, like shown above, may be used to cook for mixed company that includes humans.</div></div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The other thing Sith food is well known for, is their use of ~““<span style="font-style: italic;" class="mycode_i"><span style="color: #ffa339;" class="mycode_color">sauces</span></span>””~ (think salsas, chutneys, curries, jams, etc.) They literally have a sauce for any and all occasions.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/KpKvpGJv/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The Sith also have special “serving platters” for when they have guests, or for snacks lying around the house to be picked at by the family.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/nMywb0Fg/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Grains or Cereals</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Grains/Cereals</span></span></div>
<br /> <br />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">In general, most Sith cannot handle large amounts of starch from refined grains. And historically speaking, the ancient Sith had no bread or bread-like food, on Korriban. On average, they can handle somewhere between 1/3-½ less than a human when it comes to this food group.</div>
<br /><br />
<div style="text-align: center;" class="mycode_align">Over the years, the Sith have adopted a multitude of breads, noodles, rices, and other grains into their dishes. They’re all in smaller quantities than a human would be used to.</div>
<br /><br />
<div style="text-align: center;" class="mycode_align">Something that’s rather unique to the Sith are the use of uncooked dough for their dishes. The dough is usually in the form of spheres or flattened circles. The spheres can be decorated with imprints, sprinkled with crushed nuts, or bits of sugar while the flat circles are typically used as a wrap. (Humans are generally not a fan of uncooked dough.)</div></div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Meats</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Meats</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">The Sith know how to work with meats. Not just the meat, but the bones and organs as well. There are various styles of cured and preserved meats that would be a delight to any food connoisseur. The dried deli meats are typically sliced and served as a side or snack.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/v64r8C9p/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Aside from the well preserved, Sith also enjoy their meat in a fresh form. There are a number of dishes that use slices or pieces of raw meat (think sashimi, except with ‘regular’ meat). The meat is sometimes drizzled or dipped into a sauce made from the blood or marrow with various other ingredients.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/C32yX32F/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Other parts of animals were used as well. The organs of an animal may also be used, but is regarded as a “low class” food, and often fed to servants, slaves, or pets. The bones, on the other hand, are often used for stews and sauces.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/DPPC6ymk/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Plant Matter</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Plant Matter</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Sith typically prefer their fruits to be dried. Typically served as snacks, often dipped into other sauces.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/XxqXqTzY/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Fresh fruits can chilled and served as desserts.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/ztJ2dZS/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Aside from being thrown into stews, vegetables are often pickled, jarred, or fermented as a side “salad” dish.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/t9cmfhm/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dairy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Dairy</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">The Sith use dairy in very similar ways as humans, but do not particularly have a taste for the various cheeses unlike some beings in the galaxy. The smell of certain cheeses tend to offend them, and the taste may not work with their palates.</div></div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Teas</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Teas</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Sith love their teas. It is their go-to beverage of choice, and preferred over caf on average. Teas may be specially brewed in a large bowl first, before being transferred into a smaller serving pot to be poured into cups. This is typical custom for when entertaining guests at one’s residence.</div></div>
<div style="text-align: left;" class="mycode_align"></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/RGFLbDxq/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Meal Ideas</span></span></span></div>
<br /><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Korribani Morning Meal</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingrediants:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 Tuuma pepper</div>
<div style="text-align: center;" class="mycode_align">- 1 Ntiis pepper</div>
<div style="text-align: center;" class="mycode_align">- 1 Orange Dirdyr pepper</div>
<div style="text-align: center;" class="mycode_align">- 2 Cherry Dirdyr peppers</div>
<div style="text-align: center;" class="mycode_align">- 2 Nunce peppers, of different colours</div>
<div style="text-align: center;" class="mycode_align">- 1 medium onion</div>
<div style="text-align: center;" class="mycode_align">- 5 or 5 tablespoons of Jensteen oil, more as needed</div>
<div style="text-align: center;" class="mycode_align">- 1 ice cube</div>
<div style="text-align: center;" class="mycode_align">- 6 Pufken eggs</div>
<div style="text-align: center;" class="mycode_align">- 3 pinches rock salt</div>
<div style="text-align: center;" class="mycode_align">- Ground piquant pods</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Chop all the peoppers roughly, take a careful mixture and mince enough to fill 3 tablespoons; set aside. Likewise, mince 3 tablespoons of the onions and set aside.</div>
<div style="text-align: center;" class="mycode_align">Pour the Jensteen oil into a pan over medium heat, add the rest of the coarsely chopped onion and saute for 3 to 4 minutes, until the pieces are starting to soften. Add the rest of the chopped peppers, adding additional oil as needed to keep from burning. Saute for another 3 minutes over medium heat, stirring often. Reduce the heat to medium low, add the ice cube, cover the pan and steam until the peppers are soft. Transfer to a plate and keep heated.</div>
<div style="text-align: center;" class="mycode_align">In the same pan saute the minced onions and peppers over low heat for 1 minute. Add the eggs, but do not stir. As they begin to cook sprinke the salt and ground Piquant to taste. Then scramble the eggs, keeping them moving in the pan until the whites cease to run. The moment this occurs, immediatelty remove the pan from the heat.</div>
<div style="text-align: center;" class="mycode_align">Serve the eggs and peppers side by side, grind a little more piquant over the eggs for presentation.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Legume Paste</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 or 2 cloves Allium</div>
<div style="text-align: center;" class="mycode_align">- 500g of Legume beans steeped in water</div>
<div style="text-align: center;" class="mycode_align">- 1/4 cup Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons t'hni paste</div>
<div style="text-align: center;" class="mycode_align">- 1 tablespoon rock salt</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- Papric to taste</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Chop the Allium and add the Legume beans, dicing well, keep a 1 tablespoon of the beans whole for garnish. Add the citrana juice, t'hni paste, and salt to the mix. Add to large bowl and mix by grinding until creamy, adding reserved bean liquid as needed.</div>
<div style="text-align: center;" class="mycode_align">Transfer the mixture to a medium serving bowl, drizzle with Jensteen oil and sprikle with papric to taste. Garnish with the reserved Legume beans.</div>
<div style="text-align: center;" class="mycode_align">Serve as a side dip for finger food platters such as dried fruits or flatbreads.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stuffed Korberry Leaves</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 pint jar brined Korberry leaves, drained</div>
<div style="text-align: center;" class="mycode_align">- 1 medium onion, minced</div>
<div style="text-align: center;" class="mycode_align">- 1/2 tablespoon Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon hot pepper of choice, Tuuma or Ntiis perhaps</div>
<div style="text-align: center;" class="mycode_align">- 1/4 teaspoon ground piquant</div>
<div style="text-align: center;" class="mycode_align">- 7 to 10 Mosura mushrooms, minced</div>
<div style="text-align: center;" class="mycode_align">- 150g ground Hatya meat</div>
<div style="text-align: center;" class="mycode_align">- 1 handful chopped dried Korberries</div>
<div style="text-align: center;" class="mycode_align">- 1 cup cooked rice</div>
<div style="text-align: center;" class="mycode_align">- 1/4 cup Pufken stock</div>
<div style="text-align: center;" class="mycode_align">- Juice of 1/2 Citrana</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Carefully remove the leaves from the jar; after soaking and being tightly rolled they can tear easily. Unroll the leaves and gently peel them apart. Place them in a large bowl, cover with boiling water, and soak for 30 minutes. Rinse with cold water to remove some of the brine. If they are very salty repeat the soaking and rinsing.</div>
<div style="text-align: center;" class="mycode_align">In a skillet over medium heat saute the onion in the oil until the pieces begin to caramelize. Add the hot pepper, Piquant, salt, and mushrooms. Cook for just a few minutes until the mushrooms are soft. Remove the pan from the heat and add the raw ground Hatya, Korberries, and rice; mixing everything together in a bowl. Don't cook this mixture but simply blend well.</div>
<div style="text-align: center;" class="mycode_align">Choose a leaf to fill-the best ones are about the size of your palm-and lay it on a work surface, vein side up. Place about 1.5 tablespoons of the meat mixture near the stem end, then fold in end and sides and neatly roll up the packet. Repeat this process until all of the filling is gone. </div>
<div style="text-align: center;" class="mycode_align">Line the bottom of a large pot with several unstuffed leaves, then arrange as many filled rolls as will fit in a snug layer on top, seam sides down. Put down more unstuffed leaves, then place a second layer of rolls on top, running the opposite direction. When all the rollsa re in the pot pour in the stock and drizzle the Citrana juice over the leaves. If there any leaves left over place them on top of the rolls. Set a heatproof dish directly on top of the rolls to keep them pressed down.</div>
<div style="text-align: center;" class="mycode_align">Cover the pot with a lid and simmer slowly over medium heat for 45 minutes to 1 hour, or the leaves are tender, the meat is cooks, and the the filling is soft. Serve at room temperature.</div></div></div> <br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kaas Sleen with Fiery Sauce</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 cut of Sleen, roughly 1kg, cleaned and cutted as required</div>
<div style="text-align: center;" class="mycode_align">- Unsalted Sran butter</div>
<div style="text-align: center;" class="mycode_align">- 4 tablespoons ground Druun</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespooons spicy peppers, such as Tuuma</div>
<div style="text-align: center;" class="mycode_align">- 1/8 cup red wine</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon Munka</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Heat a grill to medium high. Coil the Sleen and place it on a pice of foil, slice off a few pats of butter and place them on or around the meat. Wrap the sleen in a couple layers of foil, place it on the hot grill and cook for 15 minutes. Then unwrap and cook directly on the grill for 2 minutes on each side. Remove to a plate and keep warm.</div>
<div style="text-align: center;" class="mycode_align">In a small saucepan, combine the Druun, peppers, wine, oil, Citrana juice, honey and Munka. Keep the sauce on a low summer until has reduced by at least a third, about 15 minutes. Pour it into a decorative dish and serve it alongside the Sleen for dipping.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Pufken with Citrana</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 2 Citranas</div>
<div style="text-align: center;" class="mycode_align">- 1 Pufken, about 2kg</div>
<div style="text-align: center;" class="mycode_align">- 1/2 cup Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 3 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 tablespoon ground Tuuma powder</div>
<div style="text-align: center;" class="mycode_align">- 1/4 teaspoon white pepper</div>
<div style="text-align: center;" class="mycode_align">- Salt</div>
<div style="text-align: center;" class="mycode_align">- 2 pounds assorted root vegetables, optional</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Preheat an over to high temperatures. Juice the Citranas and stuff the empty halves into Pufken. Pur 1/2 cup of the juice into a small pan over medium heat. Add the oil, salt, honey and spices to the pan. Simmer this sauce until it has just begun to reduce.</div>
<div style="text-align: center;" class="mycode_align">Place the Pufken in a roasting pan, truss the legs and fold the wing tips in they so don't burn. Rub the duck down with Jensteen oil, then sprinkle it with salt. Using a brush, apply the glaze to both sides of the Pufken.</div>
<div style="text-align: center;" class="mycode_align">If you like, add your choice of vegetables to the pan, they will cook in the Pufken fat.</div>
<div style="text-align: center;" class="mycode_align">Roat the Pufken for 1 hour, remove from the oven to baste with additional glaze then cook for a further 45 minutes. Apply more glaze then cook for 15 more minutes. Serve with salad on the side, make a broth from the boiled carcass. </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Honey Spiced Droch</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 4 tablespoons unsalted butter</div>
<div style="text-align: center;" class="mycode_align">- 1 cup freeze-dried Droch</div>
<div style="text-align: center;" class="mycode_align">- Pinch of salt</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon Papric</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Preheat an over. Melt the butter in a pan over medium heat, add the inscects and salt and stir gently for around 10 minutes, making sure to completely coat them in butter.</div>
<div style="text-align: center;" class="mycode_align">In a small bowl, combine the honey and the Papric. When the bugs are suitable crisped, drizzle the mixture over them and stir a bit more.</div>
<div style="text-align: center;" class="mycode_align">Spread the Droch on a baking sheet line with parhcment paper and bake for 10 minutes, until less sticky. Serve immediately.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kaasian Honeyfingers</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 cup flour</div>
<div style="text-align: center;" class="mycode_align">- 1 cup Sran milk</div>
<div style="text-align: center;" class="mycode_align">- Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons sweet wine</div>
<div style="text-align: center;" class="mycode_align">- 1 Pufken egg, beaten</div>
<div style="text-align: center;" class="mycode_align">- 1/3 cup local nuts, finely chopped</div>
<div style="text-align: center;" class="mycode_align">- Korribani cinnamon, to taste</div>
<div style="text-align: center;" class="mycode_align">- Ground black Piquant</div>
<div style="text-align: center;" class="mycode_align">- 1 cup honey</div>
<div style="text-align: center;" class="mycode_align">- Chopped nuts for garnish</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">In a medium saucepan whick the flour a little at a time into the milk so that there are no lumps. Add 1 tablespoon of the oil and wine, cook on a medium-high heat, stirring constantly, untul a thick porridge forms. Remove the pan from the heat and continue to stir briskly to cool the mixture. </div>
<div style="text-align: center;" class="mycode_align">When the porridge is lukewarm add the egg and stir briskly until it is blended. Stir in the nits and a dash of cinnamon and Piquant. Stir in the remaining flour to make a dough that is sticky but can still be handled. </div>
<div style="text-align: center;" class="mycode_align">Our a floured board with floured hands, press the dough out to a thick rectangle; cut into finger size strips.</div>
<div style="text-align: center;" class="mycode_align">Cover the bottom of a pan with a layer of a oil deep as the fingers are thick. Heat the oil and fry the strips of doagh until they are golden brown and crispy. Remove the strips to a plate and allow to dry. Dip them in honey and sprikle with cinnamon and nuts.</div></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Source</span></span><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">s</span></span></span></div>
<hr class="mycode_hr" />
<a href="https://fluffynexu.tumblr.com/works" target="_blank" rel="noopener" class="mycode_url">https://fluffynexu.tumblr.com/works</a><br />
<a href="https://starwars.fandom.com/wiki/Main_Page" target="_blank" rel="noopener" class="mycode_url">https://starwars.fandom.com/wiki/Main_Page</a>]]></description>
			<content:encoded><![CDATA[<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">Pureblood Dining</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">When it comes to food, the Sith purebloods have a very distinct flavour profile and cuisine style. Much of their flavours are well spiced and feel like they can be cooked with a stone kiln or campfire as much as modern cooking tools. Grilled or roasted meats are often served with dried fruit or ground vegetables, meat is preferred to be as fresh as possible usually having been slaughtered that day. Large stews or broths made from an assortment of meats and a wide selection of native spices are also common and popular as easy to make and easy to eat. </div>
<div style="text-align: center;" class="mycode_align">One can tell the difference in foods that come from Korriban and those that come from other Sith worlds. The dishes of Korriban are regularly cooked with a large variety of pepper or spices made from native flowers, often served as a sort of chutney with dried or ground meats. The dishes of Dromund Kaas incorporate more eggs and sweet foods, the culture having grown from access to the honey making insects common in the jungles, and along the coastal regions one can find many varieties of fish typically roasted over open fire.</div>
<div style="text-align: center;" class="mycode_align">A common trend still is the idea that most dishes are able to be eaten without utensils, with the exception of the stews and noodles, so meat and vegetables are served in small portions that can be lifted and dipped in sauces or marinades. This is a cultural holdover from the ancient times of Korriban, and is still valued today. Vendors sell meat either on the bone or skewered for easy eating, in the home one may expect a dish of lemon, or Citrana, water to wash ones hands after eating meat that may often still be dripping with blood, fat, or a glaze. Many Pureblood would rather eat throughout the day in smaller portions instead of the three of four meals that other cultures prefer, but larger meals are well celebrated for feasts and after a hunt. </div>
<br /></div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The pictures shown will, obviously, be depictions of real life food from various places. These are meant to give a “general idea/look”, a reference point if you will. Sith food would look similar, but not the same, since they’re not using the same ingredients.</div>
<br /> </div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Overall taste stats, all are out of 5 ⭐️s.</div>
<br /> </div>
<div style="text-align: center;" class="mycode_align">Something “familiar” as an example-</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">American:</span></div>
<div style="text-align: center;" class="mycode_align">Sweet ⭐️⭐️⭐️⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Sour ⭐️</div>
<div style="text-align: center;" class="mycode_align">Spicy ⭐️</div>
<div style="text-align: center;" class="mycode_align">Bitter ⭐️</div>
<div style="text-align: center;" class="mycode_align">Salty ⭐️⭐️⭐️⭐️</div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Savoury ⭐️⭐️⭐️⭐️⭐️</div>
<br /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Sith:</span></div>
<div style="text-align: center;" class="mycode_align">Sweet ⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Sour ⭐️⭐️⭐️          </div>
<div style="text-align: center;" class="mycode_align">Spicy* ⭐️⭐️⭐️⭐️⭐️</div>
<div style="text-align: center;" class="mycode_align">Bitter ⭐️</div>
<div style="text-align: center;" class="mycode_align">Salty ⭐️⭐️</div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Savoury ⭐️⭐️⭐️⭐️</div>
<br /> </div>
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size:small">* Sith taste buds are not the same as a human’s. With humans, when capsaicin interacts with certain receptors inside the mouth, the nerves are tricked into thinking the mouth is (literally) on fire. This neural “illusion” does not occur with the Sith. So they do not experience any of the burning sensation and enjoy the flavour of spices unhindered.</span></span></div>
<br /> </div>
<div style="text-align: center;" class="mycode_align">Keep in mind, for Sith spices, they are more of the “cool colour” hues rather than the “warm” ones we are used to. Instead of spices being associated with reds, oranges, and yellows; they are shades of greens, blues, and purples.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">Many Sith dishes and meals revolve around soups and stews. It’s really easy to shove a bunch of ingredients into a pot. This also ensures you get the required nutrients and accounts for great flavour and taste.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/8LQYy7vB/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">A divided pot, like shown above, may be used to cook for mixed company that includes humans.</div></div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The other thing Sith food is well known for, is their use of ~““<span style="font-style: italic;" class="mycode_i"><span style="color: #ffa339;" class="mycode_color">sauces</span></span>””~ (think salsas, chutneys, curries, jams, etc.) They literally have a sauce for any and all occasions.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/KpKvpGJv/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">The Sith also have special “serving platters” for when they have guests, or for snacks lying around the house to be picked at by the family.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/nMywb0Fg/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Grains or Cereals</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Grains/Cereals</span></span></div>
<br /> <br />
<div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align">In general, most Sith cannot handle large amounts of starch from refined grains. And historically speaking, the ancient Sith had no bread or bread-like food, on Korriban. On average, they can handle somewhere between 1/3-½ less than a human when it comes to this food group.</div>
<br /><br />
<div style="text-align: center;" class="mycode_align">Over the years, the Sith have adopted a multitude of breads, noodles, rices, and other grains into their dishes. They’re all in smaller quantities than a human would be used to.</div>
<br /><br />
<div style="text-align: center;" class="mycode_align">Something that’s rather unique to the Sith are the use of uncooked dough for their dishes. The dough is usually in the form of spheres or flattened circles. The spheres can be decorated with imprints, sprinkled with crushed nuts, or bits of sugar while the flat circles are typically used as a wrap. (Humans are generally not a fan of uncooked dough.)</div></div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Meats</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Meats</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">The Sith know how to work with meats. Not just the meat, but the bones and organs as well. There are various styles of cured and preserved meats that would be a delight to any food connoisseur. The dried deli meats are typically sliced and served as a side or snack.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/v64r8C9p/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Aside from the well preserved, Sith also enjoy their meat in a fresh form. There are a number of dishes that use slices or pieces of raw meat (think sashimi, except with ‘regular’ meat). The meat is sometimes drizzled or dipped into a sauce made from the blood or marrow with various other ingredients.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/C32yX32F/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Other parts of animals were used as well. The organs of an animal may also be used, but is regarded as a “low class” food, and often fed to servants, slaves, or pets. The bones, on the other hand, are often used for stews and sauces.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/DPPC6ymk/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Plant Matter</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Plant Matter</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Sith typically prefer their fruits to be dried. Typically served as snacks, often dipped into other sauces.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/XxqXqTzY/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Fresh fruits can chilled and served as desserts.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/ztJ2dZS/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Aside from being thrown into stews, vegetables are often pickled, jarred, or fermented as a side “salad” dish.</div>
<br /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/t9cmfhm/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Dairy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Dairy</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">The Sith use dairy in very similar ways as humans, but do not particularly have a taste for the various cheeses unlike some beings in the galaxy. The smell of certain cheeses tend to offend them, and the taste may not work with their palates.</div></div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Teas</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Teas</span></span></div>
<div style="text-align: left;" class="mycode_align"><br />
<div style="text-align: center;" class="mycode_align">Sith love their teas. It is their go-to beverage of choice, and preferred over caf on average. Teas may be specially brewed in a large bowl first, before being transferred into a smaller serving pot to be poured into cups. This is typical custom for when entertaining guests at one’s residence.</div></div>
<div style="text-align: left;" class="mycode_align"></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/RGFLbDxq/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large">Meal Ideas</span></span></span></div>
<br /><br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Korribani Morning Meal</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingrediants:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 Tuuma pepper</div>
<div style="text-align: center;" class="mycode_align">- 1 Ntiis pepper</div>
<div style="text-align: center;" class="mycode_align">- 1 Orange Dirdyr pepper</div>
<div style="text-align: center;" class="mycode_align">- 2 Cherry Dirdyr peppers</div>
<div style="text-align: center;" class="mycode_align">- 2 Nunce peppers, of different colours</div>
<div style="text-align: center;" class="mycode_align">- 1 medium onion</div>
<div style="text-align: center;" class="mycode_align">- 5 or 5 tablespoons of Jensteen oil, more as needed</div>
<div style="text-align: center;" class="mycode_align">- 1 ice cube</div>
<div style="text-align: center;" class="mycode_align">- 6 Pufken eggs</div>
<div style="text-align: center;" class="mycode_align">- 3 pinches rock salt</div>
<div style="text-align: center;" class="mycode_align">- Ground piquant pods</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Chop all the peoppers roughly, take a careful mixture and mince enough to fill 3 tablespoons; set aside. Likewise, mince 3 tablespoons of the onions and set aside.</div>
<div style="text-align: center;" class="mycode_align">Pour the Jensteen oil into a pan over medium heat, add the rest of the coarsely chopped onion and saute for 3 to 4 minutes, until the pieces are starting to soften. Add the rest of the chopped peppers, adding additional oil as needed to keep from burning. Saute for another 3 minutes over medium heat, stirring often. Reduce the heat to medium low, add the ice cube, cover the pan and steam until the peppers are soft. Transfer to a plate and keep heated.</div>
<div style="text-align: center;" class="mycode_align">In the same pan saute the minced onions and peppers over low heat for 1 minute. Add the eggs, but do not stir. As they begin to cook sprinke the salt and ground Piquant to taste. Then scramble the eggs, keeping them moving in the pan until the whites cease to run. The moment this occurs, immediatelty remove the pan from the heat.</div>
<div style="text-align: center;" class="mycode_align">Serve the eggs and peppers side by side, grind a little more piquant over the eggs for presentation.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Legume Paste</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 or 2 cloves Allium</div>
<div style="text-align: center;" class="mycode_align">- 500g of Legume beans steeped in water</div>
<div style="text-align: center;" class="mycode_align">- 1/4 cup Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons t'hni paste</div>
<div style="text-align: center;" class="mycode_align">- 1 tablespoon rock salt</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- Papric to taste</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Chop the Allium and add the Legume beans, dicing well, keep a 1 tablespoon of the beans whole for garnish. Add the citrana juice, t'hni paste, and salt to the mix. Add to large bowl and mix by grinding until creamy, adding reserved bean liquid as needed.</div>
<div style="text-align: center;" class="mycode_align">Transfer the mixture to a medium serving bowl, drizzle with Jensteen oil and sprikle with papric to taste. Garnish with the reserved Legume beans.</div>
<div style="text-align: center;" class="mycode_align">Serve as a side dip for finger food platters such as dried fruits or flatbreads.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Stuffed Korberry Leaves</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 pint jar brined Korberry leaves, drained</div>
<div style="text-align: center;" class="mycode_align">- 1 medium onion, minced</div>
<div style="text-align: center;" class="mycode_align">- 1/2 tablespoon Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon hot pepper of choice, Tuuma or Ntiis perhaps</div>
<div style="text-align: center;" class="mycode_align">- 1/4 teaspoon ground piquant</div>
<div style="text-align: center;" class="mycode_align">- 7 to 10 Mosura mushrooms, minced</div>
<div style="text-align: center;" class="mycode_align">- 150g ground Hatya meat</div>
<div style="text-align: center;" class="mycode_align">- 1 handful chopped dried Korberries</div>
<div style="text-align: center;" class="mycode_align">- 1 cup cooked rice</div>
<div style="text-align: center;" class="mycode_align">- 1/4 cup Pufken stock</div>
<div style="text-align: center;" class="mycode_align">- Juice of 1/2 Citrana</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Carefully remove the leaves from the jar; after soaking and being tightly rolled they can tear easily. Unroll the leaves and gently peel them apart. Place them in a large bowl, cover with boiling water, and soak for 30 minutes. Rinse with cold water to remove some of the brine. If they are very salty repeat the soaking and rinsing.</div>
<div style="text-align: center;" class="mycode_align">In a skillet over medium heat saute the onion in the oil until the pieces begin to caramelize. Add the hot pepper, Piquant, salt, and mushrooms. Cook for just a few minutes until the mushrooms are soft. Remove the pan from the heat and add the raw ground Hatya, Korberries, and rice; mixing everything together in a bowl. Don't cook this mixture but simply blend well.</div>
<div style="text-align: center;" class="mycode_align">Choose a leaf to fill-the best ones are about the size of your palm-and lay it on a work surface, vein side up. Place about 1.5 tablespoons of the meat mixture near the stem end, then fold in end and sides and neatly roll up the packet. Repeat this process until all of the filling is gone. </div>
<div style="text-align: center;" class="mycode_align">Line the bottom of a large pot with several unstuffed leaves, then arrange as many filled rolls as will fit in a snug layer on top, seam sides down. Put down more unstuffed leaves, then place a second layer of rolls on top, running the opposite direction. When all the rollsa re in the pot pour in the stock and drizzle the Citrana juice over the leaves. If there any leaves left over place them on top of the rolls. Set a heatproof dish directly on top of the rolls to keep them pressed down.</div>
<div style="text-align: center;" class="mycode_align">Cover the pot with a lid and simmer slowly over medium heat for 45 minutes to 1 hour, or the leaves are tender, the meat is cooks, and the the filling is soft. Serve at room temperature.</div></div></div> <br />
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kaas Sleen with Fiery Sauce</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 cut of Sleen, roughly 1kg, cleaned and cutted as required</div>
<div style="text-align: center;" class="mycode_align">- Unsalted Sran butter</div>
<div style="text-align: center;" class="mycode_align">- 4 tablespoons ground Druun</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespooons spicy peppers, such as Tuuma</div>
<div style="text-align: center;" class="mycode_align">- 1/8 cup red wine</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon Munka</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Heat a grill to medium high. Coil the Sleen and place it on a pice of foil, slice off a few pats of butter and place them on or around the meat. Wrap the sleen in a couple layers of foil, place it on the hot grill and cook for 15 minutes. Then unwrap and cook directly on the grill for 2 minutes on each side. Remove to a plate and keep warm.</div>
<div style="text-align: center;" class="mycode_align">In a small saucepan, combine the Druun, peppers, wine, oil, Citrana juice, honey and Munka. Keep the sauce on a low summer until has reduced by at least a third, about 15 minutes. Pour it into a decorative dish and serve it alongside the Sleen for dipping.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Pufken with Citrana</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 2 Citranas</div>
<div style="text-align: center;" class="mycode_align">- 1 Pufken, about 2kg</div>
<div style="text-align: center;" class="mycode_align">- 1/2 cup Citrana juice</div>
<div style="text-align: center;" class="mycode_align">- 3 tablespoons Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 tablespoon ground Tuuma powder</div>
<div style="text-align: center;" class="mycode_align">- 1/4 teaspoon white pepper</div>
<div style="text-align: center;" class="mycode_align">- Salt</div>
<div style="text-align: center;" class="mycode_align">- 2 pounds assorted root vegetables, optional</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Preheat an over to high temperatures. Juice the Citranas and stuff the empty halves into Pufken. Pur 1/2 cup of the juice into a small pan over medium heat. Add the oil, salt, honey and spices to the pan. Simmer this sauce until it has just begun to reduce.</div>
<div style="text-align: center;" class="mycode_align">Place the Pufken in a roasting pan, truss the legs and fold the wing tips in they so don't burn. Rub the duck down with Jensteen oil, then sprinkle it with salt. Using a brush, apply the glaze to both sides of the Pufken.</div>
<div style="text-align: center;" class="mycode_align">If you like, add your choice of vegetables to the pan, they will cook in the Pufken fat.</div>
<div style="text-align: center;" class="mycode_align">Roat the Pufken for 1 hour, remove from the oven to baste with additional glaze then cook for a further 45 minutes. Apply more glaze then cook for 15 more minutes. Serve with salad on the side, make a broth from the boiled carcass. </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Honey Spiced Droch</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 4 tablespoons unsalted butter</div>
<div style="text-align: center;" class="mycode_align">- 1 cup freeze-dried Droch</div>
<div style="text-align: center;" class="mycode_align">- Pinch of salt</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons honey</div>
<div style="text-align: center;" class="mycode_align">- 1 teaspoon Papric</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">Preheat an over. Melt the butter in a pan over medium heat, add the inscects and salt and stir gently for around 10 minutes, making sure to completely coat them in butter.</div>
<div style="text-align: center;" class="mycode_align">In a small bowl, combine the honey and the Papric. When the bugs are suitable crisped, drizzle the mixture over them and stir a bit more.</div>
<div style="text-align: center;" class="mycode_align">Spread the Droch on a baking sheet line with parhcment paper and bake for 10 minutes, until less sticky. Serve immediately.</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Kaasian Honeyfingers</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ingredients:</span></div>
<div style="text-align: center;" class="mycode_align">- 1 cup flour</div>
<div style="text-align: center;" class="mycode_align">- 1 cup Sran milk</div>
<div style="text-align: center;" class="mycode_align">- Jensteen oil</div>
<div style="text-align: center;" class="mycode_align">- 2 tablespoons sweet wine</div>
<div style="text-align: center;" class="mycode_align">- 1 Pufken egg, beaten</div>
<div style="text-align: center;" class="mycode_align">- 1/3 cup local nuts, finely chopped</div>
<div style="text-align: center;" class="mycode_align">- Korribani cinnamon, to taste</div>
<div style="text-align: center;" class="mycode_align">- Ground black Piquant</div>
<div style="text-align: center;" class="mycode_align">- 1 cup honey</div>
<div style="text-align: center;" class="mycode_align">- Chopped nuts for garnish</div>
<br /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps:</span></div>
<div style="text-align: center;" class="mycode_align">In a medium saucepan whick the flour a little at a time into the milk so that there are no lumps. Add 1 tablespoon of the oil and wine, cook on a medium-high heat, stirring constantly, untul a thick porridge forms. Remove the pan from the heat and continue to stir briskly to cool the mixture. </div>
<div style="text-align: center;" class="mycode_align">When the porridge is lukewarm add the egg and stir briskly until it is blended. Stir in the nits and a dash of cinnamon and Piquant. Stir in the remaining flour to make a dough that is sticky but can still be handled. </div>
<div style="text-align: center;" class="mycode_align">Our a floured board with floured hands, press the dough out to a thick rectangle; cut into finger size strips.</div>
<div style="text-align: center;" class="mycode_align">Cover the bottom of a pan with a layer of a oil deep as the fingers are thick. Heat the oil and fry the strips of doagh until they are golden brown and crispy. Remove the strips to a plate and allow to dry. Dip them in honey and sprikle with cinnamon and nuts.</div></div></div><hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:large">Source</span></span><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b">s</span></span></span></div>
<hr class="mycode_hr" />
<a href="https://fluffynexu.tumblr.com/works" target="_blank" rel="noopener" class="mycode_url">https://fluffynexu.tumblr.com/works</a><br />
<a href="https://starwars.fandom.com/wiki/Main_Page" target="_blank" rel="noopener" class="mycode_url">https://starwars.fandom.com/wiki/Main_Page</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Galactic Sips]]></title>
			<link>https://www.horuset.com/showthread.php?tid=1033</link>
			<pubDate>Wed, 21 Jun 2023 18:40:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=1033</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Exploring the Intergalactic Delights of Star Wars Cocktails</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium">From the busting cantinas of Tatooin to the opulent lounges of Courscant, we delve into a galaxy of innovative cocktails and exotic drinks that will transport you to a realm where flavors are as bold as the battles fought amongst the stars.</span></div>
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Coruscant Cooler</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">Back before the days of the Empire, the enrmous sprawlin' city coverin' the suface of Coruscant was seen as the cultural center of the galaxy. Nearly a trillion residents spannin' every species from the Core to the Rim called it home, mixin' and minglin' their cultures and customs. That big-city intermixture is reflected in the sophisticated flavours of the planet's famed Coruscant Cooler, a fruity twist on a classic cocktail. It's no wonder this timeless tipple found its way beyond the infite skyline of its home planet.</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">3 ounces cranberry juice</div>
<div style="text-align: center;" class="mycode_align">2 ounces bourbon</div>
<div style="text-align: center;" class="mycode_align">1 ounce lime juice</div>
<div style="text-align: center;" class="mycode_align">1/2 ounce sweet vermouth</div>
<div style="text-align: center;" class="mycode_align">Splash of dark cherry puree</div>
<div style="text-align: center;" class="mycode_align">Lime wedge for garnishing</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Shake the cranberry juice, bourbon, lime juice, vermouth, and cherry puree together in a shaker, then pur into a short glass with a single large ice cube.</div>
<div style="text-align: center;" class="mycode_align">2. Garnish with a wedge of lime.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/5WLSKZm3/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Akivan Liqueur</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">I don't use a lot of honey in my recipes these days 'cause it goes for a premium price at most Outer Rim outposts. And since I ain't willin' to go to Vashka myself to fight past a swarm of giant apidactyls to steal the liquid gold from their hive, I try to find other ways to sweeten my dishes. But there's one honey that I'll cough up the dough for every time - it comes in the form of a rare liqueur that my Ithorian associate Dok-Ondar acquired from the planet Akiva. its syrupy sweetness lingers on the lips before givin' way to a flourish of floral notes - and even a hint of pepper. But since scrapin' together enough credits to buy another bottle of this luxurious liquid from Dok always lands me in a sticky situation, I came up with this suitable substitute instead.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 10 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Steeping time:</span></span> 5 days</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> Servings Vary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1/4 cup sugar</div>
<div style="text-align: center;" class="mycode_align">1/2 cup honey</div>
<div style="text-align: center;" class="mycode_align">1 cup water</div>
<div style="text-align: center;" class="mycode_align">1/4 cup dried culinary lavender flowers</div>
<div style="text-align: center;" class="mycode_align">3 whole cloves</div>
<div style="text-align: center;" class="mycode_align">1 teaspoon grated orange zest</div>
<div style="text-align: center;" class="mycode_align">1 teaspoon grains of paradise, cracked</div>
<div style="text-align: center;" class="mycode_align">1 1/2 cups vodka</div>
<div style="text-align: center;" class="mycode_align">Lavender gel food coloring</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Place all ingredients except for the vodka and food coloring in a small saucepan over medium-high heat. Bring to a boil until the sugar and honey have dissolved, then remove from the heat.</div>
<div style="text-align: center;" class="mycode_align">2. Let cool for about 1 hour, then add the vodka and food coloring to the desired shade. Transfer to a clean container and refrigerate for 5 days.</div>
<div style="text-align: center;" class="mycode_align">3. After it's done steeping, strain into clean bottles and keep chilled until ready to enjoy.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/h1R4JvjW/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Photon Fizzle</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">You ain't gonna find a Photon Fizzle bein' served on a fancy yacht on Vandor, but even though this popular beverage ain't quite as sophisticated as some of the other cocktails on the list, it'll get the job done just the same. This carbonated concoction was commonly found at diners on Core Worlds, like Coruscant, back in the days of the Galactic Republic. It was usually premixed in large vats so WA-7 waitress droids could keep the good times flowin'. The Fizzle is most commonly recognised for the edible green orbs floatin' in it. Burstin' with fruity flavor, they give the drink a unique texture that you won't forget, even after a few too many rounds.</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Steeping time:</span></span> 20 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1/4 cup uncooked large boba pearls</div>
<div style="text-align: center;" class="mycode_align">One batch Dagobah slug syrup</div>
<div style="text-align: center;" class="mycode_align">Green gel food food coloring</div>
<div style="text-align: center;" class="mycode_align">3 ounces gin</div>
<div style="text-align: center;" class="mycode_align">Juice of 1/2 fresh lime</div>
<div style="text-align: center;" class="mycode_align">4 ounces ginger beer</div>
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<div style="text-align: center;" class="mycode_align">1. Cook the boba according to package directions, then set to steep for at least an hour in the slug syrup and enough food coloring to achieve a color you like.</div>
<div style="text-align: center;" class="mycode_align">2. Place the now-green boba at the bottom of a tall glass. Combine the 1/4 ounce of slug syrup used to steep the boba, the gin, and the lime juice in a shake with some ice.</div>
<div style="text-align: center;" class="mycode_align">3. Give a few good shakes to chill everything, then strain into the glass. Top up with ginger beer, and enjoy!</div>
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<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hyperdrive</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">Every once in a while, you come across a drink that takes your taste buds to a whole new galaxy. I always find the bold, fruity flavors of the Hyperdrive propel me into pure beverage bliss every time. This powerful punch was a big winner in the casinos of Canto Bight, givin' patrons the amplified blast they needed to stay up all night and gamble away all their credits. Until they figure out how to make a digestible form of coaxium, this is probably the next best thing. Believe me, after one little sup, you're gonna wanna punch it!</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1 1/2 ounces white cranberry juice or white grape juice</div>
<div style="text-align: center;" class="mycode_align">3 ounces blue berry flavored sports drink</div>
<div style="text-align: center;" class="mycode_align">1 ounce lemon-lime soda</div>
<div style="text-align: center;" class="mycode_align">1 ounce blake cherry puree</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Half-fill a tall glass with crushed ice, then pur in the juice and sports drink.</div>
<div style="text-align: center;" class="mycode_align">2. Top off with the soda, then drizzle the cherry puree over the top.</div>
<div style="text-align: center;" class="mycode_align">3. Serve with a straw.</div>
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<img src="https://i.ibb.co/RGyB3t3j/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Quick reference list</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ardees </span>– An alcoholic drink made by the Ardees Beverage Company (Attack of the Clones, Star Wars Databank). See Jawa Juice.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Arkanian sweet milk</span> – An incredibly potent but creamy mead (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bespin Port</span> – A sweet, fortified wine from the planet Bespin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bespin Sparkle</span> – A sparkling wine originating from the planet Bespin (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bloodsour </span>– A cocktail favored by the Barabel species (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Blue Tonic</span> – A liquor used as one part of the hallucinogenic Reactor Core (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandran Brandy</span> – An exquisite liquor distilled by the Cassandrans (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandran Choholl </span>– A fine liquor considered superior to even the Cassandran Brandy. The Grada brand of Cassandran Choholl sells for more than 500 credits a bottle and is sought galaxywide (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandra Sunrise</span> - An intoxicating beverage that eclipses even the Tatooine Sunrise in potency. It is rumored that the Cassandra Sunrise makes a remarkably effective sunburn salve for species with exceptionally thick skin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Ale</span> – A hoppy alcoholic beverage. See Corellian noale (Galaxy Guide 9). See also fofo.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian noale</span> – A presumably non-alcoholic version of Corellian ale (Outbound Flight).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Spiced Ale</span> – A spicy version of the previous, it is one of Han Solo’s preferred inebriants (The Courtship of Princess Leia, Dark Apprentice).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Whisky</span> – An alcoholic drink reserved for only the most special occasions outside the Corellian system, due its high cost of import (Galaxy Guide 9). See also fofo.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Coruscant Cooler</span> – A fruity juice and wine mixture from Coruscant (MedStar I: Battle Sugeons).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Crème D'Infame</span> – One of the most coveted wines in the galaxy (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cortyg Brandy</span> – A very potent alcoholic drink from Kashyyyk. The Wookiees make a milder, smoother version suitable for consumption by other species and a harder version for themselves (Darth Bane: Path of Destruction).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Daranu</span> – Made from Terrberries and select spicy nuts on Parein II 4 in the Sarin sector, it is fermented in Sweetgreen Fruit hardnut shells. The taste is very soothing and refreshing… until the alcohol hits like a blaster bolt 30 standard minutes later (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Dark Side Daiquiri</span> - A popular iced cocktail (Medstar II: Jedi Healer).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Deltron Spice Wine</span> – A spicy wine (Marvel Comics).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Desert Bloom</span> – An alcoholic beverage, perhaps a cocktail, served at the Tatooine-themed Bantha Traxxx nightclub on Lianna (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Dressellian Beer</span> – A cheap, noxious-smelling inebriant made by the prune-faced Dressellians (Episode I: Insider’s Guide).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ebla beer</span> – An ale brewed from Ebla grain on the planet Bonadan (Han Solo’s Revenge). Note that this beer is often mistakenly referred to as Elba beer (A Guide to the Star Wars Universe, 2nd Edition).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Elshandruu Pica Thundercloud</span> – A mixed drink the effect of which has been described as similar to the sonic boom produced by a passing starfighter, capable of knocking the drinker out of his or her seat. The beverage was named a thundercloud because a chemical reaction within the drink creates a miniature “cloud” of ionized gas above the glass. To complete the effect, many bars serve the drink in a container that shoots tiny microshocks into this cloud (Galaxy Guide 9). See also Pink Lizard Thunderbolt.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endorian Brandy</span> – A spirit originating from Endor (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endorian Port</span> – A very sweet class of wine originating from Endor (New Jedi Order: Star by Star).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endrolian Ground-Apple Juice</span> – A fruit drink that isn’t intended to be alcoholic, but which often ferments while in storage (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fizzbrew </span>– A heavily carbonated intoxicant (Balance Point).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Flameout </span>– An extremely intoxicating beverage that, when mixed correctly, scalds the tongue yet freezes the throat (A Guide to the Star Wars Universe, Han Solo’s Revenge).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fofo </span>– A strong drink blending Corellian Ale and Corellian Whiskey (Legacy Vol. 3)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fox Beer</span> – An intoxicant with possible vulpine origins, though this may only be the brand name. Its taste is supposedly “not as bad as it sounds” (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fozbeer</span> – A popular brew (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Geillian Ale</span> – A type of ale served at the HyperDrive Cantina (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Gizer Ale</span> – An ale distinct for its blue hue (The New Rebellion, Ylesia ebook).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Gizer Pale Blue Ale</span> – A light version of the previous (I, Jedi).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jawa Beer</span> – An intoxicant locally brewed by Jawas on Tatooine (Star Wars miniatures, Movie Trilogy Sourcebook). See Local Rocket-Fuel and Jawa Juice.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jawa Juice</span> – It’s likely that this is slang for or an imported version of Jawa Beer. It is served at the Tatooine-themed Bantha Traxxx nightclub on Lianna (Attack of the Clones, WEG Star Wars miniatures, Wretched Hives of Scum and Villainy). In an earlier draft of Episode II, this drink was referred to as Ardees.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jet Juicer</span> – Slang for an alcoholic (Han Solo and the Lost Legacy, A Guide to the Star Wars Universe 1st Edition).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Juma Juice</span> – An intoxicating beverage popular on the moon Nar Shaddaa at the time of the Jedi Civil War. A small flask was reputedly sufficient to render Kath hounds unconscious (Knights of the Old Republic II: The Sith Lords).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Juri Juice</span> – An intoxicating substance. The fluid was generally sold in jars of various shapes and sizes, which were oft-collected (Tales From the Mos Eisley Cantina, Star Wars Gamer #9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ky-Lessian Fruit Distillate</span> – An alcoholic beverage from the planet Ky-Lessia (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Likstro </span>– A brand of beer available just prior to the outbreak of the Clone Wars, it was served on tap (Outbound Flight).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Local Rocket-Fuel</span> – Slang for any home-brewed alcoholic beverage (Labyrinth of Evil).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lum </span>– A powerful beverage, popular in Corellian space, it’s frequently used in “lumguzzling” drinking competitions. This is at least partly due to the fact that while an individual feels the common effects of alcohol when drinking lum, it’s impossible to overdose on it. This beverage has led to engendered the description “lum-soaked-drunk” (Galaxy Guide 9, Darth Bane: Path of Destruction).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Mandallian Narcolethe</span> – A liquid intoxicant made in the Mandalore system by the Mandallian Giants (Galaxy Guide 9, Star Wars Insider #80: “History of the Mandalorians”).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Mandolorian Wine</span> – A wine made by the Mandalorians (Star Wars Galaxies).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Meltdown </span>– A reputedly more “sophisticated” version of the Reactor Core, this drink instead mixes Spice Liqueur with Lum to the same hallucinogenic effect. The Meltdown is also more expensive (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Membrosia </span>– A widely popular, sweet smelling spirit produced by the insectile Killik race. It begins as a liquid that oozes out of the abdomens of Bantha-sized Killiks called Membrosia givers. This liquid is then collected into wax balls and processed into a clear, amber syrup (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Merenzane Gold</span> – An expensive liquor (Tales From the Mos Eisely Cantina).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Nectarwine </span>– A fermented beverage from the fabled fields of Nepoy (Boba Fett: When the Fat Lady Swings).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Neimoidian Gnatfizz</span> – A carbonated concoction veritably frothing over with the essence of tangy tarung gnats, a delicacy on Cato Neimoidia.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ne'tra gal</span> – A Mandalorian black ale (Boba Fett: A Practial Man).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Norva</span>nian Grog – A strong alcoholic beverage (Star Wars Adventure Journal).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Old Janx Spirit</span> – A strong distilled liquor (MedStar II: Jedi Healer). Note that the appearance of this beverage is an homage to The Hitchhikers Guide to the Galaxy.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Orryxian Catsblood</span> – An intoxicant with a possibly feline origin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ottegan Mead</span> – An fermented beverage from the Ottega system (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Pink Lizard Thunderbolt</span> – A more powerful variation on the Elshandruu Pica Thundercloud, named in honor of the inventor who concocted it on Elshandruu Pica, a small, reptiloid of unknown origin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Quanya </span>– A liquor traditionally served in a glass (“Kessel Run,” Tales Vol. 4).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Randoni Yellow Plague</span> – A powerful liquid intoxicant best served chilled (Young Jedi Knights: Shadow Academy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Reactor Core</span> – A mixed drink that produces hallucinations due to the narcotic agents released by combining Spice Liqueur and Blue Tonic (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Red Dwarf</span> – A drink of likely alcoholic origin served on the planet Tatooine. Imbibers were urged to “sip ‘em slow … you’ll live longer” (Classic Star Wars Vol. 4: The Early Years).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Renan Irongut</span> – A harsh, intoxicating potion that can supposedly double as a rust remover (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Renan Wine</span> – A wine from the planet Renan (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rodian Ale</span> – A drink fermented on Rodia (Wizards of the Coast website).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rorian Rum</span> – A clear or brown liquor fermented and distilled from sugar and sugar based products. Cheap, easy to produce, and always plentiful it was favored by spice miners and pirates primarily Rorian natives. (Starsider Server, Star Wars Galaxies)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ryll Beer</span> – A brewed beverage that uses the Twi'leki spice ryll, a powerful and addictive mind-altering substance (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rylothan yurp</span> – An alcoholic drink made from ingredients on Ryloth (New Jedi Order: The Final Prophecy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Savareen Brandy</span> – Along with its Cassandran counterpart, this alcohol is considered one of the finest by brandy connoisseurs (Galaxy Guide 9, Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Sith Scorcher</span> – A mixed drink that is set on fire before being served (Wretched Hives of Scum and Villainy)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Skannbult Likker</span> – This brew is considered to be the most volatile intoxicant in the galaxy. It originates from Skann in the Astal Sector, distilled by local farmers from that planet’s Dust-Corn and Dry Gene Wheat. Good quality Likker is rare even on its planet of origin, to say nothing of the galaxy at large, and can be expensive for a beer (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Socorran Raava</span> – An alcoholic drink with Socorran origins (Wretched Hives of Scum and Villainy)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Somnaskol Red</span> – A strong liquor usually sipped from a flask (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Beer</span> – A spicy alcoholic beverage (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Liqueur</span> – An intoxicant used as one part of the hallucinogenic Reactor Core (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Liquor</span> – Likely a variation in brand or simply spelling of the previous (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spot-luma Lum</span> - A class of lum served at the Glow Dome discotheque on Adarlon, it sells for 15 credits a glass during the Galactic Civil War (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Starshine Surprise </span>– An unusually powerful drink, it is mainly marketed to non-Humans. So named because it often leaves one unexpectedly lying flat on his back, starring up at the stars. See Tatooine Sunburn (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Survapierre </span>– A liquid whose use is restricted to medicinal purposes. Due to its intoxicating effects, however, the wealthy or unscrupulous often acquire licenses to enjoy it as a kind of alcoholic beverage (Qui-Gon &amp; Obi-Wan: Aurorient Express).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Talhovian Ale</span> – A bitter malt beverage presumably of Talhovian origin (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tarisian Ale</span> – An ale from Taris; a favorite drink among the planet’s Sith conquerors (Knights of the Old Republic; “Shadows and Light,” Tales Vol. 6).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tatooine Sunburn</span> – Also known as a Tatooine Sunrise. A cousin of the Cassandra Sunrise, the Tatooine Sunburn takes its name from the binary suns of the planet Tatooine: the drink consists of two Starshine Surprises in a single glass (Galaxy Guide 9). See Cassandra Sunrise.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tatooine Sunrise</span> – See Tatooine Sunburn.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Thuris Stout</span> – A strong, dark ale (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">T'iil-T'iil </span>– An expensive liquid intoxicant made near the moss caverns of Loj. It’s possibly extracted from the T'iil plant which is found on Alderaan (Han Solo and the Lost Legacy, A Guide to the Star Wars Universe, 1st Edition, Star Wars Radio Drama).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tozzed </span>– Slang term from the Elrood Sector indicating intoxication, derived from the name of the alcoholic beverage called Utoz (Planets of the Galaxy Vol. 3).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Utozz </span>– A fermented malt beverage made from toz grain. It is brewed by the Utozz Prime Brewery on the planet Merisee in the Elrood Sector. See also tozzed. (Planets of the Galaxy Vol. 3).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Vinta Harvest Ale </span>– An ale from Malastare; frequently sponsors podracing events including the Phoebus Run (Emissaries to Malastare).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Whyren’s Reserve</span> – A premium liquor (Labyrinth of Evil).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Zairana Ale</span> – A malt beverage (X-Wing Alliance).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Zeltronian Spiced Wine</span> – A spicy wine fermented by the forever-partying Zeltrons (Dark Empire Sourcebook).</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sources</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><ul class="mycode_list"><li>The Official Black Spire Outpost Cookbook<br />
</li>
<li><a href="http://starwars.myrpg.org/coruscant_food.php" target="_blank" rel="noopener" class="mycode_url">http://starwars.myrpg.org/coruscant_food.php</a><br />
</li>
<li><a href="https://www.tumblr.com/nimata-beroya/714583620260708352/star-wars-drinks-list?source=share" target="_blank" rel="noopener" class="mycode_url">https://www.tumblr.com/nimata-beroya/714...urce=share</a><br />
</li>
</ul></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e82a1f;" class="mycode_color"><span style="font-size:medium"><span style="font-weight: bold;" class="mycode_b">Exploring the Intergalactic Delights of Star Wars Cocktails</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size:xx-small"><span style="font-weight: bold;" class="mycode_b">.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:medium">From the busting cantinas of Tatooin to the opulent lounges of Courscant, we delve into a galaxy of innovative cocktails and exotic drinks that will transport you to a realm where flavors are as bold as the battles fought amongst the stars.</span></div>
<hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Coruscant Cooler</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">Back before the days of the Empire, the enrmous sprawlin' city coverin' the suface of Coruscant was seen as the cultural center of the galaxy. Nearly a trillion residents spannin' every species from the Core to the Rim called it home, mixin' and minglin' their cultures and customs. That big-city intermixture is reflected in the sophisticated flavours of the planet's famed Coruscant Cooler, a fruity twist on a classic cocktail. It's no wonder this timeless tipple found its way beyond the infite skyline of its home planet.</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">3 ounces cranberry juice</div>
<div style="text-align: center;" class="mycode_align">2 ounces bourbon</div>
<div style="text-align: center;" class="mycode_align">1 ounce lime juice</div>
<div style="text-align: center;" class="mycode_align">1/2 ounce sweet vermouth</div>
<div style="text-align: center;" class="mycode_align">Splash of dark cherry puree</div>
<div style="text-align: center;" class="mycode_align">Lime wedge for garnishing</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Shake the cranberry juice, bourbon, lime juice, vermouth, and cherry puree together in a shaker, then pur into a short glass with a single large ice cube.</div>
<div style="text-align: center;" class="mycode_align">2. Garnish with a wedge of lime.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/5WLSKZm3/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Akivan Liqueur</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">I don't use a lot of honey in my recipes these days 'cause it goes for a premium price at most Outer Rim outposts. And since I ain't willin' to go to Vashka myself to fight past a swarm of giant apidactyls to steal the liquid gold from their hive, I try to find other ways to sweeten my dishes. But there's one honey that I'll cough up the dough for every time - it comes in the form of a rare liqueur that my Ithorian associate Dok-Ondar acquired from the planet Akiva. its syrupy sweetness lingers on the lips before givin' way to a flourish of floral notes - and even a hint of pepper. But since scrapin' together enough credits to buy another bottle of this luxurious liquid from Dok always lands me in a sticky situation, I came up with this suitable substitute instead.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 10 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Steeping time:</span></span> 5 days</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> Servings Vary</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1/4 cup sugar</div>
<div style="text-align: center;" class="mycode_align">1/2 cup honey</div>
<div style="text-align: center;" class="mycode_align">1 cup water</div>
<div style="text-align: center;" class="mycode_align">1/4 cup dried culinary lavender flowers</div>
<div style="text-align: center;" class="mycode_align">3 whole cloves</div>
<div style="text-align: center;" class="mycode_align">1 teaspoon grated orange zest</div>
<div style="text-align: center;" class="mycode_align">1 teaspoon grains of paradise, cracked</div>
<div style="text-align: center;" class="mycode_align">1 1/2 cups vodka</div>
<div style="text-align: center;" class="mycode_align">Lavender gel food coloring</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Place all ingredients except for the vodka and food coloring in a small saucepan over medium-high heat. Bring to a boil until the sugar and honey have dissolved, then remove from the heat.</div>
<div style="text-align: center;" class="mycode_align">2. Let cool for about 1 hour, then add the vodka and food coloring to the desired shade. Transfer to a clean container and refrigerate for 5 days.</div>
<div style="text-align: center;" class="mycode_align">3. After it's done steeping, strain into clean bottles and keep chilled until ready to enjoy.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/h1R4JvjW/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Photon Fizzle</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">You ain't gonna find a Photon Fizzle bein' served on a fancy yacht on Vandor, but even though this popular beverage ain't quite as sophisticated as some of the other cocktails on the list, it'll get the job done just the same. This carbonated concoction was commonly found at diners on Core Worlds, like Coruscant, back in the days of the Galactic Republic. It was usually premixed in large vats so WA-7 waitress droids could keep the good times flowin'. The Fizzle is most commonly recognised for the edible green orbs floatin' in it. Burstin' with fruity flavor, they give the drink a unique texture that you won't forget, even after a few too many rounds.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Steeping time:</span></span> 20 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1/4 cup uncooked large boba pearls</div>
<div style="text-align: center;" class="mycode_align">One batch Dagobah slug syrup</div>
<div style="text-align: center;" class="mycode_align">Green gel food food coloring</div>
<div style="text-align: center;" class="mycode_align">3 ounces gin</div>
<div style="text-align: center;" class="mycode_align">Juice of 1/2 fresh lime</div>
<div style="text-align: center;" class="mycode_align">4 ounces ginger beer</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Cook the boba according to package directions, then set to steep for at least an hour in the slug syrup and enough food coloring to achieve a color you like.</div>
<div style="text-align: center;" class="mycode_align">2. Place the now-green boba at the bottom of a tall glass. Combine the 1/4 ounce of slug syrup used to steep the boba, the gin, and the lime juice in a shake with some ice.</div>
<div style="text-align: center;" class="mycode_align">3. Give a few good shakes to chill everything, then strain into the glass. Top up with ginger beer, and enjoy!</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/Q7r1wmPZ/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Hyperdrive</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align">Every once in a while, you come across a drink that takes your taste buds to a whole new galaxy. I always find the bold, fruity flavors of the Hyperdrive propel me into pure beverage bliss every time. This powerful punch was a big winner in the casinos of Canto Bight, givin' patrons the amplified blast they needed to stay up all night and gamble away all their credits. Until they figure out how to make a digestible form of coaxium, this is probably the next best thing. Believe me, after one little sup, you're gonna wanna punch it!</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Prep time:</span></span> 5 minutes</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Yield:</span></span> 1 serving</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Difficulty:</span></span> Easy</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Ingredients:</span></span></div>
<div style="text-align: center;" class="mycode_align">1 1/2 ounces white cranberry juice or white grape juice</div>
<div style="text-align: center;" class="mycode_align">3 ounces blue berry flavored sports drink</div>
<div style="text-align: center;" class="mycode_align">1 ounce lemon-lime soda</div>
<div style="text-align: center;" class="mycode_align">1 ounce blake cherry puree</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align">1. Half-fill a tall glass with crushed ice, then pur in the juice and sports drink.</div>
<div style="text-align: center;" class="mycode_align">2. Top off with the soda, then drizzle the cherry puree over the top.</div>
<div style="text-align: center;" class="mycode_align">3. Serve with a straw.</div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<img src="https://i.ibb.co/RGyB3t3j/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Quick reference list</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ardees </span>– An alcoholic drink made by the Ardees Beverage Company (Attack of the Clones, Star Wars Databank). See Jawa Juice.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Arkanian sweet milk</span> – An incredibly potent but creamy mead (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bespin Port</span> – A sweet, fortified wine from the planet Bespin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bespin Sparkle</span> – A sparkling wine originating from the planet Bespin (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Bloodsour </span>– A cocktail favored by the Barabel species (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Blue Tonic</span> – A liquor used as one part of the hallucinogenic Reactor Core (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandran Brandy</span> – An exquisite liquor distilled by the Cassandrans (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandran Choholl </span>– A fine liquor considered superior to even the Cassandran Brandy. The Grada brand of Cassandran Choholl sells for more than 500 credits a bottle and is sought galaxywide (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cassandra Sunrise</span> - An intoxicating beverage that eclipses even the Tatooine Sunrise in potency. It is rumored that the Cassandra Sunrise makes a remarkably effective sunburn salve for species with exceptionally thick skin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Ale</span> – A hoppy alcoholic beverage. See Corellian noale (Galaxy Guide 9). See also fofo.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian noale</span> – A presumably non-alcoholic version of Corellian ale (Outbound Flight).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Spiced Ale</span> – A spicy version of the previous, it is one of Han Solo’s preferred inebriants (The Courtship of Princess Leia, Dark Apprentice).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corellian Whisky</span> – An alcoholic drink reserved for only the most special occasions outside the Corellian system, due its high cost of import (Galaxy Guide 9). See also fofo.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Coruscant Cooler</span> – A fruity juice and wine mixture from Coruscant (MedStar I: Battle Sugeons).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Crème D'Infame</span> – One of the most coveted wines in the galaxy (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Cortyg Brandy</span> – A very potent alcoholic drink from Kashyyyk. The Wookiees make a milder, smoother version suitable for consumption by other species and a harder version for themselves (Darth Bane: Path of Destruction).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Daranu</span> – Made from Terrberries and select spicy nuts on Parein II 4 in the Sarin sector, it is fermented in Sweetgreen Fruit hardnut shells. The taste is very soothing and refreshing… until the alcohol hits like a blaster bolt 30 standard minutes later (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Dark Side Daiquiri</span> - A popular iced cocktail (Medstar II: Jedi Healer).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Deltron Spice Wine</span> – A spicy wine (Marvel Comics).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Desert Bloom</span> – An alcoholic beverage, perhaps a cocktail, served at the Tatooine-themed Bantha Traxxx nightclub on Lianna (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Dressellian Beer</span> – A cheap, noxious-smelling inebriant made by the prune-faced Dressellians (Episode I: Insider’s Guide).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ebla beer</span> – An ale brewed from Ebla grain on the planet Bonadan (Han Solo’s Revenge). Note that this beer is often mistakenly referred to as Elba beer (A Guide to the Star Wars Universe, 2nd Edition).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Elshandruu Pica Thundercloud</span> – A mixed drink the effect of which has been described as similar to the sonic boom produced by a passing starfighter, capable of knocking the drinker out of his or her seat. The beverage was named a thundercloud because a chemical reaction within the drink creates a miniature “cloud” of ionized gas above the glass. To complete the effect, many bars serve the drink in a container that shoots tiny microshocks into this cloud (Galaxy Guide 9). See also Pink Lizard Thunderbolt.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endorian Brandy</span> – A spirit originating from Endor (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endorian Port</span> – A very sweet class of wine originating from Endor (New Jedi Order: Star by Star).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Endrolian Ground-Apple Juice</span> – A fruit drink that isn’t intended to be alcoholic, but which often ferments while in storage (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fizzbrew </span>– A heavily carbonated intoxicant (Balance Point).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Flameout </span>– An extremely intoxicating beverage that, when mixed correctly, scalds the tongue yet freezes the throat (A Guide to the Star Wars Universe, Han Solo’s Revenge).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fofo </span>– A strong drink blending Corellian Ale and Corellian Whiskey (Legacy Vol. 3)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fox Beer</span> – An intoxicant with possible vulpine origins, though this may only be the brand name. Its taste is supposedly “not as bad as it sounds” (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fozbeer</span> – A popular brew (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Geillian Ale</span> – A type of ale served at the HyperDrive Cantina (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Gizer Ale</span> – An ale distinct for its blue hue (The New Rebellion, Ylesia ebook).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Gizer Pale Blue Ale</span> – A light version of the previous (I, Jedi).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jawa Beer</span> – An intoxicant locally brewed by Jawas on Tatooine (Star Wars miniatures, Movie Trilogy Sourcebook). See Local Rocket-Fuel and Jawa Juice.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jawa Juice</span> – It’s likely that this is slang for or an imported version of Jawa Beer. It is served at the Tatooine-themed Bantha Traxxx nightclub on Lianna (Attack of the Clones, WEG Star Wars miniatures, Wretched Hives of Scum and Villainy). In an earlier draft of Episode II, this drink was referred to as Ardees.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Jet Juicer</span> – Slang for an alcoholic (Han Solo and the Lost Legacy, A Guide to the Star Wars Universe 1st Edition).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Juma Juice</span> – An intoxicating beverage popular on the moon Nar Shaddaa at the time of the Jedi Civil War. A small flask was reputedly sufficient to render Kath hounds unconscious (Knights of the Old Republic II: The Sith Lords).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Juri Juice</span> – An intoxicating substance. The fluid was generally sold in jars of various shapes and sizes, which were oft-collected (Tales From the Mos Eisley Cantina, Star Wars Gamer #9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ky-Lessian Fruit Distillate</span> – An alcoholic beverage from the planet Ky-Lessia (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Likstro </span>– A brand of beer available just prior to the outbreak of the Clone Wars, it was served on tap (Outbound Flight).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Local Rocket-Fuel</span> – Slang for any home-brewed alcoholic beverage (Labyrinth of Evil).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lum </span>– A powerful beverage, popular in Corellian space, it’s frequently used in “lumguzzling” drinking competitions. This is at least partly due to the fact that while an individual feels the common effects of alcohol when drinking lum, it’s impossible to overdose on it. This beverage has led to engendered the description “lum-soaked-drunk” (Galaxy Guide 9, Darth Bane: Path of Destruction).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Mandallian Narcolethe</span> – A liquid intoxicant made in the Mandalore system by the Mandallian Giants (Galaxy Guide 9, Star Wars Insider #80: “History of the Mandalorians”).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Mandolorian Wine</span> – A wine made by the Mandalorians (Star Wars Galaxies).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Meltdown </span>– A reputedly more “sophisticated” version of the Reactor Core, this drink instead mixes Spice Liqueur with Lum to the same hallucinogenic effect. The Meltdown is also more expensive (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Membrosia </span>– A widely popular, sweet smelling spirit produced by the insectile Killik race. It begins as a liquid that oozes out of the abdomens of Bantha-sized Killiks called Membrosia givers. This liquid is then collected into wax balls and processed into a clear, amber syrup (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Merenzane Gold</span> – An expensive liquor (Tales From the Mos Eisely Cantina).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Nectarwine </span>– A fermented beverage from the fabled fields of Nepoy (Boba Fett: When the Fat Lady Swings).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Neimoidian Gnatfizz</span> – A carbonated concoction veritably frothing over with the essence of tangy tarung gnats, a delicacy on Cato Neimoidia.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ne'tra gal</span> – A Mandalorian black ale (Boba Fett: A Practial Man).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Norva</span>nian Grog – A strong alcoholic beverage (Star Wars Adventure Journal).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Old Janx Spirit</span> – A strong distilled liquor (MedStar II: Jedi Healer). Note that the appearance of this beverage is an homage to The Hitchhikers Guide to the Galaxy.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Orryxian Catsblood</span> – An intoxicant with a possibly feline origin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ottegan Mead</span> – An fermented beverage from the Ottega system (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Pink Lizard Thunderbolt</span> – A more powerful variation on the Elshandruu Pica Thundercloud, named in honor of the inventor who concocted it on Elshandruu Pica, a small, reptiloid of unknown origin (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Quanya </span>– A liquor traditionally served in a glass (“Kessel Run,” Tales Vol. 4).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Randoni Yellow Plague</span> – A powerful liquid intoxicant best served chilled (Young Jedi Knights: Shadow Academy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Reactor Core</span> – A mixed drink that produces hallucinations due to the narcotic agents released by combining Spice Liqueur and Blue Tonic (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Red Dwarf</span> – A drink of likely alcoholic origin served on the planet Tatooine. Imbibers were urged to “sip ‘em slow … you’ll live longer” (Classic Star Wars Vol. 4: The Early Years).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Renan Irongut</span> – A harsh, intoxicating potion that can supposedly double as a rust remover (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Renan Wine</span> – A wine from the planet Renan (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rodian Ale</span> – A drink fermented on Rodia (Wizards of the Coast website).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rorian Rum</span> – A clear or brown liquor fermented and distilled from sugar and sugar based products. Cheap, easy to produce, and always plentiful it was favored by spice miners and pirates primarily Rorian natives. (Starsider Server, Star Wars Galaxies)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ryll Beer</span> – A brewed beverage that uses the Twi'leki spice ryll, a powerful and addictive mind-altering substance (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rylothan yurp</span> – An alcoholic drink made from ingredients on Ryloth (New Jedi Order: The Final Prophecy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Savareen Brandy</span> – Along with its Cassandran counterpart, this alcohol is considered one of the finest by brandy connoisseurs (Galaxy Guide 9, Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Sith Scorcher</span> – A mixed drink that is set on fire before being served (Wretched Hives of Scum and Villainy)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Skannbult Likker</span> – This brew is considered to be the most volatile intoxicant in the galaxy. It originates from Skann in the Astal Sector, distilled by local farmers from that planet’s Dust-Corn and Dry Gene Wheat. Good quality Likker is rare even on its planet of origin, to say nothing of the galaxy at large, and can be expensive for a beer (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Socorran Raava</span> – An alcoholic drink with Socorran origins (Wretched Hives of Scum and Villainy)</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Somnaskol Red</span> – A strong liquor usually sipped from a flask (Yoda: Dark Rendezvous).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Beer</span> – A spicy alcoholic beverage (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Liqueur</span> – An intoxicant used as one part of the hallucinogenic Reactor Core (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spice Liquor</span> – Likely a variation in brand or simply spelling of the previous (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Spot-luma Lum</span> - A class of lum served at the Glow Dome discotheque on Adarlon, it sells for 15 credits a glass during the Galactic Civil War (Wretched Hives of Scum and Villainy).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Starshine Surprise </span>– An unusually powerful drink, it is mainly marketed to non-Humans. So named because it often leaves one unexpectedly lying flat on his back, starring up at the stars. See Tatooine Sunburn (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Survapierre </span>– A liquid whose use is restricted to medicinal purposes. Due to its intoxicating effects, however, the wealthy or unscrupulous often acquire licenses to enjoy it as a kind of alcoholic beverage (Qui-Gon &amp; Obi-Wan: Aurorient Express).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Talhovian Ale</span> – A bitter malt beverage presumably of Talhovian origin (Dark Nest: The Joiner King).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tarisian Ale</span> – An ale from Taris; a favorite drink among the planet’s Sith conquerors (Knights of the Old Republic; “Shadows and Light,” Tales Vol. 6).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tatooine Sunburn</span> – Also known as a Tatooine Sunrise. A cousin of the Cassandra Sunrise, the Tatooine Sunburn takes its name from the binary suns of the planet Tatooine: the drink consists of two Starshine Surprises in a single glass (Galaxy Guide 9). See Cassandra Sunrise.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tatooine Sunrise</span> – See Tatooine Sunburn.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Thuris Stout</span> – A strong, dark ale (Galaxy Guide 9).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">T'iil-T'iil </span>– An expensive liquid intoxicant made near the moss caverns of Loj. It’s possibly extracted from the T'iil plant which is found on Alderaan (Han Solo and the Lost Legacy, A Guide to the Star Wars Universe, 1st Edition, Star Wars Radio Drama).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tozzed </span>– Slang term from the Elrood Sector indicating intoxication, derived from the name of the alcoholic beverage called Utoz (Planets of the Galaxy Vol. 3).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Utozz </span>– A fermented malt beverage made from toz grain. It is brewed by the Utozz Prime Brewery on the planet Merisee in the Elrood Sector. See also tozzed. (Planets of the Galaxy Vol. 3).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Vinta Harvest Ale </span>– An ale from Malastare; frequently sponsors podracing events including the Phoebus Run (Emissaries to Malastare).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Whyren’s Reserve</span> – A premium liquor (Labyrinth of Evil).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Zairana Ale</span> – A malt beverage (X-Wing Alliance).</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Zeltronian Spiced Wine</span> – A spicy wine fermented by the forever-partying Zeltrons (Dark Empire Sourcebook).</div></div></div><hr class="mycode_hr" />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sources</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;"><ul class="mycode_list"><li>The Official Black Spire Outpost Cookbook<br />
</li>
<li><a href="http://starwars.myrpg.org/coruscant_food.php" target="_blank" rel="noopener" class="mycode_url">http://starwars.myrpg.org/coruscant_food.php</a><br />
</li>
<li><a href="https://www.tumblr.com/nimata-beroya/714583620260708352/star-wars-drinks-list?source=share" target="_blank" rel="noopener" class="mycode_url">https://www.tumblr.com/nimata-beroya/714...urce=share</a><br />
</li>
</ul></div></div>]]></content:encoded>
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			<title><![CDATA[Balosars - "You wanna buy some death sticks?"]]></title>
			<link>https://www.horuset.com/showthread.php?tid=563</link>
			<pubDate>Fri, 28 Apr 2023 21:27:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=6">Trakaton Kalkoran</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=563</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Balosars</span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color">Introduction</span></div>
<br />
Balosars are a humanoid species from a planet of the same name. They are generally as spineless, depressed and sarcastic, along with their general weak willed nature – this however comes from their general culture rather than any biological factors, during this time they are slowly crushed under the foot of others of the same species– who generally take up the positions of large mega-companies, which are slowly polluting the planet they live upon due to lax laws on ecology. Many turn to the underworld and with their lax laws on the planet, they are one of the main suppliers of many drugs, deriving a lot of their culture around the usage.<br />
<br />
The companies generally meddle in underworld business, finding both positives and negatives in the use of labour – the laws of the planet are generally lax and focused upon the rapid progression of the mega-corporations the crush much of the rest of society. <br />
<br />
<span style="color: #ddd123;" class="mycode_color">History</span><br />
<br />
Balosar the planet was located within the core worlds, staying out of conflicts in an agreement called the Corellian Hegemony which was a collection of neutral systems in the Republic operating under the Contemplanys Hermi a clause that was introduced into the constitution of the Republic that allowed them to retreat from the problems of the System. This was to avoid the wars going on at that moment – as the Republic proved triumphant the planets of the Corellian Hegemony truly succeeded expanding in business and flourishing for the many years to come.<br />
<br />
Balosar was no different, this massive increase in profits saw a large increase in the funding for the corporations who would slowly proceed to dominate all of the planets industry and government decreasing the already problematic pollution laws into the dirt, to the point where they failed to get in the way of ever increasing pollution as they sought greater control.<br />
<br />
The Republic refused to trust them, giving them a lack of legitimacy in court due to their lacklustre treatment of their people and large growth along with heavy corruption present within their government.<br />
While aid groups sought out to help many of the poor they couldn’t get much more than their current state with the Republic.<br />
<br />
Eventually the government grew to a standstill – the situation worsened rather than seeking a solution they chose instead to cut from less lucrative systems such as education, turning many families to send their children away if possible or alternatively forcing them to turn to crime – now the Government needed another solution.<br />
<br />
They found it, in the caves of the planet a Mushroom called Balo Mushrooms, they could extract a chemical known as Ixetal cilona allowing them to create Death sticks on mass exporting them throughout the galaxy to keep the corporations afloat forcing them into competition with those from Ryloth who were trading and selling spice – earning them a deep routed hatred as they encroached upon their territory. <br />
<br />
They are currently reeling from a battle that took place over the planet, between the Republic and a Illegally set up Imperial station bringing the war into their system and disrupting the society, the locals have little opinion on the overall state of the two warring factions however the Government worries. <br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Eternal Empire Period</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">With the rise of the Eternal Empire, life has only got harder on the businesses forcing more cuts on many of the locals resulting in many struggling to find work even in the underworld and those of largest companies are still suffering, many are malnourished and struck by hungry famine, drugs are becoming rarer and rarer without the ability to manufacture them as officially as they once did, several aid charities are around if one seeks help – however they must rely on droids or paid Balosars to man the stations as many other species cannot aid upon the planet, without having problems with the air.<br />
<br />
Many Balosars have found hatred towards the Eternal Empire and many of the Mega-corporations are reeling from the blows struck, only now are they recovering as their drug trade is much less useful in a time where people can barely achieve food and as the Republic and Empire ready for war who knows what the future holds, for the planet and it’s people.</div></div>
<span style="color: #3a7613;" class="mycode_color">The Planet</span><br />
<br />
A highly industrialised planet with towers reaching high into the sky, so high in-fact light cannot reach the surface of the planet as smog and other forms of air pollution made the air barely breathable, making the planet a tough atmosphere to work in – toxins filled the air to the point that simply being upon it was tough for most species.<br />
<br />
It was so bad the native Balosar had to develop strong immune systems to filter out the toxins from their bloodstreams – other species who might go to this planet would have a incredibly hard time.<br />
<br />
Under the surface lay many caves that pocketed the planets crust – these contained Balo Mushrooms that were protected within these caves, from the outwards pollution.<br />
<br />
<br />
<span style="color: #dd9323;" class="mycode_color">The species <br />
 </span><br />
<br />
Balosar are a humanoid species, they are incredibly similar to humans in their look and stature, growing much more sickly and pale comparative to their akin species.<br />
Those from higher families and less polluted bloodlines are generally much less pale, lacking the incredibly sickly look of their lower born counterparts – this is how you generally tell those related to the Corporations heads and those above the majority of the planet.<br />
<br />
Their main difference are their Antennapalps – these sprouted from under and amongst their course hair these cylinder esc antennae could be retracted, while extended they provided a high sensitivity to sound as well as the ability to sense surges in emotion and through this they could be forewarned of possible dangers likely developed to make their way through their darkened and pollution filled home along with their dangerous crime filled habitat.<br />
<br />
The Balosars are also incredibly resistant to toxins and a wide variety of poisons developed to counter act the pollution that permeated their world, they could take much if not all of the Death Stick normally death like effects, however they can be effected by the Sticks addictive nature – along with their worlds dangers they had a low life expectancy and short life span comparatively. <br />
<br />
<span style="color: #761413;" class="mycode_color">Life</span><br />
<br />
Due too many of their species growing up with a constant toxin and the fact they have yet to adapt entirely to their environment, this is evident with their gaunt visage it leads to evidently short life spans as their parents pass on much of the slowly polluted species genetic flaws upon to the planets offspring – while they have adapted to their environment and atmosphere to some degree their lifespans have become incredibly short. <br />
<br />
They reach adulthood at 16, with the requirement to work and such suddenly being thrust upon them due to the nature of the sickly planet and the conditions one is likely to experience much of them are lucky to reach the age of 40, generally dying of around that age, while those who leave the planet are subjected to a generally much more healthy age of 64. This varies depending on life style and time spent under the general influence and the planet itself.<br />
<br />
The youth range from 1 – 12, Young adults or teenagers from 13 – 15 and Adults from 16 – 39, old age starts around about 53 and ends around 64. Finally those who live far longer than anyone of the species are expected are 65 and above, generally these ones have left the planet and have spent a healthy and more natural life.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Language</span><br />
<br />
Many Balosars can speak and write in both High-Galactic and basic, at least those with a proper education or experience through trade, while many know this due to the lack of education many do not – as such they also speak and write in the native tongue referred to as Balosur a crudely written language seemingly much less complicated than basic to a untrained readers eye however it is far from it, equal in complexity to the sister language. When spoken it generally sounds raspy and puts emphasis on deep vocal ques.<br />
<span style="color: #6e23dd;" class="mycode_color"><br />
A culture of drugs and self-destruction</span><br />
<br />
The species are known for their seedy, generally downbeat and sarcastic nature, many don’t have high life prospects, due to their greed. Much of the earlier Balosars saught the skies at the cost of others, succeeding after the Alaskian wars they flourished taking advantage of their brethren and in the process building large companies, destroying what wasn’t already destroyed.<br />
<br />
Twi'lek's are not popular with the species, their main rival in the drug trade they are blamed by many for the conditions of the planet - as 'they aren't allowing the Balosars to flourish as they realistically should.'<br />
<br />
As of now, much the planet has never seen a slimmer of light, lies, deception and illegal and legal trade of narcotics permeates the populous who have grown tolerant of some of the worst substances such as Death Sticks due to their immune systems growth to combat pollutants. Many end up seeking this high and due to their nature, neglect much else, becoming addicted to a substance that struggles to effect them, leading to long lasting problems with credit effects.<br />
<br />
With the ability to sense strong emotions and high perceptive to sound, this makes them constantly aware of the dealings going around, generally giving them a downer outlook on life, much of them turning to drugs and never turning away from them again. With the ability to consume far more than average, it led’s to further problems for much the species, not ones to make something of themselves or alternatively resting on the prior company values and seeking to keep them at all cost – they are generally corrupt, greedy and untrustworthy, seeking the easiest solution rather than likely the most effective one.<br />
<br />
<span style="color: #135476;" class="mycode_color">Conclusion</span><br />
<br />
The species are generally seen around in the underworld, highly sensitive to many things they generally pick the easiest route in life and don’t think about the later consequences of their actions. Finding solace in drugs and a general depressed look on life, they can be useful assets should one actually be able to present them with a easy fix.<br />
<br />
Generally beaten down and weak willed, those at the top cling to their already established empire and seek to hold and expand them, with as little effort as possible. Their planet is dark and towering, many of the species has yet to have seen the light of a star and the mood on the planet is sour. Along with the recent problems with the Republic and Empire - their suffering at the hands of the Eternal Empire as they rely mostly on the drug trade that was culled during this period a focus on importing brought them to a sharp low.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Balosars</span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color">Introduction</span></div>
<br />
Balosars are a humanoid species from a planet of the same name. They are generally as spineless, depressed and sarcastic, along with their general weak willed nature – this however comes from their general culture rather than any biological factors, during this time they are slowly crushed under the foot of others of the same species– who generally take up the positions of large mega-companies, which are slowly polluting the planet they live upon due to lax laws on ecology. Many turn to the underworld and with their lax laws on the planet, they are one of the main suppliers of many drugs, deriving a lot of their culture around the usage.<br />
<br />
The companies generally meddle in underworld business, finding both positives and negatives in the use of labour – the laws of the planet are generally lax and focused upon the rapid progression of the mega-corporations the crush much of the rest of society. <br />
<br />
<span style="color: #ddd123;" class="mycode_color">History</span><br />
<br />
Balosar the planet was located within the core worlds, staying out of conflicts in an agreement called the Corellian Hegemony which was a collection of neutral systems in the Republic operating under the Contemplanys Hermi a clause that was introduced into the constitution of the Republic that allowed them to retreat from the problems of the System. This was to avoid the wars going on at that moment – as the Republic proved triumphant the planets of the Corellian Hegemony truly succeeded expanding in business and flourishing for the many years to come.<br />
<br />
Balosar was no different, this massive increase in profits saw a large increase in the funding for the corporations who would slowly proceed to dominate all of the planets industry and government decreasing the already problematic pollution laws into the dirt, to the point where they failed to get in the way of ever increasing pollution as they sought greater control.<br />
<br />
The Republic refused to trust them, giving them a lack of legitimacy in court due to their lacklustre treatment of their people and large growth along with heavy corruption present within their government.<br />
While aid groups sought out to help many of the poor they couldn’t get much more than their current state with the Republic.<br />
<br />
Eventually the government grew to a standstill – the situation worsened rather than seeking a solution they chose instead to cut from less lucrative systems such as education, turning many families to send their children away if possible or alternatively forcing them to turn to crime – now the Government needed another solution.<br />
<br />
They found it, in the caves of the planet a Mushroom called Balo Mushrooms, they could extract a chemical known as Ixetal cilona allowing them to create Death sticks on mass exporting them throughout the galaxy to keep the corporations afloat forcing them into competition with those from Ryloth who were trading and selling spice – earning them a deep routed hatred as they encroached upon their territory. <br />
<br />
They are currently reeling from a battle that took place over the planet, between the Republic and a Illegally set up Imperial station bringing the war into their system and disrupting the society, the locals have little opinion on the overall state of the two warring factions however the Government worries. <br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Eternal Empire Period</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">With the rise of the Eternal Empire, life has only got harder on the businesses forcing more cuts on many of the locals resulting in many struggling to find work even in the underworld and those of largest companies are still suffering, many are malnourished and struck by hungry famine, drugs are becoming rarer and rarer without the ability to manufacture them as officially as they once did, several aid charities are around if one seeks help – however they must rely on droids or paid Balosars to man the stations as many other species cannot aid upon the planet, without having problems with the air.<br />
<br />
Many Balosars have found hatred towards the Eternal Empire and many of the Mega-corporations are reeling from the blows struck, only now are they recovering as their drug trade is much less useful in a time where people can barely achieve food and as the Republic and Empire ready for war who knows what the future holds, for the planet and it’s people.</div></div>
<span style="color: #3a7613;" class="mycode_color">The Planet</span><br />
<br />
A highly industrialised planet with towers reaching high into the sky, so high in-fact light cannot reach the surface of the planet as smog and other forms of air pollution made the air barely breathable, making the planet a tough atmosphere to work in – toxins filled the air to the point that simply being upon it was tough for most species.<br />
<br />
It was so bad the native Balosar had to develop strong immune systems to filter out the toxins from their bloodstreams – other species who might go to this planet would have a incredibly hard time.<br />
<br />
Under the surface lay many caves that pocketed the planets crust – these contained Balo Mushrooms that were protected within these caves, from the outwards pollution.<br />
<br />
<br />
<span style="color: #dd9323;" class="mycode_color">The species <br />
 </span><br />
<br />
Balosar are a humanoid species, they are incredibly similar to humans in their look and stature, growing much more sickly and pale comparative to their akin species.<br />
Those from higher families and less polluted bloodlines are generally much less pale, lacking the incredibly sickly look of their lower born counterparts – this is how you generally tell those related to the Corporations heads and those above the majority of the planet.<br />
<br />
Their main difference are their Antennapalps – these sprouted from under and amongst their course hair these cylinder esc antennae could be retracted, while extended they provided a high sensitivity to sound as well as the ability to sense surges in emotion and through this they could be forewarned of possible dangers likely developed to make their way through their darkened and pollution filled home along with their dangerous crime filled habitat.<br />
<br />
The Balosars are also incredibly resistant to toxins and a wide variety of poisons developed to counter act the pollution that permeated their world, they could take much if not all of the Death Stick normally death like effects, however they can be effected by the Sticks addictive nature – along with their worlds dangers they had a low life expectancy and short life span comparatively. <br />
<br />
<span style="color: #761413;" class="mycode_color">Life</span><br />
<br />
Due too many of their species growing up with a constant toxin and the fact they have yet to adapt entirely to their environment, this is evident with their gaunt visage it leads to evidently short life spans as their parents pass on much of the slowly polluted species genetic flaws upon to the planets offspring – while they have adapted to their environment and atmosphere to some degree their lifespans have become incredibly short. <br />
<br />
They reach adulthood at 16, with the requirement to work and such suddenly being thrust upon them due to the nature of the sickly planet and the conditions one is likely to experience much of them are lucky to reach the age of 40, generally dying of around that age, while those who leave the planet are subjected to a generally much more healthy age of 64. This varies depending on life style and time spent under the general influence and the planet itself.<br />
<br />
The youth range from 1 – 12, Young adults or teenagers from 13 – 15 and Adults from 16 – 39, old age starts around about 53 and ends around 64. Finally those who live far longer than anyone of the species are expected are 65 and above, generally these ones have left the planet and have spent a healthy and more natural life.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Language</span><br />
<br />
Many Balosars can speak and write in both High-Galactic and basic, at least those with a proper education or experience through trade, while many know this due to the lack of education many do not – as such they also speak and write in the native tongue referred to as Balosur a crudely written language seemingly much less complicated than basic to a untrained readers eye however it is far from it, equal in complexity to the sister language. When spoken it generally sounds raspy and puts emphasis on deep vocal ques.<br />
<span style="color: #6e23dd;" class="mycode_color"><br />
A culture of drugs and self-destruction</span><br />
<br />
The species are known for their seedy, generally downbeat and sarcastic nature, many don’t have high life prospects, due to their greed. Much of the earlier Balosars saught the skies at the cost of others, succeeding after the Alaskian wars they flourished taking advantage of their brethren and in the process building large companies, destroying what wasn’t already destroyed.<br />
<br />
Twi'lek's are not popular with the species, their main rival in the drug trade they are blamed by many for the conditions of the planet - as 'they aren't allowing the Balosars to flourish as they realistically should.'<br />
<br />
As of now, much the planet has never seen a slimmer of light, lies, deception and illegal and legal trade of narcotics permeates the populous who have grown tolerant of some of the worst substances such as Death Sticks due to their immune systems growth to combat pollutants. Many end up seeking this high and due to their nature, neglect much else, becoming addicted to a substance that struggles to effect them, leading to long lasting problems with credit effects.<br />
<br />
With the ability to sense strong emotions and high perceptive to sound, this makes them constantly aware of the dealings going around, generally giving them a downer outlook on life, much of them turning to drugs and never turning away from them again. With the ability to consume far more than average, it led’s to further problems for much the species, not ones to make something of themselves or alternatively resting on the prior company values and seeking to keep them at all cost – they are generally corrupt, greedy and untrustworthy, seeking the easiest solution rather than likely the most effective one.<br />
<br />
<span style="color: #135476;" class="mycode_color">Conclusion</span><br />
<br />
The species are generally seen around in the underworld, highly sensitive to many things they generally pick the easiest route in life and don’t think about the later consequences of their actions. Finding solace in drugs and a general depressed look on life, they can be useful assets should one actually be able to present them with a easy fix.<br />
<br />
Generally beaten down and weak willed, those at the top cling to their already established empire and seek to hold and expand them, with as little effort as possible. Their planet is dark and towering, many of the species has yet to have seen the light of a star and the mood on the planet is sour. Along with the recent problems with the Republic and Empire - their suffering at the hands of the Eternal Empire as they rely mostly on the drug trade that was culled during this period a focus on importing brought them to a sharp low.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sith Alchemy]]></title>
			<link>https://www.horuset.com/showthread.php?tid=559</link>
			<pubDate>Fri, 28 Apr 2023 21:19:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=6">Trakaton Kalkoran</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=559</guid>
			<description><![CDATA[<img src="https://i.ibb.co/21D78WZD/capturejpg.jpg" loading="lazy"  alt="[Image: capturejpg.jpg]" class="mycode_img" /> <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:6">The Premise</span></span></span></span></div>
<br />
A number of months ago (From posting) <span style="font-weight: bold;" class="mycode_b">Aodh/Occularis/Zutauha</span> did a lot of fantastic work putting together a complex and incredibly detailed guide on Sith Alchemy. After numerous edits and plenty of research it passed through the officer. and sub officer, team scrutiny. Now, finally, it is here and presented before you. This is an OOC guide to Alchemy and progress through it in HH and not to be taken as an IC file one could access.<br />
<br />
The image below is a pathway, if you will down the 'tree' of alchemy and divides the abilities into the rough categories of accomplishment an alchemist should be at to attempt the abilities/creations described. Below the image there is then an entry on each creation, outlining whether something is an enchantment or a mutation, it's difficulty (Out of five) and a brief description with sources. <br />
<br />
The different tiers or levels are described as followed:<br />
<span style="font-weight: bold;" class="mycode_b">Novice:</span> Everyone has to start somewhere. The creation of the Novice level are, in general, the first steps towards exploring the subtle craft of Sith Alchemy. They are often simple to comprehend and to create, but always form the fundamentals for the more advanced creations.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Journeyman:</span> Through diligence and practice, the Journeyman level of creations can be forged. These creations are more intricate and detailed than their colleagues from a tier below, and require more discipline. Yet, many of these techniques are still relatively simple in their use. More often than not, they tend to 'click' in the mind after extensive practice, making it possible to turn them into a second nature. So, where they might be challenging for new Alchemists, these techniques can still be perceived as a piece of cake for the more experienced wielders of the dark arts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Artisan:</span> Artisan level creations are mostly reserved for the Alchemists who have truly taken the subtle craft to heart, and have dedicated themselves through extensive study and training. These techniques require a strong, stable foundation of knowledge and skill, and are without a doubt far more complex than the two tiers below. Yet, where there is more complexity and dedication required, there is more power to be found...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert:</span> This tier encroaches that of the true master craftsman, but falls just short. Under it's umbrella, a great number of extremely dangerous, extremely potent creations can be found. Every last one of these possibly requires years of training and study, but there can be no doubt about the result once mastered: It is astonishing. Most of the creations here have to be made with the best of ingredients that can be found within the galaxy. Do not take any of these creations lightly, ever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> Reaching the master tier is incomprehensible for most who devote decades to Alchemy. It's creations are the sparks that create legends, and it's practitioners are God-like Craftsman amongst Sith. If not for the unmistakable proof that they have been created in the past, and can be forged in the present, many would write these creations off as myth and fiction. But it is possible. All of it. They are highly sought after, and all of it requires decades of training, dedication, blood, sweat and tears. But if one does manage to forge such an awe inspiring creation... They can be assured of a place amongst histories greatest.<br />
<br />
The way that Sith Alchemy will be presented on your ability sheets will be a little different from the rest of your powers and skills. A spoiler can be added below the sheet named as 'Character Name's Alchemical Tome'. Within this spoiler you'd make a small table that lists the technique, the sub-sets of techniques you can do with it, if you possess the material components should they be required, if you possess the theoretical knowledge to practice it and finally, if you possess the practical knowledge to perform it correctly. Here is a short example:<br />
<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Character Name's Alchemical Tome</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Technique:</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Materials (If required):</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Theoretical Knowledge:</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Practical Knowledge:</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sith Rune Inscription</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Mark of Power</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Protection Circle</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Dismantling</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sith Amulet Creation</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Temporary Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Permanent Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Talisman of Concentration</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Self-Recharging Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Basic Sith Amulet Dismantling</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Force Mask</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Face</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Full Body</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Gender</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Species</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Genetic Manipulation</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Manipulate Muscles</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Manipulate Body Part for Cybernetic Grafting</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Create Auxiliary Organ</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
</table></div></div><hr></hr>
<br />
We hope this serves all of you well and of course represents our view on the complexity and paths through the field of alchemy. Any, and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:6">Alchemical Progression</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/8gHjZQgb/alchemy-tree-new.png" loading="lazy"  alt="[Image: alchemy-tree-new.png]" class="mycode_img" /> </div>
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Organic Alchemy</span></span></span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Mask</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Force Mask</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Force Mask is a versatile yet subtle technique used by certain alchemists to alter the appearance of their or others appearance at a molecular level. The skill serves as the introduction step to the act of altering living tissue, changing largely only the surface level of the skin- The Mask will generally crumple under the presence of large amounts of dark sided energy, like being hit with lighting, leaving the bearers face a ruined mess. The act of losing a mask is typically not fatal. This technique usually requires a minor ‘ritual’ to activate and deactivate, painting the High Sith rune for ‘Change’ onto the forehead and cheeks of the target in the blood of the target, then carefully adjusting the molecular makeup of the body. Like all alchemy a single distraction or misstep can ruin the desired effect, from there being no effects to horrible disfiguring.<br />
As you improve the skill, more and more complex rituals can be accomplished, down to changing the species of the individual. <span style="font-weight: bold;" class="mycode_b">Only the manipulation of face is required to learn the next tier</span> <br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Face:</span></span></span> The most common technique of Force Mask, it’s also the easiest. It requires a minor ritual and some molecular manipulation.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Body:</span></span></span> </span>Very similar in technique to Face, but requires a more complex ritual and more time, and is noticeably more draining and corrupting. Wearing it for prolonged periods can also have ill-effects on the wearer.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gender:</span></span></span></span>A more advanced form of the Body technique, it shares a lot of similarities but requires a more experienced hand and a more in depth knowledge of how to manipulate the living body and the mask.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Species:</span></span></span></span>The most complex technique from Force Mask. To activate it requires an immense level of knowledge and a complicated ritual that is not only draining but material intensive. To have a Species Force Mask destroyed while it is being worn is to leave the wearer looking like a disgusting hybrid of species. But it is not an all-powerful technique, it has its limits, for example it could not be used to make a Twi’lek appear as a human and vice versa.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y6urxd4n" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y6urxd4n</a></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Genetic Manipulation Through The Force</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Genetic Manipulation Through The Force</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> After learning to alter the surface of organic beings, Genetic Manipulation is reaching beyond molecular manipulation of tissues to direct manipulation of the genetic code of cells. Modifying anything organic leaves a mark of the alchemist’ presence on them, and the subject will get corrupted in the dark side. This is not yet at the level to create a full Sithspawn, but it can make alterations such as allowing unusual cybernetics easier grafting, strengthening certain body parts or even creating minor auxiliary bodily systems. In most cases, any beast modified in the force will be considered a Sithspawn and as with all things marked in the force, their behavior will lean towards the emotions the dark side fuels. They will not lash out at their creator, but behavioral changes are likely to occur compared to their original state.<br />
Genetic Manipulation is separated into multiple sub-sections. It is up to the individual alchemist what they want to learn depending on their ambition and project. An alchemist with no ambition of including cybernetics may choose to forgo learning cybernetic grafting.</div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Muscles: </span></span></span>The alternation of the muscle tissue, making it stronger or larger in certain areas. Such as increasing the strength and durability of the hind legs of a beast of burden.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skeleton: </span></span></span></span>Adjusting the bones of the creature to your desires, this could be making bones stronger or weaker or adding or removing bones from the body.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Organ: </span></span></span></span>Twist existing organs into new shapes. Make a heart stronger. Make lungs filter out certain molecules. Add a new enzyme to the stomach that digests new material.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cybernetic Grafting: </span></span></span></span>The art of altering a limb so that it better receives a cybernetic, merging biology and technology in the most perfect way.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Nervous System: </span></span></span></span>Tweaking the micro system inside the body that is the nerves, altering how it works. This takes a very fine level of control because of how precise one must be.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Size:</span></span></span> </span><span style="font-weight: bold;" class="mycode_b">Needing the skill of manipulating muscle and the skeleton</span>, size allows you to change the size of the creature within limits.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Limbs:</span></span></span> </span>Altering the limbs of the creature, from adding joints or muscle strength to possibly grafting new, organic limbs onto the body. Creating an entirely new complex organ is incredibly costly on the body.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Bodily Fluid:</span></span></span> </span>Altering the properties of the body’s fluids, from increasing acidity of stomach acid to thinning of blood so it flows swiftly.</div>
<div style="text-align: left;" class="mycode_align"> </div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Spores:</span></span></span> </span>A niche branch, it focuses on the specific manipulation of fungi.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Organic Barrier:</span></span></span> </span>From thickening of skin to the creation of a new membrane of the eyes, it targets the layers of the body that keeps things separated.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Organ: </span></span></span></span>Push the body into the direction of growing a new organ inside itself with a specific purpose in mind. A very difficult technique as the alchemist must know how the new organ functions, down to the last detail, and the body must make room for the organ. The alchemist<span style="font-weight: bold;" class="mycode_b"> must know the properties of manipulating Muscles, Organs and Nerves.</span></div></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y98a8p83" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y98a8p83</a></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Full Sith Spawn Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Full Sith Spawn Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The act of creating Sithspawn is as ancient as any known technique, from the Tuk’ata or Familiars of the Pureblooded Sith to the countless creations spawned by alchemists since then. These ‘trueborn’ creations range from towering warbeasts, to the smaller yet equally deadly creations that circumvent the typical limitations of modifying what already exists. Some alchemists even use it to create small but complex sithspawn for specific purposes. <br />
For most alchemists this is the height of their journey. From securing the right ‘ingredients’ of organic material to the knowledge of creation itself is a long journey. And then there’s the act of creating a ritual ground to conduct the creation itself on, with rituals spanning anywhere from half a day to several.<br />
A trueborn sithspawn will bear an echo of their creator’s presence on them, and the alchemist will be the only one who truly can command the sithspawn. <br />
At this stage the sithspawn is unlikely to attack or devour their creator, but they are beings of the dark side with violent and often destructive tendencies. Any traits of personality, behavior or otherwise is dictated by their creator during the creation process, but their nature as creatures of the dark will forever be a factor.<br />
When an alchemist dies the trueborn is known to run maddened and without control, as their bond in the force is severed. Thus most alchemists include a vital flaw typically known only to themselves, if ever the beast disobeys or they want to ensure others can kill it once they perish. <br />
Alchemists can create more than one trueborn sithspawn in their lifetime, but each undertaking leaves heavy corruption on the alchemist. <br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y72vgh5p" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y72vgh5p</a>, <a href="https://tinyurl.com/jgnwve4" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/jgnwve4</a></div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Poison Brewing</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Poison Brewing</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Poison has been noted as a contender for one of the finest toxins in the galaxy. It's often crafted with a specific purpose in mind due to the demands of the creator’s body. Sith poison is notoriously rare and is difficult to learn, let alone how to craft it. Even then the alchemist must be ready to face the cost of corruption demanded of their body and mind. It also requires a slither of an alchemist’s own life energy through a blood offering. <br />
Examples include causing violent hallucinations, binding someone to a bed for weeks, a difficult to heal deadly compound, a quick acting poison leaving no trace and or leaving permanent damage to an affected bodypart. The two primary ways a sith poison is created is the combining of two or more toxins properties, or the heightening of a single toxin’s properties. Some alchemists are known to even combine these two effects.<br />
One of the most unique facets of Sith Poison is that it is innately connected to the dark side;To avoid falling to the dark side after exposure to even a small amount, would be an incredible and taxing feat. <br />
Healing a sith poison is, regardless of its properties, a feat of great skill - typically requiring more than one person. Attempting to purge it from one’s own body may be near impossible for most depending on the properties of the poison, and the user’s skill.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/ya8ah4wm" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ya8ah4wm</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Higher Tier Sithspawn Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Higher Tier Sithspawn Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The sithspawn of legend like leviathans, the great war hydras and beasts that could slay a hundred men are far gone, the art of creating leviathans lost to time. An alchemist can spend a lifetime searching for the crumbs of knowledge needed to make something that imitates those creations of greatness: A higher tier Sithspawn.<br />
This is achieved in a very similar way to regular Sithspawn, but everything about the ritual is magnified. The largest difference is that sithspawn of this category are incredibly difficult to control, and have been the cause of many profiled alchemists that ever reached this height. Not to mention the corruption inflicted on the alchemist, where a single error in the ritual can see the alchemist and even their siphons turned to madness, killed or the sithspawn’s death.<br />
When a winged monster screams its birth cries in defiance of the natural laws of the universe, it hungers for meat, and the most obvious source is the alchemist that made it. That is the biggest danger, that an alchemist spends so much time and energy creating such a legendary weapon that when one is created, they are devoid of energy and cannot fight back when their creation seeks their life.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yapr24s7" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yapr24s7</a>, <a href="https://tinyurl.com/y8q28uys" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y8q28uys</a>, <a href="https://tinyurl.com/y7xvfew4" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y7xvfew4</a>, <a href="https://tinyurl.com/y9szqwmx" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9szqwmx</a>, The Book of the Sith</div></div></div>
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<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inorganic Alchemy</span></span></span></span> <br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Amulet Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Amulet Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o - - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The basic Sith Amulet is, at a fundamental level, a battery. It stores dark sided energy and is recharged either by extended proximity to a dark force nexus’ focal point such as the academy on Korriban, or the circle of visions on Upekzar or on a lower level by seething with a focus upon the amulet. It is created in a three step process; <br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Crafting of the casing</span></span></span>, in which the shell is inscribed with the sith rune for “power”. The higher the quality the material the better.</div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Assembly of the amulet</span></span></span>, </span>putting together the casing and a gem capable of containing force such as a saber crystal, of the highest possible quality.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Imbuing of the amulet</span></span></span>,</span>the amulet is plunged into a container of blood at least deep enough to submerge it, the blood having to come from an individual that the alchemist hates, with the amount of hatred influencing the power. An amulet not made from the finest ingredients by a skilled alchemist</div>
will decay with use, not remotely being permanent.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9f3a4zc" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9f3a4zc</a>, <a href="https://tinyurl.com/ybcawklt" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ybcawklt</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Rune Inscription</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Rune Inscription</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o - - - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Runes are the building block of certain alchemical and sorcerous techniques, making a specific intent manifest within the force via a runic carving imbued with the dark side. These are used to set up and empower certain rituals, as well as being the driving force behind many alchemical processes. A more skilled alchemist may be able to deploy these runes in a ring formation around them for a mild protection against force powers, or as<br />
protection for a building.<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mark of Power:</span></span></span>  A technique of runes used to amplify the power of force abilities that are cast within a certain area. Most commonly associated with use in rituals.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Protection Circle: </span></span></span></span>It protects all those within its perimeter, this is manifested in multiple different ways such as: the feeling of walking through a wall of fire as you cross the circle, a wall of telekinetic force, suffering the effects of hyper strong gravity as you try to cross. How the protection is manifested is dependent on the alchemist in question. Well made protection circles even carry the ability to stop projectiles such as blaster bolts. The protection quality is strong indeed, but it can be broken.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sealing Runes:</span></span></span>  </span>This is the opposite of Protection Circle, where something inside cannot leave the circle. It may also have uses in dealing with ghosts and spirits.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Elemental Trap:</span></span></span> </span>A trap on a surface that when triggered erupts in an explosion of elemental energies alongside an unhealthy dose of dark side energies. Even arming the trap is dangerous and runs the chance of backfiring on the user.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rune Dismantling: </span></span></span></span>An important skill for all alchemists to learn, it is the ability to dismantle runes and their effects either before they expire or to dismantle permanent runes. Though upon dismantling the alchemist may find themselves absorbing all the dark side energy stored inside the runes. To attempt dismantling a rune without the proper technique (such as destroying the inscription) can be disastrous and much more dangerous.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Placing Runes on Armour and Clothing:</span></span></span></div>
<div style="text-align: left;" class="mycode_align">Alchemical runes are, first and foremost, intended for two purposes; placing down on stationary objects to affect the world around them in various ways, or for use as components of more complex rituals. However, it is possible to deploy them as chargeable components of armour - with stipulations. These runes must be carved into something that is unable to flex, lest it disrupt the shape of the runes in the most minor way. If that does happen, or if the runes are damaged, then consequences can range from anything from a mere loss of power in the runes to a corrupting energy afflicting you, or even small force-based burns and explosions. This means that cloth, leather, flexible polymers and even particularly thin metals are either useless or ill-advised as surfaces for runes that are not part of a metallurgical enchantment on armour.</div>
<br />
<div style="text-align: left;" class="mycode_align">These runes are not equal to enchantments, they cannot affect the properties of the armour itself and while their effects otherwise will not be negligible, they are also not likely to be hugely significant. As an example of what these runes could do, an interconnected system of runes of protection and power might provide low level protection from force abilities and minor physical trauma. However, this will be a difficult process - establishing these rune networks on armour and imbuing them with power is an extremely lengthy and costly process, and requires the hand of an alchemist intimately familiar with rune inscription.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/ya6a2t3b" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ya6a2t3b</a></div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Metallurgy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Metallurgy</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Metallurgy is the process of alchemically altering base metals into a unique alloy that resonates with the Dark Side of the Force. Though there is no single recipe for this alloy, the result of Sith Metallurgy is ubiquitously known as Sith Steel. Objects made of Sith Steel are resistant to Lightsabers and Blaster Bolts alike, and its unique resonance with the Dark Side makes the material ideal for the use on other Alchemical applications and later Enchantment with more advanced Alchemical techniques. <br />
Creating an object through Sith Metallurgy would commence by the gathering of material for the alloy. Though in general a majority of the base metals would consist of steel, as the name suggests, other rare materials are commonly included. This may range from conductive metals, such as electrum or copper, to resistant materials such as titanium. These would need to be alloyed, along with the inclusion of the creator’s blood. As this is only partially a scientific pursuit, being steeped in mysticism and arcane rites, metals that would not normally bond into an alloy may be made to in Sith Steel. The second step is in turning the resultant alloy into the desired object, which requires individual skill, divided into three tiers:<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Simple Object:</span></span></span> Making small objects such as coins or rings, this is the equivalent of the work an apprentice blacksmith would produce.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Intricate Object:</span></span></span></span>These items are more complex and more detailed, such as detailed pieces of jewellery.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapon Forging:</span></span></span> </span>The height of sith steel, drawing it out into the shape of a weapon. This takes the most time, and more materials than any other technique. Having experience with forging of traditional weapons would help, though Sith Steel is fundamentally different to work with.</div>
<br />
<div style="text-align: left;" class="mycode_align">With these mostly mundane processes completed, a final act is required: A ritual in which the object is fully imbued with the Dark Side of the Force. This ritual is highly individualised, shaped by the approaches and beliefs of the alchemist that leads it. Invariably, however, they involve substantial quantities of blood, if not live sacrifices. One example is that Sith Swords were commonly bathed in blood spilled in anger, to convey its hateful properties to the weapon.</div>
<br />
<div style="text-align: left;" class="mycode_align">The resultant object forever carries an imprint of its creator. An echo of the ego that shaped it. Sith steel objects recovered or stolen may thus prove dangerous to their new owners, as the Dark Sided presence resists the new hand upon them. Furthermore, Sith Steel objects cannot be reforged. In altering its aspect, the intent of the original creator is lost and thus the arcane effects dissipate. Similarly, broken Sith Steel objects - rare as they are - cannot be remade. Shards can be included into the alloy to create a new object, as they do still carry desirable properties.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/6phupj" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/6phupj</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mid-Level Amulet Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Mid-Level Amulet Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Journeyman<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> As one progresses forth from the standard amulet towards its more specialised counterparts, they will find themselves capable of making amulets capable of being devoted to specific tasks. Common examples of mid-level amulets are:<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Shield Talisman:</span></span></span> An amulet that projects a protective aura around the wearer.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Talisman of Translations:</span></span></span> </span>A device that allows the wearer to read languages they do not know or to understand spoken languages. It usually has to be targeted towards a specific language.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Amulet of Healing:</span></span></span> </span>A device that empowers the natural healing of the wearer or their use of the Dark Healing skill.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9xhq2op" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9xhq2op</a>, <a href="https://tinyurl.com/y9b6mwsr" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9b6mwsr</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Specialised Artefact Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Specialised Artefact Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> A highly skilled Alchemist can create fantastical inanimate constructs, and although objects such as the Yoke of Seeming or the Heart of Graush may be beyond the grasp of the average alchemist some impressive works can still be wrought. Amulets that can hurl Dark-sided projectiles similar to a weaker dark sided blast or naturally quicken the movements of a user and refresh their physical stamina, a pair of bracers that strengthen the user specifically when combating light sided force users and other such objects.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9f3a4zc" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9f3a4zc</a>, <a href="https://tinyurl.com/yakaf8mz" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yakaf8mz</a>, The Book of the Sith</div>
<div style="text-align: left;" class="mycode_align"></div></div> </div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Enchantment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Enchantment</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The process of enchanting the blades and armor of the Sith is practical to the extreme, being responsible for the creation of Sith swords and dark armour, amongst other applications. It is through enchanting that a Sith sword gains the ability to deflect blaster bolts instead of merely resisting them, as well as becoming a personal reservoir for the dark side similar to a basic amulet. Through enchanting a suit of armor, a Sith may create something called dark armour, turning what was a mundane protective suit into something far more resilient and possessed of its own dark sided essence; though the armor hardly reaches the levels of Sith steel and will still never block a heavy strike from a saber.<br />
A few common enchantments are:<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Strength:</span></span></span> Added to a piece of Sith Steel armour, allowing the wearer to physically lift heavier objects.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Stealth:</span></span></span> Allow metal to emit softer sounds when moving instead of the heavy clangs of full armour.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Vitality:</span></span></span> A well favored enchantment that gifts the wearer with more stamina, allowing them to outlast their opponent.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Deflection:</span></span></span> The most common enchantment for Sith Swords, in addition to them resisting blaster bolts this lets them return them to the sender in the same way as a lightsaber, though the weapon is noticeably heavier.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Sharpness:</span></span></span> The enchantment that Sith Swords are truly known for, their ability to never dull no matter how many are slain under its edge. Swords that are thousands of years old that were enchanted in this way are still potent weapons[/b]</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/6phupj" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/6phupj</a>, The Book of the Sith (page 89 for dark armour)</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Regenerator Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Regenerator Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> <br />
A Sith Regenerator is one of the most scientific applications of the inorganic arts. A small crystalline construct of intricate make, it acts as an implant that speeds up the natural healing process. It is no match for active healing techniques, but it can keep its bearer in the fight for longer than one without it. <br />
Because of its structure, however, the implant is quite fragile. To mitigate this it is common practice to implant it at the back of the chest cavity, near the spine and within the rib-cage. There it has the least risk of being struck because of even significant wounds. However, its proximity to the heart and lungs results in extensive corruption over time that significantly shortens the bearer’s lifespan, at a rate of roughly 5 years of life for every year the implant is active, with slightly reduced rates in Purebloods. The implant may be removed, but this may have dire repercussions as it may cause old wounds to reopen, and over long-term exposure it may become deeply enmeshed with the bearer’s flesh making removal more difficult.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y7ltb7p3" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y7ltb7p3</a></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Animate Guardian</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Animate Guardian</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> This is an ancient and very rarely used technique, and was old 10,000 years before the Jedi Exiles discovered Korriban. It is possible to imbue a limited form of ‘life’ within inanimate objects or corpses without touching upon Tsaiwinokka Hoyakut, be this the gargoyles of the Sanctum of Sakkra-Kla or the shambling undead guardians found inside the tombs of Korriban. These beings are bound to their ‘houses of power’ and to leave their abode would cause them to fall inanimate, they are also not possessed of the (admittedly still lacking) minds that the undead produced by Tsaiwinokka Hoyakut possess, limiting their use in battle to a degree.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> The Book of the Sith</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Supreme Artefact Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Supreme Artefact Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> In the long and tumultuous history of the Sith, countless artifacts of untold power have been created. The average Sith cannot create an object of this category, but those who devote their lives to alchemy and its associated skills may well become capable of creating pale imitations. Be this an object that, instead of causing the force to flow around the user as the Yoke of Seeming does, will merely make their movements and presence within the force slightly harder to focus directly upon. Or, perhaps, an obelisk capable of focusing a dark sided seers visions on a lesser scale than the Mirr may. Of course, as with all uses of the dark side it demands its tax, be this the first artifact also draining the bearer until removed, or the second artifact slowly blinding the bearer over extended use. Of course, not all artifacts constructed this way have to be minor versions of extant ones, but these examples are a guideline to illustrate that player character Sith cannot create the stuff of legends.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yar6njhy" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yar6njhy</a>, <a href="https://tinyurl.com/ybyo8pao" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ybyo8pao</a>, <a href="https://tinyurl.com/y9skbkvg" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9skbkvg</a></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Oubliette Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Oubliette Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith oubliettes, or stasis casks, have been used since the dawn of the Sith order. Usable as both a means of prolonging one’s life or as a form of prison, these constructs are capable of sealing an individual away for millennia at a time, locked into an unbreakable sleep through the dark side. Most inhabitants of an oubliette will emerge after spending too long in the casket with their mind in shards, and should the device fail in any of a thousand ways the inhabitant could either be outright killed on the spot, left to sleep without the life sustaining traits of the casket until they perish or kept in an awakened and paralysed state for time immemorial. It is also rather easy for a passerby to simply walk up to the device, seal or otherwise adjust it, and imprison the inhabitant in their own oubliette.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yb22jk7a" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yb22jk7a</a></div></div></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OOC:</span><br />
Compiled with the original Alchemy: Expanded text - Written by Joslae/Alex</div>]]></description>
			<content:encoded><![CDATA[<img src="https://i.ibb.co/21D78WZD/capturejpg.jpg" loading="lazy"  alt="[Image: capturejpg.jpg]" class="mycode_img" /> <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:6">The Premise</span></span></span></span></div>
<br />
A number of months ago (From posting) <span style="font-weight: bold;" class="mycode_b">Aodh/Occularis/Zutauha</span> did a lot of fantastic work putting together a complex and incredibly detailed guide on Sith Alchemy. After numerous edits and plenty of research it passed through the officer. and sub officer, team scrutiny. Now, finally, it is here and presented before you. This is an OOC guide to Alchemy and progress through it in HH and not to be taken as an IC file one could access.<br />
<br />
The image below is a pathway, if you will down the 'tree' of alchemy and divides the abilities into the rough categories of accomplishment an alchemist should be at to attempt the abilities/creations described. Below the image there is then an entry on each creation, outlining whether something is an enchantment or a mutation, it's difficulty (Out of five) and a brief description with sources. <br />
<br />
The different tiers or levels are described as followed:<br />
<span style="font-weight: bold;" class="mycode_b">Novice:</span> Everyone has to start somewhere. The creation of the Novice level are, in general, the first steps towards exploring the subtle craft of Sith Alchemy. They are often simple to comprehend and to create, but always form the fundamentals for the more advanced creations.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Journeyman:</span> Through diligence and practice, the Journeyman level of creations can be forged. These creations are more intricate and detailed than their colleagues from a tier below, and require more discipline. Yet, many of these techniques are still relatively simple in their use. More often than not, they tend to 'click' in the mind after extensive practice, making it possible to turn them into a second nature. So, where they might be challenging for new Alchemists, these techniques can still be perceived as a piece of cake for the more experienced wielders of the dark arts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Artisan:</span> Artisan level creations are mostly reserved for the Alchemists who have truly taken the subtle craft to heart, and have dedicated themselves through extensive study and training. These techniques require a strong, stable foundation of knowledge and skill, and are without a doubt far more complex than the two tiers below. Yet, where there is more complexity and dedication required, there is more power to be found...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert:</span> This tier encroaches that of the true master craftsman, but falls just short. Under it's umbrella, a great number of extremely dangerous, extremely potent creations can be found. Every last one of these possibly requires years of training and study, but there can be no doubt about the result once mastered: It is astonishing. Most of the creations here have to be made with the best of ingredients that can be found within the galaxy. Do not take any of these creations lightly, ever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> Reaching the master tier is incomprehensible for most who devote decades to Alchemy. It's creations are the sparks that create legends, and it's practitioners are God-like Craftsman amongst Sith. If not for the unmistakable proof that they have been created in the past, and can be forged in the present, many would write these creations off as myth and fiction. But it is possible. All of it. They are highly sought after, and all of it requires decades of training, dedication, blood, sweat and tears. But if one does manage to forge such an awe inspiring creation... They can be assured of a place amongst histories greatest.<br />
<br />
The way that Sith Alchemy will be presented on your ability sheets will be a little different from the rest of your powers and skills. A spoiler can be added below the sheet named as 'Character Name's Alchemical Tome'. Within this spoiler you'd make a small table that lists the technique, the sub-sets of techniques you can do with it, if you possess the material components should they be required, if you possess the theoretical knowledge to practice it and finally, if you possess the practical knowledge to perform it correctly. Here is a short example:<br />
<br />
<hr></hr>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Character Name's Alchemical Tome</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<table border="0" cellspacing="1" cellpadding="3" class="tborder" >
<tr>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Technique:</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Materials (If required):</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Theoretical Knowledge:</span></strong></th>
<th class="tcat" align="left"><strong><span style="font-weight: bold;" class="mycode_b">Practical Knowledge:</span></strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sith Rune Inscription</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Mark of Power</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Protection Circle</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Runic Dismantling</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Sith Amulet Creation</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Temporary Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Permanent Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Talisman of Concentration</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Self-Recharging Sith Amulet</td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Basic Sith Amulet Dismantling</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Force Mask</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Face</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Full Body</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Gender</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Mask Species</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left"><span style="font-weight: bold;" class="mycode_b">Genetic Manipulation</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #ddd123;" class="mycode_color">N/A</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Manipulate Muscles</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Manipulate Body Part for Cybernetic Grafting</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
<tr>
<td class="trow1" valign="top" align="left">- Create Auxiliary Organ</td>
<td class="trow1" valign="top" align="left"><span style="color: #6cdd23;" class="mycode_color">Yes</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
<td class="trow1" valign="top" align="left"><span style="color: #dd2423;" class="mycode_color">No</span></td>
</tr>
</table></div></div><hr></hr>
<br />
We hope this serves all of you well and of course represents our view on the complexity and paths through the field of alchemy. Any, and all, questions and inquiries into this document are welcome privately and can be answered there.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:6">Alchemical Progression</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/8gHjZQgb/alchemy-tree-new.png" loading="lazy"  alt="[Image: alchemy-tree-new.png]" class="mycode_img" /> </div>
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Organic Alchemy</span></span></span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Force Mask</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Force Mask</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Force Mask is a versatile yet subtle technique used by certain alchemists to alter the appearance of their or others appearance at a molecular level. The skill serves as the introduction step to the act of altering living tissue, changing largely only the surface level of the skin- The Mask will generally crumple under the presence of large amounts of dark sided energy, like being hit with lighting, leaving the bearers face a ruined mess. The act of losing a mask is typically not fatal. This technique usually requires a minor ‘ritual’ to activate and deactivate, painting the High Sith rune for ‘Change’ onto the forehead and cheeks of the target in the blood of the target, then carefully adjusting the molecular makeup of the body. Like all alchemy a single distraction or misstep can ruin the desired effect, from there being no effects to horrible disfiguring.<br />
As you improve the skill, more and more complex rituals can be accomplished, down to changing the species of the individual. <span style="font-weight: bold;" class="mycode_b">Only the manipulation of face is required to learn the next tier</span> <br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Face:</span></span></span> The most common technique of Force Mask, it’s also the easiest. It requires a minor ritual and some molecular manipulation.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Body:</span></span></span> </span>Very similar in technique to Face, but requires a more complex ritual and more time, and is noticeably more draining and corrupting. Wearing it for prolonged periods can also have ill-effects on the wearer.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gender:</span></span></span></span>A more advanced form of the Body technique, it shares a lot of similarities but requires a more experienced hand and a more in depth knowledge of how to manipulate the living body and the mask.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Species:</span></span></span></span>The most complex technique from Force Mask. To activate it requires an immense level of knowledge and a complicated ritual that is not only draining but material intensive. To have a Species Force Mask destroyed while it is being worn is to leave the wearer looking like a disgusting hybrid of species. But it is not an all-powerful technique, it has its limits, for example it could not be used to make a Twi’lek appear as a human and vice versa.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y6urxd4n" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y6urxd4n</a></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Genetic Manipulation Through The Force</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Genetic Manipulation Through The Force</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> After learning to alter the surface of organic beings, Genetic Manipulation is reaching beyond molecular manipulation of tissues to direct manipulation of the genetic code of cells. Modifying anything organic leaves a mark of the alchemist’ presence on them, and the subject will get corrupted in the dark side. This is not yet at the level to create a full Sithspawn, but it can make alterations such as allowing unusual cybernetics easier grafting, strengthening certain body parts or even creating minor auxiliary bodily systems. In most cases, any beast modified in the force will be considered a Sithspawn and as with all things marked in the force, their behavior will lean towards the emotions the dark side fuels. They will not lash out at their creator, but behavioral changes are likely to occur compared to their original state.<br />
Genetic Manipulation is separated into multiple sub-sections. It is up to the individual alchemist what they want to learn depending on their ambition and project. An alchemist with no ambition of including cybernetics may choose to forgo learning cybernetic grafting.</div>
<div style="text-align: center;" class="mycode_align">
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Muscles: </span></span></span>The alternation of the muscle tissue, making it stronger or larger in certain areas. Such as increasing the strength and durability of the hind legs of a beast of burden.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skeleton: </span></span></span></span>Adjusting the bones of the creature to your desires, this could be making bones stronger or weaker or adding or removing bones from the body.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Organ: </span></span></span></span>Twist existing organs into new shapes. Make a heart stronger. Make lungs filter out certain molecules. Add a new enzyme to the stomach that digests new material.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cybernetic Grafting: </span></span></span></span>The art of altering a limb so that it better receives a cybernetic, merging biology and technology in the most perfect way.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Nervous System: </span></span></span></span>Tweaking the micro system inside the body that is the nerves, altering how it works. This takes a very fine level of control because of how precise one must be.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Size:</span></span></span> </span><span style="font-weight: bold;" class="mycode_b">Needing the skill of manipulating muscle and the skeleton</span>, size allows you to change the size of the creature within limits.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Limbs:</span></span></span> </span>Altering the limbs of the creature, from adding joints or muscle strength to possibly grafting new, organic limbs onto the body. Creating an entirely new complex organ is incredibly costly on the body.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Bodily Fluid:</span></span></span> </span>Altering the properties of the body’s fluids, from increasing acidity of stomach acid to thinning of blood so it flows swiftly.</div>
<div style="text-align: left;" class="mycode_align"> </div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Spores:</span></span></span> </span>A niche branch, it focuses on the specific manipulation of fungi.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Manipulate Organic Barrier:</span></span></span> </span>From thickening of skin to the creation of a new membrane of the eyes, it targets the layers of the body that keeps things separated.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Organ: </span></span></span></span>Push the body into the direction of growing a new organ inside itself with a specific purpose in mind. A very difficult technique as the alchemist must know how the new organ functions, down to the last detail, and the body must make room for the organ. The alchemist<span style="font-weight: bold;" class="mycode_b"> must know the properties of manipulating Muscles, Organs and Nerves.</span></div></div>
<div style="text-align: center;" class="mycode_align">
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y98a8p83" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y98a8p83</a></div></div></div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Full Sith Spawn Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Full Sith Spawn Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The act of creating Sithspawn is as ancient as any known technique, from the Tuk’ata or Familiars of the Pureblooded Sith to the countless creations spawned by alchemists since then. These ‘trueborn’ creations range from towering warbeasts, to the smaller yet equally deadly creations that circumvent the typical limitations of modifying what already exists. Some alchemists even use it to create small but complex sithspawn for specific purposes. <br />
For most alchemists this is the height of their journey. From securing the right ‘ingredients’ of organic material to the knowledge of creation itself is a long journey. And then there’s the act of creating a ritual ground to conduct the creation itself on, with rituals spanning anywhere from half a day to several.<br />
A trueborn sithspawn will bear an echo of their creator’s presence on them, and the alchemist will be the only one who truly can command the sithspawn. <br />
At this stage the sithspawn is unlikely to attack or devour their creator, but they are beings of the dark side with violent and often destructive tendencies. Any traits of personality, behavior or otherwise is dictated by their creator during the creation process, but their nature as creatures of the dark will forever be a factor.<br />
When an alchemist dies the trueborn is known to run maddened and without control, as their bond in the force is severed. Thus most alchemists include a vital flaw typically known only to themselves, if ever the beast disobeys or they want to ensure others can kill it once they perish. <br />
Alchemists can create more than one trueborn sithspawn in their lifetime, but each undertaking leaves heavy corruption on the alchemist. <br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y72vgh5p" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y72vgh5p</a>, <a href="https://tinyurl.com/jgnwve4" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/jgnwve4</a></div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Poison Brewing</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Poison Brewing</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Poison has been noted as a contender for one of the finest toxins in the galaxy. It's often crafted with a specific purpose in mind due to the demands of the creator’s body. Sith poison is notoriously rare and is difficult to learn, let alone how to craft it. Even then the alchemist must be ready to face the cost of corruption demanded of their body and mind. It also requires a slither of an alchemist’s own life energy through a blood offering. <br />
Examples include causing violent hallucinations, binding someone to a bed for weeks, a difficult to heal deadly compound, a quick acting poison leaving no trace and or leaving permanent damage to an affected bodypart. The two primary ways a sith poison is created is the combining of two or more toxins properties, or the heightening of a single toxin’s properties. Some alchemists are known to even combine these two effects.<br />
One of the most unique facets of Sith Poison is that it is innately connected to the dark side;To avoid falling to the dark side after exposure to even a small amount, would be an incredible and taxing feat. <br />
Healing a sith poison is, regardless of its properties, a feat of great skill - typically requiring more than one person. Attempting to purge it from one’s own body may be near impossible for most depending on the properties of the poison, and the user’s skill.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/ya8ah4wm" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ya8ah4wm</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Higher Tier Sithspawn Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Higher Tier Sithspawn Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Mutation<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The sithspawn of legend like leviathans, the great war hydras and beasts that could slay a hundred men are far gone, the art of creating leviathans lost to time. An alchemist can spend a lifetime searching for the crumbs of knowledge needed to make something that imitates those creations of greatness: A higher tier Sithspawn.<br />
This is achieved in a very similar way to regular Sithspawn, but everything about the ritual is magnified. The largest difference is that sithspawn of this category are incredibly difficult to control, and have been the cause of many profiled alchemists that ever reached this height. Not to mention the corruption inflicted on the alchemist, where a single error in the ritual can see the alchemist and even their siphons turned to madness, killed or the sithspawn’s death.<br />
When a winged monster screams its birth cries in defiance of the natural laws of the universe, it hungers for meat, and the most obvious source is the alchemist that made it. That is the biggest danger, that an alchemist spends so much time and energy creating such a legendary weapon that when one is created, they are devoid of energy and cannot fight back when their creation seeks their life.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yapr24s7" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yapr24s7</a>, <a href="https://tinyurl.com/y8q28uys" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y8q28uys</a>, <a href="https://tinyurl.com/y7xvfew4" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y7xvfew4</a>, <a href="https://tinyurl.com/y9szqwmx" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9szqwmx</a>, The Book of the Sith</div></div></div>
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-size:large"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inorganic Alchemy</span></span></span></span> <br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Amulet Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Amulet Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o - - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The basic Sith Amulet is, at a fundamental level, a battery. It stores dark sided energy and is recharged either by extended proximity to a dark force nexus’ focal point such as the academy on Korriban, or the circle of visions on Upekzar or on a lower level by seething with a focus upon the amulet. It is created in a three step process; <br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Crafting of the casing</span></span></span>, in which the shell is inscribed with the sith rune for “power”. The higher the quality the material the better.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Assembly of the amulet</span></span></span>, </span>putting together the casing and a gem capable of containing force such as a saber crystal, of the highest possible quality.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Imbuing of the amulet</span></span></span>,</span>the amulet is plunged into a container of blood at least deep enough to submerge it, the blood having to come from an individual that the alchemist hates, with the amount of hatred influencing the power. An amulet not made from the finest ingredients by a skilled alchemist</div>
will decay with use, not remotely being permanent.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9f3a4zc" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9f3a4zc</a>, <a href="https://tinyurl.com/ybcawklt" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ybcawklt</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Rune Inscription</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Rune Inscription</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Novice<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o - - - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Runes are the building block of certain alchemical and sorcerous techniques, making a specific intent manifest within the force via a runic carving imbued with the dark side. These are used to set up and empower certain rituals, as well as being the driving force behind many alchemical processes. A more skilled alchemist may be able to deploy these runes in a ring formation around them for a mild protection against force powers, or as<br />
protection for a building.<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mark of Power:</span></span></span>  A technique of runes used to amplify the power of force abilities that are cast within a certain area. Most commonly associated with use in rituals.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Protection Circle: </span></span></span></span>It protects all those within its perimeter, this is manifested in multiple different ways such as: the feeling of walking through a wall of fire as you cross the circle, a wall of telekinetic force, suffering the effects of hyper strong gravity as you try to cross. How the protection is manifested is dependent on the alchemist in question. Well made protection circles even carry the ability to stop projectiles such as blaster bolts. The protection quality is strong indeed, but it can be broken.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sealing Runes:</span></span></span>  </span>This is the opposite of Protection Circle, where something inside cannot leave the circle. It may also have uses in dealing with ghosts and spirits.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Elemental Trap:</span></span></span> </span>A trap on a surface that when triggered erupts in an explosion of elemental energies alongside an unhealthy dose of dark side energies. Even arming the trap is dangerous and runs the chance of backfiring on the user.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rune Dismantling: </span></span></span></span>An important skill for all alchemists to learn, it is the ability to dismantle runes and their effects either before they expire or to dismantle permanent runes. Though upon dismantling the alchemist may find themselves absorbing all the dark side energy stored inside the runes. To attempt dismantling a rune without the proper technique (such as destroying the inscription) can be disastrous and much more dangerous.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Placing Runes on Armour and Clothing:</span></span></span></div>
<div style="text-align: left;" class="mycode_align">Alchemical runes are, first and foremost, intended for two purposes; placing down on stationary objects to affect the world around them in various ways, or for use as components of more complex rituals. However, it is possible to deploy them as chargeable components of armour - with stipulations. These runes must be carved into something that is unable to flex, lest it disrupt the shape of the runes in the most minor way. If that does happen, or if the runes are damaged, then consequences can range from anything from a mere loss of power in the runes to a corrupting energy afflicting you, or even small force-based burns and explosions. This means that cloth, leather, flexible polymers and even particularly thin metals are either useless or ill-advised as surfaces for runes that are not part of a metallurgical enchantment on armour.</div>
<br />
<div style="text-align: left;" class="mycode_align">These runes are not equal to enchantments, they cannot affect the properties of the armour itself and while their effects otherwise will not be negligible, they are also not likely to be hugely significant. As an example of what these runes could do, an interconnected system of runes of protection and power might provide low level protection from force abilities and minor physical trauma. However, this will be a difficult process - establishing these rune networks on armour and imbuing them with power is an extremely lengthy and costly process, and requires the hand of an alchemist intimately familiar with rune inscription.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/ya6a2t3b" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ya6a2t3b</a></div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Metallurgy</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Metallurgy</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith Metallurgy is the process of alchemically altering base metals into a unique alloy that resonates with the Dark Side of the Force. Though there is no single recipe for this alloy, the result of Sith Metallurgy is ubiquitously known as Sith Steel. Objects made of Sith Steel are resistant to Lightsabers and Blaster Bolts alike, and its unique resonance with the Dark Side makes the material ideal for the use on other Alchemical applications and later Enchantment with more advanced Alchemical techniques. <br />
Creating an object through Sith Metallurgy would commence by the gathering of material for the alloy. Though in general a majority of the base metals would consist of steel, as the name suggests, other rare materials are commonly included. This may range from conductive metals, such as electrum or copper, to resistant materials such as titanium. These would need to be alloyed, along with the inclusion of the creator’s blood. As this is only partially a scientific pursuit, being steeped in mysticism and arcane rites, metals that would not normally bond into an alloy may be made to in Sith Steel. The second step is in turning the resultant alloy into the desired object, which requires individual skill, divided into three tiers:<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Simple Object:</span></span></span> Making small objects such as coins or rings, this is the equivalent of the work an apprentice blacksmith would produce.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Create Intricate Object:</span></span></span></span>These items are more complex and more detailed, such as detailed pieces of jewellery.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapon Forging:</span></span></span> </span>The height of sith steel, drawing it out into the shape of a weapon. This takes the most time, and more materials than any other technique. Having experience with forging of traditional weapons would help, though Sith Steel is fundamentally different to work with.</div>
<br />
<div style="text-align: left;" class="mycode_align">With these mostly mundane processes completed, a final act is required: A ritual in which the object is fully imbued with the Dark Side of the Force. This ritual is highly individualised, shaped by the approaches and beliefs of the alchemist that leads it. Invariably, however, they involve substantial quantities of blood, if not live sacrifices. One example is that Sith Swords were commonly bathed in blood spilled in anger, to convey its hateful properties to the weapon.</div>
<br />
<div style="text-align: left;" class="mycode_align">The resultant object forever carries an imprint of its creator. An echo of the ego that shaped it. Sith steel objects recovered or stolen may thus prove dangerous to their new owners, as the Dark Sided presence resists the new hand upon them. Furthermore, Sith Steel objects cannot be reforged. In altering its aspect, the intent of the original creator is lost and thus the arcane effects dissipate. Similarly, broken Sith Steel objects - rare as they are - cannot be remade. Shards can be included into the alloy to create a new object, as they do still carry desirable properties.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/6phupj" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/6phupj</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Mid-Level Amulet Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Mid-Level Amulet Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Journeyman<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o - -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> As one progresses forth from the standard amulet towards its more specialised counterparts, they will find themselves capable of making amulets capable of being devoted to specific tasks. Common examples of mid-level amulets are:<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Shield Talisman:</span></span></span> An amulet that projects a protective aura around the wearer.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Talisman of Translations:</span></span></span> </span>A device that allows the wearer to read languages they do not know or to understand spoken languages. It usually has to be targeted towards a specific language.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dd2423;" class="mycode_color"><span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Amulet of Healing:</span></span></span> </span>A device that empowers the natural healing of the wearer or their use of the Dark Healing skill.</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9xhq2op" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9xhq2op</a>, <a href="https://tinyurl.com/y9b6mwsr" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9b6mwsr</a>, The Book of the Sith</div></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Specialised Artefact Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Specialised Artefact Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Artisan<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> A highly skilled Alchemist can create fantastical inanimate constructs, and although objects such as the Yoke of Seeming or the Heart of Graush may be beyond the grasp of the average alchemist some impressive works can still be wrought. Amulets that can hurl Dark-sided projectiles similar to a weaker dark sided blast or naturally quicken the movements of a user and refresh their physical stamina, a pair of bracers that strengthen the user specifically when combating light sided force users and other such objects.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y9f3a4zc" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9f3a4zc</a>, <a href="https://tinyurl.com/yakaf8mz" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yakaf8mz</a>, The Book of the Sith</div>
<div style="text-align: left;" class="mycode_align"></div></div> </div>
<div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Enchantment</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Enchantment</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o -<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> The process of enchanting the blades and armor of the Sith is practical to the extreme, being responsible for the creation of Sith swords and dark armour, amongst other applications. It is through enchanting that a Sith sword gains the ability to deflect blaster bolts instead of merely resisting them, as well as becoming a personal reservoir for the dark side similar to a basic amulet. Through enchanting a suit of armor, a Sith may create something called dark armour, turning what was a mundane protective suit into something far more resilient and possessed of its own dark sided essence; though the armor hardly reaches the levels of Sith steel and will still never block a heavy strike from a saber.<br />
A few common enchantments are:<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Strength:</span></span></span> Added to a piece of Sith Steel armour, allowing the wearer to physically lift heavier objects.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Stealth:</span></span></span> Allow metal to emit softer sounds when moving instead of the heavy clangs of full armour.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Vitality:</span></span></span> A well favored enchantment that gifts the wearer with more stamina, allowing them to outlast their opponent.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Deflection:</span></span></span> The most common enchantment for Sith Swords, in addition to them resisting blaster bolts this lets them return them to the sender in the same way as a lightsaber, though the weapon is noticeably heavier.[/b]</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color">Enchantment of Sharpness:</span></span></span> The enchantment that Sith Swords are truly known for, their ability to never dull no matter how many are slain under its edge. Swords that are thousands of years old that were enchanted in this way are still potent weapons[/b]</div>
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/6phupj" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/6phupj</a>, The Book of the Sith (page 89 for dark armour)</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Sith Regenerator Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Sith Regenerator Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Expert<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> <br />
A Sith Regenerator is one of the most scientific applications of the inorganic arts. A small crystalline construct of intricate make, it acts as an implant that speeds up the natural healing process. It is no match for active healing techniques, but it can keep its bearer in the fight for longer than one without it. <br />
Because of its structure, however, the implant is quite fragile. To mitigate this it is common practice to implant it at the back of the chest cavity, near the spine and within the rib-cage. There it has the least risk of being struck because of even significant wounds. However, its proximity to the heart and lungs results in extensive corruption over time that significantly shortens the bearer’s lifespan, at a rate of roughly 5 years of life for every year the implant is active, with slightly reduced rates in Purebloods. The implant may be removed, but this may have dire repercussions as it may cause old wounds to reopen, and over long-term exposure it may become deeply enmeshed with the bearer’s flesh making removal more difficult.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/y7ltb7p3" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y7ltb7p3</a></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Animate Guardian</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Animate Guardian</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> This is an ancient and very rarely used technique, and was old 10,000 years before the Jedi Exiles discovered Korriban. It is possible to imbue a limited form of ‘life’ within inanimate objects or corpses without touching upon Tsaiwinokka Hoyakut, be this the gargoyles of the Sanctum of Sakkra-Kla or the shambling undead guardians found inside the tombs of Korriban. These beings are bound to their ‘houses of power’ and to leave their abode would cause them to fall inanimate, they are also not possessed of the (admittedly still lacking) minds that the undead produced by Tsaiwinokka Hoyakut possess, limiting their use in battle to a degree.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> The Book of the Sith</div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Supreme Artefact Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Supreme Artefact Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> In the long and tumultuous history of the Sith, countless artifacts of untold power have been created. The average Sith cannot create an object of this category, but those who devote their lives to alchemy and its associated skills may well become capable of creating pale imitations. Be this an object that, instead of causing the force to flow around the user as the Yoke of Seeming does, will merely make their movements and presence within the force slightly harder to focus directly upon. Or, perhaps, an obelisk capable of focusing a dark sided seers visions on a lesser scale than the Mirr may. Of course, as with all uses of the dark side it demands its tax, be this the first artifact also draining the bearer until removed, or the second artifact slowly blinding the bearer over extended use. Of course, not all artifacts constructed this way have to be minor versions of extant ones, but these examples are a guideline to illustrate that player character Sith cannot create the stuff of legends.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yar6njhy" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yar6njhy</a>, <a href="https://tinyurl.com/ybyo8pao" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/ybyo8pao</a>, <a href="https://tinyurl.com/y9skbkvg" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/y9skbkvg</a></div></div><div class="spoiler_wrap"><div class="spoiler_header">Spoiler: <a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Oubliette Creation</a></div><div class="spoiler_body" style="display: none; border: 1px black solid; padding:5px; width:90%;">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size:5">Oubliette Creation</span></span></span><br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Type:</span></span></span> Enchantment<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Level:</span></span></span> Master<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Difficulty:</span></span></span> o o o o o<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span> Sith oubliettes, or stasis casks, have been used since the dawn of the Sith order. Usable as both a means of prolonging one’s life or as a form of prison, these constructs are capable of sealing an individual away for millennia at a time, locked into an unbreakable sleep through the dark side. Most inhabitants of an oubliette will emerge after spending too long in the casket with their mind in shards, and should the device fail in any of a thousand ways the inhabitant could either be outright killed on the spot, left to sleep without the life sustaining traits of the casket until they perish or kept in an awakened and paralysed state for time immemorial. It is also rather easy for a passerby to simply walk up to the device, seal or otherwise adjust it, and imprison the inhabitant in their own oubliette.<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sources:</span></span></span> <a href="https://tinyurl.com/yb22jk7a" target="_blank" rel="noopener" class="mycode_url">https://tinyurl.com/yb22jk7a</a></div></div></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OOC:</span><br />
Compiled with the original Alchemy: Expanded text - Written by Joslae/Alex</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Inner Mechanisms of the Sith Empire]]></title>
			<link>https://www.horuset.com/showthread.php?tid=494</link>
			<pubDate>Thu, 27 Apr 2023 19:49:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.horuset.com/member.php?action=profile&uid=2">Joslae</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.horuset.com/showthread.php?tid=494</guid>
			<description><![CDATA[<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">The Inner Mechanisms of the Sith Empire</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:2"><span style="color: #dd9323;" class="mycode_color">A roleplay headcannon to explain the unexplained</span></span></div>
<hr></hr>
<img src="https://i.ibb.co/XxJqym0Z/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Introduction</span></span></div>
<div style="text-align: justify;" class="mycode_align">
The Sith Empire is the large fascist magocratic Empire that House Horuset inhabited. As seen in the lore presented in Star Wars: The Old Republic along with accompanying books or comics there is a lot of history and facts, but just as many gaps in our understanding of how the Empire functions. This document will aim to address the gaps in the lore by filling them with estimated guesses or extrapolations from confirmed lore, with a focus on the government and political nature of the Empire rather than the cultures and history of its inhabitants. At the end will be a series of links for source material where appropriate.</div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">The Emperor and the Dark Council</span></span></div>
<br />
<img src="https://i.ibb.co/zVzmwxZ7/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> <br />
<br />
The Sith Empire is a magocratic authoritarian body, being ruled by a Sith typically named Sith Emperor. The Emperor functioned as the complete commander-in-chief and Head of State for the Empire though historically only intervened in the direst of circumstances. The ruling of the Empire fell on the Dark Council, a selection of Sith Lords who together formed the executive, legislative, and judicial branches of the government. The Dark Council was trusted with aiming Imperial resources in their chosen direction to further the goals of the Empire: choosing military targets, appointing commanders for defence plans, selecting notable weapons development projects, ensuring the survival of the Sith Order, and so on. In addition, the Dark Council was the body entrusted with developing the legal code of the Empire before systems and documents could then be passed onto officials, allowing the Dark Council the freedom to adjust binding laws as they see fit and intervene in Imperial justice when required. <br />
<br />
In the early histories of the Sith Empire, the title of Sith Emperor was held first by Tenebrae when then went by the name Darth Vitiate. It is believed that as the centuries passed and Vitiate withdrew himself from the Empire to work on other projects his name faded from Imperial records until he was simply known as the Sith Emperor. It is possible that documented mentions of his early life and his identity were removed by his authority, as is seen with Nathema being little more than myth and Darth Nul having her name erased from history. Following the first death of Vitiate and the genocide of Ziost he was named an enemy of the Empire, at this point, his name seemingly became more commonplace, though it is likely that he is still revered by many as the true extent of his actions remain unknown.<br />
<br />
With Vitiate dead and his spirit banished from Yavin IV, the de facto leader of the Empire became Darth Marr, though it was Darth Acina that took the title of Empress next. Empress Acina ruled the Empire in a period of weakness after the Eternal Empire Raids. Acina adopted a policy of unity above all else, outlawing the tradition of Kagath and reducing the Dark Council from 12 seats to just 5. The Spheres were consolidated into fewer seats to allow for stronger rulers while also preventing the Council from completely outnumbering Acina.<br />
In the adopted storyline of House Horuset, the reign of Acina ended on Iokath and the reign of Emperor Vowrawn began. From our understanding, Emperor Vowrawn has done little to change the new order that Empress Acina put in place, though he has made efforts to make appearances often and ensures he has an active hand in the ruling of the Empire, overseeing the activities of the Dark Council and providing them with direction.<br />
<br />
At present the Dark Council has five seats with the following members:<ul class="mycode_list"><li>Sphere of Sith Doctrine - Darth Anathel<br />
</li>
<li>Sphere of Military Command - Darth Krovos<br />
</li>
<li>Sphere of Scientific Advancement - Vacant<br />
</li>
<li>Sphere of Civil Administration - Darth Shaar<br />
</li>
<li>Sphere of Galatic Influence - Darth Xarion<br />
</li>
</ul>
<br />
<div style="text-align: justify;" class="mycode_align">The five Spheres in their current forms exist as amalgamations of the previous twelve, having inherited their responsibilities now each member of the Council has greater oversight concerning related topics. Sith Doctrine was formed from Ancient Knowledge, Mysteries, and Sith Philosophy; with the responsibility of understanding Sith history and serving as keepers of the Sith Order. Military Command was formed from Defense of the Empire, Military Offense, and Military Strategy; with the responsibility of overseeing the actions of the Imperial Military and how that interacts with Sith actions. Scientific Advancement was formed from Technology, and Biotic Science; with the responsibility of furthering Imperial sciences in both fields to ensure dominance on the galactic stage. Civil Administration was formed from Production and Logistics, and Laws and Justice; with the responsibility of ensuring the flow of resources and the continued function of the Empire's thousands of worlds and billions of citizens. Galactic Influence was formed from Sith Intelligence and Expansion and Diplomacy; with the responsibility of monitoring covert operations inside and outside the Empire alongside necessary diplomatic efforts.</div>
<div style="text-align: justify;" class="mycode_align">
Separate to the executive functions of the Dark Council is the Emperor's Hand, a secretive body that once served Emperor Vitiate in the manner of a cult and has been reformed by Emperor Vowrawn to carry out his direct will unhindered. The Hand functions as a form of covert operations, its existence only confirmed to the Dark Council through myths of the Hand's actions live on, along with stories of the Empire's Wrath, though who holds this position is currently unknown.</div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Ministries</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/kVp3P9j1/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: justify;" class="mycode_align">
While the Empire is ruled by the Spheres, it is organised and run by the Ministries. Ministries are organisations for Imperials to contribute to the running of the Empire, able to get on with daily business while the Sith from the Spheres maintain the authority to intervene when required by the Dark Council, or more commonly take an advisory role for Imperial officials. Of all the Ministries there are three major and believed to be multiple minors.</div>
<div style="text-align: justify;" class="mycode_align">
The Ministry of War is often seen as the largest of three major Ministries, working under the Sphere of Military Command it is entrusted with the smooth running of the Imperial Military with minimal intervention by the Sith Order. The Ministry is commanded by the Minister of War who is aided by many Moffs and the Grand Moff. The Moffs are military officers who have risen through the ranks of the Navy or Army and are now entrusted with Sector Governance and supreme military authority within their sectors. The full duties of the Ministry were many and included: fleet deployments, repairs, maintenance, organisation, army deployments, general combat tactics or strategy, Imperial security, Special Forces, and maintaining the chain of command, including senior level promotions. It is often thought that the Minister of War and the Grand Moff are some of the most powerful individuals in the Empire.</div>
<div style="text-align: justify;" class="mycode_align">
The Ministry of Intelligence is the next of the major three, headed by the Minister of Intelligence it has a smaller set of responsibilities yet vital. The largest part of the Ministry was Sith Intelligence, formally Imperial Intelligence, which is the covert intelligence and counter-intelligence service. Since the reformation at the end of the Revanite Crisis, the inner workings of the unit are kept mysterious, though its agents no doubt have a great deal of influence across the galaxy. Also within the Ministry are potential secret police organisations.<br />
The last is the Ministry of Logistics, answering to the Sphere of Civil Administration, it is often forgotten about but typically holds the largest responsibility to ensure the Empire keeps functioning. The Minister of Logistics works with all parts of the Imperial government to ensure funding and proper resources are allocated to projects or wartime campaigns. The Ministry is also charged with the running of the nationalised economy and industries, managing the vast agricultural zones, organising slave labour, maintaining urban infrastructure and building projects, the running of civilian transport networks and the Imperial trade lanes.</div>
<div style="text-align: justify;" class="mycode_align">  <br />
It is then possible that the previous twelve spheres now live on as minor Ministries as a way for Imperial officials to remain focused on their work. There are references in the Rakghoul event in-game to the Ministry of Biotic Science, so while it stands to reason that some minor Ministries may exist in the Empire, the original three military spheres could not have created more Ministries as the Ministry of War already covered all three.</div>
<div style="text-align: justify;" class="mycode_align">
Separate to the Ministries are the smaller Imperial organisations that tackle specific areas of service and can often report to more than one ministry. While all these elements are considered part of the Imperial Military, their training may be wildly different and members attend unique academies for a specific officer or field roles. These are:<ul class="mycode_list"><li>The Imperial Medical Corps - In service to the Ministry of Biotic Science, they run civic and field hospitals with much better equipment and training than an Imperial combat medic.<br />
</li>
<li>The Imperial Science Bureau - In service to the Ministries of Biotic Science and Technology, responsible for military research projects.<br />
</li>
<li>The Imperial Diplomatic Service - In service to the Ministry of Intelligence, they handle Imperial relations with exterior powers such as the Hutt Cartel.<br />
</li>
<li>Sith Intelligence - In service to the Ministry of Intelligence, the covert operations unit for surveillance.<br />
</li>
<li>The Imperial Reclamation Service - In service to the Ministry of War, but also reporting to the Ministry of Ancient Knowledge, they study ancient sites to learn from the past.<br />
</li>
<li>The Outreach Bureau - In service to the Ministry of Intelligence, they broadcast news across the Empire and manage propaganda campaigns in accordance to the needs of the five spheres.<br />
</li>
</ul></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Economy and Industry</span></span></div>
<br />
<img src="https://i.ibb.co/7xwqBDSw/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> <br />
<div style="text-align: justify;" class="mycode_align">The Sith Empire maintains a highly nationalised economy, with industries and production primarily being overseen by the Ministry of Logistics. In most instances, civilian industries are state-owned and managed. Arms factories may be requisitioned and set up on determined plots and jobs allocated to Imperial citizens that have either finished military service or for some were unable to contribute to standard military service. State-managed industries comply to set standards and provide set payments to Imperial labourers.</div>
<div style="text-align: justify;" class="mycode_align">  <br />
Some Independent construction firms exist that can win construction contracts for certain pieces of Imperial equipment, such as the GSS-4Y Jurgoran being designed and produced by SoroSuub, a Sullust-based independent manufacturer. Even Czerka had produced equipment for the Empire in secret. The process of an independent contractor coming into Imperial employment is a process requiring both logisticians and diplomats to arrange a price lower than what it would cost for nationalised shipyards and industries, once a contract is settled upon the supplier must deliver stated quantities within the required timeframes. This can be seen internally as well with shipyards like Sernpidal and Tandankin competing for the contract to manufacture a new shipyard.</div>
<div style="text-align: justify;" class="mycode_align">
Local industries such as cantinas or tailors are highly controlled in the Imperial Core, receiving state subsidies to provide high-quality products and experiences. The further away from the Imperial Core one travels, the more freedom these local businesses have. Typically they are run by retired military personnel or citizens thought unfit for even manual labour, if they were born defective as an example, and are often assisted by droids, all in the interests of keeping as many healthy Imperial citizens in the military as possible. Imperial residents who lack full citizenship may apply for licenses to run small and local businesses to serve the community around them, as small-scale collectivism is as important as large-scale.</div>
<div style="text-align: justify;" class="mycode_align">
The working class citizens of the Empire fall into a vague hierarchy that determines their social standing and wealth, and can typically be seen to follow the guideline set out below:<br />
<ol type="1" class="mycode_list"><li>Industrial managers - Low-level officials in the Ministry of Logistics, acting as foremen to ensure proper work standards.<br />
</li>
<li>Administrators - Lower-level workers for the Ministry of Logistics who maintain the massive Imperial administrative mechanism.<br />
</li>
<li>Industrial labourer - The common working citizen who can expect a role in a production line or acquire raw resources.<br />
</li>
<li>Civic worker - The non-essential workers required for civic luxuries, some luxury services may be more highly regarded than others.<br />
</li>
<li>Guest workers - Imperial residents who find employment in the Empire but have no citizens rights.<br />
</li>
<li>Slaves -  Born into slavery they work until they die, and their descendants shall have the same fate. Can range from hard labour to entertainment.<br />
</li>
</ol></div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Military</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/sZr8cw0/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: justify;" class="mycode_align">The Imperial Military is the pride of the Empire, with a very impressive Army and Navy as designed by Odile Vaiken. Commands filter down from the Emperor to the Sphere of Military Command, then to the Ministry of War, and then either to High Command or Fleet Command, then finally to relevant commanders. The Imperial military was designed with the concept of domination while keeping the systems it relies on as simple as possible, which is why the fleet is primarily made up of Harrower-class Dreadnoughts and Terminus-class Destroyers, instead of a multitude of vessels with specific roles.</div>
<div style="text-align: justify;" class="mycode_align">
Imperial military service is a point of pride and duty for all non-force sensitives within the Empire, though one can be excluded from typical military service in a few ways. Being a resident of the Empire without being a citizen is one, though then you are afforded no protection in civic and legal matters. Or be unlucky enough to be born with some sort of defective mark of either the body or the mind, in which case you will be required to work for the Empire in other ways. Even wealthy and well-connected nobles must contribute to the military, though they will typically study in the Officers Academy to ensure a more appropriate career for one of their esteemed value. The primary military academy can be found on Dromund Kaas, but many exist throughout the Empire. More specialised academies for the Medical Corps or Reclamation Service can be entered with the appropriate exams, where students receive basic military training but focus on their intended focus.</div>
<div style="text-align: justify;" class="mycode_align">
Entry into an academy typically happens at age 18, though advanced studies are available from age 16 for some complex fields. Academy training can be expected to last for one year for standard military service as well as officers training, though can last significantly longer for specialists such as Imperial doctors or researchers. Infantry training can be rushed through in a much shorter time to deliver new recruits to the frontlines as soon as possible.</div>
<div style="text-align: justify;" class="mycode_align">  <br />
In a pinch the Imperial Military is capable of operating independently from the Sith Order, relying on the supervision of Imperial Moffs, though that rarely happens. Instead, almost all levels of the Military are overseen by Sith in a way of displaying superiority and an aura of command. While rarely seen, the Military is a highly efficient machine and most actions require lots of paperwork to ensure full documentation of military actions, often this falls on the desk of headquarters' staff who play catch up with Sith on how to act based on instinct. </div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Sources</span></span></div><ul class="mycode_list"><li><a href="https://starwars.fandom.com/wiki/Sith_Empire_(Post%E2%80%93Great_Hyperspace_War)" target="_blank" rel="noopener" class="mycode_url">Sith Empire overview</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Dark_Council#Darth_Vowrawn's_Dark_Council" target="_blank" rel="noopener" class="mycode_url">The Dark Council</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Darth_Savik#Supporting_the_Republic" target="_blank" rel="noopener" class="mycode_url">Darth Savik turns to the Republic</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_War_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Ministry of War</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_Intelligence_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Ministry of Intelligence</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_Logistics" target="_blank" rel="noopener" class="mycode_url">Ministry of Logistics</a><br />
</li>
<li><a href="https://swtor-archive.fandom.com/wiki/GSS-4Y_Jurgoran" target="_blank" rel="noopener" class="mycode_url">A ship manufactured by SoroSuub</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/SoroSuub_Corporation/Legends" target="_blank" rel="noopener" class="mycode_url">SoroSuub Corportation</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Military_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Military overview</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Army_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Imperial Army</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Navy_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Imperial Navy</a><br />
</li>
<li><a href="https://imgur.com/a/qaSdkGa" target="_blank" rel="noopener" class="mycode_url">Imperial legality and Sith</a><br />
</li>
<li><a href="https://imgur.com/a/gBnm8jR" target="_blank" rel="noopener" class="mycode_url">Spheres turn into Ministries</a><br />
</li>
<li><a href="https://malgus-rp.enjin.com/forum/m/46474106/viewthread/31921852-ryssius-question-answer-thread-replies-from-charles-boyd" target="_blank" rel="noopener" class="mycode_url">A handy collection of first-hand comments</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size:5"><span style="color: #dd2423;" class="mycode_color">The Inner Mechanisms of the Sith Empire</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size:2"><span style="color: #dd9323;" class="mycode_color">A roleplay headcannon to explain the unexplained</span></span></div>
<hr></hr>
<img src="https://i.ibb.co/XxJqym0Z/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> <br />
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Introduction</span></span></div>
<div style="text-align: justify;" class="mycode_align">
The Sith Empire is the large fascist magocratic Empire that House Horuset inhabited. As seen in the lore presented in Star Wars: The Old Republic along with accompanying books or comics there is a lot of history and facts, but just as many gaps in our understanding of how the Empire functions. This document will aim to address the gaps in the lore by filling them with estimated guesses or extrapolations from confirmed lore, with a focus on the government and political nature of the Empire rather than the cultures and history of its inhabitants. At the end will be a series of links for source material where appropriate.</div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">The Emperor and the Dark Council</span></span></div>
<br />
<img src="https://i.ibb.co/zVzmwxZ7/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> <br />
<br />
The Sith Empire is a magocratic authoritarian body, being ruled by a Sith typically named Sith Emperor. The Emperor functioned as the complete commander-in-chief and Head of State for the Empire though historically only intervened in the direst of circumstances. The ruling of the Empire fell on the Dark Council, a selection of Sith Lords who together formed the executive, legislative, and judicial branches of the government. The Dark Council was trusted with aiming Imperial resources in their chosen direction to further the goals of the Empire: choosing military targets, appointing commanders for defence plans, selecting notable weapons development projects, ensuring the survival of the Sith Order, and so on. In addition, the Dark Council was the body entrusted with developing the legal code of the Empire before systems and documents could then be passed onto officials, allowing the Dark Council the freedom to adjust binding laws as they see fit and intervene in Imperial justice when required. <br />
<br />
In the early histories of the Sith Empire, the title of Sith Emperor was held first by Tenebrae when then went by the name Darth Vitiate. It is believed that as the centuries passed and Vitiate withdrew himself from the Empire to work on other projects his name faded from Imperial records until he was simply known as the Sith Emperor. It is possible that documented mentions of his early life and his identity were removed by his authority, as is seen with Nathema being little more than myth and Darth Nul having her name erased from history. Following the first death of Vitiate and the genocide of Ziost he was named an enemy of the Empire, at this point, his name seemingly became more commonplace, though it is likely that he is still revered by many as the true extent of his actions remain unknown.<br />
<br />
With Vitiate dead and his spirit banished from Yavin IV, the de facto leader of the Empire became Darth Marr, though it was Darth Acina that took the title of Empress next. Empress Acina ruled the Empire in a period of weakness after the Eternal Empire Raids. Acina adopted a policy of unity above all else, outlawing the tradition of Kagath and reducing the Dark Council from 12 seats to just 5. The Spheres were consolidated into fewer seats to allow for stronger rulers while also preventing the Council from completely outnumbering Acina.<br />
In the adopted storyline of House Horuset, the reign of Acina ended on Iokath and the reign of Emperor Vowrawn began. From our understanding, Emperor Vowrawn has done little to change the new order that Empress Acina put in place, though he has made efforts to make appearances often and ensures he has an active hand in the ruling of the Empire, overseeing the activities of the Dark Council and providing them with direction.<br />
<br />
At present the Dark Council has five seats with the following members:<ul class="mycode_list"><li>Sphere of Sith Doctrine - Darth Anathel<br />
</li>
<li>Sphere of Military Command - Darth Krovos<br />
</li>
<li>Sphere of Scientific Advancement - Vacant<br />
</li>
<li>Sphere of Civil Administration - Darth Shaar<br />
</li>
<li>Sphere of Galatic Influence - Darth Xarion<br />
</li>
</ul>
<br />
<div style="text-align: justify;" class="mycode_align">The five Spheres in their current forms exist as amalgamations of the previous twelve, having inherited their responsibilities now each member of the Council has greater oversight concerning related topics. Sith Doctrine was formed from Ancient Knowledge, Mysteries, and Sith Philosophy; with the responsibility of understanding Sith history and serving as keepers of the Sith Order. Military Command was formed from Defense of the Empire, Military Offense, and Military Strategy; with the responsibility of overseeing the actions of the Imperial Military and how that interacts with Sith actions. Scientific Advancement was formed from Technology, and Biotic Science; with the responsibility of furthering Imperial sciences in both fields to ensure dominance on the galactic stage. Civil Administration was formed from Production and Logistics, and Laws and Justice; with the responsibility of ensuring the flow of resources and the continued function of the Empire's thousands of worlds and billions of citizens. Galactic Influence was formed from Sith Intelligence and Expansion and Diplomacy; with the responsibility of monitoring covert operations inside and outside the Empire alongside necessary diplomatic efforts.</div>
<div style="text-align: justify;" class="mycode_align">
Separate to the executive functions of the Dark Council is the Emperor's Hand, a secretive body that once served Emperor Vitiate in the manner of a cult and has been reformed by Emperor Vowrawn to carry out his direct will unhindered. The Hand functions as a form of covert operations, its existence only confirmed to the Dark Council through myths of the Hand's actions live on, along with stories of the Empire's Wrath, though who holds this position is currently unknown.</div>
<hr></hr>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Ministries</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/kVp3P9j1/capture.png" loading="lazy"  alt="[Image: capture.png]" class="mycode_img" /> </div>
<div style="text-align: justify;" class="mycode_align">
While the Empire is ruled by the Spheres, it is organised and run by the Ministries. Ministries are organisations for Imperials to contribute to the running of the Empire, able to get on with daily business while the Sith from the Spheres maintain the authority to intervene when required by the Dark Council, or more commonly take an advisory role for Imperial officials. Of all the Ministries there are three major and believed to be multiple minors.</div>
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The Ministry of War is often seen as the largest of three major Ministries, working under the Sphere of Military Command it is entrusted with the smooth running of the Imperial Military with minimal intervention by the Sith Order. The Ministry is commanded by the Minister of War who is aided by many Moffs and the Grand Moff. The Moffs are military officers who have risen through the ranks of the Navy or Army and are now entrusted with Sector Governance and supreme military authority within their sectors. The full duties of the Ministry were many and included: fleet deployments, repairs, maintenance, organisation, army deployments, general combat tactics or strategy, Imperial security, Special Forces, and maintaining the chain of command, including senior level promotions. It is often thought that the Minister of War and the Grand Moff are some of the most powerful individuals in the Empire.</div>
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The Ministry of Intelligence is the next of the major three, headed by the Minister of Intelligence it has a smaller set of responsibilities yet vital. The largest part of the Ministry was Sith Intelligence, formally Imperial Intelligence, which is the covert intelligence and counter-intelligence service. Since the reformation at the end of the Revanite Crisis, the inner workings of the unit are kept mysterious, though its agents no doubt have a great deal of influence across the galaxy. Also within the Ministry are potential secret police organisations.<br />
The last is the Ministry of Logistics, answering to the Sphere of Civil Administration, it is often forgotten about but typically holds the largest responsibility to ensure the Empire keeps functioning. The Minister of Logistics works with all parts of the Imperial government to ensure funding and proper resources are allocated to projects or wartime campaigns. The Ministry is also charged with the running of the nationalised economy and industries, managing the vast agricultural zones, organising slave labour, maintaining urban infrastructure and building projects, the running of civilian transport networks and the Imperial trade lanes.</div>
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It is then possible that the previous twelve spheres now live on as minor Ministries as a way for Imperial officials to remain focused on their work. There are references in the Rakghoul event in-game to the Ministry of Biotic Science, so while it stands to reason that some minor Ministries may exist in the Empire, the original three military spheres could not have created more Ministries as the Ministry of War already covered all three.</div>
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Separate to the Ministries are the smaller Imperial organisations that tackle specific areas of service and can often report to more than one ministry. While all these elements are considered part of the Imperial Military, their training may be wildly different and members attend unique academies for a specific officer or field roles. These are:<ul class="mycode_list"><li>The Imperial Medical Corps - In service to the Ministry of Biotic Science, they run civic and field hospitals with much better equipment and training than an Imperial combat medic.<br />
</li>
<li>The Imperial Science Bureau - In service to the Ministries of Biotic Science and Technology, responsible for military research projects.<br />
</li>
<li>The Imperial Diplomatic Service - In service to the Ministry of Intelligence, they handle Imperial relations with exterior powers such as the Hutt Cartel.<br />
</li>
<li>Sith Intelligence - In service to the Ministry of Intelligence, the covert operations unit for surveillance.<br />
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<li>The Imperial Reclamation Service - In service to the Ministry of War, but also reporting to the Ministry of Ancient Knowledge, they study ancient sites to learn from the past.<br />
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<li>The Outreach Bureau - In service to the Ministry of Intelligence, they broadcast news across the Empire and manage propaganda campaigns in accordance to the needs of the five spheres.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Economy and Industry</span></span></div>
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<div style="text-align: justify;" class="mycode_align">The Sith Empire maintains a highly nationalised economy, with industries and production primarily being overseen by the Ministry of Logistics. In most instances, civilian industries are state-owned and managed. Arms factories may be requisitioned and set up on determined plots and jobs allocated to Imperial citizens that have either finished military service or for some were unable to contribute to standard military service. State-managed industries comply to set standards and provide set payments to Imperial labourers.</div>
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Some Independent construction firms exist that can win construction contracts for certain pieces of Imperial equipment, such as the GSS-4Y Jurgoran being designed and produced by SoroSuub, a Sullust-based independent manufacturer. Even Czerka had produced equipment for the Empire in secret. The process of an independent contractor coming into Imperial employment is a process requiring both logisticians and diplomats to arrange a price lower than what it would cost for nationalised shipyards and industries, once a contract is settled upon the supplier must deliver stated quantities within the required timeframes. This can be seen internally as well with shipyards like Sernpidal and Tandankin competing for the contract to manufacture a new shipyard.</div>
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Local industries such as cantinas or tailors are highly controlled in the Imperial Core, receiving state subsidies to provide high-quality products and experiences. The further away from the Imperial Core one travels, the more freedom these local businesses have. Typically they are run by retired military personnel or citizens thought unfit for even manual labour, if they were born defective as an example, and are often assisted by droids, all in the interests of keeping as many healthy Imperial citizens in the military as possible. Imperial residents who lack full citizenship may apply for licenses to run small and local businesses to serve the community around them, as small-scale collectivism is as important as large-scale.</div>
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The working class citizens of the Empire fall into a vague hierarchy that determines their social standing and wealth, and can typically be seen to follow the guideline set out below:<br />
<ol type="1" class="mycode_list"><li>Industrial managers - Low-level officials in the Ministry of Logistics, acting as foremen to ensure proper work standards.<br />
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<li>Administrators - Lower-level workers for the Ministry of Logistics who maintain the massive Imperial administrative mechanism.<br />
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<li>Industrial labourer - The common working citizen who can expect a role in a production line or acquire raw resources.<br />
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<li>Civic worker - The non-essential workers required for civic luxuries, some luxury services may be more highly regarded than others.<br />
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<li>Guest workers - Imperial residents who find employment in the Empire but have no citizens rights.<br />
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<li>Slaves -  Born into slavery they work until they die, and their descendants shall have the same fate. Can range from hard labour to entertainment.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Imperial Military</span></span></div>
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<div style="text-align: justify;" class="mycode_align">The Imperial Military is the pride of the Empire, with a very impressive Army and Navy as designed by Odile Vaiken. Commands filter down from the Emperor to the Sphere of Military Command, then to the Ministry of War, and then either to High Command or Fleet Command, then finally to relevant commanders. The Imperial military was designed with the concept of domination while keeping the systems it relies on as simple as possible, which is why the fleet is primarily made up of Harrower-class Dreadnoughts and Terminus-class Destroyers, instead of a multitude of vessels with specific roles.</div>
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Imperial military service is a point of pride and duty for all non-force sensitives within the Empire, though one can be excluded from typical military service in a few ways. Being a resident of the Empire without being a citizen is one, though then you are afforded no protection in civic and legal matters. Or be unlucky enough to be born with some sort of defective mark of either the body or the mind, in which case you will be required to work for the Empire in other ways. Even wealthy and well-connected nobles must contribute to the military, though they will typically study in the Officers Academy to ensure a more appropriate career for one of their esteemed value. The primary military academy can be found on Dromund Kaas, but many exist throughout the Empire. More specialised academies for the Medical Corps or Reclamation Service can be entered with the appropriate exams, where students receive basic military training but focus on their intended focus.</div>
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Entry into an academy typically happens at age 18, though advanced studies are available from age 16 for some complex fields. Academy training can be expected to last for one year for standard military service as well as officers training, though can last significantly longer for specialists such as Imperial doctors or researchers. Infantry training can be rushed through in a much shorter time to deliver new recruits to the frontlines as soon as possible.</div>
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In a pinch the Imperial Military is capable of operating independently from the Sith Order, relying on the supervision of Imperial Moffs, though that rarely happens. Instead, almost all levels of the Military are overseen by Sith in a way of displaying superiority and an aura of command. While rarely seen, the Military is a highly efficient machine and most actions require lots of paperwork to ensure full documentation of military actions, often this falls on the desk of headquarters' staff who play catch up with Sith on how to act based on instinct. </div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #dd2423;" class="mycode_color">Sources</span></span></div><ul class="mycode_list"><li><a href="https://starwars.fandom.com/wiki/Sith_Empire_(Post%E2%80%93Great_Hyperspace_War)" target="_blank" rel="noopener" class="mycode_url">Sith Empire overview</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Dark_Council#Darth_Vowrawn's_Dark_Council" target="_blank" rel="noopener" class="mycode_url">The Dark Council</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Darth_Savik#Supporting_the_Republic" target="_blank" rel="noopener" class="mycode_url">Darth Savik turns to the Republic</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_War_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Ministry of War</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_Intelligence_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Ministry of Intelligence</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Ministry_of_Logistics" target="_blank" rel="noopener" class="mycode_url">Ministry of Logistics</a><br />
</li>
<li><a href="https://swtor-archive.fandom.com/wiki/GSS-4Y_Jurgoran" target="_blank" rel="noopener" class="mycode_url">A ship manufactured by SoroSuub</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/SoroSuub_Corporation/Legends" target="_blank" rel="noopener" class="mycode_url">SoroSuub Corportation</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Military_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Military overview</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Army_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Imperial Army</a><br />
</li>
<li><a href="https://starwars.fandom.com/wiki/Imperial_Navy_(Sith_Empire)" target="_blank" rel="noopener" class="mycode_url">Imperial Navy</a><br />
</li>
<li><a href="https://imgur.com/a/qaSdkGa" target="_blank" rel="noopener" class="mycode_url">Imperial legality and Sith</a><br />
</li>
<li><a href="https://imgur.com/a/gBnm8jR" target="_blank" rel="noopener" class="mycode_url">Spheres turn into Ministries</a><br />
</li>
<li><a href="https://malgus-rp.enjin.com/forum/m/46474106/viewthread/31921852-ryssius-question-answer-thread-replies-from-charles-boyd" target="_blank" rel="noopener" class="mycode_url">A handy collection of first-hand comments</a><br />
</li>
</ul>
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